Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Technique Description and Effects: This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Description and Effects: This variant of the Willpower technique is incredibly deadly. It's very simple, purely taking advantage of the second stage. In addition to the physical increases, awareness is also required. It causes the head itself to become covered in blue Reiatsu. The eyes will also turn yellow during activation. It costs 300 Reiatsu to activate this variant. This increases sensory stats by 30% while active.
How to use technique: Extend “Pulley” to apply to the head as well as the body.
Drawback: After the post of activation, this goes down by 5% per following post. It costs an additional 50 Reiatsu per sacrificed 5% to rejuvenate the 5%.
Technique Description and Effects: This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength quadruples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 800 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Technique Description and Effects: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Technique Description and Effects: This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
Drawback: Output techniques used in conjunction with this ability have a special condition. If anyone that is NOT a Level 3 Rank tries to use these techniques, it's a doubled cost from normal. That's how extremely taxing it is to use.
Technique Description and Effects: Think about it this way. Most any human with spiritual powers should know the four basic techniques of the human world: Willpower, Output, Movement, Energy Generate. Any who fails to know these is simply a low class combatant. To be a true contender, these techniques are necessary.
Well, likewise, knowing Ken is what puts a human world dweller in the upper echelon of the human world's spiritual abilities scale. Let's explain. Martial Discipline refers to a mental or physical discipline, or both. In this case, it means disciplining one's soul. It is tempering the soul to achieve a certain effect. This is where Ken comes in. That's what this technique is. Confused? What this technique does can be located below.
Ken is the next step from Willpower, Output, Movement, and Energy Generate. Ken focuses the user's soul into an aura around their body. What this technique does is utilize the spiritual aura of its master to create a glowing field of energy around the user. The field extends a quarter inch off the skin for every 100 reiatsu strength the user possesses. What this field does is repel incoming attacks by utilizing the current physical strength of the user combined with the current reiatsu strength of the user. That's the strength of the aura. It repels them, but doesn't destroy them. It simply deflects them or blasts them away. Simultaneously, the user produces an intense feeling of intimidation which would cause even the most tempered of warriors to feel extreme fear. Wild animals will flee instantly from this aura. The aura can, if the range of the user is wide enough, actually be directed at and focused straight onto a certain target or group of targets.
How to use technique: Simply activate it at will. The reiatsu cost to activate it is 200 reiatsu per post active. The user must know all four HWD main techniques to learn this one. This is considered an extension of all four.
Drawback: The aura of intimidation can be resisted completely by the use of an opponent's Ken, regardless of user stats or class. Otherwise, if the opponent does not know Ken, then it can be resisted by those of superior class. This technique can be broken by techniques of superior class, or by opponents of superior class. It is also extremely fatiguing to use, especially in consecutive posts. The user must remain immobile when activating this technique, and cannot use any attacks, other defenses, or other spiritual abilities while Ken is active. Luckily, to those who have mastered the technique, it can be switched on and off in a split second as long as previous conditions are met. The user burns up more stamina in a single post of Ken than if they were going all out with movement the post before. Therefore, knowing and using this technique both require built up stamina.
Technique Description and Effects: This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. By using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 Reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 Reiatsu. The third use would bring the speed to 9x at 200 Reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique: By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green Reiatsu like steam.
Drawback: The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Made By: Zack Jensen
Reserved: No to Humans, impossible for any other race to learn it.
Technique Description and Effects: This technique is the next step up from Martial Discipline: Ken. Rather than creating a repulsive aura around oneself, the user is capable of producing a magnetic aura within their mind. This is to be activated when an enemy attempts to invade the user's mind in any way. The user will draw inwards and pull in all that the enemy attempts to invade with, but in doing so will master it, make it their own, and use it to draw more than the enemy intended to give. This can be used to counteract illusions, mental invasions, mind control, energy sensory mind reading, and more. When used to counteract any of these, not only will the enemy's invasion fail, but the user will then draw out the enemy's information from their brain, and suddenly learn everything about the enemy's powers in an instant.
How to use technique: This technique requires the user to already know Martial Discipline: Ken, before it can be learned. When activated, it costs 200 reiatsu per use, but can be repelled by superior reiatsu strength. For the full class 1 cost of 800 reiatsu, this technique uses the attack strength of the current strength stat combined with the reiatsu strength stat. Enemies of inferior class cannot repel this technique. However, enemies of superior class can instantly bypass this technique.
Drawback: The mental strain of this technique is huge. Not only is the user forcibly activating more of their mind, and forcing it to overwork, but the sudden influx of information is baffling, and oftentimes the user will find themselves overloaded by it, and stunned. Therefore, unless the user has a 3 in strength of will or calm mind or a similar skill, or a 2 in both, then this technique will cause them to suddenly become disoriented for up to five seconds, and extremely dizzy, unable to anticipate the next move.
Technique Description and Effects: An ancient and powerful Energy Generate technique uncovered, Electrocution is a natural force using technique. This EG uses the raw power of electricity as its weapon, ravaging an enemies body as it is released from the hands or fingertips of its user. As the caster is only the conduit for the lightning, the EG does not rely on any of his physical or spiritual capabilities to perform. He simply needs the necessary Reiatsu to use it. Electrocution is a devastating Energy Generate as no force living or dead can withstand the effects of an electric shock. When the lightning strikes the target they will, typically, clench up and become immobilized as the pain of Electrocution courses through their bodies. Those struck by the electric shock are subject to the pain of high powered electricity. As mastery of the technique rises so does the power behind the electricity.
Learned - Upon learning the technique the user cannot fully utilize its power. At the Learned level, all the user can do is create a quick blast of electricity, a single and quick bolt that does nothing more than quickly immobilize and hurt the enemy. The bolt is quick, moving within the seven meter range of effectiveness in the blink of an eye. The immobilization caused by the bolt is quick fleeting, doing nothing more than stopping the target from performing an action (someone running would fall over).
Proficient - Proficient users of Electrocution are a force to be feared on the battlefield. As they practice and hone their talents with the technique they soon reach the level where they are no longer limited to a quick spark. Proficient users can release a steady stream of arcing bolts of electricity from their palms or finger tips for approximately three seconds. While only one target can be struck at this level, the power at this level is much higher than its Learned state. Immense pain is inflicted upon the target, causing either intense tension in the body as it freezes up or simply collapsing. While not as lethal as the Mastered version, this level of power is very useable in the battlefield. Unlike the former level, this one will even leave smoldering burns upon the victim's body where the electricity struck. Machinery relying on electric parts are easily and effortlessly disabled by Electrocution at this level.
Mastered - The most powerful level of this technique and only few have ever achieved. Upon becoming masters of Electrocution the user can easily gain the advantage on multiple opponents at once. The user can choose to release his technique from one or two hands, releasing multiple forked arcing bolts of electricity to attack around three foes at once. As the beams are forked they can jump between enemies, meaning one man can hit three people at once if they are close together. While only being usable for three seconds, damage done by this technique at this level is noticeable. Multiple, hindering burns will cover the victim's body, often leaving this a steaming mess. The electrical power this technique utilizes can easily immobilize a full grown man and even has enough power behind it to forcefully throw a man back. Continued and multiple exposure to this attack can cause someone to have cardiac arrest. If a person is struck by this level of technique just twice, their heart will give out.
How to use technique: Using the technique is rather simple. One simply focuses their Reiatsu into their hands and imagines lightning. It’s a technique that gives hardly any sign of its preparation, making it an extremely useful surprise attack.
Drawback: A technique this powerful requires equally powerful drawbacks, and this technique has its own hindering drawbacks that makes someone think twice before using it. As the user is using his own arm(s) as the conduits for the technique, constant exposure to such high amounts of electricity is damaging. While the Learned version of this technique is far more lenient than its other versions, it can still cause numbing in the hand using it if used four times within a thread without sufficient rest. The Proficient version is not so forgiving, however. The technique can be used safely twice before any of the limb damaging effects happen. Burning of the hands and arms is commonly seen after being used twice, as well as numbing of the arm that hinders its ability to be adequately used in combat. The Mastered version of this technique though is the most damaging. It can only safely be used once, and anymore runs the risk of permanently damaging the user. Effects of multiple use of the Mastered Electrocution are commonly severe burns running the entire length of the arm, partial paralysis of the using arm, and even the chance at a backfire and the technique turning on its user. The Energy Generate is also very taxing stamina wise.
It has other limitations as well. Electrocution only has an effect range of ten meters, meaning an enemy has to be relatively close for it to even be effective. A Pain Tolerance of 2 is strong enough to shrug off both the Learned and Proficient caused pain, but even a Level 3 is going to feel the Mastered Version of this technique. As this power is using pure electricity, it can be grounded by things that would normally ground electricity. Spiritual steel is able to partially block most of the power behind this attack, effectively halving most of the power but only if the target can block it in time. Both Hierro and Blut provide a natural defense against this technique.
[Honeypotting - The art of manipulation to obtain information. Basically, a girl gathers enough information about her target - male or female, doesn't matter - and dresses accordingly or changes how she acts to be able to get them to do whatever she wants or tell her what she needs to hear.] {1}