Post by senchou on Aug 21, 2023 22:33:48 GMT -5
-Opening-
Discord/Chatango Username (include nicknames): Fuuko
Password 1: [Insert Here]
Password 2: [Insert Here]
Type: Struggler
Description: Strugglers are individuals who have been abandoned by the graces of fate. These are people who have been cast onto the border between light and darkness. These are those who have been branded with a curse. These curses are unnatural in nature, incapable of being explained by rational science. A curse is not some sort of physical deformity, such as a lazy eye or missing an arm, but rather some sort of supernatural occurrence that thrusts the individual into a life of hardship. Many Strugglers live short lives incapable of tolerating their hardships. Many take their own life or fall to their curse. However, those that struggle on grow into mighty beings with wills of steel. These characters face their troubles with weapon in hand, pushing forward.
Advantage:
Rank 1: 50% Increase to one Physical or Spiritual Stat (100 would be 150). 30% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 130).
Rank 2: Double one Physical or Spiritual Stat (100 would be 200). 50% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 150).
Rank 3: 150% Increase to one Physical or Spiritual Stat(100 would be 250). 50% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 150).
Rank 4: Triple one Physical or Spiritual Stat (100 would be 300). 75% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 175).
Disadvantage: Drawback for All Ranks: Any character that takes this Type must create a Curse called Osen. This may differentiate between each character, but its name and overall effect must be the same. Osen causes misery, mayhem, and hardship onto its owner. It is a Curse, not a technique any character can control. Osen can be anything; causing someone to turn to stone at midnight, being incapable of drinking water, causing skin to become burnt in the sunlight. As the character both Classes- and Ranks-up with this Type, the Osen will also become stronger. This takes up one Technique slot for the character. No weaponization of the Osen is possible. It cannot be transferred in any way. The Osen supersedes all other techniques, including Releases. It is not possible to be worked around.
Rank 1: 30% decrease to one of the Stats that did not receive the boost (100 would be 70). Reduce two Sensory Stats by 25% (100 would be 75). Must have at least 1 point in Strength of Will.
Rank 2: 40% decrease to one of the Stats that did not receive the boost (100 would be 60). Reduce two Sensory Stats by 25% (100 would be 75). Must have at least 2 points in Strength of Will.
Rank 3: 50% decrease to one of the Stats that did not receive the boost (100 would be 50). Reduce two Sensory Stats by 30% (100 would be 70). Must have at least 2 points in Strength of Will.
Rank 4: 50% decrease to one of the Stats that did not receive the boost (100 would be 50). Reduce two Sensory Stats by 40% (100 would be 60). Must have at least 3 points in Strength of Will.
Affiliation: None
Rank: 1
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-Basic Information-
Name: Senchou Aka Senmatsu Raichou (Human world Alias)
Real Age/Age of Appearance: 21/ 21
Birthday (Month/Day): March 14th
Blood Type: O Negative
RP Sample (Optional): [Insert Here]
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-Appearance-
Height/Weight: 5'6"
Physical Description: [Insert Here]
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-Personality-
Dislikes:
- Analog Clocks. Senchou doesn't like anything that ticks. Quick, repeating noises set off her paranoia. Things like metronomes, wall clocks, anything that makes a tick-tock makes her feel like something or someone sinister is nearby.
- The Country. Even though it's more relaxed. That's more time with her own thoughts and places where it's harder to feed.
- Cold tea. She usually only gets about one or two cups out of a kettle before tossing it.
- Physical contact. She wants to hug and kiss and hold people, but most of the time when she is physically touching someone, it's because she is feeding and so that is what she most associates physical contact with. If someone surprises her, she will do her best not to make a scene of it, though.
- Butterflies. Something about them brings back fuzzy memories that she can't quite place.
Likes:
- Bold Food. Very Spicy, Very bitter, cloyingly sweet. Anything with an intense flavor is comforting to her. it helps her forget what really keeps her going. Her palette is otherwise pretty bland.
- Clothes. She likes Kimonos, jackets, olde tyme clothes, new fashions. Although she thinks she's not really suited for it, she likes to see what styles these humans can find themselves wrapping their bodies in.
- Tea/Tea Kettles. Old school and reliable. a soothing drink and a comforting whistle.
- Places like Shibuya, Harajuku and Shinjuku. Places with lots of people, bright lights and things to occupy her mind and eyes. Crowds also tend to bring her a bit of relief from her anxiety.
- Old Monster Movies. The Mummy, the Wolfman, Frankenstein's Monster, each more funny than the last! New movies are so confusing and the special effects are too loud. Of course, her favorite movie is Dracula. It's just too silly!
Flaws:
- Paranoid - Senchou does her best to act like a normal human and not a Bount, but the truth is because she believes someone or something is after her, she can be prone to fight or fight a bit more than most.
- Naïve. Senchou is still young. She has a lot to learn about the world and how it works.
- Even though Senchou is young, it's tough for her to adjust to modern living. Something about her feels like an old soul, reluctant to move into the new age. Technology can be a bit of a struggle with her. She does know how to record things with her cell phone, though.
- Senchou is not naïve, but even though she's paranoid, she can be fairly quick to go along with something a human might say or suggest in an effort to seem as normal and human as possible. She goes overboard to try and keep her secret safe.
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Habits:
- Senchou is OCD. She has a habit of making sure everything is where it should be at all times. She knows she is forgetful, so she has adapted to it.
- She records a LOT of videos with her phone.
- Senchou won't correct someone if they think she is a Shinigami. The thought of being a one is enticing to her. The way she acts and fights are very shinigami-esque.
- Senchou tries her best to feed only on hollows. She doesn't like or want to feed off humans if she can help it. She has, however, been known to walk the halls of hospitals, putting the suffering to rest. Another reason she has been mistaken for a shinigami.
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Fears:
- Senchou is deathly afraid that someone is "coming for her" She doesn't know who or what, but she is convinced that someday someone will show up looking for her and want to take her away somewhere.
- Senchou is afraid of leaving the stove on, the car running, anything where forgetting to do something might have potentially deadly consequences. This can leave her to checking things multiple times.
- Senchou is afraid that there is nothing she can do to fit in with society. That being a Bount, and all of her idiosyncrasies will mean that she has to always be alone in some way, shape of form.
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Goals:
- Senchou's number one goal is to have a normal life. She wants a steady job, family, friends. She understands that it's an impossibility, but she will try and get as much of it as she can.
- Sencou wants to learn about her past. She knows she is a Bount. She doesn't really know much else.
- List item 3
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Alignment: Neutral Good
Overall Personality:
Senchou is shy, but friendly. She is willing to help out those in need whenever she can, but her curse makes life ... difficult. Senchou is never sure if she's going to remember someone she has already met. While this may seem like it would be a frustrating thing, Senchou takes it in stride. She's not one to get flustered easily when it comes to things like that. Or, in general, really. She's someone who is quick to forgive and forget (Sometimes literally)
Knowing what she is makes things more difficult for her than her curse, though. The thought that she has to take lives to keep on living, living forever as it were, is not something she has totally come to terms with. The idea that she is some kind of immortal monster is almost an alien concept. She wouldn't believe it if the hunger wasn't there. In that regard, she has tried to find a way that lets her sleep at night. She will not consume a human unless it is absolutely necessary or, if she feels she is performing an act of mercy. She has taken, instead, to seeking out Hollows and feeding upon them, believing that is the most humane way for her to feast. When she does this, she can often be found wearing a shuhakushou-like garment, pretending to be a Shinigami.
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-Powers-
Fighting Style: [Insert Here]
Doll 1 Appearance and Overall Ability: [Insert Here]
Doll 1 Techniques: [Create a list below.]
Doll 2 Appearance and Overall Ability: [Insert Here]
Doll 2 Techniques: [Create a list below.]
Doll 3 Appearance and Overall Ability: [Insert Here]
Doll 3 Techniques: [Create a list below.]
Other Techniques: [Create a list below.]
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-History-
Birthplace: Rukongai, Seireitei
Current Residence: Karakura Town
Memorable Figures: Munemasa - Mother | Munemasa Iroka - Cousinish
History:
The story of Senchou begins with the story of a shinigami named Munemasa. Munemasa was a higher ranking officer in Squad 12 who specialized in the research and development of life extending technology. They were unique in this position because they had a zanpakutou that could actually seal/steal and transfer pieces of the soul. Their research was eventually discovered by a clandestine organization, who wanted to be able to achieve real immortality to be able to hold their positions of power eternally.
While trying to discreetly fulfill the requests of these new benefactors, Munemasa became obsessed with the idea of conquering death as well. While the benefactors idea of immortality was bodies that would never die of age, Munemasa thought outside the box. Rather than fight against the cycle of life, she had intended to ride the current that carries souls into the cycle.
Her first efforts were to try and resurrect the Bount program. Bount were, functionally immortal. If she could create one and transfer a soul with her zanpakutou, she might have what her benefactors wanted. The first prototype was Senchou. She was created following the procedures of old, but without the Joukaishou, she had to use her own abilities. She couldn't simply taint the life stream.
The process of creating Bount became too unwieldy and too noticeable for the benefactors and they demanded Munemasa's efforts be turned elsewhere. While she did mostly abandon the Bount project to focus more on Mod Souls, she kept Senchou around and taunt her.
Munemasa instilled her ideals and skills into Senchou as best as possible, treating the girl like a daughter. Unfortunately, Munemasa's bold experiments were beginning to catch up with her and her benefactors were not patient people. Especially as people started to take notice of Munemasa's habits and lack of productivity in regards to actualy Squad 12 work.
Munemasa hid her notes as best as she could, not willing to destroy her research and fled to earth to begin the final experiment. On Earth, she set up a safe house and instructed Senchou about what was going to happen and everything she needed to to. Senchou's part in it was something she had not wanted to do. Munemasa had instructed that Senchou kill her with her own zanpakutou. That the only way the experiment would work was if it was done like this.
Trusting in her mother wholeheartedly, she did as she was asked and then retreated to a shelter, knowing that the experiment might draw attention. What she did not know, however, was that part of Munemasa's final experiment still involved putting the finishing touches on Senchou. The shelter was not just made to isolate Senchou, but was built to be a stasis chamber. Senchou would be contained in suspended animation for a time while her memory was wiped. the stasis process was also used to keep Munemasa's zanpakutou from dissipating. The spirit itself allowing Munemasa to experiment on it, the handle of Munemasa's zanpakutou was put in stasis until such a time that Munemasa was sure the object, and thus, the spirit, would bond with Senchou.
After some time, Senchou's time in the suspended animation came to an end. She was left confused, hungry for blood, and holding the handle of a sword with no blade. She had no recollection of her mother or her past and only skills that would help her keep from being totally lost in a world she knew nothing about.
Since leaving the shelter she had been kept in, she now resides in an abandoned shrine in the city. She knows she can't stray too far from civilization, but she also knows that she can't be isolated.
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