Post by Ailene Haschiro on Dec 15, 2017 16:34:19 GMT -5
Total Points
Class: 4 [Rank I]
CTP: 1470 [930 CTP to Class-Up]
TTP: 510 [880 TTP Spent]
SP: 1350 [1050/1700 Training SP]
SkP: 16 [0/8 Threads to next SkP]
Ryo: 3000 [12000 Ryo Spent]
Stats & Skills
Type: Fractured
Ailene's Stats & Skills:
Strength: 100 [75]
Speed: 200 [270]
Spiritual Pressure: 400 [600]
Reiatsu Strength: 350 [245]
Instinct: [200]
Senses: [50]
Energy Sensory: [50]
Healing Expertise: [0]
Light Aura - 50
Dark Aura - 50
---------
Pain Tolerance [2]
Battle Analysis [2]
Weapon: Curved Daggers [2]
Shadow Magicks [2]
Strength of Will [2]
Stepping: Movement [2]
Mélusine's Stats & Skills
Strength: 200 [150]
Speed: 200 [270]
Spiritual Pressure: [300]
Reiatsu Strength: 100 [70]
Instinct: [100]
Senses: [50]
Energy Sensory: [25]
Healing Expertise: [0]
Light Aura - 0
Dark Aura - 100
---------
Pain Tolerance [2]
Battle Analysis [2]
Weapon: Curved Daggers [2]
Shadow Magicks [2]
Strength of Will [2]
Stepping: Movement [2]
Friends & Rivals
Unredeemed | Redeemed
Orobas Price - Acquainted: With Friends Like These - 50%
Albin Laudry - Acquainted: Hospital For Souls - 40%
Shio Kyrou - Acquainted: The Incident - 40%
Yui Tsumugi - Acquainted: Uneasy Hearts Weigh The Same - 50%
Under The Counter Equipment
Techniques
Learned | Proficient | Mastered | Fullbring Properties
Current Threads
10 Seconds From Panic [NDE PVP]
Jumping Jagged Jagras [Medium NDE Adventure]
Slithering Soar Spot [Hard DE Adventure]
Magnum Osiria [Social]
The Disillusioned and the Prideful [Closed Social]
The Queen's Gambit [Open Social]
Tea and Wyverns
Completed Threads
{Color Codes:}
Ailene Talking: #c77cff
Ailene Thinking: #995cc6
Mélusine Talking: #cc57cc
Mélusine Thinking: #ea73ea
Ailene Talking: #c77cff
Ailene Thinking: #995cc6
Mélusine Talking: #cc57cc
Mélusine Thinking: #ea73ea
Class: 4 [Rank I]
CTP: 1470 [930 CTP to Class-Up]
TTP: 510 [880 TTP Spent]
SP: 1350 [1050/1700 Training SP]
SkP: 16 [0/8 Threads to next SkP]
Ryo: 3000 [12000 Ryo Spent]
Stats & Skills
Type: Fractured
Ailene's Stats & Skills:
Strength: 100 [75]
Speed: 200 [270]
Spiritual Pressure: 400 [600]
Reiatsu Strength: 350 [245]
Instinct: [200]
Senses: [50]
Energy Sensory: [50]
Healing Expertise: [0]
Light Aura - 50
Dark Aura - 50
---------
Pain Tolerance [2]
Battle Analysis [2]
Weapon: Curved Daggers [2]
Shadow Magicks [2]
Strength of Will [2]
Stepping: Movement [2]
Mélusine's Stats & Skills
Strength: 200 [150]
Speed: 200 [270]
Spiritual Pressure: [300]
Reiatsu Strength: 100 [70]
Instinct: [100]
Senses: [50]
Energy Sensory: [25]
Healing Expertise: [0]
Light Aura - 0
Dark Aura - 100
---------
Pain Tolerance [2]
Battle Analysis [2]
Weapon: Curved Daggers [2]
Shadow Magicks [2]
Strength of Will [2]
Stepping: Movement [2]
{Stats & Skills}
[spoiler]{Ailene's & Mélusine's Stats n' Skills}
Type: [font color="c77cff"]Fractured[/font]
[font color="c77cff"][b][u]Ailene's Stats & Skills:[/u][/b][/font]
Strength: 100 [[font color="c77cff"]75[/font]]
Speed: 200 [[font color="c77cff"]270[/font]]
Spiritual Pressure: 400 [[font color="c77cff"]600[/font]]
Reiatsu Strength: 350 [[font color="c77cff"]245[/font]]
Instinct: [[font color="c77cff"]200[/font]]
Senses: [[font color="c77cff"]50[/font]]
Energy Sensory: [[font color="c77cff"]50[/font]]
Healing Expertise: [[font color="c77cff"]0[/font]]
Light Aura - 50
Dark Aura - 50
---------
Pain Tolerance [[font color="cc57cc"]2[/font]]
Battle Analysis [[font color="cc57cc"]2[/font]]
Weapon: Curved Daggers [[font color="cc57cc"]2[/font]]
Shadow Magicks [[font color="cc57cc"]2[/font]]
Strength of Will [[font color="cc57cc"]2[/font]]
Stepping: Movement [[font color="cc57cc"]2[/font]]
[font color="cc57cc"][u][b]Mélusine's Stats & Skills[/b][/u][/font]
Strength: 200 [[font color="cc57cc"]150[/font]]
Speed: 200 [[font color="cc57cc"]270[/font]]
Spiritual Pressure: [[font color="cc57cc"]300[/font]]
Reiatsu Strength: 100 [[font color="cc57cc"]70[/font]]
Instinct: [[font color="cc57cc"]100[/font]]
Senses: [[font color="cc57cc"]50[/font]]
Energy Sensory: [[font color="cc57cc"]25[/font]]
Healing Expertise: [[font color="cc57cc"]0[/font]]
Light Aura - 0
Dark Aura - 100
---------
Pain Tolerance [[font color="cc57cc"]2[/font]]
Battle Analysis [[font color="cc57cc"]2[/font]]
Weapon: Curved Daggers [[font color="cc57cc"]2[/font]]
Shadow Magicks [[font color="cc57cc"]2[/font]]
Strength of Will [[font color="cc57cc"]2[/font]]
Stepping: Movement [[font color="cc57cc"]2[/font]][/spoiler]
Friends & Rivals
Unredeemed | Redeemed
Orobas Price - Acquainted: With Friends Like These - 50%
Albin Laudry - Acquainted: Hospital For Souls - 40%
Shio Kyrou - Acquainted: The Incident - 40%
Yui Tsumugi - Acquainted: Uneasy Hearts Weigh The Same - 50%
Under The Counter Equipment
{Class 7 Purification Blade}Name: Purification Blade
Description: This purification blade takes the form of a black-handled dagger with a ten-inch blade that slightly curves downward. It functions like a normal weapon, much like the standard Spiritual Steel weapons sold at Urahara’s. However, unlike those, this weapon is seen as an asset of sorts to those looking to stay on good terms with Shinigami; this weapon is able to purify souls and perform Konso, even if the user isn’t normally a Shinigami.
Type of Item: Weapon
Class: 7
Item Power (IP): 100
Offense Type: Physical
Durability: 200
Bonuses: Aside from this weapon functioning like a normal Spiritual Steel weapon, Purification Blades allow the user to perform Konso on those deemed necessary, essentially aiding Shinigami. Doing so, though, costs 50 Reiatsu when done by a non-Shinigami, as opposed to otherwise being free. This weapon will purify hollows when used, and can send souls to Soul Society; or, in the case of someone having committed sin, will condemn those slain to hell if these sins weigh heavy enough.
Drawbacks: N/A
Costs: 5000 Ryo
Crafting: 2 in Crafting.
Description: This purification blade takes the form of a black-handled dagger with a ten-inch blade that slightly curves downward. It functions like a normal weapon, much like the standard Spiritual Steel weapons sold at Urahara’s. However, unlike those, this weapon is seen as an asset of sorts to those looking to stay on good terms with Shinigami; this weapon is able to purify souls and perform Konso, even if the user isn’t normally a Shinigami.
Type of Item: Weapon
Class: 7
Item Power (IP): 100
Offense Type: Physical
Durability: 200
Bonuses: Aside from this weapon functioning like a normal Spiritual Steel weapon, Purification Blades allow the user to perform Konso on those deemed necessary, essentially aiding Shinigami. Doing so, though, costs 50 Reiatsu when done by a non-Shinigami, as opposed to otherwise being free. This weapon will purify hollows when used, and can send souls to Soul Society; or, in the case of someone having committed sin, will condemn those slain to hell if these sins weigh heavy enough.
Drawbacks: N/A
Costs: 5000 Ryo
Crafting: 2 in Crafting.
{Class 7 Spiritual Steel Dagger}Name: Spiritual Steel Dagger
Description: A rather basic weapon, this dagger has a length of about twelve inches, and the entire weapon, including the hilt, is made out of spiritual steel.
Type of Item: Weapon
Class: 7
Item Power (IP): 100
Offense Type: Physical
Durability: 150
Bonuses: Attacks with this weapon have their speed increased by 10% due to the lightness of the weapon. This does not apply to techniques.
Drawbacks: None
Costs: 2000 Ryo
Description: A rather basic weapon, this dagger has a length of about twelve inches, and the entire weapon, including the hilt, is made out of spiritual steel.
Type of Item: Weapon
Class: 7
Item Power (IP): 100
Offense Type: Physical
Durability: 150
Bonuses: Attacks with this weapon have their speed increased by 10% due to the lightness of the weapon. This does not apply to techniques.
Drawbacks: None
Costs: 2000 Ryo
Techniques
Learned | Proficient | Mastered | Fullbring Properties
{Visions of Maddening Shadows}
Visions of Maddening Shadows is a Fullbring that allows Ailene to gradually warp the minds of those she comes into contact with. Upon releasing her Fullbring, Ailene begins accumulating a secondary resource known as Insanity. By default, Ailene can utilize this Insanity in lieu of reiatsu for covering costs applicable to her release. When using Insanity to refresh her release duration, the cost is doubled. Every post, 2% Insanity is generated; this is increased to 4% with Level 2. Should Ailene ever generate an amount that causes her pool to exceed its maximum, the extra Insanity is lost. Additionally, when her abilities are cast with Insanity instead of reiatsu, they become empowered. These costs are always the same as the reiatsu cost unless specified otherwise. This pool of Insanity acts like a buffer, always draining before Ailene's reaitsu unless she wills otherwise. If she were to be subject to an effect where reiatsu is lost by abilities other than her own, the amount is always deducted from Insanity first. If Insanity were to be drained, the opponent gains no reiatsu and instead adds an equal amount of Insanity to their pool. Should Ailene drop to 0 reiatsu, she still loses consciousness no matter how much Insanity she has stored up.
Visions of Maddening Whispers does not merely affect Ailene alone. Opponents who face Ailene must keep an eye on their own mental state lest they descend into madness. Each time an opponent or an aspect of their release comes into contact with Ailene's Fullbring or an extension thereof, they gain 2% Insanity; this is increased to 4% with Level 2. The maximum amount of Insanity that they can accrue is equivalent to their maximum reiatsu. Unlike with Ailene, however, this serves only as consequence and can create detrimental effects once they accrue certain thresholds of Insanity. Additionally, as victims are driven further and further into madness, Ailene gains an increase in her passive Insanity generation.
Visions of Maddening Shadows also gives Ailene access to limited shadow magicks that only become more robust upon activating Level 2. Ailene gets access to an ability known as Void Bolt. This is a bolt of concentrated shadow magic, twice the size of a bala, but moving at a speed of 600; 1000 in Level Two. Void Bolt scales off of Ailene's OS and Ailene can spend anywhere from 50 to 200 reiatsu; Ailene receives an amount of Insanity equal to the amount of reiatsu spent; 2x in Level 2. If spending Insanity, Ailene may pay the Insanity cost a second time to detonate Void Bolt in a 10 ft radius. When cast with Insanity, Void Bolt gives Insanity equal to ½ the amount spent to whatever target it hits; equal to the amount spent in Level 2.
Visions of Maddening Shadows is a Fullbring that allows Ailene to gradually warp the minds of those she comes into contact with. Upon releasing her Fullbring, Ailene begins accumulating a secondary resource known as Insanity. By default, Ailene can utilize this Insanity in lieu of reiatsu for covering costs applicable to her release. When using Insanity to refresh her release duration, the cost is doubled. Every post, 2% Insanity is generated; this is increased to 4% with Level 2. Should Ailene ever generate an amount that causes her pool to exceed its maximum, the extra Insanity is lost. Additionally, when her abilities are cast with Insanity instead of reiatsu, they become empowered. These costs are always the same as the reiatsu cost unless specified otherwise. This pool of Insanity acts like a buffer, always draining before Ailene's reaitsu unless she wills otherwise. If she were to be subject to an effect where reiatsu is lost by abilities other than her own, the amount is always deducted from Insanity first. If Insanity were to be drained, the opponent gains no reiatsu and instead adds an equal amount of Insanity to their pool. Should Ailene drop to 0 reiatsu, she still loses consciousness no matter how much Insanity she has stored up.
Visions of Maddening Whispers does not merely affect Ailene alone. Opponents who face Ailene must keep an eye on their own mental state lest they descend into madness. Each time an opponent or an aspect of their release comes into contact with Ailene's Fullbring or an extension thereof, they gain 2% Insanity; this is increased to 4% with Level 2. The maximum amount of Insanity that they can accrue is equivalent to their maximum reiatsu. Unlike with Ailene, however, this serves only as consequence and can create detrimental effects once they accrue certain thresholds of Insanity. Additionally, as victims are driven further and further into madness, Ailene gains an increase in her passive Insanity generation.
{Marks of Madness}
Manic (10%) - This is the seed that is planted in the victims’ mind, threatening to cast them into the depths of madness. The victim's thoughts become muddled. It becomes harder to focus on the task at hand. Strange sensations such as the feeling of being watched form in the victim’s mind. Battle Focus or Calm Mind of 1 can concentrate past these feelings of paranoia.
Disturbed (20%) - Focusing has become even more difficult now. Very minor auditory and tactile hallucinations occur that can throw people off. They begin hearing soft whispers in their ear, feeling light touches from unknown sources. Battle Focus or Calm Mind of 2 can ignore the whispers and tactile sensations.
Hysterical (40%) - The auditory and tactile hallucinations become more prominent. Whispers become numerous. Thoughts flow slower and ideas arise more seldomly. It is because of this that mental incantations take twice as long to fulfill. Weapon Skills and Battle Analysis decreases by 1 point to a minimum of 1. As madness becomes more severe, Ailene generates additional 1% Insanity; 2% in Level 2. Battle Focus or Calm Mind of 2 can mitigate distractions, allowing them to utilize incantations normally. Battle Focus or Calm Mind 3 negates skill degradation.
Paranoid (60%) - Not only do the whispers become more numerous and disturbing, but visual hallucinations accompany the whispers. Weapon skills and Battle Analysis decrease by 2 points to a minimum of 1. The warping of the mind begins to affect the victim physically. Words become harder to pronounce correctly and mistakes occur often. Both mental and verbal incantations require twice as long to fulfill. The words of others become more difficult to discern as well, riddled with mistakes and garbled noises. Finally, Ailene generates additional 2% Insanity; 4% in Level 2. Battle Focus or Calm Mind of 3 can mitigate distractions, allowing them to utilize incantations normally. Weapon & Battle Analysis skill degradation is reduced by 1 point. Battle Focus or Calm Mind of 4 or Lack of Fear of 3 negates skill degradation.
Driven Mad (90%) - At the absolute peak of insanity, the victim is driven to insanity. The whispers become so severe that they are almost deafening. Visual hallucinations become more severe, taking the form of fears and other disturbing imagery. Weapon Skills and Battle Analysis decrease by 3 points to a minimum of 0. Words and thoughts have become garbled, incoherent sounds. Both mental and verbal incantations require three times as long to fulfill. The words of others have become incoherent babbles and eldritch sounds at this point making it impossible to verbally understand others. Finally, Ailene generates additional 3% Insanity; 6% in Level 2. Those driven to Madness can only mitigate the effects partially as long as they have a 4 in two of the following skills: Lack of Fear, Calm Mind or Battle Focus. Victims who are so resolute reduce their skill points by 2 points to a minimum of 1 though they still suffer triple incantation length.
Manic (10%) - This is the seed that is planted in the victims’ mind, threatening to cast them into the depths of madness. The victim's thoughts become muddled. It becomes harder to focus on the task at hand. Strange sensations such as the feeling of being watched form in the victim’s mind. Battle Focus or Calm Mind of 1 can concentrate past these feelings of paranoia.
Disturbed (20%) - Focusing has become even more difficult now. Very minor auditory and tactile hallucinations occur that can throw people off. They begin hearing soft whispers in their ear, feeling light touches from unknown sources. Battle Focus or Calm Mind of 2 can ignore the whispers and tactile sensations.
Hysterical (40%) - The auditory and tactile hallucinations become more prominent. Whispers become numerous. Thoughts flow slower and ideas arise more seldomly. It is because of this that mental incantations take twice as long to fulfill. Weapon Skills and Battle Analysis decreases by 1 point to a minimum of 1. As madness becomes more severe, Ailene generates additional 1% Insanity; 2% in Level 2. Battle Focus or Calm Mind of 2 can mitigate distractions, allowing them to utilize incantations normally. Battle Focus or Calm Mind 3 negates skill degradation.
Paranoid (60%) - Not only do the whispers become more numerous and disturbing, but visual hallucinations accompany the whispers. Weapon skills and Battle Analysis decrease by 2 points to a minimum of 1. The warping of the mind begins to affect the victim physically. Words become harder to pronounce correctly and mistakes occur often. Both mental and verbal incantations require twice as long to fulfill. The words of others become more difficult to discern as well, riddled with mistakes and garbled noises. Finally, Ailene generates additional 2% Insanity; 4% in Level 2. Battle Focus or Calm Mind of 3 can mitigate distractions, allowing them to utilize incantations normally. Weapon & Battle Analysis skill degradation is reduced by 1 point. Battle Focus or Calm Mind of 4 or Lack of Fear of 3 negates skill degradation.
Driven Mad (90%) - At the absolute peak of insanity, the victim is driven to insanity. The whispers become so severe that they are almost deafening. Visual hallucinations become more severe, taking the form of fears and other disturbing imagery. Weapon Skills and Battle Analysis decrease by 3 points to a minimum of 0. Words and thoughts have become garbled, incoherent sounds. Both mental and verbal incantations require three times as long to fulfill. The words of others have become incoherent babbles and eldritch sounds at this point making it impossible to verbally understand others. Finally, Ailene generates additional 3% Insanity; 6% in Level 2. Those driven to Madness can only mitigate the effects partially as long as they have a 4 in two of the following skills: Lack of Fear, Calm Mind or Battle Focus. Victims who are so resolute reduce their skill points by 2 points to a minimum of 1 though they still suffer triple incantation length.
Visions of Maddening Shadows also gives Ailene access to limited shadow magicks that only become more robust upon activating Level 2. Ailene gets access to an ability known as Void Bolt. This is a bolt of concentrated shadow magic, twice the size of a bala, but moving at a speed of 600; 1000 in Level Two. Void Bolt scales off of Ailene's OS and Ailene can spend anywhere from 50 to 200 reiatsu; Ailene receives an amount of Insanity equal to the amount of reiatsu spent; 2x in Level 2. If spending Insanity, Ailene may pay the Insanity cost a second time to detonate Void Bolt in a 10 ft radius. When cast with Insanity, Void Bolt gives Insanity equal to ½ the amount spent to whatever target it hits; equal to the amount spent in Level 2.
{Shadow Weaving}Shadow Weaving enhances Ailene's shadow magicks by giving her the ability to manipulate shadows in a number of ways by giving them physical properties, changing the form of shadows, or even imbuing them with life. Due to their nature as shadows, anything created by Shadow Weaving can interact with the shadows of others. Since shadows are extensions of their source, any damage sustained by the shadow is mirrored to its source. Ailene does not suffer from this mirroring. The most basic use of this is to create tendrils with claws from the shadows. For 100 reiatsu, Ailene is able to create one tendril within a shadow that she is currently touching that can extend 1 meter from the source of the shadow per 100 SpPr she currently has. It should be noted that these tendrils can move as far as they want within a shadow and their length is renewed upon entering another shadow, effectively allowing these tendrils to chain across multiple shadows over extremely long distances. These tendrils are able to change shape between a sharpened tip and a claw. The sharpened tip allows Ailene to use it akin to a spear while the claw allows these tendrils to rake their targets, viciously scratching them. The OS & Durability are both equivalent to Ailene's OS while the Speed of the tendrils is equivalent to her own. By spending Insanity, the durability increases to 2x her OS and the Speed increases to 1.5x Ailene's. These tendrils act as extensions of her Fullbring and as such can apply Insanity to whatever it hits. Additionally, these tendrils have the ability to restrain others by wrapping around parts of their body or even their shadow. Breaking out of this grip physically requires a Strength that exceeds the OS of the tendrils.
The other, more complex use of Shadow Weaving is the true reason behind its name. By using her own reiatsu Ailene can shape a shadow, that she is touching herself or with the tentacles of her Primary or Secondary Fullbring, on a physical level and actually provide it with a body and effectively create a living shadow known as Shadowlings. She can shape it into anything she desires, even adjusting the overall size of the Shadowling. Though she usually favors animals, Ailene is able to create weapons made of shadow for 50 reiatsu. Unlike traditional weaponry, Ailene can utilize ranks in Shadow Magicks to determine her proficiency with the weapons. These weapons possess an OS & Durability equal to her OS. While she can create ranged weaponry, Ailene must also generate ammo for an additional 50 reiatsu. Projectiles move at her Speed. When fashioning these weapons from Insanity, the durability increases to 2x her OS. Additionally, any projectiles move at 1.5x Speed instead. Now onto the Shadowlings. Ailene can form a Shadowling out of any shadow that she can see. Shadowlings have a maximum height/length based on how far a tendril could move from a shadow though this caps at 40 ft. By spending reiatsu, Ailene can give these Shadowlings a pool of SP equal to the amount of reiatsu spent, but not exceeding ½ her own current SP. By spending Insanity, the SP amount is equivalent to the amount spent, but can grow up to her current total SP. SP can be applied to stats as needed and can exceed the 400 SP Limit; to a cap of 600; Elders have a cap of 800 SP. The durability of shadowlings is equal to her OS if reiatsu is used to create them, 2x her OS if Insanity is used. Shadowlings do not possess a type and never experience nor inflict cutback no matter how high or low their SpPr. While they lack skills, they do gain one weapon-based skill with points equivalent to Ailene's Shadow Magicks rank. Shadowlings contribute to Ailene's passive Insanity gain based on how many posts they have existed. Upon creation, a Shadowling is considered Manic, rising one threshold with every post. While there is no limit on the amount of Shadowlings that she can summon, she only gains the Insanity benefit from the three oldest Shadowlings known as "Elders". Should an Elder die, the next oldest Shadowling becomes an Elder. When a Shadowling becomes an Elder Shadowling, Ailene may elect to reassign their stats to accommodate the new SP limit. Finally, Elder Shadowlings may utilize Ailene's non-release techs if their physiology allows for it. Upon creation, Ailene may assign an Elder Shadowling a number of techniques equivalent to her ranks in Shadow Magick. While an Elder Shadowling possesses one of Ailene's techniques, she may not use it herself. Should an Elder Shadowling die, Ailene may spend 50 reiatsu/Insanity per Class, starting at Class 7; of the techniques to transfer them over to the next Elder Shadowling. For no cost, Ailene may return the techniques to herself. Upon using a technique, the reiatsu is deducted from Ailene's pool. Alternatively, Shadowlings can use Insanity in lieu of reiatsu with the same mechanics listed in Embrace of the Void. Non-release techs used by Elders use their own OS and are naturally empowered by Embrace of the Void. Ailene can only create up to 3 Shadowlings per post.
The other, more complex use of Shadow Weaving is the true reason behind its name. By using her own reiatsu Ailene can shape a shadow, that she is touching herself or with the tentacles of her Primary or Secondary Fullbring, on a physical level and actually provide it with a body and effectively create a living shadow known as Shadowlings. She can shape it into anything she desires, even adjusting the overall size of the Shadowling. Though she usually favors animals, Ailene is able to create weapons made of shadow for 50 reiatsu. Unlike traditional weaponry, Ailene can utilize ranks in Shadow Magicks to determine her proficiency with the weapons. These weapons possess an OS & Durability equal to her OS. While she can create ranged weaponry, Ailene must also generate ammo for an additional 50 reiatsu. Projectiles move at her Speed. When fashioning these weapons from Insanity, the durability increases to 2x her OS. Additionally, any projectiles move at 1.5x Speed instead. Now onto the Shadowlings. Ailene can form a Shadowling out of any shadow that she can see. Shadowlings have a maximum height/length based on how far a tendril could move from a shadow though this caps at 40 ft. By spending reiatsu, Ailene can give these Shadowlings a pool of SP equal to the amount of reiatsu spent, but not exceeding ½ her own current SP. By spending Insanity, the SP amount is equivalent to the amount spent, but can grow up to her current total SP. SP can be applied to stats as needed and can exceed the 400 SP Limit; to a cap of 600; Elders have a cap of 800 SP. The durability of shadowlings is equal to her OS if reiatsu is used to create them, 2x her OS if Insanity is used. Shadowlings do not possess a type and never experience nor inflict cutback no matter how high or low their SpPr. While they lack skills, they do gain one weapon-based skill with points equivalent to Ailene's Shadow Magicks rank. Shadowlings contribute to Ailene's passive Insanity gain based on how many posts they have existed. Upon creation, a Shadowling is considered Manic, rising one threshold with every post. While there is no limit on the amount of Shadowlings that she can summon, she only gains the Insanity benefit from the three oldest Shadowlings known as "Elders". Should an Elder die, the next oldest Shadowling becomes an Elder. When a Shadowling becomes an Elder Shadowling, Ailene may elect to reassign their stats to accommodate the new SP limit. Finally, Elder Shadowlings may utilize Ailene's non-release techs if their physiology allows for it. Upon creation, Ailene may assign an Elder Shadowling a number of techniques equivalent to her ranks in Shadow Magick. While an Elder Shadowling possesses one of Ailene's techniques, she may not use it herself. Should an Elder Shadowling die, Ailene may spend 50 reiatsu/Insanity per Class, starting at Class 7; of the techniques to transfer them over to the next Elder Shadowling. For no cost, Ailene may return the techniques to herself. Upon using a technique, the reiatsu is deducted from Ailene's pool. Alternatively, Shadowlings can use Insanity in lieu of reiatsu with the same mechanics listed in Embrace of the Void. Non-release techs used by Elders use their own OS and are naturally empowered by Embrace of the Void. Ailene can only create up to 3 Shadowlings per post.
{Devouring Shadows}Devouring Shadows allows Ailene to use shadows in two unique uses, either allowing her to detonate shadows like bombs or wear them like armor. To begin with, Ailene can choose any amount of shadow, that she is touching herself or with the tentacles of her Primary or Secondary Fullbring, and pour her reiatsu into it not unlike Shadow Weaving. Unlike the latter, however, Ailene can force the shadow to violently react with this reiatsu and spontaneously combust into a fierce explosion of both shadow and purple flames for 100 reiatsu per 10 ft diameter; this caps at 50 ft diameter. This explosion scales off of Ailene's OS and moves at a speed of 800. Ailene can opt to use Insanity instead, but with a slight twist. By spending more Insanity, a stronger explosion can be created. For every 2 Insanity above the base cost, the explosion gains 1 OS; up to 3x Ailene's OS. Using reiatsu as a catalyst generates Insanity for Ailene equivalent to the reiatsu spent. Conversely, using Insanity generates an equal amount, split evenly between all targets hit. Alternatively, Ailene can detonate Shadowlings. The OS of the explosion is equal to the SP of the Shadowling. The size of explosion is measured in ft equivalent to the SP of the Shadowling divided by 50, rounded down to the nearest 10 ft, spending the same reiatsu or Insanity for an explosion of that size. Shadowlings do not require touch to be detonated.
Alternatively, Ailene can elect to draw the shadow onto herself when stepping onto it, giving her a cloak of shadows that covers her entire body in a shadowlike aura. This process requires no reiatsu or Insanity. For every 10 ft radius consume, the armor gains 100 durability. When struck with an attack, the durability is degraded by an amount equal to the OS of the attack. Abilities with a 2+ Class Superiority immediately pierce the armor while abilities with a 2+ Class Inferiority deal ½ of their OS to the durability. By spending Insanity, Ailene can reinforce this cloak of shadows. For every 2 Insanity spent, the cloak gains 1 durability. Upon reinforcing the cloak; it cannot be reinforced further until 3 posts have passed. The durability of this armor may never exceed 2x Ailene's OS. Should the durability ever reach 0, the armor breaks completely and Ailene is struck with the remaining OS of the attack. Upon breaking, Ailene needs to wait till 3 posts have passed until she can reestablish another layer of armor by consuming more shadows.
Alternatively, Ailene can elect to draw the shadow onto herself when stepping onto it, giving her a cloak of shadows that covers her entire body in a shadowlike aura. This process requires no reiatsu or Insanity. For every 10 ft radius consume, the armor gains 100 durability. When struck with an attack, the durability is degraded by an amount equal to the OS of the attack. Abilities with a 2+ Class Superiority immediately pierce the armor while abilities with a 2+ Class Inferiority deal ½ of their OS to the durability. By spending Insanity, Ailene can reinforce this cloak of shadows. For every 2 Insanity spent, the cloak gains 1 durability. Upon reinforcing the cloak; it cannot be reinforced further until 3 posts have passed. The durability of this armor may never exceed 2x Ailene's OS. Should the durability ever reach 0, the armor breaks completely and Ailene is struck with the remaining OS of the attack. Upon breaking, Ailene needs to wait till 3 posts have passed until she can reestablish another layer of armor by consuming more shadows.
{Embrace of the Void}Embrace of the Void is a powerful ability that allows Ailene to taint her non-release techs with her shadow magick while corrupting the world around her as she does so. When spending reiatsu for a Non-release technique, Ailene can elect to spend an equal amount of Insanity. Alternatively, Ailene can spend 2x the reiatsu cost in Insanity to forego using reiatsu. Either option corrupts the technique, infusing it with shadow magick. The technique itself changes to accommodate the corruption. For example, Energy Generate: Current may appear as a stream of shadow with purple tendrils crackling with electricity. Techniques tainted by Embrace of the Void scale exclusively off of Ailene's OS, barring techniques that use Strength, and are considered extensions of Ailene's Fullbring for the purposes of accumulating Insanity.
Embrace of the Void serves one more purpose that affects the world around Ailene as well. When a tainted technique strikes the environment, it becomes infused with the shadow magick that fuels Ailene's Fullbring. A 10 ft diameter zone that lasts for 3 posts, starting at Class 7, radiates outward from the point of impact at a speed of 600. Each Class above 7 increases the radius of the zone by another 10 ft. These tainted fields are considered shadows. The corruption creeps up walls and across ceilings, making it more dangerous in tight spaces. Additionally, any target that steps into these tainted fields becomes corrupted for 2 posts. While corrupted, the victim gains a passive bonus to Insanity, equivalent to half of Ailene's current passive Insanity generation. Ailene gains no benefit from corruption, but her Shadowlings are considered one Mark of Madness higher than normal as long as they are corrupted. Finally, while standing within the tainted fields, the victim has to pay double reiatsu costs any ability they use. This increased cost fades upon leaving the tainted field.
Embrace of the Void serves one more purpose that affects the world around Ailene as well. When a tainted technique strikes the environment, it becomes infused with the shadow magick that fuels Ailene's Fullbring. A 10 ft diameter zone that lasts for 3 posts, starting at Class 7, radiates outward from the point of impact at a speed of 600. Each Class above 7 increases the radius of the zone by another 10 ft. These tainted fields are considered shadows. The corruption creeps up walls and across ceilings, making it more dangerous in tight spaces. Additionally, any target that steps into these tainted fields becomes corrupted for 2 posts. While corrupted, the victim gains a passive bonus to Insanity, equivalent to half of Ailene's current passive Insanity generation. Ailene gains no benefit from corruption, but her Shadowlings are considered one Mark of Madness higher than normal as long as they are corrupted. Finally, while standing within the tainted fields, the victim has to pay double reiatsu costs any ability they use. This increased cost fades upon leaving the tainted field.
{Thoughtsteal}Thoughtsteal is a powerful property that allows Ailene to effectively expand upon her own set of abilities by using the skills of others. Upon using this property, Ailene may steal the memory of a technique upon making contact with a target herself or with her Secondary Fullbring for 100 reiatsu per Class starting at Class 7; Insanity if Visions of Maddening Shadows is active. Since she inherits the memory directly from the user, the technique does not have to be directly witnessed by Ailene though it can help make the process a little faster. The victim still retains the knowledge of how to use the technique. Ailene gains access to the technique by adding it to her non-release techs or replacing one of her currently known techniques if there are no empty slots remaining. For as long as it is known to Ailene, she can use it with the same proficiency as the original user, gaining intimate knowledge of their ability to use it. If she gains a technique that she already knows but is less proficient than the victim, she may adopt the higher proficiency of the victim. To utilize the technique, Ailene needs to meet all skill and stat requirements of the technique. However, Ailene is able to use skills in Shadow Magicks in lieu of magic-based skills such as Cero Mastery or Kido as long as the technique is empowered by Embrace of the Void. If the skill requirement is a step skill such as Hohō or Sonido, she may replace it with her own skill, Stepping: Movement, at 1 point less, minimum of 1. Techniques that don't use reiatsu in some way or are physical/bodily techniques cannot be used either. Additionally, Ailene experiences all costs and drawbacks of the technique. Ailene may inherit one technique per tentacles created by Surrender to Madness, trapping the memory of the technique within the tentacle. Upon taking the idea of a technique, Ailene can retain it for 3 posts before effectively forgetting the technique. Should she have replaced one of her own techniques with a taken technique, Ailene regains her own. Points in Memory also restrict the number of techniques that can be taken. Those with a 4 in Memory cannot have any techniques taken. Starting at a 3 in Memory, Ailene can take up to 2 techniques from the victim. At 2, she can take up to 4; at 1, she can take up to 6; and with no points in Memory, she can take up to 8. Additionally, since each technique is trapped within a tentacle, if the tentacle were destroyed or dismissed by any means, the technique is immediately forgotten. Release techniques and Faction-restricted techniques such as Alma Vacia cannot be stolen.
{Lucid Dreaming}Lucid Dreaming is a property that affords Ailene a safeguard against death, able to rewrite her own fate as if it were merely a dream. Upon suffering a serious or even fatal injury, Ailene may shed her mortal form and instantly transfer her reiatsu to one of her Shadowlings produced by Shadow Weaving by spending 20% of her maximum reiatsu or Insanity. Upon doing so, the Shadowling is possessed by Ailene's spirit. This allows her to effectively puppet the Shadowling and command the others. While possessing the Shadowling in this manner, Ailene uses the stats of the Shadowling except for SpPr which is replaced with her own. While possessing a Shadowling, her reiatsu is obfuscated. Anyone with less than 200 ES is incapable of distinguishing Ailene's reiatsu from that of her Shadowling. This ES requirement is increased by 150 for every point in Shadow Magicks as Ailene is able to integrate more and more with her Shadowling with every point. Every point in Anti-Stealth reduces this ES requirement by 150 points. While possessing a Shadowling, Ailene is able to use any ability granted by her Primary & Secondary Fullbring. Over the course of three posts, Ailene's body rejuvenates itself, springing forth from the Shadowling, killing it instantly. Upon restoring herself, Ailene gains reiatsu equivalent to half of her current Insanity pool, setting her Insanity to 0. At the time of restoration, all wounds, spiritual & physical, are healed and her body is restored albeit she retains 25% of the injuries sustained before using Lucid Dreaming. While a powerful property, Lucid Dreaming is not infallible. First of all, Lucid Dreaming cannot circumvent instant kills. Without Shadowlings at the moment of use, Lucid Dreaming cannot be activated. Additionally, upon possessing a Shadowling, Ailene's spirit is bound to it until she recovers. Should the Shadowling die before Ailene is restored, her mutilated body is shunted to the nearest available space in an NDE/DP thread; dying outright in a DE thread. If Ailene spends reiatsu in lieu of Insanity, she does not gain the additional reiatsu upon restoration. Upon completing Lucid Dreaming Ailene cannot use it again until 8 hours have passed.
{Fractured Soul}
Technique Name: Fractured Soul
Class: 8 - 0
Technique Type: Soul Fragmentation
Usable By: Shinigami, Vizard, Arrancar, Fullbringer
Technique Element: N/A
Technique Description and Effects: Within the three realms, there are some who possess an unusually strong spirit. As a result, the user's soul is split in two; one vessel holding the original soul, and another holding the Fractured Spirit. This spirit, which fights alongside the user, possesses half of the users' total SP before type with a cap of 300 in any stat besides Spiritual Pressure. Type bonuses and penalties apply to the spirit just as they do to the user. Spiritual Pressure is determined by taking half of the users' Spiritual Pressure after type. The Fractured Spirit possesses a reiatsu pool based on its own spiritual pressure and may use any technique that the user possesses as long as they meet the requirements. The Fractured Spirit also serves as the vessel for the pairs' release. This Fractured Spirit takes the form of a dark-winged, black dragon and has given herself the name of Mélusine.
Drawbacks: Upon the split of the user and their Fractured Spirit, the one non-release tech slot is consumed by the companion. The user has their maximum reiatsu pool halved as long as they are split from their Fractured Spirit. During Release, maximum Reiatsu is restored, and any Reiatsu that the companion had upon activation is added to the user's current amount. Upon separation due to Release's end, Reiatsu is split evenly between the two. Projection techniques used by the Fractured Type can only last a maximum of five posts before needing to be refreshed, regardless of greater maximum duration normally. If the companion is incapacitated to the point of being unable to participate in battle, Release cannot be used. If the companion is injured at the point of Release, then injuries are carried over to the user and remain there even at the termination of Release. Finally, if the companion is killed, then the user is unable to use their Release without a significant rest period (NDE) or two completed threads aside from the one in which the companion was killed (DE).
Additionally, the two individuals must possess distinct and unique personalities, as they often develop their own nature as time goes on. The companion is often very aware of their status as a portion of something bigger, rather than a whole, and this tends to affect their personality. As the companion has their own personality and their own ideals, which may contrast with the user's own, they may refuse to aid their other half in certain situations.
Made By: An easygoing Primera Espada
Reserved: No
Technique Name: Fractured Soul
Class: 8 - 0
Technique Type: Soul Fragmentation
Usable By: Shinigami, Vizard, Arrancar, Fullbringer
Technique Element: N/A
Technique Description and Effects: Within the three realms, there are some who possess an unusually strong spirit. As a result, the user's soul is split in two; one vessel holding the original soul, and another holding the Fractured Spirit. This spirit, which fights alongside the user, possesses half of the users' total SP before type with a cap of 300 in any stat besides Spiritual Pressure. Type bonuses and penalties apply to the spirit just as they do to the user. Spiritual Pressure is determined by taking half of the users' Spiritual Pressure after type. The Fractured Spirit possesses a reiatsu pool based on its own spiritual pressure and may use any technique that the user possesses as long as they meet the requirements. The Fractured Spirit also serves as the vessel for the pairs' release. This Fractured Spirit takes the form of a dark-winged, black dragon and has given herself the name of Mélusine.
Drawbacks: Upon the split of the user and their Fractured Spirit, the one non-release tech slot is consumed by the companion. The user has their maximum reiatsu pool halved as long as they are split from their Fractured Spirit. During Release, maximum Reiatsu is restored, and any Reiatsu that the companion had upon activation is added to the user's current amount. Upon separation due to Release's end, Reiatsu is split evenly between the two. Projection techniques used by the Fractured Type can only last a maximum of five posts before needing to be refreshed, regardless of greater maximum duration normally. If the companion is incapacitated to the point of being unable to participate in battle, Release cannot be used. If the companion is injured at the point of Release, then injuries are carried over to the user and remain there even at the termination of Release. Finally, if the companion is killed, then the user is unable to use their Release without a significant rest period (NDE) or two completed threads aside from the one in which the companion was killed (DE).
Additionally, the two individuals must possess distinct and unique personalities, as they often develop their own nature as time goes on. The companion is often very aware of their status as a portion of something bigger, rather than a whole, and this tends to affect their personality. As the companion has their own personality and their own ideals, which may contrast with the user's own, they may refuse to aid their other half in certain situations.
Made By: An easygoing Primera Espada
Reserved: No
{Movement}
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
{Bringer Light}
Technique Name: Bringer Light
Class: 4
Technique Type: Human Technique
Technique Element: None
Technique Description and Effects:
This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Drawback: None
Technique Name: Bringer Light
Class: 4
Technique Type: Human Technique
Technique Element: None
Technique Description and Effects:
This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Drawback: None
{Bringer Flash}
Technique Name: Bringer Flash
Class: 4
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Human Technique
Usable By (Technique is available to which races?): Humans only
Technique Element: Movement
Technique Description and Effects (Explain appearance, powers, and effect): This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique (How is it activated?): By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks (Limitations, repercussions for use, etc) The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Made By: Zack Jensen
Reserved? (Yes/No) (Can others use your technique, or just your character?): No to Humans, impossible for any other race to learn it.
Technique Name: Bringer Flash
Class: 4
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Human Technique
Usable By (Technique is available to which races?): Humans only
Technique Element: Movement
Technique Description and Effects (Explain appearance, powers, and effect): This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique (How is it activated?): By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks (Limitations, repercussions for use, etc) The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Made By: Zack Jensen
Reserved? (Yes/No) (Can others use your technique, or just your character?): No to Humans, impossible for any other race to learn it.
{Willpower}
Technique Name: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only
Technique Name: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
- [Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
- [Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
- [Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only
{Soul Dominance}
Technique Name: [Soul Dominance]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to use technique (How is it activated?): [Manipulate Souls on a grander scale than before]
Technique Drawbacks (Limitations, repercussions for use, etc)
Reiatsu Cost. Stamina Drain
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Soul Dominance]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to use technique (How is it activated?): [Manipulate Souls on a grander scale than before]
Technique Drawbacks (Limitations, repercussions for use, etc)
Reiatsu Cost. Stamina Drain
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Soul Ignition}
Technique Name: Soul Ignition
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Fire
Technique Description and Effects: The counterpart of Frigid Soul. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure oxygen from their mouth. However, the user also concentrates their reiatsu into their throat causing a reaction in the oxygen which then is ignited outwards from the mouth of the user. This ignition takes on the form of a stream of fire much the same as a flamethrower reaching a distance up to fifty feet. This stream of fire can only be sustained for a single post unless it has been Mastered which enables the user to ration the oxygen extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the ignited oxygen as small basketball sized orbs up to a total of 10. The fire travels at a speed of 500 while having the Offensive Strength of the users Reiatsu Strength. This technique can be stopped immediately by releasing the carbon dioxide inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the oxygen within themselves to separate from the carbon dioxide which they then exhale while the heat and reiatsu of their body causes the oxygen to ignite.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath and pain in the lungs due to the carbon dioxide stored within them for the duration of the technique. If the users mouth is somehow closed while this technique has been started than the mouth of the user can be burnt, this doesn't apply if the user is using the orb variation of the technique.
Made By: Asmoskon
Reserved: No
Technique Name: Soul Ignition
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Fire
Technique Description and Effects: The counterpart of Frigid Soul. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure oxygen from their mouth. However, the user also concentrates their reiatsu into their throat causing a reaction in the oxygen which then is ignited outwards from the mouth of the user. This ignition takes on the form of a stream of fire much the same as a flamethrower reaching a distance up to fifty feet. This stream of fire can only be sustained for a single post unless it has been Mastered which enables the user to ration the oxygen extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the ignited oxygen as small basketball sized orbs up to a total of 10. The fire travels at a speed of 500 while having the Offensive Strength of the users Reiatsu Strength. This technique can be stopped immediately by releasing the carbon dioxide inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the oxygen within themselves to separate from the carbon dioxide which they then exhale while the heat and reiatsu of their body causes the oxygen to ignite.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath and pain in the lungs due to the carbon dioxide stored within them for the duration of the technique. If the users mouth is somehow closed while this technique has been started than the mouth of the user can be burnt, this doesn't apply if the user is using the orb variation of the technique.
Made By: Asmoskon
Reserved: No
{Soul Current}
Technique Name: Soul Current
Class: 4
Technique Type: Human World Dweller Technique
Usable By: Fullbringers
Technique Element: Lightning
Technique Description and Effects: This is a soul command technique that enables a Fullbringer to channel one of the most deadly elements to be an extension of themselves. The Fullbringer has to concentrate for a brief moment in order to command the souls of the hundreds of electrical currents that constantly flow throughout the ground. It only takes a moment to command them and once that is done the Fullbringer is able to move the electricity up from their feet and into the rest of their body. It's at this point that the Fullbringer is able to either channel the electricity as lightning into their hands or a conductible weapon. The electricity shocks whatever it touches with an offensive strength equal to the Reiatsu Strength of the Fullbringer. This technique lasts a total of 2 posts until it's Mastered which lengthens its use to 4 posts.
How to use technique: The Fullbringer simply must concentrate on the electricity that is coursing throughout the ground and command it up throughout their body and then from them.
Technique Drawbacks: The major drawback of this technique is simply that the user is unable to leave the ground. If either of the user's feet leave the ground this technique automatically ends. This means that in order to move while this technique is active the user must drag their feet. This leaves them open to attacks that effect the ground or come from below. Costs 250 Reiatsu.
Made By: Izanami Midorikawa
Reserved: No
Technique Name: Soul Current
Class: 4
Technique Type: Human World Dweller Technique
Usable By: Fullbringers
Technique Element: Lightning
Technique Description and Effects: This is a soul command technique that enables a Fullbringer to channel one of the most deadly elements to be an extension of themselves. The Fullbringer has to concentrate for a brief moment in order to command the souls of the hundreds of electrical currents that constantly flow throughout the ground. It only takes a moment to command them and once that is done the Fullbringer is able to move the electricity up from their feet and into the rest of their body. It's at this point that the Fullbringer is able to either channel the electricity as lightning into their hands or a conductible weapon. The electricity shocks whatever it touches with an offensive strength equal to the Reiatsu Strength of the Fullbringer. This technique lasts a total of 2 posts until it's Mastered which lengthens its use to 4 posts.
How to use technique: The Fullbringer simply must concentrate on the electricity that is coursing throughout the ground and command it up throughout their body and then from them.
Technique Drawbacks: The major drawback of this technique is simply that the user is unable to leave the ground. If either of the user's feet leave the ground this technique automatically ends. This means that in order to move while this technique is active the user must drag their feet. This leaves them open to attacks that effect the ground or come from below. Costs 250 Reiatsu.
Made By: Izanami Midorikawa
Reserved: No
{Dragon}
Technique Name: [Dragon]
Class: [3]
Technique Type: [Construct]
Usable By: [Human world dweller]
Technique Element: [Various]
Technique Description and Effects: [This ability is not a stand alone technique. This ability takes any other ability and changes it. At class three, this ability takes any technique and turns it into one of two dragons. The first dragon option is the serpentine dragon of the East. The Asian dragon, extremely prominent in mythology and even certain parts of history. This dragon is twenty feet long, and comes with or without wings. The next dragon is the feared dragon of the West, most known for terrorizing the masses, and being slain by the knight. This dragon is twenty feet tall, and has one head.
Each dragon is comprised of whatever technique was used in conjunction with. The dragons are able to think and act independently, slaying anything in their path save for their master. The dragons will follow simple orders that their masters give out, but they will do said orders in their own manner. Each dragon is able to breath flames, carrying the same effects and combat stat as the ability that the dragon is formed from. If the dragon is slain, by any attack equal to or over 3/4 of the Spiritual OS, will explode equal to its rs into the sky destroying everything above it in a violent pillar of reiatsu. The dragon's strength is 800, with 600 being the speed for the Western dragon, with the opposite being true for the Eastern dragon.
At proficient, the caster can create two Eastern dragons, each twenty five feet long, or a Western dragon standing thirty feet tall with two heads.
At mastered, the caster is able to create three Eastern dragons, each thirty feet long, or a Western dragon standing forty feet tall with three heads.
Each dragon is the same class as the ability used to make it, and are subject to regular clash rulings.]
How to use technique: [You pay 500 reiatsu on your non-release technique, and the ability takes form. The ability, if used that post, lasts a little longer than it should, right before the beast forms. The dragon lasts 5 posts longer than the technique used to make it would normally last.]
Technique Drawbacks (Limitations, repercussions for use, etc) [Cost]
Made By: [Impossible]
Reserved?: [No]
Technique Name: [Dragon]
Class: [3]
Technique Type: [Construct]
Usable By: [Human world dweller]
Technique Element: [Various]
Technique Description and Effects: [This ability is not a stand alone technique. This ability takes any other ability and changes it. At class three, this ability takes any technique and turns it into one of two dragons. The first dragon option is the serpentine dragon of the East. The Asian dragon, extremely prominent in mythology and even certain parts of history. This dragon is twenty feet long, and comes with or without wings. The next dragon is the feared dragon of the West, most known for terrorizing the masses, and being slain by the knight. This dragon is twenty feet tall, and has one head.
Each dragon is comprised of whatever technique was used in conjunction with. The dragons are able to think and act independently, slaying anything in their path save for their master. The dragons will follow simple orders that their masters give out, but they will do said orders in their own manner. Each dragon is able to breath flames, carrying the same effects and combat stat as the ability that the dragon is formed from. If the dragon is slain, by any attack equal to or over 3/4 of the Spiritual OS, will explode equal to its rs into the sky destroying everything above it in a violent pillar of reiatsu. The dragon's strength is 800, with 600 being the speed for the Western dragon, with the opposite being true for the Eastern dragon.
At proficient, the caster can create two Eastern dragons, each twenty five feet long, or a Western dragon standing thirty feet tall with two heads.
At mastered, the caster is able to create three Eastern dragons, each thirty feet long, or a Western dragon standing forty feet tall with three heads.
Each dragon is the same class as the ability used to make it, and are subject to regular clash rulings.]
How to use technique: [You pay 500 reiatsu on your non-release technique, and the ability takes form. The ability, if used that post, lasts a little longer than it should, right before the beast forms. The dragon lasts 5 posts longer than the technique used to make it would normally last.]
Technique Drawbacks (Limitations, repercussions for use, etc) [Cost]
Made By: [Impossible]
Reserved?: [No]
{Combat Cutback}
Technique Name: Combat Cutback
Class: 4
Technique Type: Reiatsu
Usable By (Technique is available to which races?): Anyone with 300+ SpPr
Technique Element: None
Technique Description and Affects: Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to use technique (How is it activated?): Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Technique Drawbacks (Limitations, repercussions for use, etc): Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.
Made By: Yetsuna
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Combat Cutback
Class: 4
Technique Type: Reiatsu
Usable By (Technique is available to which races?): Anyone with 300+ SpPr
Technique Element: None
Technique Description and Affects: Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to use technique (How is it activated?): Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Technique Drawbacks (Limitations, repercussions for use, etc): Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.
Made By: Yetsuna
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Form: Obsidian}
Technique Name: [Form: Obsidian]
Class: [3]
Technique Type: [None]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique hardens the user's reiatsu into an obsidian-like crystal, and it can be molded and shaped into anything as long as it does not exceed the volume of the user's own body. The newly hardened reishi has a durability and piercing strength that depends on the cost of the technique. For every 100 reiatsu the user puts into it, the durability and piercing strength of the technique increases by 250 (ex. a cost of 200 reiatsu gives Form: Obsidian a durability and offensive stat of 500). The user can either hold Form: Obsidian or launch it as a projectile at the same speed as a cero.
Once Form: Obsidian is used, the user has the option to activate it once more. By doing so, he can cause the obsidian to crack into as many pieces as he’d like, anywhere between two uneven pieces to a million little grains. He can cause the obsidian to shatter with a speed of up to 600, spreading out to a maximum distance of 15 meters in every direction. The user can control the speed of the shattering and the distance that the shards travel.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The cost of this technique increases greatly depending on the desired offensive stat. The minimum cost is 100 reiatsu and the maximum cost is 400 reiatsu (an offensive stat of 1000). In addition, the user must pay 100 reiatsu for the second activation that causes Form: Obsidian to splinter.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Form: Obsidian]
Class: [3]
Technique Type: [None]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique hardens the user's reiatsu into an obsidian-like crystal, and it can be molded and shaped into anything as long as it does not exceed the volume of the user's own body. The newly hardened reishi has a durability and piercing strength that depends on the cost of the technique. For every 100 reiatsu the user puts into it, the durability and piercing strength of the technique increases by 250 (ex. a cost of 200 reiatsu gives Form: Obsidian a durability and offensive stat of 500). The user can either hold Form: Obsidian or launch it as a projectile at the same speed as a cero.
Once Form: Obsidian is used, the user has the option to activate it once more. By doing so, he can cause the obsidian to crack into as many pieces as he’d like, anywhere between two uneven pieces to a million little grains. He can cause the obsidian to shatter with a speed of up to 600, spreading out to a maximum distance of 15 meters in every direction. The user can control the speed of the shattering and the distance that the shards travel.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The cost of this technique increases greatly depending on the desired offensive stat. The minimum cost is 100 reiatsu and the maximum cost is 400 reiatsu (an offensive stat of 1000). In addition, the user must pay 100 reiatsu for the second activation that causes Form: Obsidian to splinter.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Redirection}
Technique Name: [Redirection]
Class: [3, 2, 1] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Redirection]
Class: [3, 2, 1] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Made by: [Admin]
Reserved?: [No]
{Shadeborne}Technique Name: Shadeborne
Technique Class: 3
Technique Type: Cinematic General Spiritual
Usable By: Fractured Spirit
Technique Element: N/A
Technique Cost: 200
Description: Given her draconian form, Mélusine recognizes herself as a sight to behold. However, as she learned from Talia, sometimes subtlety has its own advantages. Sometimes it is necessary to become a wolf among sheep. Using her status as a living Fullbring and a touch of reiatsu, Shadeborne allows Mélusine to effectively forge herself a body. Upon touching a shadow, Mélusine can momentarily wrap herself into a chrysalis. While within this chrysalis, she has to focus on an appearance. This form must be humanoid and will usually not have any animalistic characteristics such as claws, horns, etc. Every other feature such as skin tone, hair color, and even clothing is limited only by her imagination.
This form effectively acts as a gigai, giving Mélusine a physical body to interact with others. While using Shadeborne, Mélusine's spiritual signature is always suppressed. Those with an ES of 200 may sense the underlying spiritual energy. Given the composition of the form, each rank in Shadow Magicks increases this ES requirement by 200. Conversely, ranks in Anti-Stealth reduce this ES requirement by 200. Even if this ES requirement can't be reached, Mélusine may flare her reiatsu, allowing those in close proximity to sense her.
How to Use: Touch a shadow, focusing it into a shell, while keeping an appearance in mind.
Drawbacks: Utilizing Shadeborne requires an input of 200 reiatsu; 100 for the chrysalis and 100 for shaping it into a body. Despite the ES requirement, sensory techniques of equal class or higher may still sense her suppressed spiritual energy. Upon assuming a form, Mélusine would have to utilize Shadeborne again, cost included, to change it. Despite the natural suppression, utilizing reiatsu in any capacity does not hide those flares. These shadows provide no protection and any damage to this faux body will be reflected on Mélusine once Shadeborne is dismissed. Despite sharing a soul with Ailene, this technique is entirely inaccessible to Ailene and still takes up a cinematic tech slot.
Made By: Mélusine
Reserved?: Yes
Technique Class: 3
Technique Type: Cinematic General Spiritual
Usable By: Fractured Spirit
Technique Element: N/A
Technique Cost: 200
Description: Given her draconian form, Mélusine recognizes herself as a sight to behold. However, as she learned from Talia, sometimes subtlety has its own advantages. Sometimes it is necessary to become a wolf among sheep. Using her status as a living Fullbring and a touch of reiatsu, Shadeborne allows Mélusine to effectively forge herself a body. Upon touching a shadow, Mélusine can momentarily wrap herself into a chrysalis. While within this chrysalis, she has to focus on an appearance. This form must be humanoid and will usually not have any animalistic characteristics such as claws, horns, etc. Every other feature such as skin tone, hair color, and even clothing is limited only by her imagination.
This form effectively acts as a gigai, giving Mélusine a physical body to interact with others. While using Shadeborne, Mélusine's spiritual signature is always suppressed. Those with an ES of 200 may sense the underlying spiritual energy. Given the composition of the form, each rank in Shadow Magicks increases this ES requirement by 200. Conversely, ranks in Anti-Stealth reduce this ES requirement by 200. Even if this ES requirement can't be reached, Mélusine may flare her reiatsu, allowing those in close proximity to sense her.
How to Use: Touch a shadow, focusing it into a shell, while keeping an appearance in mind.
Drawbacks: Utilizing Shadeborne requires an input of 200 reiatsu; 100 for the chrysalis and 100 for shaping it into a body. Despite the ES requirement, sensory techniques of equal class or higher may still sense her suppressed spiritual energy. Upon assuming a form, Mélusine would have to utilize Shadeborne again, cost included, to change it. Despite the natural suppression, utilizing reiatsu in any capacity does not hide those flares. These shadows provide no protection and any damage to this faux body will be reflected on Mélusine once Shadeborne is dismissed. Despite sharing a soul with Ailene, this technique is entirely inaccessible to Ailene and still takes up a cinematic tech slot.
Made By: Mélusine
Reserved?: Yes
Current Threads
10 Seconds From Panic [NDE PVP]
Jumping Jagged Jagras [Medium NDE Adventure]
Slithering Soar Spot [Hard DE Adventure]
Magnum Osiria [Social]
The Disillusioned and the Prideful [Closed Social]
The Queen's Gambit [Open Social]
Tea and Wyverns
Completed Threads
{The Septima Espada}
Espada vs 4th Seat [NDE PVP] - 1/8 SkP
Hollowhunting [Joint Training] - 2/8 SkP
Sizing Up The Appointed [Joint Training] - 3/8 SkP
Trouble, An Espada Specialty [NDE PVP] - 4/8 SkP
Born Enemies, Espada vs Shinigami [NDE PVP] - 5/8 SkP
Prison Break [Joint Training] - 6/8 SkP
A Heated Conversation In The Cold Winter Town [NDE PVP] - 7/8 SkP
Friends On The Other Side [Joint Training] - +1 SkP
An Opportunistic Pathogen [Solo Training] - 1/8 SkP
Brompton Cocktail [Joint Training] - 2/8 SkP
Radiation Sickness [Joint Training] - 3/8 SkP
Chelsea Smile [NDE PVP] - 4/8 SkP
Noveno [NDE PVP] - 5/8 SkP
A Hopless Induction [Joint Training] - 6/8 SkP
A Burning Fever [NDE PVP] - 7/8 SkP
Forget My Name [Joint Training] - +1 SkP
The Incident [Closed Social] - 1/8 SkP
With Friends Like These [Closed Social] - 2/8 SkP
Synthetic Bonds [Joint Training] - 3/8 SkP
Natural Order [NDE PVP] - 4/8 SkP
High Rank Urgent Quest: Tipping the Scales [DP Cinematic PVP] - 6/8 SkP
Dark Under Brightest Nights [Joint Training] - 7/8 SkP
Shedding These Shackles [Solo Training] - +1 SkP
Espada vs 4th Seat [NDE PVP] - 1/8 SkP
Hollowhunting [Joint Training] - 2/8 SkP
Sizing Up The Appointed [Joint Training] - 3/8 SkP
Trouble, An Espada Specialty [NDE PVP] - 4/8 SkP
Born Enemies, Espada vs Shinigami [NDE PVP] - 5/8 SkP
Prison Break [Joint Training] - 6/8 SkP
A Heated Conversation In The Cold Winter Town [NDE PVP] - 7/8 SkP
Friends On The Other Side [Joint Training] - +1 SkP
An Opportunistic Pathogen [Solo Training] - 1/8 SkP
Brompton Cocktail [Joint Training] - 2/8 SkP
Radiation Sickness [Joint Training] - 3/8 SkP
Chelsea Smile [NDE PVP] - 4/8 SkP
Noveno [NDE PVP] - 5/8 SkP
A Hopless Induction [Joint Training] - 6/8 SkP
A Burning Fever [NDE PVP] - 7/8 SkP
Forget My Name [Joint Training] - +1 SkP
The Incident [Closed Social] - 1/8 SkP
With Friends Like These [Closed Social] - 2/8 SkP
Synthetic Bonds [Joint Training] - 3/8 SkP
Natural Order [NDE PVP] - 4/8 SkP
High Rank Urgent Quest: Tipping the Scales [DP Cinematic PVP] - 6/8 SkP
Dark Under Brightest Nights [Joint Training] - 7/8 SkP
Shedding These Shackles [Solo Training] - +1 SkP
{Rēgīna Head Barista}
How To Train A Hollow [Joint Training] - 1/8 SkP
Paranormal Activities [Solo Training] - 2/8 SkP
Another One [Joint Training] - 3/8 SkP
Uneasy Hearts Weigh The Most - 4/8 SkP
Kindred Spirits [Solo Training] - 5/8 SkP
Summertime Gladness [Joint Training] - 6/8 SkP
Universal Collapse [NDE PVP] - 7/8
10 Seconds From Panic [PVP] - +1 SkP
How To Train A Hollow [Joint Training] - 1/8 SkP
Paranormal Activities [Solo Training] - 2/8 SkP
Another One [Joint Training] - 3/8 SkP
Uneasy Hearts Weigh The Most - 4/8 SkP
Kindred Spirits [Solo Training] - 5/8 SkP
Summertime Gladness [Joint Training] - 6/8 SkP
Universal Collapse [NDE PVP] - 7/8
10 Seconds From Panic [PVP] - +1 SkP