Post by ☾ Aevus | Umbra ☽ on Nov 20, 2014 17:20:31 GMT -5
[smear:008B8B]☾Point Bank☽[/smear:00FFFF]
Current Class: 1
•CTP: 18,230/45,000
•TTP: 750
•SP: 1800
•SkP: 18
•Ryo: 438,900[smear:008B8B]☾Inventory☽[/smear:00FFFF]
X-Ray Specs v3
Techniques
Fracture - [smear:ffd700]Umbra[/smear:ffe34d]
Hoho{Shunpo - Mastered}
Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.{Shunpo Karin - Mastered}
Technique Name: Shunpo Karin
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique:
Stated above.
Drawback:
Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Made by: Admin{Advanced Air Ground - Mastered}
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No{Nukiashi: Rakuyo - Learned}
Technique Name: Nukiashi: Rakuyo (Trackless Step: Falling Leaf)
Class: 2
Technique Type: Step Technique
Usable By: All
Technique Element: None
Technique Description and Effects: Rakuyo also called Counterstep by its creator Aevus. It is a step technique developed to counter those implementing them. Generally when a target uses a step technique they are designating themselves down a single path to one point to another. This is either to avoid an attack, close the distance or create it. But for whatever reason that the target issues a step technique the user immediately punishes them by following after with a step speed of 20x and attacking that target mid step. There are few countermeasures to this technique that a target can use. But the target can stop mid step if they so decide. Yet it'll strain their legs heavily for doing so, disallowing them from using a step technique for three entire posts afterwards. Every point in a ‘step’ skill such as Hoho or movement decreases this by a post. Though techniques that allow movement midstep can ignore this drawback altogether.
How to use technique: Wait for a target to perform a step technique and follow after and attack.
Technique Drawbacks: This technique requires a 3 in a step skill such as Hoho, Movement, Sonido, etc and a minimum of 400 speed to learn. The first weakness of this technique comes from its requirement. The user must be fast enough and realize the target is performing a step technique requiring at least a 2 in battle analysis or focused eye. As this technique increases the user's step speed, it is a stamina heavy technique and can easily leave the user winded if used excessively. Thirdly it requires some finesse and patience being that it can only be used as a counter measure to other step techniques.
Made By: Aevus
Reserved?: Yes{Nukiashi: Oikage - Mastered}
Technique Name: Nukiashi: Oikage (Trackless Step: Seeking Shadow)
Class: 1
Technique Type: Hohō
Technique Element: None
Technique Description and Effects: Stealth and subterfuge is an art often used by those of the Onmitsukido to gain the upper hand on a target meant for assassination. Oikage is a technique created by Aevus to use that teaching to its fullest effect. It is first performed by an abrupt and flareless step at 25x their speed. Like Utsusemi and Shinkirou the user creates an afterimage in their place. This afterimage is unique though in that the users reiatsu signature actually clings to it for one post, allowing the user to easily misdirect those with any form of energy sensory or technique used to track the user. This causes the users reiatsu signature to linger, not following their person as they move and perform techniques. Allowing it to even trick techniques such as Pesquis. As such this technique initially requires a target to have at least 200 energy sensory to detect the user. Points in stealth increases this requirement by an increment of 200 for each additional point in stealth. (i.e. 400 ES for one point in stealth, 600 for two points, 800 for three and 1000 for four.) If the afterimage is struck, the image will disappear returning the users signature within 1.5 seconds. Upon mastery the blurring effect caused by the speed of this technique lingers causing the user to become invisible to the naked eye for a total of 2 seconds after stepping, allowing the user to stealthily take out their target if they're fast enough. This in turn causes an anomaly where even the users shadow has difficulty keeping up, hence the name Oikage.
How to use technique: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Drawbacks: On top of the class 1 cost, Oikage requires the user to possess 500 speed as well as a 3 in Hohō to even learn. Mastery requires the user to possess at least 700 speed. As the speed implies, this technique can easily leave the user fatigued and thus requires a short rest period (2 posts) before the user can perform another step tech. Lastly even though, the user can't normally be sensed by ES and tracking techniques (Unless they are techniques placed on the user), it doesn't mean it fools the other senses, except for sight. And even than the user isn't completely void of being spotted (i.e. Footprints can be seen in snow, rain will fall off the user, etc) Additionally points in anti-stealth reduces the ES requirement to detect the user by increments of 200.
Made By: Aevus
Reserved?: Yes.
Zanjutsu{Hitotsume: Nadegiri - Learned}
Technique Name: Hitotsume: Nadegiri (The First: Killing Stroke)
Class: 1
Technique Type: Zanjutsu
Usable By: Shinigami, Vizard and Rogue
Technique Description and Effects: Nadegiri is a precise and swift attack that relies upon and combines the user's momentum (speed) and the offensive cutting power of their weapon, to cut their target. The user simply draws their weapon, performs a slash at 3x their speed and sheathes their weapon. The transition between drawing, attacking and sheathing is rather seamless. It can appear invisible to slower opponents or those without the proper senses and instinct. Appearing as if the user had never drawn their weapon to begin with. The only sign generally to the victim is a powerful cut.
How to use technique: Flow reiatsu into sword arm, Draw weapon, attack and sheath.
Technique Drawbacks: Nadegiri is a powerful Zanjutsu technique that requires the user to have a 3 in a weapon skill to perform and at least 500 speed to learn. Due to the precision, speed and overall power, this technique can cause minor muscle damage on the users sword arm due to it tripling their speed. Though Reiatsu is first flowed through the users arm to prevent major damage to the user's muscles and bone. It still causes stress due to the precision and speed of the cut. Thus the user is recommended to rest their sword arm for a single post before using Nadegiri again. Excessive use of this technique while ignoring the rest time, will tear muscle and can even break bones, if the user is not careful. Nadegiri though combining the speed and offensive cutting power of the user's weapon still follows the 3x rule and can not exceed it. So say if the user had 400 cutting power and 400 speed, this technique would combine the two, making it a 800 base. The combination of these two stats, couldn't exceed 2400 with this technique. This technique counts as a short term stat boost and thus has a natural limit of uses in a thread.
Made By: N/A
Reserved?: No{Zen'nō Katto - Mastered}
Technique Name: Zen'nō Katto (Omnipotent Cut)
Class: 2
Technique Type: General Physical
Usable By: All Races
Technique Element: N/A
Technique Description and Effects: A simple idea brought to the pinnacle of what can be done with a sword. This technique begins by the user holding their blade steady with all of their strength focused upon the hilt. Drawing the blade begins the technique which involves the user moving their arm fast enough to cut everything around them in all directions. The arm of the user doesn't appear to move due to the vast burst of speed leaving an afterimage in its place making it impossible to track the attack through arm motion. This attack lasts for only a moment inflicting damage upon anything within the reach of the blade in the span of a second making it a truly devastating technique for anyone to unleash.
How to use technique: The user must place all of their strength into the hilt of the sword while focusing completely on their blade. Once completely still the technique is unleashed.
Technique Drawbacks: Requires 500 speed along with a 2 in whatever weapon the user may use. There are few cons to this technique yet they're potent. The first of which is simply that this technique depletes the users stamina by hefty amount. Although masters can employ it multiple times potentially most who even attempt to learn this technique are left exhausted after the first attempt. The biggest downside to this technique is simply the stress and damage that accompanies employing it. After employing this technique the user loses feeling in the arm used while the skin covering their arm along with any material is ripped off leaving the limb weak and causing the user pain. Should it be employed additional times the damage to the arm becomes astronomically worse until eventually the flesh of the arm is completely ripped off. Masters of this technique are unharmed by the first usage.
Made By: Asmo
Reserved: No
Number{Go - Proficient}
Technique Name: [Go (Five)]
Class: [5]
Technique Type: [Other]
Usable By: [Shinigami, Vizard]
Technique Element: [None]
Technique Description and Effects:
Go, also called "Addition", is the fifth of the Numbers. This technique allows the Zanpakuto Spirit to interact with the physical world as an attack of sorts. This technique creates a ghostly aura around the Zanpakuto, much like Ichi. Unlike Ichi, this aura is more solid, more 'real' so to speak. This technique lasts for one strike, one swing of the Zanpakuto, or simply one motion of the blade. Effectively, this technique allows the user and Zanpakuto Spirit to strike an additional time. The user of this technique can choose whether it be as soon as they attack, utilizing two attacks at once, a second before, or a second behind their original attack.
The real power, and versatility, of this technique comes from the fact that whatever effect is on the Zanpakuto, or user, at the time is copied on to the strike. (I.E, the Zanpakuto is coated with an ice-effect, the Zanpakuto the Spirit uses will also be coated with ice.). As this is a blade made of Reiatsu, it naturally bypasses the Cutback Effect.
Synergizes well with Ichi and Ni.
How to use technique: [Communicate with Spirit, work in tandem with it.]
Technique Drawbacks:
Class Five Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Small amounts of Physical and spiritual fatigue if they do help. Depends heavily on the user's own skill and sword technique to make useful. Must be within the range of the original slash or attack, I.E, you can't teleport the slash behind someone if you have no possible way of getting over there with your original strike. Shunpo does not count.
Made By: Taien Hadohou
Reserved?: No
General{Cutback: Assault - Mastered}
Technique Name: [Cutback: Assault]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Cutback]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
Traditional cutback is triggered by a physical strike from a spiritually inferior source. Among those with immense spiritual pressure it is a useful defense. This technique converts that same cutback into an offense. The user gathers all of their spiritual energy at their core before releasing it outward with a burst. An invisible wave bursts outward with a speed and force of 600, pushing back everything in its path. It functions like a larger Martial Discipline: Ken to all those around. The user may choose to spend an additional reiatsu to increase the range of the wave. At its lowest range, the wave will travel 200 meters in every direction. If the user doubles the cost, this range will also double to 400 meters in every direction. But get this. If the cost is TRIPLED, the radius will also triple to a whopping 800 meters.
However, the real effect of the technique only kicks in when the wave makes contact with any individual. If the difference in spiritual pressure between the user and target is great enough, this technique will automatically inflict the same damage they would face had they triggered cutback. This property is what makes Cutback: Assault truly deadly.
How to use technique (How is it activated?): [Insert Below]
Charge reiatsu and release it.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
This technique costs 300 reiatsu to use, and it must be mastered before employed in battle. It may only be activated once every 3 posts, and while it’s on cooldown, the user loses access to natural cutback. However, that is hardly the most serious drawback. As this technique causes the sudden output of such a large amount of energy, it puts a heavy strain on the body, worsening all injuries the user suffered prior to activation. When used the first time, if the user has any deep lacerations or stab injuries, they will begin to bleed profusely, giving them 5 posts before they lose consciousness. When used the second time, even if the user only had thin cuts, these will widen and deepen as blood rapidly escapes them, giving the user 5 posts before they pass out from blood loss. After employed a third time, even if the user is completely unharmed, their nose and eyes will begin bleeding. In fact, their internal organs would be struggling to function as the strain of a third Cutback: Assault also caused them hemorrhage. The internal bleeding would cause the user to pass out in 5 posts after activating the technique.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]{Spiritual Projection - Mastered}
Technique Name: Spiritual Projection
Class: 2
Technique Type: Special Kidou
Technique Description and Effects:
Spiritual Projection is a technique that creates an object that is spiritually connected to the user's zanpakutou. As a result, the durability of this object is nearly the same as the sealed state of the user's zanpakutou and carries the same unique properties as the sealed state. For example, if the sealed state has the unique property of glowing in the dark, then this object will glow in the dark too. Unfortunately, this object does not have a "release" but one can create all sorts of weapons to attack, be it a sword, axe, firearm or even explosive. When this technique is mastered, the user can use this ability to temporarily summon one's zanpakutou spirit. This way, people can interact with the zanpakutou spirit in the real world, which can be kind of cool. The zanpakutou spirit possesses the same exact stats as the user and disappears when the user wills its end or gets killed in the real world.
Drawback:
The more advanced the weapon, the longer it takes and the more difficult it is to create. The user would have to imagine the structure of the object and trace it into reality. It is much easier to trace copies of an object that the user has already seen than to create something from scratch so keep that in mind. For example, if the user has never seen a gun before, it will be nearly impossible to for the user to create one with this technique. Each weapon has a different type of reiatsu cost to create. A knife costs 25 reiatsu. A sword, axe or spear costs 50 reiatsu. A firearm costs 100 reiatsu. A grenade costs 150 reiatsu. A rocket launcher costs 200 reiatsu. A car or vehicle costs 250 reiatsu. A plane or helicopter costs 300 reiatsu. A zanpakutou spirit costs 400 reiatsu. An inner hollow costs 600 reiatsu.
There are drawbacks to projecting a Zanpakutou Spirit or an Inner Hollow. First off, the Inner Hollow only has the same stats as the user, is only accessible to Vizards and will not hesitate to attack the user. It is not the smartest idea. Second of all, Zanpakutou Spirits have their own will, personality and ideals that they follow. In other words, a passive and peaceful Zanpakutou Spirit will not be likely to help the user fight an opponent if he or she disapproves. Some Zanpakutou Spirits are purely social characters, which are only useful in everyday life situations. Lastly, if a summoned Zanpakutou Spirit uses reiatsu, that amount is automatically deducted off of the user's total reiatsu.
When the projected Zanpakutou Spirit is killed in the real world, it will severely impair the the user's Zanpakutou ability. As a result, the user's shikai and bankai duration will be cut in half (i.e. 10 posts will be 5). Also, the user will not be able to re-project the Zanpakutou Spirit is completely restored. Restoration cool down time takes about an hour in game time.
Created By: Shiki Kanzaki{Soul Manifestation - Mastered}
Technique Name: Soul Manifestation
Class: 1
Technique Type: Soul Release
Usable By: Shinigami and Vizard
Technique Element: None
Technique Description and Effects: It is well known in order to learn Bankai a Shinigami must manifest and subjugate their Zanpakuto Spirit. Techniques such as Spiritual Projection allow a Shinigami to materialize their Zanpakuto Spirit, or Inner Hollow when used by Vizards respectfully. Soul Manifestation is a passive augmentative technique that relies upon existing techniques or abilities that allow one to release their Spirit outside their Inner World.
Soul Manifestation’s strength comes from the fact that it allows ones Zanpakuto Spirit or Inner Hollow the ability to utilize their release alongside the one who manifested them. They are the source of a Shinigami’s power after all, it only makes sense that they could make use of both Shikai and Bankai. This follows the same rules of release as a Shinigami or Vizard. Following rules of cost and length of release. When released the Zanpakuto Spirit or Inner Hollow have access to up to five of the user's non-Release techniques and any existing Step Technique. Chosen each time they release. A great boon of freedom is granted to the Spirit upon mastery, allowing them to release separately from the user if they so desire. Soul Manifestation also grants the Zanpakuto Spirit or Inner Hollow the ability to manifest themselves whenever they wish. Using existing techniques such as Spiritual Projection and Kurayami: Kurotaigen as the catalyst. Yet treating themselves as the one who had used the technique. Uniquely Soul Manifestation also grants the one materialized its own SkP pool. Which total is tied to the user and distributed when learned. These SkP placements are permanent, which can only be changed with CIUs.
How to use technique: Manifest Zanpakuto Spirit or Inner Hollow.
Technique Drawbacks: This technique is powerful, granting the user an ally who can utilize ones release. It should be noted though, this technique does come with some requirements to learn and some nasty drawbacks. Firstly the user must have access to Bankai. This shows the user has already manifested and subjugated their Zanpakuto Spirit. Or has faced their Inner Hollow when being used by a Vizard. Secondly the user must have some way of manifesting their Zanpakuto Spirit or Inner Hollow. Or this technique cannot be learned. Thirdly when mastered the Zanpakuto Spirit or Inner Hollow gains free reign of when they wish to manifest. This can be dangerous, especially for those who possess an Inner Hollow. Fourthly all Drawbacks from the technique used to manifest the Zanpakuto Spirit or Inner Hollow still apply. Soul Manifestation merely augments those existing techniques passively. Yet if the Zanpakuto Spirit/Inner Hollow is defeated those existing drawbacks from those Manifestation techniques are more severe. Doubling the time it takes for the Spirit to manifest once more. Lastly, the user is still limited by the rules of their release, regardless if their Spirit is utilizing it at the same time. Meaning release techniques, that can only be used once per post/thread are still limited in that capacity. Thus the user can’t bypass these limitations of their release while using this technique. Also even if releasing separately, release limit is tied between the two. Meaning 2 posts of release are used up, when both are released at the same time. Lastly this technique can't be learned by those with summon based releases.
Made By: Zanpakuto Spirits
Reserved?: No{Shunko - Learned}
Technique Name: Shunkō
Class: 1
Technique Type: Other
Usable By: Shinigami
Technique Element: None
Technique Description and Effects:
The legendary technique passed down for the last three generations in the Omnitsukidō, Shunko, is a combat ability which combines the swiftness of Hakuda with the might of Kidō. It was originally created by a previous Shihōin Head.
Upon activation, Shunkō manifests as crackling white energy around the user. The ferocity and loud sound give it the appearance of lightning. Its shape forms from the dead center of the user's back, causing any garments that cover the back to be destroyed in that area. Most shoulder covering is also destroyed during activation.
While Shunkō is active, the user's physical Strength and both Spiritual Stats merge to form their offensive power, and stamina drain is suspended. All physical blows from the body result in a crackling blast of energy equal to this offensive power of Strength + Reiatsu Strength + Spiritual Pressure. Anyone with inferior offensive power will find their body ravaged by the attacks.
How to use technique:
Flux Reiatsu and activate this technique, but only after deactivating Release. This lasts for 10 posts and can be used twice in a thread. This technique puts a huge strain on the body and requires an extraordinary physical ability to use. Speed must be at least 700 at the time of activating Shunkō, and the user must possess at least a 4 in one combat method as well as a 3 in Hakuda OR Hohō. Shunkō cannot be learned by Weapon Masters, Kenpachi, Physical Prodigy, Genius, Soul Specialist, or Fighter.
Must be Rank 4 or Omnitsukidō to learn.
Technique Drawbacks:
Though this technique is powerful, its Reiatsu cost is enormous and the stamina drain is merely suspended, not removed. All stamina drain that happens during Shunkō will be taken once the technique ends. The user of this technique cannot be released when activating it, and Release cannot be active during Shunkō.
Made By: Shihōin Family, Omnitsukidō
Reserved? (Yes/No): Rank 4 Captains, Omnitsukidō of any Rank{Shunkō: Kyūhadō - Mastered}Technique Name: Shunkō: Kyūhadō (Flash War Cry: Way Of The Swift Blade)
Class: 1
Technique Type: Zanjutsu | Kidō
Technique Element: Wind
Technique Description and Effects: Shunkō: Kyūhadō is a technique refined by Aevus to make Shunkō his own, allowing it to compliment his Zanjutsu. Once activated the crackling wild energy given off by Shunkō condenses, and begins to spiral around the user, and any weapon they may be holding. This removes the bonus of combining the users strength, Reiatsu strength, and Spiritual Pressure as it normally would. Instead Kyūhadō relies purely off of the users highest offensive stat. This as one would think weakens the overall destructive power of the original Shunkō but it only initially appears to do so. Yet like the original Shunkō it does share the suspension drain of stamina while active.
The now spiraling energy that streams from this technique becomes so condensed that it causes multiple cuts (Up to ten per second) to anything that comes within two inches of the user, but while flexing and standing still, the condensed energy can expand up to fifteen feet, which can be increased to sixty feet by spending 300 Reiatsu. In a sense the user of this technique becomes a blade themselves. The energy given off by this technique is so sharp that it is constantly tearing and shredding into the air itself. This causes a high pitched cry while Kyūhadō is active.
Spiraling far more wildly from quick sudden movements, this techniques vastly extends the range that the user can attack. So instead of sending off blasts of destructive energy from the users attack like the original Shunkō. Kyūhadō instead tears into the air, warping the wind into a bladed edge. So as the user attacks they cut everything within their path up to fifteen feet, while still following the length and width of their original attack. Not only moving at a static speed of 800 but also hitting with the weight, and force of the users highest offensive stat. And because of the very nature of Kyūhadō, a single attack can cause multiple lacerations around the area struck, while still carrying the effect of the original slash. The user can amplify the nature of this ability by spending 100 Reiatsu when used with a single slash, or 300 when used with a technique, that utilizes the users blade. This amplification not only magnifies the slash as it tears through the air, but also increases the speed it moves to 1000. It also increases the range it can travel to about 250 feet before dissipating. Step Techniques expand the rate at which the energy moves. Becoming a vortex of slashes to anything and anyone unfortunate enough to be caught in the users path.
How to use technique: Flux Reiatsu and activate this technique, and then proceed to condense Reiatsu.
Technique Drawbacks: Shunkō: Kyūhadō lasts for 7 posts and can only be used once in a thread. This technique like its parent, puts a huge strain on the users body and requires the same aptitude to use. Requiring at least 700 speed at the time of activation, and the user must have a 4 in one combat method as well as a 3 in Hakuda or Hohō. Being class 1, the Reiatsu required to activate this technique is rather costly, and the stamina drain is merely suspended. Meaning that all stamina expended will come back to bite the user after this technique ends. Lastly this technique comes with its own unique drawback. Stated previously this technique only cuts, it doesn't actually protect the user from most attacks. Meaning anything that manages to get past the condensed energy, will actually push back and cut into the user, causing multiple lacerations. This makes Kyūhadō a double edged sword, and can even lead to the possible death of the user.
Made By: Aevus
Reserved?: Yes
Onmitsukido{Sairento Satsugai - Proficient}
Technique Name: [Sairento Satsugai (lit. Silent Killing)]
Class: [5-4]
Technique Type: [Other]
Technique Element: [None]
Technique Description and Effects:
By releasing reiatsu all across the body, one can dull the sound of their movements. The reiatsu surrounding them acts like the silencer on a gun, except it acts on the whole body. When in effect, which is for a duration of 10 posts, one’s movements become completely silent, so much so that one would need a sensory of 250 or more in order to hear the user. This is the Class 5 version of the technique.
For the Class 4 version, this version can be activated at any time whenever the user wishes. By giving up 150 reiatsu when using a technique, the reiatsu flare from that technique can be “silenced.” This basically adds a silencer to techniques just like one would add a silencer to a gun to reduce noise and muzzle flash. When this is done, only those with energy sensory of 300 and above can tell when a technique is being used. By silencing the reiatsu flare, the charging technique is even able to evade Pesquis.
How to use technique:
Release reiatsu across the body and activate.
Drawback:
No drawbacks other than reiatsu cost.
Made by: [Shihoin Family]
Reserved?: [No for Shihoin and Onmitsukido. Yes for all others.]{Kakusareta kiri - Proficient}
Technique Name: [Kakusareta kiri (lit. Hidden Mist)]
Class: [5, 4, 3]
Technique Type: [Kidou]
Technique Element: [Water]
Technique Description and Effects:
The user releases their reiatsu into the air, permeating the surroundings with their spiritual pressure. Rather than suffocating the opponent and bringing them to their knees in the presence of the user’s spiritual pressure, a thick mist is formed instead. The mist takes one whole post to form completely. When it does, both the user and the opponent have their sight dulled by the thick mist that forms. Within the mist, one can only see two feet in front of them. Energy sensory is also dulled, unless one has a sensory greater than 200. The class of the technique depends on area the mist spreads to. Ten meters around the user requires 100 reiatsu. Two hundred meters around the user requires 200 reiatsu. A quarter of a mile or about 400 meters around the user will use up 400 reiatsu. For each post that the technique remains active, the user must pay 50 extra reiatsu.
How to use technique:
Release reiatsu as though one was trying to use the gravitational force to crush the opponent with their spiritual pressure and activate the technique.
Drawback:
There are no drawbacks other than the reiatsu drain to keep the technique active.
Made by: [Okami Shihoin]
Reserved?: [No for Shihoin and Onmitsukido members. Yes for all others.]{Kage no Kurōku - Proficient}
Technique Name: [Kage no Kurōku (lit. Shadow Cloak)]
Class: [4]
Technique Type: [Kidou]
Technique Element: [Shadow]
Technique Description and Effects:
By releasing reiatsu across the body, the user can summon a thin veil of shadows to surround the body. The veil of shadows resembles the dark mist that surrounds Berserker from Fate/Zero. When summoned, the veil of shadows makes the user appear as a blur when moving. It becomes harder to distinguish the user and their movements, especially in an environment with any type of shadows. When shadows are around, the user is also able to blend with them completely, especially if the shadow is large enough to cover the user. To any onlookers, it appears as though the user simply turns invisible. One would need a sensory of 200 or greater in order to keep up with the blurring movements or to see the user when they meld into the shadows. The veil lasts for 7 posts.
How to use technique:
Release reiatsu across the body and activate the technique.
Drawback:
No other drawbacks other than reiatsu cost.
Made by: [Shihoin Family]
Reserved?: [No for Shihoin and Onmitsukido members. Yes for all others.]{Hakaiten - Mastered} Technique Name: Hakaiten (Fracture Point)
Class: 2
Technique Type: Kido
Usable By: Shinigami, Vizard and Rogue.
Technique Element: None
Technique Description and Effects: Watching from the shadows. Patiently biding your time, for the most opportune moment to attack where your enemy is the weakest. Allowing even one small in stature, to kill a behemoth in possibly one strike. As one trained within the Onmitsukido, Aevus has created a technique meant for assassinations. A sneak attack which he simply has named Fracture Point.
By focusing Reiatsu into the eyes, the user can enhance their perception in a rather unique way. By spending 600 Reiatsu For up to five posts, or by spending 120 Reiatsu for short bursts, the user can see the fracture points, the said faults in both techniques, objects and people alike. These fracture points appear as thin lines within the users perception. And by striking these places, the targets offensive stat will be treated 25% less for that exchange. When Mastered this becomes 30%. This allows the user to destroy objects, destroy techniques, and potentially kill their enemies with a single blow. It should be noted because of the weak point, if the user strikes it, it'll do significantly more damage. Tripling the damage they would have imposed with but a single strike. This can allow the user to break glass with single tap, and perhaps even cripple enemies with a single precise stab. Against techniques, such as cero, the user could attack the weakest point, causing the technique to fizzle out or possibly be split in two.
How to use technique (How is it activated?): Concentrate and focus Reiatsu into eyes and analyze target.
Technique Drawbacks: On top of the cost, this technique counts as either a long term (5 posts) or short term (1 post) thus limiting the number times it can be used in a thread. This does not include when being used against objects not being used or manifested by another when used for short bursts. Hakaiten requires the user to possess a 3 in battle analysis or focused eye, and to possess at least 300 instinct. While striking the weak point requires some skill, requiring the user to possess a 3 in one combat method. Also it should be noted, the user must strike the intended weak point to actually inflict the increased damage. If the user misses the weak point, it'll inflict the regular amount of damage they would have originally.
Made By: Aevus
Reserved? (Yes/No) : No for Shihoin and Onmitsukido Members. Yes for all others
Vizard Techniques{Kurayami: Kurotaigen - Mastered}Technique Name: Kurayami: Kurotaigen [Darkness: Dark Manifest]
Class: 1
Technique Type: Other
Usable By: Vizard
Technique Element: Spirit
Technique Description and Effects:
A powerful technique, Kurotaigen takes its inspiration from the Shinigami technique Spiritual Projection. While a mastered Spiritual Projection allows one to summon a temporary form of their Zanpaktou spirit, or even Inner Hollows when used by a Vizard, Kurotaigen is a step beyond that. Not only does it manifest the user's Inner Hollow, but completely binds the Hollow to their will, allowing the user to control it without any risk of harm to themselves. Additionally, this dark figure is incredibly powerful as it inherits the user's total SP, but distributes it in a way that is more appropriate to the Hollow's fighting style. If mastered, it has a further benefit adding the bonus of a Hollow mask atop the creature's SP. In other words, this creates a powerful companion for combat, one that can have the powers of a Vizard's mask in addition to its own strength.
Kurotaigen also gives the manifested Hollow access to up to five of the user's non-Release techniques, chosen each time Kurotaigen is used. Kurotaigen or any techniques with requirements that are not met, such as a Vizard mask, cannot be gained. While the Hollow has these techniques, the user cannot access them himself, effectively splitting his combat ability with the summoned Hollow. Additionally, the Hollow has access to Shunpo—not Sonido, or any custom step techniques—without taking from the user's list of available techniques. The Inner Hollow has its own Reiatsu pool, one that is determined based on the stats distributed when this technique is learned.
When this technique is learned, the manifestation lasts for up to five posts or until the user's Vizard mask is dismissed. Until mastery, the manifested Hollow only has the user's base SP, which is distributed when this technique is learned. These stats are permanent, and can only change with SP total changes. Upon mastery, this technique lasts indefinitely as long as the user has their Vizard mask active, and the manifested Hollow's stats are doubled, as per the Vizard mask bonus. Note that the Inner Hollow shares the user's Type, and bonuses are chosen at technique creation as well, when stats are assigned.
How to use technique:
First, the Vizard using this technique must have their mask active. From there, they draw upon the dark Reiatsu within themselves, releasing it into a manifest form about them. The Inner Hollow, the dark creature within all Vizards, is summoned to the battlefield at this point, and can be controlled freely.
Technique Drawbacks
Though this technique creates a devastatingly powerful ally, it does have its drawbacks. First, its duration can never be longer than the duration of the user's Vizard Mask, meaning that this has a very limited potential for use throughout threads. Second, there is great risk in using this technique; if the Inner Hollow is defeated by dealing an incapacitating wound, one that would normally kill it, the manifestation is dispersed. However, the true penalty comes to the Vizard, who cannot access his mask or Release until a period of significant rest (8+ hours) is taken, as the Inner Hollow powers both. Finally, this comes with a cost of 300 Reiatsu per post.
Made By: Zeich Yajuu
Reserved?: No{Kurayami: Chōsoku Saisei - Mastered}Technique Name: Kurayami: Chōsoku Saisei (Darkness: Ultra-Fast Regeneration)
Technique Class: 1 - 250 TTP
Technique Type: Kurayami.
Usable By: Vizard.
Technique Element: Spirit.
Technique Cost: 300 Reiatsu, & 600 Reiatsu for internal organs.
Description: It is well documented that most Hollows and some Arrancar possess the supplementary ability of High-speed regeneration. A technique that allows the user to heal at a drastically increased rate. Granting the Hollow or Arrancar the ability to heal wounds and regenerate lost limbs within mere moments of receiving those injuries. Chōsoku Saisei is a twin to that innate power granted to Vizards by their Inner Hollow. One that requires a one time payment, and remains active for the Vizards remaining Mask posts. Uniquely Chōsoku Saisei unlike its sibling can regenerate organs at double the cost of activating this technique. This regeneration includes, but is not limited to internal organs such as the heart, lungs, brain, etc. Though regeneration of the brain and heart, can only occur once in a thread.
Mastery of this technique allows the Vizard to instead grant a target of choice the regeneration granted by their Inner Hollow. This is either done through touch, or flowing the Hollow Reiatsu through their Zanpakuto and striking them. When used in this way the user cannot benefit from the regeneration, and instead their target does. Though the Vizard must pay the cost to heal their internal organs. If the user wishes to heal their own injuries they must pay the cost of the technique again. Which in turn removes the Hollow Reiatsu from their target.
The way injuries are visually recovered can differ from Vizard to Vizard. Some simply regrow flesh, while others may have their wounds knitted closed as if by threads of Reiatsu. The way this regeneration occurs is up to the Vizard, but is innately linked to the nature of their Inner Hollow.
How to Use: To use this technique, the user must first have their mask active, and then call upon the dark Hollow Reiatsu within their body to flow throughout them. Allowing it to passively regenerate their wounds. When performed on a target, the user flows that very same dark Hollow Reiatsu into a limb of choice, or Zanpakuto, and must come into contact with them.
Drawbacks: Besides costs, this technique as with most Kurayami techniques requires that the Vizard's Mask be present. Only remaining active for ever how long the user wears their Mask. It should be noted that the high-speed regeneration of limbs and vital organs is rather quick, yet requires concentration, and a single post to regain complete functionality. When recovering a limb the Vizard may experience numbness, shakes, and trouble gripping objects. Recovering from damage done to the brain and heart is a different story altogether. Requiring the Vizard to remain almost motionless from what would usually be a killing blow, while their inner Hollow concentrates on returning them from deaths door. They can move, yet they are severely stunted over the course of a post. Regenerating such damage is both mentally and physically taxing on the Vizard. Which in turn can leave them winded, or even out of commission depending on how vital the organ was, and damage done before regeneration occurred.
Incantation: N/A.
Made By: Inner Hollows
Reserved?: No.{ Kurayami: Kitsunebi no Rei - Mastered}Technique Name: Kurayami: Kitsunebi no Rei (Darkness: Fox-Fire Zero)
Technique Class: 1 - 250 TTP
Technique Type: Kurayami.
Usable By: Vizard
Technique Element: Fire | Shadow
Technique Cost: 200 Reiatsu per Kitsunebi, 25 Reiatsu per Kitsunebi to keep active, 200 to merge one Kitsunebi, 400 to merge two Kitsunebi, & 600 to merge three Kitsunebi.
Description: Also simply called Kitsunebi by its creator, Kitsunebi no Rei is a technique molded by Aevus's inner Hollow, and is an homage to the number technique Rei. Released from the users Zanpakuto, and split from their Inner Hollow's darkly Reiatsu, the user will materialize Kitsunebi, which take the form of small fiery Fox-like spirits. Their color reflects the Hollows Reiatsu that was used to form them. These fiery spirits are ghostly and appear semi-sentient, but are controlled through mental commands by the user's Inner Hollow. When not given a command they orbit around the user, prancing around at a speed of 400 on the air, and ground. They are slow on their own, yet they can individually be commanded to sick a target. When given that command they rush forward in a straight-line at 800 speed, quickly becoming a blur. While dashing they leave a Reiatsu trail from their bushy tails making them appear as a beam of Reiatsu. In this state the destructive nature of Kitsunebi is that of a Vizard Cero, which uses their highest spiritual offensive stat (RS by default, if not released). If Mask is not active, it is instead equivalent to a base Cero.
The actual strength of these fiery spirits is their innate ability to merge with the users existing techniques or their Zanpakuto itself, by paying the cost to materialize them again. When merging, they will step upon the technique or Zanpakuto with a single paw causing a ripple of Reiatsu before dissipating. In this state they enhance that technique with their destructive nature for a single hit. If the technique in question has a set speed, it increases by 400 while merged. After the explosion occurs, the technique Kitsunebi was merged with will be destroyed regardless of durability. When merging with the Zanpakuto the user can release the Kitsunebi at any moment, albeit at a speed of 1200.
Through mastery the user can merge multiple Kitsunebi into the same technique or Zanpakuto to strengthen its destructive capabilities. It should be noted regardless of mastery the user can only merge up to three Kitsunebi in a single post. Also the size of this technique never changes, although the destructive nature of it does drastically.
Learned - The user can merge one, costing 200 Reiatsu, and increasing techs with set speeds by 400, including this technique when released from the user's Zanpakuto.
Proficient - The user can merge two, costing 400 Reiatsu, and increasing the explosion up to 2.5x their highest offensive stat with Mask. Mastery allows it to be used without Mask, though merging becomes limited to 1.5x the user's offensive stat.
Mastered - The user can now merge three, costing 600 Reiatsu, and increasing the explosion up to 3.0x their highest offensive stat with Mask. Mastery allows it to be used without Mask, though merging becomes limited to 2x the user's offensive stat.
How to Use: To use this technique, the user must first have their mask active, and then call upon the dark Hollow Reiatsu within. They then release it in the form of Kitsunebi.
Drawbacks: Kitsunebi can only be fully utilized to its complete potential while the user has their Vizard Mask active. For even with mastery, the user is limited to enhancing their offensive stat by 2x when merging Kitsunebi without their Mask active. Also uniquely Reiatsu expended from this technique bypasses the Vizard Masks Reiatsu suspension regardless of doning ones mask or not. When merging more than one Kitsunebi into a single technique or Zanpakuto this technique counts as an attack boost, and thus that enhancement is limited once-per post. Also regardless of Kitsunebi active, the user can only merge up to three in a single post.
Incantation: N/A
Made By: Umbra
Reserved?: Yes.{Umbra: Persona - Mastered}Technique Name: Umbra: Persona (Shadow: Mask)
Class: 4
Technique Type: Other
Usable By: Vizard
Technique Element: Shadow
Technique Description and Effects: A technique possessed by Umbra, Aevus's inner Hollow which she used to appear harmless and perhaps approachable to her dear Hunter. With a cost of 50 Reiatsu it grants the user the ability to change their form once per post to an animal or person of their size or smaller by wrapping themselves in a cocoon of shadowy Reiatsu. Giving them the ability to mold their form to one they desire at the time. In this form the users clothing and weapons melds with them, allowing the user to change on the fly if the need arises. This can also be used partially for combat purposes to dismiss and call a weapon on their person in a puff of shadow for 25 Reiatsu. Additionally one could use this technique in a Cinematic fashion for no cost to craft clothing. Mastery of this technique allows it to be flareless at night or in the dark. Meaning the user will give off no Spiritual Signature while in this transformation. This ends when the user performs a technique or issues an attack of any kind.
How to use technique: Wrap oneself in a cocoon of shadowy Reiatsu and mold your form to one you desire.
Technique Drawbacks: This transformation isn't perfect by any means for shadowy whisps of dark reiatsu will leak and falter from them giving away the illusion to any, with at least a two in one of the following skills, Battle Analysis, Analysis, Focused Eye, and Illusion resist. At night or in the dark it is harder to discern the user, requiring a 3 in one of those skills.
Made By: Umbra
Reserved?: Yes.{Umbra: Arma - Proficient}Technique Name: Umbra: Arma (Shadow: Arms)
Class: 2
Technique Type: Other
Usable By: Vizard
Technique Element: Shadow
Technique Description and Effects: The day Aevus fatefully faced his Inner Hollow, Umbra met her dear Hunter not with blade in hand - but instead with darkly threads of spiritual steel that threatened to ensnare. Yet still those threads sheltered the power of his Zanpakuto all the same. Arma is a technique that wraps ones Zanpakuto in a cocoon of shadowy Reiatsu. Thus turning ones Zanpakuto into a malleable shadow allowing the user to mold and forge the spiritual steel into a different form altogether with a mere thought. Generally costing 100 Reiatsu to mold. For anything smaller than a wakizashi it costs 50 Reiatsu. Length is limited to 10 feet, though for flexible weapons such as Umbra’s preferred thread it can reach 30. It should be noted any technique that copies the user’s Zanpakuto will instead take on the shadowy form the Zanpakuto has currently molded into. Also because of the innate bond the user has with their Zanpakuto, they have the ability to wield their weapon with the same skill as before the change. Mechanically this replaces the weapon skill the user may possess to the Zanpakuto’s current form.
How to use technique: Wrap Zanpakuto in a cocoon of shadowy Reiatsu and mold it into a form you desire.
Technique Drawbacks: This transformation doesn’t give the user any advantage other than the ability to change their Zanpakuto's form to a weapon of choice. As such the durability and sharpness of the Zanpakuto remain the same regardless of form. It should also be noted ammunition is not created along with the change. So arrows, bullets, and explosives cannot be created.
Made By: Umbra
Reserved?: Yes.
Cinematic Techniques{instant Jinzen}
Technique Name: [Instant Jinzen]
Class: [5]
Technique Type: [Cinematic]
Usable By: [Shinigami.]
Technique Element: [None.]
Technique Description and Effects:
Named after, and an improved version of, the classic Jinzen position, Instant Jinzen allows the user to communicate with their Zanpakuto Spirit even during the heat of battle. Allows the user to contact their Spirit for the duration of, at most, half a post. This is entirely a mental affair, and time flows differently for the user while using it. While not necessary for the Numbers techniques, this does allow one to work with their Spirits better.
How to use technique: [Concentrate on Inner World, and expend Reiatsu to appear there, mentally.]
Technique Drawbacks:
Costs Reiatsu to do, while the regular Jinzen position doesn't cost any. While time passes slower for the user while in their Inner World, they may be disoriented upon entering or exiting, due to how fast the switch occurs. Doesn't last nearly as long as the normal Jinzen does.
Made By: Taien Hadohou
Reserved?: [No.][smear:008B8B]☾Completed Threads☽[/smear:00FFFF]
Omne Initium Est Difficile 1/8
Training to Teach 2/8
Thee Who Have Past On 3/8
The Misunderstanding 4/8
Rescue Party! 5/8
Mommy Said I Shouldn't Talk to Strangers 6/8
Aevus vs Tsukuyomi 7/8
Arc 3: Canon Z-1: Whispers of Rebellion - DE 8/8 - 1 SkP Gained (16 SkP) 1/8
The Angel Of Silence - DP 3/8
Stranger Like Me 4/8
Another Scewed Up Night 5/8
Empty Tears 6/8
The Making of an Assassin 7/8
The Shadow Of Light 8/8 - 1 SkP gained (17 SkP)
Lore of the Wild, Part 1: Tooth and Claw - DE 2/8
Upholding Responsibilities - DP 4/8
Das Sterben 5/8
Mondlicht Schatten - DE 7/8
Ghost of the Past - DE 8/8 - 1 SkP gained (18 SkP) 1/8
We've Fought Here Before 2/8
Welcome To The Masquerade - DE 4/8
The Masks We Wear 5/8
KILL SIX MILLION DEMONS - DE 7/8[smear:008B8B]☾Active Threads☽[/smear:00FFFF]Aevus
Strength - 250 (150)
Speed - 400 (700)
Spiritual Pressure - 400 (800)
Reiatsu Strength - 100 (50)
Light Aura - 50
Dark Aura - 50
Instinct - 300
Senses - 150
Energy Sensory - 200
Healing Expertise - 0
•[Weapon: Katana] [4]
•[Stealth] [3]
•[Battle Analysis] [3]
•[Strength of Will] [3]
•[Hoho] [3]
•[Acrobatics] [1]
[smear:ffd700]Umbra[/smear:ffe34d]
Strength - 100 (60)
Speed - 300 (525)
Spiritual Pressure - 400
Reiatsu Strength - 50 (25)
Light Aura - 50
Dark Aura - 50
Instinct - 150
Senses - 150
Energy Sensory - 150
Healing Expertise - 0
•[Weapon: Katana] [4]
•[Stealth] [1]
•[Battle Analysis] [3]
•[Strength of Will] [3]
•[Hoho] [3]
•[Acrobatics] [3]