Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Technique Description and Effects: This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs 150 Reiatsu and, as a result, can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to use technique: Manipulate Souls on a grander scale than before
{Summoning Discipline: Stand (Mastered: - 750 TTP)}
Technique Name: Summoning Discipline: Stand
Class: 1
Technique Type: HWD Technique
Usable By: Fullbringers, Quincy, Mod Souls
Technique Element: Will
Technique Description and Effects: This technique takes Energy Generate, Output, Movement, and Willpower, and renders them in the most potent way imaginable. It is, even amongst the Martial Disciplines, a terrifying technique, and one that makes all fighters stronger. This technique, when activated, reflects the user’s soul, in the most pure form. It creates a form based on this soul, and animates it. It gives the soul the will and physical power to fight. It gives the user an ally, who will Stand besides them at all points in time.
When this technique is learned, the user records how they truly see themselves, what the most true version of them is in their mind’s eye. This is given a human body, and becomes a figure that they can always dimly see out of the corner of their eye, although when the technique is not active, the figure, which will now be referred to as the Stand, is not capable of doing anything, and reacts only to the users actions, not the outside world’s.
When the user choses to do so, they may summon this Stand into the world, giving them independent action. The act of creating the Stand is one that utilizes reiatsu, but once the Stand exists, it no longer is reiatsu. Nor is it flesh and blood. It is a construct of pure Will, and can affect the world as such. Ergo, techniques that destroy reiatsu do not destroy the Stand, although suppression techniques can prevent it from existing in the first place. The Stand appears in eyesight of the user, no more than 200 feet away.
This Stand is invisible to the naked eye, as it is a manifestation of Willpower. Anyone with 50 ES can see it’s outline, and 100 ES can easily detect it’s features. Even if someone lacks the ES to detect the Stand, it is easy to observe the Stand’s effects on the outside world, as anything that it intends to interact with, anything it demonstrates the Will to push or move, is affected accordingly. So, as the Stand walks with purpose, someone would notice concrete cracking, and footprints appearing. As the Stand clashes it’s will against another person’s body, the wounds that appear will be visible.
The Stand possesses it’s own physical stats, although it doesn’t possess spiritual stats, nor does it possess sensory stats or specialty stats. It uses the User’s senses and guidance in order to know where to move and what to interact with. It possesses no reiatsu pool, but ignores cutback, as if constantly utilizing Push. Although it has no Reiatsu Strength, it cannot be affected with status conditions, although barriers and defenses of course can stop it.
The Stand’s physical stats are that of a Brave type, equal in Level to the user of the technique, as if it had 300 in both stats. Once this technique is mastered, that is raised to 400. The user, when they learn the technique, picks whether they want Strength or Speed to receive the higher boost. The Stand does not grow tired, no matter how fast it moves, or how frequently it does so. It’s attacks can be blocked, but it itself cannot be damaged. It lasts for 10 posts.
How to use technique: When learning the technique, one must find the perfect, idealized mental image of themselves, and chose to devote their soul to either Speed or Strength. They also must know all four basic HWD techniques. When activating this technique, the user must call out the phrase “Stand Beside Me!” and select a location to conjure their Stand. Then, by utilizing their reiatsu, and concentrating Willpower, they can render the Stand into being.
Drawback: This technique, first of all, can only be used twice in one thread. It costs 650 reiatsu to use, a hefty amount, even by the standards of such a powerful technique. Most of the weaknesses of the technique, however, come in the form of restrictions upon the user. While the Stand cannot grow tired, the user receives half of the stamina taxation that the Stand would’ve received, preventing them from going all out. Additionally, if the Stand would be damaged, the user receives the damage instead, wounds appearing on the corresponding part of their body. This only applies to physical damage. The Stand also relies on the user to see and make decisions, and if the user is impaired, the Stand is much less effective. If the user falls unconscious or dies, the Stand instantly vanishes. At the end of the 10 posts, the User must also pay an additional 150 reiatsu to maintain contact with the Stand, if they wish to use it again later in the thread.
Technique Description and Effects: An advanced version of the lesser Firecracker technique, this one is actually meant to maim and kill, whereas its weaker version is meant to distract and slow. When this technique is used, the user can create a field of Reiatsu over a fifty square foot radius. Within this field, at any time, the user can detonate a section with the force of a large mine for the cost of 50 Reiatsu. An explosion does not use up an area of the minefield; the section is instantly replenished and can be detonated again.
How to use technique: Build up Reiatsu and spread it over an area, holding it in a steady wave beneath the ground before detonating it through simple focusing.
Drawback: This technique gets expensive; besides the initial cost of the technique, it also costs 50 Reiatsu per explosion, and atop that it costs an additional 100 Reiatsu per post to maintain the field. Atop that, it is tiring to maintain the field for long periods of time; after three posts, the pressure of holding it starts to wear on the user, and only gets worse after that.
[Honeypotting - The art of manipulation to obtain information. Basically, a girl gathers enough information about her target - male or female, doesn't matter - and dresses accordingly or changes how she acts to be able to get them to do whatever she wants or tell her what she needs to hear.] {1}
{Spiritual Discipline: Chakra (Mastered: - 750 TTP)}
Technique Name: Spiritual Discipline: Chakra
Class: 1
Technique Type: Human World Dweller Technique
Usable By: Bount, Mod Souls, Fullbringers, Non-Vandenreich Quincy, Human World Dweller Nakabakki
Technique Element: N/A
Technique Description and Effects: The soul. Essentially the core of one's true self. And to manifest its energy is a feat anyone can accomplish. When you gaze at all of the spiritually aware, you see them blasting their spiritual energy around themselves. Sometimes they can flex it and use the force it generates to their advantage. Other times they can create projectiles, or concoct actual physical changes. But this technique is different.
The cost for this is a full 800 Reiatsu, but it lasts for 20 posts. As long as it is active, the user's hands gain the power to directly utilize their own Reiatsu. How? Anything they touch, should they allow it, including their own body, can be imbued with a flame of their choosing. This fire isn't hot, and does not burn. What it does it enhance offensive and defensive capability. This can be used on techniques, releases, body, attacks, weapons, etc.
As long as that flame coats an object, it is considered "Class neutral" and "value neutral." Unless struck by a superior Class or 2x Offensive Stat or more, it will always win in conflict against anything that is without a flame. In other words, say Player A utilizes Chakra on their sword and Player B has some sort of Hierro-like ability. Player A, except with the aforementioned limitations, will always be able to cut clean through that defense and sever it.
If the target is also coated in flames, however, then the neutrality of Class and value is lost against that target, and once again it is treated as a clash of offensive power or Class, as per normal rules. Therefore, this technique is a must for top level Human World Dwellers, as it is almost impossible to succeed in combat without it. Just to meet the high tier status quo, this technique is required.
How to use technique: It is activated for the 800 Reiatsu cost, and it is special in that no technique that lowers Reiatsu cost can lower the cost of this technique. Furthermore, anyone who can charge or generate Reiatsu cannot use any such methods of charge or regeneration while this technique is active. To learn this technique, user must know Willpower, Output, Movement, and Energy Generate.
Drawback: 800 Reiatsu cost in addition to considerable stamina drain the longer this technique is used. In addition, anyone who uses this technique bleeds 20% more profusely out of wounds while it is active.
Technique Description and Effects: This is a vicious technique used by strong Reiatsu beings. This allows the user to grab a hold of Reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's Reiatsu-based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three Classes to this technique. The Class 3 version can catch Reiatsu of any Class except Class 1+ and redirect it for half cost of the technique. The Class 2 version can do the very same, except it layers the user's Reiatsu Strength on top of the enemy's Reiatsu Strength for the returned attack. It also uses the full cost. The Class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: Stated above.
Drawback: This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
{Energy Generate: Inner Power (Mastered: - 750 TTP)}
Technique Name: Energy Generate: Inner Power
Class: 1
Technique Type: Energy Generate
Usable By: Human World Dwellers
Technique Element: None
Technique Description and Effects: Although Inner Power falls under the category of an Energy Generate technique, it is more than that. This technique relies on amplifying the very power of Martial Discipline: Ken. For this reason, the user must know Ken in order to learn Energy Generate: Inner Power. This technique is only to be called upon at the end of a battle if the user has no other options. It is a last resort technique that will leave the user completely drained, but in exchange, they are briefly granted immense power.
This technique appears much like Ken. The user flexes their spiritual power to release a layer of reiatsu from their body, extending outward in every direction. However, that extension does not end. It will continue until it forms a 30 foot creature similar to the Susanoo of the Uchiha from Naruto. The appearance of this creature differs from individual to individual. However, it will retain the intimidation effects of Ken. Furthermore, its durability will be determined by the sum of the user’s reiatsu strength, spiritual pressure, and strength, much like Ken but more powerful. It is important to note that Willpower and other abilities that increase stats cannot combo with Inner Power.
While Inner Power is active, the user may no longer activate any more non-release techniques other than step-techniques, which come free of cost. However, they are limited to two step techniques per post. While they cannot cast any more non-release techniques, those that are already active may be renewed by repaying the reiatsu cost. The user’s release is still available to them.
Instead of relying on other abilities, the user may take advantage of Inner Power’s properties. Firstly, the reiatsu armor around them has a similar property to Ken. If the user takes the offensive, their physical attacks will strike with a force equal to the sum of all their offensive stats. Furthermore, by paying 100 reiatsu, the user can release a projectile from Inner Power. This projectile may take the form of a shakkah-sized arrow or a ball, and it is fired from Inner Power’s hand. It will also hit with an impact or piercing power equal to the sum of the user’s offensive stats.
How to use technique: Same as Ken except more energy is channeled for a longer time to extend the size of the Ken and shape it into a powerful spiritual form.
Drawback: The user must pay 600 reiatsu to activate Inner Power. Once activated, it will last for four posts before the user exhausts and loses consciousness. For this reason, Inner Power may not be refreshed. When it ends, the user’s remaining reiatsu will automatically fade. Because stamina cost is not lifted while Inner Power is active, the user may extend the duration of Inner Power by one post for each point in Strength of Will the user possesses.
New Goal: After working in this organization for so long, Shizuka has come to realize her full potential. She will not stop training and trying to better herself, but she has begun to seek after even higher status within Xcution. While being among the Seven Guns is a blessing in itself that she is very proud of, the Fullbringer is attempting to go even further than that. She hopes to one day become Xcution's CEO. She wants to restore the organization to its former days of glory with a bit of modern flare thrown in. She believes she can make it even better than it ever had been and make those who had never heard its name before recognize it as a powerful group. She believes she can be so much more than she ever had been and wants to prove that to not only herself, but everyone around her. She won't stop until she gets there.
New Appearance: No change
New History: No change
New Powers:
What kind of update: Appearance update to her level two.
In the second level, the gun changes slightly into a more dramatic and streamline look. It becomes lighter in weight and easier to carry this way. However, the lighter weight should not fool anyone. It has the same color scheme, but now there is a small cartridge below the pump with some gray and orange detailing. This box may appear useless since it is so miniature, but it holds an extra thirty more gallons of liquid in it for storage. Shizuka could easily detach it from the gun itself and hook it on to her clothes to carry it around. The new gun resembles that of a sniper rifle.
In addition to being lighter and changing its appearance, the gun is actually now slightly smaller. Despite the sizing difference, it becomes much easier for Shizuka to maneuver and control. The barrel is now about four inches in diameter and the entire gun is roughly two feet in length. The piece that extends from the back can be altered to fit over her shoulder, reverting the length back to the original three feet.
In the second level, the gun changes by splitting itself into two separate twin pistols. Modeled after the Nerf Super Soaker, they become more versatile. They have the ability to be combined into a Tornado Striker when fused together, but Shizuka can break them apart and use them as twin pistols as she pleases. The change between a single gun and two individual guns is purely for ease of use and does not alter their abilities. They continue on with the black, gray, white and orange color scheme, as well. They are also noticeably smaller. The twin pistols are not much larger than the stereotypical handgun.
As a Tornado Striker, it becomes lighter in weight and easier to carry than the Level One Blast Cannon form. However, the lighter weight should not fool anyone. It has the same color scheme, but now there is a small cartridge below the pump with some gray and orange detailing. This box may appear useless since it is so miniature, but it holds an extra thirty more gallons of liquid in it for storage. Shizuka could easily detach it from the gun itself and hook it on to her clothes to carry it around. The new gun resembles that of a sniper rifle.
In addition to being lighter and changing its appearance, the gun is actually now slightly smaller. Despite the sizing difference, it becomes much easier for Shizuka to maneuver and control. The barrel is now about four inches in diameter and the entire gun is roughly two feet in length. The piece that extends from the back can be altered to fit over her shoulder, reverting the length back to the original three feet.
Shizuka’s Level 2 is properly named “Royal Pain.” After the transformation, her gun gains two more nozzles in addition to the original one and each has its own ability. Often times, this is used when a bigger attack strategy is needed and she cannot use just a simple liquid anymore, so combining different liquids, along with another surprise, adds a bit of flare to the whole idea. She can choose to separate this gun into twin pistols when she pleases and may revert them back at any time.
Known as “Triple Finish,” three nozzles are on the barrel of the Tornado Striker, each holding its own special ability. What happens is, when Shizuka imagines a liquid, the bucket fills. However, the cartridge on the bottom of the gun fills with any other liquid that she wants, but only with thirty more gallons of whatever it is. It could be another liquid, maybe acid in the bucket and chloroform in the cartridge. But, most of the time she will put oil or gasoline inside of it for a special reason. As a combination, it works to Shizuka’s advantage. In its twin pistol form, however, the liquid that is inside the cartridge is moved over into only one of the guns. The other pistol has appropriate access to whatever is in the bucket. Once the limited gun runs out of those thirty gallons, she may either choose to refill it with the bucket's liquid contents or combine them into one gun again to gain a second liquid entirely. She cannot willingly refill it with something else while they are separated and must combine them first to accomplish this. Once they separate again, she is able to use the second liquid.
The nozzles on the Tornado Striker are shaped in a triangle. One only shoots bucket liquid, another shoots cartridge liquid, and the third – which is also her favorite – shoots flames. These flames are not as strong as any average flamethrower, by any means. She must be able to get close enough to her target in order to use this, since the fire has a two-foot length when shot solo. If she happens to have gasoline in use, she can shoot it out at her target and use the fire either at the same or afterwards in order to create her own type of flamethrower instead. That top nozzle only shoots fire, though. It cannot shoot anything else out of it. She can also only ignite it about twenty times, but after that it runs out and she can no longer use it. The twin pistols do not have access to this flame shooter. They must be combined into the Tornado Striker for this to be present.
Current Rank: No change
New Rank: No change
For your sanity, I don't mind editing these in to my app upon approval. I'm trying to make everything simple enough if you find you'd rather do it, though! Just ask me questions if you need help.