Post by Jeff Franklin on Oct 14, 2020 18:14:11 GMT -5
Current Class: 3
{Bank}SP Total:1050
Trained SP:700
Skill Points Used: 12/16 used
Skill Points Banked: 4
Threads until new Skill Point: 6/8
Banked TTP: 30
Ryo Banked: 18,000
CTP Banked: 2800
Trained SP:700
Skill Points Used: 12/16 used
Skill Points Banked: 4
Threads until new Skill Point: 6/8
Banked TTP: 30
Ryo Banked: 18,000
CTP Banked: 2800
{Stats}Type: Roughneck
Rank: 2
Strength:250(312.5)
Speed:200
RS:50(30)
Spirit Pressure:400(700)
HE:0
Senses:50
ES:0(Cut)
Instinct:150
Dark Aura:100
Light Aura:0
Rank: 2
Strength:250(312.5)
Speed:200
RS:50(30)
Spirit Pressure:400(700)
HE:0
Senses:50
ES:0(Cut)
Instinct:150
Dark Aura:100
Light Aura:0
{Skills}Pain Tolerance: 2
Strength of Will: 2
Jeff Style (Blunt Attacks): 2
Battle Focus: 2
Battle Analysis: 2
Calm Mind: 1
Unseal (Merge and Seal) Techniques: 2
Strength of Will: 2
Jeff Style (Blunt Attacks): 2
Battle Focus: 2
Battle Analysis: 2
Calm Mind: 1
Unseal (Merge and Seal) Techniques: 2
{Dark Skill}Dark Skill Appearances:
Dark Skill 1 would give him scale like skin on his hands with slightly pointed fingernails. Dark Skill 2 would turn his eyes completely black. Dark skill 3 would create a single horn sticking out of his forehead about an inch long while also sharpening his teeth.
Dark Skill Overall Ability:
His Reiatsu now flows like a torrent through his body generating a 10 Foot Red aura around him, anyone inside this aura takes double any physical damage (Example. If an arm’s bone was cleanly broken it would actually shatter in that area instead). This aura is based off of Spiritual Pressure and the opponent must have at least a Spiritual Stat greater then double his OS not to be affected at all. Thanks to being in this aura any form of physical damage is doubled including environmental damage and even physical techniques (even those that use reiatsu) that cause damage to the users (The double damage does not apply to those outside of the aura unless specifically mentioned by a Dark Skill).
Dark Skill Level 1 Property:
Thanks to his decent control over the Aura he is producing Jeff is capable of creating two solid arms that are yellow, these arms can be created anywhere on his body an have a speed of 300 and strength equal to his Spiritual Pressure. These arms have a reach of 10 feet and when destroyed in any manner can be immediately created again for 100 reiatsu. Since they are created from his special Aura and remain within it's field any damage they cause to a being is doubled (This double damage does not extend outside of the Aura as the arms themselves don't reach outside of it). Although they may be more solid than most spiritual constructs due to the special condition they are made these arms are still incapable of creating shockwaves. The durability for these arms are equal to his Spiritual Pressure.
Dark Skill Level 2 Property:
Thanks to the Reiatsu flooding through his body he is able to now use High Speed Regeneration. He takes double physical based damage however to any attacks made against him (follows the same rules as his overall) as this extra pain is what converts and amplifies his regenerative capabilities. In this state he also becomes more aggressive and tends to lose some of his tactic mindset causing him to treat Battle Analysis as one less. He is able to regenerate anything up to and including lost limbs and some organs (excluding the heart and brain). The wounded area’s still create the special Saika lava if conditions are met. Whenever a limb or organ is regenerated from this ability, it reduces the amount of posts Jeff can remain out of hell by 3 and saps 300 reiatsu.
Dark Skill Level 3 Property:
He now has complete control over this aura and is able to manipulate it to create up to 10 extra arms/hands (the 10 Foot Red aura is still being created) that become solid. These arms appear yellow in color and can reach up to 25 feet from him, their difference from the Dark Skill 1 variants don't end there, for every time an Aura arm gets destroyed two will immediately grow in it's place at no cost allowing the ability to surpass the 10 limit but still cannot have more than 20. They, like the Dark Skill 1 variant, have a strength equal to Jeff's Spiritual Pressure, has a speed of 500, and can be created anywhere on his body. These arms still hold the overall property and still inflict double the physical damage when outside of the Red aura. Just like the Dark Skill 1 variant these arms are incapable of creating shockwaves.
Dark Skill 1 would give him scale like skin on his hands with slightly pointed fingernails. Dark Skill 2 would turn his eyes completely black. Dark skill 3 would create a single horn sticking out of his forehead about an inch long while also sharpening his teeth.
Dark Skill Overall Ability:
His Reiatsu now flows like a torrent through his body generating a 10 Foot Red aura around him, anyone inside this aura takes double any physical damage (Example. If an arm’s bone was cleanly broken it would actually shatter in that area instead). This aura is based off of Spiritual Pressure and the opponent must have at least a Spiritual Stat greater then double his OS not to be affected at all. Thanks to being in this aura any form of physical damage is doubled including environmental damage and even physical techniques (even those that use reiatsu) that cause damage to the users (The double damage does not apply to those outside of the aura unless specifically mentioned by a Dark Skill).
Dark Skill Level 1 Property:
Thanks to his decent control over the Aura he is producing Jeff is capable of creating two solid arms that are yellow, these arms can be created anywhere on his body an have a speed of 300 and strength equal to his Spiritual Pressure. These arms have a reach of 10 feet and when destroyed in any manner can be immediately created again for 100 reiatsu. Since they are created from his special Aura and remain within it's field any damage they cause to a being is doubled (This double damage does not extend outside of the Aura as the arms themselves don't reach outside of it). Although they may be more solid than most spiritual constructs due to the special condition they are made these arms are still incapable of creating shockwaves. The durability for these arms are equal to his Spiritual Pressure.
Dark Skill Level 2 Property:
Thanks to the Reiatsu flooding through his body he is able to now use High Speed Regeneration. He takes double physical based damage however to any attacks made against him (follows the same rules as his overall) as this extra pain is what converts and amplifies his regenerative capabilities. In this state he also becomes more aggressive and tends to lose some of his tactic mindset causing him to treat Battle Analysis as one less. He is able to regenerate anything up to and including lost limbs and some organs (excluding the heart and brain). The wounded area’s still create the special Saika lava if conditions are met. Whenever a limb or organ is regenerated from this ability, it reduces the amount of posts Jeff can remain out of hell by 3 and saps 300 reiatsu.
Dark Skill Level 3 Property:
He now has complete control over this aura and is able to manipulate it to create up to 10 extra arms/hands (the 10 Foot Red aura is still being created) that become solid. These arms appear yellow in color and can reach up to 25 feet from him, their difference from the Dark Skill 1 variants don't end there, for every time an Aura arm gets destroyed two will immediately grow in it's place at no cost allowing the ability to surpass the 10 limit but still cannot have more than 20. They, like the Dark Skill 1 variant, have a strength equal to Jeff's Spiritual Pressure, has a speed of 500, and can be created anywhere on his body. These arms still hold the overall property and still inflict double the physical damage when outside of the Red aura. Just like the Dark Skill 1 variant these arms are incapable of creating shockwaves.
{Techs}
{Merge and Seal}Technique Name: Merge and Seal
Mastered
Class: 7
Technique Type: Hell Art
Usable By ): Saika
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
This is the Precursor to the Unseal Saika Techniques. Saiki being one of the weakest and most restricted Hell Race struggled to find ways to reach the top, only a few have ever reached that height. Finally after decades of searching, a Technique made its way into the depths that showed Saika a way to increase their power tenfold. This Technique uses their connection to hell and how it targets them more than any other race. Taking a piece of hell and forcefully merging it with their own soul while sealing its power allows them to wield a strength never seen by them before. With this new found ability, the Saika have nothing but themselves holding them back.
How to use technique (How is it activated?):
Forcing a small piece of hell to merge with your soul and sealing it, after this there is nothing else you need to do.
Technique Drawbacks (Limitations, repercussions for use, etc)
In order to learn this Technique you must write a training thread (solo or joint) and if you choose this technique to start with this thread must be your first thread. This technique must be mastered at first chance and learning this technique causes excruciating pain which must be in the thread. Once this Technique is acquired all light aura is removed and dark aura becomes 100. Must have a 1 in Calm Mind and a 1 in either Pain Tolerance or Strength of Will.
Made By: Some Random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Mastered
Class: 7
Technique Type: Hell Art
Usable By ): Saika
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
This is the Precursor to the Unseal Saika Techniques. Saiki being one of the weakest and most restricted Hell Race struggled to find ways to reach the top, only a few have ever reached that height. Finally after decades of searching, a Technique made its way into the depths that showed Saika a way to increase their power tenfold. This Technique uses their connection to hell and how it targets them more than any other race. Taking a piece of hell and forcefully merging it with their own soul while sealing its power allows them to wield a strength never seen by them before. With this new found ability, the Saika have nothing but themselves holding them back.
How to use technique (How is it activated?):
Forcing a small piece of hell to merge with your soul and sealing it, after this there is nothing else you need to do.
Technique Drawbacks (Limitations, repercussions for use, etc)
In order to learn this Technique you must write a training thread (solo or joint) and if you choose this technique to start with this thread must be your first thread. This technique must be mastered at first chance and learning this technique causes excruciating pain which must be in the thread. Once this Technique is acquired all light aura is removed and dark aura becomes 100. Must have a 1 in Calm Mind and a 1 in either Pain Tolerance or Strength of Will.
Made By: Some Random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Hell Step}Technique Name: Unseal: Hell Step
Mastered
Class: 6
Technique Type: Hell Art
Usable By ): Saika
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
Black flame sprouts from the bottom of the user’s feet, this allows standing in the air (regardless of location as it uses Hell reiatsu) and can be used to open and use Hell portals in order to increase a single step by 15 times the users speed up to 40 feet (a portal opens where the user exits). These portals open immediately and closes instantly after the user enters/exits them.
How to use technique (How is it activated?):
Pouring Reiatsu into the Gate seal of the user’s soul which holds the portion of hell while concentrating on the effect forces Hell Reiatsu into the users feet.
Technique Drawbacks (Limitations, repercussions for use, etc)
While using this Technique the feet feel as if they are on fire and this sensation stops two personal posts after use, the user also feel as if they walk through fire every time a Hell portal is opened and stepped through. Every time this is used the amount of posts that can be outside of Hell is reduced by one and if used to stand in the air it reduces the amount of posts outside of Hell by half a post after for each post after initial activation. Must have mastered Merge and Seal. This cost 50 Reiatsu to activate (for poth Hell Portal and standing in air) and 25 Reiatsu for each additional post.
Made By: Some Random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Mastered
Class: 6
Technique Type: Hell Art
Usable By ): Saika
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
Black flame sprouts from the bottom of the user’s feet, this allows standing in the air (regardless of location as it uses Hell reiatsu) and can be used to open and use Hell portals in order to increase a single step by 15 times the users speed up to 40 feet (a portal opens where the user exits). These portals open immediately and closes instantly after the user enters/exits them.
How to use technique (How is it activated?):
Pouring Reiatsu into the Gate seal of the user’s soul which holds the portion of hell while concentrating on the effect forces Hell Reiatsu into the users feet.
Technique Drawbacks (Limitations, repercussions for use, etc)
While using this Technique the feet feel as if they are on fire and this sensation stops two personal posts after use, the user also feel as if they walk through fire every time a Hell portal is opened and stepped through. Every time this is used the amount of posts that can be outside of Hell is reduced by one and if used to stand in the air it reduces the amount of posts outside of Hell by half a post after for each post after initial activation. Must have mastered Merge and Seal. This cost 50 Reiatsu to activate (for poth Hell Portal and standing in air) and 25 Reiatsu for each additional post.
Made By: Some Random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Dark Fullbring: Bioweapon}Technique Name: Dark Fullbring: Bioweapon
Mastered
Class: 6
Technique Type: General Saika Technique
Usable By (Technique is available to which races?): Saika
Technique Element: [Spirit]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Saika that have begun to learn how to control their dark powers are capable of practicing to use them on their own soul and their own body. By manipulating their skin they can create a bulbous mass that quickly grows into a sharp bony weapon. At learned the Saika is limited to making a blade appear from their hands, head, or feet. At proficient, the range increases to any part of their arm, leg, or head. At mastered they can make a weapon appear from any part of their skin. These weapons vary in size based on the area of skin used. For every inch of skin that is manipulated, 2/4/6 inches of blade can be formed for Learned/Proficient/Mastered.
How to use technique (How is it activated?): [Insert Below]
See above
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Class 6 reiatsu cost. If the blades are broken, the Saika will begin to bleed from the bones and suffer pain as if a bone in their body was severed. This bleeding clots very slowly, leading to increased blood loss and potential hazards. Once this technique is ended, the skin used will be blackened, cracked, sore, and unable to create anymore weapons until a -rest- of two posts is finished. These blades last for 4 posts and then they break apart into ash.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Mastered
Class: 6
Technique Type: General Saika Technique
Usable By (Technique is available to which races?): Saika
Technique Element: [Spirit]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Saika that have begun to learn how to control their dark powers are capable of practicing to use them on their own soul and their own body. By manipulating their skin they can create a bulbous mass that quickly grows into a sharp bony weapon. At learned the Saika is limited to making a blade appear from their hands, head, or feet. At proficient, the range increases to any part of their arm, leg, or head. At mastered they can make a weapon appear from any part of their skin. These weapons vary in size based on the area of skin used. For every inch of skin that is manipulated, 2/4/6 inches of blade can be formed for Learned/Proficient/Mastered.
How to use technique (How is it activated?): [Insert Below]
See above
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Class 6 reiatsu cost. If the blades are broken, the Saika will begin to bleed from the bones and suffer pain as if a bone in their body was severed. This bleeding clots very slowly, leading to increased blood loss and potential hazards. Once this technique is ended, the skin used will be blackened, cracked, sore, and unable to create anymore weapons until a -rest- of two posts is finished. These blades last for 4 posts and then they break apart into ash.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Unseal: Undead Grip}Mastered
Technique Name: Unseal: Undead Grip
Class: 5
Technique Type: Hell Art
Usable By ): Saika
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
When used, this technique summons one of the hands (and arm) that opens the gate of Hell, flooding Hell Reiatsu into the hand of chose thus connecting it to the summoned hand. This hand is summoned next to the user and has a reach of 25 feet with a speed of 250 or the users base speed (Whichever is faster), it also has a strength of 250.
How to use technique (How is it activated?):
Pouring Reiatsu into the Beast seal of the user’s soul which holds the portion of hell while concentrating on the effect causes it to rush Hell’s Reiatsu into the user’s hand while opening a portal to Hell while summoning a hand from the gate of Hell.
Technique Drawbacks (Limitations, repercussions for use, etc)
Thanks to the power flooding into the hands the user experiences pain in their arms as if they were being crushed. Upon activation the user loses a post to stay outside of Hell and for every additional post the user loses 1 post. The user must be within 30 feet of the summoned hand or it will recede back into Hell. Must have mastered Merge and Seal. Costs 100 Reiatsu to activate and 50 Reiatsu for every additional post.
Made By: Some Random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Unseal: Undead Grip
Class: 5
Technique Type: Hell Art
Usable By ): Saika
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
When used, this technique summons one of the hands (and arm) that opens the gate of Hell, flooding Hell Reiatsu into the hand of chose thus connecting it to the summoned hand. This hand is summoned next to the user and has a reach of 25 feet with a speed of 250 or the users base speed (Whichever is faster), it also has a strength of 250.
How to use technique (How is it activated?):
Pouring Reiatsu into the Beast seal of the user’s soul which holds the portion of hell while concentrating on the effect causes it to rush Hell’s Reiatsu into the user’s hand while opening a portal to Hell while summoning a hand from the gate of Hell.
Technique Drawbacks (Limitations, repercussions for use, etc)
Thanks to the power flooding into the hands the user experiences pain in their arms as if they were being crushed. Upon activation the user loses a post to stay outside of Hell and for every additional post the user loses 1 post. The user must be within 30 feet of the summoned hand or it will recede back into Hell. Must have mastered Merge and Seal. Costs 100 Reiatsu to activate and 50 Reiatsu for every additional post.
Made By: Some Random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{I Feel So Hollow}Technique Name: I Feel So Hollow
Class: 4,1
Technique Type: Hell Art
Usable By (Technique is available to which races?): Sinners
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect): When a Sinner is pushed past even their far reaching principles something horrific is created, but is it a blessing or a curse? Although the need for sustenance is non existent with a Sinner they still may fall to gluttony creating a hunger that is hard to get rid of. What could possibly be so horrific that even other sinners are disgusted by the act? That would be the slaughter and act of devouring a Hollow.
If at least one Hollow was devoured in the Sinners lifetime a power will fester and grow within their souls, this power can be used immediately or take it's time to become useable as it is different with every sinner. Once useable this corrupted Hollow energy can take on a few different forms but one thing that always comes from it is the sudden growth of a Hollow mask whenever the user draws on this power. This mask is decided upon learning the technique and cannot change, if the user is a Saika then their mask merges with their face becoming the Hollow mask and when they aren't wearing their Saika mask the Hollow mask that forms takes on the appearance of it.
The power that is gained from this corrupted Hollow energy depends on if the Class of the Technique is 4 or 1. If the class is 4 than the user may choose one from these four powers if the class is 1 than two powers may be chosen.
1) The ability to fire off a black and red cero that uses the users RS and costs 200 reiatsu at class 4 as it is unrefined and requires more reiatsu to compensate and 100 at class 1 as it is finally refined and shows the users experience with this power.
2) Grow 1 Natural Weapon with the Class 4 variant and 2 with the Class 1 variant. (Natural weapons are things like claws, teeth, a tail, a pair of limbs, spikes, etc.)
3) Gain regeneration at Class 4 allowing cuts and bruises to be healed instantly, fingers/toes and deep wounds to heal over 1 post and limbs to regenerate over 3 posts, the Class 1 variant gives HSR where cuts, bruises, fingers/toes, and deep wounds to heal immediately, lost limbs and organs (Not including vitals) to heal over 1 post. If the user already has regeneration or HSR than their regeneration becomes more powerful allowing even the heart to be regenerated in 1 post (Instant kills can't be healed). Both Class Variants must be activated at a cost of 75 reiatsu for the Class 4 variant and 200 reiatsu for the Class 1 variant, therefore neither are passive while the Technique is active and both must be activated affecting only the damage gained from that post it was activated. This power has a cooldown of 2 posts before it can be activated again.
4) Gain a single extra sensory ability with the Class 4 variant such as the ability to see electric fields similar to sharks or the ability to see infrared, the Class 1 variant allows the user to gain two extra sensory abilities.
The moment this technique is used the mask appears along with the chosen powers, this lasts for 3 posts at learned, 6 at Proficient, and 9 posts at Mastered.
How to use technique (How is it activated?): The user focuses on the corrupted Hollow energy that continuously festers within their souls and begin drawing on it.
Technique Drawbacks (Limitations, repercussions for use, etc) The cost for activating this Technique is equal to the standard cost for the class it is at. This technique requires extra work to become Proficient and mastered, the user must still pay the normal TTP required for upping its proficiency but they must also have used this power 4 times before it becomes considered Proficient and 8 times before it's considered Mastered. The powers must be chosen upon learning this Technique and cannot be changed after. Must have eaten 1 Hollow in the users lifetime in order to learn this Technique, this must have been done in a thread and not a backstory.
Incantation and Effect: N/A
Made By: The Unknown
Reserved? (Yes/No) : No
Learned Class 4 variant and Choose Regen
Class: 4,1
Technique Type: Hell Art
Usable By (Technique is available to which races?): Sinners
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect): When a Sinner is pushed past even their far reaching principles something horrific is created, but is it a blessing or a curse? Although the need for sustenance is non existent with a Sinner they still may fall to gluttony creating a hunger that is hard to get rid of. What could possibly be so horrific that even other sinners are disgusted by the act? That would be the slaughter and act of devouring a Hollow.
If at least one Hollow was devoured in the Sinners lifetime a power will fester and grow within their souls, this power can be used immediately or take it's time to become useable as it is different with every sinner. Once useable this corrupted Hollow energy can take on a few different forms but one thing that always comes from it is the sudden growth of a Hollow mask whenever the user draws on this power. This mask is decided upon learning the technique and cannot change, if the user is a Saika then their mask merges with their face becoming the Hollow mask and when they aren't wearing their Saika mask the Hollow mask that forms takes on the appearance of it.
The power that is gained from this corrupted Hollow energy depends on if the Class of the Technique is 4 or 1. If the class is 4 than the user may choose one from these four powers if the class is 1 than two powers may be chosen.
1) The ability to fire off a black and red cero that uses the users RS and costs 200 reiatsu at class 4 as it is unrefined and requires more reiatsu to compensate and 100 at class 1 as it is finally refined and shows the users experience with this power.
2) Grow 1 Natural Weapon with the Class 4 variant and 2 with the Class 1 variant. (Natural weapons are things like claws, teeth, a tail, a pair of limbs, spikes, etc.)
3) Gain regeneration at Class 4 allowing cuts and bruises to be healed instantly, fingers/toes and deep wounds to heal over 1 post and limbs to regenerate over 3 posts, the Class 1 variant gives HSR where cuts, bruises, fingers/toes, and deep wounds to heal immediately, lost limbs and organs (Not including vitals) to heal over 1 post. If the user already has regeneration or HSR than their regeneration becomes more powerful allowing even the heart to be regenerated in 1 post (Instant kills can't be healed). Both Class Variants must be activated at a cost of 75 reiatsu for the Class 4 variant and 200 reiatsu for the Class 1 variant, therefore neither are passive while the Technique is active and both must be activated affecting only the damage gained from that post it was activated. This power has a cooldown of 2 posts before it can be activated again.
4) Gain a single extra sensory ability with the Class 4 variant such as the ability to see electric fields similar to sharks or the ability to see infrared, the Class 1 variant allows the user to gain two extra sensory abilities.
The moment this technique is used the mask appears along with the chosen powers, this lasts for 3 posts at learned, 6 at Proficient, and 9 posts at Mastered.
How to use technique (How is it activated?): The user focuses on the corrupted Hollow energy that continuously festers within their souls and begin drawing on it.
Technique Drawbacks (Limitations, repercussions for use, etc) The cost for activating this Technique is equal to the standard cost for the class it is at. This technique requires extra work to become Proficient and mastered, the user must still pay the normal TTP required for upping its proficiency but they must also have used this power 4 times before it becomes considered Proficient and 8 times before it's considered Mastered. The powers must be chosen upon learning this Technique and cannot be changed after. Must have eaten 1 Hollow in the users lifetime in order to learn this Technique, this must have been done in a thread and not a backstory.
Incantation and Effect: N/A
Made By: The Unknown
Reserved? (Yes/No) : No
Learned Class 4 variant and Choose Regen
{Sinner's Cross}Technique Name: Sinner's Cross
Class: 4
Technique Type: Hell Technique
Usable By: All Hell Races – Akki, Nakabakki, Hason, and Saika
Technique Element: Varies
Technique Description and Effects:
We have all heard of the Quincy Cross of the Holy Quincy Empire, an item of reverence that no real Quincy would be without. Naturally, Hell cannot let such a beloved item go without being perverted, twisted, and corrupted into a dark mass that no longer resembles the original tool, and indeed, everything about it from its appearance to its nature have been completely altered by the Hell being that has taken it for themselves. The Sinner's Cross varies in shape by the user, though it will always resemble a small accessory, either a necklace, a bracelet, or an earring whose charm or symbols are customized by the user. Once this technique is created, this item will exist as a passive accessory with no natural effects until activated at a cost of 200 Reiatsu, which will then activate the ability inherent to it as a passive effect that lasts for five posts, at which point it must be refreshed to resume.
Unlike the Quincy Cross, which draws in Reiatsu particles for the user to manipulate, the Sinner's Cross is quite the opposite because it exudes spiritual energy. But the nature of this energy is what varies, once it is activated; it takes on the nature of the user's Aspect of Hell, and the way in which this manifests is chosen during the creation process for this technique. These effects are generally moderate in power, equal to no more than a Class 4 effect, and manifests in the form of an illusion or aura that radiates outwards from the bearer of the Sinner's Cross. For example, an Aspect of Fire might cause the air around the user to grow hotter, making victims sweat as they get too close and burn up more stamina, while an Aspect of Darkness might create an intangible wall of night around the user. This is determined by the technique's creator upon submission of the technique, however. The radius of this technique is equal to a number of feet equal to the user's highest Spiritual stat, though the effects will vary in effectiveness depending on the distance from the user (see drawbacks below.)
How to use technique:
Pour Reiatsu into the manifested Sinner's Cross, and let its effects flow out around the user.
Technique Drawbacks:
Naturally, this technique has its own drawbacks. For one thing, the effects of this aura can never be directly fatal, nor can they be significantly harmful, as appropriate for a Class 4 technique. In the examples above, an aura of flames can only create minor burns upon close contact, or an aura of darkness can still be penetrated by strong enough senses or a light source of sufficient spiritual strength. This technique only lasts for five posts before being refreshed, and like the Quincy Cross, the user must concentrate on keeping it active each post; if they do not focus, even as a side thought, on keeping it active while they are fighting, it will automatically shut off. As this is a constant effect, even passive posts taken while maintaining this effect count as combat posts.
The technique also loses potency the further out one is from the user; within the first 25% of the aura, measuring from the center outwards, the effects are at their full potency. For example, if an aura has a radius of 100 feet, then from the user to 25 feet outwards is at full potency. From 25% to 75% (i.e. with a 100 foot radius, from 25-75 feet away from the user) the effects of the aura are reduced by one-fourth of their potency. From 75% to the edge of the aura (i.e. with a 100 foot radius, from 75 to 100 feet away from the user), the effects are reduced to half of their normal potency.
Made By: Skoll Koryu
Reserved: Yes; Each Cross is unique to its creator, and cannot be taught.
Description: A lightly tinted black Aura extends around Jeff upon activation of the Sinners Cross (It extends up to a distance of feet equal to Jeff's highest Spiritual Stat away from him). While no actual damage is done with his Sinners cross it certainly has an effect that can weigh down on a persons mind. While within the last 25% (75%+) of the Aura while it is active those standing in that zone begin feeling unnaturally sensitive to the world around them, although it isn't significant anything that sends signals to that persons nerves are slightly more (50%) potent (Ex. A small breeze might feel like a strong fan blowing on them, a small cut may feel a little deeper and wider). When someone enters the area between 25% to 75% of the Aura while the Sinners Cross is active their nerves seem to be even more potent, in fact it feels to be twice as potent (A small breeze might feel like a powerful gust, a step may feel like stomping your foot on the ground, a small cut on the arm may feel like a larger/wider and deeper cut). Entering the area within 25% of the Aura (nearer to Jeff) while the Sinners Cross is active brings triple (3x) the potency to the persons nerves (a small breeze may feel as if sand paper is rubbing against their skin roughly, a foot step may feel as if the person jumped up in the air and roughly slammed their feet into the ground, a small cut on the arm may feel like a much larger/wider and deeper cut).
Drawbacks: Those with Pain Resistance 1 are not affected by the last 25% (75%+) of the Aura, those with Pain Resistance 2 are not affected by the 25%+ portion of the Aura, those with Pain Resistance 3 are immune to the Aura altogether. If an opponent manages to knock/grab the cross away from Jeff the technique would end.
Proficient
Class: 4
Technique Type: Hell Technique
Usable By: All Hell Races – Akki, Nakabakki, Hason, and Saika
Technique Element: Varies
Technique Description and Effects:
We have all heard of the Quincy Cross of the Holy Quincy Empire, an item of reverence that no real Quincy would be without. Naturally, Hell cannot let such a beloved item go without being perverted, twisted, and corrupted into a dark mass that no longer resembles the original tool, and indeed, everything about it from its appearance to its nature have been completely altered by the Hell being that has taken it for themselves. The Sinner's Cross varies in shape by the user, though it will always resemble a small accessory, either a necklace, a bracelet, or an earring whose charm or symbols are customized by the user. Once this technique is created, this item will exist as a passive accessory with no natural effects until activated at a cost of 200 Reiatsu, which will then activate the ability inherent to it as a passive effect that lasts for five posts, at which point it must be refreshed to resume.
Unlike the Quincy Cross, which draws in Reiatsu particles for the user to manipulate, the Sinner's Cross is quite the opposite because it exudes spiritual energy. But the nature of this energy is what varies, once it is activated; it takes on the nature of the user's Aspect of Hell, and the way in which this manifests is chosen during the creation process for this technique. These effects are generally moderate in power, equal to no more than a Class 4 effect, and manifests in the form of an illusion or aura that radiates outwards from the bearer of the Sinner's Cross. For example, an Aspect of Fire might cause the air around the user to grow hotter, making victims sweat as they get too close and burn up more stamina, while an Aspect of Darkness might create an intangible wall of night around the user. This is determined by the technique's creator upon submission of the technique, however. The radius of this technique is equal to a number of feet equal to the user's highest Spiritual stat, though the effects will vary in effectiveness depending on the distance from the user (see drawbacks below.)
How to use technique:
Pour Reiatsu into the manifested Sinner's Cross, and let its effects flow out around the user.
Technique Drawbacks:
Naturally, this technique has its own drawbacks. For one thing, the effects of this aura can never be directly fatal, nor can they be significantly harmful, as appropriate for a Class 4 technique. In the examples above, an aura of flames can only create minor burns upon close contact, or an aura of darkness can still be penetrated by strong enough senses or a light source of sufficient spiritual strength. This technique only lasts for five posts before being refreshed, and like the Quincy Cross, the user must concentrate on keeping it active each post; if they do not focus, even as a side thought, on keeping it active while they are fighting, it will automatically shut off. As this is a constant effect, even passive posts taken while maintaining this effect count as combat posts.
The technique also loses potency the further out one is from the user; within the first 25% of the aura, measuring from the center outwards, the effects are at their full potency. For example, if an aura has a radius of 100 feet, then from the user to 25 feet outwards is at full potency. From 25% to 75% (i.e. with a 100 foot radius, from 25-75 feet away from the user) the effects of the aura are reduced by one-fourth of their potency. From 75% to the edge of the aura (i.e. with a 100 foot radius, from 75 to 100 feet away from the user), the effects are reduced to half of their normal potency.
Made By: Skoll Koryu
Reserved: Yes; Each Cross is unique to its creator, and cannot be taught.
Description: A lightly tinted black Aura extends around Jeff upon activation of the Sinners Cross (It extends up to a distance of feet equal to Jeff's highest Spiritual Stat away from him). While no actual damage is done with his Sinners cross it certainly has an effect that can weigh down on a persons mind. While within the last 25% (75%+) of the Aura while it is active those standing in that zone begin feeling unnaturally sensitive to the world around them, although it isn't significant anything that sends signals to that persons nerves are slightly more (50%) potent (Ex. A small breeze might feel like a strong fan blowing on them, a small cut may feel a little deeper and wider). When someone enters the area between 25% to 75% of the Aura while the Sinners Cross is active their nerves seem to be even more potent, in fact it feels to be twice as potent (A small breeze might feel like a powerful gust, a step may feel like stomping your foot on the ground, a small cut on the arm may feel like a larger/wider and deeper cut). Entering the area within 25% of the Aura (nearer to Jeff) while the Sinners Cross is active brings triple (3x) the potency to the persons nerves (a small breeze may feel as if sand paper is rubbing against their skin roughly, a foot step may feel as if the person jumped up in the air and roughly slammed their feet into the ground, a small cut on the arm may feel like a much larger/wider and deeper cut).
Drawbacks: Those with Pain Resistance 1 are not affected by the last 25% (75%+) of the Aura, those with Pain Resistance 2 are not affected by the 25%+ portion of the Aura, those with Pain Resistance 3 are immune to the Aura altogether. If an opponent manages to knock/grab the cross away from Jeff the technique would end.
Proficient
{Unseal: Dark Poison}Technique Name: Dark Poison
Proficient
Class: 4
Technique Type: Hell Art
Usable By: Saika
Technique Element: Hell
Technique Description and Effects:
The dark aura coming from someone who sealed a portion of Hell into their soul's gives off a more potent feeling that can seep into those who come in contact. If the user of this techniques makes contact they may force some of the special Dark Aura they gained from the merge into the being they are touching causing them to feel ill. This technique turns the Dark Aura of the user into a poison, once the target becomes poisoned they begin to feel dizzy, ill, and even begin questioning themselves. The poison takes 1 post to circle through the targets body before it takes affect.
How to use technique:
Pouring reiatsu into the Devouring Seal while imagining their aura to seep out of their skin and into whomever they touch.
Technique Drawbacks (Limitations, repercussions for use, etc):
You must have Mastered Merge and Seal. Poison Resistance 1 makes the poison begin it's effects 3 posts after poisoned instead of 1, Poison Resistance 2 prevents the affected from questioning themselves , Poison Resistance 3 prevents the affected from feeling ill (Ill meaning they feel more tired than usual after everything they do), Poison Resistance 4 makes the affected immune to this technique. This Technique costs 75 reiatsu and 2 Out of Hell Post. The poison lasts 4 posts once it begins affecting the target and can be refreshed.
Made By: some random Saika
Reserved? (Yes/No): No
Proficient
Class: 4
Technique Type: Hell Art
Usable By: Saika
Technique Element: Hell
Technique Description and Effects:
The dark aura coming from someone who sealed a portion of Hell into their soul's gives off a more potent feeling that can seep into those who come in contact. If the user of this techniques makes contact they may force some of the special Dark Aura they gained from the merge into the being they are touching causing them to feel ill. This technique turns the Dark Aura of the user into a poison, once the target becomes poisoned they begin to feel dizzy, ill, and even begin questioning themselves. The poison takes 1 post to circle through the targets body before it takes affect.
How to use technique:
Pouring reiatsu into the Devouring Seal while imagining their aura to seep out of their skin and into whomever they touch.
Technique Drawbacks (Limitations, repercussions for use, etc):
You must have Mastered Merge and Seal. Poison Resistance 1 makes the poison begin it's effects 3 posts after poisoned instead of 1, Poison Resistance 2 prevents the affected from questioning themselves , Poison Resistance 3 prevents the affected from feeling ill (Ill meaning they feel more tired than usual after everything they do), Poison Resistance 4 makes the affected immune to this technique. This Technique costs 75 reiatsu and 2 Out of Hell Post. The poison lasts 4 posts once it begins affecting the target and can be refreshed.
Made By: some random Saika
Reserved? (Yes/No): No
{Cinematic Tech's}
{Unseal: Hell's Door}Technique Name: Hell's Door
Class: 8 (Cinematic)
Technique Type: Hell art
Usable By (Technique is available to which races?): Saika (Unseal Tech)
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
Upon reaching a certain level of strength, Saika can lean on the power of Hell they gained, wrapping one of their arms and hand in the Hell chain the Saika may use there power to forcibly open a gate to any location. The chain uses the Hell reiatsu the user now possess that acts like a momentary key, after the portal is opened their highest OS (Including Spiritual Pressure) is than used to open the portal the rest of the way. The location is chosen prior to use and other than a required power level there is no repercussions.
How to use technique (How is it activated?):
Stimulating the Gate Seal of the users soul that holds the portion of Hell with reiatsu, the user focus's on intended result while wrapping an arm and hand in their Hell chain, once done they punch the are in front of them while imagining the location they wish to go, after which they must forcibly open the portal the rest of the way.
Technique Drawbacks (Limitations, repercussions for use, etc)
Requires Merge and Seal to be mastered along with at least 100 in their OS (Including Spiritual Pressure)
Incantation and Effect: none
Made By: Some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: 8 (Cinematic)
Technique Type: Hell art
Usable By (Technique is available to which races?): Saika (Unseal Tech)
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
Upon reaching a certain level of strength, Saika can lean on the power of Hell they gained, wrapping one of their arms and hand in the Hell chain the Saika may use there power to forcibly open a gate to any location. The chain uses the Hell reiatsu the user now possess that acts like a momentary key, after the portal is opened their highest OS (Including Spiritual Pressure) is than used to open the portal the rest of the way. The location is chosen prior to use and other than a required power level there is no repercussions.
How to use technique (How is it activated?):
Stimulating the Gate Seal of the users soul that holds the portion of Hell with reiatsu, the user focus's on intended result while wrapping an arm and hand in their Hell chain, once done they punch the are in front of them while imagining the location they wish to go, after which they must forcibly open the portal the rest of the way.
Technique Drawbacks (Limitations, repercussions for use, etc)
Requires Merge and Seal to be mastered along with at least 100 in their OS (Including Spiritual Pressure)
Incantation and Effect: none
Made By: Some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Reversal 1/2}Technique Name: Reversal 1/2
Class: 6
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): Nobody knows why, but when a pool of water goes through a special process it gains the ability to curse any who engulfs themselves in it. Those who submerge themselves in this water now have the ability to change their bodies gender at the snap of their fingers.
How to use technique (How is it activated?): Make the special water, Submerge in the water, now you only need to snap your fingers and change your bodies gender.
Technique Drawbacks (Limitations, repercussions for use, etc): Those with 2 points in Analysis are able to deduce who the person is due to the fact this is only a physical change, this change also keeps core features such as eye and hair color as well as height and body mass index.
Incantation and Effect: N/A
Made By: Somebody with to much free time
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: 6
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): Nobody knows why, but when a pool of water goes through a special process it gains the ability to curse any who engulfs themselves in it. Those who submerge themselves in this water now have the ability to change their bodies gender at the snap of their fingers.
How to use technique (How is it activated?): Make the special water, Submerge in the water, now you only need to snap your fingers and change your bodies gender.
Technique Drawbacks (Limitations, repercussions for use, etc): Those with 2 points in Analysis are able to deduce who the person is due to the fact this is only a physical change, this change also keeps core features such as eye and hair color as well as height and body mass index.
Incantation and Effect: N/A
Made By: Somebody with to much free time
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Female Jeff Reference}
{Come a Calling}Technique Name: Come A Calling
Class: 5
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect):
When there's something strange in your side of the woods, who you gonna call? your partner! After centuries of being lost it has finally been found, a way to bring your partners to you. Completing a small ritual forms a mark upon your skin in a place of your choosing, this mark can be anything from a simple x to something resembling a wolf howling at the moon. Whoever you choose to do this ritual with gains an identical mark and as long as all parties are willing more people may perform a ritual with you in the future to join the club.
Once the ritual to gain a mark is complete and the mark has formed you are now slightly connected to all who posses the same mark, when you require assistance you may focus on the specific person who also has a mark you hold and they will feel your need. If the person chooses they may help you by focusing on the person needing help and a slight crack in space will appear before them. While this crack seems similar to other portal opening techniques it only allows the person to travel to a person with one of their marks when a call has been made. People may have more than one mark but only those with a mark identical to theirs can be called upon or travel to quickly when asked.
How to use technique (How is it activated?): A simple ritual must be performed and this ritual can be anything as long as physical contact with the other party is made. Once a mark appears all the user must do when in need of a something is focus on a person with one of their own marks, that person will feel a presence and understand who it is from, they may then choose to focus on the person calling for them which opens a portal to them.
Technique Drawbacks (Limitations, repercussions for use, etc) All people with a mark must agree to allow a new person to acquire their mark, requires a Joint Training thread to establish the mark. Cannot use this Technique to join adventure or quest and there con only be up to two people with the same mark in a thread, any more than that and the connection will be lost making the portal not open. This cannot be gotten around by using a different mark to summon someone else as each opposing side may use this Technique once to summon an ally per thread. Everybody in the thread must also agree to this before you can summon someone and the person who is being summoned may also decline. Standard reiatsu cost
Incantation and Effect: N/A
Made By: The Unknown
Reserved? (Yes/No) : No
Class: 5
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect):
When there's something strange in your side of the woods, who you gonna call? your partner! After centuries of being lost it has finally been found, a way to bring your partners to you. Completing a small ritual forms a mark upon your skin in a place of your choosing, this mark can be anything from a simple x to something resembling a wolf howling at the moon. Whoever you choose to do this ritual with gains an identical mark and as long as all parties are willing more people may perform a ritual with you in the future to join the club.
Once the ritual to gain a mark is complete and the mark has formed you are now slightly connected to all who posses the same mark, when you require assistance you may focus on the specific person who also has a mark you hold and they will feel your need. If the person chooses they may help you by focusing on the person needing help and a slight crack in space will appear before them. While this crack seems similar to other portal opening techniques it only allows the person to travel to a person with one of their marks when a call has been made. People may have more than one mark but only those with a mark identical to theirs can be called upon or travel to quickly when asked.
How to use technique (How is it activated?): A simple ritual must be performed and this ritual can be anything as long as physical contact with the other party is made. Once a mark appears all the user must do when in need of a something is focus on a person with one of their own marks, that person will feel a presence and understand who it is from, they may then choose to focus on the person calling for them which opens a portal to them.
Technique Drawbacks (Limitations, repercussions for use, etc) All people with a mark must agree to allow a new person to acquire their mark, requires a Joint Training thread to establish the mark. Cannot use this Technique to join adventure or quest and there con only be up to two people with the same mark in a thread, any more than that and the connection will be lost making the portal not open. This cannot be gotten around by using a different mark to summon someone else as each opposing side may use this Technique once to summon an ally per thread. Everybody in the thread must also agree to this before you can summon someone and the person who is being summoned may also decline. Standard reiatsu cost
Incantation and Effect: N/A
Made By: The Unknown
Reserved? (Yes/No) : No
{Items}
rpforumbleach.proboards.com/thread/11184/jeff-samson-franklin-saika-fin?page=1&scrollTo=73715{Phantom Limbs}Name: Phantom Limbs
Description: These are a pair of collapsible, retractable arms that are installed into the sides of the ribs, directly below the arms. These limbs have speed and strength equal to the user. These limbs can completely collapse into circular metallic disks that are flush with the skin. Can be modified with the various modifications from the Kitai Shop, or with further commissioned items at Jeff's request.
Class: 4
Item Type: Weapon/Armor/Utility
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: The speed and strength can be increased by 50% of the IP of the item for 300 reiatsu per post.
Drawbacks: This boost counts as a Long Term stat boost, or a Short Term stat boost, depending on if the user uses it more than one post in a row.
Cost: 15,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: No
Description: These are a pair of collapsible, retractable arms that are installed into the sides of the ribs, directly below the arms. These limbs have speed and strength equal to the user. These limbs can completely collapse into circular metallic disks that are flush with the skin. Can be modified with the various modifications from the Kitai Shop, or with further commissioned items at Jeff's request.
Class: 4
Item Type: Weapon/Armor/Utility
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: The speed and strength can be increased by 50% of the IP of the item for 300 reiatsu per post.
Drawbacks: This boost counts as a Long Term stat boost, or a Short Term stat boost, depending on if the user uses it more than one post in a row.
Cost: 15,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: No
{Class 4 Wrist Launcer}Name: Wrist Launcher
Description: This is a small device that you hook up to your wrist, and hide it under your clothing, just to add to your opponents surprise. This is meant for melee fighters, or close ranged weapons users who like to fight dirty. Only fires Kitai made cartridges. Holds 5 cartridges.
Class: 7-1
Item Type: Weapon
Item Power (IP): Base 300+50 per class (Max 600)
Offense Type: n/a
Durability: 600
Bonuses: Requires a 2 in either version of analysis to spot this before it is used by the user. The speed of the projectile is based off the Item Power.
Drawbacks: Cannot be reloaded in a combat post. Can only use 'Cartridge' items. Item Power does not affect the damage this weapon deals.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: This is a small device that you hook up to your wrist, and hide it under your clothing, just to add to your opponents surprise. This is meant for melee fighters, or close ranged weapons users who like to fight dirty. Only fires Kitai made cartridges. Holds 5 cartridges.
Class: 7-1
Item Type: Weapon
Item Power (IP): Base 300+50 per class (Max 600)
Offense Type: n/a
Durability: 600
Bonuses: Requires a 2 in either version of analysis to spot this before it is used by the user. The speed of the projectile is based off the Item Power.
Drawbacks: Cannot be reloaded in a combat post. Can only use 'Cartridge' items. Item Power does not affect the damage this weapon deals.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Crushing Equip}Name: Crushing Equip (Class 4)
Description: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, it allows the weapon to do additional damage to anything with durability, dealing 10% more per class this item is (50% Max).
Class: 5-1
Item Type: Equipment
Item Power (IP): 200
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 5,000+5,000 per class (25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nahhh
Description: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, it allows the weapon to do additional damage to anything with durability, dealing 10% more per class this item is (50% Max).
Class: 5-1
Item Type: Equipment
Item Power (IP): 200
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 5,000+5,000 per class (25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nahhh
{Release Equip}Name: Release Equip
Description: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, it allows the user to 'release' the weapon, much like a Zanpakuto. This lets the weapon act as a release weapon when interacting with cutback. 'Releasing' costs 200 reiatsu, and lasts for 5 posts.
Class: 4
Item Type: Equipment
Item Power (IP): 200
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 10,000 Ryo
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: Yes, 100%, without question
Description: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, it allows the user to 'release' the weapon, much like a Zanpakuto. This lets the weapon act as a release weapon when interacting with cutback. 'Releasing' costs 200 reiatsu, and lasts for 5 posts.
Class: 4
Item Type: Equipment
Item Power (IP): 200
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 10,000 Ryo
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: Yes, 100%, without question
{Repair Equip} Name: Repair Equip (Class 4)
Description: This is a modification that can be equip to any weapon from the Kitai Shop. Every post, this item will, as the name implies, repair the item it is equipped to. Every post, this will restore 5% of the durability, plus 2% per class (15% Max). This item is a small green gem that is embedded into whatever item it is equipped to.
Class: 6-1
Item Type: Equipment
Item Power (IP): 200
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 10,000+3,000 per class(25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned item, Kitai Shop
Description: This is a modification that can be equip to any weapon from the Kitai Shop. Every post, this item will, as the name implies, repair the item it is equipped to. Every post, this will restore 5% of the durability, plus 2% per class (15% Max). This item is a small green gem that is embedded into whatever item it is equipped to.
Class: 6-1
Item Type: Equipment
Item Power (IP): 200
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 10,000+3,000 per class(25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned item, Kitai Shop
{Mask claim}