Post by Blair Aldaine ❅ on Oct 18, 2017 16:57:25 GMT -5
† [smear:FF0077]C U R R E N T[/smear:660077] x [smear:FF0077]T O T A L[/smear:660077] x [smear:FF0077]P O I N T S[/smear:660077] †
- Rank: Xcution Sword
- Class: 2
- CTP: 6,346
- TTP: 1,190
- SP: 1,400
- SkP: 16
- Ryo: 200,000 (max)
† [smear:FF0077]I N V E N T O R Y[/smear:660077] †
{Blair's Stats}
Strength - [300] = 200 Points
Speed - 300 Points
Spiritual Pressure - [400] = 600 Points
Reiatsu Strength - 300 Points
Light Aura - 50 Points
Dark Aura - 50 Points
Instinct - 50 Points
Senses - 50 Points
Energy Sensory - 0 Points
Healing Expertise - 0 Points
Total SP: 1400 Points {Blair's Skills}
[Weapon: Explosives] {3}
[Strength of Will] {3}
[Battle Analysis] {2}
[Analyzing] {2}
[Martial Arts: MMA] {2}
[Acrobatics] {2}
[Pain Tolerance] {2} {Blair's Techniques}{Bringer Light (Mastered: - 80 TTP)}
Technique Name: Bringer Light
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Drawback: None{Physical Manifestation: Willpower (Mastered: - 160 TTP)}
Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.{Variant (Mastered: - 160 TTP)}
Technique Name: Variant
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This variant of the Willpower technique is incredibly deadly. It's very simple, purely taking advantage of the second stage. In addition to the physical increases, awareness is also required. It causes the head itself to become covered in blue Reiatsu. The eyes will also turn yellow during activation. It costs 300 Reiatsu to activate this variant. This increases sensory stats by 30% while active.
How to use technique: Extend “Pulley” to apply to the head as well as the body.
Drawback: After the post of activation, this goes down by 5% per following post. It costs an additional 50 Reiatsu per sacrificed 5% to rejuvenate the 5%.{Movement (Mastered: - 80 TTP)}
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None{Output (Mastered: - 540 TTP)}
Technique Name: Output
Class: 2
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength triples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 600 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Drawback: See specific stages.{Energy Generate (Mastered: - 540 TTP)}
Technique Name: Energy Generate
Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects:
This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
Drawback: Output techniques used in conjunction with this ability have a special condition. If anyone that is NOT a Level 3 Rank tries to use these techniques, it's a doubled cost from normal. That's how extremely taxing it is to use.{Martial Discipline: Ken (Mastered: - 750 TTP)}
Technique Name: Martial Discipline: Ken
Class: 1
Technique Type: Human World Dweller Technique
Usable By: Bount, Fullbringers, Mod Souls
Technique Element: None
Technique Description and Effects:
Think about it this way. Most any human with spiritual powers should know the four basic techniques of the human world: Willpower, Output, Movement, Energy Generate. Any who fails to know these is simply a low class combatant. To be a true contender, these techniques are necessary.
Well, likewise, knowing Ken is what puts a human world dweller in the upper echelon of the human world's spiritual abilities scale. Let's explain. Martial Discipline refers to a mental or physical discipline, or both. In this case, it means disciplining one's soul. It is tempering the soul to achieve a certain effect. This is where Ken comes in. That's what this technique is. Confused? What this technique does can be located below.
Ken is the next step from Willpower, Output, Movement, and Energy Generate. Ken focuses the user's soul into an aura around their body. What this technique does is utilize the spiritual aura of its master to create a glowing field of energy around the user. The field extends a quarter inch off the skin for every 100 reiatsu strength the user possesses. What this field does is repel incoming attacks by utilizing the current physical strength of the user combined with the current reiatsu strength of the user. That's the strength of the aura. It repels them, but doesn't destroy them. It simply deflects them or blasts them away. Simultaneously, the user produces an intense feeling of intimidation which would cause even the most tempered of warriors to feel extreme fear. Wild animals will flee instantly from this aura. The aura can, if the range of the user is wide enough, actually be directed at and focused straight onto a certain target or group of targets.
How to use technique: Simply activate it at will. The reiatsu cost to activate it is 200 reiatsu per post active. The user must know all four HWD main techniques to learn this one. This is considered an extension of all four.
Drawback: The aura of intimidation can be resisted completely by the use of an opponent's Ken, regardless of user stats or class. Otherwise, if the opponent does not know Ken, then it can be resisted by those of superior class. This technique can be broken by techniques of superior class, or by opponents of superior class. It is also extremely fatiguing to use, especially in consecutive posts. The user must remain immobile when activating this technique, and cannot use any attacks, other defenses, or other spiritual abilities while Ken is active. Luckily, to those who have mastered the technique, it can be switched on and off in a split second as long as previous conditions are met. The user burns up more stamina in a single post of Ken than if they were going all out with movement the post before. Therefore, knowing and using this technique both require built up stamina.
Made By: Kento
Reserved?: No† [smear:FF0077]P U R C H A S E[/smear:660077] x [smear:FF0077]H I S T O R Y[/smear:660077] †† [smear:FF0077]C O M P L E T E D[/smear:660077] x [smear:FF0077]T H R E A D S[/smear:660077] †
- Watermelons suck - +835 TP (Converted to 835 CTP, then 418 SP)
- Finals Week is Literally Murder - +460 TP (Converted to 460 CTP, then 230 SP)
- Carloads of Carnage at the Carshow - +390 TP (Converted to 390 CTP, then 195 SP)
- Hospital For Souls (As Kouhai) - +10% Social Bonus
- Hunting Exorcists: A Real Witch Project - +680 TP (Converted to 680 CTP, then 107 SP)
- Sinister Reign: The Left Hand's Reach (as NPC) - +80 TP (Converted to 80 CTP), +10,000 Ryo
- Fresh Faces - +30% Social Bonus
- Turkey Day - +1,000 TP (Converted to 1,000 CTP)
† [smear:FF0077]A C T I V E[/smear:660077] x [smear:FF0077]T H R E A D S[/smear:660077] †