Post by Nakajima Kimiko on Jul 1, 2023 11:31:24 GMT -5
To be a master of the sword, in this day and age, is a difficult thing. Such is a lesson that Kimiko has come to understand as she found herself standing face-to-face with some of her most recent troubles. Day by day, she has witnessed an event that made sure to test and evaluate the usefulness of her blades as thoroughly as possible, and as each of these events concluded, she found herself witnessing more and more of the limitations that prevent them from achieving their true power. The speed at which she carried her blades was commendable, yet ultimately faulty, as it was not fast enough to finish battles then and there. Their conjoined power was immense, yet also oddly weak, incapable of breaking things that it should be able to break with ease. If they cannot be quick enough nor powerful enough to eliminate the enemies of the Soul Society, then what are they? What do they represent? Are they the tools of a Shinigami, or merely instruments of teaching to be wielded by the dojo master that Kimiko has become?
With each additional event, the questions piled on again and again, and each time there was one more to add to the pile, the Captain tried her best to remain as strong as possible. Her struggles are true, especially the ones tied to the deepest part of her soul, but she is well-aware that to falter now would mean not only her end, but also the end of all that she has both built and come to consider as the things she needed to protect: her subordinates, her students, her schools. But now, as she has found herself struggling with her purpose as a Shinigami, her will has been damaged, and thus she needed a solution. This solution, in hindsight, was rather simple. However, its simplicity was perhaps what was needed most in these trying times.
In accordance to the solution found, the following techniques have been created. They were developed and refined by Kimiko in order to better steel her will and prepare herself for the many other struggles that she will face in the near future.
Note: The following techniques each possess a GIF meant to be used as a visual reference. Please be aware that they may not be entirely representative of the technique's execution itself.
[ T E C H N I Q U E S ]
{Mabataki (瞬き, "Flicker")}
Technique Name: Mabataki (瞬き, "Flicker")
Technique Type: Hohō | Conversion
Technique Element: Sonic
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 50/post for every increment of 10%
Technique Description and Effects
The empowerment of one's strength through the act of isolated acceleration. The user takes a deep breath before beginning to move in place at an exponential rate. At first, this movement is perceptible; however, as they continue this process, it begins to become less and less visible. After a time, the user moves onto the same spot at such a great speed that the friction caused by their body against the air begins to unravel the reishi around them until they turn into a literal coat of magnified energy that sticks to the user. As long as this coat remains active around them, the user can grant it some of their Speed by further moving into place so as to create a reaction that grants them access to greater spiritual power. In other words, by using this technique, the user can effectively convert their Speed into Spiritual Pressure. This process is achieved through increments of 10% Speed granted to Spiritual Pressure; for example, a user of this technique with 800 Spiritual Pressure and 800 Speed can respectively heighten and reduce these stats by 50% in order to reach 1200 Spiritual Pressure and 400 Speed. Additionally, during the use of this technique, the user's appearance becomes blurred and more difficult to see for those who do not possess a Senses stat of at least 200.
Those proficient in the use of this technique become capable of weaponizing the vibration used to fuel the coat of reishi which surrounds them, allowing them to deal sonic damage to their opponents in melee combat. Masters of this technique, in comparison, can spend 300 reiatsu in order to further exploit the potency of this vibration. With this additional reiatsu, the aforementioned master can allow one of their attacks to directly pass through defenses and armor that are four classes below them, and also pass through certain surfaces whose Offensive Stat is below theirs, such as walls and ceilings.
Drawbacks & Weaknesses
As one may expect, the nature of this technique is solely dependent on the user's Speed, as it first requires movement at a great pace in order to be executed. Considering this, it is naturally impossible for those who do not posses a Speed stat of at least 200 to execute this technique, as they simply cannot be quick enough to cause the spiritual reaction of their body against the aerial reishi to occur. Furthermore, increasing one's spiritual strength in such a way can lead to an overwhelming decrease of in their velocity, which leaves them more vulnerable against opponents that are to be considered as being considerably faster than them.
A Martial Art - Hohō skill of a minimum of 3 is also required in order for one to properly understand the functioning of this spiritual reaction as well as how to properly achieve the conversion effect, as well as a constant stream of reiatsu per post which may tire one who is not experienced enough in the use of their spiritual ability. Using this technique also causes every attack delivered by the user to be considered as only using Spiritual Pressure as their Offensive Stat.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Mabataki (瞬き, "Flicker")
Technique Type: Hohō | Conversion
Technique Element: Sonic
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 50/post for every increment of 10%
Technique Description and Effects
The empowerment of one's strength through the act of isolated acceleration. The user takes a deep breath before beginning to move in place at an exponential rate. At first, this movement is perceptible; however, as they continue this process, it begins to become less and less visible. After a time, the user moves onto the same spot at such a great speed that the friction caused by their body against the air begins to unravel the reishi around them until they turn into a literal coat of magnified energy that sticks to the user. As long as this coat remains active around them, the user can grant it some of their Speed by further moving into place so as to create a reaction that grants them access to greater spiritual power. In other words, by using this technique, the user can effectively convert their Speed into Spiritual Pressure. This process is achieved through increments of 10% Speed granted to Spiritual Pressure; for example, a user of this technique with 800 Spiritual Pressure and 800 Speed can respectively heighten and reduce these stats by 50% in order to reach 1200 Spiritual Pressure and 400 Speed. Additionally, during the use of this technique, the user's appearance becomes blurred and more difficult to see for those who do not possess a Senses stat of at least 200.
Those proficient in the use of this technique become capable of weaponizing the vibration used to fuel the coat of reishi which surrounds them, allowing them to deal sonic damage to their opponents in melee combat. Masters of this technique, in comparison, can spend 300 reiatsu in order to further exploit the potency of this vibration. With this additional reiatsu, the aforementioned master can allow one of their attacks to directly pass through defenses and armor that are four classes below them, and also pass through certain surfaces whose Offensive Stat is below theirs, such as walls and ceilings.
Drawbacks & Weaknesses
As one may expect, the nature of this technique is solely dependent on the user's Speed, as it first requires movement at a great pace in order to be executed. Considering this, it is naturally impossible for those who do not posses a Speed stat of at least 200 to execute this technique, as they simply cannot be quick enough to cause the spiritual reaction of their body against the aerial reishi to occur. Furthermore, increasing one's spiritual strength in such a way can lead to an overwhelming decrease of in their velocity, which leaves them more vulnerable against opponents that are to be considered as being considerably faster than them.
A Martial Art - Hohō skill of a minimum of 3 is also required in order for one to properly understand the functioning of this spiritual reaction as well as how to properly achieve the conversion effect, as well as a constant stream of reiatsu per post which may tire one who is not experienced enough in the use of their spiritual ability. Using this technique also causes every attack delivered by the user to be considered as only using Spiritual Pressure as their Offensive Stat.
Made by: Nakajima Kimiko
Reserved? : No
{Shibori (絞り, "Aperture")}
Technique Name: Shibori (絞り, "Aperture")
Technique Type: Zanjutsu - Hohō | Dimensional Breach
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 0 (Cinematic), 750 (Combat)
Technique Description and Effects
A variant of Sukima designed not to transport attacks, but rather proper living beings. The user takes a deep breath before they begin to raise the spiritual energy within their body, bringing about an intense vibrational force that permeates throughout its entirety at a great speed. Once this energy reaches a level that causes it to pour out of the user as a blurry aura that can be seen by all, it is then abruptly moved towards their blade. This abrupt movement causes the creation of an immense cluster of energy to suddenly inhabit their very weapon. As it remains within the weapon, it begins to change it, forcing it to progressively lose its physical form as it enters an ethereal nature which beams brightly with the color of the user's Aura with almost blinding intensity. After this transformation has caused the weapon to become so warped by the energy that it can no longer be affected by the laws of physics attributed to the world which surrounds it, the user then focuses onto a particular point in space which remains in front of them, then brings about a single slash to that point with their weapon.
Due to the sheer amount of energy fueling both the weapon and the power of the strike which it has delivered, this single action causes a great tear to appear between the location the user is currently located in and the Valley of Screams, the world between worlds. This tear first appears as a crack within reality - as though something akin to glass has somehow been broken in front of the user - before it then suddenly expands into what could only be considered as something that is similar to a tunnel which beams with the color of the user's Aura, after which it remains open until the user decides to go inside of it or to close it during the course of the next three posts. Whichever of these options have been chosen, the closure of the portal causes the user's weapon to return back to normal and the tear to disappear completely as the world swiftly reconstructs what was damaged by the great mass of energy which affected it.
After passing through the beginning of the tunnel and closing it behind them, the user can then decide to guide its end throughout the Valley of Screams by simply moving forward. This causes the tunnel to slightly pass by them and to push anything that dares to approach it. Since the Valley is connected to each of the main realms, this characteristic of the tunnel allows the user to choose where they wish to go within the realms, much akin to how a Hollow moves between the realms via the use of Garganta or Descorrer. The destination of the user can be located within any realm, which can allow them to effectively appear within any location at any given time, without warning.
The user of this technique must be proficient with it before being able to execute it properly in combat, as it requires a proper amount of reiatsu in order for it to be executed. However, though this amount is required, no reiatsu is ultimately spent by the user during the technique's use outside of combat, as unlike the energy delivered onto an enemy with Sukima, the energy used to create the tunnel is returned to the user upon its closure. Complete mastery of this technique allows one to use this technique during combat, and thus to quickly bring themselves towards their opponent with a process akin to teleportation. Most opponents with less than 300 Senses will have a difficult time properly ascertaining the location of the tunnel's end as it appears near them, which permits the technique's user to strike them in a more efficient manner.
Drawbacks & Weaknesses
As a variant of Sukima, this techniques shares some of the difficulties related to its use, given that the process required in order to form a tear in reality is similar. It too requires the user to be able to understand how quickly they can vibrate the spiritual energy contained within their body, and to consider how much of this spiritual energy is required in order to properly achieve the technique's main goal. However, there are other factors that one must take into account while executing Shibori, as noted below:
With these factors in mind, it is thus imperative that one must be capable, but also knowledgeable enough in order to execute this technique. Proficiency requires a Martial Art - Hohō skill of 3 as well as any skill related to swordsmanship (ex: Martial Art - Zanjutsu) of 3, while its mastery requires the first skill to be raised to 4. Any attempts to use this technique without properly respecting these criteria may result in severe consequences to the user, such as a blast of energy upon creating the tunnel which may harm or even kill the user... or somehow worse.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Shibori (絞り, "Aperture")
Technique Type: Zanjutsu - Hohō | Dimensional Breach
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 0 (Cinematic), 750 (Combat)
Technique Description and Effects
A variant of Sukima designed not to transport attacks, but rather proper living beings. The user takes a deep breath before they begin to raise the spiritual energy within their body, bringing about an intense vibrational force that permeates throughout its entirety at a great speed. Once this energy reaches a level that causes it to pour out of the user as a blurry aura that can be seen by all, it is then abruptly moved towards their blade. This abrupt movement causes the creation of an immense cluster of energy to suddenly inhabit their very weapon. As it remains within the weapon, it begins to change it, forcing it to progressively lose its physical form as it enters an ethereal nature which beams brightly with the color of the user's Aura with almost blinding intensity. After this transformation has caused the weapon to become so warped by the energy that it can no longer be affected by the laws of physics attributed to the world which surrounds it, the user then focuses onto a particular point in space which remains in front of them, then brings about a single slash to that point with their weapon.
Due to the sheer amount of energy fueling both the weapon and the power of the strike which it has delivered, this single action causes a great tear to appear between the location the user is currently located in and the Valley of Screams, the world between worlds. This tear first appears as a crack within reality - as though something akin to glass has somehow been broken in front of the user - before it then suddenly expands into what could only be considered as something that is similar to a tunnel which beams with the color of the user's Aura, after which it remains open until the user decides to go inside of it or to close it during the course of the next three posts. Whichever of these options have been chosen, the closure of the portal causes the user's weapon to return back to normal and the tear to disappear completely as the world swiftly reconstructs what was damaged by the great mass of energy which affected it.
After passing through the beginning of the tunnel and closing it behind them, the user can then decide to guide its end throughout the Valley of Screams by simply moving forward. This causes the tunnel to slightly pass by them and to push anything that dares to approach it. Since the Valley is connected to each of the main realms, this characteristic of the tunnel allows the user to choose where they wish to go within the realms, much akin to how a Hollow moves between the realms via the use of Garganta or Descorrer. The destination of the user can be located within any realm, which can allow them to effectively appear within any location at any given time, without warning.
The user of this technique must be proficient with it before being able to execute it properly in combat, as it requires a proper amount of reiatsu in order for it to be executed. However, though this amount is required, no reiatsu is ultimately spent by the user during the technique's use outside of combat, as unlike the energy delivered onto an enemy with Sukima, the energy used to create the tunnel is returned to the user upon its closure. Complete mastery of this technique allows one to use this technique during combat, and thus to quickly bring themselves towards their opponent with a process akin to teleportation. Most opponents with less than 300 Senses will have a difficult time properly ascertaining the location of the tunnel's end as it appears near them, which permits the technique's user to strike them in a more efficient manner.
Drawbacks & Weaknesses
As a variant of Sukima, this techniques shares some of the difficulties related to its use, given that the process required in order to form a tear in reality is similar. It too requires the user to be able to understand how quickly they can vibrate the spiritual energy contained within their body, and to consider how much of this spiritual energy is required in order to properly achieve the technique's main goal. However, there are other factors that one must take into account while executing Shibori, as noted below:
- The user's weapon is completely intangible during the creation of the portal. This means that they cannot use their weapon in any way against an opponent or the environment that surrounds them before the portal has been created, as doing so will merely cause it to pass through them.
- The user's tunnel can welcome as many visitors within it - whether they be alive or not - before its closure. This can include allies or even troops, which can be quite useful for commanders who wish to use this technique. However, it can also include enemies. In certain cases, such an occurrence can drastically affect the course of a battle and greatly endanger the lives of those within the tunnel, as the user may be distracted and thus be unable to properly guide the tunnel towards its end.
- The user and the rest of those who are within the tunnel cannot physically get out of it by any other means than through its destination, as its structure is solid. This property also affects each ends of the tunnel, as although they appear to be open, an invisible force blocks the path leading into the Valley of Screams.
- If the user is not within the portal upon its closure, the tunnel within the Valley of Screams begins to fold into its beginning until it is no more. Upon the end of this shrinking process, anything and anyone that are within the tunnel at this point of time will suddenly be launched throughout the Valley of Screams. While this process is surprisingly harmless, it forces the Valley of Screams to recognize the presence of intruders within itself, and thus to forcefully spit them out into one of the main realms. This imposed destination is dependent of what the Valley of Screams believes to be the most appropriate for the intruder depending on the quality of its spiritual energy. For example, Shinigami are returned to the Soul Society, while Hellions are returned to Hell. Due to the strangeness of their Soul, beings with split souls (namely Vizards) will be chosen a destination at random which fits their own energy.
- The user's destination must have been witnessed by them at least once before their arrival there. This must have been accomplished in-person or through other means, such as looking at a picture of the destination or by watching a video recording of it. Moreover, if the destination is located in Hell or the Silbern, demonic or Vandenreich reishi must respectively be present within the tunnel in order for the user to access them, either in the form of an object (ex: the horn of an Akki) or a person.
- While the user can use this technique during battle, doing so causes it to be much more exhausting to use than usual, as the reiatsu spent to properly create the tunnel is not returned to the user. This is due to the fact that the presence of hostile reiatsu disturbs the returning process, preventing it from being successfully completed.
With these factors in mind, it is thus imperative that one must be capable, but also knowledgeable enough in order to execute this technique. Proficiency requires a Martial Art - Hohō skill of 3 as well as any skill related to swordsmanship (ex: Martial Art - Zanjutsu) of 3, while its mastery requires the first skill to be raised to 4. Any attempts to use this technique without properly respecting these criteria may result in severe consequences to the user, such as a blast of energy upon creating the tunnel which may harm or even kill the user... or somehow worse.
Made by: Nakajima Kimiko
Reserved? : Yes