Post by Nakajima Kimiko on Mar 29, 2021 12:05:54 GMT -5
[ T H E B A L A N C E W I T H I N ]
Class: Vizard Hopeful - Captain (0)
Rank: 3
Squad: 11th Division
Total CTP Earned: 45,000
[ A B I L I T I E S ]
Note: Due to Kimiko's "Fighter Version 2" Type and her being Rank 3, she receives a +75% bonus in both Speed and Spiritual Pressure, and a -25% penalty in Strength and Reiatsu Strength. This Type also prevents her from ever raising Healing Expertise above 0 and Energy Sensory above 50.
Statistics
Physical | Spiritual | | Sensory | Miscellaneous |
Strength: 158 (210-52) Speed: 700 (400+300) | Reiatsu Strength: 30 (40-10) Spiritual Pressure: 700 (400+300) | Instincts: 400 Senses: 300 Energy Sensory: 50 | Light Aura: 50 Dark Aura: 50 Healing Expertise: 0 |
Class SP: 900/900
Training SP: 900/900
Total SP Earned: 1800/1800
======================
Skills
Mental | Battle | | Body | Utility |
Strength of Will: 3 Analyzing: 2 | Iaijutsu: 4 Martial Art - Hohō: 4 Battle Analysis: 3 | | N/A | Charisma: 3 |
Current SkP: 1/25 (Next in 5 threads)
======================
Hollowfication
Initial Meeting with the Inner Hollow | ✓ | ||||||||
First Takeover | ✓ | ||||||||
Complete Takeover | ✓ | ||||||||
Battle with the Inner Hollow | X | ||||||||
Current Vizard Mask Post Limit: 0/8 (Not Acquired)
[ T E C H N I Q U E S ]
Note: Due to Kimiko's "Fighter Version 2" Type, she is allowed to possess a total of eight Zanpakuto techniques with an even split between two different Shikai blades.
Current TTP: 1872/9710
Total Non-Release Techniques: 23/23 (excluding Cinematics & Shunpo)
Total Reserved Techniques: 7/10
Not Learned | Learned | Proficient | Mastered
{Zanpakuto}
{Shizukakane, the Quiet Wanderer}
{Kagayaku Kasoku (輝く加速, "Radiant Acceleration")}
Technique Name: Kagayaku Kasoku (輝く加速, "Radiant Acceleration")
Technique Type: Shikai | Stat Boost
Technique Element: None
Technique Reiatsu Cost: 300
Technique Description and Effects
A Speed boost which can be exchanged for 10-50% of Shizukakane's Light Gauge. Kimiko raises her left forearm before sliding the flat side of her blade against it, causing the white "ink" covering it to be absorbed by her body. This causes trails of the strange supernatural substance to appear on her akin to drawn mist emanating from her being. In response to this absorption, the swordswoman's physical being gains a drastic boost of Speed, allowing her to dodge her adversaries more efficiently. Depending on how much of the Light Gauge is used during this process, the boost will provide Kimiko with an effect of variable power and time:
Technique Name: Kagayaku Kasoku (輝く加速, "Radiant Acceleration")
Technique Type: Shikai | Stat Boost
Technique Element: None
Technique Reiatsu Cost: 300
Technique Description and Effects
A Speed boost which can be exchanged for 10-50% of Shizukakane's Light Gauge. Kimiko raises her left forearm before sliding the flat side of her blade against it, causing the white "ink" covering it to be absorbed by her body. This causes trails of the strange supernatural substance to appear on her akin to drawn mist emanating from her being. In response to this absorption, the swordswoman's physical being gains a drastic boost of Speed, allowing her to dodge her adversaries more efficiently. Depending on how much of the Light Gauge is used during this process, the boost will provide Kimiko with an effect of variable power and time:
- 10%: 10% Speed Boost for six posts
- 20%: 20% Speed Boost for five posts
- 30%: 30% Speed Boost for four posts
- 40%: 40% Speed Boost for three posts
- 50%: 50% Speed Boost for two posts
In exchange for additional percentages of the Light Gauge, Kimiko can reuse this technique to raise her boost up to a maximum of 50% and, consequently, reset its effect's timer. However, doing so will reduce the timer in question depending on the increment of ten that has been reached. Any further use of this technique beyond 50% will only reset the maxed effect's timer.
{Kagayaku Yōsai (輝く要塞, "Radiant Fortification")}
Technique Name: Kagayaku Yōsai (輝く加速, "Radiant Fortification")
Technique Type: Shikai | Armor Formation
Technique Element: None
Technique Reiatsu Cost: 150
Technique Description and Effects
The formation of armor around parts of the body which can be exchanged for 30-60% of Shizukakane's Light Gauge. Kimiko balls her hands into fists before slamming her feet down onto the ground (or air) below and letting out a loud cry, causing the white "ink" surrounding her blade to attempt to cover her body in response. Once done, the substance then hardens into a fabric as hard as steel, drastically raising the swordswoman's defenses. Depending on how much of the Light Gauge is used during this process, the fabric will cover a variable amount of Kimiko's body starting with her right arm:
Technique Name: Kagayaku Yōsai (輝く加速, "Radiant Fortification")
Technique Type: Shikai | Armor Formation
Technique Element: None
Technique Reiatsu Cost: 150
Technique Description and Effects
The formation of armor around parts of the body which can be exchanged for 30-60% of Shizukakane's Light Gauge. Kimiko balls her hands into fists before slamming her feet down onto the ground (or air) below and letting out a loud cry, causing the white "ink" surrounding her blade to attempt to cover her body in response. Once done, the substance then hardens into a fabric as hard as steel, drastically raising the swordswoman's defenses. Depending on how much of the Light Gauge is used during this process, the fabric will cover a variable amount of Kimiko's body starting with her right arm:
- 30%: Right Arm
- 45%: Upper Body + Helmet
- 60%: Full Body
Should the armor be broken in one way or another, Kimiko can use this technique once again to repair the damaged parts. Due to the nature of this fabric, however, it cannot be stacked.
{Kagayaku Kanwa (輝く緩和, "Radiant Mitigation")}
Technique Name: Kagayaku Kanwa (輝く緩和, "Radiant Mitigation")
Technique Type: Shikai | Self-Heal
Technique Element: None
Technique Reiatsu Cost: 400
Technique Description and Effects
A technique which cleanses the body of harm for 50-100% of Shizukakane's Light Gauge. Kimiko stand still for a brief moment of time before taking a deep breath, absorbing the white "ink" of her blade in the process to ease her pain. As this process is completed, the substance enters her body to cleanse the mind and soul, ridding the swordswoman of wounds, poisons and diseases.Depending on how much of the Light Gauge is used during this process, Kimiko will be healed up to a certain extent, cleansing the following:
Technique Name: Kagayaku Kanwa (輝く緩和, "Radiant Mitigation")
Technique Type: Shikai | Self-Heal
Technique Element: None
Technique Reiatsu Cost: 400
Technique Description and Effects
A technique which cleanses the body of harm for 50-100% of Shizukakane's Light Gauge. Kimiko stand still for a brief moment of time before taking a deep breath, absorbing the white "ink" of her blade in the process to ease her pain. As this process is completed, the substance enters her body to cleanse the mind and soul, ridding the swordswoman of wounds, poisons and diseases.Depending on how much of the Light Gauge is used during this process, Kimiko will be healed up to a certain extent, cleansing the following:
- 50%: Minor injuries and debuffs. Ex: scratches, scars, light bite marks, effects of weak tranquilizers and common diseases, etc.
- 75%: Average injuries and debuffs. Ex: sword wounds, broken bones, damaged muscle tissue, second-degree burns, common poisons and rarer diseases, etc.
- 100%: Major injuries and debuffs. Ex: Heavy sword wounds, shattered bones, destroyed muscle tissue and organs, third and fourth degree burns, fatal poisons and diseases, etc.
Extreme wounds such as the loss of limbs, the destruction of the heart, and the obliteration of the Saketsu and Hakusui are all beyond this technique's ability to take care of, especially in the obvious case of the latter, and so must be treated by a specialized medical expert or scientist. Nevertheless, the technique can be used as a means to cut off both pain and blood loss provided by the first two of these specific wounds, allowing Kimiko to fight just a little bit longer before collapsing.
{Taishokukane, the One Who Fades}
{Nibui Zōfuku (鈍い増幅, "Dull Amplification")}
Technique Name: Nibui Zōfuku (鈍い増幅,"Dull Amplification")
Technique Type: Shikai | Stat Boost
Technique Element: None
Technique Reiatsu Cost: 300
Technique Description and Effects
A Spiritual Pressure boost which can be exchanged for 10-50% of Taishokukane's Dark Gauge. Kimiko raises her right forearm before sliding the flat side of her blade against it, causing the black "ink" covering it to be absorbed by her body. This causes trails of the strange supernatural substance to appear on her akin to drawn smoke emanating from her being. In response to this absorption, the swordswoman's physical being gains a drastic boost of Spiritual Pressure, allowing her to dish out more damage to her adversaries. Depending on how much of the Dark Gauge is used during this process, the boost will provide Kimiko with an effect of variable power and time:
Technique Name: Nibui Zōfuku (鈍い増幅,"Dull Amplification")
Technique Type: Shikai | Stat Boost
Technique Element: None
Technique Reiatsu Cost: 300
Technique Description and Effects
A Spiritual Pressure boost which can be exchanged for 10-50% of Taishokukane's Dark Gauge. Kimiko raises her right forearm before sliding the flat side of her blade against it, causing the black "ink" covering it to be absorbed by her body. This causes trails of the strange supernatural substance to appear on her akin to drawn smoke emanating from her being. In response to this absorption, the swordswoman's physical being gains a drastic boost of Spiritual Pressure, allowing her to dish out more damage to her adversaries. Depending on how much of the Dark Gauge is used during this process, the boost will provide Kimiko with an effect of variable power and time:
- 10%: 10% Spiritual Pressure Boost for six posts
- 20%: 20% Spiritual Pressure Boost for five posts
- 30%: 30% Spiritual Pressure Boost for four posts
- 40%: 40% Spiritual Pressure Boost for three posts
- 50%: 50% Spiritual Pressure Boost for two posts
In exchange for additional percentages of the Dark Gauge, Kimiko can reuse this technique to raise her boost up to a maximum of 50% and, consequently, reset its effect's timer. However, doing so will reduce the timer in question depending on the increment of ten that has been reached. Additionally, the use of this technique can create exhaustion, as Taishokukane's "ink" is much more overwhelming than Shizukakane's white "ink" for Kimiko's body. Any further use beyond 50% will only reset the maxed effect's timer.
{Nibui Kurikaeshi (鈍い繰り返し, "Dull Repetition")}
Technique Name: Nibui Kurikaeshi (鈍い繰り返し, "Dull Repetition")
Technique Type: Shikai | Attack Replication
Technique Element: None
Technique Reiatsu Cost: 150
Technique Description and Effects
An odd-looking maneuver which can be exchanged for 30-60% of Taishokukane's Dark Gauge. Kimiko holds her blade to her side in a tilted position before flicking her thumb against the guard, causing the black "ink" covering the weapon to then slowly float over it. This causes a dark dragging effect behind the blade when swung. Should the substance ever hit a target, the latter will feel their body being hit several times by the attack that precedes the substance's touch. Depending on how much of the Dark Gauge is used during this process, this technique can last for a variable amount of time:
Technique Name: Nibui Kurikaeshi (鈍い繰り返し, "Dull Repetition")
Technique Type: Shikai | Attack Replication
Technique Element: None
Technique Reiatsu Cost: 150
Technique Description and Effects
An odd-looking maneuver which can be exchanged for 30-60% of Taishokukane's Dark Gauge. Kimiko holds her blade to her side in a tilted position before flicking her thumb against the guard, causing the black "ink" covering the weapon to then slowly float over it. This causes a dark dragging effect behind the blade when swung. Should the substance ever hit a target, the latter will feel their body being hit several times by the attack that precedes the substance's touch. Depending on how much of the Dark Gauge is used during this process, this technique can last for a variable amount of time:
- 30%: 2 posts
- 45%: 3 posts
- 60%: 4 posts
{Nibui Hakai (鈍い破壊, "Dull Extinction")}
Technique Name: Nibui Hakai (鈍い破壊, "Dull Extinction")
Technique Type: Shikai | Multi-Target Attack
Technique Element: None
Technique Reiatsu Cost: 500
Technique Description and Effects
A powerful attack which can be exchanged for 50% of Taishokukane's Dark Gauge. Kimiko sheathes her blade in its scabbard, causing the black "ink" surrounding it to hum progressively-loudly until the swordswoman unsheathes the blade with a slash. After this motion has been completed, the substance of the blade disappears before suddenly surging from the very air in front of a maximum of ten targets which are present in Taishokukane's field in a cutting motion heading for the targets' bodies. The expelling of the substance is so powerful that it is comparable to a true sword swing.
Technique Name: Nibui Hakai (鈍い破壊, "Dull Extinction")
Technique Type: Shikai | Multi-Target Attack
Technique Element: None
Technique Reiatsu Cost: 500
Technique Description and Effects
A powerful attack which can be exchanged for 50% of Taishokukane's Dark Gauge. Kimiko sheathes her blade in its scabbard, causing the black "ink" surrounding it to hum progressively-loudly until the swordswoman unsheathes the blade with a slash. After this motion has been completed, the substance of the blade disappears before suddenly surging from the very air in front of a maximum of ten targets which are present in Taishokukane's field in a cutting motion heading for the targets' bodies. The expelling of the substance is so powerful that it is comparable to a true sword swing.
{Tsūkakane, the All-Consuming}
{Tenrai Bunri (天来分離, "Divine Separation")}
Technique Name: Tenrai Bunri (天来分離, "Divine Separation")
Technique Type: Bankai | Single-Target Attack
Technique Element: None
Technique Reiatsu Cost: 150
Technique Description and Effects
A super-powered rendition of the Iaijutsu technique which can be exchanged for 40% of Tsūkakane's Death Gauge. Kimiko holds the blade to her side in a tilted position before focusing her gaze into a single target. Once accomplished, she then moves the blade in the direction of the target in a swiping motion. The "ink" that forms Tsūkakane expands drastically during this motion - up to a maximum of 50m - in an attempt to reach the target. Should the blade ever touch the target, a vicious slash will suddenly cut deep into the latter's body, tearing it apart.
Technique Name: Tenrai Bunri (天来分離, "Divine Separation")
Technique Type: Bankai | Single-Target Attack
Technique Element: None
Technique Reiatsu Cost: 150
Technique Description and Effects
A super-powered rendition of the Iaijutsu technique which can be exchanged for 40% of Tsūkakane's Death Gauge. Kimiko holds the blade to her side in a tilted position before focusing her gaze into a single target. Once accomplished, she then moves the blade in the direction of the target in a swiping motion. The "ink" that forms Tsūkakane expands drastically during this motion - up to a maximum of 50m - in an attempt to reach the target. Should the blade ever touch the target, a vicious slash will suddenly cut deep into the latter's body, tearing it apart.
{Tenrai Jōhatsu (天来蒸発, "Divine Evaporation")}
Technique Name: Tenrai Jōhatsu (天来蒸発, "Divine Evaporation")
Technique Type: Bankai | Life-Drain
Technique Element: None
Technique Reiatsu Cost: 1000
Technique Description and Effects
Technique Name: Tenrai Jōhatsu (天来蒸発, "Divine Evaporation")
Technique Type: Bankai | Life-Drain
Technique Element: None
Technique Reiatsu Cost: 1000
Technique Description and Effects
Kimiko's ultimate technique that also proves to be the most destructive to all surrounding the vicinity, thus requiring the totality of the Death Gauge to be exchanged for its use. In an attempt to absolutely satiate Tsūkakane's eternal hunger for life, the swordswoman raises her blade high in the air to collect the "ink" surrounding her body before twisting the blade. Shortly after this, the field that surrounds the weapon suddenly grows exponentially to a much bigger size than usual in a powerful life-sucking blast spanning 200m, roughly the size of two football fields combined. Enemies caught within this blast sees their life - or in more appropriate terms, their Offensive Stat - reduced by 75%, thus becoming quite a fair bit weaker. All life absorbed by Kimiko raises her Speed and Spiritual Pressure by 50% for two posts per the absorption of a strong target's life up to a maximum of six posts.
Should a target be too weak to survive the Divine Evaporation before the blast, meaning if their combined Offensive Stat and Speed are both lower than 50% of Kimiko's own base respective stats, the target will immediately die with its body disintegrated into "ink" shortly after to then be absorbed by Kimiko. When such an event occurs, Kimiko's power grows even further, benefiting from a 100% boost of Speed and Spiritual Pressure until the end of the thread, after which their vitality is taken away from Kimiko to then be completely swallowed by Tsūkakane.
{Zanpakuto Spirit}
{Instant Jinzen}
Technique Name: Instant Jinzen
Class: 5
Technique Type: Cinematic
Technique Element: None
Technique Description and Effects
Named after, and an improved version of, the classic Jinzen position, Instant Jinzen allows the user to communicate with their Zanpakuto Spirit even during the heat of battle. Allows the user to contact their Spirit for the duration of, at most, half a post. This is entirely a mental affair, and time flows differently for the user while using it. While not necessary for the Numbers techniques, this does allow one to work with their Spirits better.
How to use technique
Concentrate on Inner World, and expend Reiatsu to appear there, mentally.
Drawback
Costs Reiatsu to do, while the regular Jinzen position doesn't cost any. While time passes slower for the user while in their Inner World, they may be disoriented upon entering or exiting, due to how fast the switch occurs. Doesn't last nearly as long as the normal Jinzen does.
Made by: Taien Hadohou
Reserved? : No
Technique Name: Instant Jinzen
Class: 5
Technique Type: Cinematic
Technique Element: None
Technique Description and Effects
Named after, and an improved version of, the classic Jinzen position, Instant Jinzen allows the user to communicate with their Zanpakuto Spirit even during the heat of battle. Allows the user to contact their Spirit for the duration of, at most, half a post. This is entirely a mental affair, and time flows differently for the user while using it. While not necessary for the Numbers techniques, this does allow one to work with their Spirits better.
How to use technique
Concentrate on Inner World, and expend Reiatsu to appear there, mentally.
Drawback
Costs Reiatsu to do, while the regular Jinzen position doesn't cost any. While time passes slower for the user while in their Inner World, they may be disoriented upon entering or exiting, due to how fast the switch occurs. Doesn't last nearly as long as the normal Jinzen does.
Made by: Taien Hadohou
Reserved? : No
{Hiraku Jinzen (開く刃禅, "Open Jinzen")}
Technique Name: Hiraku Jinzen (開く刃禅, "Open Jinzen")
Technique Type: Cinematic | Outer Spirit Projection
Technique Element: None
Usable by: Shinigami & Vizard
Class: 5
Technique Reiatsu Cost: 50/post (Learned), 25/post (Proficient), 5/post (Mastered)
Technique Description and Effects
The summoning of a spirit's image for communication meant to act as a simpler, more open version of the original Jinzen. The user points their Zanpakuto forward towards a surface before calling forth the being that resides within their blade, which is typically accomplished with a modification of the command that must be used to release them from their sealed form. Should the spirit accept the call, they will in turn project a non-corporeal version of themselves outside of the Inner World that can hear and speak to any who decide to engage a conversation with it. How this spirit achieves this projection is up to its own discretion. Once this conversation is finished, the user or the spirit can decide to disengage this projection, which will cause it to vanish.
Drawbacks & Weaknesses
Much akin to a ghost or a hologram, this projection cannot be damaged by most physical and spiritual means, as it does not actually possess a physical form. No matter how hard an opponent may attempt to disrupt or destroy the projection, they will never be capable of doing so through simple means. However, given this lack of physicality within the true world, the spirit is unable to do anything beyond simple acts of communication. In other words, it is virtually worthless in combat unless the user requires counseling or observation.
Moreover, due to its nature as a projecting technique, Hiraku Jinzen requires reiatsu in order to be appropriately executed. This is something that the base Jinzen technique itself does not require at all, which could make a few practitioners ignore the technique in favor of the original for its simplicity alone. This reiatsu must be provided to the projection at a constant basis in order for it to remain stable. If the user is unable to conduct this supplying appropriately, the projection will break and eventually vanish. Fortunately, mastery of this technique can permit the user to steadily decrease the amount of reiatsu required for the projection to remain intact. Despite this, negating this cost is impossible, even for those who are intrinsically connected to their Zanpakuto spirit.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Hiraku Jinzen (開く刃禅, "Open Jinzen")
Technique Type: Cinematic | Outer Spirit Projection
Technique Element: None
Usable by: Shinigami & Vizard
Class: 5
Technique Reiatsu Cost: 50/post (Learned), 25/post (Proficient), 5/post (Mastered)
Technique Description and Effects
The summoning of a spirit's image for communication meant to act as a simpler, more open version of the original Jinzen. The user points their Zanpakuto forward towards a surface before calling forth the being that resides within their blade, which is typically accomplished with a modification of the command that must be used to release them from their sealed form. Should the spirit accept the call, they will in turn project a non-corporeal version of themselves outside of the Inner World that can hear and speak to any who decide to engage a conversation with it. How this spirit achieves this projection is up to its own discretion. Once this conversation is finished, the user or the spirit can decide to disengage this projection, which will cause it to vanish.
Drawbacks & Weaknesses
Much akin to a ghost or a hologram, this projection cannot be damaged by most physical and spiritual means, as it does not actually possess a physical form. No matter how hard an opponent may attempt to disrupt or destroy the projection, they will never be capable of doing so through simple means. However, given this lack of physicality within the true world, the spirit is unable to do anything beyond simple acts of communication. In other words, it is virtually worthless in combat unless the user requires counseling or observation.
Moreover, due to its nature as a projecting technique, Hiraku Jinzen requires reiatsu in order to be appropriately executed. This is something that the base Jinzen technique itself does not require at all, which could make a few practitioners ignore the technique in favor of the original for its simplicity alone. This reiatsu must be provided to the projection at a constant basis in order for it to remain stable. If the user is unable to conduct this supplying appropriately, the projection will break and eventually vanish. Fortunately, mastery of this technique can permit the user to steadily decrease the amount of reiatsu required for the projection to remain intact. Despite this, negating this cost is impossible, even for those who are intrinsically connected to their Zanpakuto spirit.
Made by: Nakajima Kimiko
Reserved? : No
{Jinzen: Kyōshin}
Technique Name: Jinzen: Kyōshin
Technique Class: 5 - 20 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizards.
Technique Element: N/A
Technique Cost: 100 Reiatsu.
Description: As Jinzen is a technique used to converse with one's Zanpakuto spirit. Kyōshin allows one the ability to enter the inner world of another performing Jinzen or perhaps allow an individual to enter their world. This in turn allows both to converse with their spirits respectfully or simply allows the two to speak in secret. Can be used with Instant Jinzen if learned, allowing two ample time to communicate in the heat of combat. Once learned this technique can only be used with one willing participant. Those proficient in the technique can be used with three. If mastered while used alongside Instant Jinzen one can forcibly bring another into their inner world or enter another's through contact for a short time(one post). This does not impact the outside world or create an advantage to those outside. For the period of time is brief and the entire exchange to an onlooker happens less than a second.
How to Use: Meditate alongside another, performing Jinzen and resonate your Reiatsu with the other, creating a link. If Instant Jinzen is known, simply resonate your Reiatsu with a willing participant.
Incantation: N/A.
Drawbacks: Stepping foot or allowing another to step into one's inner world can be a dangerous feat to attempt. One's Zanpakuto spirit may be aggressive and decide to turn hostile against the potential intruder. Also attempting to resonate with more than one other participant can be rather risky putting a heavy strain and fatiguing all those involved immensely. This technique, if mastered, cannot be forcibly used on those of higher class.
Made By: Aevus.
Reserved?: No.
Technique Name: Jinzen: Kyōshin
Technique Class: 5 - 20 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizards.
Technique Element: N/A
Technique Cost: 100 Reiatsu.
Description: As Jinzen is a technique used to converse with one's Zanpakuto spirit. Kyōshin allows one the ability to enter the inner world of another performing Jinzen or perhaps allow an individual to enter their world. This in turn allows both to converse with their spirits respectfully or simply allows the two to speak in secret. Can be used with Instant Jinzen if learned, allowing two ample time to communicate in the heat of combat. Once learned this technique can only be used with one willing participant. Those proficient in the technique can be used with three. If mastered while used alongside Instant Jinzen one can forcibly bring another into their inner world or enter another's through contact for a short time(one post). This does not impact the outside world or create an advantage to those outside. For the period of time is brief and the entire exchange to an onlooker happens less than a second.
How to Use: Meditate alongside another, performing Jinzen and resonate your Reiatsu with the other, creating a link. If Instant Jinzen is known, simply resonate your Reiatsu with a willing participant.
Incantation: N/A.
Drawbacks: Stepping foot or allowing another to step into one's inner world can be a dangerous feat to attempt. One's Zanpakuto spirit may be aggressive and decide to turn hostile against the potential intruder. Also attempting to resonate with more than one other participant can be rather risky putting a heavy strain and fatiguing all those involved immensely. This technique, if mastered, cannot be forcibly used on those of higher class.
Made By: Aevus.
Reserved?: No.
{Jū (十, "Ten")}
Technique Name: Jū (十, "Ten")
Technique Type: Other | Inner Spirit Manifestation
Technique Element: None
Usable by: Shinigami & Vizard
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
A partial conjuration of a spirit within one's core to enhance combat capabilities. Also popularly referred to as "Doppelganger" by those who have learned of its existence, this technique allows the user to call the being within their Zanpakuto for aid by asking them to become their spirit within. Should the spirit accept this proposal and allow this technique to be executed, they will project themselves within the user's body and follow their every move at a slightly slower speed for the next three posts, during which they are considered practically non-corporeal. Whenever the user decides to attack a chosen target, however, the spirit can decide to end this non-corporeality at any time by launching a proper attack of their own towards the target. Once the user and their attack is completed, they return to their previous mimicking position until their presence is no longer required by the user.
If the user somehow possesses more than one Zanpakuto spirit and is proficient with the use of this technique, they can partially conjure all of them within themselves so as to enhance their attacks for a greater reiatsu cost. Mastery of this technique allows the user to briefly separate their projection from their body for a post, after which they must return to their normal position and remain as such for the next post.
Drawbacks & Weaknesses
Due to the nature of this technique, its effectiveness heavily depends on the spirit's personality and nature, and the relationship they share with the user. Should the former be too hateful, playful or wild, or the latter be too sour, the spirit may simply refuse to help the user altogether, which would render the user incapable of executing the technique. With that said, if the spirit does agree to help without any objections, the user will be subjected to physical fatigue that will impact their performance until after the end of the task at hand. An amount of reiatsu will also be required from them upon executing this technique so as to properly conjure the being within their weapon as their spirit within.
The "Doppelganger" is a proper spirit within that is fated to remain inside of the user's body. Though they can speak freely, they are locked onto the user when it comes to movement as they are tasked to remain within the user's path, and so are unable to move around the battlefield on their own unless the user has mastered the technique. Even then, however, they are not allowed to move beyond one post. If the spirit is ever hit by a target while they are attacking it alongside the user, they will find themselves instantly returned to the Inner World with a physical wound that they will need to recover from for the next two posts.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Jū (十, "Ten")
Technique Type: Other | Inner Spirit Manifestation
Technique Element: None
Usable by: Shinigami & Vizard
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
A partial conjuration of a spirit within one's core to enhance combat capabilities. Also popularly referred to as "Doppelganger" by those who have learned of its existence, this technique allows the user to call the being within their Zanpakuto for aid by asking them to become their spirit within. Should the spirit accept this proposal and allow this technique to be executed, they will project themselves within the user's body and follow their every move at a slightly slower speed for the next three posts, during which they are considered practically non-corporeal. Whenever the user decides to attack a chosen target, however, the spirit can decide to end this non-corporeality at any time by launching a proper attack of their own towards the target. Once the user and their attack is completed, they return to their previous mimicking position until their presence is no longer required by the user.
If the user somehow possesses more than one Zanpakuto spirit and is proficient with the use of this technique, they can partially conjure all of them within themselves so as to enhance their attacks for a greater reiatsu cost. Mastery of this technique allows the user to briefly separate their projection from their body for a post, after which they must return to their normal position and remain as such for the next post.
Drawbacks & Weaknesses
Due to the nature of this technique, its effectiveness heavily depends on the spirit's personality and nature, and the relationship they share with the user. Should the former be too hateful, playful or wild, or the latter be too sour, the spirit may simply refuse to help the user altogether, which would render the user incapable of executing the technique. With that said, if the spirit does agree to help without any objections, the user will be subjected to physical fatigue that will impact their performance until after the end of the task at hand. An amount of reiatsu will also be required from them upon executing this technique so as to properly conjure the being within their weapon as their spirit within.
The "Doppelganger" is a proper spirit within that is fated to remain inside of the user's body. Though they can speak freely, they are locked onto the user when it comes to movement as they are tasked to remain within the user's path, and so are unable to move around the battlefield on their own unless the user has mastered the technique. Even then, however, they are not allowed to move beyond one post. If the spirit is ever hit by a target while they are attacking it alongside the user, they will find themselves instantly returned to the Inner World with a physical wound that they will need to recover from for the next two posts.
Made by: Nakajima Kimiko
Reserved? : No
{Spiritual Pressure}
{Cutback: Kakudai (減らす: 添加, "Cutback: Extension")}
Technique Name: Cutback: Kakudai (減らす: 添加, "Cutback: Extension")
Technique Type: Cutback | Weapon Range Buff
Technique Element: None
Usable by: All races
Class: 4
Technique Reiatsu Cost: 200
Technique Description and Effects
An extension of a weapon's reach. The user focuses their spiritual pressure onto a particular section of their body or an object that they are currently holding onto. This process causes the formation of an extension of energy around the target which lasts for three posts. How far this extension goes is delimited by the user's proficiency in this technique, as can be seen below:
Depending on what has been extended, the user can use melee techniques that are unusable in hand-to-hand combat with the aid of Cutback: Kakudai, such as sword techniques. Should it be necessary, this additional range of the target can be rendered smaller by a Proficient or Masterful user. For example, a Master of this technique can decide to extend their weapon only by 150% instead of 300% when confronting an enemy in a small location.
Drawbacks & Weaknesses
All attacks delivered by a target extended by this technique is to be treated as only using Spiritual Pressure as their Offensive Stat. No weapons which typically exclusively relies upon the Strength or the Reiatsu Strength of the user may be an exception to that rule. In other words, though this technique can allow those of lesser physical strength to be able to wield their weapon with greater power without releasing it, it may lead to a negative outcome to others who instead have lesser Spiritual Pressure. The extension of one's reach, although impressive, can also lead to complications depending on where the user is actually fighting. Small, cramped spaces can lead a few to become stuck inside of surfaces they once didn't need to interact with at all, and they may also cause these few to suddenly collide into things that they originally would not have actually been required to deal with.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Cutback: Kakudai (減らす: 添加, "Cutback: Extension")
Technique Type: Cutback | Weapon Range Buff
Technique Element: None
Usable by: All races
Class: 4
Technique Reiatsu Cost: 200
Technique Description and Effects
An extension of a weapon's reach. The user focuses their spiritual pressure onto a particular section of their body or an object that they are currently holding onto. This process causes the formation of an extension of energy around the target which lasts for three posts. How far this extension goes is delimited by the user's proficiency in this technique, as can be seen below:
- Mastered: 3x
- Proficient: 2x
- Learned: 1.5x
Depending on what has been extended, the user can use melee techniques that are unusable in hand-to-hand combat with the aid of Cutback: Kakudai, such as sword techniques. Should it be necessary, this additional range of the target can be rendered smaller by a Proficient or Masterful user. For example, a Master of this technique can decide to extend their weapon only by 150% instead of 300% when confronting an enemy in a small location.
Drawbacks & Weaknesses
All attacks delivered by a target extended by this technique is to be treated as only using Spiritual Pressure as their Offensive Stat. No weapons which typically exclusively relies upon the Strength or the Reiatsu Strength of the user may be an exception to that rule. In other words, though this technique can allow those of lesser physical strength to be able to wield their weapon with greater power without releasing it, it may lead to a negative outcome to others who instead have lesser Spiritual Pressure. The extension of one's reach, although impressive, can also lead to complications depending on where the user is actually fighting. Small, cramped spaces can lead a few to become stuck inside of surfaces they once didn't need to interact with at all, and they may also cause these few to suddenly collide into things that they originally would not have actually been required to deal with.
Made by: Nakajima Kimiko
Reserved? : No
{Cutback: Kakuchō (減らす: 拡張, "Cutback: Expansion")}
Technique Name: Cutback: Kakuchō (減らす: 拡張, "Cutback: Expansion")
Technique Type: Cutback | Spiritual Armor Expansion
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 300 (no Cutback), 600 (with Cutback)
Technique Description and Effects
The expansion of the usual range of one's Spiritual Pressure. The user fuels their Spiritual Pressure with greater spiritual energy than usual so as to eventually cause it to pour out of their skin in the form of an energetic outer layer which lasts for three posts. When fully created and expanded far enough so that it is located half a meter away from the user, this outer layer then acts as spiritual armor which defends the user against incoming melee attackers depending on how high their Spiritual Pressure is. Truly a simple, yet extremely effective technique that can potentially save the lives of many who were graced with great Spiritual Pressure rather than Strength.
Drawbacks & Weaknesses
The creation of this outer layer is considered to be a rather unnatural technique that tampers with the laws which are typically associated with Spiritual Pressure. The reason that it is treated as such is because it requires one to sacrifice the Cutback Effect typically associated with those who possess high Spiritual Pressure altogether. So long as the outer layer is active around the user and grants them protection, they will be completely unable to benefit from the Cutback Effect in any shape or form. Only those with both total mastery of this technique and a Spiritual Pressure stat equal or above 500 may be able to reintroduce the Cutback Effect to themselves while the outer layer is active. However, doing so will require them to spend double the amount of reiatsu in order to generate the outer layer.
Moreover, like every physical piece of armor or shield, the outer layer does not bestow the wearer any form of invincibility. Though their harmful effects are most definitely reduced by the presence of the layer, incoming attacks will still be felt to a degree and also damage the outer layer. Should it receive too many attacks at once, the outer layer will eventually shatter and vanish into thin air, leaving the user defenseless once again.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Cutback: Kakuchō (減らす: 拡張, "Cutback: Expansion")
Technique Type: Cutback | Spiritual Armor Expansion
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 300 (no Cutback), 600 (with Cutback)
Technique Description and Effects
The expansion of the usual range of one's Spiritual Pressure. The user fuels their Spiritual Pressure with greater spiritual energy than usual so as to eventually cause it to pour out of their skin in the form of an energetic outer layer which lasts for three posts. When fully created and expanded far enough so that it is located half a meter away from the user, this outer layer then acts as spiritual armor which defends the user against incoming melee attackers depending on how high their Spiritual Pressure is. Truly a simple, yet extremely effective technique that can potentially save the lives of many who were graced with great Spiritual Pressure rather than Strength.
Drawbacks & Weaknesses
The creation of this outer layer is considered to be a rather unnatural technique that tampers with the laws which are typically associated with Spiritual Pressure. The reason that it is treated as such is because it requires one to sacrifice the Cutback Effect typically associated with those who possess high Spiritual Pressure altogether. So long as the outer layer is active around the user and grants them protection, they will be completely unable to benefit from the Cutback Effect in any shape or form. Only those with both total mastery of this technique and a Spiritual Pressure stat equal or above 500 may be able to reintroduce the Cutback Effect to themselves while the outer layer is active. However, doing so will require them to spend double the amount of reiatsu in order to generate the outer layer.
Moreover, like every physical piece of armor or shield, the outer layer does not bestow the wearer any form of invincibility. Though their harmful effects are most definitely reduced by the presence of the layer, incoming attacks will still be felt to a degree and also damage the outer layer. Should it receive too many attacks at once, the outer layer will eventually shatter and vanish into thin air, leaving the user defenseless once again.
Made by: Nakajima Kimiko
Reserved? : No
{Shinjitsu no Shinden (真実の神殿, "Temple of Truth")}
Technique Name: Shinjitsu no Shinden (真実の神殿, "Temple of Truth")
Technique Type: Spiritual | Field Creation
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
The manifestation of a spiritual field designed to circumvent hostile stealth operations. The user unleashes their Spiritual Pressure onto their surroundings before forcibly taking control of it right as it is about to modify the area's gravity. After this process is completed, they then proceed to materialize it as a circular figure around themselves, which will follow them everywhere for the next three posts. By creating this figure, the user becomes "connected" with everything that is within it, including the very air itself and the reishi that forms it. Although they cannot directly interact with what is inside the figure, they are capable of sensing what is not meant to be in it so long, and so can react accordingly in turn so long as the intruder does not possess a Stealth skill of 3 or above.
One's mastery of the technique delimits the maximum range the aforementioned figure can reach. These can be found below:
Drawbacks & Weaknesses
Executing this technique requires the user to acknowledge the limits of their Spiritual Pressure as well as the effect it has on their surroundings. They must be aware of how powerful it is to the people surrounding them and how far it can spread this power, so that they can forcibly shape it into the figure that they seek to create. Additionally, for as long as this circular figure remains active around the user, they cannot apply Gravitational Pressure onto their surroundings, which also leaves them intrinsically vulnerable to the Gravitational Pressure of their opponents. So vulnerable, in fact, that their resistance against it is reduced by one class. For example, if the user of this technique is a Class 3 Shinigami, they will be left weakened by the Gravitational Pressure of a Class 4 Hollow.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Shinjitsu no Shinden (真実の神殿, "Temple of Truth")
Technique Type: Spiritual | Field Creation
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
The manifestation of a spiritual field designed to circumvent hostile stealth operations. The user unleashes their Spiritual Pressure onto their surroundings before forcibly taking control of it right as it is about to modify the area's gravity. After this process is completed, they then proceed to materialize it as a circular figure around themselves, which will follow them everywhere for the next three posts. By creating this figure, the user becomes "connected" with everything that is within it, including the very air itself and the reishi that forms it. Although they cannot directly interact with what is inside the figure, they are capable of sensing what is not meant to be in it so long, and so can react accordingly in turn so long as the intruder does not possess a Stealth skill of 3 or above.
One's mastery of the technique delimits the maximum range the aforementioned figure can reach. These can be found below:
- Mastered: 20m
- Proficient: 10m
- Learned: 5m
Drawbacks & Weaknesses
Executing this technique requires the user to acknowledge the limits of their Spiritual Pressure as well as the effect it has on their surroundings. They must be aware of how powerful it is to the people surrounding them and how far it can spread this power, so that they can forcibly shape it into the figure that they seek to create. Additionally, for as long as this circular figure remains active around the user, they cannot apply Gravitational Pressure onto their surroundings, which also leaves them intrinsically vulnerable to the Gravitational Pressure of their opponents. So vulnerable, in fact, that their resistance against it is reduced by one class. For example, if the user of this technique is a Class 3 Shinigami, they will be left weakened by the Gravitational Pressure of a Class 4 Hollow.
Made by: Nakajima Kimiko
Reserved? : No
{Strength of Will}
{Akuma no Ishi (悪魔の意志, "Demon's Will")}
Technique Name: Akuma no Ishi (剃るかんめき, "Demon's Will")
Technique Type: Other | Strength of Will Buff
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: N/A
Technique Description and Effects
The projection of one's own will to empower the hearts of others. The user channels the strength of their very soul within themselves before shouting it out, most typically either in a short inspirational speech or a motivational war cry. By accomplishing this, the user is capable of bringing forth the Strength of Will skill of all of their surrounding allies by one point for the next three posts, inspiring them to go further beyond towards victory even if such a thing may cost their lives. A master of this skill is said to have such a powerful will that they are able to instead bring the aforementioned skill of their allies up by two points.
Drawbacks & Weaknesses
As saddening as this may be to those who may be interested in learning this technique, not everyone is born with a powerful will. That is simply a natural, uncontested fact that cannot be refuted even by the greatest minds there is in this world. In so doing, it is not difficult to imagine that this technique will not always show any kind of positive effect onto the people surrounding them, especially if they are used by naturally-uninspiring individuals. In order to guarantee this technique's proper success, the user must possess a 2 in at least one of the following skills: Acting, Charisma, or Strength of Will. This technique can be executed by those who have a lesser version of these skills if they so will it; however, upon execution, there will be a 50% chance of this skill failing to provide any kind of inspiration to allies altogether.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Akuma no Ishi (剃るかんめき, "Demon's Will")
Technique Type: Other | Strength of Will Buff
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: N/A
Technique Description and Effects
The projection of one's own will to empower the hearts of others. The user channels the strength of their very soul within themselves before shouting it out, most typically either in a short inspirational speech or a motivational war cry. By accomplishing this, the user is capable of bringing forth the Strength of Will skill of all of their surrounding allies by one point for the next three posts, inspiring them to go further beyond towards victory even if such a thing may cost their lives. A master of this skill is said to have such a powerful will that they are able to instead bring the aforementioned skill of their allies up by two points.
Drawbacks & Weaknesses
As saddening as this may be to those who may be interested in learning this technique, not everyone is born with a powerful will. That is simply a natural, uncontested fact that cannot be refuted even by the greatest minds there is in this world. In so doing, it is not difficult to imagine that this technique will not always show any kind of positive effect onto the people surrounding them, especially if they are used by naturally-uninspiring individuals. In order to guarantee this technique's proper success, the user must possess a 2 in at least one of the following skills: Acting, Charisma, or Strength of Will. This technique can be executed by those who have a lesser version of these skills if they so will it; however, upon execution, there will be a 50% chance of this skill failing to provide any kind of inspiration to allies altogether.
Made by: Nakajima Kimiko
Reserved? : No
{Akuma no Sakebi (悪魔の叫び, "Demon's Cry")}
Technique Name: Akuma no Sakebi (悪魔の叫び, "Demon's Cry")
Technique Type: Other | Fear Inducement
Technique Element: None
Usable by: All races
Class: 2
Technique Reiatsu Cost: N/A
Technique Description and Effects
The projection of one's own will to strike fear in the hearts of others. The user channels the strength of their very soul within themselves before screaming it out with monstrous energy, similarly to how a beast howls or roars. Though it possesses no physical or spiritual attribute of note, the manifestation of this power is considered to be so intense that it can induce terror to the targets that have to face it. Those who do not possess an ability that would allow them to resist the effects of such a demonstration - namely a superior Strength of Will, Calm Mind, or Lack of Fear skill, or a Aura of 100 - will find themselves so taken aback by the scream that their combat performance will worsen, rendering them sluggish. Masters of this technique possess such fearsome cries that their targets are literally stunned by them for one post, unable to fight against the terror they have injected into their soul.
Drawbacks & Weaknesses
To unleash fear onto one or many beings at once, one must be able to be physically capable of unleashing such a thing in the first place, and unfortunately, there are a few who will be forever incapable of doing so. Some are simply too softhearted to even express such terrible power, while others are too discreet to even let out such a loud scream to begin with. Considering this, the main users of this technique will possess a Strength of Will skill of 3, which is just enough for them to be capable of properly unleashing Akuma no Sakebi. However, there is an alternative in the form of Dark Aura. Those who happen to be monstrous enough to possess fully-darkened energy will be capable of using this technique just as well as the aforementioned wilful individuals, for better or worse.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Akuma no Sakebi (悪魔の叫び, "Demon's Cry")
Technique Type: Other | Fear Inducement
Technique Element: None
Usable by: All races
Class: 2
Technique Reiatsu Cost: N/A
Technique Description and Effects
The projection of one's own will to strike fear in the hearts of others. The user channels the strength of their very soul within themselves before screaming it out with monstrous energy, similarly to how a beast howls or roars. Though it possesses no physical or spiritual attribute of note, the manifestation of this power is considered to be so intense that it can induce terror to the targets that have to face it. Those who do not possess an ability that would allow them to resist the effects of such a demonstration - namely a superior Strength of Will, Calm Mind, or Lack of Fear skill, or a Aura of 100 - will find themselves so taken aback by the scream that their combat performance will worsen, rendering them sluggish. Masters of this technique possess such fearsome cries that their targets are literally stunned by them for one post, unable to fight against the terror they have injected into their soul.
Drawbacks & Weaknesses
To unleash fear onto one or many beings at once, one must be able to be physically capable of unleashing such a thing in the first place, and unfortunately, there are a few who will be forever incapable of doing so. Some are simply too softhearted to even express such terrible power, while others are too discreet to even let out such a loud scream to begin with. Considering this, the main users of this technique will possess a Strength of Will skill of 3, which is just enough for them to be capable of properly unleashing Akuma no Sakebi. However, there is an alternative in the form of Dark Aura. Those who happen to be monstrous enough to possess fully-darkened energy will be capable of using this technique just as well as the aforementioned wilful individuals, for better or worse.
Made by: Nakajima Kimiko
Reserved? : No
{Hohō}
{Shunpo (瞬歩, "Flash Steps")}
Technique Name: Shunpo (瞬歩, "Flash Steps")
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Reiatsu Cost: 50/step
Technique Description and Effects
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Shunpo (瞬歩, "Flash Steps")
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Reiatsu Cost: 50/step
Technique Description and Effects
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
{Advanced Air Ground}
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: N/A
Made by: Shiki Kanzaki
Reserved? : No.
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: N/A
Made by: Shiki Kanzaki
Reserved? : No.
{Shunpo Karin (瞬歩カリン, "Pure Flash Steps")}
Technique Name: Shunpo Karin (瞬歩カリン, "Pure Flash Steps")
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique
Stated above.
Drawback
Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Made by: Admin
Technique Name: Shunpo Karin (瞬歩カリン, "Pure Flash Steps")
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique
Stated above.
Drawback
Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Made by: Admin
{Shinkirou (蜃気楼, "Mirage")}
Technique Name: Shinkirou (蜃気楼, "Mirage")
Class: 3
Technique Type: Hohō
Usable By: Shinigami, Beast-Clan
Technique Element: None
Technique Description and Effects:
Shinkirou is an unusual technique because instead of going from A to B, the user goes from A to A. Essentially, it is referred to as something akin to a “double step” in which the user steps in any direction and back into the original position. Visually, this barely creates a flicker, hardly noticeable below 200 Senses. The whole technique lasts for no more than three seconds. Similar to Utsusemi, it provides an afterimage coupled with a movement ability that allows the user to evade an attack while providing the illusion that they are hit with it. However, this technique allows the user to return to the spot, creating an effect that makes viewers think that the attack passed through the user. When used properly, one can follow up immediately after an attack that “goes through them” and catch an opponent off-guard. The step speed for this technique is 15x for each step, and it can be used up to twice per post.
How to use technique:
Focus Reiatsu, then launch in any direction. Upon landing, launch back in the same manner, all within three seconds of movement.
Technique Drawbacks:
Cost. This technique also requires that the user has a 3 in Hohō or Hakuda and has 400 or higher Speed after Type. This is also a tiring technique, draining stamina faster than normal steps through extra movement.
Made By: Z-Wolf
Reserved? : No
Technique Name: Shinkirou (蜃気楼, "Mirage")
Class: 3
Technique Type: Hohō
Usable By: Shinigami, Beast-Clan
Technique Element: None
Technique Description and Effects:
Shinkirou is an unusual technique because instead of going from A to B, the user goes from A to A. Essentially, it is referred to as something akin to a “double step” in which the user steps in any direction and back into the original position. Visually, this barely creates a flicker, hardly noticeable below 200 Senses. The whole technique lasts for no more than three seconds. Similar to Utsusemi, it provides an afterimage coupled with a movement ability that allows the user to evade an attack while providing the illusion that they are hit with it. However, this technique allows the user to return to the spot, creating an effect that makes viewers think that the attack passed through the user. When used properly, one can follow up immediately after an attack that “goes through them” and catch an opponent off-guard. The step speed for this technique is 15x for each step, and it can be used up to twice per post.
How to use technique:
Focus Reiatsu, then launch in any direction. Upon landing, launch back in the same manner, all within three seconds of movement.
Technique Drawbacks:
Cost. This technique also requires that the user has a 3 in Hohō or Hakuda and has 400 or higher Speed after Type. This is also a tiring technique, draining stamina faster than normal steps through extra movement.
Made By: Z-Wolf
Reserved? : No
{Way of Omnitsu: Utsusemi (Cicada)}
Technique Name: Way of Omnitsu: Utsusemi (Cicada)
Class: 2
Technique Type: Kidō
Technique Element: Spiritual Technique
Technique Description and Effects:
It allows for a movement at great speed, leaving an afterimage behind. The afterimage may even appear to have taken damage. Uses 500 Reiatsu per step. This one is referred to as a Class 2 technique, and must be trained. It is used as a 25x increase for one step, but requires the user to have at least a 3 in Hohō or Hakuda. Can only be used once per post.
How to use technique:
Focus Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. Often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Way of Omnitsu: Utsusemi (Cicada)
Class: 2
Technique Type: Kidō
Technique Element: Spiritual Technique
Technique Description and Effects:
It allows for a movement at great speed, leaving an afterimage behind. The afterimage may even appear to have taken damage. Uses 500 Reiatsu per step. This one is referred to as a Class 2 technique, and must be trained. It is used as a 25x increase for one step, but requires the user to have at least a 3 in Hohō or Hakuda. Can only be used once per post.
How to use technique:
Focus Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. Often used to gain an edge in a single moment of combat or to dodge incoming attacks.
{Swordsmanship}
{Iaijutsu (居合術, "Sudden Strike Technique")}
Technique Name: Iaijutsu (居合術, "Sudden Strike Technique")
Class: 4
Technique Type: General Physical Technique
Technique Element: None
Usable by: Any
Technique Description and Effects
The user of this technique draws their sword and strikes with one fluid, lightning-fast motion. This technique can easily catch an unprepared opponent off-guard. This attack is made at 2x the user's Speed, or at a speed of 600 (whichever is faster). Due to the sudden nature of this attack, characters with less than 200 Instinct are caught completely flat-footed and unable to react to this attack, unless they meet one of the alternative requirements (see drawbacks below).
Except where noted, this is otherwise an ordinary melee strike and has no reiatsu cost. Proficiency with this technique allows the user to immediately sheathe their weapon after making their attack.
Mastery of this technique allows for it to be combined with Shunpo to draw, strike, and sheathe the weapon in the blink of an eye. This variant costs 50 reiatsu to perform, and gains the benefits of a 3x Speed Boost (instead of the usual 2x). This variant is imperceptible to characters with less than 200 Senses. Characters with 200+ Senses detect a blur of movement from the user but may not be able to react to the attack unless they have 200+ Instinct and/or one of the benefits listed in drawbacks below.
How to use technique
Simply draw your weapon and strike in a single fluid motion.
Drawback
This technique rarely works more than once per thread, as any opponent who witnesses this technique being used can react to it normally (regardless of Instinct). Even against aware opponents, this attack retains its speed however and should not be underestimated.
In addition, characters who know this technique or have Battle Analysis of 2 (or above) can easily identify the ready stances used in this technique and predict the user's intent. Such characters are never caught off-guard by this attack but will still need to react to its incredible speed.
This technique can only be used with a sheathed sword. In order to use this technique more than once during a single thread, the user must sheathe their weapon prior to using this technique again. This technique requires 2 SkP in Weapons (Sword) in order to be used, and 3 SkP to be mastered.
Made by: Kerrigan
Reserved? : No
Technique Name: Iaijutsu (居合術, "Sudden Strike Technique")
Class: 4
Technique Type: General Physical Technique
Technique Element: None
Usable by: Any
Technique Description and Effects
The user of this technique draws their sword and strikes with one fluid, lightning-fast motion. This technique can easily catch an unprepared opponent off-guard. This attack is made at 2x the user's Speed, or at a speed of 600 (whichever is faster). Due to the sudden nature of this attack, characters with less than 200 Instinct are caught completely flat-footed and unable to react to this attack, unless they meet one of the alternative requirements (see drawbacks below).
Except where noted, this is otherwise an ordinary melee strike and has no reiatsu cost. Proficiency with this technique allows the user to immediately sheathe their weapon after making their attack.
Mastery of this technique allows for it to be combined with Shunpo to draw, strike, and sheathe the weapon in the blink of an eye. This variant costs 50 reiatsu to perform, and gains the benefits of a 3x Speed Boost (instead of the usual 2x). This variant is imperceptible to characters with less than 200 Senses. Characters with 200+ Senses detect a blur of movement from the user but may not be able to react to the attack unless they have 200+ Instinct and/or one of the benefits listed in drawbacks below.
How to use technique
Simply draw your weapon and strike in a single fluid motion.
Drawback
This technique rarely works more than once per thread, as any opponent who witnesses this technique being used can react to it normally (regardless of Instinct). Even against aware opponents, this attack retains its speed however and should not be underestimated.
In addition, characters who know this technique or have Battle Analysis of 2 (or above) can easily identify the ready stances used in this technique and predict the user's intent. Such characters are never caught off-guard by this attack but will still need to react to its incredible speed.
This technique can only be used with a sheathed sword. In order to use this technique more than once during a single thread, the user must sheathe their weapon prior to using this technique again. This technique requires 2 SkP in Weapons (Sword) in order to be used, and 3 SkP to be mastered.
Made by: Kerrigan
Reserved? : No
{Kagami Kanmeki (鏡かんめき, "Mirror Bolt")}
Technique Name: Kagami Kanmeki (鏡かんめき, "Mirror Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 150
Technique Description and Effects
The employment of the classic Iaijutsu technique most often seen in popular Human media. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, fueling reiatsu into the aforementioned weapon in the process. Once this is done, the user then awaits the arrival of an incoming attack before then rapidly dodging at the very last moment and unsheathing their weapon from its scabbard to deliver a powerful counter-attack to the enemy. This attack is considered to be so powerful that it is difficult for one to see the attack coming the first time they see it unless they possess an Instinct or a Senses stat of more than 200, as the attack is three times as fast as the speed of the user. Additionally, although the technique's potential mainly relies upon speed and velocity, the employment of Strength as its Offensive Stat can turn this technique into a defense-breaking maneuver. A user with great Strength could leave a target's defense potentially broken through and shattered by the sheer momentum of the attack.
To the followers of the Nijū Kanmeki-ryu, this is a mandatory technique to learn, refine and eventually master, as it is the equivalent of a more powerful Iaijutsu strike to be used alongside lighter renditions of the same attack. Fortunately, it is not too difficult to comprehend as it only requires a basic understanding of both Zanjutsu and Hohō, and also decent Speed. At best, a beginner who has just started following the way of the Nijū Kanmeki-ryu will be able to learn this technique very quickly should they have easy access to a sparring partner. A warrior who is already experienced in the likes of Iaijutsu - whether by having already learned the base Iaijutsu technique or by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses
Though its effectiveness is not to be taken lightly, Kagami Kanmeki is not a technique that is frequently used in combat as it requires both preparation and focus like any other counterattacking maneuver. Said preparation can be very obvious to an experienced fighter with a Battle Analysis skill of 2 or above, and although this does not mean that said fighter may be able to properly act against this preparation in time, it can take long enough to render a practitioner of the technique very predictable should they dare use it too many times. Unfortunately, the notion is most often misunderstood by beginners and it is thus not uncommon to hear of the demise of many confident ones who relied upon the technique a bit too much.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Kagami Kanmeki (鏡かんめき, "Mirror Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 150
Technique Description and Effects
The employment of the classic Iaijutsu technique most often seen in popular Human media. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, fueling reiatsu into the aforementioned weapon in the process. Once this is done, the user then awaits the arrival of an incoming attack before then rapidly dodging at the very last moment and unsheathing their weapon from its scabbard to deliver a powerful counter-attack to the enemy. This attack is considered to be so powerful that it is difficult for one to see the attack coming the first time they see it unless they possess an Instinct or a Senses stat of more than 200, as the attack is three times as fast as the speed of the user. Additionally, although the technique's potential mainly relies upon speed and velocity, the employment of Strength as its Offensive Stat can turn this technique into a defense-breaking maneuver. A user with great Strength could leave a target's defense potentially broken through and shattered by the sheer momentum of the attack.
To the followers of the Nijū Kanmeki-ryu, this is a mandatory technique to learn, refine and eventually master, as it is the equivalent of a more powerful Iaijutsu strike to be used alongside lighter renditions of the same attack. Fortunately, it is not too difficult to comprehend as it only requires a basic understanding of both Zanjutsu and Hohō, and also decent Speed. At best, a beginner who has just started following the way of the Nijū Kanmeki-ryu will be able to learn this technique very quickly should they have easy access to a sparring partner. A warrior who is already experienced in the likes of Iaijutsu - whether by having already learned the base Iaijutsu technique or by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses
Though its effectiveness is not to be taken lightly, Kagami Kanmeki is not a technique that is frequently used in combat as it requires both preparation and focus like any other counterattacking maneuver. Said preparation can be very obvious to an experienced fighter with a Battle Analysis skill of 2 or above, and although this does not mean that said fighter may be able to properly act against this preparation in time, it can take long enough to render a practitioner of the technique very predictable should they dare use it too many times. Unfortunately, the notion is most often misunderstood by beginners and it is thus not uncommon to hear of the demise of many confident ones who relied upon the technique a bit too much.
Made by: Nakajima Kimiko
Reserved? : No
{Soru Kanmeki (剃るかんめき, "Shave Bolt")}
Technique Name: Soru Kanmeki (剃るかんめき, "Shave Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2-4
Technique Reiatsu Cost: 150 (Kigai), 400 (Kega), 600 (Shikyo)
Technique Description and Effects
An alternate variant of the Kagami Kanmeki technique. The user awaits an incoming attack from an adversary with a hand placed on the scabbard of their weapon and the other onto its hilt before then dodging at the very last moment. Once done, they then hold their sheathed weapon next to the source of the attack - be it of physical or magical nature - before slowly unsheathing it from its scabbard against the attack, allowing it to "shave" the attack in question. This motion causes the weapon to absorb the speed of the attack, which in turn causes the absorbed speed to beam from the aforementioned weapon in the form of a glint of reishi. Although a proper name was not given to this gleam upon the creation of this technique, it was eventually decided by the vast majority of those which follow the Nijū Kanmeki-ryu to refer to it as Kyohi (拒否, "Rejections").
Soru Kanmeki can be used to acquire and then empower Kyohi through the following stages: Kigai (危害, "Harm"), Kega (怪我, "Injury") and Shikyo (死去, "Death"). After having successfully reached Kigai, the user can further empower Kyohi by successfully executing Soru Kanmeki again. However, the main goal of this technique is not simply to reach a higher stage of Kyohi, as to do so grants no particular advantage. Instead, what is to be sought by users of this technique is the eventual burst of spiritual energy collected within their blade. Much like Kyohi itself, this burst bore no name upon the creation of this technique. However, over the course of time, it began to be referred to as Modori (戻り, "Return").
To unleash Modori is to return what has been rejected from a target in the form of a single Iaijutsu strike. In so doing, the strength of Modori is determined by the stage of Kyohi that has been reached by the user before its execution. Most practitioners of this technique tend to refer to this process as the Path of Denial, which can be observed below:
Adepts of the Nijū Kanmeki-ryu often consider Soru Kanmeki to be a prime representative of what the school is all about. It is a direct deconstruction of the Iaijutsu technique's purpose into something more concrete and resolute for warriors who wish to sacrifice their defensive capabilities for pure power. Many followers of the school tend to covet it once they are capable of seeing it with their own eyes, as its execution is often considered to be both so graceful and violent that it can leave anything - even a Hollow - beyond impressed. As such, it is typical for many followers of the school to always attempt this technique once per battle in the vain hope of properly achieving it.
Drawbacks & Weaknesses
All deflections and pierces are delimited by both the user's Class and their Offensive Stat. If an attack to be deflected possesses a higher Offensive Stat in comparison to the user's, they will find themselves unable to properly change its direction and will thus find themselves wide open. As for defenses, if the user's Offensive Stat is inferior to their durability, they will only find themselves damaged rather than destroyed. Should the user's class instead be inferior to their target, then the user must abide to Clash of Abilities rules.
Moreover, the amount of warriors who are capable of properly using Soru Kanmeki at its full potential during combat is unfortunately quite pitiful. Despite looking simple both on paper and at a first glance, most of the followers of the school are only capable of using Kigai at best rather than the rest of the Kyohi stages, as it unfortunately is difficult for even decorated officers of Gotei 13 to maintain the absorbed speed within their blade up until Shikyo. To even maintain Kigai requires both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2, which is considered to be difficult for many Unseated Officers. Seated Officers tend to be capable of reaching Kega with training once they are Proficient in its execution, while Vice-Captains and those of equal power are able to reach Shikyo upon complete Mastery of the technique; however, by that point, both require the previous skills to be at a minimum of 3. That is not even mentioning the fact that one must at least possess a Lack of Fear skill, a Strength of Will skill or a Calm Mind skill of 2 to do something as risky as purposefully shave an enemy's attack to boost your own.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Soru Kanmeki (剃るかんめき, "Shave Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2-4
Technique Reiatsu Cost: 150 (Kigai), 400 (Kega), 600 (Shikyo)
Technique Description and Effects
An alternate variant of the Kagami Kanmeki technique. The user awaits an incoming attack from an adversary with a hand placed on the scabbard of their weapon and the other onto its hilt before then dodging at the very last moment. Once done, they then hold their sheathed weapon next to the source of the attack - be it of physical or magical nature - before slowly unsheathing it from its scabbard against the attack, allowing it to "shave" the attack in question. This motion causes the weapon to absorb the speed of the attack, which in turn causes the absorbed speed to beam from the aforementioned weapon in the form of a glint of reishi. Although a proper name was not given to this gleam upon the creation of this technique, it was eventually decided by the vast majority of those which follow the Nijū Kanmeki-ryu to refer to it as Kyohi (拒否, "Rejections").
Soru Kanmeki can be used to acquire and then empower Kyohi through the following stages: Kigai (危害, "Harm"), Kega (怪我, "Injury") and Shikyo (死去, "Death"). After having successfully reached Kigai, the user can further empower Kyohi by successfully executing Soru Kanmeki again. However, the main goal of this technique is not simply to reach a higher stage of Kyohi, as to do so grants no particular advantage. Instead, what is to be sought by users of this technique is the eventual burst of spiritual energy collected within their blade. Much like Kyohi itself, this burst bore no name upon the creation of this technique. However, over the course of time, it began to be referred to as Modori (戻り, "Return").
To unleash Modori is to return what has been rejected from a target in the form of a single Iaijutsu strike. In so doing, the strength of Modori is determined by the stage of Kyohi that has been reached by the user before its execution. Most practitioners of this technique tend to refer to this process as the Path of Denial, which can be observed below:
- Modoru Shikyo (戻る死去, "Returning Death"): The user completely denies a target's maneuver in an attempt to obliterate it from this world. This can be used to reflect major attacks or pierce through major defenses that are often generated by a superior Release such as a Bankai, which are both typically invoked by Class 1 and Class 2 warriors.
- Modoru Kega (戻る怪我, "Returning Injury"): The user denies a target's maneuver more fervently. This can be used to reflect average attacks or pierce through average defenses that are often generated by common Releases such as a Shikai, which are both typically invoked by Class 3 and Class 4 warriors.
- Modoru Kigai (戻る危害, "Returning Harm"): The user denies a target's maneuver. This can be used to reflect minor attacks or pierce through minor defenses, which are typically invoked by Class 5 to Class 8 warriors.
Adepts of the Nijū Kanmeki-ryu often consider Soru Kanmeki to be a prime representative of what the school is all about. It is a direct deconstruction of the Iaijutsu technique's purpose into something more concrete and resolute for warriors who wish to sacrifice their defensive capabilities for pure power. Many followers of the school tend to covet it once they are capable of seeing it with their own eyes, as its execution is often considered to be both so graceful and violent that it can leave anything - even a Hollow - beyond impressed. As such, it is typical for many followers of the school to always attempt this technique once per battle in the vain hope of properly achieving it.
Drawbacks & Weaknesses
All deflections and pierces are delimited by both the user's Class and their Offensive Stat. If an attack to be deflected possesses a higher Offensive Stat in comparison to the user's, they will find themselves unable to properly change its direction and will thus find themselves wide open. As for defenses, if the user's Offensive Stat is inferior to their durability, they will only find themselves damaged rather than destroyed. Should the user's class instead be inferior to their target, then the user must abide to Clash of Abilities rules.
Moreover, the amount of warriors who are capable of properly using Soru Kanmeki at its full potential during combat is unfortunately quite pitiful. Despite looking simple both on paper and at a first glance, most of the followers of the school are only capable of using Kigai at best rather than the rest of the Kyohi stages, as it unfortunately is difficult for even decorated officers of Gotei 13 to maintain the absorbed speed within their blade up until Shikyo. To even maintain Kigai requires both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2, which is considered to be difficult for many Unseated Officers. Seated Officers tend to be capable of reaching Kega with training once they are Proficient in its execution, while Vice-Captains and those of equal power are able to reach Shikyo upon complete Mastery of the technique; however, by that point, both require the previous skills to be at a minimum of 3. That is not even mentioning the fact that one must at least possess a Lack of Fear skill, a Strength of Will skill or a Calm Mind skill of 2 to do something as risky as purposefully shave an enemy's attack to boost your own.
Made by: Nakajima Kimiko
Reserved? : No
{Tsukanoma Kanmeki (つかの間んめき, "Fleeting Bolt")}
Technique Name: Tsukanoma Kanmeki (つかの間んめき, "Fleeting Bolt")
Technique Type: Zanjutsu - Hohō | Ranged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 3
Technique Reiatsu Cost: 600
Technique Description and Effects
A modified variant of the classic Iaijutsu technique aimed to correct the short range of its inspiration. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target. This abrupt movement causes the stored reiatsu to then burst from their weapon in the shape of a large streak of energy molded by the speed of the user, one large enough to span a maximal distance of 20m. Should it ever reach the target, said target will feel as though they have suddenly been hit by a direct strike, more precisely one possessing three times the speed of the user.
Drawbacks & Weaknesses
Much like Unmei Kanmeki, Tsukanoma Kanmeki bears many similarities to the Kagami Kanmeki attack, so much so that not fueling the blade with any reiatsu would only really make it look like a lesser version of the latter. Due to this, it is thus easy to assume that it is one of the easiest techniques to learn among those used by the followers of the Nijū Kanmeki-ryu. However, it is the complete contrary, for this technique requires an unprecedented level of mastery for one simple reason: it's lack of any use of Kidō. Indeed, this strike does not possess any magical properties and is instead only natural material, as it only requires a certain use of reiatsu alongside both speed, power and precision all conveyed through both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2. In a way, one could interpret this technique as a means for Kimiko - its creator - to boldly show how one does not require Kidō to even achieve long-range combat, but rather only utmost mastery of the blade. Case in point, the primordial nature of this technique is to simply insult practitioners of Kidō. How petty.
Ironically enough, this interpretation is not shared by the followers of the Nijū Kanmeki-ryu, for unlike her, many find this technique to be incredibly useful despite the fact that it does require a greater amount of reiatsu to execute it compared to most of the other techniques created by Kimiko. This is especially the case for those who find themselves unable to reach their targets, as they will often use this technique to bridge the gap between they and their opponent. Its lack of complexity also makes it quite popular among those who are capable of mastering it, so much so that many followers of the school tend to show their mastery over it with pride and accomplishment. So much for Kimiko's lack of respect for ranged combat, eh?
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Tsukanoma Kanmeki (つかの間んめき, "Fleeting Bolt")
Technique Type: Zanjutsu - Hohō | Ranged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 3
Technique Reiatsu Cost: 600
Technique Description and Effects
A modified variant of the classic Iaijutsu technique aimed to correct the short range of its inspiration. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target. This abrupt movement causes the stored reiatsu to then burst from their weapon in the shape of a large streak of energy molded by the speed of the user, one large enough to span a maximal distance of 20m. Should it ever reach the target, said target will feel as though they have suddenly been hit by a direct strike, more precisely one possessing three times the speed of the user.
Drawbacks & Weaknesses
Much like Unmei Kanmeki, Tsukanoma Kanmeki bears many similarities to the Kagami Kanmeki attack, so much so that not fueling the blade with any reiatsu would only really make it look like a lesser version of the latter. Due to this, it is thus easy to assume that it is one of the easiest techniques to learn among those used by the followers of the Nijū Kanmeki-ryu. However, it is the complete contrary, for this technique requires an unprecedented level of mastery for one simple reason: it's lack of any use of Kidō. Indeed, this strike does not possess any magical properties and is instead only natural material, as it only requires a certain use of reiatsu alongside both speed, power and precision all conveyed through both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2. In a way, one could interpret this technique as a means for Kimiko - its creator - to boldly show how one does not require Kidō to even achieve long-range combat, but rather only utmost mastery of the blade. Case in point, the primordial nature of this technique is to simply insult practitioners of Kidō. How petty.
Ironically enough, this interpretation is not shared by the followers of the Nijū Kanmeki-ryu, for unlike her, many find this technique to be incredibly useful despite the fact that it does require a greater amount of reiatsu to execute it compared to most of the other techniques created by Kimiko. This is especially the case for those who find themselves unable to reach their targets, as they will often use this technique to bridge the gap between they and their opponent. Its lack of complexity also makes it quite popular among those who are capable of mastering it, so much so that many followers of the school tend to show their mastery over it with pride and accomplishment. So much for Kimiko's lack of respect for ranged combat, eh?
Made by: Nakajima Kimiko
Reserved? : No
{Other}
{Tsukarenai (疲れない, "Tirelessly")}
Technique Name: Tsukarenai (疲れない, "Tirelessly")
Technique Type: Other
Technique Element: None
Usable by: All races
Class: 3
Technique Description and Effects: Tsukarenai is a technique that ties ones stamina into their Reiatsu reserves. By flowing Reiatsu over their entire body and creating a thick flexible coat of Reiatsu. Upon doing so, the user can continue to fight without putting a strain on themselves in combat. Depending solely on using their Reiatsu for any form of high speed movement. Any movement that drains stamina will instead tap into their Reiatsu reserves. Starting at 400, the user will be spending 50 Reiatsu per post, increasing by an additional 50 for every 100 in speed. Mastery makes it so the user is only spending 50% of the cost per additional 100 in speed. Step techniques that increase speed beyond 3x cost 25% more Reiatsu when used alongside this technique. Yet they don’t require the constant payment for the speed they give.
How to use technique: Coat body in Reiatsu and use it to move.
Technique Drawbacks: There aren’t many weaknesses for using Tsukarenai but moving at high speeds though not draining stamina can still cause muscle damage and using step techniques can quickly burn the user of their Reiatsu reserves. Types that have stamina drawbacks can't learn this technique at all.
Made By: Aevus
Reserved?: No
Technique Name: Tsukarenai (疲れない, "Tirelessly")
Technique Type: Other
Technique Element: None
Usable by: All races
Class: 3
Technique Description and Effects: Tsukarenai is a technique that ties ones stamina into their Reiatsu reserves. By flowing Reiatsu over their entire body and creating a thick flexible coat of Reiatsu. Upon doing so, the user can continue to fight without putting a strain on themselves in combat. Depending solely on using their Reiatsu for any form of high speed movement. Any movement that drains stamina will instead tap into their Reiatsu reserves. Starting at 400, the user will be spending 50 Reiatsu per post, increasing by an additional 50 for every 100 in speed. Mastery makes it so the user is only spending 50% of the cost per additional 100 in speed. Step techniques that increase speed beyond 3x cost 25% more Reiatsu when used alongside this technique. Yet they don’t require the constant payment for the speed they give.
How to use technique: Coat body in Reiatsu and use it to move.
Technique Drawbacks: There aren’t many weaknesses for using Tsukarenai but moving at high speeds though not draining stamina can still cause muscle damage and using step techniques can quickly burn the user of their Reiatsu reserves. Types that have stamina drawbacks can't learn this technique at all.
Made By: Aevus
Reserved?: No
{Reserved}
{Hageshī Hitonami (激しい人波, "Raging Stampede")}
Technique Name: Hageshī Hitonami (激しい人波, "Raging Stampede")
Technique Type: Zanjutsu - Hohō | Multi-Target Attack Barrage
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 600
Technique Description and Effects
A burst of energy in the form of a vicious barrage of attacks which can be executed either with one or two blades. The user takes a deep breath before suddenly letting out a loud war cry which provides them with a sudden explosion of Spiritual Pressure. Once this is complete, they then abruptly rush towards the targets that stand before them through the use of Shunpo with vivid violence, slashing at anything that dares stand in their way during this process. Each strike delivered through this method of sheer brutality has its Speed tripled to allow for increased damage onto the targets. It is needless to say that a group of enemies which are previously completely unaware of this attack can be seen about a second latter in the diminutive form of a mere pile of cut flesh and broken bones.
Drawbacks & Weaknesses
Since it is primarily meant to be used as a rushing attack of sorts, this technique requires a level of sheer excitement or terrible anger that is not often seen among the soldiers of Gotei 13, even less so in the followers of the Nijū Kanmeki-ryu who mostly prefer to be more patient and methodical in their approach. To acquire such intense emotions on the whim only to then channel them into such an attack is not something that is easy to do in the slightest, as it can easily lead someone to lose control over their emotional state should they not possesses a Strength of Will skill or a Calm Mind skill of at least 2. It is also a tiring technique, so much so that the user must not only abide to the step technique limit per post while they are using this technique, but they can also only use it three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm.
Additionally, although it mostly boils down to a mere rushing attack, the fact that each target hit during the rush is hit by a Iaijutsu attack makes it so that it is imperative for anyone using this technique to possess a Iaijutsu skill and a Martial Art - Hohō skill of 2 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 500 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Hageshī Hitonami (激しい人波, "Raging Stampede")
Technique Type: Zanjutsu - Hohō | Multi-Target Attack Barrage
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 600
Technique Description and Effects
A burst of energy in the form of a vicious barrage of attacks which can be executed either with one or two blades. The user takes a deep breath before suddenly letting out a loud war cry which provides them with a sudden explosion of Spiritual Pressure. Once this is complete, they then abruptly rush towards the targets that stand before them through the use of Shunpo with vivid violence, slashing at anything that dares stand in their way during this process. Each strike delivered through this method of sheer brutality has its Speed tripled to allow for increased damage onto the targets. It is needless to say that a group of enemies which are previously completely unaware of this attack can be seen about a second latter in the diminutive form of a mere pile of cut flesh and broken bones.
Drawbacks & Weaknesses
Since it is primarily meant to be used as a rushing attack of sorts, this technique requires a level of sheer excitement or terrible anger that is not often seen among the soldiers of Gotei 13, even less so in the followers of the Nijū Kanmeki-ryu who mostly prefer to be more patient and methodical in their approach. To acquire such intense emotions on the whim only to then channel them into such an attack is not something that is easy to do in the slightest, as it can easily lead someone to lose control over their emotional state should they not possesses a Strength of Will skill or a Calm Mind skill of at least 2. It is also a tiring technique, so much so that the user must not only abide to the step technique limit per post while they are using this technique, but they can also only use it three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm.
Additionally, although it mostly boils down to a mere rushing attack, the fact that each target hit during the rush is hit by a Iaijutsu attack makes it so that it is imperative for anyone using this technique to possess a Iaijutsu skill and a Martial Art - Hohō skill of 2 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 500 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
{Hageshī Tosshin (激しい突進, "Raging Rush")}
Technique Name: Hageshī Tosshin (激しい突進, "Raging Rush")
Technique Type: Zanjutsu - Hohō | Single-Target Attack Barrage
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
A stronger, more-focused burst of energy in the form of a vicious barrage of attacks onto a single target which can be executed either with one or two blades. The user takes a deep breath before suddenly appearing in front of a target via the use of Shunpo. Once this process has been completed, they then grab the hilt of their weapon before crouching forward and unsheathing it with a war cry booming loudly alongside her Spiritual Pressure. Shortly after this second process then ensues a multitude of strikes onto the target aimed to cut it into a thousand pieces. Each of these strikes are imbued with reiatsu via Hohō, allowing them to be thrice as fast as a normal sword swing. Once this avalanche of strikes is completed, one final slice is then executed to conclude it all, one fueled by three times the Offensive Stat of the user.
Drawbacks & Weaknesses
Due to its nature, it is needless to say that it is a merciless technique, one that could perhaps be considered to downright not even be a technique to begin with. In a way, despite how one could see this barrage as a form of panic-induced fever, it is more akin to the display of a demon feasting onto its prey than an attack, one which requires a Strength of Will of 3 so as to not succumb to the sheer emotions conveyed by it. Because of this, most Shinigami - even those from the Eleventh Division - tend to not wish to learn this technique. It requires a level of excitement that cannot be reached by many, whether through sheer anger or pleasure for battle, and typically can be quite tiring if maintained for too long, so much so that the user can only use this technique three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm. That is not mentioning the fact that the Shunpo step used to reach the target counts towards the technique step limit per post.
Additionally, although it mostly boils down to a mere rushing attack, the fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is imperative for anyone using this technique to possess a Iaijutsu skill and a Hohō skill of 3 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 600 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Hageshī Tosshin (激しい突進, "Raging Rush")
Technique Type: Zanjutsu - Hohō | Single-Target Attack Barrage
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
A stronger, more-focused burst of energy in the form of a vicious barrage of attacks onto a single target which can be executed either with one or two blades. The user takes a deep breath before suddenly appearing in front of a target via the use of Shunpo. Once this process has been completed, they then grab the hilt of their weapon before crouching forward and unsheathing it with a war cry booming loudly alongside her Spiritual Pressure. Shortly after this second process then ensues a multitude of strikes onto the target aimed to cut it into a thousand pieces. Each of these strikes are imbued with reiatsu via Hohō, allowing them to be thrice as fast as a normal sword swing. Once this avalanche of strikes is completed, one final slice is then executed to conclude it all, one fueled by three times the Offensive Stat of the user.
Drawbacks & Weaknesses
Due to its nature, it is needless to say that it is a merciless technique, one that could perhaps be considered to downright not even be a technique to begin with. In a way, despite how one could see this barrage as a form of panic-induced fever, it is more akin to the display of a demon feasting onto its prey than an attack, one which requires a Strength of Will of 3 so as to not succumb to the sheer emotions conveyed by it. Because of this, most Shinigami - even those from the Eleventh Division - tend to not wish to learn this technique. It requires a level of excitement that cannot be reached by many, whether through sheer anger or pleasure for battle, and typically can be quite tiring if maintained for too long, so much so that the user can only use this technique three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm. That is not mentioning the fact that the Shunpo step used to reach the target counts towards the technique step limit per post.
Additionally, although it mostly boils down to a mere rushing attack, the fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is imperative for anyone using this technique to possess a Iaijutsu skill and a Hohō skill of 3 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 600 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
{Hageshī Hōkō (激しい咆哮, "Raging Roar")}
Technique Name: Hageshī Hōkō (激しい咆哮, "Raging Roar")
Technique Type: Zanjutsu - Hohō | Area of Effect
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 600
Technique Description and Effects
The process of quickly slicing anything daring to be in one's personal space. The user takes a deep breath before grabbing the hilt of their weapon, then fueling it with reiatsu. Shortly after, they then let out a loud war cry in an attempt to surprise or immobilize the targets with a burst of Spiritual Pressure before then unleashing several sword swings that are three times faster than a normal one. Usually, this results in something almost akin to a large explosion all around the user spanning about ten meters, a discharge of cuts and slices that turn lesser targets into pieces in an instant if caught off-guard.
Drawbacks & Weaknesses
As to be expected from the nature of this technique, this "slicing detonation" can be exhausting to the user to a certain degree depending on when they actually decide to use it, so much so that they can only realistically use this technique three times per thread with each use requiring a cooldown of two posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm. With that in mind, it is thus preferable to only use this technique in times of absolute need, most notably whenever one is surrounded by a multitude of targets at once. Additionally, executing this technique requires a certain outburst of emotion that can only be controlled by a Strength of Will skill or a Calm Mind skill of 3. The fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is also imperative for anyone using this technique to possess a Iaijutsu skill and a Hohō skill of 2 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 500 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Hageshī Hōkō (激しい咆哮, "Raging Roar")
Technique Type: Zanjutsu - Hohō | Area of Effect
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 600
Technique Description and Effects
The process of quickly slicing anything daring to be in one's personal space. The user takes a deep breath before grabbing the hilt of their weapon, then fueling it with reiatsu. Shortly after, they then let out a loud war cry in an attempt to surprise or immobilize the targets with a burst of Spiritual Pressure before then unleashing several sword swings that are three times faster than a normal one. Usually, this results in something almost akin to a large explosion all around the user spanning about ten meters, a discharge of cuts and slices that turn lesser targets into pieces in an instant if caught off-guard.
Drawbacks & Weaknesses
As to be expected from the nature of this technique, this "slicing detonation" can be exhausting to the user to a certain degree depending on when they actually decide to use it, so much so that they can only realistically use this technique three times per thread with each use requiring a cooldown of two posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm. With that in mind, it is thus preferable to only use this technique in times of absolute need, most notably whenever one is surrounded by a multitude of targets at once. Additionally, executing this technique requires a certain outburst of emotion that can only be controlled by a Strength of Will skill or a Calm Mind skill of 3. The fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is also imperative for anyone using this technique to possess a Iaijutsu skill and a Hohō skill of 2 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 500 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
{Hageshī Naku (激しい泣く, "Raging Cry")}
Technique Name: Hageshī Naku (激しい泣く, "Raging Cry")
Technique Type: Zanjutsu - Hohō | Single-Target Area of Effect
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
A mixture combining both the efficiency Hageshī Hōkō and the "ranged" property of Tsukanoma Kanmeki meant to focus the brunt of the former technique onto a single target. The user takes a deep breath before grabbing the hilt of their weapon, then fueling it with reiatsu. Shortly after, they then let out a loud war cry in an attempt to surprise or immobilize a target with a burst of Spiritual Pressure before then unleashing several sword swings that are three times faster than a normal one all around a single target. This is done by moving so quickly through the use of multiple Shunpo jumps that the target would be unable to see the user appear before it, deliver it a multitude of attacks at once, then return to their previous position. Due to the concentration of this attack, this results in something almost akin to a small-scaled explosion all around the target, a discharge of cuts and slices that turn lesser targets into pieces in an instant if caught off-guard.
Drawbacks & Weaknesses
Much like Hageshī Hōkō, this technique can be exhausting to the user to a certain degree depending on when they actually decide to use it, as it requires a specific outburst of emotions that requires a minimal Strength of Will skill or a Calm Mind skill of 3. The fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is also imperative for the user to possess a Iaijutsu skill and a Hohō skill of 3 so as to prevent any mistakes created during the attack. Usually, it is preferable to only use this technique in times of absolute need, seeing as the user must not only abide to the step technique limit per post while they are using it, but they also can only use it three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within the user's arm. A Speed stat of a minimum of 600 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Hageshī Naku (激しい泣く, "Raging Cry")
Technique Type: Zanjutsu - Hohō | Single-Target Area of Effect
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
A mixture combining both the efficiency Hageshī Hōkō and the "ranged" property of Tsukanoma Kanmeki meant to focus the brunt of the former technique onto a single target. The user takes a deep breath before grabbing the hilt of their weapon, then fueling it with reiatsu. Shortly after, they then let out a loud war cry in an attempt to surprise or immobilize a target with a burst of Spiritual Pressure before then unleashing several sword swings that are three times faster than a normal one all around a single target. This is done by moving so quickly through the use of multiple Shunpo jumps that the target would be unable to see the user appear before it, deliver it a multitude of attacks at once, then return to their previous position. Due to the concentration of this attack, this results in something almost akin to a small-scaled explosion all around the target, a discharge of cuts and slices that turn lesser targets into pieces in an instant if caught off-guard.
Drawbacks & Weaknesses
Much like Hageshī Hōkō, this technique can be exhausting to the user to a certain degree depending on when they actually decide to use it, as it requires a specific outburst of emotions that requires a minimal Strength of Will skill or a Calm Mind skill of 3. The fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is also imperative for the user to possess a Iaijutsu skill and a Hohō skill of 3 so as to prevent any mistakes created during the attack. Usually, it is preferable to only use this technique in times of absolute need, seeing as the user must not only abide to the step technique limit per post while they are using it, but they also can only use it three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within the user's arm. A Speed stat of a minimum of 600 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
{Handan (判断, "Judgement")}
Technique Name: Handan (判断, "Judgement")
Technique Type: Zanjutsu - Hohō | Single-Target Sentencing
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 0-1
Technique Reiatsu Cost: 1500, 3000 (Saigo)
Technique Description and Effects
An attack which condemns the target to death or eternal punishment. The user takes a deep breath before suddenly appearing in front of a target via the use of Hohō. Once this process has been completed, they then grab the hilt of their weapon before crouching forward and unsheathing their weapon to swiftly deliver a single sword slice. For all intents and purposes, this technique appears at first to be nothing more than a typical, unoriginal Iaijutsu attack without any added flair. However, if the attack has been successful, the enemy will not actually receive any physical damage. Instead, the blade which was used to deliver the attack will appear as though it has passed through their being almost akin to a ghost, which can lead even the most perceptive to believe that the user has missed their attack in one way or another. Unfortunately for them, it has not missed, and they will soon come to realize the true power of this technique.
Those who have been hit by Handan will be subjected to an attack which is perpetually locked in time onto their soul via Hohō. As long as the user remains close to the target, they can decide to harm the target's body by allowing the slash that was meant to be to pursue its course. The slash's speed can be controlled by the user, allowing them to accelerate it, decelerate it, or pause it altogether. They can also dismiss it if need be. Although the attack itself is no more powerful than a normal sword slash dependent on one's Offensive Stat at the time of the technique's execution, its unique property allows the user to employ it in various ways, such as to damage a target over time or to interrogate it in a controlled environment.
Should the user will it so, they can learn a more powerful version of this technique at Class 0 referred to as Saigo no Handan (最後の判断, "Final Judgement"). This particular variant of the attack is technically very similar to its base variant in that it is a sword slash with a modifiable pacing. However, rather than targeting the target's body, it instead targets its very soul. The technique's range also evolves infinitely, allowing the user to strike the target anywhere, at any time, so long as they are alive. In other words, as long as they exist in this world, the user will ensure that the target never knows peace and is forever under the influence of death.
Due to its difficult and extremely dangerous nature, this technique must be mastered upon being acquired.
Drawbacks & Weaknesses
This technique is one of utmost cruelty that can only be accomplished by a very powerful warrior possessing a Martial Art - Hohō skill of 3. This requirement is heightened to a skill of 4 in the case of Saigo no Handan. It does not discriminate or offer any chances to those that are affected by it; rather, it condemns them to suffering under the user's judgement, whether this suffering happens to be physical or purely psychological. Because of this, those with a Light Aura that is above 50 will be unable to properly execute the technique. They will simply find themselves to be too merciful to do so appropriately. Moreover, a great amount of reiatsu is required in order for the user to apply the property of the technique onto their initial strike, more so than a typical technique of its caliber.
The final version of this technique is one that could be considered to be so powerful that they condemn the target to death, no matter their power. However, though its power is not to be understated, it comes with a heavy price. To bind their attack to the very soul of their target, the user must also bind their own soul to the target's so as to make sure a link is created between them. Unfortunately, this causes it to also be affected by the attack. Each time the user cuts into a target's soul, they will feel their blade cut into theirs as well. Although it will take longer for their soul to be cut compared to the target's, the user's soul will eventually be completely cut by the time they have used Saigo no Handan on three separate occasions, which will lead the user to suffer the same lethal fate as their victims.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Handan (判断, "Judgement")
Technique Type: Zanjutsu - Hohō | Single-Target Sentencing
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 0-1
Technique Reiatsu Cost: 1500, 3000 (Saigo)
Technique Description and Effects
An attack which condemns the target to death or eternal punishment. The user takes a deep breath before suddenly appearing in front of a target via the use of Hohō. Once this process has been completed, they then grab the hilt of their weapon before crouching forward and unsheathing their weapon to swiftly deliver a single sword slice. For all intents and purposes, this technique appears at first to be nothing more than a typical, unoriginal Iaijutsu attack without any added flair. However, if the attack has been successful, the enemy will not actually receive any physical damage. Instead, the blade which was used to deliver the attack will appear as though it has passed through their being almost akin to a ghost, which can lead even the most perceptive to believe that the user has missed their attack in one way or another. Unfortunately for them, it has not missed, and they will soon come to realize the true power of this technique.
Those who have been hit by Handan will be subjected to an attack which is perpetually locked in time onto their soul via Hohō. As long as the user remains close to the target, they can decide to harm the target's body by allowing the slash that was meant to be to pursue its course. The slash's speed can be controlled by the user, allowing them to accelerate it, decelerate it, or pause it altogether. They can also dismiss it if need be. Although the attack itself is no more powerful than a normal sword slash dependent on one's Offensive Stat at the time of the technique's execution, its unique property allows the user to employ it in various ways, such as to damage a target over time or to interrogate it in a controlled environment.
Should the user will it so, they can learn a more powerful version of this technique at Class 0 referred to as Saigo no Handan (最後の判断, "Final Judgement"). This particular variant of the attack is technically very similar to its base variant in that it is a sword slash with a modifiable pacing. However, rather than targeting the target's body, it instead targets its very soul. The technique's range also evolves infinitely, allowing the user to strike the target anywhere, at any time, so long as they are alive. In other words, as long as they exist in this world, the user will ensure that the target never knows peace and is forever under the influence of death.
Due to its difficult and extremely dangerous nature, this technique must be mastered upon being acquired.
Drawbacks & Weaknesses
This technique is one of utmost cruelty that can only be accomplished by a very powerful warrior possessing a Martial Art - Hohō skill of 3. This requirement is heightened to a skill of 4 in the case of Saigo no Handan. It does not discriminate or offer any chances to those that are affected by it; rather, it condemns them to suffering under the user's judgement, whether this suffering happens to be physical or purely psychological. Because of this, those with a Light Aura that is above 50 will be unable to properly execute the technique. They will simply find themselves to be too merciful to do so appropriately. Moreover, a great amount of reiatsu is required in order for the user to apply the property of the technique onto their initial strike, more so than a typical technique of its caliber.
The final version of this technique is one that could be considered to be so powerful that they condemn the target to death, no matter their power. However, though its power is not to be understated, it comes with a heavy price. To bind their attack to the very soul of their target, the user must also bind their own soul to the target's so as to make sure a link is created between them. Unfortunately, this causes it to also be affected by the attack. Each time the user cuts into a target's soul, they will feel their blade cut into theirs as well. Although it will take longer for their soul to be cut compared to the target's, the user's soul will eventually be completely cut by the time they have used Saigo no Handan on three separate occasions, which will lead the user to suffer the same lethal fate as their victims.
Made by: Nakajima Kimiko
Reserved? : Yes
{Sukima (隙間, "Interstice")}
Technique Name: Sukima (隙間, "Interstice")
Technique Type: Hohō | Displacement
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 1000 (Dimensional), 2000 (Inter-Dimensional)
Technique Description and Effects
The transportation of an attack from a single point to another. The user begins to execute a melee attack of their choice, be it a simple punch or a more elaborate technique, before causing the spiritual energy within their body to vibrate intensely with great speed. Once this energy reaches a level that causes it to pour out of the user as a blurry aura that can be seen by all, it is then abruptly moved towards the point of impact of the aforementioned attack. This "slingshot' effect causes the energy to collide with the force of the attack with shocking power until the only thing that is able to link them to the user is but a small spiritual anchor that can only be sensed by those with an Energy Sensory stat of over 300. Almost entirely separated from their origin, the two spiritual entities find themselves combining into one anomalous mass of energy that should theoretically not exist due to its conflicting nature as a physical material. In response, the realm which the user is located within eventually rejects this energy by attempting to forcefully move it towards the Valley of Screams, the world between worlds. Given that the realm itself does not possess a consciousness or physical body, this causes the process to appear as though the energy has crashed into reality itself, leaving behind a crack exhuming the aura of the user that eventually repairs itself over the course of the next post.
Being energy that was not born within the Valley of Screams, the mass' presence within it is considered to be as anomalous as its presence within the previous realm. As such, the world between worlds seeks to immediately send it to another realm. The mass of energy thus finds itself crashing into reality yet again, causing yet another crack to appear before it finds itself expelled into one of the main realms which contains souls, such as the Living World. Since this process has been repeated and the spiritual walls of the Valley of Screams are itself more difficult to breach by nature, the spiritual energy that was generated by the user is naturally removed from the mass by the Valley of Screams, leaving behind only the force of the attack the user has executed. As such, shortly after this entire process is completed, the force is returned into the previous realm via another crack within reality.
Throughout this entire process, the user is connected to this force via the anchor that was created between themselves and the mass of energy. With the aid of this spiritual connection, they can manipulate where the mass is in the world between worlds and decide where the force of the attack they have just executed will find itself being expelled into. This can be exceptionally useful when used against ranged targets or targets that prefer to remain behind cover, so long as the user does not force the target to move away from their position during the execution of the technique. It can also allow the user to pursue targets who are using items or techniques that allow them to access the Valley of Screams at will, such as Garganta or Descorrer.
The user of this technique must be proficient with it before being able to execute it properly in combat. With that said, those who have begun to show utmost mastery of this technique will find themselves capable of guiding the mass of energy into any realms they wish at a greater reiatsu cost. For example, someone who is located within the Soul Society could use Sukima to direct one of their attacks towards an enemy who is located within Hueco Mundo.
Drawbacks & Weaknesses
This technique is extremely difficult to execute. It requires the user to be able to understand how quickly they can vibrate the spiritual energy contained within their body, as well as how much of this spiritual energy they require in order to be able to safely push away the force of their attack. Should one be unable to showcase such innate precision, the collision of their spiritual energy against the force of their attack will at best only lead to a simple burst of energy in front of the user, or at worse cause a blast that may injure or even kill the user. Though some may attempt to execute this technique regardless of the risks that comes with a lack of mastery and proper understanding, others will instead not bother executing it until they possess a Martial Art - Hohō skill of 3. Even then, to possess only such a level of mastery in Hohō is not sufficient to master this technique, as such a thing instead requires a Martial Art - Hohō skill of 4.
A few more details are also be noted in regards to the displacement of one's attack with the aid of Sukima:
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Sukima (隙間, "Interstice")
Technique Type: Hohō | Displacement
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 1000 (Dimensional), 2000 (Inter-Dimensional)
Technique Description and Effects
The transportation of an attack from a single point to another. The user begins to execute a melee attack of their choice, be it a simple punch or a more elaborate technique, before causing the spiritual energy within their body to vibrate intensely with great speed. Once this energy reaches a level that causes it to pour out of the user as a blurry aura that can be seen by all, it is then abruptly moved towards the point of impact of the aforementioned attack. This "slingshot' effect causes the energy to collide with the force of the attack with shocking power until the only thing that is able to link them to the user is but a small spiritual anchor that can only be sensed by those with an Energy Sensory stat of over 300. Almost entirely separated from their origin, the two spiritual entities find themselves combining into one anomalous mass of energy that should theoretically not exist due to its conflicting nature as a physical material. In response, the realm which the user is located within eventually rejects this energy by attempting to forcefully move it towards the Valley of Screams, the world between worlds. Given that the realm itself does not possess a consciousness or physical body, this causes the process to appear as though the energy has crashed into reality itself, leaving behind a crack exhuming the aura of the user that eventually repairs itself over the course of the next post.
Being energy that was not born within the Valley of Screams, the mass' presence within it is considered to be as anomalous as its presence within the previous realm. As such, the world between worlds seeks to immediately send it to another realm. The mass of energy thus finds itself crashing into reality yet again, causing yet another crack to appear before it finds itself expelled into one of the main realms which contains souls, such as the Living World. Since this process has been repeated and the spiritual walls of the Valley of Screams are itself more difficult to breach by nature, the spiritual energy that was generated by the user is naturally removed from the mass by the Valley of Screams, leaving behind only the force of the attack the user has executed. As such, shortly after this entire process is completed, the force is returned into the previous realm via another crack within reality.
Throughout this entire process, the user is connected to this force via the anchor that was created between themselves and the mass of energy. With the aid of this spiritual connection, they can manipulate where the mass is in the world between worlds and decide where the force of the attack they have just executed will find itself being expelled into. This can be exceptionally useful when used against ranged targets or targets that prefer to remain behind cover, so long as the user does not force the target to move away from their position during the execution of the technique. It can also allow the user to pursue targets who are using items or techniques that allow them to access the Valley of Screams at will, such as Garganta or Descorrer.
The user of this technique must be proficient with it before being able to execute it properly in combat. With that said, those who have begun to show utmost mastery of this technique will find themselves capable of guiding the mass of energy into any realms they wish at a greater reiatsu cost. For example, someone who is located within the Soul Society could use Sukima to direct one of their attacks towards an enemy who is located within Hueco Mundo.
Drawbacks & Weaknesses
This technique is extremely difficult to execute. It requires the user to be able to understand how quickly they can vibrate the spiritual energy contained within their body, as well as how much of this spiritual energy they require in order to be able to safely push away the force of their attack. Should one be unable to showcase such innate precision, the collision of their spiritual energy against the force of their attack will at best only lead to a simple burst of energy in front of the user, or at worse cause a blast that may injure or even kill the user. Though some may attempt to execute this technique regardless of the risks that comes with a lack of mastery and proper understanding, others will instead not bother executing it until they possess a Martial Art - Hohō skill of 3. Even then, to possess only such a level of mastery in Hohō is not sufficient to master this technique, as such a thing instead requires a Martial Art - Hohō skill of 4.
A few more details are also be noted in regards to the displacement of one's attack with the aid of Sukima:
- If the user decides to displace one of their attacks towards a point of impact located within the realm they are located, this aforementioned point must be in their field of vision. Alternatively, if the user instead decides to displace one of their attacks towards another realm, the point of impact must have once been witnessed by the user, be it in-person or through other means such as a video recording.
- The user cannot hit both their attack's original point of impact and the new point of impact. In other words, if they punch a wall and decide to move the effect of the punch towards the ceiling, the wall will not be damaged.
- The user cannot know what is inside the Valley of Screams upon executing this technique. This means that they may accidentally hit someone or something that is inside of the world between worlds with the energy mass.
- The user cannot enter the Valley of Screams or move between realms with this technique. If they attempt to do so by forcing themselves into the crack left by the energy mass, their body will instantly be subjected to immeasurable levels of gravitational pressure that will most often kill them instantly.
Made by: Nakajima Kimiko
Reserved? : Yes
{Shibori (絞り, "Aperture")}
Technique Name: Shibori (絞り, "Aperture")
Technique Type: Zanjutsu - Hohō | Dimensional Breach
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 0 (Cinematic), 750 (Combat)
Technique Description and Effects
A variant of Sukima designed not to transport attacks, but rather proper living beings. The user takes a deep breath before they begin to raise the spiritual energy within their body, bringing about an intense vibrational force that permeates throughout its entirety at a great speed. Once this energy reaches a level that causes it to pour out of the user as a blurry aura that can be seen by all, it is then abruptly moved towards their blade. This abrupt movement causes the creation of an immense cluster of energy to suddenly inhabit their very weapon. As it remains within the weapon, it begins to change it, forcing it to progressively lose its physical form as it enters an ethereal nature which beams brightly with the color of the user's Aura with almost blinding intensity. After this transformation has caused the weapon to become so warped by the energy that it can no longer be affected by the laws of physics attributed to the world which surrounds it, the user then focuses onto a particular point in space which remains in front of them, then brings about a single slash to that point with their weapon.
Due to the sheer amount of energy fueling both the weapon and the power of the strike which it has delivered, this single action causes a great tear to appear between the location the user is currently located in and the Valley of Screams, the world between worlds. This tear first appears as a crack within reality - as though something akin to glass has somehow been broken in front of the user - before it then suddenly expands into what could only be considered as something that is similar to a tunnel which beams with the color of the user's Aura, after which it remains open until the user decides to go inside of it or to close it during the course of the next three posts. Whichever of these options have been chosen, the closure of the portal causes the user's weapon to return back to normal and the tear to disappear completely as the world swiftly reconstructs what was damaged by the great mass of energy which affected it.
After passing through the beginning of the tunnel and closing it behind them, the user can then decide to guide its end throughout the Valley of Screams by simply moving forward. This causes the tunnel to slightly pass by them and to push anything that dares to approach it. Since the Valley is connected to each of the main realms, this characteristic of the tunnel allows the user to choose where they wish to go within the realms, much akin to how a Hollow moves between the realms via the use of Garganta or Descorrer. The destination of the user can be located within any realm, which can allow them to effectively appear within any location at any given time, without warning.
The user of this technique must be proficient with it before being able to execute it properly, as it requires a proper amount of reiatsu in order for it to be executed. However, though this amount is required, no reiatsu is ultimately spent by the user during the technique's use outside of combat, as unlike the energy delivered onto an enemy with Sukima, the energy used to create the tunnel is returned to the user upon its closure. Complete mastery of this technique allows one to use this technique during combat, and thus to quickly bring themselves towards their opponent with a process akin to teleportation. Most opponents with less than 300 Senses will have a difficult time properly ascertaining the location of the tunnel's end as it appears near them, which permits the technique's user to strike them in a more efficient manner.
Drawbacks & Weaknesses
As a variant of Sukima, this techniques shares some of the difficulties related to its use, given that the process required in order to form a tear in reality is similar. It too requires the user to be able to understand how quickly they can vibrate the spiritual energy contained within their body, and to consider how much of this spiritual energy is required in order to properly achieve the technique's main goal. However, there are other factors that one must take into account while executing Shibori, as noted below:
With these factors in mind, it is thus imperative that one must be capable, but also knowledgeable enough in order to execute this technique. Proficiency requires a Martial Art - Hohō skill of 3 as well as any skill related to swordsmanship (ex: Martial Art - Zanjutsu) of 3, while its mastery requires the first skill to be raised to 4. Any attempts to use this technique without properly respecting these criteria may result in severe consequences to the user, such as a blast of energy upon creating the tunnel which may harm or even kill the user... or somehow worse.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Shibori (絞り, "Aperture")
Technique Type: Zanjutsu - Hohō | Dimensional Breach
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 0 (Cinematic), 750 (Combat)
Technique Description and Effects
A variant of Sukima designed not to transport attacks, but rather proper living beings. The user takes a deep breath before they begin to raise the spiritual energy within their body, bringing about an intense vibrational force that permeates throughout its entirety at a great speed. Once this energy reaches a level that causes it to pour out of the user as a blurry aura that can be seen by all, it is then abruptly moved towards their blade. This abrupt movement causes the creation of an immense cluster of energy to suddenly inhabit their very weapon. As it remains within the weapon, it begins to change it, forcing it to progressively lose its physical form as it enters an ethereal nature which beams brightly with the color of the user's Aura with almost blinding intensity. After this transformation has caused the weapon to become so warped by the energy that it can no longer be affected by the laws of physics attributed to the world which surrounds it, the user then focuses onto a particular point in space which remains in front of them, then brings about a single slash to that point with their weapon.
Due to the sheer amount of energy fueling both the weapon and the power of the strike which it has delivered, this single action causes a great tear to appear between the location the user is currently located in and the Valley of Screams, the world between worlds. This tear first appears as a crack within reality - as though something akin to glass has somehow been broken in front of the user - before it then suddenly expands into what could only be considered as something that is similar to a tunnel which beams with the color of the user's Aura, after which it remains open until the user decides to go inside of it or to close it during the course of the next three posts. Whichever of these options have been chosen, the closure of the portal causes the user's weapon to return back to normal and the tear to disappear completely as the world swiftly reconstructs what was damaged by the great mass of energy which affected it.
After passing through the beginning of the tunnel and closing it behind them, the user can then decide to guide its end throughout the Valley of Screams by simply moving forward. This causes the tunnel to slightly pass by them and to push anything that dares to approach it. Since the Valley is connected to each of the main realms, this characteristic of the tunnel allows the user to choose where they wish to go within the realms, much akin to how a Hollow moves between the realms via the use of Garganta or Descorrer. The destination of the user can be located within any realm, which can allow them to effectively appear within any location at any given time, without warning.
The user of this technique must be proficient with it before being able to execute it properly, as it requires a proper amount of reiatsu in order for it to be executed. However, though this amount is required, no reiatsu is ultimately spent by the user during the technique's use outside of combat, as unlike the energy delivered onto an enemy with Sukima, the energy used to create the tunnel is returned to the user upon its closure. Complete mastery of this technique allows one to use this technique during combat, and thus to quickly bring themselves towards their opponent with a process akin to teleportation. Most opponents with less than 300 Senses will have a difficult time properly ascertaining the location of the tunnel's end as it appears near them, which permits the technique's user to strike them in a more efficient manner.
Drawbacks & Weaknesses
As a variant of Sukima, this techniques shares some of the difficulties related to its use, given that the process required in order to form a tear in reality is similar. It too requires the user to be able to understand how quickly they can vibrate the spiritual energy contained within their body, and to consider how much of this spiritual energy is required in order to properly achieve the technique's main goal. However, there are other factors that one must take into account while executing Shibori, as noted below:
- The user's weapon is completely intangible during the creation of the portal. This means that they cannot use their weapon in any way against an opponent or the environment that surrounds them before the portal has been created, as doing so will merely cause it to pass through them.
- The user's tunnel can welcome as many visitors within it - whether they be alive or not - before its closure. This can include allies or even troops, which can be quite useful for commanders who wish to use this technique. However, it can also include enemies. In certain cases, such an occurrence can drastically affect the course of a battle and greatly endanger the lives of those within the tunnel, as the user may be distracted and thus be unable to properly guide the tunnel towards its end.
- The user and the rest of those who are within the tunnel cannot physically get out of it by any other means than through its destination, as its structure is solid. This property also affects each ends of the tunnel, as although they appear to be open, an invisible force blocks the path leading into the Valley of Screams.
- If the user is not within the portal upon its closure, the tunnel within the Valley of Screams begins to fold into its beginning until it is no more. Upon the end of this shrinking process, anything and anyone that are within the tunnel at this point of time will suddenly be launched throughout the Valley of Screams. While this process is surprisingly harmless, it forces the Valley of Screams to recognize the presence of intruders within itself, and thus to forcefully spit them out into one of the main realms. This imposed destination is dependent of what the Valley of Screams believes to be the most appropriate for the intruder depending on the quality of its spiritual energy. For example, Shinigami are returned to the Soul Society, while Hellions are returned to Hell. Due to the strangeness of their Soul, beings with split souls (namely Vizards) will be chosen a destination at random which fits their own energy.
- The user's destination must have been witnessed by them at least once before their arrival there. This must have been accomplished in-person or through other means, such as looking at a picture of the destination or by watching a video recording of it. Moreover, if the destination is located in Hell or the Silbern, demonic or Vandenreich reishi must respectively be present within the tunnel in order for the user to access them, either in the form of an object (ex: the horn of an Akki) or a person.
- While the user can use this technique during battle, doing so causes it to be much more exhausting to use than usual, as the reiatsu spent to properly create the tunnel is not returned to the user. This is due to the fact that the presence of hostile reiatsu disturbs the returning process, preventing it from being successfully completed.
With these factors in mind, it is thus imperative that one must be capable, but also knowledgeable enough in order to execute this technique. Proficiency requires a Martial Art - Hohō skill of 3 as well as any skill related to swordsmanship (ex: Martial Art - Zanjutsu) of 3, while its mastery requires the first skill to be raised to 4. Any attempts to use this technique without properly respecting these criteria may result in severe consequences to the user, such as a blast of energy upon creating the tunnel which may harm or even kill the user... or somehow worse.
Made by: Nakajima Kimiko
Reserved? : Yes
[ I N V E N T O R Y ]
Current Ryo: 94,900 / 200,000
{x6 Amnesia Pill (Individual)}
Name: Amnesia Pill
Class: 7
Item Type: Utility
Offense Type: N/A
Item Power: N/A
Durability: N/A
Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles.
Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters.
Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it.
Cost: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
Name: Amnesia Pill
Class: 7
Item Type: Utility
Offense Type: N/A
Item Power: N/A
Durability: N/A
Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles.
Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters.
Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it.
Cost: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
{x10 Kitai Brand Collectable Bobbleheads (Deluxe)}
Name: Kitai Brand Collectable Bobbleheads
Class: 7
Item Type: Gag
Offense Type: N/A
Item Power: 9999
Durability: 9999
Description: This is a small bobble head toy in the likeness of a random character on site, were they a chibi style character. It stands four inches tall, and is holding a whatever weapon or item that character is often seen with. Whenever one looks away from this toy, it usually changes it's expression, it's pose, and sometimes it's location.
Bonuses: This item is almost completely indestructible, and either follows around the user in threads, or hangs out with other Bobbleheads in the Collectables Room. For double the price, the user can instead get highly detailed model of the character, instead of the bobblehead that they would normally get, standing in as many inches tall as the characters are in feet.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 100 Ryo
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if can collect them all.
Name: Kitai Brand Collectable Bobbleheads
Class: 7
Item Type: Gag
Offense Type: N/A
Item Power: 9999
Durability: 9999
Description: This is a small bobble head toy in the likeness of a random character on site, were they a chibi style character. It stands four inches tall, and is holding a whatever weapon or item that character is often seen with. Whenever one looks away from this toy, it usually changes it's expression, it's pose, and sometimes it's location.
{Owned Bobbleheads}
- Soul Society:
- Jeff (Number 3)
- Kaen Youji (Shikai)
- Hueco Mundo:
- Arulilo Meja (Segunda Etapa)
- Rizer Tile (Stage 2 Bakkōtō)
- Rizer Tile (Stage 7 Bakkōtō)
- Arulilo Meja (Segunda Etapa)
- Living World:
- Jikken Kaze (Level 8)
- Priscilla "Helena" Krantz (Paper Sealed)
- Jikken Kaze (Level 8)
- Hell:
- Jeff (Masked Dark Skill 2)
- Mercenaries:
- Guujin Karai
- Lucifer
- Guujin Karai
Bonuses: This item is almost completely indestructible, and either follows around the user in threads, or hangs out with other Bobbleheads in the Collectables Room. For double the price, the user can instead get highly detailed model of the character, instead of the bobblehead that they would normally get, standing in as many inches tall as the characters are in feet.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 100 Ryo
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if can collect them all.
{Kitai Brand Dimensional Collectables Room}
Name: Kitai Brand Dimensional Collectables Room
Class: 7
Item Type: Gag
Offense Type: N/A
Item Power: 9999
Durability: 9999
Description: This is a doorknob that can be placed against any surface, creating a doorway to a large room to hold all of their collectable items.
Bonuses: Creates a room to store all of their collectable Bobbleheads, where said items are often found fighting against one another, waging miniature wars against one another. If a Kitai Brand Bobblehead is in their collection, the background will change when the user leaves and reenters. Bobbleheads move however they want in this space.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 1,000 Ryo
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only after Kitai buys it.
Name: Kitai Brand Dimensional Collectables Room
Class: 7
Item Type: Gag
Offense Type: N/A
Item Power: 9999
Durability: 9999
Description: This is a doorknob that can be placed against any surface, creating a doorway to a large room to hold all of their collectable items.
Bonuses: Creates a room to store all of their collectable Bobbleheads, where said items are often found fighting against one another, waging miniature wars against one another. If a Kitai Brand Bobblehead is in their collection, the background will change when the user leaves and reenters. Bobbleheads move however they want in this space.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 1,000 Ryo
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only after Kitai buys it.
[ T H R E A D S & A R C S ]
Note: All threads categorized under the "Imaginary" arc are to be considered as being non-canon content sorted in no particular order.
{Dream}
- Magical Inquiries : 150 CTP, 150 TTP, 365 SP
- The Young and The Fresh : 1100 CTP
- Smells That Attract Upstart Juniors : 355 CTP
- Karakura Daze : 800 CTP
- Learning On The Job : 350 CTP, 70 TTP, 140 SP
- Life Is A Bowl of Udon Noodles : 350 TTP
- End of School Days : 200 CTP, 55 TTP, 25 SP
{Hypnopompia}
- Steel Reason : 1085 CTP
- Spiritual Introspection : 1040 CTP
- A Time for Games : 400 CTP
- Beasts for a Price : 520 CTP
- Forging on A Friday :
40% bonus rewards on next thread with Tsukuyomi Kawada - Dark Under Brightest Nights : 1415 CTP, 305 TTP
- Demons Both Hidden and Plain : 1050 CTP
- Evil Never Sleeps, It Just Waits : 1805 CTP, 200 SP, 595 TTP, 14000 Ryo
{Awakening}
- Twice the Spice : 690 CTP
- Lessons Abound : 40% bonus rewards on next thread with Takagi Rei
- Rome Ruined in a Day? : 1000 TTP
- The Distant Gray : 450 CTP
- Binding Chains : 790 TTP
- Tales of Seireitei: Celes & Kimiko :
50% bonus rewards on next thread with Celes Shindazu - Hammer Down : 190 TTP
- KILL SIX MILLION DEMONS : 5600 CTP, 56000 Ryo
- Forging Ahead
- What Lies Beyond : 465 TTP
{Wide Awake}
- Collective Introspection : 2835 TTP
- Where Dead Dreams Sleep : 2345 CTP
- How to Train A Hollow : 1810 CTP
- To Honor A New Generation :
20% bonus rewards on next thread with Celes Shindazu - Soul Society BBQ :
10% bonus rewards on next thread with Celes Shindazu - The Seireitei Mixer :
30% bonus rewards on next thread with Satoshi Kazuhiko - Clashing of Iron Fists : 1260 CTP
- If Only I Could Be Running Up That Hill : 332 CTP, 188 TTP
{Descent}
- Let The Living Beware : 1080 TTP
- The Strongest : 710 CTP
- Recruitment Day : 50% bonus rewards on next thread with Celes Shindazu
- Operation: Kazuhiko Retrieval Arc
- Sinister Reign: Diversionary Tactics : 610 CTP
- The Path of the Blade : 1150 CTP
- For the One Above : 50% bonus rewards on next thread with Lucien Dantes
- Rippling Waters : 1180 CTP
- Hunting the Corrupt and Sinful
- Adorable Judan : 2730 CTP
- Audacious Godan
- Shadows of A Luminous Beyond : 1950 CTP
- TPing the Eleventh : 250 CTP
- Innocent Visitor : 310 CTP
- Hollowfication : 380 CTP
- Forging the Spear : 50% bonus rewards on next thread with Aramis Tezuka
{Hypnagogia}
- Forging Bonds : 1340 CTP
- Yet Another Invasion
- Connections : 2600 CTP
- Compulsions : 4,383 CTP, 437 TTP
- Living in Nijukan : 660 CTP
- Leaving Nijūkan
- Under The Setting Sun
- Falling Leaves : 19900 Ryo
- Turkey Day : 1000 CTP
- School's Out : 1780 CTP
- Disturbing Old Friends : 1710 CTP
- Let Us Cling Together : 40% bonus rewards on next thread with Addy Kuchiki
- Christening the New Ship