Post by Yuki & Yui Tsumugi on Aug 13, 2022 2:29:25 GMT -5
Total Points
Class: 4 (Rank 2)
CTP: 3,300 (700 until next Class-Up)
TTP: 20 (290 TTP spent total)
SP: 1,100 (700/900 Training SP) (400/900 Class SP)
SkP: 15 (1 available, 6/8 toward the next point.)
Ryo: 0 (5,000 Ryo spent)
Stats & Skills
Type: Fractured
Stats & Skills:
Yui's Stats
Strength: 70 [49]
Speed: 150 [225]
Reiatsu Strength: 400 [700]
Spiritual Pressure: 300 [180]
Instinct: 100 [100]
Senses: 40 [40]
Energy Sensory: 40 [40]
Healing Expertise: 0 [0]
Light Aura: 100
Dark Aura: 0
----------
Yuki's Stats
Strength: 50 [35]
Speed: 100 [150]
Reiatsu Strength: 200 [350]
Spiritual Pressure: 180 [180]
Instinct: 100 [100]
Senses: 50 [50]
Energy Sensory: 50 [50]
Healing Expertise: 0 [0]
Light Aura: 0
Dark Aura: 100
----------
Weapons - Swords: 2
Kido: 2
Mental Incantations: 2
Cold Tolerance: 2
Battle Analysis: 2
Crafting: 2
Pain Tolerance: 2
Supports
Unredeemed, Redeemed
Ailene Haschiro - C-Rank: Uneasy Hearts Weigh The Most - 50%
Techniques
Learned, Proficient, Mastered, Release Abilities, Plans For The Future
Zanpakutō
Hōhō
Hadō
Current Threads
Fated To Be [Quest] - Yui & Dan
Turn Back The Clock [Adventure]
Completed Threads
Uneasy Hearts Weigh The Most [Social] - 50% Social - 1/8 SkP
Summertime Gladness [JT] - +950 TP - 2/8 SkP
Dance of the Damned [Cinematic PvP] - 4/8 SkP
So Anyways, Here's- [Special Fight] - 5/8 SkP
A Silent Teacher [Joint Training] - 6/8 SkP
{Color Codes:}
Yui Talking: #ffc2ff
Yui Thinking: #ff90ff
Yui Tricolor: #c94cc9
Kōri no Ito Talking: #a1d0fc
Kōri no Ito Thinking: #095f92
Kōri no Ito Tricolor: #2f5288
Yuki Talking: #fde577
Yuki Thinking: #ff6c40
Yuki Tricolor: #c72a40
Yui Talking: #ffc2ff
Yui Thinking: #ff90ff
Yui Tricolor: #c94cc9
Kōri no Ito Talking: #a1d0fc
Kōri no Ito Thinking: #095f92
Kōri no Ito Tricolor: #2f5288
Yuki Talking: #fde577
Yuki Thinking: #ff6c40
Yuki Tricolor: #c72a40
Class: 4 (Rank 2)
CTP: 3,300 (700 until next Class-Up)
TTP: 20 (290 TTP spent total)
SP: 1,100 (700/900 Training SP) (400/900 Class SP)
SkP: 15 (1 available, 6/8 toward the next point.)
Ryo: 0 (5,000 Ryo spent)
Stats & Skills
Type: Fractured
Stats & Skills:
Yui's Stats
Strength: 70 [49]
Speed: 150 [225]
Reiatsu Strength: 400 [700]
Spiritual Pressure: 300 [180]
Instinct: 100 [100]
Senses: 40 [40]
Energy Sensory: 40 [40]
Healing Expertise: 0 [0]
Light Aura: 100
Dark Aura: 0
----------
Yuki's Stats
Strength: 50 [35]
Speed: 100 [150]
Reiatsu Strength: 200 [350]
Spiritual Pressure: 180 [180]
Instinct: 100 [100]
Senses: 50 [50]
Energy Sensory: 50 [50]
Healing Expertise: 0 [0]
Light Aura: 0
Dark Aura: 100
----------
Weapons - Swords: 2
Kido: 2
Mental Incantations: 2
Cold Tolerance: 2
Battle Analysis: 2
Crafting: 2
Pain Tolerance: 2
{Code for Stats}
[spoiler]{Yui's Stats & Skills}
Type: [font color="#095f92"]Fractured[/font]
[b][u][font color="a1d0fc"]Stats & Skills:[/font][/u][/b]
[b][font color="ffc2ff"]Yui's Stats[/font][/b]
Strength: 70 [font color="ffc2ff"][49][/font]
Speed: 150 [font color="ffc2ff"][195][/font]
Reiatsu Strength: 400 [font color="ffc2ff"][600][/font]
Spiritual Pressure: 300 [font color="ffc2ff"][150][/font]
Instinct: 100 [font color="ffc2ff"][100][/font]
Senses: 40 [font color="ffc2ff"][40][/font]
Energy Sensory: 40 [font color="ffc2ff"][40][/font]
Healing Expertise: 0 [font color="ffc2ff"][0][/font]
Light Aura: [font color="ffc2ff"]100[/font]
Dark Aura: [font color="ffc2ff"]0[/font]
----------
[b][font color="fffc7e"]Yuki's Stats[/font][/b]
Strength: 50 [font color="fffc7e"][35][/font]
Speed: 100 [font color="fffc7e"][130][/font]
Reiatsu Strength: 200 [font color="fffc7e"][300][/font]
Spiritual Pressure: 150 [font color="fffc7e"][150][/font]
Instinct: 100 [font color="fffc7e"][100][/font]
Senses: 50 [font color="fffc7e"][50][/font]
Energy Sensory: 50 [font color="fffc7e"][50][/font]
Healing Expertise: 0 [font color="fffc7e"][0][/font]
Light Aura: [font color="fffc7e"]0[/font]
Dark Aura: [font color="fffc7e"]100[/font]
----------
Weapons - Swords: [font color="095f92"]2[/font]
Kido: [font color="095f92"]2[/font]
Mental Incantations: [font color="095f92"]2[/font]
Cold Tolerance: [font color="095f92"]2[/font]
Battle Analysis: [font color="095f92"]2[/font]
Crafting: [font color="095f92"]2[/font]
Pain Tolerance: [font color="095f92"]2[/font][/spoiler]
Supports
Unredeemed, Redeemed
Ailene Haschiro - C-Rank: Uneasy Hearts Weigh The Most - 50%
Techniques
Learned, Proficient, Mastered, Release Abilities, Plans For The Future
Zanpakutō
{Zanpakuto Overall Ability}
Kōri no Ito at its core is a Zanpakuto with the ability to produce thin threads of ice. These threads, while fully-physical in nature, cut with a force equal to Yui's Reiatsu Strength, much like her Zanpakuto. While the girl's methods of producing and weaponizing this thread will differ based on her released state, her threads function almost entirely the same between both Shikai and Bankai. These threads possess a durability similar to Yui's own Zanpakuto; in order to break through a thread in one clean attack, someone requires twice Yui's Reiatsu Strength in their primary Offensive Stat. Consecutive hits will still wear down these threads, but will not break them in one clean hit.
As one can expect, Kōri no Ito's threads and ice are incredibly cold to the touch; so much so, that even immediate contact is enough to begin numbing the contact point. With prolonged exposure, that area of someone's body will likely be frozen and frostbitten, completely down to the bone. Liquids that come in contact with Yui's threads will be immediately frozen over, provided they are created from a lower Spiritual Offensive Stat that Yui's Reiatsu Strength, still following standard Clash rules. This freezing process requires three consecutive posts of exposure to the cold created from Yui's release, increased by one post for every Rank in Cold Tolerance an individual has. While certainly a slow process, Kōri no Ito's entire toolkit is designed to speed up that process as much as possible. If struck non-consecutively, exposed areas will require a total of five hits to that area in order to freeze, increased by one hit for every Rank in Cold Tolerance an individual has. Unless otherwise specified, only one hit per area is counted per post (if the left arm is struck twice in the same post, only one hit will count. If both arms are struck in the same post, both arms will count as taking one hit from that post). While immune to the non-consecutive effects of her powers, Yui is not immune to the consecutive effects of her abilities.
Being incredibly thin threads of an already translucent material, Yui's ice threads require 150 Senses in order to be able to easily track and see. By doubling the reiatsu cost every time she utilizes her threads, she can cause this Senses requirement to increase by 150 (this extra value being reduced by 50 for every 1 Rank in Battle Analysis or Focused Eye, to a minimum of 0), as the threads are produced in a way that makes them even less reflective than they already were. Naturally those that see her place or utilize her threads are given the option to remember where she did so, but this is not guaranteed to be wholly accurate all of the time.
While connecting points with her threads, Yui's thread will follow her at her own speed, leaving a trail of thread where she moves her blade or fans. While separate from her, thread travels at a speed equal to her Reiatsu Strength. When sewing thread to a location or entity, she can choose to have this thread remain loosely connected, or pulled taught for no difference in cost. When pulling on thread, this will allow Yui to pull on the entire thread, applying a similar amount of force through the whole thread at her Reiatsu Strength when tugged. Naturally this makes setting up traps a much more viable method than simply fighting head-on. Breaking a thread from her fans or sword costs no reiatsu to do, and can be sewed into a material or entity at a distance by paying double the normal cost to do so.
Yui can make the choice to suppress the icy effects of her threads, halving any reiatsu costs spent when making said threads or utilizing techniques. In order to make them begin to freeze, the difference between what was paid and the normal reiatsu cost must be spent. The cutting aspects of her thread can be suppressed and activated as she desires, for no difference in cost. When pulling a thread, Yui is able to alter which set-up threads are pulled in turn, so long as they're still connected to the thread she's actively pulling.
Kōri no Ito at its core is a Zanpakuto with the ability to produce thin threads of ice. These threads, while fully-physical in nature, cut with a force equal to Yui's Reiatsu Strength, much like her Zanpakuto. While the girl's methods of producing and weaponizing this thread will differ based on her released state, her threads function almost entirely the same between both Shikai and Bankai. These threads possess a durability similar to Yui's own Zanpakuto; in order to break through a thread in one clean attack, someone requires twice Yui's Reiatsu Strength in their primary Offensive Stat. Consecutive hits will still wear down these threads, but will not break them in one clean hit.
As one can expect, Kōri no Ito's threads and ice are incredibly cold to the touch; so much so, that even immediate contact is enough to begin numbing the contact point. With prolonged exposure, that area of someone's body will likely be frozen and frostbitten, completely down to the bone. Liquids that come in contact with Yui's threads will be immediately frozen over, provided they are created from a lower Spiritual Offensive Stat that Yui's Reiatsu Strength, still following standard Clash rules. This freezing process requires three consecutive posts of exposure to the cold created from Yui's release, increased by one post for every Rank in Cold Tolerance an individual has. While certainly a slow process, Kōri no Ito's entire toolkit is designed to speed up that process as much as possible. If struck non-consecutively, exposed areas will require a total of five hits to that area in order to freeze, increased by one hit for every Rank in Cold Tolerance an individual has. Unless otherwise specified, only one hit per area is counted per post (if the left arm is struck twice in the same post, only one hit will count. If both arms are struck in the same post, both arms will count as taking one hit from that post). While immune to the non-consecutive effects of her powers, Yui is not immune to the consecutive effects of her abilities.
Being incredibly thin threads of an already translucent material, Yui's ice threads require 150 Senses in order to be able to easily track and see. By doubling the reiatsu cost every time she utilizes her threads, she can cause this Senses requirement to increase by 150 (this extra value being reduced by 50 for every 1 Rank in Battle Analysis or Focused Eye, to a minimum of 0), as the threads are produced in a way that makes them even less reflective than they already were. Naturally those that see her place or utilize her threads are given the option to remember where she did so, but this is not guaranteed to be wholly accurate all of the time.
While connecting points with her threads, Yui's thread will follow her at her own speed, leaving a trail of thread where she moves her blade or fans. While separate from her, thread travels at a speed equal to her Reiatsu Strength. When sewing thread to a location or entity, she can choose to have this thread remain loosely connected, or pulled taught for no difference in cost. When pulling on thread, this will allow Yui to pull on the entire thread, applying a similar amount of force through the whole thread at her Reiatsu Strength when tugged. Naturally this makes setting up traps a much more viable method than simply fighting head-on. Breaking a thread from her fans or sword costs no reiatsu to do, and can be sewed into a material or entity at a distance by paying double the normal cost to do so.
Yui can make the choice to suppress the icy effects of her threads, halving any reiatsu costs spent when making said threads or utilizing techniques. In order to make them begin to freeze, the difference between what was paid and the normal reiatsu cost must be spent. The cutting aspects of her thread can be suppressed and activated as she desires, for no difference in cost. When pulling a thread, Yui is able to alter which set-up threads are pulled in turn, so long as they're still connected to the thread she's actively pulling.
{Code for Ability}
[spoiler]{Zanpakuto Overall Ability}
Kōri no Ito at its core is a Zanpakuto with the ability to produce thin threads of ice. These threads, while fully-physical in nature, cut with a force equal to Yui's Reiatsu Strength, much like her Zanpakuto. While the girl's methods of producing and weaponizing this thread will differ based on her released state, her threads function almost entirely the same between both Shikai and Bankai. These threads possess a durability similar to Yui's own Zanpakuto; in order to break through a thread in one clean attack, someone requires twice Yui's Reiatsu Strength in their primary Offensive Stat. Consecutive hits will still wear down these threads, but will not break them in one clean hit.
As one can expect, Kōri no Ito's threads and ice are incredibly cold to the touch; so much so, that even immediate contact is enough to begin numbing the contact point. With prolonged exposure, that area of someone's body will likely be frozen and frostbitten, completely down to the bone. Liquids that come in contact with Yui's threads will be immediately frozen over, provided they are created from a lower Spiritual Offensive Stat that Yui's Reiatsu Strength, still following standard Clash rules. This freezing process requires three consecutive posts of exposure to the cold created from Yui's release, increased by one post for every Rank in Cold Tolerance an individual has. While certainly a slow process, Kōri no Ito's entire toolkit is designed to speed up that process as much as possible. If struck non-consecutively, exposed areas will require a total of five hits to that area in order to freeze, increased by one hit for every Rank in Cold Tolerance an individual has. Unless otherwise specified, only one hit per area is counted per post (if the left arm is struck twice in the same post, only one hit will count. If both arms are struck in the same post, both arms will count as taking one hit from that post). While immune to the non-consecutive effects of her powers, Yui is not immune to the consecutive effects of her abilities.
Being incredibly thin threads of an already translucent material, Yui's ice threads require 150 Senses in order to be able to easily track and see. By doubling the reiatsu cost every time she utilizes her threads, she can cause this Senses requirement to increase by 150 (this extra value being reduced by 50 for every 1 Rank in Battle Analysis or Focused Eye, to a minimum of 0), as the threads are produced in a way that makes them even less reflective than they already were. Naturally those that see her place or utilize her threads are given the option to remember where she did so, but this is not guaranteed to be wholly accurate all of the time.
While connecting points with her threads, Yui's thread will follow her at her own speed, leaving a trail of thread where she moves her blade or fans. While separate from her, thread travels at a speed equal to her Reiatsu Strength. When sewing thread to a location or entity, she can choose to have this thread remain loosely connected, or pulled taught for no difference in cost. When pulling on thread, this will allow Yui to pull on the entire thread, applying a similar amount of force through the whole thread at her Reiatsu Strength when tugged. Naturally this makes setting up traps a much more viable method than simply fighting head-on. Breaking a thread from her fans or sword costs no reiatsu to do, and can be sewed into a material or entity at a distance by paying double the normal cost to do so.
Yui can make the choice to suppress the icy effects of her threads, halving any reiatsu costs spent when making said threads or utilizing techniques. In order to make them begin to freeze, the difference between what was paid and the normal reiatsu cost must be spent. The cutting aspects of her thread can be suppressed and activated as she desires, for no difference in cost. When pulling a thread, Yui is able to alter which set-up threads are pulled in turn, so long as they're still connected to the thread she's actively pulling.[/spoiler]
{Shikai Overall Ability}
In Shikai, Kōri no Ito takes the form of a large sewing needle-like sword. As one can expect, this weapon excels at making use of Yui's threads, and focuses heavily on being able to do so. Upon releasing Kōri no Ito, the eye of the needle is immediately primed with thread. While this might be the case however, Kori no Ito does function somewhat differently from a normal sewing needle. By touching a surface, individual, or other entity with the tip of the sword, Yui can sew her threads of ice to that surface, functioning like an actual sewing needle without requiring that it go all the way through said surface. This costs 10 reiatsu every time she touches a surface, with the reiatsu cost nullified if the sword does go all the way through. As she desires, Yui is capable of throwing her Zanpakuto, sending it flying forward in a straight line at a speed equal to her Reiatsu Strength.
In Shikai, Kōri no Ito takes the form of a large sewing needle-like sword. As one can expect, this weapon excels at making use of Yui's threads, and focuses heavily on being able to do so. Upon releasing Kōri no Ito, the eye of the needle is immediately primed with thread. While this might be the case however, Kori no Ito does function somewhat differently from a normal sewing needle. By touching a surface, individual, or other entity with the tip of the sword, Yui can sew her threads of ice to that surface, functioning like an actual sewing needle without requiring that it go all the way through said surface. This costs 10 reiatsu every time she touches a surface, with the reiatsu cost nullified if the sword does go all the way through. As she desires, Yui is capable of throwing her Zanpakuto, sending it flying forward in a straight line at a speed equal to her Reiatsu Strength.
{Code for Ability}
[spoiler]{Shikai Overall Ability}
In Shikai, Kōri no Ito takes the form of a large sewing needle-like sword. As one can expect, this weapon excels at making use of Yui's threads, and focuses heavily on being able to do so. Upon releasing Kōri no Ito, the eye of the needle is immediately primed with thread. While this might be the case however, Kori no Ito does function somewhat differently from a normal sewing needle. By touching a surface, individual, or other entity with the tip of the sword, Yui can sew her threads of ice to that surface, functioning like an actual sewing needle without requiring that it go all the way through said surface. This costs 10 reiatsu every time she touches a surface, with the reiatsu cost nullified if the sword does go all the way through. As she desires, Yui is capable of throwing her Zanpakuto, sending it flying forward in a straight line at a speed equal to her Reiatsu Strength.[/spoiler]
{Bankai Overall Ability}
In Bankai, Kanzen ni Kōtta Kōri no Ito manifests as a pair of Tessen. While wielding these weapons, Yui is capable of utilizing her Skill in Swords in order to fight effectively. Bankai marks a rather noteworthy change for Yui's release, as instead of simply sewing her threads into locations from touch, Yui is capable of swinging her Tessen while unfolded in order to fire gusts of snowy winds, lacing and slashing with her threads as these winds travel. Each gust of wind is no larger than five feet in diameter, and travels at a speed equal to her Reiatsu Strength. Inside of these gusts, Yui's threads rotate wildly, slicing and slashing anything they come in contact with at their standard force. Contact with the gust or her threads counts toward her freezing timer, and being struck with both the gust and her threads counts as two hits toward her freezing timer in that same post. Acting as a "basic attack" in her Bankai, these gusts cost 25 reiatsu to fire. If she desires, Yui is still capable of sewing thread into locations by hitting them with the end of her Tessen, but her Tessen must be closed and this still costs reiatsu in order to do.
In Bankai, Kanzen ni Kōtta Kōri no Ito manifests as a pair of Tessen. While wielding these weapons, Yui is capable of utilizing her Skill in Swords in order to fight effectively. Bankai marks a rather noteworthy change for Yui's release, as instead of simply sewing her threads into locations from touch, Yui is capable of swinging her Tessen while unfolded in order to fire gusts of snowy winds, lacing and slashing with her threads as these winds travel. Each gust of wind is no larger than five feet in diameter, and travels at a speed equal to her Reiatsu Strength. Inside of these gusts, Yui's threads rotate wildly, slicing and slashing anything they come in contact with at their standard force. Contact with the gust or her threads counts toward her freezing timer, and being struck with both the gust and her threads counts as two hits toward her freezing timer in that same post. Acting as a "basic attack" in her Bankai, these gusts cost 25 reiatsu to fire. If she desires, Yui is still capable of sewing thread into locations by hitting them with the end of her Tessen, but her Tessen must be closed and this still costs reiatsu in order to do.
{Code for Ability}
[spoiler]{Bankai Overall Ability}
In Bankai, Kanzen ni Kōtta Kōri no Ito manifests as a pair of Tessen. While wielding these weapons, Yui is capable of utilizing her Skill in Swords in order to fight effectively. Bankai marks a rather noteworthy change for Yui's release, as instead of simply sewing her threads into locations from touch, Yui is capable of swinging her Tessen while unfolded in order to fire gusts of snowy winds, lacing and slashing with her threads as these winds travel. Each gust of wind is no larger than five feet in diameter, and travels at a speed equal to her Reiatsu Strength. Inside of these gusts, Yui's threads rotate wildly, slicing and slashing anything they come in contact with at their standard force. Contact with the gust or her threads counts toward her freezing timer, and being struck with both the gust and her threads counts as two hits toward her freezing timer in that same post. Acting as a "basic attack" in her Bankai, these gusts cost 25 reiatsu to fire. If she desires, Yui is still capable of sewing thread into locations by hitting them with the end of her Tessen, but her Tessen must be closed and this still costs reiatsu in order to do.[/spoiler]
{白い縫合 - Shiroi Hōgō (lit. "White Suture")}
Technique Name: 白い縫合 - Shiroi Hōgō (lit. "White Suture")
Technique Stage: Shikai/Bankai
Technique Cost: 150 Reiatsu
Description: Shiroi Hōgō is a technique designed to create and quickly utilize a large amount of threads all at once. By spending the reiatsu cost, Yui is capable of producing a large web of interconnected threads from the eye of her sword. This web of threads is created at a speed of 600, moves at a speed equal to her Reiatsu Strength, and is as large as ten feet in diameter; this size can be doubled up to twice by paying an additional 75 reiatsu per doubling. While this thread can be swung to slash into individuals and attacks alike, the main purpose of this technique is to set traps; as such, sewing Shiroi Hōgō into something or someone from a distance doesn't cost the normal amount of reiatsu to do; that is instead paid for when the technique is activated.
In Bankai, this technique is accompanied by an equally-large gust of frozen winds, requiring Yui to wave her Tessen in order to cast Shiroi Hōgō. For three posts after these threads sew to an area, these frozen winds will continue to circle, working toward freezing everything they touch. Bankai allows Yui to double the size an additional two times, though still requires the extra reiatsu to do so.
Drawbacks: While this web of thread can remain connected to Yui's sword for as long as she likes, she is incapable of sewing threads into the area around her until these threads are fired off. In Bankai, setting up threads like this requires quite an amount of foresight to get the full effects. Size increases must be paid in full, and cannot be halved in cost via her Overall Ability.
Technique Name: 白い縫合 - Shiroi Hōgō (lit. "White Suture")
Technique Stage: Shikai/Bankai
Technique Cost: 150 Reiatsu
Description: Shiroi Hōgō is a technique designed to create and quickly utilize a large amount of threads all at once. By spending the reiatsu cost, Yui is capable of producing a large web of interconnected threads from the eye of her sword. This web of threads is created at a speed of 600, moves at a speed equal to her Reiatsu Strength, and is as large as ten feet in diameter; this size can be doubled up to twice by paying an additional 75 reiatsu per doubling. While this thread can be swung to slash into individuals and attacks alike, the main purpose of this technique is to set traps; as such, sewing Shiroi Hōgō into something or someone from a distance doesn't cost the normal amount of reiatsu to do; that is instead paid for when the technique is activated.
In Bankai, this technique is accompanied by an equally-large gust of frozen winds, requiring Yui to wave her Tessen in order to cast Shiroi Hōgō. For three posts after these threads sew to an area, these frozen winds will continue to circle, working toward freezing everything they touch. Bankai allows Yui to double the size an additional two times, though still requires the extra reiatsu to do so.
Drawbacks: While this web of thread can remain connected to Yui's sword for as long as she likes, she is incapable of sewing threads into the area around her until these threads are fired off. In Bankai, setting up threads like this requires quite an amount of foresight to get the full effects. Size increases must be paid in full, and cannot be halved in cost via her Overall Ability.
{Code for Technique}
[spoiler]{白い縫合 - Shiroi Hōgō (lit. "White Suture")}
[b][u]Technique Name:[/u][/b] 白い縫合 - Shiroi Hōgō (lit. "White Suture")
[b][u]Technique Stage:[/u][/b] Shikai/Bankai
[b][u]Technique Cost:[/u][/b] 150 Reiatsu
[b][u]Description:[/u][/b] Shiroi Hōgō is a technique designed to create and quickly utilize a large amount of threads all at once. By spending the reiatsu cost, Yui is capable of producing a large web of interconnected threads from the eye of her sword. This web of threads is created at a speed of 600, moves at a speed equal to her Reiatsu Strength, and is as large as ten feet in diameter; this size can be doubled up to twice by paying an additional 75 reiatsu per doubling. While this thread can be swung to slash into individuals and attacks alike, the main purpose of this technique is to set traps; as such, sewing Shiroi Hōgō into something or someone from a distance doesn't cost the normal amount of reiatsu to do; that is instead paid for when the technique is activated.
In Bankai, this technique is accompanied by an equally-large gust of frozen winds, requiring Yui to wave her Tessen in order to cast Shiroi Hōgō. For three posts after these threads sew to an area, these frozen winds will continue to circle, working toward freezing everything they touch. Bankai allows Yui to double the size an additional two times, though still requires the extra reiatsu to do so.
[b][u]Drawbacks:[/u][/b] While this web of thread can remain connected to Yui's sword for as long as she likes, she is incapable of sewing threads into the area around her until these threads are fired off. In Bankai, setting up threads like this requires quite an amount of foresight to get the full effects. Size increases must be paid in full, and cannot be halved in cost via her Overall Ability.[/spoiler]
{白い槍 - Shiroi Yari (lit. "White Spear")}
Technique Name: 白い槍 - Shiroi Yari (lit. "White Spear")
Technique Stage: Shikai/Bankai
Technique Cost: 50 Reiatsu
Description: One of Yui's more offensively-focused techniques, Shiroi Yari gives Yui a method of easy-application ranged attacks. After she has thread sewn into an area, Yui can channel reiatsu into that thread from any distance, so long as she can maintain eye contact with that thread. When she does this, paying the reiatsu cost in order to do so, she can cause a needle of ice to fire toward a location of her choice from that thread, firing at a speed equal to her Reiatsu Strength. This needle functions like her Zanpakuto, and can sew a thread into the location it comes in contact with for no extra cost. The number of needles fired from this technique can be doubled up to twice by paying 25 reiatsu per doubling.
In Bankai, threads fired are done so with a gust of wind in tow, this gust being equivalent in size to the girl's Bankai Overall Ability, and centered on the thread created. As this needle flies, and for up to three posts after this thread is sewed into something, these winds will rage around the newly created thread. Bankai allows Yui to double her needles up to two additional times, though still requires the extra reiatsu to do so.
Drawbacks: Shiroi Yari can only be activated once per post. Given this technique requires her to have eyesight on her threads, she's limited to the kinds of traps she can set with this. Shiroi Yari's Bankai variant is potentially dangerous for Yui to use, given she's not immune to her own abilities. Additional needles must be paid in full, and cannot be halved in cost via her Overall Ability.
Technique Name: 白い槍 - Shiroi Yari (lit. "White Spear")
Technique Stage: Shikai/Bankai
Technique Cost: 50 Reiatsu
Description: One of Yui's more offensively-focused techniques, Shiroi Yari gives Yui a method of easy-application ranged attacks. After she has thread sewn into an area, Yui can channel reiatsu into that thread from any distance, so long as she can maintain eye contact with that thread. When she does this, paying the reiatsu cost in order to do so, she can cause a needle of ice to fire toward a location of her choice from that thread, firing at a speed equal to her Reiatsu Strength. This needle functions like her Zanpakuto, and can sew a thread into the location it comes in contact with for no extra cost. The number of needles fired from this technique can be doubled up to twice by paying 25 reiatsu per doubling.
In Bankai, threads fired are done so with a gust of wind in tow, this gust being equivalent in size to the girl's Bankai Overall Ability, and centered on the thread created. As this needle flies, and for up to three posts after this thread is sewed into something, these winds will rage around the newly created thread. Bankai allows Yui to double her needles up to two additional times, though still requires the extra reiatsu to do so.
Drawbacks: Shiroi Yari can only be activated once per post. Given this technique requires her to have eyesight on her threads, she's limited to the kinds of traps she can set with this. Shiroi Yari's Bankai variant is potentially dangerous for Yui to use, given she's not immune to her own abilities. Additional needles must be paid in full, and cannot be halved in cost via her Overall Ability.
{Code for Technique}
[spoiler]{白い槍 - Shiroi Yari (lit. "White Spear")}
[b][u]Technique Name:[/u][/b] 白い槍 - Shiroi Yari (lit. "White Spear")
[b][u]Technique Stage:[/u][/b] Shikai/Bankai
[b][u]Technique Cost:[/u][/b] 50 Reiatsu
[b][u]Description:[/u][/b] One of Yui's more offensively-focused techniques, Shiroi Yari gives Yui a method of easy-application ranged attacks. After she has thread sewn into an area, Yui can channel reiatsu into that thread from any distance, so long as she can maintain eye contact with that thread. When she does this, paying the reiatsu cost in order to do so, she can cause a needle of ice to fire toward a location of her choice from that thread, firing at a speed equal to her Reiatsu Strength. This needle functions like her Zanpakuto, and can sew a thread into the location it comes in contact with for no extra cost. The number of needles fired from this technique can be doubled up to twice by paying 25 reiatsu per doubling.
In Bankai, threads fired are done so with a gust of wind in tow, this gust being equivalent in size to the girl's Bankai Overall Ability, and centered on the thread created. As this needle flies, and for up to three posts after this thread is sewed into something, these winds will rage around the newly created thread. Bankai allows Yui to double her needles up to two additional times, though still requires the extra reiatsu to do so.
[b][u]Drawbacks:[/u][/b] Shiroi Yari can only be activated once per post. Given this technique requires her to have eyesight on her threads, she's limited to the kinds of traps she can set with this. Shiroi Yari's Bankai variant is potentially dangerous for Yui to use, given she's not immune to her own abilities. Additional needles must be paid in full, and cannot be halved in cost via her Overall Ability.[/spoiler]
{白い縛り - Shiroi Shibari (lit. "White Binding")}
Technique Name: 白い縛り - Shiroi Shibari (lit. "White Binding")
Technique Stage: Shikai/Bankai
Technique Cost: 100 Reiatsu
Description: Shiroi Shibari is a phenomenal tool for when Yui isn't exactly able to set up a trap in enough time. By piercing an area with her Zanpakuto and paying the reiatsu cost, Yui is able to imbue the area with multiple threads, primed to fire either on command or from proximity, chosen when using the technique. Firing based on proximity will cause these threads to trigger when an entity comes within five feet of the threads, whereas firing on command requires 50 reiatsu in order to activate. Regardless of how it's activated, Shiroi Shibari will fire out the imbued threads at a speed equal to her Reiatsu Strength toward an entity when conditions are met, aiming to bind them in place. Threads will bind them to nearby surroundings, will bind limbs together, and will even bind them to Yui's Zanpakuto if she's close enough. No matter how it's done, the end goal is complete physical restraint. 4 threads will be fired with one activation of Shiroi Shibari. The number of threads can be doubled up to twice by paying an additional 50 reiatsu per doubling.
Instead of piercing an area with her Zanpakuto, Bankai requires Yui to wave her Tessen toward the area where she wants to set up the trap, allowing Yui to set up a trap from a range. Much like the other Bankai variants of her techniques, wires fired from Shiroi Shibari will be coated in her Bankai's frozen winds. Bankai allows Yui to double the number of threads fired up to two additional times, though still requires the extra reiatsu to do so.
Drawbacks: Shiroi Shibari can only be set up thrice per post. Both castings on this technique are potentially detrimental; proximity activation can cause this technique to bind allies (except for Yui herself), whereas command activation requires Yui to have the Instinct to activate the trap in time. The Bankai variant of this technique removes a significant amount of subtlety from the technique's setup, potentially defeating the purpose of it in the first place. Additional threads must be paid in full, and cannot be halved in cost via her Overall Ability.
Technique Name: 白い縛り - Shiroi Shibari (lit. "White Binding")
Technique Stage: Shikai/Bankai
Technique Cost: 100 Reiatsu
Description: Shiroi Shibari is a phenomenal tool for when Yui isn't exactly able to set up a trap in enough time. By piercing an area with her Zanpakuto and paying the reiatsu cost, Yui is able to imbue the area with multiple threads, primed to fire either on command or from proximity, chosen when using the technique. Firing based on proximity will cause these threads to trigger when an entity comes within five feet of the threads, whereas firing on command requires 50 reiatsu in order to activate. Regardless of how it's activated, Shiroi Shibari will fire out the imbued threads at a speed equal to her Reiatsu Strength toward an entity when conditions are met, aiming to bind them in place. Threads will bind them to nearby surroundings, will bind limbs together, and will even bind them to Yui's Zanpakuto if she's close enough. No matter how it's done, the end goal is complete physical restraint. 4 threads will be fired with one activation of Shiroi Shibari. The number of threads can be doubled up to twice by paying an additional 50 reiatsu per doubling.
Instead of piercing an area with her Zanpakuto, Bankai requires Yui to wave her Tessen toward the area where she wants to set up the trap, allowing Yui to set up a trap from a range. Much like the other Bankai variants of her techniques, wires fired from Shiroi Shibari will be coated in her Bankai's frozen winds. Bankai allows Yui to double the number of threads fired up to two additional times, though still requires the extra reiatsu to do so.
Drawbacks: Shiroi Shibari can only be set up thrice per post. Both castings on this technique are potentially detrimental; proximity activation can cause this technique to bind allies (except for Yui herself), whereas command activation requires Yui to have the Instinct to activate the trap in time. The Bankai variant of this technique removes a significant amount of subtlety from the technique's setup, potentially defeating the purpose of it in the first place. Additional threads must be paid in full, and cannot be halved in cost via her Overall Ability.
{Code for Technique}
[spoiler]{白い縛り - Shiroi Shibari (lit. "White Binding")}
[b][u]Technique Name:[/u][/b] 白い縛り - Shiroi Shibari (lit. "White Binding")
[b][u]Technique Stage:[/u][/b] Shikai/Bankai
[b][u]Technique Cost:[/u][/b] 100 Reiatsu
[b][u]Description:[/u][/b] Shiroi Shibari is a phenomenal tool for when Yui isn't exactly able to set up a trap in enough time. By piercing an area with her Zanpakuto and paying the reiatsu cost, Yui is able to imbue the area with multiple threads, primed to fire either on command or from proximity, chosen when using the technique. Firing based on proximity will cause these threads to trigger when an entity comes within five feet of the threads, whereas firing on command requires 50 reiatsu in order to activate. Regardless of how it's activated, Shiroi Shibari will fire out the imbued threads at a speed equal to her Reiatsu Strength toward an entity when conditions are met, aiming to bind them in place. Threads will bind them to nearby surroundings, will bind limbs together, and will even bind them to Yui's Zanpakuto if she's close enough. No matter how it's done, the end goal is complete physical restraint. 4 threads will be fired with one activation of Shiroi Shibari. The number of threads can be doubled up to twice by paying an additional 50 reiatsu per doubling.
Instead of piercing an area with her Zanpakuto, Bankai requires Yui to wave her Tessen toward the area where she wants to set up the trap, allowing Yui to set up a trap from a range. Much like the other Bankai variants of her techniques, wires fired from Shiroi Shibari will be coated in her Bankai's frozen winds. Bankai allows Yui to double the number of threads fired up to two additional times, though still requires the extra reiatsu to do so.
[b][u]Drawbacks:[/u][/b] Shiroi Shibari can only be set up thrice per post. Both castings on this technique are potentially detrimental; proximity activation can cause this technique to bind allies (except for Yui herself), whereas command activation requires Yui to have the Instinct to activate the trap in time. The Bankai variant of this technique removes a significant amount of subtlety from the technique's setup, potentially defeating the purpose of it in the first place. Additional threads must be paid in full, and cannot be halved in cost via her Overall Ability.[/spoiler]
{白い吹雪 - Shiroi Fubuki (lit. "White Snowstorm")}
Technique Name: 白い吹雪 - Shiroi Fubuki (lit. "White Snowstorm")
Technique Stage: Bankai
Technique Cost: 100 Reiatsu/Post
Description: Serving as a sort of "Stance" for Yui's release, Shiroi Fubuki allows the girl to, instead of firing off gusts of wind, whip up a localized area of frozen winds and icy threads around her. These winds and threads will rage in a ten-foot diameter centered on her, rotating at a speed equal to her Reiatsu Strength. This functions as one can expect, forcing deep cuts and lacerations from the threads that fly around the girl, serving as both a fairly potent offense, as well as a useful defensive tool. Similarly to the rest of her techniques, this technique's size can be doubled up to four times by paying an additional 50 reiatsu per doubling per post.
Drawbacks: While certainly potent, Shiroi Fubuki isn't without its drawbacks. While active, Yui is incapable of firing off gusts of wind via her Bankai Overall. While the threads from this technique won't touch Yui, she'll still be actively caught in the middle of the snowstorm created; given she isn't immune to her own powers, keeping this technique active for too long could prove fatal for the girl. Size increases must be paid in full, and cannot be halved in cost via her Overall Ability.
Technique Name: 白い吹雪 - Shiroi Fubuki (lit. "White Snowstorm")
Technique Stage: Bankai
Technique Cost: 100 Reiatsu/Post
Description: Serving as a sort of "Stance" for Yui's release, Shiroi Fubuki allows the girl to, instead of firing off gusts of wind, whip up a localized area of frozen winds and icy threads around her. These winds and threads will rage in a ten-foot diameter centered on her, rotating at a speed equal to her Reiatsu Strength. This functions as one can expect, forcing deep cuts and lacerations from the threads that fly around the girl, serving as both a fairly potent offense, as well as a useful defensive tool. Similarly to the rest of her techniques, this technique's size can be doubled up to four times by paying an additional 50 reiatsu per doubling per post.
Drawbacks: While certainly potent, Shiroi Fubuki isn't without its drawbacks. While active, Yui is incapable of firing off gusts of wind via her Bankai Overall. While the threads from this technique won't touch Yui, she'll still be actively caught in the middle of the snowstorm created; given she isn't immune to her own powers, keeping this technique active for too long could prove fatal for the girl. Size increases must be paid in full, and cannot be halved in cost via her Overall Ability.
{Code for Technique}
[spoiler]{白い吹雪 - Shiroi Fubuki (lit. "White Snowstorm")}
[b][u]Technique Name:[/u][/b] 白い吹雪 - Shiroi Fubuki (lit. "White Snowstorm")
[b][u]Technique Stage:[/u][/b] Bankai
[b][u]Technique Cost:[/u][/b] 100 Reiatsu/Post
[b][u]Description:[/u][/b] Serving as a sort of "Stance" for Yui's release, Shiroi Fubuki allows the girl to, instead of firing off gusts of wind, whip up a localized area of frozen winds and icy threads around her. These winds and threads will rage in a ten-foot diameter centered on her, rotating at a speed equal to her Reiatsu Strength. This functions as one can expect, forcing deep cuts and lacerations from the threads that fly around the girl, serving as both a fairly potent offense, as well as a useful defensive tool. Similarly to the rest of her techniques, this technique's size can be doubled up to four times by paying an additional 50 reiatsu per doubling per post.
[b][u]Drawbacks:[/u][/b] While certainly potent, Shiroi Fubuki isn't without its drawbacks. While active, Yui is incapable of firing off gusts of wind via her Bankai Overall. While the threads from this technique won't touch Yui, she'll still be actively caught in the middle of the snowstorm created; given she isn't immune to her own powers, keeping this technique active for too long could prove fatal for the girl. Size increases must be paid in full, and cannot be halved in cost via her Overall Ability.[/spoiler]
{白い花火 - Shiroi Hanabi (lit. "White Fireworks")}
Technique Name: 白い花火 - Shiroi Hanabi (lit. "White Fireworks")
Technique Stage: Bankai
Technique Cost: 100 Reiatsu/Post
Description: Shiroi Hanabi serves as a tool to quickly coat an entire area in a perpetual snowstorm. By forcing reiatsu into the threads she's set up across the battlefield, Yui forces them to explode, ringing outward and causing the fragments from said threads to rage around the area in a blinding haze. Centered on where each thread was located, activation of this technique causes all of her current threads to be removed from the battlefield, and for gusts of wind akin to her Bankai Overall Ability to rage over those areas in a ten-foot diameter. While certainly useful on its own, Shiroi Hanabi shines from its ability to blind those in the area; all individuals in the area, except for Yui, require a 3 in Battle Analysis or a 4 in Battle Focus in order to see through the storm. Similarly to the rest of her techniques, this technique's size can be doubled up to four times by paying an additional 50 reiatsu per doubling per post. This can be stacked alongside Shiroi Fubuki in order to count toward two posts of freezing, if both are maintained at a time.
Drawbacks: Given they'll simply explode, Yui is unable to sew any new threads while this technique is active, forcing her to rely almost exclusively on non-release techniques, or non-thread-oriented applications of her release, which are few and far between. Affects allies and enemies alike. While the threads from this technique won't blind Yui, she'll still be actively caught in the middle of the snowstorm created; given she isn't immune to her own powers, keeping this technique active for too long could prove fatal for the girl. Size increases must be paid in full, and cannot be halved in cost via her Overall Ability.
Technique Name: 白い花火 - Shiroi Hanabi (lit. "White Fireworks")
Technique Stage: Bankai
Technique Cost: 100 Reiatsu/Post
Description: Shiroi Hanabi serves as a tool to quickly coat an entire area in a perpetual snowstorm. By forcing reiatsu into the threads she's set up across the battlefield, Yui forces them to explode, ringing outward and causing the fragments from said threads to rage around the area in a blinding haze. Centered on where each thread was located, activation of this technique causes all of her current threads to be removed from the battlefield, and for gusts of wind akin to her Bankai Overall Ability to rage over those areas in a ten-foot diameter. While certainly useful on its own, Shiroi Hanabi shines from its ability to blind those in the area; all individuals in the area, except for Yui, require a 3 in Battle Analysis or a 4 in Battle Focus in order to see through the storm. Similarly to the rest of her techniques, this technique's size can be doubled up to four times by paying an additional 50 reiatsu per doubling per post. This can be stacked alongside Shiroi Fubuki in order to count toward two posts of freezing, if both are maintained at a time.
Drawbacks: Given they'll simply explode, Yui is unable to sew any new threads while this technique is active, forcing her to rely almost exclusively on non-release techniques, or non-thread-oriented applications of her release, which are few and far between. Affects allies and enemies alike. While the threads from this technique won't blind Yui, she'll still be actively caught in the middle of the snowstorm created; given she isn't immune to her own powers, keeping this technique active for too long could prove fatal for the girl. Size increases must be paid in full, and cannot be halved in cost via her Overall Ability.
{Code for Technique}
[spoiler]{白い花火 - Shiroi Hanabi (lit. "White Fireworks")}
[b][u]Technique Name:[/u][/b] 白い花火 - Shiroi Hanabi (lit. "White Fireworks")
[b][u]Technique Stage:[/u][/b] Bankai
[b][u]Technique Cost:[/u][/b] 100 Reiatsu/Post
[b][u]Description:[/u][/b] Shiroi Hanabi serves as a tool to quickly coat an entire area in a perpetual snowstorm. By forcing reiatsu into the threads she's set up across the battlefield, Yui forces them to explode, ringing outward and causing the fragments from said threads to rage around the area in a blinding haze. Centered on where each thread was located, activation of this technique causes all of her current threads to be removed from the battlefield, and for gusts of wind akin to her Bankai Overall Ability to rage over those areas in a ten-foot diameter. While certainly useful on its own, Shiroi Hanabi shines from its ability to blind those in the area; all individuals in the area, except for Yui, require a 3 in Battle Analysis or a 4 in Battle Focus in order to see through the storm. Similarly to the rest of her techniques, this technique's size can be doubled up to four times by paying an additional 50 reiatsu per doubling per post. This can be stacked alongside Shiroi Fubuki in order to count toward two posts of freezing, if both are maintained at a time.
[b][u]Drawbacks:[/u][/b] Given they'll simply explode, Yui is unable to sew any new threads while this technique is active, forcing her to rely almost exclusively on non-release techniques, or non-thread-oriented applications of her release, which are few and far between. Affects allies and enemies alike. While the threads from this technique won't blind Yui, she'll still be actively caught in the middle of the snowstorm created; given she isn't immune to her own powers, keeping this technique active for too long could prove fatal for the girl. Size increases must be paid in full, and cannot be halved in cost via her Overall Ability.[/spoiler]
{白い平和 - Shiroi Heiwa (lit. "White Peace")}
Technique Name: 白い平和 - Shiroi Heiwa (lit. "White Peace")
Technique Stage: Bankai
Technique Cost: 100 Reiatsu/Post
Description: Shiroi Heiwa serves as one of the most synergistic abilities within Yui's arsenal. What this technique seems almost counterintuitive to her abilities as a whole, but actually serves to bolster most of her offensive capabilities into one, focused attack. Upon spending the reiatsu to activate Shiroi Heiwa, all of the frozen winds produced from Yui's release thus far, and all of those she produces while this technique remains active will disappear entirely. The world around her resorts back to a calm, almost insidiously serene sense of peace. Though in actuality, this couldn't be further from the truth. All of the storm, and all of the threads that would otherwise be inside of each storm is instead localized on Yui's Tessen. By activating her Bankai Overall Ability, and swinging her Tessen to fire off a gust of frozen winds, Yui is able to localize every instance of winds that would otherwise be generated from her threads into the one she had just fired off.
While not a statistical increase, this technique remains incredibly powerful simply due to the sheer number of of cutting edges from each of the frozen winds, and each of the threads localized on the blast. Even one swing of her Tessen could result in a blast of frozen winds with enough cutting points to mince a person into bits. Even with a minimal amount of winds stored inside the Tessen, defensive techniques and manifestations are absolutely no match for this technique, bypassing them so long as Yui maintains Class superiority. These winds, while powerful, begin quite small in size; one gust of condensed frozen winds is no larger than 4 feet in diameter. Similarly to the rest of her techniques, this technique's size can be doubled up to four times by paying an additional 50 reiatsu per doubling per post.
Drawbacks: This technique goes heavily against the core concepts of Yui's release as a whole, making it a very situational tool for her to make use of. Even if the situation does arise for her to utilize it, activating it with minimal effectiveness is quite expensive for a character with an otherwise quite low reiatsu-pool; at maximum effectiveness, Yui is quite likely to burn herself out almost entirely after more than two or three posts of usage.
Technique Name: 白い平和 - Shiroi Heiwa (lit. "White Peace")
Technique Stage: Bankai
Technique Cost: 100 Reiatsu/Post
Description: Shiroi Heiwa serves as one of the most synergistic abilities within Yui's arsenal. What this technique seems almost counterintuitive to her abilities as a whole, but actually serves to bolster most of her offensive capabilities into one, focused attack. Upon spending the reiatsu to activate Shiroi Heiwa, all of the frozen winds produced from Yui's release thus far, and all of those she produces while this technique remains active will disappear entirely. The world around her resorts back to a calm, almost insidiously serene sense of peace. Though in actuality, this couldn't be further from the truth. All of the storm, and all of the threads that would otherwise be inside of each storm is instead localized on Yui's Tessen. By activating her Bankai Overall Ability, and swinging her Tessen to fire off a gust of frozen winds, Yui is able to localize every instance of winds that would otherwise be generated from her threads into the one she had just fired off.
While not a statistical increase, this technique remains incredibly powerful simply due to the sheer number of of cutting edges from each of the frozen winds, and each of the threads localized on the blast. Even one swing of her Tessen could result in a blast of frozen winds with enough cutting points to mince a person into bits. Even with a minimal amount of winds stored inside the Tessen, defensive techniques and manifestations are absolutely no match for this technique, bypassing them so long as Yui maintains Class superiority. These winds, while powerful, begin quite small in size; one gust of condensed frozen winds is no larger than 4 feet in diameter. Similarly to the rest of her techniques, this technique's size can be doubled up to four times by paying an additional 50 reiatsu per doubling per post.
Drawbacks: This technique goes heavily against the core concepts of Yui's release as a whole, making it a very situational tool for her to make use of. Even if the situation does arise for her to utilize it, activating it with minimal effectiveness is quite expensive for a character with an otherwise quite low reiatsu-pool; at maximum effectiveness, Yui is quite likely to burn herself out almost entirely after more than two or three posts of usage.
{Code for Technique}
[spoiler]{白い平和 - Shiroi Heiwa (lit. "White Peace")}
[b][u]Technique Name:[/u][/b] 白い平和 - Shiroi Heiwa (lit. "White Peace")
[b][u]Technique Stage:[/u][/b] Bankai
[b][u]Technique Cost:[/u][/b] 100 Reiatsu/Post
[b][u]Description:[/u][/b] Shiroi Heiwa serves as one of the most synergistic abilities within Yui's arsenal. What this technique seems almost counterintuitive to her abilities as a whole, but actually serves to bolster most of her offensive capabilities into one, focused attack. Upon spending the reiatsu to activate Shiroi Heiwa, all of the frozen winds produced from Yui's release thus far, and all of those she produces while this technique remains active will disappear entirely. The world around her resorts back to a calm, almost insidiously serene sense of peace. Though in actuality, this couldn't be further from the truth. All of the storm, and all of the threads that would otherwise be inside of each storm is instead localized on Yui's Tessen. By activating her Bankai Overall Ability, and swinging her Tessen to fire off a gust of frozen winds, Yui is able to localize every instance of winds that would otherwise be generated from her threads into the one she had just fired off.
While not a statistical increase, this technique remains incredibly powerful simply due to the sheer number of of cutting edges from each of the frozen winds, and each of the threads localized on the blast. Even one swing of her Tessen could result in a blast of frozen winds with enough cutting points to mince a person into bits. Even with a minimal amount of winds stored inside the Tessen, defensive techniques and manifestations are absolutely no match for this technique, bypassing them so long as Yui maintains Class superiority. These winds, while powerful, begin quite small in size; one gust of condensed frozen winds is no larger than 4 feet in diameter. Similarly to the rest of her techniques, this technique's size can be doubled up to four times by paying an additional 50 reiatsu per doubling per post.
[b][u]Drawbacks:[/u][/b] This technique goes heavily against the core concepts of Yui's release as a whole, making it a very situational tool for her to make use of. Even if the situation does arise for her to utilize it, activating it with minimal effectiveness is quite expensive for a character with an otherwise quite low reiatsu-pool; at maximum effectiveness, Yui is quite likely to burn herself out almost entirely after more than two or three posts of usage.[/spoiler]
Hōhō
{Shunpō}
Technique Name: Shunpō
Technique Class: 7 - 10 TTP.
Technique Type: Hōhō.
Technique Element: N/A.
Technique Cost: 50 Reiatsu.
Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to Use: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Incantation: N/A.
Drawbacks: Reiatsu Cost.
Technique Name: Shunpō
Technique Class: 7 - 10 TTP.
Technique Type: Hōhō.
Technique Element: N/A.
Technique Cost: 50 Reiatsu.
Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to Use: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Incantation: N/A.
Drawbacks: Reiatsu Cost.
{Code for Technique}
[spoiler]{Shunpō}
[b][u]Technique Name:[/u][/b] Shunpō
[b][u]Technique Class:[/u][/b] 7 - 10 TTP.
[b][u]Technique Type:[/u][/b] Hōhō.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 50 Reiatsu.
[b][u]Description:[/u][/b] A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
[b][u]How to Use:[/u][/b] Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] Reiatsu Cost.[/spoiler]
Hadō
{Hadō #3: Shimo Yari}
Technique Name: Hadō #3: Shimo Yari
Technique Class: 7 - 10 TTP.
Technique Type: Kidō - Hadō.
Usable By: Kidō-utilizing races.
Technique Element: Ice.
Technique Cost: 25 Reiatsu.
Description: The user fires a foot-long, half-inch thick bolt of frost toward the target. The bolt will embed itself in the target on a hit, causing general numbness and pain. At Mastered, the user can spend an extra 10 reiatsu to make this bolt explode, sending shrapnel of ice everywhere in a ten-foot radius at 50% of the user’s OS, after incantation.
How to Use: Point a hand (or weapon) to the target, speak the incantation, and fire the spell.
Drawbacks: Reiatsu cost.
Incantation: "Chill from the north rolls in with force; display your might and strike down the unprepared with frost!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Shimo Yari is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hadō #3: Shimo Yari
Technique Class: 7 - 10 TTP.
Technique Type: Kidō - Hadō.
Usable By: Kidō-utilizing races.
Technique Element: Ice.
Technique Cost: 25 Reiatsu.
Description: The user fires a foot-long, half-inch thick bolt of frost toward the target. The bolt will embed itself in the target on a hit, causing general numbness and pain. At Mastered, the user can spend an extra 10 reiatsu to make this bolt explode, sending shrapnel of ice everywhere in a ten-foot radius at 50% of the user’s OS, after incantation.
How to Use: Point a hand (or weapon) to the target, speak the incantation, and fire the spell.
Drawbacks: Reiatsu cost.
Incantation: "Chill from the north rolls in with force; display your might and strike down the unprepared with frost!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Shimo Yari is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
{Code for Technique}
[spoiler]{Hadō #3: Shimo Yari}
[u][b]Technique Name:[/b][/u] Hadō #3: Shimo Yari
[u][b]Technique Class:[/b][/u] 7 - 10 TTP.
[u][b]Technique Type:[/b][/u] Kidō - Hadō.
[u][b]Usable By:[/b][/u] Kidō-utilizing races.
[u][b]Technique Element:[/b][/u] Ice.
[u][b]Technique Cost:[/b][/u] 25 Reiatsu.
[u][b]Description:[/b][/u] The user fires a foot-long, half-inch thick bolt of frost toward the target. The bolt will embed itself in the target on a hit, causing general numbness and pain. At Mastered, the user can spend an extra 10 reiatsu to make this bolt explode, sending shrapnel of ice everywhere in a ten-foot radius at 50% of the user’s OS, after incantation.
[u][b]How to Use:[/b][/u] Point a hand (or weapon) to the target, speak the incantation, and fire the spell.
[u][b]Drawbacks:[/b][/u] Reiatsu cost.
[u][b]Incantation:[/b][/u] [font color="ffc2ff"]"Chill from the north rolls in with force; display your might and strike down the unprepared with frost!"[/font] When the incantation is spoken, the Reiatsu Strength used to determine the power of Shimo Yari is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)[/spoiler]
{Hadō #4: Byakurai}
Technique Name: Hado #4: Byakurai (Pale Lightning)
Technique Class: 7 - 10 TTP.
Technique Type: Kidō - Hadō.
Technique Element: Lightning.
Technique Cost: 25 Reiatsu.
Description: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to Use: Speak the spell and point hand at the target.
Incantation: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hado #4: Byakurai (Pale Lightning)
Technique Class: 7 - 10 TTP.
Technique Type: Kidō - Hadō.
Technique Element: Lightning.
Technique Cost: 25 Reiatsu.
Description: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to Use: Speak the spell and point hand at the target.
Incantation: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
{Code for Technique}
[spoiler]{Hadō #4: Byakurai}
[b][u]Technique Name:[/u][/b] Hado #4: Byakurai (Pale Lightning)
[b][u]Technique Class:[/u][/b] 7 - 10 TTP.
[b][u]Technique Type:[/u][/b] Kidō - Hadō.
[b][u]Technique Element:[/u][/b] Lightning.
[b][u]Technique Cost:[/u][/b] 25 Reiatsu.
[b][u]Description:[/u][/b] The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
[b][u]How to Use:[/u][/b] Speak the spell and point hand at the target.
[b][u]Incantation:[/u][/b] [font color="ffc2ff"]"Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!"[/font] When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)[/spoiler]
{Hadō #40: Gōzen Demizu}
Technique Name: Hado #40: Gōzen Demizu (Roaring Flood)
Class: 5
Technique Type: Kido
Technique Element: Water
Technique Cost: 100 Reiatsu.
Description: This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
How to Use: To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
Drawbacks: The traditional reiatsu cost of this technique is also its drawback.
Incantation and Effect: The incantation doubles the size of the incoming tidal wave. ("A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!")
Technique Name: Hado #40: Gōzen Demizu (Roaring Flood)
Class: 5
Technique Type: Kido
Technique Element: Water
Technique Cost: 100 Reiatsu.
Description: This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
How to Use: To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
Drawbacks: The traditional reiatsu cost of this technique is also its drawback.
Incantation and Effect: The incantation doubles the size of the incoming tidal wave. ("A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!")
{Code for Technique}
[spoiler]{Hadō #40: Gōzen Demizu}
[b][u]Technique Name:[/u][/b] Hado #40: Gōzen Demizu (Roaring Flood)
[b][u]Class:[/u][/b] 5
[b][u]Technique Type:[/u][/b] Kido
[b][u]Technique Element:[/u][/b] Water
[b][u]Technique Cost:[/u][/b] 100 Reiatsu.
[b][u]Description:[/u][/b] This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
[b][u]How to Use:[/u][/b] To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
[b][u]Drawbacks:[/u][/b] The traditional reiatsu cost of this technique is also its drawback.
[b][u]Incantation and Effect:[/u][/b] The incantation doubles the size of the incoming tidal wave. ([font color="ffc2ff"]"A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!"[/font])[/spoiler]
{Hadō #42: Amimono Shimokumo}
Technique Name: Hadō #42: Amimono Shimokumo (Multiplying Ice Cloud)
Class: 5
Technique Type: Kidō
Technique Element: Ice
Technique Cost: 100 Reiatsu.
Description: It basically allows to freeze surfaces that the weapon stabs into, It works best on walls and the ground but it creeps at an average pace. However the amazing use of it's power is its ability to flash freeze water, and any one who would be in that source of water would find themselves hindered and stuck, not only immobile but also having their body heat being sucked out by the immense cold.
How to Use: Call out the technique and thrust your choice weapon into the surface to start the kidō.
Drawbacks: If you're not careful you can end of slipping on the ice or if your in the water yourself you can flash freeze yourself into the ice as well. as well as reiatsu cost.
Incantation and Effect: The incantation allows this to be used on plant life as well as water. ("Birds, trees, humans, demons, and even angels. All must bow before the unrelenting might of the cold. All can die if their fingers are numbed to the bone. There is no escape from the heart of Winter!")
Technique Name: Hadō #42: Amimono Shimokumo (Multiplying Ice Cloud)
Class: 5
Technique Type: Kidō
Technique Element: Ice
Technique Cost: 100 Reiatsu.
Description: It basically allows to freeze surfaces that the weapon stabs into, It works best on walls and the ground but it creeps at an average pace. However the amazing use of it's power is its ability to flash freeze water, and any one who would be in that source of water would find themselves hindered and stuck, not only immobile but also having their body heat being sucked out by the immense cold.
How to Use: Call out the technique and thrust your choice weapon into the surface to start the kidō.
Drawbacks: If you're not careful you can end of slipping on the ice or if your in the water yourself you can flash freeze yourself into the ice as well. as well as reiatsu cost.
Incantation and Effect: The incantation allows this to be used on plant life as well as water. ("Birds, trees, humans, demons, and even angels. All must bow before the unrelenting might of the cold. All can die if their fingers are numbed to the bone. There is no escape from the heart of Winter!")
{Code for Technique}
[spoiler]{Hadō #42: Amimono Shimokumo}
[b][u]Technique Name:[/u][/b] Hadō #42: Amimono Shimokumo (Multiplying Ice Cloud)
[b][u]Class:[/u][/b] 5
[b][u]Technique Type:[/u][/b] Kidō
[b][u]Technique Element:[/u][/b] Ice
[b][u]Technique Cost:[/u][/b] 100 Reiatsu.
[b][u]Description:[/u][/b] It basically allows to freeze surfaces that the weapon stabs into, It works best on walls and the ground but it creeps at an average pace. However the amazing use of it's power is its ability to flash freeze water, and any one who would be in that source of water would find themselves hindered and stuck, not only immobile but also having their body heat being sucked out by the immense cold.
[b][u]How to Use:[/u][/b] Call out the technique and thrust your choice weapon into the surface to start the kidō.
[b][u]Drawbacks:[/u][/b] If you're not careful you can end of slipping on the ice or if your in the water yourself you can flash freeze yourself into the ice as well. as well as reiatsu cost.
[b][u]Incantation and Effect:[/u][/b] The incantation allows this to be used on plant life as well as water. ([font color="ffc2ff"]"Birds, trees, humans, demons, and even angels. All must bow before the unrelenting might of the cold. All can die if their fingers are numbed to the bone. There is no escape from the heart of Winter!"[/font])[/spoiler]
{Hadō #50: Mabarashi Dangan}
Technique Name: [Hado #50: Mabarashi Dangan (Fast Bullet)]
Class: 4 - 40 TTP.
Technique Type: Kidō.
Technique Element: None.
Technique Cost: 150 Reiatsu.
Description: The user creates a sphere of super-condensed, white reiatsu at the end of their finger or sword around the size of a baseball. This kidou is noticeably small and it possesses a significant piercing power equivalent to twice the user’s (If the incantation is used). Not only does it pierce defenses extremely well, but it travels at quite a vicious speed, making it very difficult to dodge. When this kidou comes into contact with an object it will detonate into an explosion that sends hundreds of super-condensed reiatsu shards everywhere in its immediate vicinity. The blast radius of this attack is around eight yards. But the true power of this ability resides in the kido’s aura. To those with less than 50 in Energy Sensory, Maboroshi Dangan will be completely invisible and soundless. This is a technique designed to take advantage of those who don’t have any ability to sense reiatsu.
How to Use: Aim palm at target and fire.
Drawbacks: The traditional reiatsu cost for the technique is its drawback. Additionally, it is difficult for those with low energy sensory to use since they cannot keep track of it.
Incantation and Effect: Incantation increases reiatsu strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ("Shoot forth from the heavens and find your mark. Soundlessly. Cautiously. Swiftly. Make yourself known by your bite and curse those who condemn you.")
Technique Name: [Hado #50: Mabarashi Dangan (Fast Bullet)]
Class: 4 - 40 TTP.
Technique Type: Kidō.
Technique Element: None.
Technique Cost: 150 Reiatsu.
Description: The user creates a sphere of super-condensed, white reiatsu at the end of their finger or sword around the size of a baseball. This kidou is noticeably small and it possesses a significant piercing power equivalent to twice the user’s (If the incantation is used). Not only does it pierce defenses extremely well, but it travels at quite a vicious speed, making it very difficult to dodge. When this kidou comes into contact with an object it will detonate into an explosion that sends hundreds of super-condensed reiatsu shards everywhere in its immediate vicinity. The blast radius of this attack is around eight yards. But the true power of this ability resides in the kido’s aura. To those with less than 50 in Energy Sensory, Maboroshi Dangan will be completely invisible and soundless. This is a technique designed to take advantage of those who don’t have any ability to sense reiatsu.
How to Use: Aim palm at target and fire.
Drawbacks: The traditional reiatsu cost for the technique is its drawback. Additionally, it is difficult for those with low energy sensory to use since they cannot keep track of it.
Incantation and Effect: Incantation increases reiatsu strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ("Shoot forth from the heavens and find your mark. Soundlessly. Cautiously. Swiftly. Make yourself known by your bite and curse those who condemn you.")
{Code for Technique}
[spoiler]{Hadō #50: Mabarashi Dangan}
[b][u]Technique Name:[/u][/b] [Hado #50: Mabarashi Dangan (Fast Bullet)]
[b][u]Class:[/u][/b] 4 - 40 TTP.
[b][u]Technique Type:[/u][/b] Kidō.
[b][u]Technique Element:[/u][/b] None.
[b][u]Technique Cost:[/u][/b] 150 Reiatsu.
[b][u]Description:[/u][/b] The user creates a sphere of super-condensed, white reiatsu at the end of their finger or sword around the size of a baseball. This kidou is noticeably small and it possesses a significant piercing power equivalent to twice the user’s (If the incantation is used). Not only does it pierce defenses extremely well, but it travels at quite a vicious speed, making it very difficult to dodge. When this kidō comes into contact with an object it will detonate into an explosion that sends hundreds of super-condensed reiatsu shards everywhere in its immediate vicinity. The blast radius of this attack is around eight yards. But the true power of this ability resides in the kido’s aura. To those with less than 50 in Energy Sensory, Maboroshi Dangan will be completely invisible and soundless. This is a technique designed to take advantage of those who don’t have any ability to sense reiatsu.
[b][u]How to Use:[/u][/b] Aim palm at target and fire.
[b][u]Drawbacks:[/u][/b] The traditional reiatsu cost for the technique is its drawback. Additionally, it is difficult for those with low energy sensory to use since they cannot keep track of it.
[b][u]Incantation and Effect:[/u][/b] Incantation increases reiatsu strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ([font color="ffc2ff"]"Shoot forth from the heavens and find your mark. Soundlessly. Cautiously. Swiftly. Make yourself known by your bite and curse those who condemn you."[/font])[/spoiler]
{Hadō #53: Surasorutoiera}
Technique Name: Hado #53: Surasorutoiera (Area Thrust)
Class: 4 - 40 TTP.
Technique Type: Kido
Technique Element: None
Technique Cost: 150 Reiatsu.
Description: Surasorutoiera is much like an advanced form of Hadō #1, Shō. However, instead of being a directional thrust in the direction indicated, it is an area thrust, pushing away from all directions out from the user. When learned, this Hado pushes objects away at a speed equal to the user’s reiatsu strength. When it is mastered, the speed is double that of the user’s reiatsu strength.
How to Use: The user need only state the name and push outwards with their hands.
Drawbacks: Because this Hado pushes things in all directions, the user will be forced upwards by the opposite force of the Hado hitting the ground beneath them and being reflected back. It isn’t possible to avoid this because the reiatsu strength needed to push the entirety of the world would be in the millions. Also, if an object has a greater reiatsu strength or a greater strength than that of the user's reiatsu strength then the object will not be affected.
Incantation and Effect: Increases reiatsu strength of the push by 25%. (I.E. Reiatsu strength worth 100 is worth 125 instead.) ("Gods of Balance, Gods of Change, I summon thee. Under my feet do I place your tenants and in my hands to I place your might. With thy power do I smite my enemies!")
Technique Name: Hado #53: Surasorutoiera (Area Thrust)
Class: 4 - 40 TTP.
Technique Type: Kido
Technique Element: None
Technique Cost: 150 Reiatsu.
Description: Surasorutoiera is much like an advanced form of Hadō #1, Shō. However, instead of being a directional thrust in the direction indicated, it is an area thrust, pushing away from all directions out from the user. When learned, this Hado pushes objects away at a speed equal to the user’s reiatsu strength. When it is mastered, the speed is double that of the user’s reiatsu strength.
How to Use: The user need only state the name and push outwards with their hands.
Drawbacks: Because this Hado pushes things in all directions, the user will be forced upwards by the opposite force of the Hado hitting the ground beneath them and being reflected back. It isn’t possible to avoid this because the reiatsu strength needed to push the entirety of the world would be in the millions. Also, if an object has a greater reiatsu strength or a greater strength than that of the user's reiatsu strength then the object will not be affected.
Incantation and Effect: Increases reiatsu strength of the push by 25%. (I.E. Reiatsu strength worth 100 is worth 125 instead.) ("Gods of Balance, Gods of Change, I summon thee. Under my feet do I place your tenants and in my hands to I place your might. With thy power do I smite my enemies!")
{Code for Technique}
[spoiler]{Hadō #53: Surasorutoiera}
[b][u]Technique Name:[/u][/b] Hado #53: Surasorutoiera (Area Thrust)
[b][u]Class:[/u][/b] 4 - 40 TTP.
[b][u]Technique Type:[/u][/b] Kido
[b][u]Technique Element:[/u][/b] None
[b][u]Technique Cost:[/u][/b] 150 Reiatsu.
[b][u]Description:[/u][/b] Surasorutoiera is much like an advanced form of Hadō #1, Shō. However, instead of being a directional thrust in the direction indicated, it is an area thrust, pushing away from all directions out from the user. When learned, this Hado pushes objects away at a speed equal to the user’s reiatsu strength. When it is mastered, the speed is double that of the user’s reiatsu strength.
[b][u]How to Use:[/u][/b] The user need only state the name and push outwards with their hands.
[b][u]Drawbacks:[/u][/b] Because this Hado pushes things in all directions, the user will be forced upwards by the opposite force of the Hado hitting the ground beneath them and being reflected back. It isn’t possible to avoid this because the reiatsu strength needed to push the entirety of the world would be in the millions. Also, if an object has a greater reiatsu strength or a greater strength than that of the user's reiatsu strength then the object will not be affected.
[b][u]Incantation and Effect:[/u][/b] Increases reiatsu strength of the push by 25%. (I.E. Reiatsu strength worth 100 is worth 125 instead.) ([font color="ffc2ff"]"Gods of Balance, Gods of Change, I summon thee. Under my feet do I place your tenants and in my hands to I place your might. With thy power do I smite my enemies!"[/font])[/spoiler]
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