Post by Jeff Franklin on Aug 5, 2022 21:54:49 GMT -5
Quest Name: Why is it Always ISEKAI
Who can participate?: HelenaP. Krantz & Kitai Yoru Marik and Arcadus
Quest Time Frame (How long it takes): From when I first post to whenever either the last final boss is defeated or everyone losses all their lives.
Quest Setting (NDE/DE): DE, Extreme
Quest Synopsis:Priscilla and KitaiMarik and Arcadus get Isekai'd into a parallel world that is run by a tyrannical Soul King who has long since taken the position of Captain Commander. If they don't take the only means of escape away from the Captain Commander then they will be trapped in this parallel world an meet their end.
Maximum Number of Participants: 2
Overall Goal: To stop the Captain Commanders dastardly plans and escape back to their original world.
Number of missions involved: 5
BASIC Synopsis of each Quest mission:
Hell Arc: After being brought to this world the witness the man who did so be brutally executed, thankfully he left a video recording detailing what he has done and why. Listening to his story the participants learn they must defeat the ruler of what is essentially Hell in this world in order to get a key piece that will get them into the Soul Society.
Silburn Arc: After gaining the first key piece the participants find a teleporter to their next target, the Silburn of this world. From here they must reach a defeat the "Emperor" for the next key piece before taking another teleporter to the next area.
Hueco Mundo Arc: Using the next teleporter the participants will reach what is the Hueco Mundo of this world. Their target is the ruler of Las Noches and the key piece he holds.
Human World Arc: Gaining the key piece from the king of Las Noches the participants must now find the leader of Execution and take the final key piece from him.
Soul Society Arc: With the key finished it's time for the participants to journey up onto the clouds in order to enter this worlds Soul Society. Now they must defeat the big man himself to stop his tyranny, but more importantly to get back HOME!!
(All of these missions are Hard or Extreme, usually Extreme though)
Recommended Class for entry: 2-1
Special Rules: For the purpose of this Quest participants are given 3 bonus lives, more can be purchased as the quest progresses. QP during this Quest are a secondary award you may convert as you wish at the end of the quest, Essence is the primary resource and can be used to purchase a variety of things. The things that can be purchased are Traits, Talents, Tonics, and Gear. These things can be purchased after defeating Minibosses or Bosses known as Rest Points. Essence is gained from defeating enemies, underlings give 10 Essence, Minibosses give 50 Essence, and Bosses give 100 Essence.
Participants can buy and bank any number of Traits and Talents, however, only a certain amount can be slotted. Slots are as follow:
Physical Traits- 5
Combat Traits- 5
Rest Traits- 2
Talents- 5
Traits are passives that can stack with their upgrades counting as 1 slot each, Talents are activatable that either attack or creates an effect using your new resource Energy. Participants start with a max Energy Pool of 100. There are special Traits/Talents known as Unique Traits/Talents. Unique Traits/Talents are one of a kind and there can be no more than one of. After the first encounter participants will be allowed to choose one Unique Trait and Unique Talent from a pool of four. Unique Traits do not need to be slotted, however, Unique Talents do.
QP gains are as follow:
Class 5-4 enemies- 90 QP and 1500 Ryo
Class 3-2 enemies- 150 QP and 3000 Ryo
Class 1 Rank 3 enemies- 900 QP and 15000 Ryo
Class 1 Rank 4-Class 0 enemies- 3000 QP and 30000 Ryo
Who can participate?: Helena
Quest Time Frame (How long it takes): From when I first post to whenever either the last final boss is defeated or everyone losses all their lives.
Quest Setting (NDE/DE): DE, Extreme
Quest Synopsis:
Maximum Number of Participants: 2
Overall Goal: To stop the Captain Commanders dastardly plans and escape back to their original world.
Number of missions involved: 5
BASIC Synopsis of each Quest mission:
Hell Arc: After being brought to this world the witness the man who did so be brutally executed, thankfully he left a video recording detailing what he has done and why. Listening to his story the participants learn they must defeat the ruler of what is essentially Hell in this world in order to get a key piece that will get them into the Soul Society.
Silburn Arc: After gaining the first key piece the participants find a teleporter to their next target, the Silburn of this world. From here they must reach a defeat the "Emperor" for the next key piece before taking another teleporter to the next area.
Hueco Mundo Arc: Using the next teleporter the participants will reach what is the Hueco Mundo of this world. Their target is the ruler of Las Noches and the key piece he holds.
Human World Arc: Gaining the key piece from the king of Las Noches the participants must now find the leader of Execution and take the final key piece from him.
Soul Society Arc: With the key finished it's time for the participants to journey up onto the clouds in order to enter this worlds Soul Society. Now they must defeat the big man himself to stop his tyranny, but more importantly to get back HOME!!
(All of these missions are Hard or Extreme, usually Extreme though)
Recommended Class for entry: 2-1
Special Rules: For the purpose of this Quest participants are given 3 bonus lives, more can be purchased as the quest progresses. QP during this Quest are a secondary award you may convert as you wish at the end of the quest, Essence is the primary resource and can be used to purchase a variety of things. The things that can be purchased are Traits, Talents, Tonics, and Gear. These things can be purchased after defeating Minibosses or Bosses known as Rest Points. Essence is gained from defeating enemies, underlings give 10 Essence, Minibosses give 50 Essence, and Bosses give 100 Essence.
Participants can buy and bank any number of Traits and Talents, however, only a certain amount can be slotted. Slots are as follow:
Physical Traits- 5
Combat Traits- 5
Rest Traits- 2
Talents- 5
Traits are passives that can stack with their upgrades counting as 1 slot each, Talents are activatable that either attack or creates an effect using your new resource Energy. Participants start with a max Energy Pool of 100. There are special Traits/Talents known as Unique Traits/Talents. Unique Traits/Talents are one of a kind and there can be no more than one of. After the first encounter participants will be allowed to choose one Unique Trait and Unique Talent from a pool of four. Unique Traits do not need to be slotted, however, Unique Talents do.
QP gains are as follow:
Class 5-4 enemies- 90 QP and 1500 Ryo
Class 3-2 enemies- 150 QP and 3000 Ryo
Class 1 Rank 3 enemies- 900 QP and 15000 Ryo
Class 1 Rank 4-Class 0 enemies- 3000 QP and 30000 Ryo