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Each one of these threads show that Jeff is always thinking about his fights, going as far as to purposefully get hurt in order to avoid a fatal strike, when taking a hit it is usually not a mistake and is generally planned out showing he enjoys the fight and prolonging it but not to the point of making mistakes constantly, therefore Roughneck might make more sense for Jeff than freak type . These fights also prove he doesn't need or really use ES which is why I took the points out of it and moved it to RS. I got rid of the point in Damage Resist and moved it to Shockwave because I realized it made no sense for him to have damage resist, especially due to the fact that upon reaching class 3 he will have a better version of HSR, the choice of moving it to Shockwave was because that will be one of the few ways he can deal with more range based fighters.
These threads also show the reason for the slight tweak on his Dark skill 1 and 3 which is that they better fit his fighting style of preferring close to mid range combat, the original Dark skill 1 went against this fighting style and the tweak on his dark skill 3 was to make his ultimate feel more like an ultimate.
Heya Heart~! Let's get this under way, shall we~? Regarding your Justifications, I'm perfectly okay with these! They fit well! Starting off, let's hit your Overall Ability. Where it stands, I'm perfectly okay with this! Up next, your Level One! I'm absolutely okay with these being based off of your Spiritual Pressure for the OS, but I'm not sure I agree with their speed being that high considering they're, well, arms. Also, considering they're spiritual in nature, I'm not okay with these being able to produce shockwaves if they're using your SpPr. For your Level Two, I'd like to see a higher cost on this. We've come to the conclusion in the past that 1 OoH post simply isn't all that large of a cost. I'm willing to work with you on this number but I'm fairly certain either that needs to go up, or I'd like to see a reiatsu cost on this. For Level Three, see Level One regarding speed and shockwaves. Considering this is a Class 1 release, though, I'm pretty much okay with everything else here!
Post by Ludwig Verrlicht on Jul 8, 2021 17:01:01 GMT -5
Alright so I'll be grading over your CIU.
First things first, if your justifications were good enough for Paste then they're good enough for me. So we'll move onto the big things.
Namely your powers.
Overall ability:
I want this to have to clash against a spiritual stat. I'm with ya that physical OS can't stop this. But SPPR or RS both should be able to if they're double. So change it to either spiritual.
One other thing I just want to make sure. The envirormental damage and drawback damage only applies if the individual is hit while within your 10 ft range yea? Not because you spawned the attack from within your range and hit someone outside it. If so gucci. If not I'm not alrigth with it. This should only affect any and all damage done while within your AoE.
Level 1:
This is fine but I'd like to see the speed reduced to 300. It's a class 5 ability and you can make them for cheap. We can talk about up'ing the speed of these limbs at a later level. Otherwise I think the only thing is that I'd like to see these be 100 reiatsu each for recreating them.
I do have a question though what is their durability? I assume it's equal to his SPPR but I just want to make sure.
Level 2:
So I actually really like this. HSR on steriods, barring the heart and brain. However there is one thing I'd like to see changed. For one thing, I'd like to see the post drawback cut to 3 per limb / organ lost or heavily regenerated. Let's be fair, given you deal double damage to yourself you're likely to be exploding your limbs and popping your organs frequently. Keep the reiatsu as it is though.
However I'd like to add one other thing to this. I'd like to see your mental Skills go down by one since you mention losing some of your tactical mindset because of this. Think of it as another mechanical drawback for getting one of the better and reliable regens on site.
Level 3:
I'm ok with everything here. This is good.
Get these fixed/edited and we can have Jeff good as soon as tonight.
Poor Ludwig, he's just a struggling artist that can’t get work done because his dog and cat won’t stop fighting. -Asmoskon
Post by Jeff Franklin on Jul 8, 2021 21:00:51 GMT -5
The fixes are finished!
Dark skill Overall has been changed to allow both Spiritual stats to overcome it, have also explained properly how I intended for the double damage to work (Distance wise).
Dark Skill 1 has had the speed reduced and cost upped while again properly explaining how far the double damage can reach.
Dark Skill 2 has had the Post loss taken down to 3 and added the mental drawback (As it probably should have been).