Post by Luke Clyburn on Sept 9, 2023 20:37:40 GMT -5
Following our long tradition of basing the HWD's best abilities off of things from other franchises, I give my HWD friends what I've been cooking up
Technique Name: Energy Generate: Domain Expansion
Technique Class: 1-0
Technique Type: Human World Dweller Technique
Usable By: Fullbringers, Free Quincy, Bount
Technique Element: N/A
Description:
The penultimate technique available to those born of the Living World. While there exists other techniques that allow a Living World dweller to combat even the strongest of the spiritual worlds fighters, this technique sets them above the rest. Those that are capable of performing this ability have their names forever remembered in the unspoken history as the greatest of the Living World. In order to even begin learning this technique the user must have mastered the Energy Generate technique, the Willpower technique, the Output technique, and finally the Martial Discipline: Ken. This technique uses all four of these abilities in conjunction and performs an impossible feat; to expand a barrier that contains one innate domain. Their inner world.
By performing a unique hand sign that acts as the “conduit” for the technique to activate, the user encloses their opponent in an instantaneously-formed barrier. This barrier, much like the mechanics of a few Martial Disciplines, has an interior durability that equals the combined might of the casters Strength, Reiatsu Strength, and Spiritual Pressure. It cannot be bolstered through Stat Boosting abilities. If the opponent is able to locate the boundary of the barrier, they can attempt to escape by shattering it, but escaping from an expanded domain from inside the barrier proves incredibly difficult for a number of reasons. The first is the distortion of space. The inside of the barrier does not match its actual proportions, meaning it can seemingly be a mile in radius while the actual barrier's boundaries are only a few meters away from the center of the domain. This makes locating the boundary difficult, but someone with at least 250 ES can detect it. Because the interior of the barrier is so powerful, the trade-off is that breaching the barrier from the outside is much easier. The exterior of the barrier, still in the outside world, only has an OS equal to the caster's highest Spiritual Stat. It also does not Class Clash like the inside does. If one has a superior offensive stat, they are able to breach the exterior and enter the barrier or even create an exit for their ally. If somebody really and truly wanted to get inside the domain they could, but they would also be trapped.
What makes Domain Expansion so incredibly dangerous and powerful is that the interior subjects the captured opponents to a sure-hit effect. Each Domain Expansion is unique between users because it utilizes the caster's Release in some way. A release is an expression of the soul, so a technique that manifests one's inner world would naturally coincide with such power. The barrier created is imbued with the caster's Release ability. An effect related to the caster's Release will target and hit the enemies caught within. Once trapped inside, the victims are subjected to an ability with a guaranteed hit. Domain Expansion will last for 5 posts but can be boosted to 7 if the user possesses a Rank of 3 or higher in Strength of Will.
There is another level to this technique - the Class 0 version. At Class 0, the technique no longer requires the creation of the barrier to perform its sure-hit effect, though one can still be created. The ability to realize one’s innate domain without using a barrier is akin to an artist painting a masterpiece not on a canvas, but on air. It is truly a divine technique. Using the Class 0 version of the technique removes the need to use the barrier to entrap an opponent. This gives them the opportunity to escape, but doing so creates the condition that, while they can escape, this expands the technique's sure-hit effect to a range of 200 meters in every direction. This effect allows a user of a Class 0 Domain Expansion to fight against other versions of the technique. Should they get trapped in another person's Domain Expansion, the Class 0 user can use their own version of the technique and attack the other user's barrier from outside. The Class 0 version always over-powers the Class 1 version, alongside simply destroying the barrier and then assaulting the opponent with the innate technique.
At Learned the caster is not able to fully manifest the barrier to create the domain. This requires the caster to already be inside some kind of barrier, a separate space, or inside of a closed building. Anybody caught within the space will be subjected to the sure-hit effect indiscriminately.
At Proficient the caster is able to manifest their barrier and even exclude people from getting caught in it. In order to capture someone in the barrier they must be within fifteen meters of the caster when the technique is activated.
At Mastered the range at which the barrier can be expanded increases to thirty meters. At this level, any number of people within the Domain can be chosen to not be subjected to its effects. This keeps allies or friends safe while only attacking the desired opponent.
Because of the unique and individualistic nature of Domain Expansion, the Player must submit their own version of the technique for Staff review following the guidelines provided in this technique. This is the only way they can learn it. Descriptions should be concise and simple, always relating back to the character's Release.
[Character Name’s Here] Domain Expansion: Description goes here
Domain Name:
How to Use: Combine the use of the listed prerequisite techniques and focus them through the hand sign created.
Drawbacks: There are drawbacks and counters to this ability. The first drawback is the cost. Domain Expansion costs a hefty 1,500 Reiatsu. It’s also incredibly exhausting. Though the stamina drain will not hit until after the technique ends, it will reduce the caster's stamina by 75%. This ability is meant to be a finisher and end fights. Another drawback is that this technique disables the Release of the caster after it ends for 10 posts and other non-Release techniques receive a 50% increase in their costs. Utilizing the technique also causes immense strain on the user's body the longer the domain remains active. Open wounds will bleed heavier. Previous injuries will hurt more and more. An injured and exhausted fighter might only be able to maintain the domain for two posts before it collapses. What’s more, reishi cannot be brought into the barrier. This locks Quincy out from recovering their reiatsu while they are inside a Domain, whether it’s theirs or not. Strengthening techniques like Martial Discipline: Chakra cannot be applied to the barrier.
There are ways to counter the domain even inside of it. The sure-hit effect of the Domain is subjected to clashing with the opponents trapped inside of it. The defense of the barrier itself and the imbued effect receive the combined total of the three stats listed above, but they are still subject to clashing with defenses and other abilities the opponent possesses. For example, the Domain would clash with Hierro, Blut, or other defensive techniques. Secondly, an opponent can engage in either a clash of Domains by using their own Domain Expansion OR, if they are a race that does not possess access to this technique, then they can use a Level 2 or greater release, like Bankai, to clash with the Domain. Expanding one's own Domain Expansion or an ascended level of Release will cancel out the sure-hit effect of the Domain's barrier, causing the two to clash for a post until the stronger of the two wins out. The Release must be activated at a Class equal to or greater than the Domain Expansions. The best strategy to defeat a Domain Expansion is to target the caster rather than trying to escape.
Domain Expansion is considered a Reserved Technique for each user and thus counts against their total number of Reserved Techniques.
Made By: Luke Clyburn
Reserved?: No
—----------------
Technique Name: Energy Generate: Domain Expansion
Technique Class: 1-0
Technique Type: Human World Dweller Technique
Usable By: Fullbringers, Free Quincy, Bount
Technique Element: N/A
Description:
The penultimate technique available to those born of the Living World. While there exists other techniques that allow a Living World dweller to combat even the strongest of the spiritual worlds fighters, this technique sets them above the rest. Those that are capable of performing this ability have their names forever remembered in the unspoken history as the greatest of the Living World. In order to even begin learning this technique the user must have mastered the Energy Generate technique, the Willpower technique, the Output technique, and finally the Martial Discipline: Ken. This technique uses all four of these abilities in conjunction and performs an impossible feat; to expand a barrier that contains one innate domain. Their inner world.
By performing a unique hand sign that acts as the “conduit” for the technique to activate, the user encloses their opponent in an instantaneously-formed barrier. This barrier, much like the mechanics of a few Martial Disciplines, has an interior durability that equals the combined might of the casters Strength, Reiatsu Strength, and Spiritual Pressure. It cannot be bolstered through Stat Boosting abilities. If the opponent is able to locate the boundary of the barrier, they can attempt to escape by shattering it, but escaping from an expanded domain from inside the barrier proves incredibly difficult for a number of reasons. The first is the distortion of space. The inside of the barrier does not match its actual proportions, meaning it can seemingly be a mile in radius while the actual barrier's boundaries are only a few meters away from the center of the domain. This makes locating the boundary difficult, but someone with at least 250 ES can detect it. Because the interior of the barrier is so powerful, the trade-off is that breaching the barrier from the outside is much easier. The exterior of the barrier, still in the outside world, only has an OS equal to the caster's highest Spiritual Stat. It also does not Class Clash like the inside does. If one has a superior offensive stat, they are able to breach the exterior and enter the barrier or even create an exit for their ally. If somebody really and truly wanted to get inside the domain they could, but they would also be trapped.
What makes Domain Expansion so incredibly dangerous and powerful is that the interior subjects the captured opponents to a sure-hit effect. Each Domain Expansion is unique between users because it utilizes the caster's Release in some way. A release is an expression of the soul, so a technique that manifests one's inner world would naturally coincide with such power. The barrier created is imbued with the caster's Release ability. An effect related to the caster's Release will target and hit the enemies caught within. Once trapped inside, the victims are subjected to an ability with a guaranteed hit. Domain Expansion will last for 5 posts but can be boosted to 7 if the user possesses a Rank of 3 or higher in Strength of Will.
There is another level to this technique - the Class 0 version. At Class 0, the technique no longer requires the creation of the barrier to perform its sure-hit effect, though one can still be created. The ability to realize one’s innate domain without using a barrier is akin to an artist painting a masterpiece not on a canvas, but on air. It is truly a divine technique. Using the Class 0 version of the technique removes the need to use the barrier to entrap an opponent. This gives them the opportunity to escape, but doing so creates the condition that, while they can escape, this expands the technique's sure-hit effect to a range of 200 meters in every direction. This effect allows a user of a Class 0 Domain Expansion to fight against other versions of the technique. Should they get trapped in another person's Domain Expansion, the Class 0 user can use their own version of the technique and attack the other user's barrier from outside. The Class 0 version always over-powers the Class 1 version, alongside simply destroying the barrier and then assaulting the opponent with the innate technique.
At Learned the caster is not able to fully manifest the barrier to create the domain. This requires the caster to already be inside some kind of barrier, a separate space, or inside of a closed building. Anybody caught within the space will be subjected to the sure-hit effect indiscriminately.
At Proficient the caster is able to manifest their barrier and even exclude people from getting caught in it. In order to capture someone in the barrier they must be within fifteen meters of the caster when the technique is activated.
At Mastered the range at which the barrier can be expanded increases to thirty meters. At this level, any number of people within the Domain can be chosen to not be subjected to its effects. This keeps allies or friends safe while only attacking the desired opponent.
Because of the unique and individualistic nature of Domain Expansion, the Player must submit their own version of the technique for Staff review following the guidelines provided in this technique. This is the only way they can learn it. Descriptions should be concise and simple, always relating back to the character's Release.
Luke Clyburn's Domain Expansion: Water, darkness, and ice. The three base elements of his trio of Dolls all come together to make up the basis of his Domain Expansion. When activated, Luke’s opponent will see themselves consumed entirely in darkness before vision is restored to them. They will be standing upon the surface of an ocean before immediately being pulled beneath the water. While they are still able to breath, the victim will be pulled down at ludicrous speeds. At, roughly, 7,200 feet every post. As they sink deeper and deeper, the water around them will begin to get darker, the pressure will begin to build, and they will begin to freeze. The goal of Luke’s Domain Expansion is to pull his opponent to the bottom of his inner ocean that has a max depth of 36,000 feet. Once they reach this depth their bodies will be crushed by the pressure and, when the techniques ends, their body will be lost to the darkness. As they sink deeper and deeper and reach 20,000 feet they will lose the ability to see due to a lack of light. Their body temperature will drop dramatically after 14,200 feet as the water reaches 2 degrees Fahrenheit and grows colder and colder as they get deeper. Luke and his Dolls are completely free of any debilitating effect while inside the domain. What’s more, the “floor” of the domain travels down with the opponent like a descending platform. Luke will always be level with his opponent even as they, technically, sink. An opponent can spend 500 reiatsu a post to prevent themselves from sinking, desperately trying to hold out against Luke’s Domain until it either ends or they find a way to defeat him within his own technique.
Domain Name: Hungering Abyss
How to Use: Combine the use of the listed prerequisite techniques and focus them through the hand sign created.
Drawbacks: There are drawbacks and counters to this ability. The first drawback is the cost. Domain Expansion costs a hefty 1,500 Reiatsu. It’s also incredibly exhausting. Though the stamina drain will not hit until after the technique ends, it will reduce the caster's stamina by 75%. This ability is meant to be a finisher and end fights. Another drawback is that this technique disables the Release of the caster after it ends for 10 posts and other non-Release techniques receive a 50% increase in their costs. Utilizing the technique also causes immense strain on the user's body the longer the domain remains active. Open wounds will bleed heavier. Previous injuries will hurt more and more. An injured and exhausted fighter might only be able to maintain the domain for two posts before it collapses. What’s more, reishi cannot be brought into the barrier. This locks Quincy out from recovering their reiatsu while they are inside a Domain, whether it’s theirs or not. Strengthening techniques like Martial Discipline: Chakra cannot be applied to the barrier.
There are ways to counter the domain even inside of it. The sure-hit effect of the Domain is subjected to clashing with the opponents trapped inside of it. The defense of the barrier itself and the imbued effect receive the combined total of the three stats listed above, but they are still subject to clashing with defenses and other abilities the opponent possesses. For example, the Domain would clash with Hierro, Blut, or other defensive techniques. Secondly, an opponent can engage in either a clash of Domains by using their own Domain Expansion OR, if they are a race that does not possess access to this technique, then they can use a Level 2 or greater release, like Bankai, to clash with the Domain. Expanding one's own Domain Expansion or an ascended level of Release will cancel out the sure-hit effect of the Domain's barrier, causing the two to clash for a post until the stronger of the two wins out. The Release must be activated at a Class equal to or greater than the Domain Expansions. The best strategy to defeat a Domain Expansion is to target the caster rather than trying to escape.
Domain Expansion is considered a Reserved Technique for each user and thus counts against their total number of Reserved Techniques.
Made By: Luke Clyburn
Reserved?: No
Technique Name: Energy Generate: Domain Expansion
Technique Class: 1-0
Technique Type: Human World Dweller Technique
Usable By: Fullbringers, Free Quincy, Bount
Technique Element: N/A
Description:
The penultimate technique available to those born of the Living World. While there exists other techniques that allow a Living World dweller to combat even the strongest of the spiritual worlds fighters, this technique sets them above the rest. Those that are capable of performing this ability have their names forever remembered in the unspoken history as the greatest of the Living World. In order to even begin learning this technique the user must have mastered the Energy Generate technique, the Willpower technique, the Output technique, and finally the Martial Discipline: Ken. This technique uses all four of these abilities in conjunction and performs an impossible feat; to expand a barrier that contains one innate domain. Their inner world.
By performing a unique hand sign that acts as the “conduit” for the technique to activate, the user encloses their opponent in an instantaneously-formed barrier. This barrier, much like the mechanics of a few Martial Disciplines, has an interior durability that equals the combined might of the casters Strength, Reiatsu Strength, and Spiritual Pressure. It cannot be bolstered through Stat Boosting abilities. If the opponent is able to locate the boundary of the barrier, they can attempt to escape by shattering it, but escaping from an expanded domain from inside the barrier proves incredibly difficult for a number of reasons. The first is the distortion of space. The inside of the barrier does not match its actual proportions, meaning it can seemingly be a mile in radius while the actual barrier's boundaries are only a few meters away from the center of the domain. This makes locating the boundary difficult, but someone with at least 250 ES can detect it. Because the interior of the barrier is so powerful, the trade-off is that breaching the barrier from the outside is much easier. The exterior of the barrier, still in the outside world, only has an OS equal to the caster's highest Spiritual Stat. It also does not Class Clash like the inside does. If one has a superior offensive stat, they are able to breach the exterior and enter the barrier or even create an exit for their ally. If somebody really and truly wanted to get inside the domain they could, but they would also be trapped.
What makes Domain Expansion so incredibly dangerous and powerful is that the interior subjects the captured opponents to a sure-hit effect. Each Domain Expansion is unique between users because it utilizes the caster's Release in some way. A release is an expression of the soul, so a technique that manifests one's inner world would naturally coincide with such power. The barrier created is imbued with the caster's Release ability. An effect related to the caster's Release will target and hit the enemies caught within. Once trapped inside, the victims are subjected to an ability with a guaranteed hit. Domain Expansion will last for 5 posts but can be boosted to 7 if the user possesses a Rank of 3 or higher in Strength of Will.
There is another level to this technique - the Class 0 version. At Class 0, the technique no longer requires the creation of the barrier to perform its sure-hit effect, though one can still be created. The ability to realize one’s innate domain without using a barrier is akin to an artist painting a masterpiece not on a canvas, but on air. It is truly a divine technique. Using the Class 0 version of the technique removes the need to use the barrier to entrap an opponent. This gives them the opportunity to escape, but doing so creates the condition that, while they can escape, this expands the technique's sure-hit effect to a range of 200 meters in every direction. This effect allows a user of a Class 0 Domain Expansion to fight against other versions of the technique. Should they get trapped in another person's Domain Expansion, the Class 0 user can use their own version of the technique and attack the other user's barrier from outside. The Class 0 version always over-powers the Class 1 version, alongside simply destroying the barrier and then assaulting the opponent with the innate technique.
At Learned the caster is not able to fully manifest the barrier to create the domain. This requires the caster to already be inside some kind of barrier, a separate space, or inside of a closed building. Anybody caught within the space will be subjected to the sure-hit effect indiscriminately.
At Proficient the caster is able to manifest their barrier and even exclude people from getting caught in it. In order to capture someone in the barrier they must be within fifteen meters of the caster when the technique is activated.
At Mastered the range at which the barrier can be expanded increases to thirty meters. At this level, any number of people within the Domain can be chosen to not be subjected to its effects. This keeps allies or friends safe while only attacking the desired opponent.
Because of the unique and individualistic nature of Domain Expansion, the Player must submit their own version of the technique for Staff review following the guidelines provided in this technique. This is the only way they can learn it. Descriptions should be concise and simple, always relating back to the character's Release.
[Character Name’s Here] Domain Expansion: Description goes here
Domain Name:
How to Use: Combine the use of the listed prerequisite techniques and focus them through the hand sign created.
Drawbacks: There are drawbacks and counters to this ability. The first drawback is the cost. Domain Expansion costs a hefty 1,500 Reiatsu. It’s also incredibly exhausting. Though the stamina drain will not hit until after the technique ends, it will reduce the caster's stamina by 75%. This ability is meant to be a finisher and end fights. Another drawback is that this technique disables the Release of the caster after it ends for 10 posts and other non-Release techniques receive a 50% increase in their costs. Utilizing the technique also causes immense strain on the user's body the longer the domain remains active. Open wounds will bleed heavier. Previous injuries will hurt more and more. An injured and exhausted fighter might only be able to maintain the domain for two posts before it collapses. What’s more, reishi cannot be brought into the barrier. This locks Quincy out from recovering their reiatsu while they are inside a Domain, whether it’s theirs or not. Strengthening techniques like Martial Discipline: Chakra cannot be applied to the barrier.
There are ways to counter the domain even inside of it. The sure-hit effect of the Domain is subjected to clashing with the opponents trapped inside of it. The defense of the barrier itself and the imbued effect receive the combined total of the three stats listed above, but they are still subject to clashing with defenses and other abilities the opponent possesses. For example, the Domain would clash with Hierro, Blut, or other defensive techniques. Secondly, an opponent can engage in either a clash of Domains by using their own Domain Expansion OR, if they are a race that does not possess access to this technique, then they can use a Level 2 or greater release, like Bankai, to clash with the Domain. Expanding one's own Domain Expansion or an ascended level of Release will cancel out the sure-hit effect of the Domain's barrier, causing the two to clash for a post until the stronger of the two wins out. The Release must be activated at a Class equal to or greater than the Domain Expansions. The best strategy to defeat a Domain Expansion is to target the caster rather than trying to escape.
Domain Expansion is considered a Reserved Technique for each user and thus counts against their total number of Reserved Techniques.
Made By: Luke Clyburn
Reserved?: No
—----------------
Technique Name: Energy Generate: Domain Expansion
Technique Class: 1-0
Technique Type: Human World Dweller Technique
Usable By: Fullbringers, Free Quincy, Bount
Technique Element: N/A
Description:
The penultimate technique available to those born of the Living World. While there exists other techniques that allow a Living World dweller to combat even the strongest of the spiritual worlds fighters, this technique sets them above the rest. Those that are capable of performing this ability have their names forever remembered in the unspoken history as the greatest of the Living World. In order to even begin learning this technique the user must have mastered the Energy Generate technique, the Willpower technique, the Output technique, and finally the Martial Discipline: Ken. This technique uses all four of these abilities in conjunction and performs an impossible feat; to expand a barrier that contains one innate domain. Their inner world.
By performing a unique hand sign that acts as the “conduit” for the technique to activate, the user encloses their opponent in an instantaneously-formed barrier. This barrier, much like the mechanics of a few Martial Disciplines, has an interior durability that equals the combined might of the casters Strength, Reiatsu Strength, and Spiritual Pressure. It cannot be bolstered through Stat Boosting abilities. If the opponent is able to locate the boundary of the barrier, they can attempt to escape by shattering it, but escaping from an expanded domain from inside the barrier proves incredibly difficult for a number of reasons. The first is the distortion of space. The inside of the barrier does not match its actual proportions, meaning it can seemingly be a mile in radius while the actual barrier's boundaries are only a few meters away from the center of the domain. This makes locating the boundary difficult, but someone with at least 250 ES can detect it. Because the interior of the barrier is so powerful, the trade-off is that breaching the barrier from the outside is much easier. The exterior of the barrier, still in the outside world, only has an OS equal to the caster's highest Spiritual Stat. It also does not Class Clash like the inside does. If one has a superior offensive stat, they are able to breach the exterior and enter the barrier or even create an exit for their ally. If somebody really and truly wanted to get inside the domain they could, but they would also be trapped.
What makes Domain Expansion so incredibly dangerous and powerful is that the interior subjects the captured opponents to a sure-hit effect. Each Domain Expansion is unique between users because it utilizes the caster's Release in some way. A release is an expression of the soul, so a technique that manifests one's inner world would naturally coincide with such power. The barrier created is imbued with the caster's Release ability. An effect related to the caster's Release will target and hit the enemies caught within. Once trapped inside, the victims are subjected to an ability with a guaranteed hit. Domain Expansion will last for 5 posts but can be boosted to 7 if the user possesses a Rank of 3 or higher in Strength of Will.
There is another level to this technique - the Class 0 version. At Class 0, the technique no longer requires the creation of the barrier to perform its sure-hit effect, though one can still be created. The ability to realize one’s innate domain without using a barrier is akin to an artist painting a masterpiece not on a canvas, but on air. It is truly a divine technique. Using the Class 0 version of the technique removes the need to use the barrier to entrap an opponent. This gives them the opportunity to escape, but doing so creates the condition that, while they can escape, this expands the technique's sure-hit effect to a range of 200 meters in every direction. This effect allows a user of a Class 0 Domain Expansion to fight against other versions of the technique. Should they get trapped in another person's Domain Expansion, the Class 0 user can use their own version of the technique and attack the other user's barrier from outside. The Class 0 version always over-powers the Class 1 version, alongside simply destroying the barrier and then assaulting the opponent with the innate technique.
At Learned the caster is not able to fully manifest the barrier to create the domain. This requires the caster to already be inside some kind of barrier, a separate space, or inside of a closed building. Anybody caught within the space will be subjected to the sure-hit effect indiscriminately.
At Proficient the caster is able to manifest their barrier and even exclude people from getting caught in it. In order to capture someone in the barrier they must be within fifteen meters of the caster when the technique is activated.
At Mastered the range at which the barrier can be expanded increases to thirty meters. At this level, any number of people within the Domain can be chosen to not be subjected to its effects. This keeps allies or friends safe while only attacking the desired opponent.
Because of the unique and individualistic nature of Domain Expansion, the Player must submit their own version of the technique for Staff review following the guidelines provided in this technique. This is the only way they can learn it. Descriptions should be concise and simple, always relating back to the character's Release.
Luke Clyburn's Domain Expansion: Water, darkness, and ice. The three base elements of his trio of Dolls all come together to make up the basis of his Domain Expansion. When activated, Luke’s opponent will see themselves consumed entirely in darkness before vision is restored to them. They will be standing upon the surface of an ocean before immediately being pulled beneath the water. While they are still able to breath, the victim will be pulled down at ludicrous speeds. At, roughly, 7,200 feet every post. As they sink deeper and deeper, the water around them will begin to get darker, the pressure will begin to build, and they will begin to freeze. The goal of Luke’s Domain Expansion is to pull his opponent to the bottom of his inner ocean that has a max depth of 36,000 feet. Once they reach this depth their bodies will be crushed by the pressure and, when the techniques ends, their body will be lost to the darkness. As they sink deeper and deeper and reach 20,000 feet they will lose the ability to see due to a lack of light. Their body temperature will drop dramatically after 14,200 feet as the water reaches 2 degrees Fahrenheit and grows colder and colder as they get deeper. Luke and his Dolls are completely free of any debilitating effect while inside the domain. What’s more, the “floor” of the domain travels down with the opponent like a descending platform. Luke will always be level with his opponent even as they, technically, sink. An opponent can spend 500 reiatsu a post to prevent themselves from sinking, desperately trying to hold out against Luke’s Domain until it either ends or they find a way to defeat him within his own technique.
Domain Name: Hungering Abyss
How to Use: Combine the use of the listed prerequisite techniques and focus them through the hand sign created.
Drawbacks: There are drawbacks and counters to this ability. The first drawback is the cost. Domain Expansion costs a hefty 1,500 Reiatsu. It’s also incredibly exhausting. Though the stamina drain will not hit until after the technique ends, it will reduce the caster's stamina by 75%. This ability is meant to be a finisher and end fights. Another drawback is that this technique disables the Release of the caster after it ends for 10 posts and other non-Release techniques receive a 50% increase in their costs. Utilizing the technique also causes immense strain on the user's body the longer the domain remains active. Open wounds will bleed heavier. Previous injuries will hurt more and more. An injured and exhausted fighter might only be able to maintain the domain for two posts before it collapses. What’s more, reishi cannot be brought into the barrier. This locks Quincy out from recovering their reiatsu while they are inside a Domain, whether it’s theirs or not. Strengthening techniques like Martial Discipline: Chakra cannot be applied to the barrier.
There are ways to counter the domain even inside of it. The sure-hit effect of the Domain is subjected to clashing with the opponents trapped inside of it. The defense of the barrier itself and the imbued effect receive the combined total of the three stats listed above, but they are still subject to clashing with defenses and other abilities the opponent possesses. For example, the Domain would clash with Hierro, Blut, or other defensive techniques. Secondly, an opponent can engage in either a clash of Domains by using their own Domain Expansion OR, if they are a race that does not possess access to this technique, then they can use a Level 2 or greater release, like Bankai, to clash with the Domain. Expanding one's own Domain Expansion or an ascended level of Release will cancel out the sure-hit effect of the Domain's barrier, causing the two to clash for a post until the stronger of the two wins out. The Release must be activated at a Class equal to or greater than the Domain Expansions. The best strategy to defeat a Domain Expansion is to target the caster rather than trying to escape.
Domain Expansion is considered a Reserved Technique for each user and thus counts against their total number of Reserved Techniques.
Made By: Luke Clyburn
Reserved?: No