Post by Eshin Sōtō on Feb 20, 2023 21:58:51 GMT -5
Eshin's Point Bank
Points
- Class: 4
- Rank: 1
- CTP: 1500
- SP: 1200 [Class 8: 500 + 700/700 + 0/200 (TT SP) trained]
- SkP: 14/15
- Threads till next SkP: 5/8
- TTP: 640
- Ryo: 5000
Stats
Type: Prodigy v2 (SPPR+/ES+/Str-/Ins-/HE-)
Stat | SP | Type |
---|---|---|
Strength | 100 | 77 |
Speed | 200 | 200 |
Reiatsu Strength | 300 | 300 |
Spiritual Pressure | 300 | 450 |
Senses | 100 | 100 |
Instinct | 100 | 77 |
Energy Sensory | 70 | 105 |
Healing Expertise | 30 | 10 |
Light Aura | 0 | |
Dark Aura | 100 |
Skills
- Battle Focus: 2
- Battle Analysis: 2
- Focused Eye: 2
- Strength of Will: 2
- Martial Arts: Natural Weapons: 2
- Stealth: 2
- Cero Mastery: 2
Techniques
Learned = nothing
Proficient: = +
Mastered: *
Custom Hollow Techniques
{Máscara de Inocencia}Technique Name: Máscara de Inocencia (Mask of Innocence)
Technique Class: 6
Technique Type: Specialized Hollow Technique
Usable By: Eshin
Technique Element: None
Technique Cost: 50 per post active
Description: Through focus, Eshin manages to suppress and hide his spiritual pressure completely to create a facade of innocence. This facade focuses on his mask, making it appear as if a completely unassuming and innocent mask. By channeling his reiatsu into this innocent mask, he's able to make it look more alluring to his victims despite its unsettling appearance. The purpose of this was to draw his victims in without raising their guard, as the mask seemed to be an inanimate object. While looking at the mask while this technique is active, Eshin's body was concealed as if it was made of shadow. However, this technique is not foolproof, as those with an Energy Sensing of 250 or above, or those with a 2 or more in a skill such as Anti-Stealth, or skills of a similar ability, will be able to see through the mask and identify the hollow.
How to Use: Eshin has to remain completely still while this technique is active. His chosen victim must be in line of sight and the mask must be within their line of sight.
Drawbacks: Eshin has to remain perfectly still to keep up the facade.
Incantation: None
Made By: Joshua
Reserved?: Yes, Eshin
Technique Class: 6
Technique Type: Specialized Hollow Technique
Usable By: Eshin
Technique Element: None
Technique Cost: 50 per post active
Description: Through focus, Eshin manages to suppress and hide his spiritual pressure completely to create a facade of innocence. This facade focuses on his mask, making it appear as if a completely unassuming and innocent mask. By channeling his reiatsu into this innocent mask, he's able to make it look more alluring to his victims despite its unsettling appearance. The purpose of this was to draw his victims in without raising their guard, as the mask seemed to be an inanimate object. While looking at the mask while this technique is active, Eshin's body was concealed as if it was made of shadow. However, this technique is not foolproof, as those with an Energy Sensing of 250 or above, or those with a 2 or more in a skill such as Anti-Stealth, or skills of a similar ability, will be able to see through the mask and identify the hollow.
How to Use: Eshin has to remain completely still while this technique is active. His chosen victim must be in line of sight and the mask must be within their line of sight.
Drawbacks: Eshin has to remain perfectly still to keep up the facade.
Incantation: None
Made By: Joshua
Reserved?: Yes, Eshin
Other Techniques
{Úlcera}Technique Name:Ulcera (Ulcer)
Class: 7
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique: See Above
Technique Drawbacks: Costs 75 reiatsu per step.
Class: 7
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique: See Above
Technique Drawbacks: Costs 75 reiatsu per step.
{Bala}Technique Name: Bala (Bullet)
Class: 6 Cannot be learned until class 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is twice as fast and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique:
The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks
50 Reiatsu cost. Due to its compressed nature, Bala suffers a 25% reduction to Reiatsu Strength.
Class: 6 Cannot be learned until class 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is twice as fast and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique:
The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks
50 Reiatsu cost. Due to its compressed nature, Bala suffers a 25% reduction to Reiatsu Strength.
{Finger Bullet}Technique Name: Finger Bullet
Class: 6
Technique Type: Bala
Usable By (Technique is available to which races?): Hollow/Arrancar
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
Finger bullet is a unique, but weak type of bala that takes the naturally fast and numerous nature of the technique to its next step in exchange for making it even weaker. The user will focus a flicker of reiatsu around one of their fingers or toes and create a very small bala the size of a normal .45 caliber bullet. Due to how small it is, this takes almost no time at all to form, even for an average practitioner. This bala can then be released like any other, shooting forward. What makes this special is that it is not only extremely cheap, but can be used excessively. Each blast only cost 10 reiatsu and and can be used in rapid succession. Their small size also makes it harder to notice individual shots in the chaos of a fight. While weak, they can be used to distract, manipulate the flow of the battlefield, interrupt someone, and actually torture someone with a barrage of painful stings if used in rapid succession. At learned, a person will only be able to fire these from a single finger. At proficient. it extends to every digit of their hands, even able to fire from all of them at once. At mastered, they'll even be able to simultaneously fire from the toes of the feet and the tip of a tail if the user has one.
How to use technique (How is it activated?): Gathering energy around a finger and releasing it.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, these bullets are extremely weak individually. Their power comes from the instantaneous use and strategic application in number. Because of this each individual bullet will only use 25% of the user's reiatsu strength to determine their power. This makes almost any kind of defensive ability able to completely negate these tiny little attacks. Also, the damage they inflict individually is fairly minor. To get any serious damage per shot would require some very high reiatsu strength. Using them in high number can also rack up the reiatsu cost fairly quickly, since each individual bullet has a cost.
Made By: Zane
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: 6
Technique Type: Bala
Usable By (Technique is available to which races?): Hollow/Arrancar
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
Finger bullet is a unique, but weak type of bala that takes the naturally fast and numerous nature of the technique to its next step in exchange for making it even weaker. The user will focus a flicker of reiatsu around one of their fingers or toes and create a very small bala the size of a normal .45 caliber bullet. Due to how small it is, this takes almost no time at all to form, even for an average practitioner. This bala can then be released like any other, shooting forward. What makes this special is that it is not only extremely cheap, but can be used excessively. Each blast only cost 10 reiatsu and and can be used in rapid succession. Their small size also makes it harder to notice individual shots in the chaos of a fight. While weak, they can be used to distract, manipulate the flow of the battlefield, interrupt someone, and actually torture someone with a barrage of painful stings if used in rapid succession. At learned, a person will only be able to fire these from a single finger. At proficient. it extends to every digit of their hands, even able to fire from all of them at once. At mastered, they'll even be able to simultaneously fire from the toes of the feet and the tip of a tail if the user has one.
How to use technique (How is it activated?): Gathering energy around a finger and releasing it.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, these bullets are extremely weak individually. Their power comes from the instantaneous use and strategic application in number. Because of this each individual bullet will only use 25% of the user's reiatsu strength to determine their power. This makes almost any kind of defensive ability able to completely negate these tiny little attacks. Also, the damage they inflict individually is fairly minor. To get any serious damage per shot would require some very high reiatsu strength. Using them in high number can also rack up the reiatsu cost fairly quickly, since each individual bullet has a cost.
Made By: Zane
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Luna Paso Cero}Technique Name: Luna Paso Cero (Moon Step Zero)
Class:6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
A Cero expelled from the user's feet to propel them through the air. By controlling the power of the blast, the technique can vary. A powerful blast can cause the user to rocket upwards, but damages the ground they were standing on. By doing this repeatedly, the user can zigzag through the air. A weaker blast will merely cause the user to "hop", but if done repeatedly, the user can literally bounce on thin air, allowing them to cross gaps by bunny-hopping across them. And if the user is sent flying, they can merely hop down to the ground safely in the same way one would walk down stairs.
How to use technique:
Stated above.
Technique Drawbacks
Reiatsu cost.
Class:6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
A Cero expelled from the user's feet to propel them through the air. By controlling the power of the blast, the technique can vary. A powerful blast can cause the user to rocket upwards, but damages the ground they were standing on. By doing this repeatedly, the user can zigzag through the air. A weaker blast will merely cause the user to "hop", but if done repeatedly, the user can literally bounce on thin air, allowing them to cross gaps by bunny-hopping across them. And if the user is sent flying, they can merely hop down to the ground safely in the same way one would walk down stairs.
How to use technique:
Stated above.
Technique Drawbacks
Reiatsu cost.
{Cero Estallar}Technique Name: Cero Estallar (Puncture Zero)
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This extremely weak variation of Cero fires a Cero in a concentrated blast in the shape of a needle. It only uses a fourth of the energy that a Cero does, and charges and fires at the same speed. However, its penetration power is 50% that of the user's reiatsu strength. It can however be easily intercepted and deflected.
How to use technique:
Generate and throw the Cero needle.
Technique Drawbacks
Reiatsu cost.
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This extremely weak variation of Cero fires a Cero in a concentrated blast in the shape of a needle. It only uses a fourth of the energy that a Cero does, and charges and fires at the same speed. However, its penetration power is 50% that of the user's reiatsu strength. It can however be easily intercepted and deflected.
How to use technique:
Generate and throw the Cero needle.
Technique Drawbacks
Reiatsu cost.
{Cero Lluvia}Technique Name: Cero Lluvia (Rain Zero)
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This creates a much weaker version of Cero, or more accurately creates several much weaker variations of Cero, all at once. Up to nine can be created at once, all with significantly less explosive power than even a Bala. However, the purpose of the technique is to be used indoors. It can be fired into the ceiling, where it will bounce off once and explode upon hitting something else later. This is particularly deadly in low level combat. Inexperienced, new Shinigami are often challenged by Hollows using this Cero.
How to use technique:
Fire like a regular Cero, but at the ceiling.
Technique Drawbacks
Reiatsu cost.
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This creates a much weaker version of Cero, or more accurately creates several much weaker variations of Cero, all at once. Up to nine can be created at once, all with significantly less explosive power than even a Bala. However, the purpose of the technique is to be used indoors. It can be fired into the ceiling, where it will bounce off once and explode upon hitting something else later. This is particularly deadly in low level combat. Inexperienced, new Shinigami are often challenged by Hollows using this Cero.
How to use technique:
Fire like a regular Cero, but at the ceiling.
Technique Drawbacks
Reiatsu cost.
{Sonido}
Technique Name: [Sonido (Lit. Sound Step)]
Class: [4] - 7-1.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu. Additionally, this technique does not take up a technique slot.
How to use technique: [How do you use this technique? List below.]
Just use it and drain the Reiatsu.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost.
Technique Name: [Sonido (Lit. Sound Step)]
Class: [4] - 7-1.
Technique Type: [Hollow Technique] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu. Additionally, this technique does not take up a technique slot.
How to use technique: [How do you use this technique? List below.]
Just use it and drain the Reiatsu.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
Reiatsu cost.
{Sonido Grande}
Technique Name: [Sonido Grande]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
This is a stronger Sonido. It moves with higher speed, meaning 15x the speed of the user. Its true power, however, lies in sound. The sound is massive and disorienting, like a sonic boom. It causes pain of varying degrees according to the foe's sensory stat. At 50 senses, the pain is strong and disruptive. This is increased by each 50 of senses. At 100 senses, this is agony to hear. 200, you're in sensory hell, and will feel actual disorientation for one post. Senses at 300 or above, you're rolling on the ground in agony. This pain can't be countered by pain tolerance, either, since it's actual physiological disruption. If the foe's senses are above 200, they're reduced by 50 when exposed to this. The massive wind force from this move also blasts people away, and can cause lacerations depending on the speed.
How to use technique:
Step.
Drawback:
The user will feel very winded from this. It can only be used once every three of the user's posts. It costs six times a normal Sonido. Clothes are gonna get torn apart by this due to the sheer speed, and held objects will be lost with a strength less than 400. Legs are gonna suffer some cuts from the speed. Use it twice in a row, and skin starts shearing off, taking away Hierro. Thrice, and the leg bones shatter.
Made by: [Rey Diablo]
Technique Name: [Sonido Grande]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
This is a stronger Sonido. It moves with higher speed, meaning 15x the speed of the user. Its true power, however, lies in sound. The sound is massive and disorienting, like a sonic boom. It causes pain of varying degrees according to the foe's sensory stat. At 50 senses, the pain is strong and disruptive. This is increased by each 50 of senses. At 100 senses, this is agony to hear. 200, you're in sensory hell, and will feel actual disorientation for one post. Senses at 300 or above, you're rolling on the ground in agony. This pain can't be countered by pain tolerance, either, since it's actual physiological disruption. If the foe's senses are above 200, they're reduced by 50 when exposed to this. The massive wind force from this move also blasts people away, and can cause lacerations depending on the speed.
How to use technique:
Step.
Drawback:
The user will feel very winded from this. It can only be used once every three of the user's posts. It costs six times a normal Sonido. Clothes are gonna get torn apart by this due to the sheer speed, and held objects will be lost with a strength less than 400. Legs are gonna suffer some cuts from the speed. Use it twice in a row, and skin starts shearing off, taking away Hierro. Thrice, and the leg bones shatter.
Made by: [Rey Diablo]
{Gran Impacto Cero (Grand Impact Zero)}
Technique Name: [Gran Impacto Cero (Grand Impact Zero)]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
A powerful variation of Gran Rey Cero, Gran Impacto Cero will launch a beam of Cero towards the sky, creating a large ring in the sky. The energy emmiting from the ring, will create a large sphereical ball in the dead center and will drop it at an extreme speed. The ball will explode when impact is made creating a devestating and destructive blast. While the overall set-up time for the technique is more than twice that of a Cero or Gran Rey Cero, and in some cases can take over ten seconds, the projectile that drops from the sky moves at ten times the speed of a Bala, and impacts with twice the user's reiatsu strength, and three times the explosive potential of a Gran Rey Cero.
How to use technique:
Stated above.
Technique Drawbacks
Reiatsu cost. Only usable twice a day, once per post.
Technique Name: [Gran Impacto Cero (Grand Impact Zero)]
Class: [2]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
A powerful variation of Gran Rey Cero, Gran Impacto Cero will launch a beam of Cero towards the sky, creating a large ring in the sky. The energy emmiting from the ring, will create a large sphereical ball in the dead center and will drop it at an extreme speed. The ball will explode when impact is made creating a devestating and destructive blast. While the overall set-up time for the technique is more than twice that of a Cero or Gran Rey Cero, and in some cases can take over ten seconds, the projectile that drops from the sky moves at ten times the speed of a Bala, and impacts with twice the user's reiatsu strength, and three times the explosive potential of a Gran Rey Cero.
How to use technique:
Stated above.
Technique Drawbacks
Reiatsu cost. Only usable twice a day, once per post.
{Cero Calcina (Zero Mortar)}
Technique Name: [Cero Calcina (Zero Mortar)]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
The user aims their hand up at the sky, and fires a Cero into it. The Cero from there transfigures into a large orb Cero with twice the user's reiatsu strength, and moves at twice a Bala's speed to slam down on an enemy. From the firing position, can land anywhere within a mile of the user as the epicenter.
How to use technique:
Stated above.
Technique Drawbacks
Reiatsu cost. Considerably slower charging and preparation time compared to a regular Cero.
Technique Name: [Cero Calcina (Zero Mortar)]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: None
Technique Description and Effects:
The user aims their hand up at the sky, and fires a Cero into it. The Cero from there transfigures into a large orb Cero with twice the user's reiatsu strength, and moves at twice a Bala's speed to slam down on an enemy. From the firing position, can land anywhere within a mile of the user as the epicenter.
How to use technique:
Stated above.
Technique Drawbacks
Reiatsu cost. Considerably slower charging and preparation time compared to a regular Cero.
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