Post by Camila Adaronde on Jan 13, 2023 18:05:57 GMT -5
Total Points
Class: 1 (Rank: 4)
CTP: 14,000 (31,000 until next Class-Up)
TTP: 5,665 (4,200 TTP spent total)
SP: 1,800 (900/900 Training SP)
SkP: 23 (0 available, 5/8 toward the next point.)
Ryo: 81,270 (49,000 Ryo spent)
Stats & Skills
Type: Roughneck
Strength: 400 [900]
Speed: 400 [400]
Reiatsu Strength: 200 [100]
Spiritual Pressure: 400 [700]
Instinct: 300 [300]
Senses: 100 [50]
Energy Sensory: 0 [0]
Healing Expertise: 0 [0]
Light Aura: 100 (0 while Released)
Dark Aura: 100 (100 while Released)
----------
Acrobatics: 3
Martial Arts - Muay Thai: 3
Martial Arts - Judo: 3
Pain Tolerance: 4
Martial Arts - Lethwei: 4
Martial Arts - Aikido: 2
Martial Arts - Baguazhang: 2
Supports
Unredeemed, Redeemed
Shio Kyrou - C-Rank: Spring Droplets, Evening Dew (40%)
Techniques
Learned, Proficient, Mastered, Release Abilities
Zanpakutō
Hōhō
General Spiritual
Vizard / Wraith
Cinematic
Current Threads
Watch What Happens Next [Social]
Wholesale [Quest]
Things That Make You Scream [Joint Training]
Completed Threads
A Love Like War [Solo Training] - 1/8 SkP
Let the Living Beware [DP Rampage] - 3/8 SkP
Dance With The Dead [DP PvP] - 5/8 SkP
Devils Never Cry [DP Cinematic] - 7/8 SkP
Red Water Dreams [DE Inner Hollow Fight] - +1 SkP
The Edge of Dawn [Solo Training] - 2/8 SkP
Children of the Dark [DP PvP] - 4/8 SkP
Cleaning Shop [Joint Training] - 5/8 SkP
Line of Fire [Social] - 6/8 SkP
DE PVP CAMI VS. ARCADUS - +1 SkP
Things That Make You Scream [JT] - 1/8 SkP
Sinister Reign: Diversionary Tactics - 2/8 SkP
I Won't See You Tonight, Pt. 1 [Solo Training] - 3/8 SkP
Calamity Unbound [Bounty Fight] - 5/8 SkP
{Color Codes:}
Speaking: #ff0000
Thinking: #880000
Tricolor: #ff8f8f
Speaking: #ff0000
Thinking: #880000
Tricolor: #ff8f8f
Class: 1 (Rank: 4)
CTP: 14,000 (31,000 until next Class-Up)
TTP: 5,665 (4,200 TTP spent total)
SP: 1,800 (900/900 Training SP)
SkP: 23 (0 available, 5/8 toward the next point.)
Ryo: 81,270 (49,000 Ryo spent)
{
Mask Duration: 6 Posts (0/0 until next post.)}
The Edge of Dawn [Solo Training] +3/8
Friends on the Other Side [Social] +4/8
Healing of the Soul [Social] +3/8
Rough Start Roughhousing [Joint Training] +4/8
Children of the Dark [DP PvP] +3/8
Things That Make You Scream [Joint Training] +5/8
Watch What Happens Next [Social] +3/8
Let Down [???] +5/8
Line of Fire [Social] +5/8
DE PVP CAMI VS ARCADUS [DE PvP] +5/8
The Edge of Dawn [Solo Training] +3/8
Friends on the Other Side [Social] +4/8
Healing of the Soul [Social] +3/8
Rough Start Roughhousing [Joint Training] +4/8
Children of the Dark [DP PvP] +3/8
Things That Make You Scream [Joint Training] +5/8
Watch What Happens Next [Social] +3/8
Let Down [???] +5/8
Line of Fire [Social] +5/8
DE PVP CAMI VS ARCADUS [DE PvP] +5/8
Stats & Skills
Type: Roughneck
Strength: 400 [900]
Speed: 400 [400]
Reiatsu Strength: 200 [100]
Spiritual Pressure: 400 [700]
Instinct: 300 [300]
Senses: 100 [50]
Energy Sensory: 0 [0]
Healing Expertise: 0 [0]
Light Aura: 100 (0 while Released)
Dark Aura: 100 (100 while Released)
----------
Acrobatics: 3
Martial Arts - Muay Thai: 3
Martial Arts - Judo: 3
Pain Tolerance: 4
Martial Arts - Lethwei: 4
Martial Arts - Aikido: 2
Martial Arts - Baguazhang: 2
{Code for Stats}
[spoiler]{Cami's Stats & Skills}
Type: [font color="ff0000"]Roughneck[/font]
Strength: 400 [font color="ff0000"][900][/font]
Speed: 400 [font color="ff0000"][400][/font]
Reiatsu Strength: 200 [font color="ff0000"][100][/font]
Spiritual Pressure: 400 [font color="ff0000"][700][/font]
Instinct: 300 [font color="ff0000"][300][/font]
Senses: 100 [font color="ff0000"][50][/font]
Energy Sensory: 0 [font color="ff0000"][0][/font]
Healing Expertise: 0 [font color="ff0000"][0][/font]
Light Aura: [font color="ff0000"]100[/font] [font color="880000"](0 while Released)[/font]
Dark Aura: [font color="880000"]100[/font] [font color="ff0000"](100 while Released)[/font]
----------
Acrobatics: [font color="ff0000"]3[/font]
Martial Arts - Muay Thai: [font color="ff0000"]3[/font]
Martial Arts - Judo: [font color="ff0000"]3[/font]
Pain Tolerance: [font color="ff0000"]4[/font]
Martial Arts - Lethwei: [font color="ff0000"]4[/font]
Martial Arts - Aikido: [font color="ff0000"]2[/font]
Martial Arts - Baguazhang: [font color="ff0000"]2[/font][/spoiler]
{Code for Masked Stats}
[spoiler]{Masked Stats}
Type: [font color="ff0000"]Roughneck[/font]
Strength: 400 [s][900][/s] [font color="ff0000"][1,800][/font]
Speed: 400 [s][400][/s] [font color="ff0000"][800][/font]
Reiatsu Strength: 200 [s][100][/s] [font color="ff0000"][200][/font]
Spiritual Pressure: 400 [s][700][/s] [font color="ff0000"][1,400][/font]
Instinct: 300 [s][300][/s] [font color="ff0000"][600][/font]
Senses: 100 [s][50][/s] [font color="ff0000"][100][/font]
Energy Sensory: 0 [s][0][/s] [font color="ff0000"][0][/font]
Healing Expertise: 0 [s][0][/s] [font color="ff0000"][0][/font]
Light Aura: [font color="ff0000"]100[/font] [font color="880000"](0 while Released)[/font]
Dark Aura: [font color="880000"]100[/font] [font color="ff0000"](100 while Released)[/font]
----------
Acrobatics: [font color="ff0000"]3[/font]
Martial Arts - Muay Thai: [font color="ff0000"]3[/font]
Martial Arts - Judo: [font color="ff0000"]3[/font]
Pain Tolerance: [font color="ff0000"]4[/font]
Martial Arts - Lethwei: [font color="ff0000"]4[/font]
Martial Arts - Aikido: [font color="ff0000"]2[/font]
Martial Arts - Baguazhang: [font color="ff0000"]2[/font][/spoiler]
Supports
Unredeemed, Redeemed
Shio Kyrou - C-Rank: Spring Droplets, Evening Dew (40%)
Techniques
Learned, Proficient, Mastered, Release Abilities
Zanpakutō
{Shikai Overall Ability: 暴力 - Bōryoku (lit. 'Violence')}
As its name implies, Bōryoku is a Zanpakutō that aims to sow violence into the world around it. Manifesting as a pair of gauntlets on Camila, Bōryoku aids to a much more physical approach to be taken by the Vizard, very much befitting the Zanpakutō's release abilities. Upon activating Shikai, Bōryoku begins sowing the seeds of aggression into all those around Camila, and in turn allows the girl to feed on said emotions. Each post that passes, everyone within a ten-foot radius of Camila, except for the Vizard herself, will have 5 Light Aura converted into Dark Aura. Whispers of violence, the desire to cause bloodshed, and the drive to kill will slowly become prevalent in those that get caught in this aura. The drive to engage in relentless melee combat with the closest individual will take over once someone reaches 100 Dark Aura, though this can be resisted with a 2 in Strength of Will or by spending 10 Reiatsu each post, increasing by 10 with each post that passes. While released, Camila exudes only Hollow Reiatsu.
While mostly cinematic in nature, that isn't to say that Bōryoku doesn't come with mechanical advantage as well. Each post that passes, Camila herself will grow stronger, and much more difficult to put down. Each of the girl's release techniques serve as passive abilities; each of which grow stronger the longer that a fight drags out. At any point, Camila is capable of spending 200 Reiatsu in order to forcibly cause one technique of her choice or her Overall Ability to "tick", treating it as though an additional post had passed. These effects last until Camila's release ends, or she loses consciousness.
As its name implies, Bōryoku is a Zanpakutō that aims to sow violence into the world around it. Manifesting as a pair of gauntlets on Camila, Bōryoku aids to a much more physical approach to be taken by the Vizard, very much befitting the Zanpakutō's release abilities. Upon activating Shikai, Bōryoku begins sowing the seeds of aggression into all those around Camila, and in turn allows the girl to feed on said emotions. Each post that passes, everyone within a ten-foot radius of Camila, except for the Vizard herself, will have 5 Light Aura converted into Dark Aura. Whispers of violence, the desire to cause bloodshed, and the drive to kill will slowly become prevalent in those that get caught in this aura. The drive to engage in relentless melee combat with the closest individual will take over once someone reaches 100 Dark Aura, though this can be resisted with a 2 in Strength of Will or by spending 10 Reiatsu each post, increasing by 10 with each post that passes. While released, Camila exudes only Hollow Reiatsu.
While mostly cinematic in nature, that isn't to say that Bōryoku doesn't come with mechanical advantage as well. Each post that passes, Camila herself will grow stronger, and much more difficult to put down. Each of the girl's release techniques serve as passive abilities; each of which grow stronger the longer that a fight drags out. At any point, Camila is capable of spending 200 Reiatsu in order to forcibly cause one technique of her choice or her Overall Ability to "tick", treating it as though an additional post had passed. These effects last until Camila's release ends, or she loses consciousness.
{Code for Ability}
[spoiler]{Shikai Overall Ability: 暴力 - Bōryoku (lit. 'Violence')}
As its name implies, Bōryoku is a Zanpakutō that aims to sow violence into the world around it. Manifesting as a pair of gauntlets on Camila, Bōryoku aids to a much more physical approach to be taken by the Vizard, very much befitting the Zanpakutō's release abilities. Upon activating Shikai, Bōryoku begins sowing the seeds of aggression into all those around Camila, and in turn allows the girl to feed on said emotions. Each post that passes, everyone within a ten-foot radius of Camila, except for the Vizard herself, will have 5 Light Aura converted into Dark Aura. Whispers of violence, the desire to cause bloodshed, and the drive to kill will slowly become prevalent in those that get caught in this aura. The drive to engage in relentless melee combat with the closest individual will take over once someone reaches 100 Dark Aura, though this can be resisted with a 2 in Strength of Will or by spending 10 Reiatsu each post, increasing by 10 with each post that passes. While released, Camila exudes only Hollow Reiatsu.
While mostly cinematic in nature, that isn't to say that Bōryoku doesn't come with mechanical advantage as well. Each post that passes, Camila herself will grow stronger, and much more difficult to put down. Each of the girl's release techniques serve as passive abilities; each of which grow stronger the longer that a fight drags out. At any point, Camila is capable of spending 200 Reiatsu in order to forcibly cause one technique of her choice or her Overall Ability to "tick", treating it as though an additional post had passed. These effects last until Camila's release ends, or she loses consciousness.
[/spoiler]
{殺人拳 - Setsuninken (lit. 'Murdering Fist')}
Technique Name: 殺人拳 - Setsuninken (lit. 'Murdering Fist')
Technique Stages: Shikai / Bankai.
Technique Cost: None: Passive.
Description: Through her normal attacks, Camila is capable of creating shockwaves from the Strength she possesses naturally. While this might be the case, the shockwaves she's capable of creating are rather limited in size. Setsuninken aims to change that, increasing the amount of force she can put behind each strike. Upon releasing, Camila's shockwaves are no larger than her fists, feet, et cetera. Each post that passes, the radius of damage they can cause will expand by six inches. When slamming into the ground, a building, or other terrain, the radial shockwave that's fired from such an attack begins at one-foot in length at the start of her Release, expanding by an additional foot each post. In Bankai, these shockwaves increase by one foot and two feet, respectively, per post. This is retroactive.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process.
Technique Name: 殺人拳 - Setsuninken (lit. 'Murdering Fist')
Technique Stages: Shikai / Bankai.
Technique Cost: None: Passive.
Description: Through her normal attacks, Camila is capable of creating shockwaves from the Strength she possesses naturally. While this might be the case, the shockwaves she's capable of creating are rather limited in size. Setsuninken aims to change that, increasing the amount of force she can put behind each strike. Upon releasing, Camila's shockwaves are no larger than her fists, feet, et cetera. Each post that passes, the radius of damage they can cause will expand by six inches. When slamming into the ground, a building, or other terrain, the radial shockwave that's fired from such an attack begins at one-foot in length at the start of her Release, expanding by an additional foot each post. In Bankai, these shockwaves increase by one foot and two feet, respectively, per post. This is retroactive.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process.
{Code for Technique}
[spoiler]{殺人拳 - Setsuninken (lit. 'Murdering Fist')}
[b][u]Technique Name:[/u][/b] 殺人拳 - Setsuninken (lit. 'Murdering Fist')
[b][u]Technique Stages:[/u][/b] Shikai / Bankai.
[b][u]Technique Cost:[/u][/b] None: Passive.
[b][u]Description:[/u][/b] Through her normal attacks, Camila is capable of creating shockwaves from the Strength she possesses naturally. While this might be the case, the shockwaves she's capable of creating are rather limited in size. Setsuninken aims to change that, increasing the amount of force she can put behind each strike. Upon releasing, Camila's shockwaves are no larger than her fists, feet, et cetera. Each post that passes, the radius of damage they can cause will expand by six inches. When slamming into the ground, a building, or other terrain, the radial shockwave that's fired from such an attack begins at one-foot in length at the start of her Release, expanding by an additional foot each post. [b]In Bankai[/b], these shockwaves increase by one foot and two feet, respectively, per post. This is retroactive.
[b][u]Drawbacks:[/u][/b] Takes quite a while to ramp, or a lot of Reiatsu to expedite this process.
[/spoiler]
{破壊力 - Hakai-ryoku (lit. 'Destructive Force')}
Technique Name: 破壊力 - Hakai-ryoku (lit. 'Destructive Force')
Technique Stages: Shikai / Bankai.
Technique Cost: None: Passive.
Description: Striking as hard as you can only gets so far. Hakai-ryoku aims to assist Camila in terms of her raw destructive capabilities, allowing her to break through even the toughest of defenses in a matter of time. Upon activating her release, Camila's physical attacks and techniques shave an additional 10 Durability off of techniques and items that possess it, or reduce the OS of defensive abilities by 10. Each post that passes increases these amounts by an additional 10. In Bankai, these values increase to 25 Durability or OS, per post. This is retroactive.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. Multi-attack techniques like Hundred Fangs only apply this technique once.
Technique Name: 破壊力 - Hakai-ryoku (lit. 'Destructive Force')
Technique Stages: Shikai / Bankai.
Technique Cost: None: Passive.
Description: Striking as hard as you can only gets so far. Hakai-ryoku aims to assist Camila in terms of her raw destructive capabilities, allowing her to break through even the toughest of defenses in a matter of time. Upon activating her release, Camila's physical attacks and techniques shave an additional 10 Durability off of techniques and items that possess it, or reduce the OS of defensive abilities by 10. Each post that passes increases these amounts by an additional 10. In Bankai, these values increase to 25 Durability or OS, per post. This is retroactive.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. Multi-attack techniques like Hundred Fangs only apply this technique once.
{Code for Technique}
[spoiler]{破壊力 - Hakai-ryoku (lit. 'Destructive Force')}
[b][u]Technique Name:[/u][/b] 破壊力 - Hakai-ryoku (lit. 'Destructive Force')
[b][u]Technique Stages:[/u][/b] Shikai / Bankai.
[b][u]Technique Cost:[/u][/b] None: Passive.
[b][u]Description:[/u][/b] Striking as hard as you can only gets so far. Hakai-ryoku aims to assist Camila in terms of her raw destructive capabilities, allowing her to break through even the toughest of defenses in a matter of time. Upon activating her release, Camila's physical attacks and techniques shave an additional 10 Durability off of techniques and items that possess it, or reduce the OS of defensive abilities by 10. Each post that passes increases these amounts by an additional 10. [b]In Bankai[/b], these values increase to 25 Durability or OS, per post. This is retroactive.
[b][u]Drawbacks:[/u][/b] Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. Multi-attack techniques like Hundred Fangs only apply this technique once.
[/spoiler]
{死の肉 - Shi no Niku (lit. 'Flesh of Death')}
Technique Name: 死の肉 - Shi no Niku (lit. 'Flesh of Death')
Technique Stages: Shikai / Bankai.
Technique Cost: None: Passive.
Description: Being an agent of violence, the ability to perpetually take strikes is key. Without that, Camila would crumble quite quickly. As such, Shi no Niku bolsters the girl's ability to take a punch. Upon activating her release, incoming attacks have their Offensive Stat reduced by 10. This increases by an additional 10 per post, until eventually reducing that stat down to 25% of its base value. When someone's physical attacks possess a lesser Offensive Stat than Camila's Strength, they are incapable of cutting off parts of the girl's body; removing her arms, legs, beheading her will not work, et cetera. In Bankai, this value increases to 25 OS, per post. This is retroactive.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. This only applies to melee strikes; spiritually-backed or bolstered strikes will still be subject to this effect, but techniques like Kidō and Cero won't be.
Technique Name: 死の肉 - Shi no Niku (lit. 'Flesh of Death')
Technique Stages: Shikai / Bankai.
Technique Cost: None: Passive.
Description: Being an agent of violence, the ability to perpetually take strikes is key. Without that, Camila would crumble quite quickly. As such, Shi no Niku bolsters the girl's ability to take a punch. Upon activating her release, incoming attacks have their Offensive Stat reduced by 10. This increases by an additional 10 per post, until eventually reducing that stat down to 25% of its base value. When someone's physical attacks possess a lesser Offensive Stat than Camila's Strength, they are incapable of cutting off parts of the girl's body; removing her arms, legs, beheading her will not work, et cetera. In Bankai, this value increases to 25 OS, per post. This is retroactive.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. This only applies to melee strikes; spiritually-backed or bolstered strikes will still be subject to this effect, but techniques like Kidō and Cero won't be.
{Code for Technique}
[spoiler]{死の肉 - Shi no Niku (lit. 'Flesh of Death')}
[b][u]Technique Name:[/u][/b] 死の肉 - Shi no Niku (lit. 'Flesh of Death')
[b][u]Technique Stages:[/u][/b] Shikai / Bankai.
[b][u]Technique Cost:[/u][/b] None: Passive.
[b][u]Description:[/u][/b] Being an agent of violence, the ability to perpetually take strikes is key. Without that, Camila would crumble quite quickly. As such, Shi no Niku bolsters the girl's ability to take a punch. Upon activating her release, incoming attacks have their Offensive Stat reduced by 10. This increases by an additional 10 per post, until eventually reducing that stat down to 25% of its base value. When someone's physical attacks possess a lesser Offensive Stat than Camila's Strength, they are incapable of cutting off parts of the girl's body; removing her arms, legs, beheading her will not work, et cetera. [b]In Bankai[/b], this value increases to 25 OS, per post. This is retroactive.
[b][u]Drawbacks:[/u][/b] Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. This only applies to melee strikes; spiritually-backed or bolstered strikes will still be subject to this effect, but techniques like Kidō and Cero won't be.
[/spoiler]
{Bankai Overall Ability: 戦争の様相 - Sensō no Yōsō (lit. 'Aspect of War')}
Upon activation of Bankai, Camila becomes as close to a being of pure carnage as physically possible. Upon activation, the girl releases an explosion of pure force, acting as a shockwave toward everything within a one-hundred foot radius of the girl. Terrain will be immediately decimated, non-spiritual entities and even lesser spiritual beings will be slaughtered almost immediately, and quite an amount of devastation is to be wrought. This is repeated each time the girl activates her Bankai to refresh duration as well, though Bankai can be activated no more than once per post.
While her Bankai is active, the frenzy aura produced from her Shikai expands outward, now covering a one-hundred foot radius instead of simply ten feet. Resisting automatically now requires a 4 in Strength of Will, and the Reiatsu cost to resist this berserking effect is increased to 25, +25 each post. This is retroactive, but excess reiatsu need not be paid to make up for lost posts. The cost to force a technique or Overall to "tick" is now reduced to 150 Reiatsu per post.
Upon activation of Bankai, Camila becomes as close to a being of pure carnage as physically possible. Upon activation, the girl releases an explosion of pure force, acting as a shockwave toward everything within a one-hundred foot radius of the girl. Terrain will be immediately decimated, non-spiritual entities and even lesser spiritual beings will be slaughtered almost immediately, and quite an amount of devastation is to be wrought. This is repeated each time the girl activates her Bankai to refresh duration as well, though Bankai can be activated no more than once per post.
While her Bankai is active, the frenzy aura produced from her Shikai expands outward, now covering a one-hundred foot radius instead of simply ten feet. Resisting automatically now requires a 4 in Strength of Will, and the Reiatsu cost to resist this berserking effect is increased to 25, +25 each post. This is retroactive, but excess reiatsu need not be paid to make up for lost posts. The cost to force a technique or Overall to "tick" is now reduced to 150 Reiatsu per post.
{Code for Ability}
[spoiler]{Bankai Overall Ability: 戦争の様相 - Sensō no Yōsō (lit. 'Aspect of War')}
Upon activation of Bankai, Camila becomes as close to a being of pure carnage as physically possible. Upon activation, the girl releases an explosion of pure force, acting as a shockwave toward everything within a one-hundred foot radius of the girl. Terrain will be immediately decimated, non-spiritual entities and even lesser spiritual beings will be slaughtered almost immediately, and quite an amount of devastation is to be wrought. This is repeated each time the girl activates her Bankai to refresh duration as well, though Bankai can be activated no more than once per post.
While her Bankai is active, the frenzy aura produced from her Shikai expands outward, now covering a one-hundred foot radius instead of simply ten feet. Resisting automatically now requires a 4 in Strength of Will, and the Reiatsu cost to resist this berserking effect is increased to 25, +25 each post. This is retroactive, but excess reiatsu need not be paid to make up for lost posts. The cost to force a technique or Overall to "tick" is now reduced to 150 Reiatsu per post.
[/spoiler]
{新たな殺気 - Aratana Sakki (lit. 'Renewed Bloodlust')}
Technique Name: 新たな殺気 - Aratana Sakki (lit. 'Renewed Bloodlust')
Technique Stages: Bankai.
Technique Cost: None: Passive.
Description: Aratana Sakki serves as a technique that aims to act as a spiritual engine for the girl. What this does is perpetually renew the girl's spiritual reserves, in order to keep her alive and perpetually kicking. Upon her first activation of Bankai, Camila immediately gains 25 Reiatsu for each post that she's been in combat for with Shikai active, with a minimum of 25. Each post that she remains in Bankai, she'll gain 10 Reiatsu for each post that she's been released, much like the rest of her techniques work.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. This technique especially costs a lot of Reiatsu, losing quite a bit of value for a while if Reiatsu is expended to expedite this technique's ramping effects.
Technique Name: 新たな殺気 - Aratana Sakki (lit. 'Renewed Bloodlust')
Technique Stages: Bankai.
Technique Cost: None: Passive.
Description: Aratana Sakki serves as a technique that aims to act as a spiritual engine for the girl. What this does is perpetually renew the girl's spiritual reserves, in order to keep her alive and perpetually kicking. Upon her first activation of Bankai, Camila immediately gains 25 Reiatsu for each post that she's been in combat for with Shikai active, with a minimum of 25. Each post that she remains in Bankai, she'll gain 10 Reiatsu for each post that she's been released, much like the rest of her techniques work.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. This technique especially costs a lot of Reiatsu, losing quite a bit of value for a while if Reiatsu is expended to expedite this technique's ramping effects.
{Code for Technique}
[spoiler]{新たな殺気 - Aratana Sakki (lit. 'Renewed Bloodlust')}
[b][u]Technique Name:[/u][/b] 新たな殺気 - Aratana Sakki (lit. 'Renewed Bloodlust')
[b][u]Technique Stages:[/u][/b] Bankai.
[b][u]Technique Cost:[/u][/b] None: Passive.
[b][u]Description:[/u][/b] Aratana Sakki serves as a technique that aims to act as a spiritual engine for the girl. What this does is perpetually renew the girl's spiritual reserves, in order to keep her alive and perpetually kicking. Upon her first activation of Bankai, Camila immediately gains 25 Reiatsu for each post that she's been in combat for with Shikai active, with a minimum of 25. Each post that she remains in Bankai, she'll gain 10 Reiatsu for each post that she's been released, much like the rest of her techniques work.
[b][u]Drawbacks:[/u][/b] Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. This technique especially costs a lot of Reiatsu, losing quite a bit of value for a while if Reiatsu is expended to expedite this technique's ramping effects.
[/spoiler]
{再構築 - Sai Kōchiku (lit. 'Restructuring')}
Technique Name: 再構築 - Sai Kōchiku (lit. 'Restructuring')
Technique Stages: Bankai.
Technique Cost: None: Passive.
Description: Sai Kōchiku aims to help preserve the girl's survival capabilities, healing the girl from the damage she sustains from incoming violence. Upon first activation of Bankai, Camila immediately heals from wounds and cleanses effects that were caused from an Offensive Stat of 25 for each post that she's been in combat for with Shikai active, with a minimum of 25. Each post that she remains in Bankai, she'll heal from wounds and cleanse effects caused from an Offensive Stat of 25 for each post that she's been released, much like the rest of her techniques work.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. Requires an astronomical amount of time or Reiatsu invested in order to heal from much higher amounts of damage. This technique does not heal from wounds that are immediately fatal.
Technique Name: 再構築 - Sai Kōchiku (lit. 'Restructuring')
Technique Stages: Bankai.
Technique Cost: None: Passive.
Description: Sai Kōchiku aims to help preserve the girl's survival capabilities, healing the girl from the damage she sustains from incoming violence. Upon first activation of Bankai, Camila immediately heals from wounds and cleanses effects that were caused from an Offensive Stat of 25 for each post that she's been in combat for with Shikai active, with a minimum of 25. Each post that she remains in Bankai, she'll heal from wounds and cleanse effects caused from an Offensive Stat of 25 for each post that she's been released, much like the rest of her techniques work.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. Requires an astronomical amount of time or Reiatsu invested in order to heal from much higher amounts of damage. This technique does not heal from wounds that are immediately fatal.
{Code for Technique}
[spoiler]{再構築 - Sai Kōchiku (lit. 'Restructuring')}
[b][u]Technique Name:[/u][/b] 再構築 - Sai Kōchiku (lit. 'Restructuring')
[b][u]Technique Stages:[/u][/b] Bankai.
[b][u]Technique Cost:[/u][/b] None: Passive.
[b][u]Description:[/u][/b] Sai Kōchiku aims to help preserve the girl's survival capabilities, healing the girl from the damage she sustains from incoming violence. Upon first activation of Bankai, Camila immediately heals from wounds and cleanses effects that were caused from an Offensive Stat of 25 for each post that she's been in combat for with Shikai active, with a minimum of 25. Each post that she remains in Bankai, she'll heal from wounds and cleanse effects caused from an Offensive Stat of 25 for each post that she's been released, much like the rest of her techniques work.
[b][u]Drawbacks:[/u][/b] Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. Requires an astronomical amount of time or Reiatsu invested in order to heal from much higher amounts of damage. This technique does not heal from wounds that are immediately fatal.
[/spoiler]
{無限の暴れる - Mugen no Abareru (lit. 'Infinite Rampage')}
Technique Name: 無限の暴れる - Mugen no Abareru (lit. 'Infinite Rampage')
Technique Stages: Bankai.
Technique Cost: None: Passive.
Description: Mugen no Abareru provides Camila with the physical stability of a being close to godhood. Upon first activation of Bankai, Camila regains an amount of physical stamina inversely to her moving at 25 Speed, +25 Speed for each post she spent in Shikai, with a minimum of 25. Each post that she remains in Bankai, she'll regain an additional amount of stamina inversely to moving at 25 Speed for each post that she's been released, much like the rest of her techniques work.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. Requires Camila reach at least 300 Speed with this technique before anything occurs, seeing as Stamina penalties don't begin before that threshold.
Technique Name: 無限の暴れる - Mugen no Abareru (lit. 'Infinite Rampage')
Technique Stages: Bankai.
Technique Cost: None: Passive.
Description: Mugen no Abareru provides Camila with the physical stability of a being close to godhood. Upon first activation of Bankai, Camila regains an amount of physical stamina inversely to her moving at 25 Speed, +25 Speed for each post she spent in Shikai, with a minimum of 25. Each post that she remains in Bankai, she'll regain an additional amount of stamina inversely to moving at 25 Speed for each post that she's been released, much like the rest of her techniques work.
Drawbacks: Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. Requires Camila reach at least 300 Speed with this technique before anything occurs, seeing as Stamina penalties don't begin before that threshold.
{Code for Technique}
[spoiler]{無限の暴れる - Mugen no Abareru (lit. 'Infinite Rampage')}
[b][u]Technique Name:[/u][/b] 無限の暴れる - Mugen no Abareru (lit. 'Infinite Rampage')
[b][u]Technique Stages:[/u][/b] Bankai.
[b][u]Technique Cost:[/u][/b] None: Passive.
[b][u]Description:[/u][/b] Mugen no Abareru provides Camila with the physical stability of a being close to godhood. Upon first activation of Bankai, Camila regains an amount of physical stamina inversely to her moving at 25 Speed, +25 Speed for each post she spent in Shikai, with a minimum of 25. Each post that she remains in Bankai, she'll regain an additional amount of stamina inversely to moving at 25 Speed for each post that she's been released, much like the rest of her techniques work.
[b][u]Drawbacks:[/u][/b] Takes quite a while to ramp, or a lot of Reiatsu to expedite this process. Requires Camila reach at least 300 Speed with this technique before anything occurs, seeing as Stamina penalties don't begin before that threshold.
[/spoiler]
{Resurrección Overall Ability: Furia (lit. 'Rage')}
Embodying the idea of pure anger, hatred, and wrath, Furia transforms Camila in a rather distinct sort of way. Coating the Vizard's body in a chitinous form, and providing the girl with two additional sets of arms, Furia turns Camila into the embodiment of aggression. It's through this release that she is able to tap into this rage, conjuring forth spiritual fire from her body and fists. Though, this fire is unique; instead of being what one would expect from normal fire, due to the girl's hell-tainted soul, this is actually hellfire. Because of this, the once-hollow tainted Reiatsu Camila released in Shikai and Bankai is now that of Hell Reiatsu. Black in color, and able to ignite even air at a moment's notice, the flames Camila can produce remain special.
Producing this hellfire is as simple as creating a shockwave. Said fire will burst forth, creating a trail of fire in the location from which she sought to do so. These fires are as large as Camila's shockwaves, and utilize her Spiritual Pressure in order to deal damage. Producing these fires costs 25 Reiatsu per instance, and these maintain all the normal properties of hellfire; capable of igniting anything with a lesser Offensive Stat, and unable to be put out by anything with a lesser OS.
Embodying the idea of pure anger, hatred, and wrath, Furia transforms Camila in a rather distinct sort of way. Coating the Vizard's body in a chitinous form, and providing the girl with two additional sets of arms, Furia turns Camila into the embodiment of aggression. It's through this release that she is able to tap into this rage, conjuring forth spiritual fire from her body and fists. Though, this fire is unique; instead of being what one would expect from normal fire, due to the girl's hell-tainted soul, this is actually hellfire. Because of this, the once-hollow tainted Reiatsu Camila released in Shikai and Bankai is now that of Hell Reiatsu. Black in color, and able to ignite even air at a moment's notice, the flames Camila can produce remain special.
Producing this hellfire is as simple as creating a shockwave. Said fire will burst forth, creating a trail of fire in the location from which she sought to do so. These fires are as large as Camila's shockwaves, and utilize her Spiritual Pressure in order to deal damage. Producing these fires costs 25 Reiatsu per instance, and these maintain all the normal properties of hellfire; capable of igniting anything with a lesser Offensive Stat, and unable to be put out by anything with a lesser OS.
{Code for Ability}
[spoiler]{Resurrección Overall Ability: Furia (lit. 'Rage')}
Embodying the idea of pure anger, hatred, and wrath, Furia transforms Camila in a rather distinct sort of way. Coating the Vizard's body in a chitinous form, and providing the girl with two additional sets of arms, Furia turns Camila into the embodiment of aggression. It's through this release that she is able to tap into this rage, conjuring forth spiritual fire from her body and fists. Though, this fire is unique; instead of being what one would expect from normal fire, due to the girl's hell-tainted soul, this is actually hellfire. Because of this, the once-hollow tainted Reiatsu Camila released in Shikai and Bankai is now that of Hell Reiatsu. Black in color, and able to ignite even air at a moment's notice, the flames Camila can produce remain special.
Producing this hellfire is as simple as creating a shockwave. Said fire will burst forth, creating a trail of fire in the location from which she sought to do so. These fires are as large as Camila's shockwaves, and utilize her Spiritual Pressure in order to deal damage. Producing these fires costs 25 Reiatsu per instance, and these maintain all the normal properties of hellfire; capable of igniting anything with a lesser Offensive Stat, and unable to be put out by anything with a lesser OS.
[/spoiler]
{Explosión de Fuego Infernal (lit. 'Hellfire Explosion')}
Technique Name: Explosión de Fuego Infernal (lit. 'Hellfire Explosion')
Technique Stages: Resurrección.
Technique Cost: 100 Reiatsu.
Description: Slamming a fist into a target of her choice, Camila exudes reiatsu into that target, causing an explosion of hellfire at the tips of her fingers. Said explosion is five times the size of a shockwave, and will coat those caught in the explosion in hellfire; except for Camila. Striking the ground, building, or other terrain releases a massive outward blast, covering a hundred-foot radius in hellfire. If she desires, Camila can localize this explosion into a singular point, keeping the blast completely internal on that which is struck. A localized blast will bypass defenses.
Drawbacks: Can only be used once per post. Localizing the blast doubles the Reiatsu cost.
Technique Name: Explosión de Fuego Infernal (lit. 'Hellfire Explosion')
Technique Stages: Resurrección.
Technique Cost: 100 Reiatsu.
Description: Slamming a fist into a target of her choice, Camila exudes reiatsu into that target, causing an explosion of hellfire at the tips of her fingers. Said explosion is five times the size of a shockwave, and will coat those caught in the explosion in hellfire; except for Camila. Striking the ground, building, or other terrain releases a massive outward blast, covering a hundred-foot radius in hellfire. If she desires, Camila can localize this explosion into a singular point, keeping the blast completely internal on that which is struck. A localized blast will bypass defenses.
Drawbacks: Can only be used once per post. Localizing the blast doubles the Reiatsu cost.
{Code for Technique}
[spoiler]{Explosión de Fuego Infernal (lit. 'Hellfire Explosion')}
[b][u]Technique Name:[/u][/b] Explosión de Fuego Infernal (lit. 'Hellfire Explosion')
[b][u]Technique Stages:[/u][/b] Resurrección.
[b][u]Technique Cost:[/u][/b] 100 Reiatsu.
[b][u]Description:[/u][/b] Slamming a fist into a target of her choice, Camila exudes reiatsu into that target, causing an explosion of hellfire at the tips of her fingers. Said explosion is five times the size of a shockwave, and will coat those caught in the explosion in hellfire; except for Camila. Striking the ground, building, or other terrain releases a massive outward blast, covering a hundred-foot radius in hellfire. If she desires, Camila can localize this explosion into a singular point, keeping the blast completely internal on that which is struck. A localized blast will bypass defenses.
[b][u]Drawbacks:[/u][/b] Can only be used once per post. Localizing the blast doubles the Reiatsu cost.
[/spoiler]
{Envenenamiento por Fuego Infernal (lit. 'Hellfire Poisoning')}
Technique Name: Envenenamiento por Fuego Infernal (lit. 'Hellfire Poisoning')
Technique Stages: Resurrección.
Technique Cost: 200 Reiatsu.
Description: Taking the naturally corrosive properties of Hell Reiatsu and weaponizing them to an extreme extent, Envenenamiento por Fuego Infernal aims to poison those that come in contact with it. While at least one individual is afflicted by hellfire, Camila can opt into spending the cost to activate this technique. Once done, said fire will seep into their skin, and poison them in a fashion incredibly reminiscent of a Quincy's Hollow Poisoning. In fact, against Quincy, this timer "ticks" twice as quickly.
Drawbacks: Purification per Hollow Poisoning rules from this technique is possible, provided the individual donating reiatsu is of the same race as the victim. Upon activation, all individuals afflicted with Hellfire will suffer from this technique, allies included.
Technique Name: Envenenamiento por Fuego Infernal (lit. 'Hellfire Poisoning')
Technique Stages: Resurrección.
Technique Cost: 200 Reiatsu.
Description: Taking the naturally corrosive properties of Hell Reiatsu and weaponizing them to an extreme extent, Envenenamiento por Fuego Infernal aims to poison those that come in contact with it. While at least one individual is afflicted by hellfire, Camila can opt into spending the cost to activate this technique. Once done, said fire will seep into their skin, and poison them in a fashion incredibly reminiscent of a Quincy's Hollow Poisoning. In fact, against Quincy, this timer "ticks" twice as quickly.
Drawbacks: Purification per Hollow Poisoning rules from this technique is possible, provided the individual donating reiatsu is of the same race as the victim. Upon activation, all individuals afflicted with Hellfire will suffer from this technique, allies included.
{Code for Technique}
[spoiler]{Envenenamiento por Fuego Infernal (lit. 'Hellfire Poisoning')}
[b][u]Technique Name:[/u][/b] Envenenamiento por Fuego Infernal (lit. 'Hellfire Poisoning')
[b][u]Technique Stages:[/u][/b] Resurrección.
[b][u]Technique Cost:[/u][/b] 200 Reiatsu.
[b][u]Description:[/u][/b] Taking the naturally corrosive properties of Hell Reiatsu and weaponizing them to an extreme extent, Envenenamiento por Fuego Infernal aims to poison those that come in contact with it. While at least one individual is afflicted by hellfire, Camila can opt into spending the cost to activate this technique. Once done, said fire will seep into their skin, and poison them in a fashion incredibly reminiscent of a Quincy's Hollow Poisoning. In fact, against Quincy, this timer "ticks" twice as quickly.
[b][u]Drawbacks:[/u][/b] Purification per Hollow Poisoning rules from this technique is possible, provided the individual donating reiatsu is of the same race as the victim. Upon activation, [i]all[/i] individuals afflicted with Hellfire will suffer from this technique, allies included.
[/spoiler]
Hōhō
{Shunpō - Free}
Technique Name: Shunpō
Technique Class: 7 - 10 TTP.
Technique Type: Hōhō.
Technique Element: N/A.
Technique Cost: 50 Reiatsu.
Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to Use: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Incantation: N/A.
Drawbacks: Reiatsu Cost.
Technique Name: Shunpō
Technique Class: 7 - 10 TTP.
Technique Type: Hōhō.
Technique Element: N/A.
Technique Cost: 50 Reiatsu.
Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to Use: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Incantation: N/A.
Drawbacks: Reiatsu Cost.
{Code for Technique}
[spoiler]{Shunpō}
[b][u]Technique Name:[/u][/b] Shunpō
[b][u]Technique Class:[/u][/b] 7 - 10 TTP.
[b][u]Technique Type:[/u][/b] Hōhō.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 50 Reiatsu.
[b][u]Description:[/u][/b] A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
[b][u]How to Use:[/u][/b] Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] Reiatsu Cost.[/spoiler]
General Spiritual
{Combat Cutback}
Technique Name: Combat Cutback
Class: 4
Technique Type: Reiatsu
Usable By: Anyone with 300+ SpPr
Technique Element: None
Description: Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to Use: Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Technique Drawbacks: Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.
Technique Name: Combat Cutback
Class: 4
Technique Type: Reiatsu
Usable By: Anyone with 300+ SpPr
Technique Element: None
Description: Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to Use: Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Technique Drawbacks: Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.
{Code for Technique}
[spoiler]{Combat Cutback}
[b][u]Technique Name:[/u][/b] Combat Cutback
[b][u]Class:[/u][/b] 4
[b][u]Technique Type:[/u][/b] Reiatsu
[b][u]Usable By:[/u][/b] Anyone with 300+ SpPr
[b][u]Technique Element:[/u][/b] None
[b][u]Description:[/u][/b] Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
[b][u]How to Use:[/u][/b] Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
[b][u]Technique Drawbacks:[/u][/b] Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.[/spoiler]
{Redirection}
Technique Name: Redirection
Class: 3, 2, 1
Technique Type: Other.
Technique Element: None.
Description: This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique up to three times the OS of the user, and adds the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to Use: Stated above.
Drawback: This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Technique Name: Redirection
Class: 3, 2, 1
Technique Type: Other.
Technique Element: None.
Description: This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique up to three times the OS of the user, and adds the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to Use: Stated above.
Drawback: This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
{Code for Technique}
[spoiler]{Redirection}
[b][u]Technique Name:[/u][/b] Redirection
[b][u]Class:[/u][/b] 3, 2, 1
[b][u]Technique Type:[/u][/b] Other.
[b][u]Technique Element:[/u][/b] None.
[b][u]Description:[/u][/b] This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique up to three times the OS of the user, and adds the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
[b][u]How to Use:[/u][/b] Stated above.
[b][u]Drawback:[/u][/b] This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.[/spoiler]
Vizard / Wraith
{Hollow Wraith's Nectar - Free}
Technique Name: Hollow Wraith’s Nectar
Class: 3 - 80 TTP for Proficient/Mastered, Learned automatically. Does not take a Technique Slot.
Technique Type: Hollow Wraith Technique.
Usable By: Hollow Wraiths.
Technique Element: N/A.
Technique Cost: 400 Reiatsu/post.
Description: A Hollow Wraith has experience in draining energy and life from their host, and they can use this knowledge in battle to further reinforce their strength and combat capabilities. By stealing the spiritual and physical energy of their foes, they are able to convert that excess power into a longer duration for their Wraith’s Façade. This allows a Hollow Wraith to further convert that mask energy into greater stats or more powerful techniques, depending on how they use it. This technique has two forms, one for draining physical energy, and one for devouring Reiatsu. The user must choose which of these forms is being used upon activation of this technique.
In its first form, the Hollow Wraith must make physical contact with their enemy and remain in contact for at least the duration of a post. For each full post in which they successfully do so, the Hollow Wraith will drain physical energy from their foe, reducing the target’s Strength and Speed by 10% for each post in which they are being siphoned. In turn, the Hollow Wraith can regain a post of mask usage by feeding on that energy, restoring their own reserves.
The second form can be used in any area that has been saturated in loose Reiatsu through the use of techniques and abilities. When this technique is activated, if at least 500 Reiatsu aside from Hollow Wraith’s Nectar has been spent between combatants since the user’s last post, the user can then take in and absorb the loose energy particles left in the air, drawing them into their body and converting them into further energy. This allows the Hollow Wraith to restore a post of their mask usage. Even better, if at least 1000 Reiatsu has been spent in this time, part of that spiritual energy can go towards compensating for the cost of this technique, reducing the cost of this technique by half.
How to Use: Absorb energy through contact or through absorption of loose Reiatsu, and convert it into energy that can restore mask duration.
Drawbacks: To begin with, this technique is expensive at Class 3, costing 400 Reiatsu per post it is active. Additionally, this technique cannot push the user’s remaining mask posts above six – the energy can only restore depleted posts, but cannot push the user above their limit to store for a more difficult fight by draining weaker enemies. Additionally, this can restore no more than a total of six posts in a single thread without a long resting period. Finally, this technique cannot be used at all if the user’s mask posts are already reduced to zero, as there needs to be a foundation upon which to convert the energy.
Technique Name: Hollow Wraith’s Nectar
Class: 3 - 80 TTP for Proficient/Mastered, Learned automatically. Does not take a Technique Slot.
Technique Type: Hollow Wraith Technique.
Usable By: Hollow Wraiths.
Technique Element: N/A.
Technique Cost: 400 Reiatsu/post.
Description: A Hollow Wraith has experience in draining energy and life from their host, and they can use this knowledge in battle to further reinforce their strength and combat capabilities. By stealing the spiritual and physical energy of their foes, they are able to convert that excess power into a longer duration for their Wraith’s Façade. This allows a Hollow Wraith to further convert that mask energy into greater stats or more powerful techniques, depending on how they use it. This technique has two forms, one for draining physical energy, and one for devouring Reiatsu. The user must choose which of these forms is being used upon activation of this technique.
In its first form, the Hollow Wraith must make physical contact with their enemy and remain in contact for at least the duration of a post. For each full post in which they successfully do so, the Hollow Wraith will drain physical energy from their foe, reducing the target’s Strength and Speed by 10% for each post in which they are being siphoned. In turn, the Hollow Wraith can regain a post of mask usage by feeding on that energy, restoring their own reserves.
The second form can be used in any area that has been saturated in loose Reiatsu through the use of techniques and abilities. When this technique is activated, if at least 500 Reiatsu aside from Hollow Wraith’s Nectar has been spent between combatants since the user’s last post, the user can then take in and absorb the loose energy particles left in the air, drawing them into their body and converting them into further energy. This allows the Hollow Wraith to restore a post of their mask usage. Even better, if at least 1000 Reiatsu has been spent in this time, part of that spiritual energy can go towards compensating for the cost of this technique, reducing the cost of this technique by half.
How to Use: Absorb energy through contact or through absorption of loose Reiatsu, and convert it into energy that can restore mask duration.
Drawbacks: To begin with, this technique is expensive at Class 3, costing 400 Reiatsu per post it is active. Additionally, this technique cannot push the user’s remaining mask posts above six – the energy can only restore depleted posts, but cannot push the user above their limit to store for a more difficult fight by draining weaker enemies. Additionally, this can restore no more than a total of six posts in a single thread without a long resting period. Finally, this technique cannot be used at all if the user’s mask posts are already reduced to zero, as there needs to be a foundation upon which to convert the energy.
{Code for Technique}
[spoiler]{Hollow Wraith's Nectar}
[b][u]Technique Name:[/u][/b] Hollow Wraith’s Nectar
[b][u]Class:[/u][/b] 3 - 80 TTP for Proficient/Mastered, Learned automatically. Does not take a Technique Slot.
[b][u]Technique Type:[/u][/b] Hollow Wraith Technique.
[b][u]Usable By:[/u][/b] Hollow Wraiths.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 400 Reiatsu/post.
[b][u]Description:[/u][/b] A Hollow Wraith has experience in draining energy and life from their host, and they can use this knowledge in battle to further reinforce their strength and combat capabilities. By stealing the spiritual and physical energy of their foes, they are able to convert that excess power into a longer duration for their Wraith’s Façade. This allows a Hollow Wraith to further convert that mask energy into greater stats or more powerful techniques, depending on how they use it. This technique has two forms, one for draining physical energy, and one for devouring Reiatsu. The user must choose which of these forms is being used upon activation of this technique.
In its first form, the Hollow Wraith must make physical contact with their enemy and remain in contact for at least the duration of a post. For each full post in which they successfully do so, the Hollow Wraith will drain physical energy from their foe, reducing the target’s Strength and Speed by 10% for each post in which they are being siphoned. In turn, the Hollow Wraith can regain a post of mask usage by feeding on that energy, restoring their own reserves.
The second form can be used in any area that has been saturated in loose Reiatsu through the use of techniques and abilities. When this technique is activated, if at least 500 Reiatsu aside from Hollow Wraith’s Nectar has been spent between combatants since the user’s last post, the user can then take in and absorb the loose energy particles left in the air, drawing them into their body and converting them into further energy. This allows the Hollow Wraith to restore a post of their mask usage. Even better, if at least 1000 Reiatsu has been spent in this time, part of that spiritual energy can go towards compensating for the cost of this technique, reducing the cost of this technique by half.
[b][u]How to Use:[/u][/b] Absorb energy through contact or through absorption of loose Reiatsu, and convert it into energy that can restore mask duration.
[b][u]Drawbacks:[/u][/b] To begin with, this technique is expensive at Class 3, costing 400 Reiatsu per post it is active. Additionally, this technique cannot push the user’s remaining mask posts above six – the energy can only restore depleted posts, but cannot push the user above their limit to store for a more difficult fight by draining weaker enemies. Additionally, this can restore no more than a total of six posts in a single thread without a long resting period. Finally, this technique cannot be used at all if the user’s mask posts are already reduced to zero, as there needs to be a foundation upon which to convert the energy.[/spoiler]
{Kurayami: Konuragiri}
Technique Name: Kurayami: Konuragiri (Darkness: Soul Betrayal)
Technique Class: 2 - 180 TTP
Technique Type: Kurayami.
Usable By: Vizard.
Technique Element: Spirit.
Technique Cost: 600 Reiatsu, & 200 Reiatsu/post.
Description: A technique developed as a Vizard observes his own soul being controlled and manipulated by the Inner Hollow within him, he has learned to spread his own spiritual energy into another being's soul and take temporary control. Not quite the same as a puppetry technique, he instead instills a new will into the victim's soul, a will to turn on itself. This causes a form of inner turmoil that draws the victim into an internal battle with themselves, not in a literal sense but in the sense that they have to struggle to regain control of their actions. A victim suffering under this will have their limbs striking out at them with weapons, or struggling to strangle them, or many other ways to cause harm. The user does not have conscious control over how it happens, and merely plants the seed of an idea within the soul that takes root and later takes control.
When activated, this technique is dormant for two posts while the darkness is spreading in the victim's body. That means the post in which it is activated and the post after, this technique does nothing. After two posts, however, the victim begins to strike at themselves, their limbs acting of their own accord and out of the victim's conscious control. This lack of control lasts for five posts if unresisted, causing most victims to kill themselves before they can regain control if they simply let it happen. However, through effort and concentration (Strength of Will of 2 or higher), they can begin to struggle against the effects, forcing themselves into a deadlock rather than harming themselves. This does keep them immobile however, struggling internally to regain control, and as a result they are still left wide open against the user's own attacks.
How to Use: To use this technique, the user has to first have his mask active, and then build the dark Hollow Reiatsu within his body. From there, any physical or spiritual strike can release the “virus,” and two posts later the ability will take effect.
Drawbacks: The first drawback is the requirements for use of this technique; the use of any Kurayami abilities requires that a Vizard be wearing his mask. This technique also costs 600 Reiatsu to use, and an additional 200 Reiatsu per post to keep it active until a successful hit lands. Upon a successful hit, the virus is transferred and another hit will not trigger it again or affect another target unless the technique is used again. This technique can be resisted or fought off by having superior Spiritual Pressure or Reiatsu Strength to the user's Spiritual Pressure at any time; additionally, the power behind the technique decays over time, making it easier to break free. On the second post after activation, when the technique kicks in, it has the user's full Spiritual Pressure behind it. Every post after, it goes down by 20% of the max. (i.e. if the first post was 1000, then the second is 800, third is 600, etc). If the victim has superior Spiritual Pressure at any time, the technique immediately ends. Superior Class also reduces the initial Spiritual Pressure of the attack by 20% for each class the foe has above the user. Additionally, if the user's mask is removed or ends due to duration, this technique automatically ends.
Technique Name: Kurayami: Konuragiri (Darkness: Soul Betrayal)
Technique Class: 2 - 180 TTP
Technique Type: Kurayami.
Usable By: Vizard.
Technique Element: Spirit.
Technique Cost: 600 Reiatsu, & 200 Reiatsu/post.
Description: A technique developed as a Vizard observes his own soul being controlled and manipulated by the Inner Hollow within him, he has learned to spread his own spiritual energy into another being's soul and take temporary control. Not quite the same as a puppetry technique, he instead instills a new will into the victim's soul, a will to turn on itself. This causes a form of inner turmoil that draws the victim into an internal battle with themselves, not in a literal sense but in the sense that they have to struggle to regain control of their actions. A victim suffering under this will have their limbs striking out at them with weapons, or struggling to strangle them, or many other ways to cause harm. The user does not have conscious control over how it happens, and merely plants the seed of an idea within the soul that takes root and later takes control.
When activated, this technique is dormant for two posts while the darkness is spreading in the victim's body. That means the post in which it is activated and the post after, this technique does nothing. After two posts, however, the victim begins to strike at themselves, their limbs acting of their own accord and out of the victim's conscious control. This lack of control lasts for five posts if unresisted, causing most victims to kill themselves before they can regain control if they simply let it happen. However, through effort and concentration (Strength of Will of 2 or higher), they can begin to struggle against the effects, forcing themselves into a deadlock rather than harming themselves. This does keep them immobile however, struggling internally to regain control, and as a result they are still left wide open against the user's own attacks.
How to Use: To use this technique, the user has to first have his mask active, and then build the dark Hollow Reiatsu within his body. From there, any physical or spiritual strike can release the “virus,” and two posts later the ability will take effect.
Drawbacks: The first drawback is the requirements for use of this technique; the use of any Kurayami abilities requires that a Vizard be wearing his mask. This technique also costs 600 Reiatsu to use, and an additional 200 Reiatsu per post to keep it active until a successful hit lands. Upon a successful hit, the virus is transferred and another hit will not trigger it again or affect another target unless the technique is used again. This technique can be resisted or fought off by having superior Spiritual Pressure or Reiatsu Strength to the user's Spiritual Pressure at any time; additionally, the power behind the technique decays over time, making it easier to break free. On the second post after activation, when the technique kicks in, it has the user's full Spiritual Pressure behind it. Every post after, it goes down by 20% of the max. (i.e. if the first post was 1000, then the second is 800, third is 600, etc). If the victim has superior Spiritual Pressure at any time, the technique immediately ends. Superior Class also reduces the initial Spiritual Pressure of the attack by 20% for each class the foe has above the user. Additionally, if the user's mask is removed or ends due to duration, this technique automatically ends.
{Code for Technique}
[spoiler]{Kurayami: Konuragiri}
[b][u]Technique Name:[/u][/b] Kurayami: Konuragiri (Darkness: Soul Betrayal)
[b][u]Technique Class:[/u][/b] 2 - 180 TTP
[b][u]Technique Type:[/u][/b] Kurayami.
[b][u]Usable By:[/u][/b] Vizard.
[b][u]Technique Element:[/u][/b] Spirit.
[b][u]Technique Cost:[/u][/b] 600 Reiatsu, & 200 Reiatsu/post.
[b][u]Description:[/u][/b] A technique developed as a Vizard observes his own soul being controlled and manipulated by the Inner Hollow within him, he has learned to spread his own spiritual energy into another being's soul and take temporary control. Not quite the same as a puppetry technique, he instead instills a new will into the victim's soul, a will to turn on itself. This causes a form of inner turmoil that draws the victim into an internal battle with themselves, not in a literal sense but in the sense that they have to struggle to regain control of their actions. A victim suffering under this will have their limbs striking out at them with weapons, or struggling to strangle them, or many other ways to cause harm. The user does not have conscious control over how it happens, and merely plants the seed of an idea within the soul that takes root and later takes control.
When activated, this technique is dormant for two posts while the darkness is spreading in the victim's body. That means the post in which it is activated and the post after, this technique does nothing. After two posts, however, the victim begins to strike at themselves, their limbs acting of their own accord and out of the victim's conscious control. This lack of control lasts for five posts if unresisted, causing most victims to kill themselves before they can regain control if they simply let it happen. However, through effort and concentration (Strength of Will of 2 or higher), they can begin to struggle against the effects, forcing themselves into a deadlock rather than harming themselves. This does keep them immobile however, struggling internally to regain control, and as a result they are still left wide open against the user's own attacks.
[b][u]How to Use:[/u][/b] To use this technique, the user has to first have his mask active, and then build the dark Hollow Reiatsu within his body. From there, any physical or spiritual strike can release the “virus,” and two posts later the ability will take effect.
[b][u]Drawbacks:[/u][/b] The first drawback is the requirements for use of this technique; the use of any Kurayami abilities requires that a Vizard be wearing his mask. This technique also costs 600 Reiatsu to use, and an additional 200 Reiatsu per post to keep it active until a successful hit lands. Upon a successful hit, the virus is transferred and another hit will not trigger it again or affect another target unless the technique is used again. This technique can be resisted or fought off by having superior Spiritual Pressure or Reiatsu Strength to the user's Spiritual Pressure at any time; additionally, the power behind the technique decays over time, making it easier to break free. On the second post after activation, when the technique kicks in, it has the user's full Spiritual Pressure behind it. Every post after, it goes down by 20% of the max. (i.e. if the first post was 1000, then the second is 800, third is 600, etc). If the victim has superior Spiritual Pressure at any time, the technique immediately ends. Superior Class also reduces the initial Spiritual Pressure of the attack by 20% for each class the foe has above the user. Additionally, if the user's mask is removed or ends due to duration, this technique automatically ends.[/spoiler]
{Reisudō #4: Sting}
Technique Name: Reisudō #4: Sting
Technique Class: 1 - 250 TTP
Technique Type: Reisudō.
Usable By: Hollow Wraith.
Technique Element: Poison.
Technique Cost: 800 Reiatsu.
Description: The ultimate power of the Hollow Wraith is to imbue their Zanpakutō with their reiatsu, then infect a target with it upon any contact. Upon cutting into a living being of spiritual power, one of two things happen. First, if the target already has an Inner Hollow, that Hollow is drawn out into a possession immediately, relieving the being of their control over their body for 3 posts. This unfortunately has the effect of imposing the Wraith's Façade onto the target for those 3 posts, improving their ability to fight against the original Hollow Wraith. This releasing of the Inner Hollow weakens the target to further possession, causing them to be Taken Over again (without Façade bonuses) if they ever get below 25% of their maximum reiatsu, lasting for 3 posts again and then fully depleting them of reiatsu when the possession ends. In a Death Enabled or Damage Permanent thread, this effect of the poison is permanent until cured by 800+ Healing Expertise.
For a target that does not have an Inner Hollow, a piece of the Wraith's consciousness is injected into them, causing a scar in their soul that torments them. The Wraith haunts the being as if they were an Inner Hollow inside of that target. This can be potentially mentally debilitating. A 2 in Strength of Will, Battle Focus, or superior Offensive stat can resist the mental torture, else this haunting increases costs of all Techniques, both release and non-release, by a factor of 2 and disables the highest level release (Quinta Etapa for Akki, Bankai, etc.) If the target does not have the highest level release unlocked, this disability does not apply to them (for example, it can never deactivate Shikai).
How to Use: Generate a poison made up of the user's reiatsu and consciousness, coating their blade in it.
Drawbacks: As a Poison, the Poison Resist Skill of 3+ can completely ignore these effects. Costs standard Class 1 reiatsu cost to activate, a very steep price to pay, and lasts for only as long as the Façade lasts. This cost cannot be suspended by the Wraith's Façade. Requires the user to cut their target to have any effect. The poison on the blade fades immediately if the Wraith's Façade ends for any reason.
Technique Name: Reisudō #4: Sting
Technique Class: 1 - 250 TTP
Technique Type: Reisudō.
Usable By: Hollow Wraith.
Technique Element: Poison.
Technique Cost: 800 Reiatsu.
Description: The ultimate power of the Hollow Wraith is to imbue their Zanpakutō with their reiatsu, then infect a target with it upon any contact. Upon cutting into a living being of spiritual power, one of two things happen. First, if the target already has an Inner Hollow, that Hollow is drawn out into a possession immediately, relieving the being of their control over their body for 3 posts. This unfortunately has the effect of imposing the Wraith's Façade onto the target for those 3 posts, improving their ability to fight against the original Hollow Wraith. This releasing of the Inner Hollow weakens the target to further possession, causing them to be Taken Over again (without Façade bonuses) if they ever get below 25% of their maximum reiatsu, lasting for 3 posts again and then fully depleting them of reiatsu when the possession ends. In a Death Enabled or Damage Permanent thread, this effect of the poison is permanent until cured by 800+ Healing Expertise.
For a target that does not have an Inner Hollow, a piece of the Wraith's consciousness is injected into them, causing a scar in their soul that torments them. The Wraith haunts the being as if they were an Inner Hollow inside of that target. This can be potentially mentally debilitating. A 2 in Strength of Will, Battle Focus, or superior Offensive stat can resist the mental torture, else this haunting increases costs of all Techniques, both release and non-release, by a factor of 2 and disables the highest level release (Quinta Etapa for Akki, Bankai, etc.) If the target does not have the highest level release unlocked, this disability does not apply to them (for example, it can never deactivate Shikai).
How to Use: Generate a poison made up of the user's reiatsu and consciousness, coating their blade in it.
Drawbacks: As a Poison, the Poison Resist Skill of 3+ can completely ignore these effects. Costs standard Class 1 reiatsu cost to activate, a very steep price to pay, and lasts for only as long as the Façade lasts. This cost cannot be suspended by the Wraith's Façade. Requires the user to cut their target to have any effect. The poison on the blade fades immediately if the Wraith's Façade ends for any reason.
{Code for Technique}
[spoiler]{Reisudō #4: Sting}
[b][u]Technique Name:[/u][/b] Reisudō #4: Sting
[b][u]Technique Class:[/u][/b] 1 - 250 TTP
[b][u]Technique Type:[/u][/b] Reisudō.
[b][u]Usable By:[/u][/b] Hollow Wraith.
[b][u]Technique Element:[/u][/b] Poison.
[b][u]Technique Cost:[/u][/b] 800 Reiatsu.
[b][u]Description:[/u][/b] The ultimate power of the Hollow Wraith is to imbue their Zanpakutō with their reiatsu, then infect a target with it upon any contact. Upon cutting into a living being of spiritual power, one of two things happen. First, if the target already has an Inner Hollow, that Hollow is drawn out into a possession immediately, relieving the being of their control over their body for 3 posts. This unfortunately has the effect of imposing the Wraith's Façade onto the target for those 3 posts, improving their ability to fight against the original Hollow Wraith. This releasing of the Inner Hollow weakens the target to further possession, causing them to be Taken Over again (without Façade bonuses) if they ever get below 25% of their maximum reiatsu, lasting for 3 posts again and then fully depleting them of reiatsu when the possession ends. In a Death Enabled or Damage Permanent thread, this effect of the poison is permanent until cured by 800+ Healing Expertise.
For a target that does not have an Inner Hollow, a piece of the Wraith's consciousness is injected into them, causing a scar in their soul that torments them. The Wraith haunts the being as if they were an Inner Hollow inside of that target. This can be potentially mentally debilitating. A 2 in Strength of Will, Battle Focus, or superior Offensive stat can resist the mental torture, else this haunting increases costs of all Techniques, both release and non-release, by a factor of 2 and disables the highest level release (Quinta Etapa for Akki, Bankai, etc.) If the target does not have the highest level release unlocked, this disability does not apply to them (for example, it can never deactivate Shikai).
[b][u]How to Use:[/u][/b] Generate a poison made up of the user's reiatsu and consciousness, coating their blade in it.
[b][u]Drawbacks:[/u][/b] As a Poison, the Poison Resist Skill of 3+ can completely ignore these effects. Costs standard Class 1 reiatsu cost to activate, a very steep price to pay, and lasts for only as long as the Façade lasts. This cost cannot be suspended by the Wraith's Façade. Requires the user to cut their target to have any effect. The poison on the blade fades immediately if the Wraith's Façade ends for any reason.[/spoiler]
{Vizard's Cero}
Technique Name: Vizard’s Cero
Class: 4-2 - 40 TTP to Learn, 80 TTP to Proficient, 180 TTP to Master.
Technique Type: Vizard Technique.
Usable By: Vizard.
Technique Element: N/A.
Technique Cost: 150, 250, 400 Reiatsu.
Description: A frequent ability among Hollows and Arrancar is Cero, a technique which releases a blast of pure spiritual energy with deadly explosive force. Bearing the power of a Hollow themselves, Vizards can learn a similar ability, though theirs is augmented further by combining both their spiritual energy with their Inner Hollow’s. The result is a deadly technique far more powerful than that of an average Cero, allowing a Vizard to strike a devastating blow against their foes.
At Learned, this is a basic Class 4 Cero, albeit with a Shinigami’s energy signature rather than a Hollow’s for those who are sensitive enough to discern the two. It is at Proficient that this technique becomes more potent: not only does the technique evolve to now be Class 3, but it also gains an automatic 50% bonus to the Reiatsu Strength of the technique if used without the Vizard Mask active. Additionally, traces of both Hollow and Shinigami energy are present in the technique. Finally, at Mastered, this technique becomes Class 2, and is given a 100% boost to the Reiatsu Strength of the technique when used without the mask, giving it the same power as when a Vizard’s Mask is worn.
How to Use: Gather energy and release from a palm. As this technique grows stronger, Hollow energy is added into the technique, making it more powerful.
Incantation: N/A.
Drawbacks: While this technique becomes more powerful with increased mastery, it also becomes more expensive, expending more energy for its increase in force. Initially, the Vizard’s Cero costs 150 Reiatsu, and the cost increases to 250 Reiatsu at Class 3. At Class 2, it increases to 400 Reiatsu per use.
Technique Name: Vizard’s Cero
Class: 4-2 - 40 TTP to Learn, 80 TTP to Proficient, 180 TTP to Master.
Technique Type: Vizard Technique.
Usable By: Vizard.
Technique Element: N/A.
Technique Cost: 150, 250, 400 Reiatsu.
Description: A frequent ability among Hollows and Arrancar is Cero, a technique which releases a blast of pure spiritual energy with deadly explosive force. Bearing the power of a Hollow themselves, Vizards can learn a similar ability, though theirs is augmented further by combining both their spiritual energy with their Inner Hollow’s. The result is a deadly technique far more powerful than that of an average Cero, allowing a Vizard to strike a devastating blow against their foes.
At Learned, this is a basic Class 4 Cero, albeit with a Shinigami’s energy signature rather than a Hollow’s for those who are sensitive enough to discern the two. It is at Proficient that this technique becomes more potent: not only does the technique evolve to now be Class 3, but it also gains an automatic 50% bonus to the Reiatsu Strength of the technique if used without the Vizard Mask active. Additionally, traces of both Hollow and Shinigami energy are present in the technique. Finally, at Mastered, this technique becomes Class 2, and is given a 100% boost to the Reiatsu Strength of the technique when used without the mask, giving it the same power as when a Vizard’s Mask is worn.
How to Use: Gather energy and release from a palm. As this technique grows stronger, Hollow energy is added into the technique, making it more powerful.
Incantation: N/A.
Drawbacks: While this technique becomes more powerful with increased mastery, it also becomes more expensive, expending more energy for its increase in force. Initially, the Vizard’s Cero costs 150 Reiatsu, and the cost increases to 250 Reiatsu at Class 3. At Class 2, it increases to 400 Reiatsu per use.
{Code for Technique}
[spoiler]{Vizard's Cero}
[b][u]Technique Name:[/u][/b] Vizard’s Cero
[b][u]Class:[/u][/b] 4-2 - 40 TTP to Learn, 80 TTP to Proficient, 180 TTP to Master.
[b][u]Technique Type:[/u][/b] Vizard Technique.
[b][u]Usable By:[/u][/b] Vizard.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 150, 250, 400 Reiatsu.
[b][u]Description:[/u][/b] A frequent ability among Hollows and Arrancar is Cero, a technique which releases a blast of pure spiritual energy with deadly explosive force. Bearing the power of a Hollow themselves, Vizards can learn a similar ability, though theirs is augmented further by combining both their spiritual energy with their Inner Hollow’s. The result is a deadly technique far more powerful than that of an average Cero, allowing a Vizard to strike a devastating blow against their foes.
At Learned, this is a basic Class 4 Cero, albeit with a Shinigami’s energy signature rather than a Hollow’s for those who are sensitive enough to discern the two. It is at Proficient that this technique becomes more potent: not only does the technique evolve to now be Class 3, but it also gains an automatic 50% bonus to the Reiatsu Strength of the technique if used without the Vizard Mask active. Additionally, traces of both Hollow and Shinigami energy are present in the technique. Finally, at Mastered, this technique becomes Class 2, and is given a 100% boost to the Reiatsu Strength of the technique when used without the mask, giving it the same power as when a Vizard’s Mask is worn.
[b][u]How to Use:[/u][/b] Gather energy and release from a palm. As this technique grows stronger, Hollow energy is added into the technique, making it more powerful.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] While this technique becomes more powerful with increased mastery, it also becomes more expensive, expending more energy for its increase in force. Initially, the Vizard’s Cero costs 150 Reiatsu, and the cost increases to 250 Reiatsu at Class 3. At Class 2, it increases to 400 Reiatsu per use.[/spoiler]
{暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon') - Reserved}
Technique Name: 暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon')
Technique Class: 1 - 250 TTP.
Technique Type: Vizard - Kurayami.
Usable By: Vizards.
Technique Element: Cero.
Technique Cost: 1,000 Reiatsu.
Description: Taking the Vizard's Cero and expanding upon it, Sōdaina Kokū Taihō is three of these lasers in one. Creating three individual Cero - one in each of the user's hands, and another directly in front of their mouth, the user blasts them forth all at once, merging the lasers and unleashing an absolutely massive blast in the process. While a Kurayami technique, Sōdaina Kokū Taihō functions similarly to Vizard's Cero, and acts almost as a direct extension of such. At any point while the Vizard Mask is active, this technique functions at 3x the user's Reiatsu Strength. By doubling costs, and putting in more reiatsu as opposed to concentrating the power of the blast, Spiritual Pressure can be used instead of Reiatsu Strength. Being an extension of Vizard's Cero, this technique can be learned by Fighters.
While Learned, this technique will function at 2.5x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is three times as large as a Gran Rey Cero.
While Proficient, this technique will function at 2.75x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is five times as large as a Gran Rey Cero.
While Mastered, this technique will function at 3x the Vizard's Reiatsu Strength at all times. This blast is seven times as large as a Gran Rey Cero.
How to Use: Concentrate three lasers, and blast them outward.
Drawbacks: Exuberant Reiatsu cost for what it does. Requires Vizard's Cero at Mastered before this technique can be Learned. This technique always starts at Learned, regardless of the user's Class. Cannot be learned unless the Vizard has at least 4 total posts on their Mask Duration. Can be used once per post. This technique will cost reiatsu despite Vizard Mask's infinite reiatsu duration.
Made By: Camila Adaronde.
Reserved?: Yes.
Technique Name: 暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon')
Technique Class: 1 - 250 TTP.
Technique Type: Vizard - Kurayami.
Usable By: Vizards.
Technique Element: Cero.
Technique Cost: 1,000 Reiatsu.
Description: Taking the Vizard's Cero and expanding upon it, Sōdaina Kokū Taihō is three of these lasers in one. Creating three individual Cero - one in each of the user's hands, and another directly in front of their mouth, the user blasts them forth all at once, merging the lasers and unleashing an absolutely massive blast in the process. While a Kurayami technique, Sōdaina Kokū Taihō functions similarly to Vizard's Cero, and acts almost as a direct extension of such. At any point while the Vizard Mask is active, this technique functions at 3x the user's Reiatsu Strength. By doubling costs, and putting in more reiatsu as opposed to concentrating the power of the blast, Spiritual Pressure can be used instead of Reiatsu Strength. Being an extension of Vizard's Cero, this technique can be learned by Fighters.
While Learned, this technique will function at 2.5x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is three times as large as a Gran Rey Cero.
While Proficient, this technique will function at 2.75x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is five times as large as a Gran Rey Cero.
While Mastered, this technique will function at 3x the Vizard's Reiatsu Strength at all times. This blast is seven times as large as a Gran Rey Cero.
How to Use: Concentrate three lasers, and blast them outward.
Drawbacks: Exuberant Reiatsu cost for what it does. Requires Vizard's Cero at Mastered before this technique can be Learned. This technique always starts at Learned, regardless of the user's Class. Cannot be learned unless the Vizard has at least 4 total posts on their Mask Duration. Can be used once per post. This technique will cost reiatsu despite Vizard Mask's infinite reiatsu duration.
Made By: Camila Adaronde.
Reserved?: Yes.
{Code for Technique}
[spoiler]{暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon') - Reserved}
[u][b]Technique Name:[/b][/u] 暗闇: 壮大な虚空大砲 - Kurayami: Sōdaina Kokū Taihō (lit. 'Darkness: Grand Void Cannon')
[u][b]Technique Class:[/b][/u] 1 - 250 TTP.
[u][b]Technique Type:[/b][/u] Vizard - Kurayami.
[u][b]Usable By:[/b][/u] Vizards.
[u][b]Technique Element:[/b][/u] Cero.
[u][b]Technique Cost:[/b][/u] 1,000 Reiatsu.
[u][b]Description:[/b][/u] Taking the Vizard's Cero and expanding upon it, Sōdaina Kokū Taihō is three of these lasers in one. Creating three individual Cero - one in each of the user's hands, and another directly in front of their mouth, the user blasts them forth all at once, merging the lasers and unleashing an absolutely massive blast in the process. While a Kurayami technique, Sōdaina Kokū Taihō functions similarly to Vizard's Cero, and acts almost as a direct extension of such. At any point while the Vizard Mask is active, this technique functions at 3x the user's Reiatsu Strength. By doubling costs, and putting in more reiatsu as opposed to concentrating the power of the blast, Spiritual Pressure can be used instead of Reiatsu Strength. Being an extension of Vizard's Cero, this technique can be learned by Fighters.
While [b]Learned[/b], this technique will function at 2.5x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is three times as large as a Gran Rey Cero.
While [b]Proficient[/b], this technique will function at 2.75x the Vizard's Reiatsu Strength while they don't have their mask active. This blast is five times as large as a Gran Rey Cero.
While [b]Mastered[/b], this technique will function at 3x the Vizard's Reiatsu Strength at all times. This blast is seven times as large as a Gran Rey Cero.
[u][b]How to Use:[/b][/u] Concentrate three lasers, and blast them outward.
[u][b]Drawbacks:[/b][/u] Exuberant Reiatsu cost for what it does. Requires Vizard's Cero at Mastered before this technique can be Learned. This technique always starts at Learned, regardless of the user's Class. Cannot be learned unless the Vizard has at least 4 total posts on their Mask Duration. Can be used once per post. This technique will cost reiatsu despite Vizard Mask's infinite reiatsu duration.
[u][b]Made By:[/b][/u] Camila Adaronde.
[u][b]Reserved?:[/b][/u] Yes.[/spoiler]
{Yin-Yang Seal}
Technique Name: Yin-Yang Seal
Technique Class: 2 - 180 TTP
Technique Type: General Shinigami - Vizard.
Usable By: Vizard.
Technique Element: N/A.
Technique Cost: 400 Reiatsu on Deactivation.
Description: This seal makes a Vizard's Shinigami and Hollow powers two sides of the same coin, hiding one side and revealing another. By sealing up the user's hollow powers, the Shinigami side remains and allows the user to disguise as a normal Shinigami. This anti-hollow seal hides all traces of the user's hollow reiatsu and cannot use any of the hollow powers like mask or cero. By sealing up the user's Shinigami powers, the hollow side remains and allows the user to disguise as a hollow. This anti-Shinigami seal hides all traces of the user's Shinigami reiatsu and cannot use any of the Shinigami powers like Shikai or kido. If this technique is mastered and the user has unlocked vizard resurrection, this even allows the user to disguise as an Arrancar. In other words, this technique is perfect for infiltration. It takes the form of a Yin and Yang tattoo on the user's body.
How to Use: Create the seal.
Incantation: N/A.
Drawbacks: Similar to Hierro, it doesn't use reiatsu to keep active but 400 reiatsu is lost upon deactivation. Once the seal is placed on the body, it can remain permanently active as a flawless disguise. However, the ultimate drawback of this seal is that it also seals the user's spiritual abilities along with sealing off one side of the user's powers, similar to the Shinigami's limiter. The user's reiatsu strength and spiritual pressure will be cut by 25% until the seal is released (i.e. 100 reiatsu strength will be reduced to 75 points). This is only accessible to Vizards that have unlocked their hollow mask.
Technique Name: Yin-Yang Seal
Technique Class: 2 - 180 TTP
Technique Type: General Shinigami - Vizard.
Usable By: Vizard.
Technique Element: N/A.
Technique Cost: 400 Reiatsu on Deactivation.
Description: This seal makes a Vizard's Shinigami and Hollow powers two sides of the same coin, hiding one side and revealing another. By sealing up the user's hollow powers, the Shinigami side remains and allows the user to disguise as a normal Shinigami. This anti-hollow seal hides all traces of the user's hollow reiatsu and cannot use any of the hollow powers like mask or cero. By sealing up the user's Shinigami powers, the hollow side remains and allows the user to disguise as a hollow. This anti-Shinigami seal hides all traces of the user's Shinigami reiatsu and cannot use any of the Shinigami powers like Shikai or kido. If this technique is mastered and the user has unlocked vizard resurrection, this even allows the user to disguise as an Arrancar. In other words, this technique is perfect for infiltration. It takes the form of a Yin and Yang tattoo on the user's body.
How to Use: Create the seal.
Incantation: N/A.
Drawbacks: Similar to Hierro, it doesn't use reiatsu to keep active but 400 reiatsu is lost upon deactivation. Once the seal is placed on the body, it can remain permanently active as a flawless disguise. However, the ultimate drawback of this seal is that it also seals the user's spiritual abilities along with sealing off one side of the user's powers, similar to the Shinigami's limiter. The user's reiatsu strength and spiritual pressure will be cut by 25% until the seal is released (i.e. 100 reiatsu strength will be reduced to 75 points). This is only accessible to Vizards that have unlocked their hollow mask.
{Code for Technique}
[spoiler]{Yin-Yang Seal}
[b][u]Technique Name:[/u][/b] Yin-Yang Seal
[b][u]Technique Class:[/u][/b] 2 - 180 TTP
[b][u]Technique Type:[/u][/b] General Shinigami - Vizard.
[b][u]Usable By:[/u][/b] Vizard.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 400 Reiatsu on Deactivation.
[b][u]Description:[/u][/b] This seal makes a Vizard's Shinigami and Hollow powers two sides of the same coin, hiding one side and revealing another. By sealing up the user's hollow powers, the Shinigami side remains and allows the user to disguise as a normal Shinigami. This anti-hollow seal hides all traces of the user's hollow reiatsu and cannot use any of the hollow powers like mask or cero. By sealing up the user's Shinigami powers, the hollow side remains and allows the user to disguise as a hollow. This anti-Shinigami seal hides all traces of the user's Shinigami reiatsu and cannot use any of the Shinigami powers like Shikai or kido. If this technique is mastered and the user has unlocked vizard resurrection, this even allows the user to disguise as an Arrancar. In other words, this technique is perfect for infiltration. It takes the form of a Yin and Yang tattoo on the user's body.
[b][u]How to Use:[/u][/b] Create the seal.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] Similar to Hierro, it doesn't use reiatsu to keep active but 400 reiatsu is lost upon deactivation. Once the seal is placed on the body, it can remain permanently active as a flawless disguise. However, the ultimate drawback of this seal is that it also seals the user's spiritual abilities along with sealing off one side of the user's powers, similar to the Shinigami's limiter. The user's reiatsu strength and spiritual pressure will be cut by 25% until the seal is released (i.e. 100 reiatsu strength will be reduced to 75 points). This is only accessible to Vizards that have unlocked their hollow mask.[/spoiler]
Cinematic
{永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')}
Technique Name: 永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')
Technique Class: 2 - 90 TTP.
Technique Type: Vizard - Cinematic.
Usable By: Vizards, Hollow Wraiths.
Technique Element: N/A.
Technique Cost: 0 Reiatsu, but requires at least 1 mask post remaining.
Description: A technique that allows a Vizard to maintain their mask for an extended period of time. So long as they are able to activate their mask under normal circumstances, and have at least one post of their Hollow or Vizard mask remaining for that thread (or section of the thread, in longer-styled ones), they are capable of donning that mask. Naturally, this functions cinematically, and does not come with the benefits for activating their Hollow or Vizard mask. If this technique is active and they decide to gain the mechanical benefits of their Hollow or Vizard mask, then they do, but if that mask breaks, this technique cannot be used until they gain those posts of use back.
How to Use: Put on the mask.
Drawbacks: Requires the user defeats their Inner Hollow. Not learnable by Hollow Wraiths immediately, but can be learned by Hollow Wraiths once they attain Resurrección. This mask provides no defensive capabilities, and has no Class, despite the technique being Class 2. Requires 4 total Mask Posts at minimum. While active, this does not meet any prerequisites for wearing a mask, whether for the Kurayami techniques or otherwise.
Made By: Camila Adaronde.
Reserved?: No.
Technique Name: 永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')
Technique Class: 2 - 90 TTP.
Technique Type: Vizard - Cinematic.
Usable By: Vizards, Hollow Wraiths.
Technique Element: N/A.
Technique Cost: 0 Reiatsu, but requires at least 1 mask post remaining.
Description: A technique that allows a Vizard to maintain their mask for an extended period of time. So long as they are able to activate their mask under normal circumstances, and have at least one post of their Hollow or Vizard mask remaining for that thread (or section of the thread, in longer-styled ones), they are capable of donning that mask. Naturally, this functions cinematically, and does not come with the benefits for activating their Hollow or Vizard mask. If this technique is active and they decide to gain the mechanical benefits of their Hollow or Vizard mask, then they do, but if that mask breaks, this technique cannot be used until they gain those posts of use back.
How to Use: Put on the mask.
Drawbacks: Requires the user defeats their Inner Hollow. Not learnable by Hollow Wraiths immediately, but can be learned by Hollow Wraiths once they attain Resurrección. This mask provides no defensive capabilities, and has no Class, despite the technique being Class 2. Requires 4 total Mask Posts at minimum. While active, this does not meet any prerequisites for wearing a mask, whether for the Kurayami techniques or otherwise.
Made By: Camila Adaronde.
Reserved?: No.
{Code for Technique}
[spoiler]{永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')}
[u][b]Technique Name:[/b][/u] 永続仮面 - Eizoku Kamen (lit. 'Permanent Mask')
[u][b]Technique Class:[/b][/u] 2 - 90 TTP.
[u][b]Technique Type:[/b][/u] Vizard - Cinematic.
[u][b]Usable By:[/b][/u] Vizards, Hollow Wraiths.
[u][b]Technique Element:[/b][/u] N/A.
[u][b]Technique Cost:[/b][/u] 0 Reiatsu, but requires at least 1 mask post remaining.
[u][b]Description:[/b][/u] A technique that allows a Vizard to maintain their mask for an extended period of time. So long as they are able to activate their mask under normal circumstances, and have at least one post of their Hollow or Vizard mask remaining for that thread (or section of the thread, in longer-styled ones), they are capable of donning that mask. Naturally, this functions cinematically, and does not come with the benefits for activating their Hollow or Vizard mask. If this technique is active and they decide to gain the mechanical benefits of their Hollow or Vizard mask, then they do, but if that mask breaks, this technique cannot be used until they gain those posts of use back.
[u][b]How to Use:[/b][/u] Put on the mask.
[u][b]Drawbacks:[/b][/u] Requires the user defeats their Inner Hollow. Not learnable by Hollow Wraiths immediately, but can be learned by Hollow Wraiths once they attain Resurrección. This mask provides no defensive capabilities, and has no Class, despite the technique being Class 2. Requires 4 total Mask Posts at minimum. While active, this does not meet any prerequisites for wearing a mask, whether for the Kurayami techniques or otherwise.
[u][b]Made By:[/b][/u] Camila Adaronde.
[u][b]Reserved?:[/b][/u] No.[/spoiler]
{Kumon}
Technique Name: Kumon
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Technique Element: N/A
Technique Cost: N/A
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
Technique Name: Kumon
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Technique Element: N/A
Technique Cost: N/A
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
{Code for Technique}
[spoiler]{Kumon}
[b][u]Technique Name:[/u][/b] Kumon
[b][u]Technique Class:[/u][/b] 7
[b][u]Technique Type:[/u][/b] Hollow Technique (Cinematic)
[b][u]Usable By:[/u][/b] Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
[b][u]Technique Element:[/u][/b] N/A
[b][u]Technique Cost:[/u][/b] N/A
[b][u]Description:[/u][/b] The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
[b][u]How to Use:[/u][/b] The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
[b][u]Drawbacks:[/u][/b] Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.[/spoiler]
{Descorrer}
Technique Name: Descorrer
Technique Class: 2
Technique Type: Hollow Technique Cinematic
Usable By: Arrancar and Akki. Hollow and other creatures with Hollow reiatsu may learn this technique at Class 1, provided they already have learned Kumon. This technique does not have to be specifically trained for.
Technique Element: N/A
Technique Cost: 50 Reiatsu
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Espada-level and similarly powerful entities may open precise pathways between realms using a simple hand gesture. In doing so, they are able to exert significantly more control over their points of exit, as well as creating openings that are sized significantly more appropriately for their bodies. The opening and closing of these Garganta happens quickly and the portals only last for up to a minute once opened, and automatically close behind the user.
How to Use: The user channels their reiatsu not unlike they would for Kumon, creating a very similar seam between their current (or desired) location and the Garganta space. Unlike with Kumon, the user then uses that same reiatsu to forcibly open a well contained and conservative space inside of the dimensional boundaries. Once entered, the rift created neatly closes itself behind them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Traveling via Descorrer is a very precise method of travel and, as a result, has a small reiatsu cost attached to it. Utilizing Descorrer allows the user to exit out of the Garganta space within a few meters of their desired location.
Technique Name: Descorrer
Technique Class: 2
Technique Type: Hollow Technique Cinematic
Usable By: Arrancar and Akki. Hollow and other creatures with Hollow reiatsu may learn this technique at Class 1, provided they already have learned Kumon. This technique does not have to be specifically trained for.
Technique Element: N/A
Technique Cost: 50 Reiatsu
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Espada-level and similarly powerful entities may open precise pathways between realms using a simple hand gesture. In doing so, they are able to exert significantly more control over their points of exit, as well as creating openings that are sized significantly more appropriately for their bodies. The opening and closing of these Garganta happens quickly and the portals only last for up to a minute once opened, and automatically close behind the user.
How to Use: The user channels their reiatsu not unlike they would for Kumon, creating a very similar seam between their current (or desired) location and the Garganta space. Unlike with Kumon, the user then uses that same reiatsu to forcibly open a well contained and conservative space inside of the dimensional boundaries. Once entered, the rift created neatly closes itself behind them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Traveling via Descorrer is a very precise method of travel and, as a result, has a small reiatsu cost attached to it. Utilizing Descorrer allows the user to exit out of the Garganta space within a few meters of their desired location.
{Code for Technique}
[spoiler]{Descorrer}
[b][u]Technique Name:[/u][/b] Descorrer
[b][u]Technique Class:[/u][/b] 2
[b][u]Technique Type:[/u][/b] Hollow Technique Cinematic
[b][u]Usable By:[/u][/b] Arrancar and Akki. Hollow and other creatures with Hollow reiatsu may learn this technique at Class 1, provided they already have learned Kumon. This technique does not have to be specifically trained for.
[b][u]Technique Element:[/u][/b] N/A
[b][u]Technique Cost:[/u][/b] 50 Reiatsu
[b][u]Description:[/u][/b] The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Espada-level and similarly powerful entities may open precise pathways between realms using a simple hand gesture. In doing so, they are able to exert significantly more control over their points of exit, as well as creating openings that are sized significantly more appropriately for their bodies. The opening and closing of these Garganta happens quickly and the portals only last for up to a minute once opened, and automatically close behind the user.
[b][u]How to Use:[/u][/b] The user channels their reiatsu not unlike they would for Kumon, creating a very similar seam between their current (or desired) location and the Garganta space. Unlike with Kumon, the user then uses that same reiatsu to forcibly open a well contained and conservative space inside of the dimensional boundaries. Once entered, the rift created neatly closes itself behind them.
[b][u]Drawbacks:[/u][/b] Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Traveling via Descorrer is a very precise method of travel and, as a result, has a small reiatsu cost attached to it. Utilizing Descorrer allows the user to exit out of the Garganta space within a few meters of their desired location.[/spoiler]
Current Threads
Watch What Happens Next [Social]
Wholesale [Quest]
Things That Make You Scream [Joint Training]
Completed Threads
A Love Like War [Solo Training] - 1/8 SkP
Let the Living Beware [DP Rampage] - 3/8 SkP
Dance With The Dead [DP PvP] - 5/8 SkP
Devils Never Cry [DP Cinematic] - 7/8 SkP
Red Water Dreams [DE Inner Hollow Fight] - +1 SkP
The Edge of Dawn [Solo Training] - 2/8 SkP
Children of the Dark [DP PvP] - 4/8 SkP
Cleaning Shop [Joint Training] - 5/8 SkP
Line of Fire [Social] - 6/8 SkP
DE PVP CAMI VS. ARCADUS - +1 SkP
Things That Make You Scream [JT] - 1/8 SkP
Sinister Reign: Diversionary Tactics - 2/8 SkP
I Won't See You Tonight, Pt. 1 [Solo Training] - 3/8 SkP
Calamity Unbound [Bounty Fight] - 5/8 SkP
{Old Threads}
Learning To Fall [Solo Training] - 1/8 SkP
New Horizons [Joint Training] - 2/8 SkP
Sign of the Times [Solo Training] - 3/8 SkP
Welcome to Paradise [Joint Training] - 4/8 SkP
Signs of Life [NDE PvP] - 5/8 SkP
Infinity on High [Joint Training] - 6/8 SkP
Almost Easy [DE PvP] - +1 SkP
Brompton Cocktail [Joint Training] - 1/8 SkP
Dancing With the Devil [NDE PvP] - 2/8 SkP
The Living Lab [NDE Medium Adventure] - 3/8 SkP
Chelsea Smile [NDE PvP] - 4/8 SkP
Stupid & Anxious [Joint Training] - 5/8 SkP
Built for Blame, Laced with Shame [Social] - 6/8 SkP
All Signs Point to Lauderdale [DP PvP] - +1 SkP
Waltz of Treachery [Bankai Solo Training] - 1/8 SkP
Leave It All Behind [DP PvP] - 3/8 SkP
Be Prepared [Joint Training] - 4/8 SkP
Meeting of Outcasts [DP PvP] - 6/8 SkP
Champagne for my Real Friends, Real Pain for my Sham Friends [DE PvP] - +1 SkP
The Desire to Smile [JT] - 1/8 SkP
An Exterminator Arises [NDE PvP] - 2/8 SkP
For A Pessimist, I'm Pretty Optimistic [Joint Training] - 3/8 SkP
Separate Ways [DP PvP] - 5/8 SkP
Not Good Enough For Truth In Cliché [NDE PvP] - 6/8 SkP
A Devastating Liberation [DE PvP] - +1 SkP
Learning To Fall [Solo Training] - 1/8 SkP
New Horizons [Joint Training] - 2/8 SkP
Sign of the Times [Solo Training] - 3/8 SkP
Welcome to Paradise [Joint Training] - 4/8 SkP
Signs of Life [NDE PvP] - 5/8 SkP
Infinity on High [Joint Training] - 6/8 SkP
Almost Easy [DE PvP] - +1 SkP
Brompton Cocktail [Joint Training] - 1/8 SkP
Dancing With the Devil [NDE PvP] - 2/8 SkP
The Living Lab [NDE Medium Adventure] - 3/8 SkP
Chelsea Smile [NDE PvP] - 4/8 SkP
Stupid & Anxious [Joint Training] - 5/8 SkP
Built for Blame, Laced with Shame [Social] - 6/8 SkP
All Signs Point to Lauderdale [DP PvP] - +1 SkP
Waltz of Treachery [Bankai Solo Training] - 1/8 SkP
Leave It All Behind [DP PvP] - 3/8 SkP
Be Prepared [Joint Training] - 4/8 SkP
Meeting of Outcasts [DP PvP] - 6/8 SkP
Champagne for my Real Friends, Real Pain for my Sham Friends [DE PvP] - +1 SkP
The Desire to Smile [JT] - 1/8 SkP
An Exterminator Arises [NDE PvP] - 2/8 SkP
For A Pessimist, I'm Pretty Optimistic [Joint Training] - 3/8 SkP
Separate Ways [DP PvP] - 5/8 SkP
Not Good Enough For Truth In Cliché [NDE PvP] - 6/8 SkP
A Devastating Liberation [DE PvP] - +1 SkP