Post by Himitsu Kasumi'Oji on Sept 7, 2017 22:17:49 GMT -5
Technique Name: [Energy Generate: Return]
Class: [4]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique relies on a bond between the user and their weapon. Once physical contact is made with a weapon, the user may pay 150 reiatsu to embed their reiatsu into said weapon. In the case of a released weapon, which already has the user’s energy flowing through it, this cost is reduced to only 50 reiatsu. Now, if that weapon ever leaves the user’s grasp, they may will it to return to their hand at a speed and force equal to the user’s reiatsu strength. As long as it is within 200 meters of the user, it will fly back to their grasp like metal to a magnet, slowing down only when it is a few inches away to avoid damaging the user. If the weapon is bladed, just as it approaches the user, it will spin so that its blunt-end, hilt, or handle enters the user’s grasp first. This technique best compliments throwing weapons like kunai, but it is also compatible with melee weapons.
How to use technique (How is it activated?): [Insert Below]
After activation, the user must will the weapon to return to their hand.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Other than reiatsu cost, this technique lasts for 4 posts. However, the user can repay the cost to renew duration.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Shine]
Class: [6]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Light]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The user harnesses their energy to a single point: the tip of the finger. At that finger, they will have a pebble-sized ball of golden light glowing intensely. The user then has two options. Firstly, they can either fire the ball of light as a miniature beam that releases a small explosion the size of a beach ball upon impact. The alternative option is releasing the technique without any direction, causing it to harmlessly emit a blinding, white flash. Those looking directly at the light from less than fifteen feet away will feel as though they had been hit with a flash grenade. Even to those looking from further away, the light would impair their vision for half a second.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
It costs 25 reiatsu to form the ball of light on a single finger. However, if the technique is mastered, the user can pay 100 reiatsu to create five light balls, one on each finger of their hand, or 200 reiatsu to do so for all fingers of both hands. If the user loses focus while the light is concentrated at their fingertips, it will destabilize Energy Generate: Shine and cause the flashbang effect to instantly occur, blinding the unprepared user as well.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Center]
Class: [1]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Energy]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Most energy attacks are flashy, fast-paced, and high in destructive power. Energy Generate: Center, achieves the same level of devastation in a very different way. From the user’s hand, they can release a large reiatsu ball with a radius of 5 meters. This ball grows with the color of their reiatsu and incinerates anything that comes in contact with it. However, it fires only at a speed of 100. The ball itself is quite easy to avoid, and its primary purpose is not that of a projectile. These balls created by Energy: Center have their own unique property.
When firing the ball, the user must determine how much distance it will travel before it will stop mid-air. However, the ball isn’t just anchored to the air. Its position is determined by the user, who acts as the center. When he spins, the ball will travel in an orbit-like fashion to maintain its orientation to the user. If the user runs, it follows. If he uses a step technique, it jumps in speed as well. Once multiple reiatsu balls are on the field, the user literally brings destruction wherever he walks.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Each reiatsu ball costs 300 reiatsu and last for six posts, although the user may repay the cost to renew the duration of the ball. At the learned stage, only one reiatsu ball may be used at a time. When proficient in this technique, that number increases to three. At mastered, the user may have five balls following them simultaneously.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Current]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Lightning]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
By paying 300 reiatsu, the user can imbue a weapon of their choice with a powerful electric current that will shock and numb any individuals it comes into contact with, leaving second degree burns on the point of contact. However, this technique is not that simple. It has a second, more dangerous ability. By paying an additional 50 reiatsu, the user can transfer some electricity into objects or positions the sword comes into contact with. For example, if the user clashes weapons, so long as the weapon that it clashes with does not have more than 2x offensive stat superiority, that weapon can be charged with electricity as well. It will then electrocute all who touch it just as the user’s charged weapon would. The user may also press their weapon to the ground to leave an electric charge on that position.
Now, this is where things get interesting. Any item that the user has charged can be decharged, free of cost. The user simply must will that electricity to leap out of the charged target and return to the user. In doing so, a fast lightning bolt similar to Hado #4: Byakurai will shoot from the target and return to the user’s weapon like a homing missile, piercing through all those that stand in its path. Energy Generate: Current has a duration of 5 posts before the cost must be repaid to maintain this technique.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost and duration are stated above. Furthermore, at the end of the technique, the user’s arm that has wielded their charged weapon will be numbed by the electricity.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Inner Power]
Class: [1]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Although Inner Power falls under the category of an Energy Generate technique, it is more than that. This technique relies on amplifying the very power of Martial Discipline: Ken. For this reason, the user must know Ken in order to learn Energy Generate: Inner Power. This technique is only to be called upon at the end of a battle if the user has no other options. It is a last resort technique that will leave the user completely drained, but in exchange, they are briefly granted immense power.
This technique appears much like Ken. The user flexes their spiritual power to release a layer of reiatsu from their body, extending outward in every direction. However, that extension does not end. It will continue until it forms a 30 foot creature similar to the Susanoo of the Uchiha from Naruto. The appearance of this creature differs from individual to individual. However, it will retain the intimidation effects of Ken. Furthermore, its durability will be determined by the sum of the user’s reiatsu strength, spiritual pressure, and strength, just as Ken is.
While Inner Power is active, the user may no longer activate any more non-release techniques other than step-techniques, which come free of cost. However, they are limited to two step techniques per post. While they cannot cast any more non-release techniques, those that are already active may be renewed by repaying the reiatsu cost. The user’s release is still available to them.
Instead of relying on other abilities, the user may take advantage of Inner Power’s properties. Firstly, the reiatsu armor around them has the same property as Ken. If the user takes the offensive, their physical attacks will strike with a force equal to the sum of all their offensive stats. Furthermore, by paying 100 reiatsu, the user can release a projectile from Inner Power. This projectile may take the form of a shakkah-sized arrow or a ball, and it is fired from Inner Power’s hand. It will also hit with an impact or piercing power equal to the sum of the user’s offensive stats.
How to use technique (How is it activated?): [Insert Below]
Same as Ken except more energy is channeled for a longer time to extend the size of the Ken and shape it into a powerful spiritual form.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The user must pay 600 reiatsu to activate Inner Power. Once activated, it will last for four posts before the user exhausts and loses consciousness. For this reason, Inner Power may not be refreshed. When it ends, the user’s remaining reiatsu will automatically fade. Because stamina cost is not lifted while Inner Power is active, the user may extend the duration of Inner Power by one post for each point in Strength of Will the user possesses.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Class: [4]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique relies on a bond between the user and their weapon. Once physical contact is made with a weapon, the user may pay 150 reiatsu to embed their reiatsu into said weapon. In the case of a released weapon, which already has the user’s energy flowing through it, this cost is reduced to only 50 reiatsu. Now, if that weapon ever leaves the user’s grasp, they may will it to return to their hand at a speed and force equal to the user’s reiatsu strength. As long as it is within 200 meters of the user, it will fly back to their grasp like metal to a magnet, slowing down only when it is a few inches away to avoid damaging the user. If the weapon is bladed, just as it approaches the user, it will spin so that its blunt-end, hilt, or handle enters the user’s grasp first. This technique best compliments throwing weapons like kunai, but it is also compatible with melee weapons.
How to use technique (How is it activated?): [Insert Below]
After activation, the user must will the weapon to return to their hand.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Other than reiatsu cost, this technique lasts for 4 posts. However, the user can repay the cost to renew duration.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Shine]
Class: [6]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Light]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The user harnesses their energy to a single point: the tip of the finger. At that finger, they will have a pebble-sized ball of golden light glowing intensely. The user then has two options. Firstly, they can either fire the ball of light as a miniature beam that releases a small explosion the size of a beach ball upon impact. The alternative option is releasing the technique without any direction, causing it to harmlessly emit a blinding, white flash. Those looking directly at the light from less than fifteen feet away will feel as though they had been hit with a flash grenade. Even to those looking from further away, the light would impair their vision for half a second.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
It costs 25 reiatsu to form the ball of light on a single finger. However, if the technique is mastered, the user can pay 100 reiatsu to create five light balls, one on each finger of their hand, or 200 reiatsu to do so for all fingers of both hands. If the user loses focus while the light is concentrated at their fingertips, it will destabilize Energy Generate: Shine and cause the flashbang effect to instantly occur, blinding the unprepared user as well.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Center]
Class: [1]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Energy]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Most energy attacks are flashy, fast-paced, and high in destructive power. Energy Generate: Center, achieves the same level of devastation in a very different way. From the user’s hand, they can release a large reiatsu ball with a radius of 5 meters. This ball grows with the color of their reiatsu and incinerates anything that comes in contact with it. However, it fires only at a speed of 100. The ball itself is quite easy to avoid, and its primary purpose is not that of a projectile. These balls created by Energy: Center have their own unique property.
When firing the ball, the user must determine how much distance it will travel before it will stop mid-air. However, the ball isn’t just anchored to the air. Its position is determined by the user, who acts as the center. When he spins, the ball will travel in an orbit-like fashion to maintain its orientation to the user. If the user runs, it follows. If he uses a step technique, it jumps in speed as well. Once multiple reiatsu balls are on the field, the user literally brings destruction wherever he walks.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Each reiatsu ball costs 300 reiatsu and last for six posts, although the user may repay the cost to renew the duration of the ball. At the learned stage, only one reiatsu ball may be used at a time. When proficient in this technique, that number increases to three. At mastered, the user may have five balls following them simultaneously.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Current]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Lightning]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
By paying 300 reiatsu, the user can imbue a weapon of their choice with a powerful electric current that will shock and numb any individuals it comes into contact with, leaving second degree burns on the point of contact. However, this technique is not that simple. It has a second, more dangerous ability. By paying an additional 50 reiatsu, the user can transfer some electricity into objects or positions the sword comes into contact with. For example, if the user clashes weapons, so long as the weapon that it clashes with does not have more than 2x offensive stat superiority, that weapon can be charged with electricity as well. It will then electrocute all who touch it just as the user’s charged weapon would. The user may also press their weapon to the ground to leave an electric charge on that position.
Now, this is where things get interesting. Any item that the user has charged can be decharged, free of cost. The user simply must will that electricity to leap out of the charged target and return to the user. In doing so, a fast lightning bolt similar to Hado #4: Byakurai will shoot from the target and return to the user’s weapon like a homing missile, piercing through all those that stand in its path. Energy Generate: Current has a duration of 5 posts before the cost must be repaid to maintain this technique.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost and duration are stated above. Furthermore, at the end of the technique, the user’s arm that has wielded their charged weapon will be numbed by the electricity.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Inner Power]
Class: [1]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Although Inner Power falls under the category of an Energy Generate technique, it is more than that. This technique relies on amplifying the very power of Martial Discipline: Ken. For this reason, the user must know Ken in order to learn Energy Generate: Inner Power. This technique is only to be called upon at the end of a battle if the user has no other options. It is a last resort technique that will leave the user completely drained, but in exchange, they are briefly granted immense power.
This technique appears much like Ken. The user flexes their spiritual power to release a layer of reiatsu from their body, extending outward in every direction. However, that extension does not end. It will continue until it forms a 30 foot creature similar to the Susanoo of the Uchiha from Naruto. The appearance of this creature differs from individual to individual. However, it will retain the intimidation effects of Ken. Furthermore, its durability will be determined by the sum of the user’s reiatsu strength, spiritual pressure, and strength, just as Ken is.
While Inner Power is active, the user may no longer activate any more non-release techniques other than step-techniques, which come free of cost. However, they are limited to two step techniques per post. While they cannot cast any more non-release techniques, those that are already active may be renewed by repaying the reiatsu cost. The user’s release is still available to them.
Instead of relying on other abilities, the user may take advantage of Inner Power’s properties. Firstly, the reiatsu armor around them has the same property as Ken. If the user takes the offensive, their physical attacks will strike with a force equal to the sum of all their offensive stats. Furthermore, by paying 100 reiatsu, the user can release a projectile from Inner Power. This projectile may take the form of a shakkah-sized arrow or a ball, and it is fired from Inner Power’s hand. It will also hit with an impact or piercing power equal to the sum of the user’s offensive stats.
How to use technique (How is it activated?): [Insert Below]
Same as Ken except more energy is channeled for a longer time to extend the size of the Ken and shape it into a powerful spiritual form.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The user must pay 600 reiatsu to activate Inner Power. Once activated, it will last for four posts before the user exhausts and loses consciousness. For this reason, Inner Power may not be refreshed. When it ends, the user’s remaining reiatsu will automatically fade. Because stamina cost is not lifted while Inner Power is active, the user may extend the duration of Inner Power by one post for each point in Strength of Will the user possesses.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]