Post by Camila Adaronde on Jan 13, 2023 18:05:57 GMT -5
Total Points
Class: 1 (Rank: 4)
CTP: 14,000 (31,000 until next Class-Up)
TTP: 5,665 (4,200 TTP spent total)
SP: 1,800 (900/900 Training SP)
SkP: 17 (0 available, 5/8 toward the next point.)
Ryo: 0 (49,000 Ryo spent)
Stats & Skills
Type: Soldier, Version 2
Strength: 100 [100]
Speed: 400 [600]
Reiatsu Strength: 400 [200]
Spiritual Pressure: 400 [1,000]
Instinct: 300 [300]
Senses: 200 [100]
Energy Sensory: 0 [0]
Healing Expertise: 0 [0]
Light Aura: 0
Dark Aura: 100
----------
Stealth: 4
Weapons - Shadows: 3
Strength of Will: 3
Pain Tolerance: 4
Acrobatics: 1
Supports
Unredeemed, Redeemed
Shio Kyrou - C-Rank: Spring Droplets, Evening Dew (40%)
Techniques
Learned, Proficient, Mastered, Release Abilities
Zanpakutō
Hōhō
General Spiritual
Vizard / Wraith
Cinematic
Current Threads
Watch What Happens Next [Social]
Wholesale [Quest]
Things That Make You Scream [Joint Training]
Completed Threads
A Love Like War [Solo Training] - 1/8 SkP
Let the Living Beware [DP Rampage] - 3/8 SkP
Dance With The Dead [DP PvP] - 5/8 SkP
Devils Never Cry [DP Cinematic] - 7/8 SkP
Red Water Dreams [DE Inner Hollow Fight] - +1 SkP
The Edge of Dawn [Solo Training] - 2/8 SkP
Children of the Dark [DP PvP] - 4/8 SkP
Cleaning Shop [Joint Training] - 5/8 SkP
Line of Fire [Social] - 6/8 SkP
DE PVP CAMI VS. ARCADUS - +1 SkP
Things That Make You Scream [JT] - 1/8 SkP
Sinister Reign: Diversionary Tactics - 2/8 SkP
I Won't See You Tonight, Pt. 1 [Solo Training] - 3/8 SkP
Calamity Unbound [Bounty Fight] - 5/8 SkP
{Color Codes:}
Speaking: #9fe3ee
Thinking: #1e5880
Tricolor: #002848
Speaking: #9fe3ee
Thinking: #1e5880
Tricolor: #002848
Class: 1 (Rank: 4)
CTP: 14,000 (31,000 until next Class-Up)
TTP: 5,665 (4,200 TTP spent total)
SP: 1,800 (900/900 Training SP)
SkP: 17 (0 available, 5/8 toward the next point.)
Ryo: 0 (49,000 Ryo spent)
{
Mask Duration: 6 Posts (0/0 until next post.)}
The Edge of Dawn [Solo Training] +3/8
Friends on the Other Side [Social] +4/8
Healing of the Soul [Social] +3/8
Rough Start Roughhousing [Joint Training] +4/8
Children of the Dark [DP PvP] +3/8
Things That Make You Scream [Joint Training] +5/8
Watch What Happens Next [Social] +3/8
Let Down [???] +5/8
Line of Fire [Social] +5/8
DE PVP CAMI VS ARCADUS [DE PvP] +5/8
The Edge of Dawn [Solo Training] +3/8
Friends on the Other Side [Social] +4/8
Healing of the Soul [Social] +3/8
Rough Start Roughhousing [Joint Training] +4/8
Children of the Dark [DP PvP] +3/8
Things That Make You Scream [Joint Training] +5/8
Watch What Happens Next [Social] +3/8
Let Down [???] +5/8
Line of Fire [Social] +5/8
DE PVP CAMI VS ARCADUS [DE PvP] +5/8
Stats & Skills
Type: Soldier, Version 2
Strength: 100 [100]
Speed: 400 [600]
Reiatsu Strength: 400 [200]
Spiritual Pressure: 400 [1,000]
Instinct: 300 [300]
Senses: 200 [100]
Energy Sensory: 0 [0]
Healing Expertise: 0 [0]
Light Aura: 0
Dark Aura: 100
----------
Stealth: 4
Weapons - Shadows: 3
Strength of Will: 3
Pain Tolerance: 4
Acrobatics: 1
{Code for Stats}
[spoiler]{Cami's Stats & Skills}
Type: [font color="#1e5880"]Soldier, Version 2[/font]
Strength: 100 [font color="9fe3ee"][100][/font]
Speed: 400 [font color="9fe3ee"][600][/font]
Reiatsu Strength: 400 [font color="9fe3ee"][200][/font]
Spiritual Pressure: 400 [font color="9fe3ee"][1,000][/font]
Instinct: 300 [font color="9fe3ee"][300][/font]
Senses: 200 [font color="9fe3ee"][100][/font]
Energy Sensory: 0 [font color="9fe3ee"][0][/font]
Healing Expertise: 0 [font color="9fe3ee"][0][/font]
Light Aura: [font color="9fe3ee"]0[/font]
Dark Aura: [font color="1e5880"]100[/font]
----------
Stealth: [font color="1e5880"]4[/font]
Weapons - Shadows: [font color="1e5880"]3[/font]
Strength of Will: [font color="1e5880"]3[/font]
Pain Tolerance: [font color="1e5880"]4[/font]
Acrobatics: [font color="1e5880"]1[/font][/spoiler]
{Code for Masked Stats}
[spoiler]{Masked Stats}
Type: [font color="#1e5880"]Soldier, Version 2[/font]
Strength: 100 [s][100][/s] [font color="9fe3ee"][200][/font]
Speed: 400 [s][600][/s] [font color="9fe3ee"][1,200][/font]
Reiatsu Strength: 400 [s][200][/s] [font color="9fe3ee"][400][/font]
Spiritual Pressure: 400 [s][1,000][/s] [font color="9fe3ee"][2,000][/font]
Instinct: 300 [s][300][/s] [font color="9fe3ee"][600][/font]
Senses: 100 [s][100][/s] [font color="9fe3ee"][200][/font]
Energy Sensory: 0 [font color="9fe3ee"][0][/font]
Healing Expertise: 0 [font color="9fe3ee"][0][/font]
Light Aura: [font color="9fe3ee"]0[/font]
Dark Aura: [font color="1e5880"]100[/font]
----------
Stealth: [font color="1e5880"]4[/font]
Weapons - Shadows: [font color="1e5880"]3[/font]
Strength of Will: [font color="1e5880"]3[/font]
Pain Tolerance: [font color="1e5880"]4[/font]
Acrobatics: [font color="1e5880"]1[/font][/spoiler]
Supports
Unredeemed, Redeemed
Shio Kyrou - C-Rank: Spring Droplets, Evening Dew (40%)
Techniques
Learned, Proficient, Mastered, Release Abilities
Zanpakutō
{Shikai Overall Ability: Hikage Kubomi (lit. 'Hole Shadow')}
The theme of Hikage Kubomi is the manipulation of shadows, their shapes, and their characteristic properties. Hikage Kubomi specializes in the physical characteristics; making a shadow more tangible, from an observable phenomena to a graspable one. When its release name is called, Camila drops her blade into her shadow which immediately becomes wispy or liquid like in nature, swallowing the blade entirely. From there, the shadow becomes darker and becomes a semi fluid and solid mass that Camila may shape into any form of her choosing so long as the weapon in question matches the dimensions or shape of Camila. For instance, if Camila were 6’0”, she may make a weapon of similar length or width. Camila may freely change the shape of her Shikai once per post, or may pay 100 reiatsu to do so more than once. Changing the shapes of shadows she manipulates is costless. While Camila has her release active, she is shadowless and do not cast one under any light sources.
The true power of Hikage Kubomi is the ability to make any shadow of which Camila touches into a physical and tangible object. A shadow is physically indestructible. While it can be stretched or distorted, it cannot be destroyed. Camila may turn any shadow she or her weapon touches into a viable weapon for techniques and by paying 50 reiatsu may rip the shadow from the object and incorporate it into her release. If the object the shadow comes from is destroyed, the shadow itself is lost and returns to the destroyed vessel. Shadows that are incorporated into Hikage Kubomi are stored within themselves but do not stretch as a normal shadow would; that is to say, there is no indication of how much shadow the girl currently possesses. Those looking to manipulate the shadows that Camila possesses require a superior spiritual Offensive Stat to Camila’s own.
The theme of Hikage Kubomi is the manipulation of shadows, their shapes, and their characteristic properties. Hikage Kubomi specializes in the physical characteristics; making a shadow more tangible, from an observable phenomena to a graspable one. When its release name is called, Camila drops her blade into her shadow which immediately becomes wispy or liquid like in nature, swallowing the blade entirely. From there, the shadow becomes darker and becomes a semi fluid and solid mass that Camila may shape into any form of her choosing so long as the weapon in question matches the dimensions or shape of Camila. For instance, if Camila were 6’0”, she may make a weapon of similar length or width. Camila may freely change the shape of her Shikai once per post, or may pay 100 reiatsu to do so more than once. Changing the shapes of shadows she manipulates is costless. While Camila has her release active, she is shadowless and do not cast one under any light sources.
The true power of Hikage Kubomi is the ability to make any shadow of which Camila touches into a physical and tangible object. A shadow is physically indestructible. While it can be stretched or distorted, it cannot be destroyed. Camila may turn any shadow she or her weapon touches into a viable weapon for techniques and by paying 50 reiatsu may rip the shadow from the object and incorporate it into her release. If the object the shadow comes from is destroyed, the shadow itself is lost and returns to the destroyed vessel. Shadows that are incorporated into Hikage Kubomi are stored within themselves but do not stretch as a normal shadow would; that is to say, there is no indication of how much shadow the girl currently possesses. Those looking to manipulate the shadows that Camila possesses require a superior spiritual Offensive Stat to Camila’s own.
{Code for Ability}
[spoiler]{Shikai Overall Ability: Hikage Kubomi (lit. 'Hole Shadow')}
The theme of Hikage Kubomi is the manipulation of shadows, their shapes, and their characteristic properties. Hikage Kubomi specializes in the physical characteristics; making a shadow more tangible, from an observable phenomena to a graspable one. When its release name is called, Camila drops her blade into her shadow which immediately becomes wispy or liquid like in nature, swallowing the blade entirely. From there, the shadow becomes darker and becomes a semi fluid and solid mass that Camila may shape into any form of her choosing so long as the weapon in question matches the dimensions or shape of Camila. For instance, if Camila were 6’0”, she may make a weapon of similar length or width. Camila may freely change the shape of her Shikai once per post, or may pay 100 reiatsu to do so more than once. Changing the shapes of shadows she manipulates is costless. While Camila has her release active, she is shadowless and do not cast one under any light sources.
The true power of Hikage Kubomi is the ability to make any shadow of which Camila touches into a physical and tangible object. A shadow is physically indestructible. While it can be stretched or distorted, it cannot be destroyed. Camila may turn any shadow she or her weapon touches into a viable weapon for techniques and by paying 50 reiatsu may rip the shadow from the object and incorporate it into her release. If the object the shadow comes from is destroyed, the shadow itself is lost and returns to the destroyed vessel. Shadows that are incorporated into Hikage Kubomi are stored within themselves but do not stretch as a normal shadow would; that is to say, there is no indication of how much shadow the girl currently possesses. Those looking to manipulate the shadows that Camila possesses require a superior spiritual Offensive Stat to Camila’s own.[/spoiler]
{Kuronisei Shibari (lit. 'False Black Restraint')}
Technique Name: Kuronisei Shibari (lit. 'False Black Restraint')
Technique Stages: Shikai / Bankai.
Technique Cost: 100 Reiatsu.
Description: By making contact with an opponent’s shadow with a manifestation of Hikage Kubomi, Camila is capable of turning it into a physically tangible object that either wraps around an opponent, or embeds itself into the floor, turning into a semi physical surface; binding the victim either to a location, or wrapping around the victim entirely, encompassing their entire body. The shadow cannot be destroyed by means of pure strength, but can be stretched and pulled. The shadow’s elastic properties will move the binding back to its original location. When a victim is enveloped by this binding, they look completely black as if contained within a dark or latex suit.
Drawbacks: This may be overcome by having 1.5x spiritual superiority (2x in Bankai), paying forth 150 reiatsu (300 in Bankai) to disperse the shadow, or fighting in an area where their body does not cast any separate shadow.
Technique Name: Kuronisei Shibari (lit. 'False Black Restraint')
Technique Stages: Shikai / Bankai.
Technique Cost: 100 Reiatsu.
Description: By making contact with an opponent’s shadow with a manifestation of Hikage Kubomi, Camila is capable of turning it into a physically tangible object that either wraps around an opponent, or embeds itself into the floor, turning into a semi physical surface; binding the victim either to a location, or wrapping around the victim entirely, encompassing their entire body. The shadow cannot be destroyed by means of pure strength, but can be stretched and pulled. The shadow’s elastic properties will move the binding back to its original location. When a victim is enveloped by this binding, they look completely black as if contained within a dark or latex suit.
Drawbacks: This may be overcome by having 1.5x spiritual superiority (2x in Bankai), paying forth 150 reiatsu (300 in Bankai) to disperse the shadow, or fighting in an area where their body does not cast any separate shadow.
{Code for Technique}
[spoiler]{Kuronisei Shibari (lit. 'False Black Restraint')}
[b][u]Technique Name:[/u][/b] Kuronisei Shibari (lit. 'False Black Restraint')
[b][u]Technique Stages:[/u][/b] Shikai / Bankai.
[b][u]Technique Cost:[/u][/b] 100 Reiatsu.
[b][u]Description:[/u][/b] By making contact with an opponent’s shadow with a manifestation of Hikage Kubomi, Camila is capable of turning it into a physically tangible object that either wraps around an opponent, or embeds itself into the floor, turning into a semi physical surface; binding the victim either to a location, or wrapping around the victim entirely, encompassing their entire body. The shadow cannot be destroyed by means of pure strength, but can be stretched and pulled. The shadow’s elastic properties will move the binding back to its original location. When a victim is enveloped by this binding, they look completely black as if contained within a dark or latex suit.
[b][u]Drawbacks:[/u][/b] This may be overcome by having 1.5x spiritual superiority (2x in Bankai), paying forth 150 reiatsu (300 in Bankai) to disperse the shadow, or fighting in an area where their body does not cast any separate shadow.[/spoiler]
{Shokan (lit. 'Household')}
Technique Name: Shokan (lit. 'Household')
Technique Stages: Shikai / Bankai.
Technique Cost: 300 Reiatsu/post (150/post in Bankai).
Description: Camila is capable of turning the shadows they contact with Hikage Kubomi into a horde of black ravens, creating 1 raven for every half foot of shadow she has, that surround her. The ravens in question function at 600 Speed (800 in Bankai), and are capable of lashing out and assaulting Camila's targets. The ravens are incredibly capable of absorbing and nullifying impact, and can be used to intercept blows or projectiles with incredible ease. They have the same endurance and durability as the girl’s Spiritual Pressure, and when intercepting an attack directed towards Camila stretch and turn flat to gain as much surface area as possible. The ravens actively absorb and nullify physical blows and very little can pierce through their form. Multiple ravens can combine to become larger in size to have more mass, impact, or to repel larger attacks.
Drawbacks: While ravens are easy to create, they're also relatively easy to destroy, meaning Camila needs to be proactive in order to keep this technique functioning.
Technique Name: Shokan (lit. 'Household')
Technique Stages: Shikai / Bankai.
Technique Cost: 300 Reiatsu/post (150/post in Bankai).
Description: Camila is capable of turning the shadows they contact with Hikage Kubomi into a horde of black ravens, creating 1 raven for every half foot of shadow she has, that surround her. The ravens in question function at 600 Speed (800 in Bankai), and are capable of lashing out and assaulting Camila's targets. The ravens are incredibly capable of absorbing and nullifying impact, and can be used to intercept blows or projectiles with incredible ease. They have the same endurance and durability as the girl’s Spiritual Pressure, and when intercepting an attack directed towards Camila stretch and turn flat to gain as much surface area as possible. The ravens actively absorb and nullify physical blows and very little can pierce through their form. Multiple ravens can combine to become larger in size to have more mass, impact, or to repel larger attacks.
Drawbacks: While ravens are easy to create, they're also relatively easy to destroy, meaning Camila needs to be proactive in order to keep this technique functioning.
{Code for Technique}
[spoiler]{Shokan (lit. 'Household')}
[b][u]Technique Name:[/u][/b] Shokan (lit. 'Household')
[b][u]Technique Stages:[/u][/b] Shikai / Bankai.
[b][u]Technique Cost:[/u][/b] 300 Reiatsu/post (150/post in Bankai).
[b][u]Description:[/u][/b] Camila is capable of turning the shadows they contact with Hikage Kubomi into a horde of black ravens, creating 1 raven for every half foot of shadow she has, that surround her. The ravens in question function at 600 Speed (800 in Bankai), and are capable of lashing out and assaulting Camila's targets. The ravens are incredibly capable of absorbing and nullifying impact, and can be used to intercept blows or projectiles with incredible ease. They have the same endurance and durability as the girl’s Spiritual Pressure, and when intercepting an attack directed towards Camila stretch and turn flat to gain as much surface area as possible. The ravens actively absorb and nullify physical blows and very little can pierce through their form. Multiple ravens can combine to become larger in size to have more mass, impact, or to repel larger attacks.
[b][u]Drawbacks:[/u][/b] While ravens are easy to create, they're also relatively easy to destroy, meaning Camila needs to be proactive in order to keep this technique functioning.[/spoiler]
{Kagegakure (lit. 'Hiding in the Shadows')}
Technique Name: Kagegakure (lit. 'Hiding in the Shadows')
Technique Stages: Shikai / Bankai.
Technique Cost: 150 Reiatsu.
Description: Camila is capable of increasing a shadow’s saturation and ability to absorb light, in turn to prevent light’s reflection. Essentially, this means Camila, so long as she is standing within the same shadow are completely invisible to the naked eye so long as she is within the shadow’s stretch for the duration of the release, or until the shadow itself is compromised; this similarly protects against Energy Sensory while she remains within the affected shadow, provided those looking for her don't have the requisite skills to find her. For instance, if she were hiding within the shadow of a tall-standing wall, if the wall itself were destroyed, Camila would once again be visible. However, if using a large stretch of Hikage Kubomi, Camila is capable of creating a large field where she may become selectively invisible, but the field is clearly defined as the shadow present largely defies natural laws.
Drawbacks: If foes have a semblance on where Camila might be, or a penchant for collateral damage, this technique is minimally effective. Only affects one stretch of shadow at a time, for each time the cost is paid. Projectile attacks fired while Camila is hidden does not reveal the girl, but her attacks do not get the same 'invisible' property. Utilizing this technique comes with an obvious tell; generally, Camila herself sinks into the shadows, as this invisibility occurs quickly, but in parts. It's obvious as to what is going on when she activates this technique.
Technique Name: Kagegakure (lit. 'Hiding in the Shadows')
Technique Stages: Shikai / Bankai.
Technique Cost: 150 Reiatsu.
Description: Camila is capable of increasing a shadow’s saturation and ability to absorb light, in turn to prevent light’s reflection. Essentially, this means Camila, so long as she is standing within the same shadow are completely invisible to the naked eye so long as she is within the shadow’s stretch for the duration of the release, or until the shadow itself is compromised; this similarly protects against Energy Sensory while she remains within the affected shadow, provided those looking for her don't have the requisite skills to find her. For instance, if she were hiding within the shadow of a tall-standing wall, if the wall itself were destroyed, Camila would once again be visible. However, if using a large stretch of Hikage Kubomi, Camila is capable of creating a large field where she may become selectively invisible, but the field is clearly defined as the shadow present largely defies natural laws.
Drawbacks: If foes have a semblance on where Camila might be, or a penchant for collateral damage, this technique is minimally effective. Only affects one stretch of shadow at a time, for each time the cost is paid. Projectile attacks fired while Camila is hidden does not reveal the girl, but her attacks do not get the same 'invisible' property. Utilizing this technique comes with an obvious tell; generally, Camila herself sinks into the shadows, as this invisibility occurs quickly, but in parts. It's obvious as to what is going on when she activates this technique.
{Code for Technique}
[spoiler]{Kagegakure (lit. 'Hiding in the Shadows')}
[b][u]Technique Name:[/u][/b] Kagegakure (lit. 'Hiding in the Shadows')
[b][u]Technique Stages:[/u][/b] Shikai / Bankai.
[b][u]Technique Cost:[/u][/b] 150 Reiatsu.
[b][u]Description:[/u][/b] Camila is capable of increasing a shadow’s saturation and ability to absorb light, in turn to prevent light’s reflection. Essentially, this means Camila, so long as she is standing within the same shadow are completely invisible to the naked eye so long as she is within the shadow’s stretch for the duration of the release, or until the shadow itself is compromised; this similarly protects against Energy Sensory while she remains within the affected shadow, provided those looking for her don't have the requisite skills to find her. For instance, if she were hiding within the shadow of a tall-standing wall, if the wall itself were destroyed, Camila would once again be visible. However, if using a large stretch of Hikage Kubomi, Camila is capable of creating a large field where she may become selectively invisible, but the field is clearly defined as the shadow present largely defies natural laws.
[b][u]Drawbacks:[/u][/b] If foes have a semblance on where Camila might be, or a penchant for collateral damage, this technique is minimally effective. Only affects one stretch of shadow at a time, for each time the cost is paid. Projectile attacks fired while Camila is hidden does not reveal the girl, but her attacks do not get the same 'invisible' property. Utilizing this technique comes with an obvious tell; generally, Camila herself sinks into the shadows, as this invisibility occurs quickly, but in parts. It's obvious as to what is going on when she activates this technique.[/spoiler]
{Kagegiri (lit. 'Shadow Slice')}
Technique Name: Kagegiri (lit. 'Shadow Slice')
Technique Stages: Shikai / Bankai.
Technique Cost: 150 Reiatsu.
Description: Slashing forward with a weapon, Kagegiri allows Camila to cause the shadows under her dominion to lash out as a rippling force of shadow along the ground, jagged like a set of shark’s teeth. If Camila only has her own shadow under her dominion, a single crescent will be launched from this technique, but with multiple, a violent wave of darkness will release from her. Though, while simple enough, this technique comes with a rather insidious secret; blocking these rippling waves does not cause the shadows to disperse. Instead, these shadows will continue to pierce forward, traveling along the length of what stops it in order to continue moving forward. This means blocking with a sword is largely ineffective, as the wave will simply travel along the weapon, splitting at the top and bottom in order to pierce its target. The best way to deal with this technique is for this technique to strike a large surface, or evade it entirely.
Drawbacks: Once fired, this technique cannot change direction. Creating multiple ripples with this wave requires stealing multiple shadows.
Technique Name: Kagegiri (lit. 'Shadow Slice')
Technique Stages: Shikai / Bankai.
Technique Cost: 150 Reiatsu.
Description: Slashing forward with a weapon, Kagegiri allows Camila to cause the shadows under her dominion to lash out as a rippling force of shadow along the ground, jagged like a set of shark’s teeth. If Camila only has her own shadow under her dominion, a single crescent will be launched from this technique, but with multiple, a violent wave of darkness will release from her. Though, while simple enough, this technique comes with a rather insidious secret; blocking these rippling waves does not cause the shadows to disperse. Instead, these shadows will continue to pierce forward, traveling along the length of what stops it in order to continue moving forward. This means blocking with a sword is largely ineffective, as the wave will simply travel along the weapon, splitting at the top and bottom in order to pierce its target. The best way to deal with this technique is for this technique to strike a large surface, or evade it entirely.
Drawbacks: Once fired, this technique cannot change direction. Creating multiple ripples with this wave requires stealing multiple shadows.
{Code for Technique}
[spoiler]{Kagegiri (lit. 'Shadow Slice')}
[b][u]Technique Name:[/u][/b] Kagegiri (lit. 'Shadow Slice')
[b][u]Technique Stages:[/u][/b] Shikai / Bankai.
[b][u]Technique Cost:[/u][/b] 150 Reiatsu.
[b][u]Description:[/u][/b] Slashing forward with a weapon, Kagegiri allows Camila to cause the shadows under her dominion to lash out as a rippling force of shadow along the ground, jagged like a set of shark’s teeth. If Camila only has her own shadow under her dominion, a single crescent will be launched from this technique, but with multiple, a violent wave of darkness will release from her. Though, while simple enough, this technique comes with a rather insidious secret; blocking these rippling waves does not cause the shadows to disperse. Instead, these shadows will continue to pierce forward, traveling along the length of what stops it in order to continue moving forward. This means blocking with a sword is largely ineffective, as the wave will simply travel along the weapon, splitting at the top and bottom in order to pierce its target. The best way to deal with this technique is for this technique to strike a large surface, or evade it entirely.
[b][u]Drawbacks:[/u][/b] Once fired, this technique cannot change direction. Creating multiple ripples with this wave requires stealing multiple shadows.[/spoiler]
{Bankai Overall Ability: Hikurogami Shin'en (lit. 'Dark Reflection Abyss')}
Whereas Hikage Kubomi focused on the more physical manipulation and characteristics of shadows, Hikurogami Shin’en instead focuses on the spiritual connection or concept of a shadow, darkness, and how it binds to the individual. A shadow is a reflection, a mirror, and an extension of oneself; and all things in this world that is physical casts one under the right conditions. Only in darkness does the individual and shadow become one. When utilizing Bankai, Camila’s release does not seemingly change much. However, it adds one major component to her release. When Cami strikes upon the shadow of anything, whether it be object or not, it damages the thing it is attached to. Considering in release, Cami is “shadowless”, she conveniently becomes immune to this effect. Manipulating Camila’s shadows requires a spiritual Offensive Stat thrice her own.
Whereas Hikage Kubomi focused on the more physical manipulation and characteristics of shadows, Hikurogami Shin’en instead focuses on the spiritual connection or concept of a shadow, darkness, and how it binds to the individual. A shadow is a reflection, a mirror, and an extension of oneself; and all things in this world that is physical casts one under the right conditions. Only in darkness does the individual and shadow become one. When utilizing Bankai, Camila’s release does not seemingly change much. However, it adds one major component to her release. When Cami strikes upon the shadow of anything, whether it be object or not, it damages the thing it is attached to. Considering in release, Cami is “shadowless”, she conveniently becomes immune to this effect. Manipulating Camila’s shadows requires a spiritual Offensive Stat thrice her own.
{Code for Ability}
[spoiler]{Bankai Overall Ability: Hikurogami Shin'en (lit. 'Dark Reflection Abyss')}
Whereas Hikage Kubomi focused on the more physical manipulation and characteristics of shadows, Hikurogami Shin’en instead focuses on the spiritual connection or concept of a shadow, darkness, and how it binds to the individual. A shadow is a reflection, a mirror, and an extension of oneself; and all things in this world that is physical casts one under the right conditions. Only in darkness does the individual and shadow become one. When utilizing Bankai, Camila’s release does not seemingly change much. However, it adds one major component to her release. When Cami strikes upon the shadow of anything, whether it be object or not, it damages the thing it is attached to. Considering in release, Cami is “shadowless”, she conveniently becomes immune to this effect. Manipulating Camila’s shadows requires a spiritual Offensive Stat thrice her own.[/spoiler]
{Kurozu (lit. 'Vortex')}
Technique Name: Kurozu (lit. 'Vortex')
Technique Stages: Bankai.
Technique Cost: 50 Reiatsu for transport, 150/post for defensive purposes.
Description: Darkness where there is an inescapable gravity of which not even light can escape. By applying this spiritual concept towards the shadow or shadows underneath Camila’s control, every shadow surface becomes like a sea or void of which all objects within its depth will sink. If swallowed within the shadow vortex, they will feel a subsequent force pulling them downwards equal to Camila's Spiritual Pressure. When the technique is undone, any objects sucked into the shadow is gone into the void, or rather ceases to exist within the material plane; more accurately, they are sucked into a pseudo-dimension that is similar to Garganta or the Vandenreich’s Schatten, and might even exist within it’s infinite space. Because of the nature of this technique, it does not “clash” with most forms of attack, but instead acts as a gateway. This technique also allows the girl to slip in-between shadows as she desires in order to maneuver, both in and out of a fight.
When Camila wraps her own shadow around her body like a cloak, and is attacked, it may seem as if attacks are phasing into her or phasing out of existence; when in reality it is the manipulation of the shadow’s surface that makes it seem so. If fully encircling the girl; it looks as if one is staring into an infinite black vortex, hence this technique's name. Because of the nature of the vortex’s pull, it draws attacks that touch it inwards towards the cloak. Meaning if one thrusts a blade into the vortex, it does not necessarily mean they will be able to pull it out. Those unfortunate enough to fall into Koruzu are left in a world similar to a Valley of Screams. Each post they remain here, 5% of their maximum Reiatsu is siphoned each post, given to Camila. Those that spend more than a post in this world, while Camila is not present and/or actively fighting them will be spit out, though will return with nonspecific, nonlethal slashes across their body, as the shadows attack them on the way out.
Drawbacks: Those with Strength greater than the girl's Spiritual Pressure will not be hindered from this technique's pull. Teleportation techniques cost 50% more, but are a viable means of escaping Koruzu without issue. If an object is pulled into its own shadow, the shadow goes with it.
Technique Name: Kurozu (lit. 'Vortex')
Technique Stages: Bankai.
Technique Cost: 50 Reiatsu for transport, 150/post for defensive purposes.
Description: Darkness where there is an inescapable gravity of which not even light can escape. By applying this spiritual concept towards the shadow or shadows underneath Camila’s control, every shadow surface becomes like a sea or void of which all objects within its depth will sink. If swallowed within the shadow vortex, they will feel a subsequent force pulling them downwards equal to Camila's Spiritual Pressure. When the technique is undone, any objects sucked into the shadow is gone into the void, or rather ceases to exist within the material plane; more accurately, they are sucked into a pseudo-dimension that is similar to Garganta or the Vandenreich’s Schatten, and might even exist within it’s infinite space. Because of the nature of this technique, it does not “clash” with most forms of attack, but instead acts as a gateway. This technique also allows the girl to slip in-between shadows as she desires in order to maneuver, both in and out of a fight.
When Camila wraps her own shadow around her body like a cloak, and is attacked, it may seem as if attacks are phasing into her or phasing out of existence; when in reality it is the manipulation of the shadow’s surface that makes it seem so. If fully encircling the girl; it looks as if one is staring into an infinite black vortex, hence this technique's name. Because of the nature of the vortex’s pull, it draws attacks that touch it inwards towards the cloak. Meaning if one thrusts a blade into the vortex, it does not necessarily mean they will be able to pull it out. Those unfortunate enough to fall into Koruzu are left in a world similar to a Valley of Screams. Each post they remain here, 5% of their maximum Reiatsu is siphoned each post, given to Camila. Those that spend more than a post in this world, while Camila is not present and/or actively fighting them will be spit out, though will return with nonspecific, nonlethal slashes across their body, as the shadows attack them on the way out.
Drawbacks: Those with Strength greater than the girl's Spiritual Pressure will not be hindered from this technique's pull. Teleportation techniques cost 50% more, but are a viable means of escaping Koruzu without issue. If an object is pulled into its own shadow, the shadow goes with it.
{Code for Technique}
[spoiler]{Kurozu (lit. 'Vortex')}
[b][u]Technique Name:[/u][/b] Kurozu (lit. 'Vortex')
[b][u]Technique Stages:[/u][/b] Bankai.
[b][u]Technique Cost:[/u][/b] 50 Reiatsu for transport, 150/post for defensive purposes.
[b][u]Description:[/u][/b] Darkness where there is an inescapable gravity of which not even light can escape. By applying this spiritual concept towards the shadow or shadows underneath Camila’s control, every shadow surface becomes like a sea or void of which all objects within its depth will sink. If swallowed within the shadow vortex, they will feel a subsequent force pulling them downwards equal to Camila's Spiritual Pressure. When the technique is undone, any objects sucked into the shadow is gone into the void, or rather ceases to exist within the material plane; more accurately, they are sucked into a pseudo-dimension that is similar to Garganta or the Vandenreich’s Schatten, and might even exist within it’s infinite space. Because of the nature of this technique, it does not “clash” with most forms of attack, but instead acts as a gateway. This technique also allows the girl to slip in-between shadows as she desires in order to maneuver, both in and out of a fight.
When Camila wraps her own shadow around her body like a cloak, and is attacked, it may seem as if attacks are phasing into her or phasing out of existence; when in reality it is the manipulation of the shadow’s surface that makes it seem so. If fully encircling the girl; it looks as if one is staring into an infinite black vortex, hence this technique's name. Because of the nature of the vortex’s pull, it draws attacks that touch it inwards towards the cloak. Meaning if one thrusts a blade into the vortex, it does not necessarily mean they will be able to pull it out. Those unfortunate enough to fall into Koruzu are left in a world similar to a Valley of Screams. Each post they remain here, 5% of their maximum Reiatsu is siphoned each post, given to Camila. Those that spend more than a post in this world, while Camila is not present and/or actively fighting them will be spit out, though will return with nonspecific, nonlethal slashes across their body, as the shadows attack them on the way out.
[b][u]Drawbacks:[/u][/b] Those with Strength greater than the girl's Spiritual Pressure will not be hindered from this technique's pull. Teleportation techniques cost 50% more, but are a viable means of escaping Koruzu without issue. If an object is pulled into its own shadow, the shadow goes with it.[/spoiler]
{Yami no Sekai (lit. 'World of Darkness')}
Technique Name: Yami no Sekai (lit. 'World of Darkness')
Technique Stages: Bankai.
Technique Cost: 500 Reiatsu to activate, 300/post to maintain.
Description: Camila’s ultimate technique, and one befitting of her Bankai. Yami no Sekai causes an expansive amount of shadow to emerge from the girl, quickly covering a five-hundred foot radius around the girl, and covering the landscape in expansive darkness. Terrain becomes difficult to make out, and the world itself serves as a conduit for Camila’s release. When looking to strike against this shadow through Hikurogami Shin’en’s Overall Ability, instead of precise attacks this simply results in non-specific, nonlethal but serious injuries.
Drawbacks: Quite expensive. Does nothing on its own, requiring use of Camila's other techniques and thus requiring more Reiatsu expenditure.
Technique Name: Yami no Sekai (lit. 'World of Darkness')
Technique Stages: Bankai.
Technique Cost: 500 Reiatsu to activate, 300/post to maintain.
Description: Camila’s ultimate technique, and one befitting of her Bankai. Yami no Sekai causes an expansive amount of shadow to emerge from the girl, quickly covering a five-hundred foot radius around the girl, and covering the landscape in expansive darkness. Terrain becomes difficult to make out, and the world itself serves as a conduit for Camila’s release. When looking to strike against this shadow through Hikurogami Shin’en’s Overall Ability, instead of precise attacks this simply results in non-specific, nonlethal but serious injuries.
Drawbacks: Quite expensive. Does nothing on its own, requiring use of Camila's other techniques and thus requiring more Reiatsu expenditure.
{Code for Technique}
[spoiler]{Yami no Sekai (lit. 'World of Darkness')}
[b][u]Technique Name:[/u][/b] Yami no Sekai (lit. 'World of Darkness')
[b][u]Technique Stages:[/u][/b] Bankai.
[b][u]Technique Cost:[/u][/b] 500 Reiatsu to activate, 300/post to maintain.
[b][u]Description:[/u][/b] Camila’s ultimate technique, and one befitting of her Bankai. Yami no Sekai causes an expansive amount of shadow to emerge from the girl, quickly covering a five-hundred foot radius around the girl, and covering the landscape in expansive darkness. Terrain becomes difficult to make out, and the world itself serves as a conduit for Camila’s release. When looking to strike against this shadow through Hikurogami Shin’en’s Overall Ability, instead of precise attacks this simply results in non-specific, nonlethal but serious injuries.
[b][u]Drawbacks:[/u][/b] Quite expensive. Does nothing on its own, requiring use of Camila's other techniques and thus requiring more Reiatsu expenditure.[/spoiler]
{Resurrección: Sombre Doble (lit. 'Shadow Double')}
When releasing Resurrección, Cami is enveloped within a black aura veil which obscures her figures as she begins to go through her cursed metamorphosis. As it lessens, she has elongated wispy black claws, long raven wings of which are capable of fully enveloping her body if she folds them inwards along herself, as well as a set of raven's tailfeathers. Her eyes are devoid of color aside from the standard golden iris, and instead, it looks as if one is staring into infinite darkness, devoid of light of any kind. Atop her head rest two small, flightless wings, with a half-formed mask upon her face. Her feet change to that of a bird's, fit with talons and all. This is the fate of Cami after fully embracing her darkness and becoming its avatar.
In this form, she is capable of becoming a shadow of death, and has the ability to inflict destruction to any shadow that she touches. For instance, if she were to throw a shadowy knife into the shadow of a tower, the tower would begin to crumble and shatter. If she were to strike the hand of a Shinigami, that hand would - very painfully - dissolve and crumble away. This only affects general areas when it comes to RPCs, as opposed to simply deleting them from existence after a single strike. While this can take effect on release manifestations, release weapons cannot be destroyed in this fashion.
When releasing Resurrección, Cami is enveloped within a black aura veil which obscures her figures as she begins to go through her cursed metamorphosis. As it lessens, she has elongated wispy black claws, long raven wings of which are capable of fully enveloping her body if she folds them inwards along herself, as well as a set of raven's tailfeathers. Her eyes are devoid of color aside from the standard golden iris, and instead, it looks as if one is staring into infinite darkness, devoid of light of any kind. Atop her head rest two small, flightless wings, with a half-formed mask upon her face. Her feet change to that of a bird's, fit with talons and all. This is the fate of Cami after fully embracing her darkness and becoming its avatar.
In this form, she is capable of becoming a shadow of death, and has the ability to inflict destruction to any shadow that she touches. For instance, if she were to throw a shadowy knife into the shadow of a tower, the tower would begin to crumble and shatter. If she were to strike the hand of a Shinigami, that hand would - very painfully - dissolve and crumble away. This only affects general areas when it comes to RPCs, as opposed to simply deleting them from existence after a single strike. While this can take effect on release manifestations, release weapons cannot be destroyed in this fashion.
{Code for Ability}
[spoiler]{Resurrección: Sombre Doble (lit. 'Shadow Double')}
When releasing Resurrección, Cami is enveloped within a black aura veil which obscures her figures as she begins to go through her cursed metamorphosis. As it lessens, she has elongated wispy black claws, long raven wings of which are capable of fully enveloping her body if she folds them inwards along herself, as well as a set of raven's tailfeathers. Her eyes are devoid of color aside from the standard golden iris, and instead, it looks as if one is staring into infinite darkness, devoid of light of any kind. Atop her head rest two small, flightless wings, with a half-formed mask upon her face. Her feet change to that of a bird's, fit with talons and all. This is the fate of Cami after fully embracing her darkness and becoming its avatar.
In this form, she is capable of becoming a shadow of death, and has the ability to inflict destruction to any shadow that she touches. For instance, if she were to throw a shadowy knife into the shadow of a tower, the tower would begin to crumble and shatter. If she were to strike the hand of a Shinigami, that hand would - very painfully - dissolve and crumble away. This only affects general areas when it comes to RPCs, as opposed to simply deleting them from existence after a single strike. While this can take effect on release manifestations, release weapons cannot be destroyed in this fashion.[/spoiler]
{Doppel (lit. 'Copy')}
Technique Name: Doppel (lit. 'Copy')
Technique Stages: Resurrección.
Technique Cost: 150 Reiatsu to create a doppelganger, 300 to swap places.
Description: Upon releasing, her shadow becomes a doppelganger, capable of moving fully independently of Camila and is capable of performing all techniques she can but as a “shadow version”. The shadow’s attacks does not physically interact in the same way as it would if it were regularly cast, but upon contacting another shadow/s, will inflict damage as if hit by the real deal. For instance, if the doppelganger struck a building’s shadow, the real building will begin to crumble. If the shadow picked up a building’s shadow, the building will be uprooted with little problem. The doppelganger is capable of appearing in two or three dimensions and holds a durability equal to 3x Camila's Spiritual Pressure. Camila is capable of swapping places with her shadow at any given moment. This allows for her to effectively evade attacks, and or swap locations in the heat of combat to apply greater pressure upon her targets and foes. A doppel possesses Camila's stats.
Drawbacks: Swapping with the doppelganger is expensive. Given the doppel cannot physically interact, attacks need to be creative. Only one can be active at a time, and swapping places with the doppel destroys it.
Technique Name: Doppel (lit. 'Copy')
Technique Stages: Resurrección.
Technique Cost: 150 Reiatsu to create a doppelganger, 300 to swap places.
Description: Upon releasing, her shadow becomes a doppelganger, capable of moving fully independently of Camila and is capable of performing all techniques she can but as a “shadow version”. The shadow’s attacks does not physically interact in the same way as it would if it were regularly cast, but upon contacting another shadow/s, will inflict damage as if hit by the real deal. For instance, if the doppelganger struck a building’s shadow, the real building will begin to crumble. If the shadow picked up a building’s shadow, the building will be uprooted with little problem. The doppelganger is capable of appearing in two or three dimensions and holds a durability equal to 3x Camila's Spiritual Pressure. Camila is capable of swapping places with her shadow at any given moment. This allows for her to effectively evade attacks, and or swap locations in the heat of combat to apply greater pressure upon her targets and foes. A doppel possesses Camila's stats.
Drawbacks: Swapping with the doppelganger is expensive. Given the doppel cannot physically interact, attacks need to be creative. Only one can be active at a time, and swapping places with the doppel destroys it.
{Code for Technique}
[spoiler]{Doppel (lit. 'Copy')}
[b][u]Technique Name:[/u][/b] Doppel (lit. 'Copy')
[b][u]Technique Stages:[/u][/b] Resurrección.
[b][u]Technique Cost:[/u][/b] 150 Reiatsu to create a doppelganger, 300 to swap places.
[b][u]Description:[/u][/b] Upon releasing, her shadow becomes a doppelganger, capable of moving fully independently of Camila and is capable of performing all techniques she can but as a “shadow version”. The shadow’s attacks does not physically interact in the same way as it would if it were regularly cast, but upon contacting another shadow/s, will inflict damage as if hit by the real deal. For instance, if the doppelganger struck a building’s shadow, the real building will begin to crumble. If the shadow picked up a building’s shadow, the building will be uprooted with little problem. The doppelganger is capable of appearing in two or three dimensions and holds a durability equal to 3x Camila's Spiritual Pressure. Camila is capable of swapping places with her shadow at any given moment. This allows for her to effectively evade attacks, and or swap locations in the heat of combat to apply greater pressure upon her targets and foes. A doppel possesses Camila's stats.
[b][u]Drawbacks:[/u][/b] Swapping with the doppelganger is expensive. Given the doppel cannot physically interact, attacks need to be creative. Only one can be active at a time, and swapping places with the doppel destroys it.[/spoiler]
{Sombre Reanimación (lit. 'Shadow Reanimation')}
Technique Name: Sombre Reanimación (lit. 'Shadow Reanimation')
Technique Stages: Resurrección.
Technique Cost: 500 Reiatsu/post.
Description: Clapping her hands together, all the shadows within a one-hundred foot radius begin to twist to Camila’s whim, creating a myriad of shapes and moving to her desires. Due to the nature of Sombre Doble, this affects the properties of the actual items or in some cases, individuals in real life. Distorting a shadow has the potential to distort reality, changing shape, size, and potentially even objects into entirely new ones. This allows Camila to physically warp the environment to her wishes and launch attacks towards her foes in a second and third dimension. If either attacks hit either the target itself or their shadow, then damage is reflected, leaving this technique incredibly difficult to defend oneself against due to the sheer nature of the ability. Manifestations from this technique possess Camila's Speed for their own, and utilize her Spiritual Pressure for the damage they may deal.
Drawbacks: Not only is this technique expensive, but Camila's hands must be together for the duration of this technique, meaning she herself cannot attack in the process. Kagegakure cannot be active with this technique, and Camila must similarly remain standing still in order to keep it active.
Technique Name: Sombre Reanimación (lit. 'Shadow Reanimation')
Technique Stages: Resurrección.
Technique Cost: 500 Reiatsu/post.
Description: Clapping her hands together, all the shadows within a one-hundred foot radius begin to twist to Camila’s whim, creating a myriad of shapes and moving to her desires. Due to the nature of Sombre Doble, this affects the properties of the actual items or in some cases, individuals in real life. Distorting a shadow has the potential to distort reality, changing shape, size, and potentially even objects into entirely new ones. This allows Camila to physically warp the environment to her wishes and launch attacks towards her foes in a second and third dimension. If either attacks hit either the target itself or their shadow, then damage is reflected, leaving this technique incredibly difficult to defend oneself against due to the sheer nature of the ability. Manifestations from this technique possess Camila's Speed for their own, and utilize her Spiritual Pressure for the damage they may deal.
Drawbacks: Not only is this technique expensive, but Camila's hands must be together for the duration of this technique, meaning she herself cannot attack in the process. Kagegakure cannot be active with this technique, and Camila must similarly remain standing still in order to keep it active.
{Code for Technique}
[spoiler]{Sombre Reanimación (lit. 'Shadow Reanimation')}
[b][u]Technique Name:[/u][/b] Sombre Reanimación (lit. 'Shadow Reanimation')
[b][u]Technique Stages:[/u][/b] Resurrección.
[b][u]Technique Cost:[/u][/b] 500 Reiatsu/post.
[b][u]Description:[/u][/b] Clapping her hands together, all the shadows within a one-hundred foot radius begin to twist to Camila’s whim, creating a myriad of shapes and moving to her desires. Due to the nature of Sombre Doble, this affects the properties of the actual items or in some cases, individuals in real life. Distorting a shadow has the potential to distort reality, changing shape, size, and potentially even objects into entirely new ones. This allows Camila to physically warp the environment to her wishes and launch attacks towards her foes in a second and third dimension. If either attacks hit either the target itself or their shadow, then damage is reflected, leaving this technique incredibly difficult to defend oneself against due to the sheer nature of the ability. Manifestations from this technique possess Camila's Speed for their own, and utilize her Spiritual Pressure for the damage they may deal.
[b][u]Drawbacks:[/u][/b] Not only is this technique expensive, but Camila's hands must be together for the duration of this technique, meaning she herself cannot attack in the process. Kagegakure cannot be active with this technique, and Camila must similarly remain standing still in order to keep it active.[/spoiler]
Hōhō
{Shunpō}
Technique Name: Shunpō
Technique Class: 7 - 10 TTP.
Technique Type: Hōhō.
Technique Element: N/A.
Technique Cost: 50 Reiatsu.
Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to Use: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Incantation: N/A.
Drawbacks: Reiatsu Cost.
Technique Name: Shunpō
Technique Class: 7 - 10 TTP.
Technique Type: Hōhō.
Technique Element: N/A.
Technique Cost: 50 Reiatsu.
Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to Use: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Incantation: N/A.
Drawbacks: Reiatsu Cost.
{Code for Technique}
[spoiler]{Shunpō}
[b][u]Technique Name:[/u][/b] Shunpō
[b][u]Technique Class:[/u][/b] 7 - 10 TTP.
[b][u]Technique Type:[/u][/b] Hōhō.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 50 Reiatsu.
[b][u]Description:[/u][/b] A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
[b][u]How to Use:[/u][/b] Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] Reiatsu Cost.[/spoiler]
General Spiritual
{Combat Cutback}
Technique Name: Combat Cutback
Class: 4
Technique Type: Reiatsu
Usable By: Anyone with 300+ SpPr
Technique Element: None
Description: Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to Use: Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Technique Drawbacks: Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.
Technique Name: Combat Cutback
Class: 4
Technique Type: Reiatsu
Usable By: Anyone with 300+ SpPr
Technique Element: None
Description: Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to Use: Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Technique Drawbacks: Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.
{Code for Technique}
[spoiler]{Combat Cutback}
[b][u]Technique Name:[/u][/b] Combat Cutback
[b][u]Class:[/u][/b] 4
[b][u]Technique Type:[/u][/b] Reiatsu
[b][u]Usable By:[/u][/b] Anyone with 300+ SpPr
[b][u]Technique Element:[/u][/b] None
[b][u]Description:[/u][/b] Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
[b][u]How to Use:[/u][/b] Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
[b][u]Technique Drawbacks:[/u][/b] Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.[/spoiler]
{Redirection}
Technique Name: Redirection
Class: 3, 2, 1
Technique Type: Other.
Technique Element: None.
Description: This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique up to three times the OS of the user, and adds the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to Use: Stated above.
Drawback: This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Technique Name: Redirection
Class: 3, 2, 1
Technique Type: Other.
Technique Element: None.
Description: This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique up to three times the OS of the user, and adds the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to Use: Stated above.
Drawback: This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
{Code for Technique}
[spoiler]{Redirection}
[b][u]Technique Name:[/u][/b] Redirection
[b][u]Class:[/u][/b] 3, 2, 1
[b][u]Technique Type:[/u][/b] Other.
[b][u]Technique Element:[/u][/b] None.
[b][u]Description:[/u][/b] This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique up to three times the OS of the user, and adds the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
[b][u]How to Use:[/u][/b] Stated above.
[b][u]Drawback:[/u][/b] This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.[/spoiler]
Vizard / Wraith
{Hollow Wraith's Nectar - Free}
Technique Name: Hollow Wraith’s Nectar
Class: 3 - 80 TTP for Proficient/Mastered, Learned automatically. Does not take a Technique Slot.
Technique Type: Hollow Wraith Technique.
Usable By: Hollow Wraiths.
Technique Element: N/A.
Technique Cost: 400 Reiatsu/post.
Description: A Hollow Wraith has experience in draining energy and life from their host, and they can use this knowledge in battle to further reinforce their strength and combat capabilities. By stealing the spiritual and physical energy of their foes, they are able to convert that excess power into a longer duration for their Wraith’s Façade. This allows a Hollow Wraith to further convert that mask energy into greater stats or more powerful techniques, depending on how they use it. This technique has two forms, one for draining physical energy, and one for devouring Reiatsu. The user must choose which of these forms is being used upon activation of this technique.
In its first form, the Hollow Wraith must make physical contact with their enemy and remain in contact for at least the duration of a post. For each full post in which they successfully do so, the Hollow Wraith will drain physical energy from their foe, reducing the target’s Strength and Speed by 10% for each post in which they are being siphoned. In turn, the Hollow Wraith can regain a post of mask usage by feeding on that energy, restoring their own reserves.
The second form can be used in any area that has been saturated in loose Reiatsu through the use of techniques and abilities. When this technique is activated, if at least 500 Reiatsu aside from Hollow Wraith’s Nectar has been spent between combatants since the user’s last post, the user can then take in and absorb the loose energy particles left in the air, drawing them into their body and converting them into further energy. This allows the Hollow Wraith to restore a post of their mask usage. Even better, if at least 1000 Reiatsu has been spent in this time, part of that spiritual energy can go towards compensating for the cost of this technique, reducing the cost of this technique by half.
How to Use: Absorb energy through contact or through absorption of loose Reiatsu, and convert it into energy that can restore mask duration.
Drawbacks: To begin with, this technique is expensive at Class 3, costing 400 Reiatsu per post it is active. Additionally, this technique cannot push the user’s remaining mask posts above six – the energy can only restore depleted posts, but cannot push the user above their limit to store for a more difficult fight by draining weaker enemies. Additionally, this can restore no more than a total of six posts in a single thread without a long resting period. Finally, this technique cannot be used at all if the user’s mask posts are already reduced to zero, as there needs to be a foundation upon which to convert the energy.
Technique Name: Hollow Wraith’s Nectar
Class: 3 - 80 TTP for Proficient/Mastered, Learned automatically. Does not take a Technique Slot.
Technique Type: Hollow Wraith Technique.
Usable By: Hollow Wraiths.
Technique Element: N/A.
Technique Cost: 400 Reiatsu/post.
Description: A Hollow Wraith has experience in draining energy and life from their host, and they can use this knowledge in battle to further reinforce their strength and combat capabilities. By stealing the spiritual and physical energy of their foes, they are able to convert that excess power into a longer duration for their Wraith’s Façade. This allows a Hollow Wraith to further convert that mask energy into greater stats or more powerful techniques, depending on how they use it. This technique has two forms, one for draining physical energy, and one for devouring Reiatsu. The user must choose which of these forms is being used upon activation of this technique.
In its first form, the Hollow Wraith must make physical contact with their enemy and remain in contact for at least the duration of a post. For each full post in which they successfully do so, the Hollow Wraith will drain physical energy from their foe, reducing the target’s Strength and Speed by 10% for each post in which they are being siphoned. In turn, the Hollow Wraith can regain a post of mask usage by feeding on that energy, restoring their own reserves.
The second form can be used in any area that has been saturated in loose Reiatsu through the use of techniques and abilities. When this technique is activated, if at least 500 Reiatsu aside from Hollow Wraith’s Nectar has been spent between combatants since the user’s last post, the user can then take in and absorb the loose energy particles left in the air, drawing them into their body and converting them into further energy. This allows the Hollow Wraith to restore a post of their mask usage. Even better, if at least 1000 Reiatsu has been spent in this time, part of that spiritual energy can go towards compensating for the cost of this technique, reducing the cost of this technique by half.
How to Use: Absorb energy through contact or through absorption of loose Reiatsu, and convert it into energy that can restore mask duration.
Drawbacks: To begin with, this technique is expensive at Class 3, costing 400 Reiatsu per post it is active. Additionally, this technique cannot push the user’s remaining mask posts above six – the energy can only restore depleted posts, but cannot push the user above their limit to store for a more difficult fight by draining weaker enemies. Additionally, this can restore no more than a total of six posts in a single thread without a long resting period. Finally, this technique cannot be used at all if the user’s mask posts are already reduced to zero, as there needs to be a foundation upon which to convert the energy.
{Code for Technique}
[spoiler]{Hollow Wraith's Nectar}
[b][u]Technique Name:[/u][/b] Hollow Wraith’s Nectar
[b][u]Class:[/u][/b] 3 - 80 TTP for Proficient/Mastered, Learned automatically. Does not take a Technique Slot.
[b][u]Technique Type:[/u][/b] Hollow Wraith Technique.
[b][u]Usable By:[/u][/b] Hollow Wraiths.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 400 Reiatsu/post.
[b][u]Description:[/u][/b] A Hollow Wraith has experience in draining energy and life from their host, and they can use this knowledge in battle to further reinforce their strength and combat capabilities. By stealing the spiritual and physical energy of their foes, they are able to convert that excess power into a longer duration for their Wraith’s Façade. This allows a Hollow Wraith to further convert that mask energy into greater stats or more powerful techniques, depending on how they use it. This technique has two forms, one for draining physical energy, and one for devouring Reiatsu. The user must choose which of these forms is being used upon activation of this technique.
In its first form, the Hollow Wraith must make physical contact with their enemy and remain in contact for at least the duration of a post. For each full post in which they successfully do so, the Hollow Wraith will drain physical energy from their foe, reducing the target’s Strength and Speed by 10% for each post in which they are being siphoned. In turn, the Hollow Wraith can regain a post of mask usage by feeding on that energy, restoring their own reserves.
The second form can be used in any area that has been saturated in loose Reiatsu through the use of techniques and abilities. When this technique is activated, if at least 500 Reiatsu aside from Hollow Wraith’s Nectar has been spent between combatants since the user’s last post, the user can then take in and absorb the loose energy particles left in the air, drawing them into their body and converting them into further energy. This allows the Hollow Wraith to restore a post of their mask usage. Even better, if at least 1000 Reiatsu has been spent in this time, part of that spiritual energy can go towards compensating for the cost of this technique, reducing the cost of this technique by half.
[b][u]How to Use:[/u][/b] Absorb energy through contact or through absorption of loose Reiatsu, and convert it into energy that can restore mask duration.
[b][u]Drawbacks:[/u][/b] To begin with, this technique is expensive at Class 3, costing 400 Reiatsu per post it is active. Additionally, this technique cannot push the user’s remaining mask posts above six – the energy can only restore depleted posts, but cannot push the user above their limit to store for a more difficult fight by draining weaker enemies. Additionally, this can restore no more than a total of six posts in a single thread without a long resting period. Finally, this technique cannot be used at all if the user’s mask posts are already reduced to zero, as there needs to be a foundation upon which to convert the energy.[/spoiler]
{Kurayami: Konuragiri}
Technique Name: Kurayami: Konuragiri (Darkness: Soul Betrayal)
Technique Class: 2 - 180 TTP
Technique Type: Kurayami.
Usable By: Vizard.
Technique Element: Spirit.
Technique Cost: 600 Reiatsu, & 200 Reiatsu/post.
Description: A technique developed as a Vizard observes his own soul being controlled and manipulated by the Inner Hollow within him, he has learned to spread his own spiritual energy into another being's soul and take temporary control. Not quite the same as a puppetry technique, he instead instills a new will into the victim's soul, a will to turn on itself. This causes a form of inner turmoil that draws the victim into an internal battle with themselves, not in a literal sense but in the sense that they have to struggle to regain control of their actions. A victim suffering under this will have their limbs striking out at them with weapons, or struggling to strangle them, or many other ways to cause harm. The user does not have conscious control over how it happens, and merely plants the seed of an idea within the soul that takes root and later takes control.
When activated, this technique is dormant for two posts while the darkness is spreading in the victim's body. That means the post in which it is activated and the post after, this technique does nothing. After two posts, however, the victim begins to strike at themselves, their limbs acting of their own accord and out of the victim's conscious control. This lack of control lasts for five posts if unresisted, causing most victims to kill themselves before they can regain control if they simply let it happen. However, through effort and concentration (Strength of Will of 2 or higher), they can begin to struggle against the effects, forcing themselves into a deadlock rather than harming themselves. This does keep them immobile however, struggling internally to regain control, and as a result they are still left wide open against the user's own attacks.
How to Use: To use this technique, the user has to first have his mask active, and then build the dark Hollow Reiatsu within his body. From there, any physical or spiritual strike can release the “virus,” and two posts later the ability will take effect.
Drawbacks: The first drawback is the requirements for use of this technique; the use of any Kurayami abilities requires that a Vizard be wearing his mask. This technique also costs 600 Reiatsu to use, and an additional 200 Reiatsu per post to keep it active until a successful hit lands. Upon a successful hit, the virus is transferred and another hit will not trigger it again or affect another target unless the technique is used again. This technique can be resisted or fought off by having superior Spiritual Pressure or Reiatsu Strength to the user's Spiritual Pressure at any time; additionally, the power behind the technique decays over time, making it easier to break free. On the second post after activation, when the technique kicks in, it has the user's full Spiritual Pressure behind it. Every post after, it goes down by 20% of the max. (i.e. if the first post was 1000, then the second is 800, third is 600, etc). If the victim has superior Spiritual Pressure at any time, the technique immediately ends. Superior Class also reduces the initial Spiritual Pressure of the attack by 20% for each class the foe has above the user. Additionally, if the user's mask is removed or ends due to duration, this technique automatically ends.
Technique Name: Kurayami: Konuragiri (Darkness: Soul Betrayal)
Technique Class: 2 - 180 TTP
Technique Type: Kurayami.
Usable By: Vizard.
Technique Element: Spirit.
Technique Cost: 600 Reiatsu, & 200 Reiatsu/post.
Description: A technique developed as a Vizard observes his own soul being controlled and manipulated by the Inner Hollow within him, he has learned to spread his own spiritual energy into another being's soul and take temporary control. Not quite the same as a puppetry technique, he instead instills a new will into the victim's soul, a will to turn on itself. This causes a form of inner turmoil that draws the victim into an internal battle with themselves, not in a literal sense but in the sense that they have to struggle to regain control of their actions. A victim suffering under this will have their limbs striking out at them with weapons, or struggling to strangle them, or many other ways to cause harm. The user does not have conscious control over how it happens, and merely plants the seed of an idea within the soul that takes root and later takes control.
When activated, this technique is dormant for two posts while the darkness is spreading in the victim's body. That means the post in which it is activated and the post after, this technique does nothing. After two posts, however, the victim begins to strike at themselves, their limbs acting of their own accord and out of the victim's conscious control. This lack of control lasts for five posts if unresisted, causing most victims to kill themselves before they can regain control if they simply let it happen. However, through effort and concentration (Strength of Will of 2 or higher), they can begin to struggle against the effects, forcing themselves into a deadlock rather than harming themselves. This does keep them immobile however, struggling internally to regain control, and as a result they are still left wide open against the user's own attacks.
How to Use: To use this technique, the user has to first have his mask active, and then build the dark Hollow Reiatsu within his body. From there, any physical or spiritual strike can release the “virus,” and two posts later the ability will take effect.
Drawbacks: The first drawback is the requirements for use of this technique; the use of any Kurayami abilities requires that a Vizard be wearing his mask. This technique also costs 600 Reiatsu to use, and an additional 200 Reiatsu per post to keep it active until a successful hit lands. Upon a successful hit, the virus is transferred and another hit will not trigger it again or affect another target unless the technique is used again. This technique can be resisted or fought off by having superior Spiritual Pressure or Reiatsu Strength to the user's Spiritual Pressure at any time; additionally, the power behind the technique decays over time, making it easier to break free. On the second post after activation, when the technique kicks in, it has the user's full Spiritual Pressure behind it. Every post after, it goes down by 20% of the max. (i.e. if the first post was 1000, then the second is 800, third is 600, etc). If the victim has superior Spiritual Pressure at any time, the technique immediately ends. Superior Class also reduces the initial Spiritual Pressure of the attack by 20% for each class the foe has above the user. Additionally, if the user's mask is removed or ends due to duration, this technique automatically ends.
{Code for Technique}
[spoiler]{Kurayami: Konuragiri}
[b][u]Technique Name:[/u][/b] Kurayami: Konuragiri (Darkness: Soul Betrayal)
[b][u]Technique Class:[/u][/b] 2 - 180 TTP
[b][u]Technique Type:[/u][/b] Kurayami.
[b][u]Usable By:[/u][/b] Vizard.
[b][u]Technique Element:[/u][/b] Spirit.
[b][u]Technique Cost:[/u][/b] 600 Reiatsu, & 200 Reiatsu/post.
[b][u]Description:[/u][/b] A technique developed as a Vizard observes his own soul being controlled and manipulated by the Inner Hollow within him, he has learned to spread his own spiritual energy into another being's soul and take temporary control. Not quite the same as a puppetry technique, he instead instills a new will into the victim's soul, a will to turn on itself. This causes a form of inner turmoil that draws the victim into an internal battle with themselves, not in a literal sense but in the sense that they have to struggle to regain control of their actions. A victim suffering under this will have their limbs striking out at them with weapons, or struggling to strangle them, or many other ways to cause harm. The user does not have conscious control over how it happens, and merely plants the seed of an idea within the soul that takes root and later takes control.
When activated, this technique is dormant for two posts while the darkness is spreading in the victim's body. That means the post in which it is activated and the post after, this technique does nothing. After two posts, however, the victim begins to strike at themselves, their limbs acting of their own accord and out of the victim's conscious control. This lack of control lasts for five posts if unresisted, causing most victims to kill themselves before they can regain control if they simply let it happen. However, through effort and concentration (Strength of Will of 2 or higher), they can begin to struggle against the effects, forcing themselves into a deadlock rather than harming themselves. This does keep them immobile however, struggling internally to regain control, and as a result they are still left wide open against the user's own attacks.
[b][u]How to Use:[/u][/b] To use this technique, the user has to first have his mask active, and then build the dark Hollow Reiatsu within his body. From there, any physical or spiritual strike can release the “virus,” and two posts later the ability will take effect.
[b][u]Drawbacks:[/u][/b] The first drawback is the requirements for use of this technique; the use of any Kurayami abilities requires that a Vizard be wearing his mask. This technique also costs 600 Reiatsu to use, and an additional 200 Reiatsu per post to keep it active until a successful hit lands. Upon a successful hit, the virus is transferred and another hit will not trigger it again or affect another target unless the technique is used again. This technique can be resisted or fought off by having superior Spiritual Pressure or Reiatsu Strength to the user's Spiritual Pressure at any time; additionally, the power behind the technique decays over time, making it easier to break free. On the second post after activation, when the technique kicks in, it has the user's full Spiritual Pressure behind it. Every post after, it goes down by 20% of the max. (i.e. if the first post was 1000, then the second is 800, third is 600, etc). If the victim has superior Spiritual Pressure at any time, the technique immediately ends. Superior Class also reduces the initial Spiritual Pressure of the attack by 20% for each class the foe has above the user. Additionally, if the user's mask is removed or ends due to duration, this technique automatically ends.[/spoiler]
{Reisudō #4: Sting}
Technique Name: Reisudō #4: Sting
Technique Class: 1 - 250 TTP
Technique Type: Reisudō.
Usable By: Hollow Wraith.
Technique Element: Poison.
Technique Cost: 800 Reiatsu.
Description: The ultimate power of the Hollow Wraith is to imbue their Zanpakutō with their reiatsu, then infect a target with it upon any contact. Upon cutting into a living being of spiritual power, one of two things happen. First, if the target already has an Inner Hollow, that Hollow is drawn out into a possession immediately, relieving the being of their control over their body for 3 posts. This unfortunately has the effect of imposing the Wraith's Façade onto the target for those 3 posts, improving their ability to fight against the original Hollow Wraith. This releasing of the Inner Hollow weakens the target to further possession, causing them to be Taken Over again (without Façade bonuses) if they ever get below 25% of their maximum reiatsu, lasting for 3 posts again and then fully depleting them of reiatsu when the possession ends. In a Death Enabled or Damage Permanent thread, this effect of the poison is permanent until cured by 800+ Healing Expertise.
For a target that does not have an Inner Hollow, a piece of the Wraith's consciousness is injected into them, causing a scar in their soul that torments them. The Wraith haunts the being as if they were an Inner Hollow inside of that target. This can be potentially mentally debilitating. A 2 in Strength of Will, Battle Focus, or superior Offensive stat can resist the mental torture, else this haunting increases costs of all Techniques, both release and non-release, by a factor of 2 and disables the highest level release (Quinta Etapa for Akki, Bankai, etc.) If the target does not have the highest level release unlocked, this disability does not apply to them (for example, it can never deactivate Shikai).
How to Use: Generate a poison made up of the user's reiatsu and consciousness, coating their blade in it.
Drawbacks: As a Poison, the Poison Resist Skill of 3+ can completely ignore these effects. Costs standard Class 1 reiatsu cost to activate, a very steep price to pay, and lasts for only as long as the Façade lasts. This cost cannot be suspended by the Wraith's Façade. Requires the user to cut their target to have any effect. The poison on the blade fades immediately if the Wraith's Façade ends for any reason.
Technique Name: Reisudō #4: Sting
Technique Class: 1 - 250 TTP
Technique Type: Reisudō.
Usable By: Hollow Wraith.
Technique Element: Poison.
Technique Cost: 800 Reiatsu.
Description: The ultimate power of the Hollow Wraith is to imbue their Zanpakutō with their reiatsu, then infect a target with it upon any contact. Upon cutting into a living being of spiritual power, one of two things happen. First, if the target already has an Inner Hollow, that Hollow is drawn out into a possession immediately, relieving the being of their control over their body for 3 posts. This unfortunately has the effect of imposing the Wraith's Façade onto the target for those 3 posts, improving their ability to fight against the original Hollow Wraith. This releasing of the Inner Hollow weakens the target to further possession, causing them to be Taken Over again (without Façade bonuses) if they ever get below 25% of their maximum reiatsu, lasting for 3 posts again and then fully depleting them of reiatsu when the possession ends. In a Death Enabled or Damage Permanent thread, this effect of the poison is permanent until cured by 800+ Healing Expertise.
For a target that does not have an Inner Hollow, a piece of the Wraith's consciousness is injected into them, causing a scar in their soul that torments them. The Wraith haunts the being as if they were an Inner Hollow inside of that target. This can be potentially mentally debilitating. A 2 in Strength of Will, Battle Focus, or superior Offensive stat can resist the mental torture, else this haunting increases costs of all Techniques, both release and non-release, by a factor of 2 and disables the highest level release (Quinta Etapa for Akki, Bankai, etc.) If the target does not have the highest level release unlocked, this disability does not apply to them (for example, it can never deactivate Shikai).
How to Use: Generate a poison made up of the user's reiatsu and consciousness, coating their blade in it.
Drawbacks: As a Poison, the Poison Resist Skill of 3+ can completely ignore these effects. Costs standard Class 1 reiatsu cost to activate, a very steep price to pay, and lasts for only as long as the Façade lasts. This cost cannot be suspended by the Wraith's Façade. Requires the user to cut their target to have any effect. The poison on the blade fades immediately if the Wraith's Façade ends for any reason.
{Code for Technique}
[spoiler]{Reisudō #4: Sting}
[b][u]Technique Name:[/u][/b] Reisudō #4: Sting
[b][u]Technique Class:[/u][/b] 1 - 250 TTP
[b][u]Technique Type:[/u][/b] Reisudō.
[b][u]Usable By:[/u][/b] Hollow Wraith.
[b][u]Technique Element:[/u][/b] Poison.
[b][u]Technique Cost:[/u][/b] 800 Reiatsu.
[b][u]Description:[/u][/b] The ultimate power of the Hollow Wraith is to imbue their Zanpakutō with their reiatsu, then infect a target with it upon any contact. Upon cutting into a living being of spiritual power, one of two things happen. First, if the target already has an Inner Hollow, that Hollow is drawn out into a possession immediately, relieving the being of their control over their body for 3 posts. This unfortunately has the effect of imposing the Wraith's Façade onto the target for those 3 posts, improving their ability to fight against the original Hollow Wraith. This releasing of the Inner Hollow weakens the target to further possession, causing them to be Taken Over again (without Façade bonuses) if they ever get below 25% of their maximum reiatsu, lasting for 3 posts again and then fully depleting them of reiatsu when the possession ends. In a Death Enabled or Damage Permanent thread, this effect of the poison is permanent until cured by 800+ Healing Expertise.
For a target that does not have an Inner Hollow, a piece of the Wraith's consciousness is injected into them, causing a scar in their soul that torments them. The Wraith haunts the being as if they were an Inner Hollow inside of that target. This can be potentially mentally debilitating. A 2 in Strength of Will, Battle Focus, or superior Offensive stat can resist the mental torture, else this haunting increases costs of all Techniques, both release and non-release, by a factor of 2 and disables the highest level release (Quinta Etapa for Akki, Bankai, etc.) If the target does not have the highest level release unlocked, this disability does not apply to them (for example, it can never deactivate Shikai).
[b][u]How to Use:[/u][/b] Generate a poison made up of the user's reiatsu and consciousness, coating their blade in it.
[b][u]Drawbacks:[/u][/b] As a Poison, the Poison Resist Skill of 3+ can completely ignore these effects. Costs standard Class 1 reiatsu cost to activate, a very steep price to pay, and lasts for only as long as the Façade lasts. This cost cannot be suspended by the Wraith's Façade. Requires the user to cut their target to have any effect. The poison on the blade fades immediately if the Wraith's Façade ends for any reason.[/spoiler]
{Vizard's Cero}
Technique Name: Vizard’s Cero
Class: 4-2 - 40 TTP to Learn, 80 TTP to Proficient, 180 TTP to Master.
Technique Type: Vizard Technique.
Usable By: Vizard.
Technique Element: N/A.
Technique Cost: 150, 250, 400 Reiatsu.
Description: A frequent ability among Hollows and Arrancar is Cero, a technique which releases a blast of pure spiritual energy with deadly explosive force. Bearing the power of a Hollow themselves, Vizards can learn a similar ability, though theirs is augmented further by combining both their spiritual energy with their Inner Hollow’s. The result is a deadly technique far more powerful than that of an average Cero, allowing a Vizard to strike a devastating blow against their foes.
At Learned, this is a basic Class 4 Cero, albeit with a Shinigami’s energy signature rather than a Hollow’s for those who are sensitive enough to discern the two. It is at Proficient that this technique becomes more potent: not only does the technique evolve to now be Class 3, but it also gains an automatic 50% bonus to the Reiatsu Strength of the technique if used without the Vizard Mask active. Additionally, traces of both Hollow and Shinigami energy are present in the technique. Finally, at Mastered, this technique becomes Class 2, and is given a 100% boost to the Reiatsu Strength of the technique when used without the mask, giving it the same power as when a Vizard’s Mask is worn.
How to Use: Gather energy and release from a palm. As this technique grows stronger, Hollow energy is added into the technique, making it more powerful.
Incantation: N/A.
Drawbacks: While this technique becomes more powerful with increased mastery, it also becomes more expensive, expending more energy for its increase in force. Initially, the Vizard’s Cero costs 150 Reiatsu, and the cost increases to 250 Reiatsu at Class 3. At Class 2, it increases to 400 Reiatsu per use.
Technique Name: Vizard’s Cero
Class: 4-2 - 40 TTP to Learn, 80 TTP to Proficient, 180 TTP to Master.
Technique Type: Vizard Technique.
Usable By: Vizard.
Technique Element: N/A.
Technique Cost: 150, 250, 400 Reiatsu.
Description: A frequent ability among Hollows and Arrancar is Cero, a technique which releases a blast of pure spiritual energy with deadly explosive force. Bearing the power of a Hollow themselves, Vizards can learn a similar ability, though theirs is augmented further by combining both their spiritual energy with their Inner Hollow’s. The result is a deadly technique far more powerful than that of an average Cero, allowing a Vizard to strike a devastating blow against their foes.
At Learned, this is a basic Class 4 Cero, albeit with a Shinigami’s energy signature rather than a Hollow’s for those who are sensitive enough to discern the two. It is at Proficient that this technique becomes more potent: not only does the technique evolve to now be Class 3, but it also gains an automatic 50% bonus to the Reiatsu Strength of the technique if used without the Vizard Mask active. Additionally, traces of both Hollow and Shinigami energy are present in the technique. Finally, at Mastered, this technique becomes Class 2, and is given a 100% boost to the Reiatsu Strength of the technique when used without the mask, giving it the same power as when a Vizard’s Mask is worn.
How to Use: Gather energy and release from a palm. As this technique grows stronger, Hollow energy is added into the technique, making it more powerful.
Incantation: N/A.
Drawbacks: While this technique becomes more powerful with increased mastery, it also becomes more expensive, expending more energy for its increase in force. Initially, the Vizard’s Cero costs 150 Reiatsu, and the cost increases to 250 Reiatsu at Class 3. At Class 2, it increases to 400 Reiatsu per use.
{Code for Technique}
[spoiler]{Vizard's Cero}
[b][u]Technique Name:[/u][/b] Vizard’s Cero
[b][u]Class:[/u][/b] 4-2 - 40 TTP to Learn, 80 TTP to Proficient, 180 TTP to Master.
[b][u]Technique Type:[/u][/b] Vizard Technique.
[b][u]Usable By:[/u][/b] Vizard.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 150, 250, 400 Reiatsu.
[b][u]Description:[/u][/b] A frequent ability among Hollows and Arrancar is Cero, a technique which releases a blast of pure spiritual energy with deadly explosive force. Bearing the power of a Hollow themselves, Vizards can learn a similar ability, though theirs is augmented further by combining both their spiritual energy with their Inner Hollow’s. The result is a deadly technique far more powerful than that of an average Cero, allowing a Vizard to strike a devastating blow against their foes.
At Learned, this is a basic Class 4 Cero, albeit with a Shinigami’s energy signature rather than a Hollow’s for those who are sensitive enough to discern the two. It is at Proficient that this technique becomes more potent: not only does the technique evolve to now be Class 3, but it also gains an automatic 50% bonus to the Reiatsu Strength of the technique if used without the Vizard Mask active. Additionally, traces of both Hollow and Shinigami energy are present in the technique. Finally, at Mastered, this technique becomes Class 2, and is given a 100% boost to the Reiatsu Strength of the technique when used without the mask, giving it the same power as when a Vizard’s Mask is worn.
[b][u]How to Use:[/u][/b] Gather energy and release from a palm. As this technique grows stronger, Hollow energy is added into the technique, making it more powerful.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] While this technique becomes more powerful with increased mastery, it also becomes more expensive, expending more energy for its increase in force. Initially, the Vizard’s Cero costs 150 Reiatsu, and the cost increases to 250 Reiatsu at Class 3. At Class 2, it increases to 400 Reiatsu per use.[/spoiler]
{暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon') - Reserved}
Technique Name: 暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon')
Technique Class: 1 - 250 TTP.
Technique Type: Vizard - Kurayami.
Usable By: Vizards.
Technique Element: Cero.
Technique Cost: 1,000 Reiatsu.
Description: Taking the Vizard's Cero and expanding upon it, Sōdaina Kokū Taihō is three of these lasers in one. Creating three individual Cero - one in each of the user's hands, and another directly in front of their mouth, the user blasts them forth all at once, merging the lasers and unleashing an absolutely massive blast in the process. While a Kurayami technique, Sōdaina Kokū Taihō functions similarly to Vizard's Cero, and acts almost as a direct extension of such. At any point while the Vizard Mask is active, this technique functions at 3x the user's Reiatsu Strength. By doubling costs, and putting in more reiatsu as opposed to concentrating the power of the blast, Spiritual Pressure can be used instead of Reiatsu Strength. Being an extension of Vizard's Cero, this technique can be learned by Fighters.
While Learned, this technique will function at 2.5x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is three times as large as a Gran Rey Cero.
While Proficient, this technique will function at 2.75x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is five times as large as a Gran Rey Cero.
While Mastered, this technique will function at 3x the Vizard's Reiatsu Strength at all times. This blast is seven times as large as a Gran Rey Cero.
How to Use: Concentrate three lasers, and blast them outward.
Drawbacks: Exuberant Reiatsu cost for what it does. Requires Vizard's Cero at Mastered before this technique can be Learned. This technique always starts at Learned, regardless of the user's Class. Cannot be learned unless the Vizard has at least 4 total posts on their Mask Duration. Can be used once per post. This technique will cost reiatsu despite Vizard Mask's infinite reiatsu duration.
Made By: Camila Adaronde.
Reserved?: Yes.
Technique Name: 暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon')
Technique Class: 1 - 250 TTP.
Technique Type: Vizard - Kurayami.
Usable By: Vizards.
Technique Element: Cero.
Technique Cost: 1,000 Reiatsu.
Description: Taking the Vizard's Cero and expanding upon it, Sōdaina Kokū Taihō is three of these lasers in one. Creating three individual Cero - one in each of the user's hands, and another directly in front of their mouth, the user blasts them forth all at once, merging the lasers and unleashing an absolutely massive blast in the process. While a Kurayami technique, Sōdaina Kokū Taihō functions similarly to Vizard's Cero, and acts almost as a direct extension of such. At any point while the Vizard Mask is active, this technique functions at 3x the user's Reiatsu Strength. By doubling costs, and putting in more reiatsu as opposed to concentrating the power of the blast, Spiritual Pressure can be used instead of Reiatsu Strength. Being an extension of Vizard's Cero, this technique can be learned by Fighters.
While Learned, this technique will function at 2.5x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is three times as large as a Gran Rey Cero.
While Proficient, this technique will function at 2.75x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is five times as large as a Gran Rey Cero.
While Mastered, this technique will function at 3x the Vizard's Reiatsu Strength at all times. This blast is seven times as large as a Gran Rey Cero.
How to Use: Concentrate three lasers, and blast them outward.
Drawbacks: Exuberant Reiatsu cost for what it does. Requires Vizard's Cero at Mastered before this technique can be Learned. This technique always starts at Learned, regardless of the user's Class. Cannot be learned unless the Vizard has at least 4 total posts on their Mask Duration. Can be used once per post. This technique will cost reiatsu despite Vizard Mask's infinite reiatsu duration.
Made By: Camila Adaronde.
Reserved?: Yes.
{Code for Technique}
[spoiler]{暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon') - Reserved}
[u][b]Technique Name:[/b][/u] 暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon')
[u][b]Technique Class:[/b][/u] 1 - 250 TTP.
[u][b]Technique Type:[/b][/u] Vizard - Kurayami.
[u][b]Usable By:[/b][/u] Vizards.
[u][b]Technique Element:[/b][/u] Cero.
[u][b]Technique Cost:[/b][/u] 1,000 Reiatsu.
[u][b]Description:[/b][/u] Taking the Vizard's Cero and expanding upon it, Sōdaina Kokū Taihō is three of these lasers in one. Creating three individual Cero - one in each of the user's hands, and another directly in front of their mouth, the user blasts them forth all at once, merging the lasers and unleashing an absolutely massive blast in the process. While a Kurayami technique, Sōdaina Kokū Taihō functions similarly to Vizard's Cero, and acts almost as a direct extension of such. At any point while the Vizard Mask is active, this technique functions at 3x the user's Reiatsu Strength. By doubling costs, and putting in more reiatsu as opposed to concentrating the power of the blast, Spiritual Pressure can be used instead of Reiatsu Strength. Being an extension of Vizard's Cero, this technique can be learned by Fighters.
While [b]Learned[/b], this technique will function at 2.5x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is three times as large as a Gran Rey Cero.
While [b]Proficient[/b], this technique will function at 2.75x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is five times as large as a Gran Rey Cero.
While [b]Mastered[/b], this technique will function at 3x the Vizard's Reiatsu Strength at all times. This blast is seven times as large as a Gran Rey Cero.
[u][b]How to Use:[/b][/u] Concentrate three lasers, and blast them outward.
[u][b]Drawbacks:[/b][/u] Exuberant Reiatsu cost for what it does. Requires Vizard's Cero at Mastered before this technique can be Learned. This technique always starts at Learned, regardless of the user's Class. Cannot be learned unless the Vizard has at least 4 total posts on their Mask Duration. Can be used once per post. This technique will cost reiatsu despite Vizard Mask's infinite reiatsu duration.
[u][b]Made By:[/b][/u] Camila Adaronde.
[u][b]Reserved?:[/b][/u] Yes.[/spoiler]
{Yin-Yang Seal}
Technique Name: Yin-Yang Seal
Technique Class: 2 - 180 TTP
Technique Type: General Shinigami - Vizard.
Usable By: Vizard.
Technique Element: N/A.
Technique Cost: 400 Reiatsu on Deactivation.
Description: This seal makes a Vizard's Shinigami and Hollow powers two sides of the same coin, hiding one side and revealing another. By sealing up the user's hollow powers, the Shinigami side remains and allows the user to disguise as a normal Shinigami. This anti-hollow seal hides all traces of the user's hollow reiatsu and cannot use any of the hollow powers like mask or cero. By sealing up the user's Shinigami powers, the hollow side remains and allows the user to disguise as a hollow. This anti-Shinigami seal hides all traces of the user's Shinigami reiatsu and cannot use any of the Shinigami powers like Shikai or kido. If this technique is mastered and the user has unlocked vizard resurrection, this even allows the user to disguise as an Arrancar. In other words, this technique is perfect for infiltration. It takes the form of a Yin and Yang tattoo on the user's body.
How to Use: Create the seal.
Incantation: N/A.
Drawbacks: Similar to Hierro, it doesn't use reiatsu to keep active but 400 reiatsu is lost upon deactivation. Once the seal is placed on the body, it can remain permanently active as a flawless disguise. However, the ultimate drawback of this seal is that it also seals the user's spiritual abilities along with sealing off one side of the user's powers, similar to the Shinigami's limiter. The user's reiatsu strength and spiritual pressure will be cut by 25% until the seal is released (i.e. 100 reiatsu strength will be reduced to 75 points). This is only accessible to Vizards that have unlocked their hollow mask.
Technique Name: Yin-Yang Seal
Technique Class: 2 - 180 TTP
Technique Type: General Shinigami - Vizard.
Usable By: Vizard.
Technique Element: N/A.
Technique Cost: 400 Reiatsu on Deactivation.
Description: This seal makes a Vizard's Shinigami and Hollow powers two sides of the same coin, hiding one side and revealing another. By sealing up the user's hollow powers, the Shinigami side remains and allows the user to disguise as a normal Shinigami. This anti-hollow seal hides all traces of the user's hollow reiatsu and cannot use any of the hollow powers like mask or cero. By sealing up the user's Shinigami powers, the hollow side remains and allows the user to disguise as a hollow. This anti-Shinigami seal hides all traces of the user's Shinigami reiatsu and cannot use any of the Shinigami powers like Shikai or kido. If this technique is mastered and the user has unlocked vizard resurrection, this even allows the user to disguise as an Arrancar. In other words, this technique is perfect for infiltration. It takes the form of a Yin and Yang tattoo on the user's body.
How to Use: Create the seal.
Incantation: N/A.
Drawbacks: Similar to Hierro, it doesn't use reiatsu to keep active but 400 reiatsu is lost upon deactivation. Once the seal is placed on the body, it can remain permanently active as a flawless disguise. However, the ultimate drawback of this seal is that it also seals the user's spiritual abilities along with sealing off one side of the user's powers, similar to the Shinigami's limiter. The user's reiatsu strength and spiritual pressure will be cut by 25% until the seal is released (i.e. 100 reiatsu strength will be reduced to 75 points). This is only accessible to Vizards that have unlocked their hollow mask.
{Code for Technique}
[spoiler]{Yin-Yang Seal}
[b][u]Technique Name:[/u][/b] Yin-Yang Seal
[b][u]Technique Class:[/u][/b] 2 - 180 TTP
[b][u]Technique Type:[/u][/b] General Shinigami - Vizard.
[b][u]Usable By:[/u][/b] Vizard.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 400 Reiatsu on Deactivation.
[b][u]Description:[/u][/b] This seal makes a Vizard's Shinigami and Hollow powers two sides of the same coin, hiding one side and revealing another. By sealing up the user's hollow powers, the Shinigami side remains and allows the user to disguise as a normal Shinigami. This anti-hollow seal hides all traces of the user's hollow reiatsu and cannot use any of the hollow powers like mask or cero. By sealing up the user's Shinigami powers, the hollow side remains and allows the user to disguise as a hollow. This anti-Shinigami seal hides all traces of the user's Shinigami reiatsu and cannot use any of the Shinigami powers like Shikai or kido. If this technique is mastered and the user has unlocked vizard resurrection, this even allows the user to disguise as an Arrancar. In other words, this technique is perfect for infiltration. It takes the form of a Yin and Yang tattoo on the user's body.
[b][u]How to Use:[/u][/b] Create the seal.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] Similar to Hierro, it doesn't use reiatsu to keep active but 400 reiatsu is lost upon deactivation. Once the seal is placed on the body, it can remain permanently active as a flawless disguise. However, the ultimate drawback of this seal is that it also seals the user's spiritual abilities along with sealing off one side of the user's powers, similar to the Shinigami's limiter. The user's reiatsu strength and spiritual pressure will be cut by 25% until the seal is released (i.e. 100 reiatsu strength will be reduced to 75 points). This is only accessible to Vizards that have unlocked their hollow mask.[/spoiler]
Cinematic
{永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')}
Technique Name: 永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')
Technique Class: 2 - 90 TTP.
Technique Type: Vizard - Cinematic.
Usable By: Vizards, Hollow Wraiths.
Technique Element: N/A.
Technique Cost: 0 Reiatsu, but requires at least 1 mask post remaining.
Description: A technique that allows a Vizard to maintain their mask for an extended period of time. So long as they are able to activate their mask under normal circumstances, and have at least one post of their Hollow or Vizard mask remaining for that thread (or section of the thread, in longer-styled ones), they are capable of donning that mask. Naturally, this functions cinematically, and does not come with the benefits for activating their Hollow or Vizard mask. If this technique is active and they decide to gain the mechanical benefits of their Hollow or Vizard mask, then they do, but if that mask breaks, this technique cannot be used until they gain those posts of use back.
How to Use: Put on the mask.
Drawbacks: Requires the user defeats their Inner Hollow. Not learnable by Hollow Wraiths immediately, but can be learned by Hollow Wraiths once they attain Resurrección. This mask provides no defensive capabilities, and has no Class, despite the technique being Class 2. Requires 4 total Mask Posts at minimum. While active, this does not meet any prerequisites for wearing a mask, whether for the Kurayami techniques or otherwise.
Made By: Camila Adaronde.
Reserved?: No.
Technique Name: 永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')
Technique Class: 2 - 90 TTP.
Technique Type: Vizard - Cinematic.
Usable By: Vizards, Hollow Wraiths.
Technique Element: N/A.
Technique Cost: 0 Reiatsu, but requires at least 1 mask post remaining.
Description: A technique that allows a Vizard to maintain their mask for an extended period of time. So long as they are able to activate their mask under normal circumstances, and have at least one post of their Hollow or Vizard mask remaining for that thread (or section of the thread, in longer-styled ones), they are capable of donning that mask. Naturally, this functions cinematically, and does not come with the benefits for activating their Hollow or Vizard mask. If this technique is active and they decide to gain the mechanical benefits of their Hollow or Vizard mask, then they do, but if that mask breaks, this technique cannot be used until they gain those posts of use back.
How to Use: Put on the mask.
Drawbacks: Requires the user defeats their Inner Hollow. Not learnable by Hollow Wraiths immediately, but can be learned by Hollow Wraiths once they attain Resurrección. This mask provides no defensive capabilities, and has no Class, despite the technique being Class 2. Requires 4 total Mask Posts at minimum. While active, this does not meet any prerequisites for wearing a mask, whether for the Kurayami techniques or otherwise.
Made By: Camila Adaronde.
Reserved?: No.
{Code for Technique}
[spoiler]{永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')}
[u][b]Technique Name:[/b][/u] 永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')
[u][b]Technique Class:[/b][/u] 2 - 90 TTP.
[u][b]Technique Type:[/b][/u] Vizard - Cinematic.
[u][b]Usable By:[/b][/u] Vizards, Hollow Wraiths.
[u][b]Technique Element:[/b][/u] N/A.
[u][b]Technique Cost:[/b][/u] 0 Reiatsu, but requires at least 1 mask post remaining.
[u][b]Description:[/b][/u] A technique that allows a Vizard to maintain their mask for an extended period of time. So long as they are able to activate their mask under normal circumstances, and have at least one post of their Hollow or Vizard mask remaining for that thread (or section of the thread, in longer-styled ones), they are capable of donning that mask. Naturally, this functions cinematically, and does not come with the benefits for activating their Hollow or Vizard mask. If this technique is active and they decide to gain the mechanical benefits of their Hollow or Vizard mask, then they do, but if that mask breaks, this technique cannot be used until they gain those posts of use back.
[u][b]How to Use:[/b][/u] Put on the mask.
[u][b]Drawbacks:[/b][/u] Requires the user defeats their Inner Hollow. Not learnable by Hollow Wraiths immediately, but can be learned by Hollow Wraiths once they attain Resurrección. This mask provides no defensive capabilities, and has no Class, despite the technique being Class 2. Requires 4 total Mask Posts at minimum. While active, this does not meet any prerequisites for wearing a mask, whether for the Kurayami techniques or otherwise.
[u][b]Made By:[/b][/u] Camila Adaronde.
[u][b]Reserved?:[/b][/u] No.[/spoiler]
{Kumon}
Technique Name: Kumon
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Technique Element: N/A
Technique Cost: N/A
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
Technique Name: Kumon
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Technique Element: N/A
Technique Cost: N/A
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
{Code for Technique}
[spoiler]{Kumon}
[b][u]Technique Name:[/u][/b] Kumon
[b][u]Technique Class:[/u][/b] 7
[b][u]Technique Type:[/u][/b] Hollow Technique (Cinematic)
[b][u]Usable By:[/u][/b] Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
[b][u]Technique Element:[/u][/b] N/A
[b][u]Technique Cost:[/u][/b] N/A
[b][u]Description:[/u][/b] The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
[b][u]How to Use:[/u][/b] The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
[b][u]Drawbacks:[/u][/b] Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.[/spoiler]
{Descorrer}
Technique Name: Descorrer
Technique Class: 2
Technique Type: Hollow Technique Cinematic
Usable By: Arrancar and Akki. Hollow and other creatures with Hollow reiatsu may learn this technique at Class 1, provided they already have learned Kumon. This technique does not have to be specifically trained for.
Technique Element: N/A
Technique Cost: 50 Reiatsu
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Espada-level and similarly powerful entities may open precise pathways between realms using a simple hand gesture. In doing so, they are able to exert significantly more control over their points of exit, as well as creating openings that are sized significantly more appropriately for their bodies. The opening and closing of these Garganta happens quickly and the portals only last for up to a minute once opened, and automatically close behind the user.
How to Use: The user channels their reiatsu not unlike they would for Kumon, creating a very similar seam between their current (or desired) location and the Garganta space. Unlike with Kumon, the user then uses that same reiatsu to forcibly open a well contained and conservative space inside of the dimensional boundaries. Once entered, the rift created neatly closes itself behind them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Traveling via Descorrer is a very precise method of travel and, as a result, has a small reiatsu cost attached to it. Utilizing Descorrer allows the user to exit out of the Garganta space within a few meters of their desired location.
Technique Name: Descorrer
Technique Class: 2
Technique Type: Hollow Technique Cinematic
Usable By: Arrancar and Akki. Hollow and other creatures with Hollow reiatsu may learn this technique at Class 1, provided they already have learned Kumon. This technique does not have to be specifically trained for.
Technique Element: N/A
Technique Cost: 50 Reiatsu
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Espada-level and similarly powerful entities may open precise pathways between realms using a simple hand gesture. In doing so, they are able to exert significantly more control over their points of exit, as well as creating openings that are sized significantly more appropriately for their bodies. The opening and closing of these Garganta happens quickly and the portals only last for up to a minute once opened, and automatically close behind the user.
How to Use: The user channels their reiatsu not unlike they would for Kumon, creating a very similar seam between their current (or desired) location and the Garganta space. Unlike with Kumon, the user then uses that same reiatsu to forcibly open a well contained and conservative space inside of the dimensional boundaries. Once entered, the rift created neatly closes itself behind them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Traveling via Descorrer is a very precise method of travel and, as a result, has a small reiatsu cost attached to it. Utilizing Descorrer allows the user to exit out of the Garganta space within a few meters of their desired location.
{Code for Technique}
[spoiler]{Descorrer}
[b][u]Technique Name:[/u][/b] Descorrer
[b][u]Technique Class:[/u][/b] 2
[b][u]Technique Type:[/u][/b] Hollow Technique Cinematic
[b][u]Usable By:[/u][/b] Arrancar and Akki. Hollow and other creatures with Hollow reiatsu may learn this technique at Class 1, provided they already have learned Kumon. This technique does not have to be specifically trained for.
[b][u]Technique Element:[/u][/b] N/A
[b][u]Technique Cost:[/u][/b] 50 Reiatsu
[b][u]Description:[/u][/b] The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Espada-level and similarly powerful entities may open precise pathways between realms using a simple hand gesture. In doing so, they are able to exert significantly more control over their points of exit, as well as creating openings that are sized significantly more appropriately for their bodies. The opening and closing of these Garganta happens quickly and the portals only last for up to a minute once opened, and automatically close behind the user.
[b][u]How to Use:[/u][/b] The user channels their reiatsu not unlike they would for Kumon, creating a very similar seam between their current (or desired) location and the Garganta space. Unlike with Kumon, the user then uses that same reiatsu to forcibly open a well contained and conservative space inside of the dimensional boundaries. Once entered, the rift created neatly closes itself behind them.
[b][u]Drawbacks:[/u][/b] Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Traveling via Descorrer is a very precise method of travel and, as a result, has a small reiatsu cost attached to it. Utilizing Descorrer allows the user to exit out of the Garganta space within a few meters of their desired location.[/spoiler]
Current Threads
Watch What Happens Next [Social]
Wholesale [Quest]
Things That Make You Scream [Joint Training]
Completed Threads
A Love Like War [Solo Training] - 1/8 SkP
Let the Living Beware [DP Rampage] - 3/8 SkP
Dance With The Dead [DP PvP] - 5/8 SkP
Devils Never Cry [DP Cinematic] - 7/8 SkP
Red Water Dreams [DE Inner Hollow Fight] - +1 SkP
The Edge of Dawn [Solo Training] - 2/8 SkP
Children of the Dark [DP PvP] - 4/8 SkP
Cleaning Shop [Joint Training] - 5/8 SkP
Line of Fire [Social] - 6/8 SkP
DE PVP CAMI VS. ARCADUS - +1 SkP
Things That Make You Scream [JT] - 1/8 SkP
Sinister Reign: Diversionary Tactics - 2/8 SkP
I Won't See You Tonight, Pt. 1 [Solo Training] - 3/8 SkP
Calamity Unbound [Bounty Fight] - 5/8 SkP
{Old Threads}
Learning To Fall [Solo Training]
New Horizons [Joint Training]
Sign of the Times [Solo Training]
Welcome to Paradise [Joint Training]
Signs of Life [NDE PvP]
Infinity on High [Joint Training]
Almost Easy [DE PvP]
Brompton Cocktail [Joint Training]
Dancing With the Devil [NDE PvP]
The Living Lab [NDE Medium Adventure]
Chelsea Smile [NDE PvP]
Stupid & Anxious [Joint Training]
Built for Blame, Laced with Shame [Social]
All Signs Point to Lauderdale [DP PvP]
Waltz of Treachery [Bankai Solo Training]
Leave It All Behind [DP PvP]
Be Prepared [Joint Training]
Meeting of Outcasts [DP PvP]
Champagne for my Real Friends, Real Pain for my Sham Friends [DE PvP]
The Desire to Smile [JT]
An Exterminator Arises [NDE PvP]
For A Pessimist, I'm Pretty Optimistic [Joint Training]
Separate Ways [DP PvP]
Not Good Enough For Truth In Cliché [NDE PvP]
A Devastating Liberation [DE PvP]
Learning To Fall [Solo Training]
New Horizons [Joint Training]
Sign of the Times [Solo Training]
Welcome to Paradise [Joint Training]
Signs of Life [NDE PvP]
Infinity on High [Joint Training]
Almost Easy [DE PvP]
Brompton Cocktail [Joint Training]
Dancing With the Devil [NDE PvP]
The Living Lab [NDE Medium Adventure]
Chelsea Smile [NDE PvP]
Stupid & Anxious [Joint Training]
Built for Blame, Laced with Shame [Social]
All Signs Point to Lauderdale [DP PvP]
Waltz of Treachery [Bankai Solo Training]
Leave It All Behind [DP PvP]
Be Prepared [Joint Training]
Meeting of Outcasts [DP PvP]
Champagne for my Real Friends, Real Pain for my Sham Friends [DE PvP]
The Desire to Smile [JT]
An Exterminator Arises [NDE PvP]
For A Pessimist, I'm Pretty Optimistic [Joint Training]
Separate Ways [DP PvP]
Not Good Enough For Truth In Cliché [NDE PvP]
A Devastating Liberation [DE PvP]