Post by Kitai Yoru on May 22, 2024 10:42:09 GMT -5
Name: Xcution HQ
Description:
Class: 1
Item Type: Base
Item Power (IP): 800
Offense Type: Mixed
Durability: 50,000
Bonuses: And somehow we've ended up here.
Xcution HQ comes with seven benefits, as per standard with bases. One is the start of their defenses against intruders. For anyone without permission to be in the building, they will find themselves being dragged into a labyrinth of generic office halls, with the occasional empty cubicle with a computer. These halls are endless, leaving few options to actually escape them. This effect acts with 800 Ip, meaning those with a superior Os can resist it. Those without will find that they need to pay 500 reiatsu to remain in real space. Those with a portal technique can break out of these endless halls, but will find themselves outside the building.
Two is for those who manage to resist the first effect. Once an intruder is found, all available members of Xcution will receive an alert to their presence, allowing any member of the organization to respond to the threat. Mechanically speaking, no matter what class the intruder is, any member of Xcution can respond.
Three is the security system itself. A non-sentient mod soul acts as the eyes and ears of the building. It has all three of its sensory stats at 800, with a 2 in Anti-Stealth. Secured rooms also come with a 2 in Anti-Lockpicking, requiring those trying to break in to beat the skill, or risk setting off the alarms. The server rooms are where this mod soul's pill resides.
Four is the advanced security room. While the office halls can be escaped rather easily, these cannot. Four is when an active Xcution member needs to lock down the movements of a specific intruder. A member of Xcution can choose to transport themselves and an intruder into one of three locations. One is an exact replica of Karakura Town, minus any people or animals. The second is New York, less exact, more general buildings. The third is the Rukongai, or a halfway decent copy of it, the least accurate of the three. Both individuals are removed from the security room once either individual is incapacitated, killed, or if the Xcution member closes it. As an added bonus members of Xcution are able to, once every five posts, teleport themselves anywhere inside the building. The Ceo is capable of moving any member of Xcution inside the building to any other part of the building.
Five are necessary for any 'morally ambitious' organization. And that's guns. Lots and lots of guns. Turrets, controlled by the security mod soul, can be summoned from the walls and ground from any room in the building, save for the bathrooms. The bullets fired from these Turrets have a speed and Ip of 800, firing ten bullets a post. These turrets rotate at a speed of 400, and have a durability of 800. One turret grows every post, or an Xcution member can order a hand gun to manifest from the ground, with the same stats as mentioned above. This lasts for five posts, or until all thirty rounds are spent. Turrets last until all fifty rounds are spent.
The sixth is probably going to be a favorite for Xcution members, as this, is the Data Room. This multifaceted room is founder deeper inside the bowels of Xcution, only accessible through a special elevator. This room is similar to a computer lab, with two of the walls lined with desks and chairs with computers. These computers are for Xcution members to upload information that they acquire, especially on targets after fights. Those who choose to use this feature need to list the name of the target, their appearance, and any noteworthy powers or techniques they use. This is available to all Xcution members, files they can go through in this room. Uploading this information rewards Xcution members through ryo payments.
Members are paid 150 ryo per paragraph per fight that they win against a non-Xcution member. This feature is also connected to the Bounty Board. Those who manage to claim the bounty of a no-Xcution member will be rewarded with both the ryo reward, as well as the TP reward, or they can choose to double the ryo reward they would have normally received. Beyond this room is also the server rooms where the mod soul resides. It is guarded by Felicia, when she isn't trying to get Shizuka to do her job.
Seven, and the best number, is one that a certain robot would be proud of. Based on the venom from the Ceo's right hand, Col, this is a special neurotoxin that can be vented into the air. This is done exclusively into security rooms, and cannot be done in other areas. Once the neurotoxin is vented into the air, everything takes on a red hue, as the poison starts to kick in. Those who breath it in will find their body reacting poorly, slowing down as they start choking on the foul mist. Every post, those unfortunate enough to be subjected to this will lose five percent of their speed a post, up to seventy-five percent. After ten posts, victims of this will find themselves completely paralyzed, if they cannot purge the poison, or leave the area. Col is immune to this. Xcution members will have one packet of neutralizing anti-toxin, allowing them to delay the effects of this by five posts, or cure their affliction after the fact.
A 1 in Poison Resistance will increase the amount of time it takes to become fully paralyzed by five posts, and an afflicted target will stop slowing down after they have hit twenty-five percent of their original speed. A 2 in Poison Resistance will require ten additional posts for full paralysis and will stop slowing down once they have reached half their original speed. Someone with a 3 in Poison Resistance cannot be paralyzed by this ability, and will stop losing speed at seventy-five percent of their original total. Any individual with a 2 or higher in Poison resistance or an equivalent skill will find the poison wear off two posts after it fulfills its full effects, otherwise they will be paralyzed for a full twenty-four hours.
Drawbacks: Listed above, if any.
Cost: 200,000
Crafting Skills: 4 in Crafting, assistance from various Xcution members
Donated to Urahara's: Read the room
Description:
Class: 1
Item Type: Base
Item Power (IP): 800
Offense Type: Mixed
Durability: 50,000
Bonuses: And somehow we've ended up here.
Xcution HQ comes with seven benefits, as per standard with bases. One is the start of their defenses against intruders. For anyone without permission to be in the building, they will find themselves being dragged into a labyrinth of generic office halls, with the occasional empty cubicle with a computer. These halls are endless, leaving few options to actually escape them. This effect acts with 800 Ip, meaning those with a superior Os can resist it. Those without will find that they need to pay 500 reiatsu to remain in real space. Those with a portal technique can break out of these endless halls, but will find themselves outside the building.
Two is for those who manage to resist the first effect. Once an intruder is found, all available members of Xcution will receive an alert to their presence, allowing any member of the organization to respond to the threat. Mechanically speaking, no matter what class the intruder is, any member of Xcution can respond.
Three is the security system itself. A non-sentient mod soul acts as the eyes and ears of the building. It has all three of its sensory stats at 800, with a 2 in Anti-Stealth. Secured rooms also come with a 2 in Anti-Lockpicking, requiring those trying to break in to beat the skill, or risk setting off the alarms. The server rooms are where this mod soul's pill resides.
Four is the advanced security room. While the office halls can be escaped rather easily, these cannot. Four is when an active Xcution member needs to lock down the movements of a specific intruder. A member of Xcution can choose to transport themselves and an intruder into one of three locations. One is an exact replica of Karakura Town, minus any people or animals. The second is New York, less exact, more general buildings. The third is the Rukongai, or a halfway decent copy of it, the least accurate of the three. Both individuals are removed from the security room once either individual is incapacitated, killed, or if the Xcution member closes it. As an added bonus members of Xcution are able to, once every five posts, teleport themselves anywhere inside the building. The Ceo is capable of moving any member of Xcution inside the building to any other part of the building.
Five are necessary for any 'morally ambitious' organization. And that's guns. Lots and lots of guns. Turrets, controlled by the security mod soul, can be summoned from the walls and ground from any room in the building, save for the bathrooms. The bullets fired from these Turrets have a speed and Ip of 800, firing ten bullets a post. These turrets rotate at a speed of 400, and have a durability of 800. One turret grows every post, or an Xcution member can order a hand gun to manifest from the ground, with the same stats as mentioned above. This lasts for five posts, or until all thirty rounds are spent. Turrets last until all fifty rounds are spent.
The sixth is probably going to be a favorite for Xcution members, as this, is the Data Room. This multifaceted room is founder deeper inside the bowels of Xcution, only accessible through a special elevator. This room is similar to a computer lab, with two of the walls lined with desks and chairs with computers. These computers are for Xcution members to upload information that they acquire, especially on targets after fights. Those who choose to use this feature need to list the name of the target, their appearance, and any noteworthy powers or techniques they use. This is available to all Xcution members, files they can go through in this room. Uploading this information rewards Xcution members through ryo payments.
Members are paid 150 ryo per paragraph per fight that they win against a non-Xcution member. This feature is also connected to the Bounty Board. Those who manage to claim the bounty of a no-Xcution member will be rewarded with both the ryo reward, as well as the TP reward, or they can choose to double the ryo reward they would have normally received. Beyond this room is also the server rooms where the mod soul resides. It is guarded by Felicia, when she isn't trying to get Shizuka to do her job.
Seven, and the best number, is one that a certain robot would be proud of. Based on the venom from the Ceo's right hand, Col, this is a special neurotoxin that can be vented into the air. This is done exclusively into security rooms, and cannot be done in other areas. Once the neurotoxin is vented into the air, everything takes on a red hue, as the poison starts to kick in. Those who breath it in will find their body reacting poorly, slowing down as they start choking on the foul mist. Every post, those unfortunate enough to be subjected to this will lose five percent of their speed a post, up to seventy-five percent. After ten posts, victims of this will find themselves completely paralyzed, if they cannot purge the poison, or leave the area. Col is immune to this. Xcution members will have one packet of neutralizing anti-toxin, allowing them to delay the effects of this by five posts, or cure their affliction after the fact.
A 1 in Poison Resistance will increase the amount of time it takes to become fully paralyzed by five posts, and an afflicted target will stop slowing down after they have hit twenty-five percent of their original speed. A 2 in Poison Resistance will require ten additional posts for full paralysis and will stop slowing down once they have reached half their original speed. Someone with a 3 in Poison Resistance cannot be paralyzed by this ability, and will stop losing speed at seventy-five percent of their original total. Any individual with a 2 or higher in Poison resistance or an equivalent skill will find the poison wear off two posts after it fulfills its full effects, otherwise they will be paralyzed for a full twenty-four hours.
Drawbacks: Listed above, if any.
Cost: 200,000
Crafting Skills: 4 in Crafting, assistance from various Xcution members
Donated to Urahara's: Read the room