Post by Senchou on Aug 21, 2023 22:33:48 GMT -5
-Opening-
Discord/Chatango Username (include nicknames): Fuuko
Password 1: Pimp my Xcution
Password 2: Married Kouhai
Type: Struggler
{Spoiler}Description: Strugglers are individuals who have been abandoned by the graces of fate. These are people who have been cast onto the border between light and darkness. These are those who have been branded with a curse. These curses are unnatural in nature, incapable of being explained by rational science. A curse is not some sort of physical deformity, such as a lazy eye or missing an arm, but rather some sort of supernatural occurrence that thrusts the individual into a life of hardship. Many Strugglers live short lives incapable of tolerating their hardships. Many take their own life or fall to their curse. However, those that struggle on grow into mighty beings with wills of steel. These characters face their troubles with weapon in hand, pushing forward.
Advantage:
Rank 1: 50% Increase to one Physical or Spiritual Stat (100 would be 150). 30% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 130).
Rank 2: Double one Physical or Spiritual Stat (100 would be 200). 50% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 150).
Rank 3: 150% Increase to one Physical or Spiritual Stat(100 would be 250). 50% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 150).
Rank 4: Triple one Physical or Spiritual Stat (100 would be 300). 75% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 175).
Disadvantage: Drawback for All Ranks: Any character that takes this Type must create a Curse called Osen. This may differentiate between each character, but its name and overall effect must be the same. Osen causes misery, mayhem, and hardship onto its owner. It is a Curse, not a technique any character can control. Osen can be anything; causing someone to turn to stone at midnight, being incapable of drinking water, causing skin to become burnt in the sunlight. As the character both Classes- and Ranks-up with this Type, the Osen will also become stronger. This takes up one Technique slot for the character. No weaponization of the Osen is possible. It cannot be transferred in any way. The Osen supersedes all other techniques, including Releases. It is not possible to be worked around.
Rank 1: 30% decrease to one of the Stats that did not receive the boost (100 would be 70). Reduce two Sensory Stats by 25% (100 would be 75). Must have at least 1 point in Strength of Will.
Rank 2: 40% decrease to one of the Stats that did not receive the boost (100 would be 60). Reduce two Sensory Stats by 25% (100 would be 75). Must have at least 2 points in Strength of Will.
Rank 3: 50% decrease to one of the Stats that did not receive the boost (100 would be 50). Reduce two Sensory Stats by 30% (100 would be 70). Must have at least 2 points in Strength of Will.
Rank 4: 50% decrease to one of the Stats that did not receive the boost (100 would be 50). Reduce two Sensory Stats by 40% (100 would be 60). Must have at least 3 points in Strength of Will.
Affiliation: NoneAdvantage:
Rank 1: 50% Increase to one Physical or Spiritual Stat (100 would be 150). 30% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 130).
Rank 2: Double one Physical or Spiritual Stat (100 would be 200). 50% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 150).
Rank 3: 150% Increase to one Physical or Spiritual Stat(100 would be 250). 50% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 150).
Rank 4: Triple one Physical or Spiritual Stat (100 would be 300). 75% increase to an opposite Stat (if Strength was chosen, boost either Reiatsu Strength or Spiritual Pressure and vice versa. 100 would be 175).
Disadvantage: Drawback for All Ranks: Any character that takes this Type must create a Curse called Osen. This may differentiate between each character, but its name and overall effect must be the same. Osen causes misery, mayhem, and hardship onto its owner. It is a Curse, not a technique any character can control. Osen can be anything; causing someone to turn to stone at midnight, being incapable of drinking water, causing skin to become burnt in the sunlight. As the character both Classes- and Ranks-up with this Type, the Osen will also become stronger. This takes up one Technique slot for the character. No weaponization of the Osen is possible. It cannot be transferred in any way. The Osen supersedes all other techniques, including Releases. It is not possible to be worked around.
Rank 1: 30% decrease to one of the Stats that did not receive the boost (100 would be 70). Reduce two Sensory Stats by 25% (100 would be 75). Must have at least 1 point in Strength of Will.
Rank 2: 40% decrease to one of the Stats that did not receive the boost (100 would be 60). Reduce two Sensory Stats by 25% (100 would be 75). Must have at least 2 points in Strength of Will.
Rank 3: 50% decrease to one of the Stats that did not receive the boost (100 would be 50). Reduce two Sensory Stats by 30% (100 would be 70). Must have at least 2 points in Strength of Will.
Rank 4: 50% decrease to one of the Stats that did not receive the boost (100 would be 50). Reduce two Sensory Stats by 40% (100 would be 60). Must have at least 3 points in Strength of Will.
Rank: 1
Class: 8
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-Basic Information-
Name: Senchou Aka Senmatsu Raichou (Human world Alias)
Real Age/Age of Appearance: 21/ 21
Birthday (Month/Day): March 14th
Blood Type: O Negative
RP Sample (Optional): [Insert Here]
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-Appearance-
Height/Weight: 5'6"
Physical Description:
Senchou is a slightly above average woman. She has short, blonde hair with soft features. She had deep red eyes behind a pair of glasses. She has full lips, but doesn't wear too much makeup. Senchou often wears a solemn or curious expression. She has a look and an aura that is both inviting and repulsing. She is well endowed and has a bit of curves further down her toned torso.
Senchou paints her nails and wears a modified shihakushou. She wears a black obi sash and a short, pleated skirt. She shows a bit of thigh where the skirt ends and her stockings meet. She wears a jacket with a fur lined collar over her clothes and fingerless gloves. The coat is black with an inner part colored red. Around Senchou's neck is a buckled collar and on her shoes is a pair of heeled boots that go up to her calves.
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-Personality-
Dislikes:
- Analog Clocks. Senchou doesn't like anything that ticks. Quick, repeating noises set off her paranoia. Things like metronomes, wall clocks, anything that makes a tick-tock makes her feel like something or someone sinister is nearby.
- The Country. Even though it's more relaxed. That's more time with her own thoughts and places where it's harder to feed.
- Cold tea. She usually only gets about one or two cups out of a kettle before tossing it.
- Physical contact. She wants to hug and kiss and hold people, but most of the time when she is physically touching someone, it's because she is feeding and so that is what she most associates physical contact with. If someone surprises her, she will do her best not to make a scene of it, though.
- Butterflies. Something about them brings back fuzzy memories that she can't quite place.
Likes:
- Bold Food. Very Spicy, Very bitter, cloyingly sweet. Anything with an intense flavor is comforting to her. it helps her forget what really keeps her going. Her palette is otherwise pretty bland.
- Clothes. She likes Kimonos, jackets, olde tyme clothes, new fashions. Although she thinks she's not really suited for it, she likes to see what styles these humans can find themselves wrapping their bodies in.
- Tea/Tea Kettles. Old school and reliable. a soothing drink and a comforting whistle.
- Places like Shibuya, Harajuku and Shinjuku. Places with lots of people, bright lights and things to occupy her mind and eyes. Crowds also tend to bring her a bit of relief from her anxiety.
- Old Monster Movies. The Mummy, the Wolfman, Frankenstein's Monster, each more funny than the last! New movies are so confusing and the special effects are too loud. Of course, her favorite movie is Dracula. It's just too silly!
Flaws:
- Paranoid - Senchou does her best to act like a normal human and not a Bount, but the truth is because she believes someone or something is after her, she can be prone to fight or fight a bit more than most.
- Naïve. Senchou is still young. She has a lot to learn about the world and how it works.
- Even though Senchou is young, it's tough for her to adjust to modern living. Something about her feels like an old soul, reluctant to move into the new age. Technology can be a bit of a struggle with her. She does know how to record things with her cell phone, though.
- Even though Senchou is paranoid, she can be fairly quick to go along with something a human might say or suggest in an effort to seem as normal and human as possible. She goes overboard to try and keep her secret safe.
- Senchou has a bad habit on spending any of her extra money on Gacha games. Considering she already doesn't make much money...
Habits:
- Senchou is OCD. She has a habit of making sure everything is where it should be at all times. She knows she is forgetful, so she has adapted to it.
- She records a LOT of videos with her phone.
- Senchou won't correct someone if they think she is a Shinigami. The thought of being a one is enticing to her. The way she acts and fights are very shinigami-esque.
- Senchou tries her best to feed only on hollows. She doesn't like or want to feed off humans if she can help it. She has, however, been known to walk the halls of hospitals, putting the suffering to rest. Another reason she has been mistaken for a shinigami.
- Senchou is kind of addicted to her phone. It's her only real connection to the outside world, so she spends lots of her free time on it.
Fears:
- Senchou is deathly afraid that someone is "coming for her" She doesn't know who or what, but she is convinced that someday someone will show up looking for her and want to take her away somewhere.
- Senchou is afraid of leaving the stove on, the car running, anything where forgetting to do something might have potentially deadly consequences. This can leave her to checking things multiple times.
- Senchou is afraid that there is nothing she can do to fit in with society. That being a Bount, and all of her idiosyncrasies will mean that she has to always be alone in some way, shape of form.
- Someone will steal her identity online. She spends a lot of time online, but also is kind of computer illiterate.
- Senchou is afraid her favorite Ramen place will one day not be there. Even though she doesn't need to eat, the spicy ramen they make brings her comfort.
Goals:
- Senchou's number one goal is to have a normal life. She wants a steady job, family, friends. She understands that it's an impossibility, but she will try and get as much of it as she can.
- Senchou wants to learn about her past. She knows she is a Bount. She doesn't really know much else.
- Senchou wants to go to Soul Society. She's not sure why, but something about it draws her there. Like an insect to the flame.
- Senchou wants to publish a cookbook!
- Will she ever get the high score on Flappy Birds?!
Alignment: Neutral Good
Overall Personality:
Senchou is shy, but friendly. She is willing to help out those in need whenever she can, but her curse makes life ... difficult. Senchou is never sure if she's going to remember someone she has already met. While this may seem like it would be a frustrating thing, Senchou takes it in stride. She's not one to get flustered easily when it comes to things like that. Or, in general, really. She's someone who is quick to forgive and forget (Sometimes literally)
Knowing what she is makes things more difficult for her than her curse, though. The thought that she has to take lives to keep on living, living forever as it were, is not something she has totally come to terms with. The idea that she is some kind of immortal monster is almost an alien concept. She wouldn't believe it if the hunger wasn't there. In that regard, she has tried to find a way that lets her sleep at night. She will not consume a human unless it is absolutely necessary or, if she feels she is performing an act of mercy. She has taken, instead, to seeking out Hollows and feeding upon them, believing that is the most humane way for her to feast. When she does this, she can often be found wearing a shuhakushou-like garment, pretending to be a Shinigami.
Senchou is an extrovert who is forced to lead an introverted life. She wants to explore, discover, make friends and is dangerously curious. However, she knows what curiosity did to the cat, so she has to also keep an arms length of people. Tugged between a naïve desire to befriend anyone and everyone and the nihilistic view that, because of what she is, and the curse she bears, that none of it matters anyway. If she were to make a friend, and she somehow didn't forget who they were, and they accepted her, they would still not live as long as Senchou, and would just end up a memory in the end.
Despite living a rather fatalistic life, she is also pretty optimistic. Even if it's just a way for her to be able to make it out of bed every day. At the very least she can have companionship with animals, even if that doesn't always work out. She keeps no pets of her own, but local dogs and cats seem to take well to her.
Senchou is not a liar, per se. She doesn't like to tell people false information, but she will let people jump to their own conclusions and not necessarily correct them right away. This could potentially lead to awkward situations later on, but in Senchou's mind, therw on't be anything more awkward than forgetting who the person is in the first place! Plus, it's a little fun to see what she says and then have people tell her what she actually said later on.
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-Powers-
Fighting Style:
Senchou doesn't like fighting, but she is built for it. Born fromt he souls of soldiers, her style is usually one of patience. She likes to observe as much as she can before finding a weakness and striking. When it comes to Hollows, Senchou can be very patient. Because of the dangers Hollows present, she has to be. She will follow and observe them for as long as she needs to. She will wait for the best moment to strike, catch them off guard and feed on them. If she must feed on a human, she will try and find one who has been attacked by a Hollow. One she couldn't necessarily save, and drink the last bit of their life blood. This is her preferred method of hunting.
Senchou is also good at using imporvised weapons. In her hands, any weapon is deadly, but she prefers to use the swords of the fallen to help dispatch enemies. For as long as she is able to keep it in her possession, she will use a fallen spiritual being's own weapon. If there's nothing like that around, then she will use the broken sword she has with her. It is the remnants of a gigantic sword, wielded in two hands, but what remains is only the hilt, the guard and about an inch of broken blade. In reality, it is the items that hold her Bount Dolls, but when they are not available, she can use it as an impromptu weapon. It's good for blocking and parrying and has a slash to it, but can't stab and can't cut very deep.
When it comes to fighting with her dolls, Senchou will use Posey first. She is the blade. She is the most straightforward of Senchou's Bount Dolls. She is an aggressive attacker and the strongest relative to independent ability. When Posey is out, offense is the best defense. She can keep opponents at bay by literally stealing fragments of their soul and integrating it into powerful attacks. Posey works best alone or in tandem with Senchou.
If circumstances are dire, however, Senchou's three Dolls work best together. Kloey is the weakest, functionally, but her ability to remain in the shadows and her ability to connect souls together make her the most important part of Senchou's "Fates" Her goal is to use her webs to connect everyone so that anyone in the web is susceptible to anything that happens to anyone else. This helps mitigate damage and power both Posey and Lachey's abilities.
Lachey is the support piece of the group. She is the one who decides Fates of those in the web. Absorbing attacks and analyzing abilities, stealing them and even providing shields. She works best when she is connected to the web, gaining energy easily in the web, but can still fight well enough on her own. The three of them together, especially when multiple souls are attached to the web, are hard to stop.
Whatever gap there is in their plan of attack, Senchou can help fill. Whether it is distracting people from attacking Kloey or Lachey, or aiding Posey in battle, her Bount Dolls and her are a deadly machine that runs at tip top when they are all in synch. When the Dolls are out, Senchou does not have access to her bladeless sword. Posey is the crackedblade, Lachey is the handle and Kloey is the grip.
Doll 1 Appearance and Overall Ability:
Die Schneiderin Aka Kloey -
Kloey is part ninja, part spider and has the ability to connect souls together with her webs. She is based off of the fate Clotho. Her name is The Seamstress, but Senchou calls her Kloey affectionately. She is shy and humble and doesn't really desire to be in her humanoid form. As the grip of her former master's Zanpakutou, she had the closest relationship with Munemasa, the shinigami whom Kloey used to belong to.
Kloey is also a bit of a klutz when she isn't engaged in combat. Despite her various quirks, She is also the most curious of the three dolls. She dresses herself in a Scantily clad Ninja outfit, complete with Mask and cloak.
Type: Shadow
Advantage:
Rank 1: 50% increase to Speed and one Sensory Stat (100 would be 150). 30% increase to either Strength or Reiatsu Strength (100 would be 130).
Rank 2: Double Speed (100 would be 200). 50% increase to Strength or Reiatsu Strength (100 would be 150). 50% increase to one Sensory Stat (100 would be 150).
Rank 3: 150% increase to Speed (100 would be 250). 60% increase to Strength or Reiatsu Strength (100 would be 160). 50% increase to one Sensory Stat (100 would be 150).
Rank 4: Triple Speed (100 would be 300). 80% increase to Strength or Reiatsu Strength (100 would be 180). 50% increase to one Sensory Stat (100 would be 150).
Disadvantage: Drawback for All Ranks: 50% decrease in the Stat that didn’t receive the boost between Strength and Reiatsu Strength (100 would be 50). Spiritual Pressure is reduced by 40% (100 would be 60). Healing Expertise is limited to 50. Reduce the two Sensory Stats that aren’t boosted by Type by 25% (100 would be 75). Release is cut in duration by 3 posts, allowing only 7 posts of Shikai, 7 posts of Bankai, etc. Bount Shadows are limited to 7 posts of release with their Dolls instead of the usual unlimited amount. Mod Soul Shadows, who don’t possess active Releases like Bounts, Shinigami, and Fullbringers, are instead taxed an additional 35% for the techniques that incorporate their powers. Arrancar Shadows do not have a set maximum to Release duration, but simply have their Class-based maximum reduced by 4 (maximum 12 posts at Class 1).
Rank 1: 4 posts of consecutive combat fatigues this Type. After the actions taken in their last post of combat, BEFORE the opponent’s post, their Speed is cut by 30% (100 would be 70) and their Spiritual Pressure is halved (100 would be 50). Stat boosts applied to Strength, Reiatsu Strength, and the Sensory Stat are voided. In order to recuperate from these Stat losses, a Shadow must rest for 4 posts. Lost Reiatsu is not regained. Maximum is restored.
Rank 2: 6 posts of consecutive combat fatigues this Type. After the actions taken in their last post of combat, BEFORE the opponent’s post, their Speed is cut by 40% (100 would be 60) and their Spiritual Pressure and remaining Reiatsu are halved (100 would be 50). Stat boosts applied to Strength, Reiatsu Strength, and the Sensory Stat are voided. In order to recuperate from these Stat losses, a Shadow must rest for 3 posts. Lost Reiatsu is not regained. Maximum is restored.
Rank 3: 8 posts of consecutive combat fatigues this Type. After the actions taken in their last post of combat, BEFORE the opponent’s post, their Speed is cut by 50% (100 would be 50) and their Spiritual Pressure and remaining Reiatsu are halved (100 would be 50). Stat boosts applied to Strength, Reiatsu Strength, and the Sensory Stat are voided. In order to recuperate from these Stat losses, a Shadow must rest for 2 posts. Lost Reiatsu is not regained. Maximum is restored.
Rank 4: 10 posts of consecutive combat fatigues this Type. After the actions taken in their last post of combat, BEFORE the opponent’s post, their Speed is cut by 60% (100 would be 40) and their Spiritual Pressure and remaining Reiatsu are halved (100 would be 50). Stat boosts applied to Strength, Reiatsu Strength, and the Sensory Stat are voided. In order to recuperate from these Stat losses, a Shadow must rest for 1 post. Lost Reiatsu is not regained. Maximum is restored.
Kloey is dismissed if she ever runs out of stamina.
Overall Ability
Unlike Posey, Kloey's aura is more like a black hole. She is always considered to be hiding her reiatsu for the purposes of detection by ES and passively hides in the shadows. If opponents aren't actively focusing on her, they will stop being able to detect her reiatsu or see her. This is an aura she exudes, not a Stealth tech. Anti-Stealth doesn't work because the mind doesn't perceive Kloey. She's not invisible.
Doll 1 Techniques:
1. Web of Fate - When someone uses a step tech in Kloey's line of site, Kloey can spend [150] reiatsu to briefly connect their souls to the web of fate. Until their next post, (for each time a step tech is used), Kloey or one of her allies, can use a melee attack from range on the target. (If they can see the initial attack, then they can dodge it as if they were in melee range) otherwise, they feel the effects as if they were unable to dodge the attack. Whether the attack hits or misses, only one attempt can be attempted per step tech used and cost paid.
When the ability is used, the target will feel a small tugging on their soul and be outlined in a feint dark aura. When the attack is made, a partial shadow of the attack is made within range. For example, if a step tech was used and Kloey paid the cost, Posey could swing her sword from where she was and a faint, shadowy outline of Posey would appear to be attacking the target (with the same motion as she had used before). Direction and position matter for the purpose of seeing the attack and and the location of the hit. If the attack cannot be seen when it happens, then the shadow won't be seen as well. Only visual cues give away the attack. Instinct and sensory abilities are bypassed.
Hits cause damage or proc abilities as if the attack had been successfully made by the attacker normally.
2. Web of Deceit - Kloey can use Web of Deceit to use her webbing to make a clones. By paying [100] Reiatsu, Kloey creates a clone that mimics movements of the target she chooses. However, it is fairly rudimentary and cannot mimic techniques. It only takes Illusion Resist 1 to see through the disguise. However, the clone does radiate a small aura that reduces ES within 20 Ft. by [50], even if you know it's fake. When the clone is hit by an attack (or hits with an attack) it "explodes" in a spray of webbing. This webbing is sticky and takes a post to remove. (Unless there is a source like fire or some other equivalent to get rid of it quickly)
The clones she makes, although rudimentary in sight, mimic the reiatsu signature of the person who is cloned exactly. For the purposes of ES, they radiate the same Reiatsu as the person they are cloning. Illusion resist cannot be used if under the affects of a hallucinogen (Like Kloey's Web of Poison)
3. Web of Equivocation - When Kloey sees an attack, she can fire webbing at the attack. She can use her reiatsu to potentially redirect the attack. She can spend [2x Reiatsu Cost] to snag the attack and redirect it back at the attacker or another target of her choice.
4. Web of Poison - For [25] Reiatsu, Kloey can shoot a burst of webbing from one of her hands that has hallucinogenic effects. When she hits with a web, rather than be sticky, it is absorbed into the body. Once it is absorbed, whoever absorbed it begins hallucinating. Colors invert and people look amorphous and blobby. This makes it difficult to distinguish individuals by sight.
This lasts 1 post if the webbing nicks the target or it's absorbed through clothing. 2 posts if direct or large contact is made and 3 posts if it is ingested or gets into an open wound. Poison Resist can mitigate 1 post for each point. (For example, if someone has Poison Resist 1 and ingests the webbing, they would only hallucinate for 2 posts)
Doll 2 Appearance and Overall Ability:
Der Empfänger Aka Lachey -
Lachey is The Receiver. She is based off of the Fate Lachesis. She is the one who decides the fates of those entangled in the web. She is the combination of a Bride and an Automotan. She is the coldest and most calculating of the three Dolls. While she is also disdainful of fighting, she is not shy like Kloey. Lachey, as Senchou affectionately calls her, takes her duties seriously, though she has a neutral bent in her ideals. When she fights, she strives to treat all those as equals in her eyes. She has neither compassion nor disgust for those she comes across, treating everyone the same, except for when they might threaten Senchou and the balance that Lachey brings into their lives.
Lachey is the most capable of the three of being independent. She is the one who does the shopping when Senchou cant. Though she has no real way of disguising herself, surprisingly most people aren't too concerned for her. She is polite and respectful.
Lachey's overall ability is converting attacks into energy to reuse later.
Type: Spirited
Description: One that possesses a strong will and determination that gives them high spiritual power. They become so confident in their power that they lose sight of the world around them, and, as a result, tend to be less perceptive than others.
Advantage:
Rank 1: 25% increase to Spiritual Stats (100 would be 125).
Rank 2: 50% increase to Spiritual Stats (100 would be 150).
Rank 3: Double Spiritual Stats (100 would be 200).
Rank 4: 150% increase to Spiritual Stats (100 would be 250).
Disadvantage:
Rank 1: 25% decrease to Senses and Instinct (100 would be 75). Healing Expertise is locked at 0 regardless of Stat boosts.
Rank 2: 35% decrease to Senses and Instinct (100 would be 65). Healing Expertise is locked at 0 regardless of Stat boosts.
Rank 3: 50% decrease to Senses and Instinct (100 would be 50). Healing Expertise is locked at 0 regardless of Stat boosts.
Rank 4: 50% decrease to Senses and Instinct (100 would be 50). Healing Expertise is locked at 0 regardless of Stat boosts.
Lachey carries a large shield in one hand to help defend herself. The armor this gives her is equal to her OS but only in the spots where she can hold it up to defend. However, she also has the ability to rotate her neck/head, shoulders, elbows, wrists, waist and legs(At the thigh), 360 degrees to aid in protecting her (and others if she is near them).
Doll 2 Techniques:
1. Battery Charger - Lachey can spend [50] Reiatsu to remove an instance of Stamina Drain (of Lachey's choice) from someone other than Kloey. If there is no stamina drain to remove, instead their speed is increased by 1.5 (to their base after type modifiers.) for one post. While boosted this way, speed cannot be decreased (as if a baby, freshly learned to walk, is toddling uncontrollably down a ramp or a runner hits a patch of ice and begins to lose control)(this boost also applies to step techs). The attack is not wasted until used, but requires Lachey to touch whoever she wants to energize.
If this speed increase brings them into the realm where they suffer stamina drain, they will suffer it. This is not their speed. It is an increase they are not used to. Since this is an attack, not a direct boost, it is not limited by the stat boost PVP limits.
2. Battery Converter - Lachey can spend [100] Reiatsu to put up her Battery Converter AoE. It manipulates kinetic energy. When someone uses a step technique in Lachey's Line of Sight while Battery Converter is active, Battery Converter causes an instances of stamina drain or doubles the stamina drain of a step technique, if it is already a stated drawback for the technique that's used, while this is up. Every time Battery converter is Proc'd, Lachey must spend [25] Reiatsu (Or end the AoE with no effect on the tech used.)
Lachey can keep Batter Converter up for [25] Reiatsu per post after the first post.
3. Battery Drain - Lachey can spend [100] Reiatsu to charge her body with a fatigue inducing charge. If she is hit with an attack, her opponent feels a static shock run through their body and is considered to have exerted themselves for the purpose of stamina drain and stamina draining effects. This affect happens automatically on contact (even if the contact is via a weapon or technique that connects Lachey and her opponent.)
4. Battery Cage - Lachey's ultimate ability. Lachey can spend [500] Reiatsu to send out a electrical pulse in all directions. Opponents within 100 feet are hit by a numbing wave of crackling energy. The feeling is like being electrocuted after running a 40 meter dash. Those who are already drained feel like electrical energy is making their body seize up and the electrical impulses that run through their nerves are being amplified into an intense feeling of inner pain. (This is considered to be an hit that adds a stamina drain and damage with an OS multiplied by 1 for each consecutive post they have suffered stamina drain. (max 3xOS).
This attack cannot be used in consecutive posts and causes stamina drain for Lachey when used.
Doll 3 Appearance and Overall Ability:
Zaige Dihhi! Der Unumkehrbare! Aka Posey-
The third Doll is based on the Fate Atropos. She is The Irreversible but Senchou calls her Posey for short. She has the most extroverted personality of the three Dolls. She is the one who never wants to be in her sealed form, which is the cracked blade of her former owner. Unlike Lachey, however, Posey's temperament is less suited for dealing with individuals. She is a bit hot tempered and her curiosity and lack of manners leads her into getting into far more trouble than any of the others would get into if left to their own devices.
She is, however, the first one Senchou calls upon when it comes to helping hunt or when she is in need of of protection. The most combat ready, Posey is not only the embodiment of the blade, she carries one with her. She is a literal soul cutter in form and function with the ability to cut small portions of people's souls out of them. She can then turn those fragments into deadly attacks. Because she is a blade, she can't ever lose her blade. If it is knocked away or destroyed, she can grab the sheathed blade at her side and pull out a new one, a new sheathed blade will appear at her side in an instant and the old blade dissipates.
She is the most straight forward and the most human looking of the Dolls. She looks like a busty Chef with golden eyes resembling a snake's. Her aura is intimating and she has a forked tongue.
Type: Brave
Description: These are the brave heroes that venture out into the front lines of battle. While they're very skilled and quite strong, they aren't the brightest. Just look at some of the protagonists we've seen.
Advantage:
Rank 1: Select one Physical Stat to increase by 50% (100 would be 150). Increase the other Physical Stat by 25% (100 would be 125).
Rank 2: Select one Physical Stat to double (100 would be 200). Increase the other Physical Stat by 50% (100 would be 150).
Rank 3: Select one Physical Stat to increase by 150% (100 would be 250). Increase the other Physical Stat by 75% (100 would be 175).
Rank 4: Select one Physical Stat to triple (100 would be 300). Double the other Physical Stat (100 would be 200).
Disadvantage: Drawback for all Ranks: Halve the Spiritual Stats of a Non-Typed character (100 would be 50).
Posey's soul shines with righteous fury and the way she stands and holds her sword is an indication to anyone who approaches; even the most battle hardened bristle with caution when engaging Posey. She is the sharpened blade of a masterless zanpakutou that was forged into a doll for the sake of protecting Senchou. Posey is always considered to be flexing her reiatsu at max level as if she were class 1, regardless of what class she actually is. Only someone with Calm Mind 4 can bypass this aura.
Doll 3 Techniques:
1. Soul Slash - Posey's attacks strike true. Posey can spend [50] Reiatsu to make her blade intangible so that it can strike soul instead of flesh. While this is up, Posey bypasses armor and inanimate objects. If an attack would cause her to hit someone's flesh, she instead hits their soul and sets it [Ablaze],
While their soul is [Ablaze], they feel like they have an intense bout of heartburn in their chest. While distracting, this causes only discomfort. [Ablaze] lasts as long as Posey is actively engaging them (and one post after). While their soul is [Ablaze], the target cannot rest to clear stamina, as they cannot quiet their soul. Nor can they use stealth or other abilities to hide from Posey. She can always find a soul [Ablaze].
2. Soul Injection -When Posey moves faster than her max base speed (Because of a step tech or speed boost), she can pay [25] reiatsu per 100 speed she moves (up to the difference between her max speed and her current boosted max) to move her sword in such a way as to cause delayed attacks. The post after she moves, heated after images of her blade slash in arcs around her. The condensed reiatsu creates an actual attack that slices as thoroughly as her normal sword. (at her OS). These slashes appear around Posey regardless of where she ends up in her next post.
For example, if her Posey's base speed is 200 and she boosts to 600, she could spend [100] reiatsu to create 4 slashes or [75] to create 3. Consecutive posts with step techs used allow her to have consecutive posts of slashes, or multiple groups in a single post (though she is still subject to stamina draining affects of multiple tech usage)
3. Soul Betrayal - Posey's attacks strike to the very soul. Posey can violently rip out an infinitesimally small piece of someone's soul whom she has cut. When she strikes, she can spend Reiatsu to forcefully eject a small bit of her opponent's soul out of their body. The cut infuses soul into the wound and then, with a snap of her finger, a hole is blown out from within. The wound is internal, though there is an exit wound ((As if shot by a gun from the inside) which Posey chooses within 6 inches of the cut, that cannot pierce through major organs. For example, if it came out of the chest, the heart and lungs would not be perforated, but there would be internal injury and blood loss.)
Posey immediately spends [100] Reiatsu to "arm" the ability. Then, for each additional cut, she can spend another [100] Reiatsu (Up to a total maximum of 300 Reiatsu and 3 cuts) to inflict different stages of damage when the attack is "fired." [100](flesh wound), [200]medium (gets to muscle, probably), [300] major (can affect organs but non-vital ones) damage.
Posey can hold this for as long as she likes, until she snaps her fingers, the attack is "fired" and the soul betrayal happens instantly, causing the hit and dealing the damage whenever Posey likes.
4. Soul Supernova - Posey's attacks strike with the fury of a thousand suns. Posey can spend [500] Reiatsu to set her own soul ablaze. Posey begins to attack with such speed and fury, that she begins to warp the space around her. When she uses her ultimate attack, she looks like she becomes wreathed in flames and her sword strikes have a heat to them that goes beyond mere flame. She unleashes a wave that hits every opponent within 100 feet of her. Those who are hit, feel like Posey's soul is pulling them into her fury with the gravitational force of a star. Anyone caught in the ring cannot move away from Posey and must move towards her. Even if they do not move, they are pulled towards her by 33 feet per post until they are in Posey's range. Step techs can be used to avoid attacks and abilities, though they cannot be used to get away from Posey.
While she is aflame, Posey makes a thousand strikes at her opponents. She is attacking with such speed and precision that she almost looks like she's standing still. The aura that radiates off of her is her striking in nearly every direction. Her range is always attacking, functioning more like an aura than a series of attacks. This manifests as nicks and cuts unless someone is completely within the "aura of blades." If they are wholly in it, they begin to suffer a series of increasingly severe attacks (each post) for as long as they are in it. Any hits feel as though they were touched by flame and cauterize instantly, but heat resistance does not mitigate this. Those who are in the outside part of the ring begin to sweat. Their mouths dry up and their bodies feel warm. (67-100 Ft away) Reiatsu based attacks must clash with Posey's OS and are burned up if they can't overcome it.
Those within the middle part of the ring begin to feel intense heat and any damage they take sizzles what is cut, burning flesh, skin and bone with minor burns. (Heat resistance does not overcome this) (34-66 ft.)
Within the inner part of the ring, flesh begins to boil and the gravitational pressure begins to crush and compact the body. Any wound inflicted by Posey sears the flesh in such a way that healing is not immediately possible. This damage bypasses regeneration abilities. The soul also begins to be snuffed out as it is overwhelmed by Posey's aura and ferocity. Attacks do damage but do not cause physical pain. The pain is to the soul. This by passes Pain Tolerance. (0-33ft away)
Posey is considered to be exhausted after she uses it. She can maintain this for 3 turns and can only use it once per battle.
Other Techniques:
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1. Onsen Curse - One Lifetime, A Thousand Souls
Because of the way Senchou was created, she is unable to find permanent attachments. The concept of a soulmate is not only foreign, but impossible. She is the embodiment of thousands of souls, each with their own desires, dreams and ideas.
Rank 1 - Momento: This is made manifest in her curse. If she is not around someone for twenty four hours, then she will begin to forget their name and face. She can be reminded of it, but the longer she is away from someone, the harder it is. The more she has is made to remember, the harder it becomes to remember again.
-History-
Birthplace: Rukongai, Seireitei
Current Residence: Karakura Town
Memorable Figures: Munemasa - Mother | Munemasa Iroka - Cousinish
History:
The story of Senchou begins with the story of a shinigami named Munemasa. Munemasa was a higher ranking officer in Squad 12 who specialized in the research and development of life extending technology. They were unique in this position because they had a zanpakutou that could actually seal/steal and transfer pieces of the soul. Their research was eventually discovered by a clandestine organization, who wanted to be able to achieve real immortality to be able to hold their positions of power eternally.
While trying to discreetly fulfill the requests of these new benefactors, Munemasa became obsessed with the idea of conquering death as well. While the benefactors idea of immortality was bodies that would never die of age, Munemasa thought outside the box. Rather than fight against the cycle of life, she had intended to ride the current that carries souls into the cycle.
Her first efforts were to try and resurrect the Bount program. Bount were, functionally immortal. If she could create one and transfer a soul with her zanpakutou, she might have what her benefactors wanted. The first prototype was Senchou. She was created following the procedures of old, but without the Joukaishou, she had to use her own abilities. She couldn't simply taint the life stream.
The process of creating Bount became too unwieldy and too noticeable for the benefactors and they demanded Munemasa's efforts be turned elsewhere. While she did mostly abandon the Bount project to focus more on Mod Souls, she kept Senchou around and taunt her.
Munemasa instilled her ideals and skills into Senchou as best as possible, treating the girl like a daughter. Unfortunately, Munemasa's bold experiments were beginning to catch up with her and her benefactors were not patient people. Especially as people started to take notice of Munemasa's habits and lack of productivity in regards to actualy Squad 12 work.
Munemasa hid her notes as best as she could, not willing to destroy her research and fled to earth to begin the final experiment. On Earth, she set up a safe house and instructed Senchou about what was going to happen and everything she needed to to. Senchou's part in it was something she had not wanted to do. Munemasa had instructed that Senchou kill her with her own zanpakutou. That the only way the experiment would work was if it was done like this.
Trusting in her mother wholeheartedly, she did as she was asked and then retreated to a shelter, knowing that the experiment might draw attention. What she did not know, however, was that part of Munemasa's final experiment still involved putting the finishing touches on Senchou. The shelter was not just made to isolate Senchou, but was built to be a stasis chamber. Senchou would be contained in suspended animation for a time while her memory was wiped. the stasis process was also used to keep Munemasa's zanpakutou from dissipating. The spirit itself allowing Munemasa to experiment on it, the handle of Munemasa's zanpakutou was put in stasis until such a time that Munemasa was sure the object, and thus, the spirit, would bond with Senchou.
After some time, Senchou's time in the suspended animation came to an end. She was left confused, hungry for blood, and holding the handle of a sword with no blade. She had no recollection of her mother or her past and only skills that would help her keep from being totally lost in a world she knew nothing about. Since leaving the shelter she had been kept in, she now resides in an abandoned shrine in the city. She knows she can't stray too far from civilization, but she also knows that she can't be isolated.