Post by Eshin Sōtō on Jul 10, 2023 8:24:53 GMT -5
Here's some Custom Hollow Techs that are based on a hollow's twisted understanding of the original 7 factors of enlightenment! Hope this is good, I dread technique making. Let me know what needs to be changed!
Technique Name: Agga Bojjhaṅgā: Anavadhāna Pūtivāta (First Factor of Enlightenment: Mindless Miasma)
Technique Class: 6-1. To use higher classes of the technique, you need to pay the TTP required for each class.
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Poison
Technique Cost: Equivalent to Class of Technique
Description: The user emits a dense, intoxicating miasma that clouds the minds of its opponents. Those exposed to the miasma experience confusion and dulling their senses. The miasma cloud spreads out to a 60 foot diameter around the user. Those that breathe it in have their Senses reduced by 25 points per class of this technique after type. This miasma lasts for three posts before needing to be used again.
How to Use: The user inhales and holds their breath, circulating their reiatsu to corrupt the air in their lungs before releasing it outwards.
Drawbacks: Reiatsu cost. The user and other hollows and arrancar are immune to these effects. For every rank of Poison Resist or similar skills, the base reduction of the Senses is lowered by 5. If one has a 4 in Poison Resist, they are immune to this technique.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Muhutta Bojjhaṅgā: Kaṅkhī Anukaraṇa (Second Factor of Enlightenment: Doubtful Doppelgangers)
Technique Class: 6-1. To use higher classes of the technique, you need to pay the TTP required for each class.
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Shadow
Technique Cost: 50 per Class of this technique
Description: The user possesses the ability to create doubles of themselves that embody the hindrances of doubt and skepticism. These doubles can confuse and mislead their targets, making it challenging to discern between real and fake. These doubles are made out of shadows and cannot actually harm others. The user can create 2 doubles per class of this technique. These doubles can move under the user’s control and can speak and move as willed by the user. Each double disappears upon being hit.
How to Use: The user must be within a deep shadow or darkness. The user must pay 50 reiatsu for each class of the technique used. The user imbues the shadows around them with spiritual pressure and creates copies of themselves.
Drawbacks: Reiatsu cost. The user must always remain within the shadows for the copies to exist.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Tatiya Bojjhaṅgā: Mandussāha Tejomaṇḍala (Third Factor of Enlightenment: Sluggish Aura)
Technique Class: 6-1. To use higher classes of the technique, you need to pay the TTP required for each class.
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Gravity
Technique Cost: Equivalent to Class of Technique
Description: The user emits an aura of oppressive spiritual pressure within a 30 foot diameter that engulfs the area with intense gravity. If the user’s spiritual pressure is greater than those within the area, they will be subject to a speed reduction. The speed reduction will be 50 speed after type per class of this technique. This technique lasts for 3 posts or until the user runs out of Reiatsu to use, whichever comes first.
How to Use: The user must condense and spread out their reiatsu over the area.
Drawbacks: Reiatsu cost. Those with an Acrobatics skill can reduce the base speed reduction by 5 per point in the skill, or immune with a 4 in said skill. For every class greater than the user, the base speed reduction is reduced by 10.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Catuttha Bojjhaṅgā: Vināseti Pasunakha (Fourth Factor of Enlightenment: Ravaging Claws)
Technique Class: 3-1
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: None
Technique Cost: Equivalent to Class of Technique
Description: The user condenses their spiritual pressure into their claws, creating a raw destructive power that allows the user to combine their Strength and Spiritual Pressure for claw strikes. The unique property of this technique is that the user may freely pick to strike at an opponent physically or spiritually with this technique. At Class 3, the user can strike like this once per set of claws. For every class increase, the number of strikes per set of claws increases by 1.
How to Use: The user must condense their spiritual pressure into their claws and strike.
Drawbacks: Reiatsu cost. The user cannot use any other technique at the same time as this technique. The user cannot use this technique for 3 posts after using this.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Pañcama Bojjhaṅgā: Uddāma Pahāraṃ Deti (Fifth Factor of Enlightenment: Restless Assault)
Technique Class: 3
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Energy
Technique Cost: Equivalent to Class of Technique
Description: The user's body becomes a conduit for an erratic and frenzied energy. Malice formed into energy similar to a Cero surges through the user’s form. It gains heightened speed and agility, darting around with unpredictable movements, making it difficult for opponents to predict or counter its attacks. This adds together the Spiritual Pressure and Speed of the user for the duration of three posts.
How to Use: The user must begin charging a Cero in their mouth before swallowing it and allowing its energy to fill their body.
Drawbacks: Reiatsu cost. The user cannot use any other technique at the same time as this technique. The user takes a Cero’s worth of damage as it ravages their body. The user cannot move in a straight line as the speed boost comes from the energy bouncing and striking at their body from within. The stat boost will not go beyond the 3x limit of stat boosts.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Chaṭṭha Bojjhaṅgā: Saṃsaraṇa Mana (Sixth Factor of Enlightenment: Wandering Mind)
Technique Class: 2
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: None
Technique Cost: None
Description: The user allows their mind to be free of frivolous focus and allows themselves to wander and react aimlessly, seamlessly connecting their instincts and senses to react to things moment by moment. This technique combines instinct and senses for three posts or until the user is hit significantly enough to return to consciousness.
How to Use: The user must clear their mind of all thought and allow themselves to react and attack on instinct, removing all active and present thought. The user then allows their mind to wander freely and be distracted by all stray thoughts.
Drawbacks: The user cannot use any other technique at the same time as this technique. The user loses all skills related to active thought, so Mental Skills are lost. The user cannot use this technique for three posts after it is deactivated.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Sattama Bojjhaṅgā: Bhāram Aropeti Rāga (Seventh Factor of Enlightenment: Burdensome Attachments)
Technique Class: 3-1
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Energy
Technique Cost: Equivalent to Class of Technique
Description: The user manifests seven ethereal chains that bind its opponents, amplifying the weight of their attachments. For flavor, those bound by these chains will feel the weight of any bonds, attachments, or responsibilities that put pressure upon them. For every attachment and bind they are afflicted with, techniques they use cost more reiatsu to use. The chains travel at the speed of 600. At class 3, each bind around them increases the cost of all techniques used by 50. This increases by 25 for each class. In addition, the speed of the chains increases by 100 per class and the range increases by 15 per class. This technique lasts for three rounds.
How to Use: The user condenses their spiritual pressure and forms them into chains of energy that connect between the user and the target.
Drawbacks: Reiatsu cost. The user cannot use any other technique at the same time as this technique. The user must be within 50-80 meters of the target else the chains break. For every point of Strength of Will, the target can reduce the base reiatsu increase by 20.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Agga Bojjhaṅgā: Anavadhāna Pūtivāta (First Factor of Enlightenment: Mindless Miasma)
Technique Class: 6-1. To use higher classes of the technique, you need to pay the TTP required for each class.
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Poison
Technique Cost: Equivalent to Class of Technique
Description: The user emits a dense, intoxicating miasma that clouds the minds of its opponents. Those exposed to the miasma experience confusion and dulling their senses. The miasma cloud spreads out to a 60 foot diameter around the user. Those that breathe it in have their Senses reduced by 25 points per class of this technique after type. This miasma lasts for three posts before needing to be used again.
How to Use: The user inhales and holds their breath, circulating their reiatsu to corrupt the air in their lungs before releasing it outwards.
Drawbacks: Reiatsu cost. The user and other hollows and arrancar are immune to these effects. For every rank of Poison Resist or similar skills, the base reduction of the Senses is lowered by 5. If one has a 4 in Poison Resist, they are immune to this technique.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Muhutta Bojjhaṅgā: Kaṅkhī Anukaraṇa (Second Factor of Enlightenment: Doubtful Doppelgangers)
Technique Class: 6-1. To use higher classes of the technique, you need to pay the TTP required for each class.
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Shadow
Technique Cost: 50 per Class of this technique
Description: The user possesses the ability to create doubles of themselves that embody the hindrances of doubt and skepticism. These doubles can confuse and mislead their targets, making it challenging to discern between real and fake. These doubles are made out of shadows and cannot actually harm others. The user can create 2 doubles per class of this technique. These doubles can move under the user’s control and can speak and move as willed by the user. Each double disappears upon being hit.
How to Use: The user must be within a deep shadow or darkness. The user must pay 50 reiatsu for each class of the technique used. The user imbues the shadows around them with spiritual pressure and creates copies of themselves.
Drawbacks: Reiatsu cost. The user must always remain within the shadows for the copies to exist.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Tatiya Bojjhaṅgā: Mandussāha Tejomaṇḍala (Third Factor of Enlightenment: Sluggish Aura)
Technique Class: 6-1. To use higher classes of the technique, you need to pay the TTP required for each class.
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Gravity
Technique Cost: Equivalent to Class of Technique
Description: The user emits an aura of oppressive spiritual pressure within a 30 foot diameter that engulfs the area with intense gravity. If the user’s spiritual pressure is greater than those within the area, they will be subject to a speed reduction. The speed reduction will be 50 speed after type per class of this technique. This technique lasts for 3 posts or until the user runs out of Reiatsu to use, whichever comes first.
How to Use: The user must condense and spread out their reiatsu over the area.
Drawbacks: Reiatsu cost. Those with an Acrobatics skill can reduce the base speed reduction by 5 per point in the skill, or immune with a 4 in said skill. For every class greater than the user, the base speed reduction is reduced by 10.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Catuttha Bojjhaṅgā: Vināseti Pasunakha (Fourth Factor of Enlightenment: Ravaging Claws)
Technique Class: 3-1
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: None
Technique Cost: Equivalent to Class of Technique
Description: The user condenses their spiritual pressure into their claws, creating a raw destructive power that allows the user to combine their Strength and Spiritual Pressure for claw strikes. The unique property of this technique is that the user may freely pick to strike at an opponent physically or spiritually with this technique. At Class 3, the user can strike like this once per set of claws. For every class increase, the number of strikes per set of claws increases by 1.
How to Use: The user must condense their spiritual pressure into their claws and strike.
Drawbacks: Reiatsu cost. The user cannot use any other technique at the same time as this technique. The user cannot use this technique for 3 posts after using this.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Pañcama Bojjhaṅgā: Uddāma Pahāraṃ Deti (Fifth Factor of Enlightenment: Restless Assault)
Technique Class: 3
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Energy
Technique Cost: Equivalent to Class of Technique
Description: The user's body becomes a conduit for an erratic and frenzied energy. Malice formed into energy similar to a Cero surges through the user’s form. It gains heightened speed and agility, darting around with unpredictable movements, making it difficult for opponents to predict or counter its attacks. This adds together the Spiritual Pressure and Speed of the user for the duration of three posts.
How to Use: The user must begin charging a Cero in their mouth before swallowing it and allowing its energy to fill their body.
Drawbacks: Reiatsu cost. The user cannot use any other technique at the same time as this technique. The user takes a Cero’s worth of damage as it ravages their body. The user cannot move in a straight line as the speed boost comes from the energy bouncing and striking at their body from within. The stat boost will not go beyond the 3x limit of stat boosts.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Chaṭṭha Bojjhaṅgā: Saṃsaraṇa Mana (Sixth Factor of Enlightenment: Wandering Mind)
Technique Class: 2
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: None
Technique Cost: None
Description: The user allows their mind to be free of frivolous focus and allows themselves to wander and react aimlessly, seamlessly connecting their instincts and senses to react to things moment by moment. This technique combines instinct and senses for three posts or until the user is hit significantly enough to return to consciousness.
How to Use: The user must clear their mind of all thought and allow themselves to react and attack on instinct, removing all active and present thought. The user then allows their mind to wander freely and be distracted by all stray thoughts.
Drawbacks: The user cannot use any other technique at the same time as this technique. The user loses all skills related to active thought, so Mental Skills are lost. The user cannot use this technique for three posts after it is deactivated.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin
Technique Name: Sattama Bojjhaṅgā: Bhāram Aropeti Rāga (Seventh Factor of Enlightenment: Burdensome Attachments)
Technique Class: 3-1
Technique Type: Custom Hollow Technique
Usable By: Hollows & Arrancar
Technique Element: Energy
Technique Cost: Equivalent to Class of Technique
Description: The user manifests seven ethereal chains that bind its opponents, amplifying the weight of their attachments. For flavor, those bound by these chains will feel the weight of any bonds, attachments, or responsibilities that put pressure upon them. For every attachment and bind they are afflicted with, techniques they use cost more reiatsu to use. The chains travel at the speed of 600. At class 3, each bind around them increases the cost of all techniques used by 50. This increases by 25 for each class. In addition, the speed of the chains increases by 100 per class and the range increases by 15 per class. This technique lasts for three rounds.
How to Use: The user condenses their spiritual pressure and forms them into chains of energy that connect between the user and the target.
Drawbacks: Reiatsu cost. The user cannot use any other technique at the same time as this technique. The user must be within 50-80 meters of the target else the chains break. For every point of Strength of Will, the target can reduce the base reiatsu increase by 20.
Incantation: None
Made By: Eshin
Reserved?: Yes, Eshin