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Post by Himitsu Kasumi'Oji on Jun 16, 2017 11:07:36 GMT -5
“The armor when struck will reduce the damage she receives by 35% as long as she possesses the stronger offensive stat. In cases where her stat falls short damage will still be reduced by 10%.”
In this clause, when you say damage, are you referring to impact strength? So if someone with, say, 600 strength hits, the impact of the hit is reduced by 35%.
Please update the “Other Techniques” section. I’m pretty sure Yetsuna’s got a few non-release techs that should be listed in there.
Post by Yetsuna Yishnir on Jun 16, 2017 11:33:20 GMT -5
Yes it only refer to impact-type forces, her armor do not help her deal with with applied forces from things like joint manipulations. If both types of force are present (like someone charging her) the armor will take the brunt of the initial impact, but it will not stop her from going backwards due to the strength of the person.
This reduction also does apply to kidos in a more broad sense, assuming her release class isnt high enough to outright deflect the technique her armor will take a brunt of whatever damage should be inflicted, though is is on a somewhat case by case basis depending on how the technique works.
Post by Himitsu Kasumi'Oji on Jun 16, 2017 12:07:15 GMT -5
Please specify that this only refers to impact type forces from physical attacks and spells. It's still says "damage." It's important that impact force is specified, even for kido, because there are things like Byakurai that rely on piercing strength, not impact.
Post by Yetsuna Yishnir on Jun 16, 2017 12:46:56 GMT -5
Thats why I left it vague, things like Byakurai would be affected by her armor (through depending on how picky we wanna be, in order to pierce something you need to impact it). The only thing her armor isn't really helpful against are continually applied forces (again using joint manipulation as an example.
Post by Himitsu Kasumi'Oji on Jun 16, 2017 15:14:56 GMT -5
Keeping it vague is fine. However, stating that it reduces "damage" is not okay. It doesn't mean what you want it to mean, and I had to ask for clarification. Replace the term "damage" with "impact force." You can clarify that this includes impact force from both physical strikes and spells (although an ordinary push like Sho should not apply). Then I give this my thumb's up.
Post by Himitsu Kasumi'Oji on Jun 17, 2017 2:17:03 GMT -5
There's a difference between offensive stat and impact force. I do not believe the armor should be able to reduce the offensive stat of all attacks that strike it. That's too strong for a shikai ability. Decreasing the impact force, however, is more acceptable.
I'd also like to add a few extra things after some concerns regarding Yetsuna's power were raised.
Firstly, you should clarify that even though the armor absorbs impact strength, if the impact strength of an attack is more than 2x Yetsuna's SpPr, it's force won't be reduced at all and it will break the armor.
Also, I do not think this armor should be able to resist temperature changes on top of the rest of its propreties. It already does so much to protect from direct attacks, and she still has the whole earth manipulation part of her shikai. Yetsuna's shikai is doing too much too well with no drawbacks. You can probably see how that's a bit of an issue balance-wise.
Post by Yetsuna Yishnir on Jun 20, 2017 13:56:06 GMT -5
added the helmet and reworded the damage absorption to just say forces, namely impact, but I left it somewhat opened ended. Removed the temperature resistance and added in a bit about her armor not being able to resist extended applied forces.
Post by Himitsu Kasumi'Oji on Jun 20, 2017 20:21:00 GMT -5
First thing' she first, no part of the armor should be left "open ended." It should be very clear what the armor can or can't do. That said, if the impact absorption is going to be part of the armor, remove the clause "though it not purely limited to those just listed."
Furthermore, I suggested reducing the impact force as a replacement for offensive stat reduction. Armor should reduce impact by 35% for attacks with a lower offensive stat and 10% for those with a superior offensive stat. I feel like offensive stat reduction shouldn't be in this power at all, just impact force reduction. I know we had our discussion in PC, but the more I look at this power, the more I think the armor Isn't balanced alongside the rest of her shikai.
Also, you didn't specify that a strike with 2x offensive stat will not have its impact force reduced. This clause matters. Without it, you can claim that a punch with 2x Yetsuna's offensive stat doesn't break her armor because it's impact force is reduced.
As a final note, I just want to say this this power is strong. Her earth manipulation alone constitutes a full shikai ability. Thus, the armor is just a side ability. That said, I can only pass the armor if you make ALL the changes I requested above.
If there is any aspect of the armor you do not want to compromise on, you will need to add some actual drawbacks. As of now, there aren't any.
Post by Himitsu Kasumi'Oji on Jul 5, 2017 20:01:13 GMT -5
"Bankai: Yetsuna's bankai armor doesn't change that dramatically and takes one the appearance of a more bulked up version of her shikai, though this is only at a glance. A more detailed inspect shows that the armor does indeed change more then it seems." Now that her shikai is a set of gauntlets, this first sentence of her bankai description might need an update.
A two-feet thick block of stone shouldn't have 2x Yetsuna's offensive stat. I'd like to see 8 feet of thickness for that kind of durability. That's something Yetsuna can pull off with a car-sized block.
Reiatsu costs for her smaller stones should also be a little higher. I'd do 50 for a brick, 100 for her torso, and 200 for a small car.
"Fortifying existing earth also follows the same principle of rough measurement as the summoning, but rather than size it is based on her control radius, which is limited to 75 feet in shikai and rises to 100 in bankai. To convert an area of 10% of her control radius it takes 50 reiatsu, 25% 125, 50% 350, 75% 425, and a full 100% takes 600." I'm not completely sure what you mean when you talk about fortifying earth and converting a certain area within her control radius. What is she converting within her control radius?
Can she only shift the earth that she controls into sand or all earth around her? Also, please state that she cannot telekinetically control the sand, only hard stone. It might be helpful to include a minimum size for the stones she can control.
I'd be more comfortable with a giant golem using shunpo if the speed multiplier was reduced by 50% instead of 25%.
In bankai, all her stone may have a durability of 2x her offensive stat. However, the stone that is already 2x Yetsuna's offensive stat shouldn't have its durability doubled.
With such a powerful armor and a giant golem fighting for her, I'm gonna have to straight up decline Yetsuna moving through her stone at 7x her speed. She's already got a powerful defense and offense. I can't add super mobility to that.
Atlas's Rage is too large. Please decrease its diameter to 50 feet. The reiatsu cost should also be 250.
"After a short pause the pillar disintegrates in a massive and powerful sandstorm, affecting about an 80 for diameter. The sand rubs and tears against the enemies flesh, sometimes just rubbing it raw, but sometimes removing whole chunks of skin." The sand shouldn't tear off entire chunks of skin. It can rub against and scratch enemies (leaving very shallow scratches, just a few of which even draw blood). Since this affects the target's entire body, it will hurt, but considering its AoE blinding and respiratory-inhibiting effects, this technique shouldn't cause major injuries.
"Anyone that is caught within the storm, including Yetsuna and her allies, will have their visibility reduced to almost nothing. Friendly fire is a low risk with this ability because Yetsuna uses her powers to have the storm move around her and her allies" In other words, Yetsuna and her allies won't have their sight inhibited by the storm? Imo, people should be able to see silhouettes through the sandstorm as long as they have eye protection.
Also, I don't believe Yetsuna should be able to turn the sand into glass. However, if fire strikes the sand either from outside the storm or within, it will turn the sand it strikes into glass shards that can then cause deeper lacerations and impale the enemy. This makes it especially effective against fire-based powers and techniques. However, since Yetsuna cannot control glass, she won't be able to protect herself or her allies from these glass shards if they are within the storm.
To make up for the nerfs to this technique, you can increase the duration to two posts.
Falling to Pieces should cost 100 reiatsu for the first new golem and 50 for each subsequent division (Ex. 2 golems costs 100, 3 costs 150, 4 costs 200, etc.)
For Unyielding Stone, please adjust the reiatsu cost for Yetsuna regenerating the golem to 10, 30, 75, 150, 225, and 300 respectively. 150 for full regeneration is just too low.
Post by Yetsuna Yishnir on Jul 6, 2017 19:40:59 GMT -5
Alrighty, so before I reply to anything due to a history of coming off somewhat confrontational I just wanna say nothing I say is a "screw you" or anything of the like, they're just my point of view and or rebuttals/compromises to the things you said to open up conversations about how to tweek and balance everything.
For the 8 foot thickness for the double durability I can see where you're coming from with that, but making it that large it becomes utterly unwieldy to use and negates most of the benefits of summoning extra stone over 6 inches. I can see something like 4z feet working, but I honestly think 8 is way too overkill.
I can knock up the costs a bit without much issue, i figured i low balled a bit anyway.
Fortifying earth is the name of the mechanic in her power that allows her to take the regular earth around her an infuse it with her reaitsu to make it like the earth she summons. This only really affects its durability and also gives her the ability to move through it, but beyond that not much is done to it. The fortification of the earth around her is just based on her control radius since her shikai and bankai have different radius's. Basically for a given reiatsu cost she can convert a certain percentage of the earth in her control radius into fortified earth. For example if she spent 50 reiatsu in her shikai she would convert the earth in a 7.5 foot radius (centered on her) into fortified stone, in bankai that radius would rise to 10 feet. Let me know if this is still unclear and I'll try to think of another way to explain it, but hopefully the example cleared it up.
She can convert any earth, regardless if its infused with her reaitsu or not, into sand and vice versa. As for the inability to control sand I'm not sure if it was a misunderstanding with the read up or you actually pitching something, but either way sand DOES fall under Yetsuna domain of control, almost any type of earth does, though obviously there might be some exceptions. Stone tends to be mentioned the most because that tends to be it most useful form, but earth, almost regardless of form, falls under her influence. If you have an issue with her controlling stone AND sand we can talk about it.
The golem shunpo is something I've felt torn over doing, I feel like its overkill, but without some kind of high speed movement it won't be hitting anything but air. The 75% was a pitch from kyo on how to balance it and I honestly feel like it's a pretty good number considering it's already high base speed and the draw backs tied to using it. If you really want me to drop it I'm fine talking about it, but I really do think that it's a fairly good number.
For the bankai double durability I hadn't really thought about it, I can scrap it if you really want, but, on the other hand, I can also just raise the max to 2.5 overall durability in bankai (using 800 as her base that would mean it'd cap out at 2000).
The mobility thing is fine, its a carry over from her original bankai, and believe it or not what I pitched was a nerf, in the current iteration of her powers it was teleportation. lol
Atlas' Rage range can be dropped, but I don't think that's really gonna be the issue. While what you've pitched for nerfs isn't really unreasonable it drops this tech into the worthless category, at least in my opinion, and I would rather make an entirely new one then just have it be a minor inconvenience tech. The tech was designed to do damage with some side effects as icing on the cake, that's also the reason it was a single post, it was supposed to come, do some damage and then leave. If we decide to settle on having the technique function the way I would like I'll come back and address the other points, but I'll leave this topic here for now.
When it comes to falling to pieces there are few reasons there was no cost attached. The first was that it was supposed to be something the golem can do on its own without any input from Yetsuna, attaching a reiatsu cost means she now needs to contribute when she shouldn't have to, granted the golem itself is a stat monster, but in my personal opinion I think a lot of its strength comes from it's total autonomy and this will take away from that. The costs also scale very high very fast at the highest end of this it will take her somewhere around 2000 reiatsu which puts a good dent even in her pool. Finally considering the strength is split proportionally to each golem acts as a fairly good counter balance to the strength in numbers approach which I think is here you're concern is. If you really wanna add a cost to this I'd like to add a buff to the strength the mini-golems get, nothing crazy, but if Yetsuna has to drop 2000 reiatsu to make 40 golems I want them to have more then 25 strength.
I can up the costs for Unyielding Stone with no issue.
Post by Himitsu Kasumi'Oji on Jul 20, 2017 12:14:56 GMT -5
I just noticed that you have Yetsuna listed as Rank 3, but that slot should read Vice Captain. Moreso, she does not have bankai so Yetsuna would be rank 2.
I'm alright with 5 feet thickness since that's not much shorter than a person. I feel like double durability would need a decent thickness.
Please make the reiatsu cost changes I asked for earlier. You left them as is. Actually, you haven’t made any changes that I requested. Please do so or I’m not going to give a follow up grading until you do. I get that there are some things you want to discuss about the grading, but you haven’t even implemented the un-contested balances. This time, I’ll keep going with the grading just because I’ve kept you waiting long enough.
I think Yetsuna’s control radius (and fortifying radius) should be 50 feet at shikai. It justifies the low fortification reiatsu costs in shikai. While she can only telekinetically control the stone within this radius, Yetsuna can still shoot stone projectiles outside her control range.
I’m fine with Yetsuna freely manipulating sand in bankai, but not shikai. For shikai, set a minimum size for the stone she can control. Maybe something like a marble.
The golem has a speed of 500 so a 50% slower shunpo still hits a speed of 2500. That’s pretty fast for a giant golem. I’ll stand by the 50% shunpo reduction.
If you want to keep the 7x speed movement, it’ll need a reiatsu cost. If you want to turn it back into teleportation, you’ll also need a reiatsu cost and limits on how often it can be used.
I’d prefer if bankai durability is capped at 2x her offensive stat unless you introduce some costs/drawbacks for exceeding that.
I stand by my most of grading for Piece by Piece. While their strength is cut, their speed is not. I’d be okay with setting a minimum strength for each divided golem at 150. At least that way, you can’t abuse Piece by Piece without paying reiatsu and it still retains its usefulness.
Post by Himitsu Kasumi'Oji on Jul 30, 2017 23:19:00 GMT -5
Interesting… so her golem’s step techs bite into Yetsuna’s “reiatsu poo”
“The durability per unit thickness of her summoned or fortified earth is doubled meanwhile the costs for doing both is dropped by half.” I’m okay with all Yetsuna’s earth possessing a durability of 2x her offensive stat, but it shouldn’t exceed that number. I mentioned this in an earlier grading. With the way this is written, any earth with a thickness of 5 feet or more has 4x her offensive stat as its durability. 2x should be the cap.