Post by “Mizu Tsuraiko" Orina on May 27, 2024 21:50:53 GMT -5
Gancho Del Quincy: Abgrundkreuz (Quincy Hook: Abyssal Cross)
Technique Class: 8-1
Technique Type: Utility, Core
Technique Element: Water
Description: Orina's ability manifested when she received upon creating a Lure from a Quincy's body, thus did the soul of that Quincy get consumed and fashioned into her very own Quincy powers. This allows her to produce arrows identically to how Quincy do in terms of the base bow functions. Arrows can be fired at 10 Reiatsu per arrow, increasing by 10 per class (100 reiatsu for a Class 1 arrow). These arrows, alas, are not quite up to snuff of normal quincy arrows. They are limited to a speed of 700 and naturally are subject to the drawbacks of The shell, and as such have their OS reduced by 25% (100 becomes 75). UNLIKE normal Quincy, however, she cannot absorb reishi at base. She is incapable of simply sucking ambient spirit energy. Mizu's Bow at base takes the form of a Harpoon gun, and her arrows are vaguely harpoon shaped, but this doesn't provide any particular benefit.
Drawbacks: Subject to The Shell's 25% OS drop when in The Shell, 15% when in a Lure. Arrows only travel at 700 speed. Incapable of dragging in Reiatsu in the same way Quincy can. Only up to 5 arrows can be fired per post.
Gancho Del Quincy: Verbrauchend Sklaverie (Quincy Hook: Consuming Slavery)
Technique Class: 1
Technique Type: Utility
Technique Element: None
Description: While Orina is incapable of truly emulating Quincy and simply consuming reishi in the general air. She CAN do something her race is incredibly good at: Eat. By forming a Halo imposed over a Star over her head, Orina can consume reishi-based attacks in her general vicinity and consume them for reiatsu. This is a combination of emulating Quincy abilities as well as utilizing a very primal and unrefined form of Gonzui (An arrancar technique). Any technique occurring within 20 meters of Orina is subject to being sapped. For Attacks with inferior OS, or 2 Classes of inferiority, they are broken down completely and Orina gains 75% of the attack's reiatsu to her own pool. Attacks up to 25% superior OS or 1 class superiority only have 25% of their reiatsu drained (This does not reduce the power behind the attack at all). Attacks with more than 25% Os Superiority or 2 Class superiority cannot be consumed at all.
Additionally, for any Spiritual races, if Orina is able to kill them outright and they are entirely helpless, Orina will be able to break down their body completely and consume them in entirety. This is perhaps the most "honest" version of this ability as her species is made for consuming souls. Consuming a dead soul supplies Orina with the entirety of that individual's remaining Reiatsu and will supply her with Consumption TP.
Drawbacks: Costs 400 Reiatsu to initiate and lasts the entire post. Really only useful for consuming the techniques of weak enemies or attacks of significantly lower class. Subject to The Shell's 25% OS drop when in The Shell, 15% when in a Lure. Consuming souls cannot push Orina's Reiatsu reserves above the limits of her Spiritual pressure (IF she absorbs 5000 reiatsu from a dead shinigami, but that would put her past her reiatsu limit after the Sppr boost, the remaining reiatsu is lost).
Gancho Del Quincy: Höllenhai (Quincy Hook: Hellshark)
Technique Class: 1
Technique Type: Utility, Offensive
Technique Element: Water
Description: Orina's special arrows. By activating this ability, similar to a Form Property, Orina is capable of modifying the form of her Arrows into hellish sharks. These arrows can have their trajectory manipulated and can ordered to home in on a target. Rather than simply plowing through targets, these arrows will chew, and tear, and bull their way through obstacles in their path and upon contact will begin trying to eat their target for the duration of the post before dissolving. Sharks have 500 Strength. However, their TRUE power is their affinity for water. These arrows travel faster in rainy or watery environments, gaining a 200% speed boost (700 speed becomes 2100) in these circumstances.
Drawbacks: Adds 50 to the cost of firing an arrow, up to a maximum of five arrows per post. Subject to The Shell's 25% OS drop when in The Shell, 15% when in a Lure. These sharks while they can be manipulated by Orina or ordered to home in on a target, are not sentient, and only last a single post before dissolving, meaning they can be outrun by step techniques of sufficient speed.
Technique Class: 8-1
Technique Type: Utility, Core
Technique Element: Water
Description: Orina's ability manifested when she received upon creating a Lure from a Quincy's body, thus did the soul of that Quincy get consumed and fashioned into her very own Quincy powers. This allows her to produce arrows identically to how Quincy do in terms of the base bow functions. Arrows can be fired at 10 Reiatsu per arrow, increasing by 10 per class (100 reiatsu for a Class 1 arrow). These arrows, alas, are not quite up to snuff of normal quincy arrows. They are limited to a speed of 700 and naturally are subject to the drawbacks of The shell, and as such have their OS reduced by 25% (100 becomes 75). UNLIKE normal Quincy, however, she cannot absorb reishi at base. She is incapable of simply sucking ambient spirit energy. Mizu's Bow at base takes the form of a Harpoon gun, and her arrows are vaguely harpoon shaped, but this doesn't provide any particular benefit.
Drawbacks: Subject to The Shell's 25% OS drop when in The Shell, 15% when in a Lure. Arrows only travel at 700 speed. Incapable of dragging in Reiatsu in the same way Quincy can. Only up to 5 arrows can be fired per post.
Gancho Del Quincy: Verbrauchend Sklaverie (Quincy Hook: Consuming Slavery)
Technique Class: 1
Technique Type: Utility
Technique Element: None
Description: While Orina is incapable of truly emulating Quincy and simply consuming reishi in the general air. She CAN do something her race is incredibly good at: Eat. By forming a Halo imposed over a Star over her head, Orina can consume reishi-based attacks in her general vicinity and consume them for reiatsu. This is a combination of emulating Quincy abilities as well as utilizing a very primal and unrefined form of Gonzui (An arrancar technique). Any technique occurring within 20 meters of Orina is subject to being sapped. For Attacks with inferior OS, or 2 Classes of inferiority, they are broken down completely and Orina gains 75% of the attack's reiatsu to her own pool. Attacks up to 25% superior OS or 1 class superiority only have 25% of their reiatsu drained (This does not reduce the power behind the attack at all). Attacks with more than 25% Os Superiority or 2 Class superiority cannot be consumed at all.
Additionally, for any Spiritual races, if Orina is able to kill them outright and they are entirely helpless, Orina will be able to break down their body completely and consume them in entirety. This is perhaps the most "honest" version of this ability as her species is made for consuming souls. Consuming a dead soul supplies Orina with the entirety of that individual's remaining Reiatsu and will supply her with Consumption TP.
Drawbacks: Costs 400 Reiatsu to initiate and lasts the entire post. Really only useful for consuming the techniques of weak enemies or attacks of significantly lower class. Subject to The Shell's 25% OS drop when in The Shell, 15% when in a Lure. Consuming souls cannot push Orina's Reiatsu reserves above the limits of her Spiritual pressure (IF she absorbs 5000 reiatsu from a dead shinigami, but that would put her past her reiatsu limit after the Sppr boost, the remaining reiatsu is lost).
Gancho Del Quincy: Höllenhai (Quincy Hook: Hellshark)
Technique Class: 1
Technique Type: Utility, Offensive
Technique Element: Water
Description: Orina's special arrows. By activating this ability, similar to a Form Property, Orina is capable of modifying the form of her Arrows into hellish sharks. These arrows can have their trajectory manipulated and can ordered to home in on a target. Rather than simply plowing through targets, these arrows will chew, and tear, and bull their way through obstacles in their path and upon contact will begin trying to eat their target for the duration of the post before dissolving. Sharks have 500 Strength. However, their TRUE power is their affinity for water. These arrows travel faster in rainy or watery environments, gaining a 200% speed boost (700 speed becomes 2100) in these circumstances.
Drawbacks: Adds 50 to the cost of firing an arrow, up to a maximum of five arrows per post. Subject to The Shell's 25% OS drop when in The Shell, 15% when in a Lure. These sharks while they can be manipulated by Orina or ordered to home in on a target, are not sentient, and only last a single post before dissolving, meaning they can be outrun by step techniques of sufficient speed.