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Thread Title: Ultra Instinct Kane vs Ultra Ego Hoshi Participants: Kane Coo, Hoshi World: Human World Death Setting: Non Death Enabled Rating: PG-13 Location: Norway, an empty Fjord Special Conditions: Max SP, Max SKP, Max Techniques, Rank 4 +200 Leader SP, Class 0 Circumstances: Fighting with ALL THE POWER POSSIBLE just to see what they can do.
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
1. Shunpo Karin
Technique Name: Shunpo Karin
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique:
Stated above.
Drawback:
Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Made by: Admin
2. Shunpo Eichi
Technique Name: Shunpo Eichi
Class: 4
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
The "exploding Shunpo" technique. This allows the user, for a cost of 150 Reiatsu, to initiate a Shunpo. This Shunpo releases far more power, so anywhere within a meter of the user will be hit with an explosive shockwave equivalent to the user's physical Strength when the Shunpo is used.
How to use technique:
Stated above.
Drawback:
Stamina drain. Reiatsu cost. Can only be used twice per post.
A basic Hakuda technique that is used to attack and defend. This technique is a basic guarding mechanism. When an opponent's physical strike is incoming, the user uses this technique to deflect it by jabbing their hand upwards, smacking the side of the opponent's attacking limb. The force causes the enemy limb to shoot upwards, and force equivalent to their own strike to reverberate through the arm and cause damage.
How to use technique:
Requires superior physical strength to the enemy.
Drawback:
None.
Made by: [Admin]
4. Denden Technique Name: [Denden]
Class: [4]
Technique Type: [Hakuda]
Technique Element: [None]
Technique Description and Effects:
This basic Hakuda technique requires an open palm to the enemy's chest. This technique causes reiatsu and raw force to jet from the user's attacking arm when it hits. This blasts the enemy back exactly thirty meters. Momentum suddenly stops after 30 meters, forcing the enemy to an awkward, jetting stop. This results in their being offbalance.
How to use technique:
Stated above.
Drawback:
None. Enemy can resist technique if physical strength is double or more the user's.
Made by: [Admin]
5. Do Technique Name: [Hakuda Defense: Do]
Class: [3]
Technique Type: [Other]
Technique Element: [N/A]
Technique Description and Effects:
It directly applies a palm to the perfectly correct spot in an incoming melee attack. This can be on an underside or at the very edge of a weapon, but it must hit the spot where the force is most vulnerable. The force immediately ceases, and the attack stops moving. It's good for making openings.
This technique was developed in order to increase the user's strength in hand-to-hand combat. Using this technique sends Reiatsu pooling into the muscles and joints of his arms and hands, strengthening them and increasing their resilience. By using that same Reiatsu, he sends powerful impulses to the nerves that allows his limbs to react quickly in the form of a hundred powerful punches. Each one is fired off at twice the user's current Speed stat, causing his limbs to blur as the attacks are delivered in a sudden barrage that lasts only a few seconds. Each hit’s damage is equal to the combined total of user’s base Strength and Speed after type. This causes a massive amount of damage in a short time.
How to use technique: The user focuses their Reiatsu into the arms, strengthening the muscles and bones first to prevent excessive damage from overuse of the limbs. Following that, the same Reiatsu is channeled into the nerves and causes them to fire impulses rapidly, making his limbs move quickly in the form of a hundred lightning-fast blows.
Drawback: Moving one’s limbs beyond their natural limits causes strain and damage on the muscles and bone; though Reiatsu is first channeled to prevent the worst of the damage, each use of this technique wears down the muscles and causes them to throb heavily after only one use. Two uses within five posts causes the muscles to begin tearing, and small fractures along the bone. Three uses within five posts will completely tear several muscles while cracking the bones, and any additional uses within that initial five posts will render the user's arms useless without proper healing. This technique can only safely be used eight times within a thread without healing.
Requirements: This requires a 2 in Hakuda to perform.
“There is always someone stronger” is a saying that few take to heart, but from that understanding came a technique that would weaken those who are strong and bring them down to the user's level. The Soul Fang literally delves into the target’s soul, no longer just tearing at it but ripping it apart and weakening the foe. This is a slight alteration to standard Reiatsu, a thinned-out and distilled version that passes through and does not damage solid matter. However, when these fangs tear into a target, it is easy to tell; weakness and dizziness overcome a target on the first hit, and subsequent hits only make it worse.
This technique, on a successful hit, lowers the target’s stats by 10% of their original amount after Type changes. 5% is recovered every three posts, or after an extended rest. This effect also stacks with itself.
How to use technique: The user surrounds the weapon or limb that they are using to strike with Reiatsu, but then allow that Reiatsu to disperse and thin out. Then they attack physically, striking at the opponent’s body, letting the Reiatsu tear through their spirit.
Drawback: This technique can only be used twice per post, successful or not. It can also be blocked by defending against the attacking weapon or limb; though the Reiatsu that is used to bite into the enemy's spirit is insubstantial, the weapon or limb is not.
Requirements: This requires a 3 in Hakuda along with a 3 in any weapon that the user chooses to make use of with this technique.
Technique Description and Effects: This technique is one that Kimiko developed off the premise of simply going for what seems impossible. This technique focuses around the fact that those with monstrous strength are capable of producing shockwaves. By flexing every muscle in the body in a single moment the strength of the user is build up. Once this is done they can then extend both arms outwards which results in a full area shockwave. Everything around the user is inflicted with the shockwave which equals the Strength of the user. The shockwave only is able to travel a total of twenty five feet from the user however. The speed that the shockwave travels is equal to the Strength of the user.
How to use technique: The user flexes the muscles of their body all at once.
Technique Drawbacks: The usage of this technique places immense stress on the arms of the user while tiring out the rest of the bodies muscles. The technique can only be used a total of 2 times per thread without sufficient rest. If used more then twice the muscles tire and the user finds themselves unable to move. Anything above the user is actually unaffected making the weakness of the technique that aerial attacks are immune. Requires at least a 2 in Hakuda and 600 Strength.
Made By: Kimiko Shihoin Reserved: No
9. Otter Ripper Technique Name: An Zam: Khaliu Oyodol (Road of Hunt, Otter Ripper)
Technique Class: 4 - 40 TTP
Technique Type: An Zam.
Usable By: Any Race.
Technique Element: Varies.
Technique Cost: 150 Reiatsu.
Description: This technique is a special martial attack which utilizes ambient liquid or vapor in the user's surroundings. By dipping the user's fingers in the vapor or liquid, the user then unleashes an incredibly fast, accurate slashing attack with their nails, using them like claws. The technique uses speed combined with just the right angle of the nails/claws so that the liquid or vapor clings to the fingers and lashes out. The attack is executed in such a way that it unleashes a ranged slashing attack using lances of water or vapor. Normally this technique is used when the user is already exhausted and sweating, using the combatant's own sweat as a weapon against the target, but in the case of ambient water or vapor (Fog, Steam, etc.), this is not necessary.
At Learned, the attack occurs at 400 speed. At Proficient this increases to 700 speed. And finally, at Mastered, this technique launches the clawing attack at 1000 speed. This is increased to the user's speed if the user's speed is superior.
How to Use: Listed Above.
Incantation: N/A.
Drawbacks: Requires a 2 in Martial Arts: An Zam or Street fighting (Street Fighters can only learn up to proficiency). Aquatic type Beast-Clan can execute this technique without a reiatsu cost.
Made By: Chiku.
Reserved?: No.
10. Cliff Cutter
Technique Name: An Zam: Khad taslagch (Road of Hunt, Cliff Cutter)
Technique Class: 7,5,2 - 180 TTP
Technique Type: An Zam.
Usable By: Any Race.
Technique Element: Varies.
Technique Cost: Varies.
Description: This technique is one that is based on the environment as opposed to the opponent. By stabbing the foot (or other limb) into the ground, the user can flex their muscles, sending a pulse of force through the ground, creating fissures in the ground before sweeping the limb in an uppercut, causing a surge of rising earth (or whatever ambient material there my be) in a line. At class 7 this surge typically comes in the form of dust, dirt, and some bits of hard, sharp debris. At class 5, this ability can cause large chunks of material and even small plates of the ground to rush upward. At class 2, this technique can cause the ground to break up to depths of dozens of feet before being shredded upward, with enough strength this cold even cause small hills (Or with very high amounts of strength (600+), small cliffs) to be formed, though this is just the base strength of the techniques, and high amounts of strength can allow even the low class version to cause large amounts of damage.
At Learned, this technique is restricted to being executed in a straight line. At Proficient this technique can be slightly curved up to 45 degrees. And at Mastered, there is such control with this technique that it can actually be curved to hit enemies behind them, faking out the direction they are attacking in.
How to Use: Listed Above.
Incantation: N/A.
Drawbacks: Class 7 and 5 requires a 1 in Martial Arts: An Zam or Street fighting (Street Fighters can only learn up to proficient), class 2 requires a 3. The class 7 and 5 technique have no reiatsu cost, the class 2 has a 350 reiatsu cost if the user is not a Beast Clan species that is considered subterranean (Moles, Digging insects, Burrowing Lizards, etc.), in which case it has a 200 reiatsu cost.
Made By: Chiku.
Reserved?: No.
11. Snake River Cutter Technique Name: An Zam: Mogoi Golyn Taslagch (Road of Hunt, Snake River Cutter)
Technique Class: 6/3 - 80 TTP
Technique Type: An Zam.
Usable By: Any Race.
Technique Element: Varies.
Technique Cost: Varies.
Description: This technique is an offensive attack based around serpentine motion. The primary aspect of this attack is that it is universally applicable to a variety of attacks so long as it uses the arms or portion of the body that does not require turning the hips. Using this technique, the user keeps a very basic, neutral stance while attacking (though this is not necessary when mastered). Midway through the attack, the user then twists the hips, applying a sudden shift in the motion of the attack, allowing an attack to swerve and redirect mid-strike, at learned this attack can cause a swing to redirect up to 45 degrees , at Proficient the attack can redirect up to 90 degrees, and at Master the attack can be executed to do a complete 180 degree reversal. During this redirection, the attack resembles a snake or a meandering river.
At class 6, this attack is a pure redirection of the attack and unless the user has at least 150 instinct, the attack loses 30% speed and impact damage because of the redirection, this is reduced to 20% speed and impact at proficient, and 10% speed and impact at mastered. At class 3, this attack can not only be executed without losing speed or force, but can also be used in the middle of a step technique.
At Learned, this can occur up to a speed of 1000. At Proficient, this can occur up to a speed of 3000, and at Mastered it can occur up to a speed of 5000. Any faster than this limit and not only will the attack lose 50% of its force, but will typically snap the user's wrist and cause a series of small fractures along the forearm.
How to Use: Listed Above.
Incantation: N/A.
Drawbacks: Class 3 Requires a 2 in Martial Arts: An Zam or Street fighting (Street Fighters can only learn up to proficient). Class 6 has no cost. Reptile type Beast-Clan can execute this technique at Class 3 using only 100 reiatsu, anyone else must pay 250 reiatsu to execute this.
Made By: Chiku.
Reserved?: No.
12. Soaring Foot Technique Name: An Zam: Khoorch Bui Khol (Road of Hunt, Soaring Foot)
Technique Class: [6, 4, 2] -180 TTP
Technique Type: An Zam
Usable By: All Races
Technique Element: [N/A]
Technique Cost: [Varies]
Description: An attack from heights using the user's momentum as incredible speed and force. In preparation for the attack, the user launches themself into the air with strength, wings, or other methods. With a raised and bent leg, knee to chest, the user waits for the proper moment, then forcefully kicks downwards. The Class 6 version of this technique simply allows them to use reiatsu to change their direction from midair rapidly with the kick. From the jump, flight, etc., the user suddenly descends while kicking. The Class 4 version of this technique allows the user to not only change their trajectory from upwards to downwards, but to build up a cone of air around their foot. Upon impact with a solid object, the air will disperse into an explosive shockwave equal in force to half the user's speed plus half the user's strength.
The Class 2 version of this technique allows the explosive shockwave to equal in force to the user's base speed plus the user's strength. Additionally, the Class 2 version of the technique uses up a Step Technique slot for the post as they travel downwards at 3x speed. Finally, the class 2 version of the technique only explodes when the user wills it. The kick can push through obstacles or minor obstructions and only explode when the user stops movement completely or wills it to burst in midair.
How to Use: [Obtain height, then kick downwards rapidly to adjust trajectory and let out a burst of air.]
Drawbacks: [Requires a 1 in Martial Arts: An Zam or street fighting (Street fighters can only take it up to proficient and cannot learn the Class 2 version). For Avian Type Beast Clansman, the reiatsu cost to use the Class 6 version is 50 reiatsu, 100 for anyone else. Class 4 costs 150 reiatsu, 300 for anyone else. Class 2 costs 300 reiatsu, 600 for anyone else.]
Made By: [Kyo]
Reserved?: [No]
13. Wind Waker Technique Name: An Zam: Salkhi Sereegch (Road of Hunt, Wind Waker)
Technique Class: 5 - 20 TTP
Technique Type: An Zam
Usable By: All Races
Technique Element: None
Technique Cost: Varies
Description: A ranged mixed attack/defense using the user’s voice as propellant. This technique allows the user to emit a vocal cry infused with reiatsu, sounding like the trilling of a songbird. The cry exists as a visible sonic ring that rests one foot in front of the user and measures two feet in radius. At any time while holding the note, the user can push with their hands, sending the ring in a straight line at 400 speed or the user’s speed, whichever is greater. The note can also be held as a shield in front of the user for up to one post per stage of mastery (max 3 posts) but requires the user to be singing for that entire duration. If the sonic ring is touched by anything solid or made up of reiatsu, the sonic vibrations will reverberate and shatter, causing damage equal to the user’s Reiatsu Strength.
At Proficient, the ring can be curved up to 90 degrees when pushing it and the speed increases to 800 or the user’s speed whichever is greater. The ring also can be increased or decreased in size, up to four feet in radius or as small as six inches in radius.
At Mastered, the ring can be curved in any direction when pushing it, the speed increases to 1000 or the user’s speed whichever is greater. Mastery allows for three rings to be formed inside of each other. The outer ring can be up to five feet in radius, the middle ring up to four feet in radius, and the inner ring up to three feet in radius. They can be as small as two feet, one foot, and three inches in radius respectively. The damage caused by a Mastered ring is increased by 25% of the user’s Reiatsu Strength.
How to Use: [Sing with reiatsu infused voice, causing a damaging sonic ring to emerge]
Drawbacks: Requires a 1 in Martial Arts: An Zam or street fighting (Street fighters can only take it up to proficient. The Learned version requires 50 reiatsu to emit, the Proficient version requires 100 reiatsu and 50 additional if held for a second post. The Mastered requires 100 reiatsu per ring emitted and 50 reiatsu per ring per post held beyond the first. Avian Beast Clansman can hold this technique without additional reiatsu cost and for one extra post per stage of mastery (2/3/4 for Learned/Proficient/Mastered)
Made By: Kyo
Reserved?: [No]
14. Ocean Arms Technique Name: An Zam: Dalain Zevseg (Road of Hunt, Ocean Arms)
Technique Class: 5, 1 - 250 TTP
Technique Type: An Zam
Usable By: All Races
Technique Element: None
Technique Cost: Varies
Description: A Stance of fighting that embodies the Spirit of the Octopus. At the most basic stage of this stance, Class 5, the user can forcibly dislocate their shoulder and elbow, leaving the arm limp. Beast clansman with tentacle limbs can perform this without dislocation. Dislocating the joints allows the user to bend their arm using muscles alone, weaving like a tentacle. Their attacks can strike from any angle and even adjust mid-attack by pushing the forearm or upper arm in different directions.
The Class 1 version of this technique uses one’s spirit and reiatsu to generate an additional pair of arms growing from the shoulder blades. This process takes two posts of charging (while upkeep is spent even without benefit) if done without a body of water present. If standing in a sufficiently sized body of water equal in liquid to the size of the arms being created the process takes place over a few seconds instead of two posts. At learned, arms equal in size to their own can be created. At proficient, arms doubly long with two elbows can be created. (For example, where there would be hand there is a second elbow/forearm, then a hand after that). At Mastered, Massive Gorilla sized limbs that are doubly long with two elbows can be created but this requires much more water (four posts of charging using ambient liquid.) The user can still move while charging, but cannot spend reiatsu on any other techniques. Mastered can instead make four arms of standard size all connected at the shoulder blades for the same charge time/water amount.
How to Use: [Either cause one’s physical arms to be like a tentacle or generate additional water arms.
Drawbacks: Requires a 3 in Martial Arts: An Zam or street fighting (Street fighters can only take it up to proficient and cannot learn the class 1 version). Class 5 version is extremely painful, made slightly less by Mastery but not eliminated. No reiatsu cost for Class 5 version. Class 1 version requires 500 reiatsu per post expended regardless of race.
15. Soul Steps Technique Name: Vita Solerita: Soul Steps
Technique Class: 5 - 20 TTP
Technique Type: Vita Solerita.
Usable By: Rogues.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: Perhaps one of the more frivolous Vita Solerita techniques, and one of the more questionable usages of one's own Life Force, Soul Steps modifies Hoho, augmenting it with one’s own life energy. The particular Hoho augmented this way is the one that all Rogues know from their Shinigami days: Shunpo. Soul Steps is a stance technique, which lasts for four posts or until it ends early. While in that stance, anytime the individual uses Shunpo, they may spend 100 Life Force in order to augment that Shunpo. If they do so, they leave behind an after image, infused with their own life force. This afterimage can do one simple action, such as clap, either once or on loop. If someone interacts with the afterimage in any direct way, or ten seconds pass, the afterimage disappears.
How to Use: Activate the technique to enter the stance, then use Shunpo normally, except also draw your own Life Force to your feet in addition to reiatsu.
Incantation: N/A.
Drawbacks: Entering the stance costs as much as a normal Class 4 technique, and lasts for four posts. It can only be used twice a thread, and there must be at least three posts in-between each stance usage. The afterimages can be detected as anomalous with either a 200 energy sensory, or a 250 senses, or a 3 in Analysis. Soul Steps augmented Shunpō eat up double the number of step techniques per post.
Made By: Tsubaki Shiba.
Reserved?: No.
16. Soul Burn Technique Name: Vita Solertia: Soul Burn
Technique Class: 5-2 - 20 TTP
Technique Type: Vita Solerita.
Usable By: Rogues.
Technique Element: N/A.
Technique Cost: Varies.
Description: This technique is one of the most directly offensive Vita Solerita. The soul has incredibly potent energy in it, and the usage of Life Force techniques allows someone to tap directly into that energy. This specific one converts the a Rogues Life Force into a burning force that surrounds either the Rogue’s hand, or weapon (which can be any object that the Rogue picks up, it doesn't need to be a specifically spiritual weapon). The burning force doesn’t produce light, although its strange reiatsu is detectable via 100 Energy Sensory, and the heat it creates doesn’t extend far off the affected area. However, Soul Burn produces incredible amounts of heat that only affects organic matter.
A single touch of a hand that is utilizing Soul Burn can cause degree burns the instant of contact, which suffice it to say, makes this technique horrifying in usage. This technique can be used at any class as low as five and as high as two. Class 5 usage causes first degree burns upon contact, and second degree burns upon repeated contact or extended contact. Class 4 does the same, but of course beats more things in clash. Class 3 usage allows for the creation of second degree burns on contact, and three degree burns through extended or repeated contact. The Class 2 version causes instantaneous third degree burns, and fourth degree burns (burns that penetrate the muscles) upon extended or repeated contact.
How to Use: Focus on the body part or weapon you want to use in conjunction with the technique, and expend the necessary Life Force.
Incantation: N/A.
Drawbacks: This technique costs 100 Life Force for each class of it (Class 5 is 100, Class 4 is 200, etc) per post. It also causes subtle muscle damage to whichever arm is holding the weapon that the technique is being used on, or whichever arm is using the technique. This muscle damage means that using this technique for more than four posts per thread will render that arm useless.
Made By: Tsubaki Shiba.
Reserved?: No.
17. Acceleration Technique Name: Vita Solertia: Acceleration
Technique Class: 3 - 80 TTP
Technique Type: Vita Solerita.
Usable By: Rogues.
Technique Element: N/A.
Technique Cost: Varies.
Description: An ability that all Rogues possess is the ability to convert their own Life Force into additional Reiatsu Strength in order to increase the power of an attack. Acceleration is a technique that follows the same principles, but is not used to increase the Rogues Reiatsu Strength but rather to increase their Speed. However, it is not the actual users speed that is increased, but it is used to increase the users speed when a Step Technique is used. For example, say the user has a Speed of 300 and they use this technique to trade 300 Life Force for 300 Speed, then they can use a Step Technique with a base Speed of 600. The conversion ratio is 1:1.
How to Use: Activate and convert.
Incantation: N/A.
Drawbacks: Same drawbacks as the Reiatsu Strength conversion. Cannot be used to exceed the 3x stat rule. Counts as a short term stat bonus. Additionally, due to this being an unnatural increase of speed there is a risk of muscle damage based on the percentage of increase. A 25% increase will produce soreness in the limb(s) increased, a 50% increase will cause serious pain in the legs but still make it usable. A 100% increase will cause serious muscle damage, making standing incredibly difficult. A 200% increase will render the legs useless due to the breaking of bones and tearing of muscles.
Made By: Garret the Wanderer.
Reserved?: No.
18. Life Drain Technique Name: Vita Solertia: Life Drain
Technique Class: 3 - 80 TTP
Technique Type: Vita Solerita.
Usable By: Rogues.
Technique Element: N/A.
Technique Cost: 200 Reiatsu.
Description: It is common knowledge of the difference between the Shinigami and the Rogue. A Shinigami's power comes from within their own soul. They must make bargains with their soul until the inevitable day comes that they must conquer it to achieve Bankai. The Rogue, however, does not acquire his power from the inside, rather from the outside. The Bakkoto is a parasite, feeding off the reiatsu and life of its wielder in exchange for great power.
The purpose of this technique was to change what it was the Bakkoto fed upon. The Bakkoto is a parasite, a symbiote of sorts, seeking nourishment above all else. All it cares about, all it needs, is life force and reiatsu. The art of Life Drain uses these basic motivations of the Bakkoto and turns it against his opponent. When the adversary of the Rogue comes into contact with the Bakkoto, whether it be weapon or attire, the parasite will begin to rapidly feed upon its new source. A powerful technique, for every post that the Bakkoto remains in contact with its new source of food, 500 reiatsu will be stolen from them.
This reiatsu allows for two options by the Rogue. First, the Rogue is able to take that stolen Reiatsu and give it to themselves, replenishing their own reserves with their enemies. Many races and factions have tried to create techniques designed to steal the reiatsu of an enemy, but only the Rogues are capable of this. The second option is to convert the reiatsu into what a Rogue truly needs, into what allows the Rogue to continue fighting; Life Force. The main function of this technique is not to regain reiatsu, but is to in fact regain Life Force. When used against fellow Rogues, the user of this technique can rob Life Force rather than just reiatsu, the same amount and can only be given to the users Life Force pool.
How to Use: The Rogue must have his Bakkoto come into contact with the target's body. This can be done by simply having the Bakkoto touch them, impale them upon the weapon that is the Bakkoto, or any other method of getting the parasite onto the target. They must then activate the technique.
Incantation: N/A.
Drawbacks: This technique, despite its strength, does have a few drawbacks. Firstly, on the matter of draining reiatsu. If the stolen energy surpasses the amount that the Rogue has (Spiritual Pressure stat), then the Rogue must use that reiatsu within two posts or the extra amount will deal sudden Life Force damage, equal to the extra unused amount of reiatsu. For every post that this technique is used, a Rogue will take 1.5x extra Life Drain depletion for attacks, except for any damage taken by too much reiatsu absorption. This technique has the cost of a Class 3 technique as well, and can only be used if it has been Mastered.
Made By: Garret the Wanderer.
Reserved?: No.
19. Improvement Technique Name: Vita Solerita: Improvement
Technique Class: 2 - 180 TTP
Technique Type: Vita Solerita.
Usable By: Rogues.
Technique Element: N/A.
Technique Cost: Varies.
Description: An ability that all Rogues possess is the ability to convert their own Life Force into additional Reiatsu Strength in order to increase the power of an attack. Improvement is a technique that follows the same principles, but is not used to increase the Rogues Reiatsu Strength but rather to increase their Strength. This technique is used to transfer Life Force into raw Strength. At a ratio of 1:1, the Rogue is able to add the created Strength into their own for a single post worth of attacks.
How to Use: Activate and convert.
Incantation: N/A.
Drawbacks: Same drawbacks as the Reiatsu Strength conversion. Cannot be used to exceed the 3x stat rule. Counts as a short term stat bonus. Additionally, due to this being an unnatural increase of physical strength there is a risk of muscle damage based on the percentage of increase. A 25% increase will produce soreness in the limb(s) increased, a 50% increase will cause serious pain in the arm but still make it usable. A 100% increase will cause serious muscle damage, lowering the limb's usability to below 25% of its normal use. A 200% increase will render the arm useless due the breaking of bones and tearing of muscles.
Made By: Garret the Wanderer.
Reserved?: No.
20. Body/Soul Harmony Technique Name: Vita Solerita: Body/Soul Harmony
Technique Class: 2 - 180 TTP
Technique Type: Vita Solerita.
Usable By: Rogues.
Technique Element: N/A.
Technique Cost: Varies.
Description: This technique is one that most Rogues pick up given time and effort, and is relatively simple. It focuses on the concept that your Body and Soul are intertwined, and in an intimate state of balance. When one is damaged, the other can bear some of the damage instead, reducing the injury. That concept is why Rogues lose Life Force anytime they are hit physically.
Body/Soul Harmony uses the technique to allow Rogues to recover from injuries that would normally put them out of the game. By burning Life Force and using reiatsu, the Rogue is capable of sealing up open cuts, mending broken bones, reattaching limbs in extreme cases, or even fixing organs. This technique, however, is not like High Speed Regeneration, because it requires time and focus rather than being just passively active. This technique cannot fix spiritual wounds, only physical ones.
How to Use: The user must concentrate on the wound, and put the injury, at least temporarily, into the state they want it to be healed into. So forcing a broken arm straight with a split, attempting to close a bleeding cut, or pushing their severed limb to the stump. After doing so, they expend the necessary reiatsu, and burn the required lifeforce.
Incantation: N/A.
Drawbacks: First off, the cost. The cost get’s more severe for bigger injuries. Cuts that aren’t more than four inches long can be sealed up for 100 reiatsu and 100 Life Force. Larger than that requires 150 reiatsu and 200 Life Force. Broken bones are 200 reiatsu and 250 Life Force. Lost limbs are 350 reiatsu and 450 Life Force. Damaged organs cost 500 reiatsu and 500 Life Force. This technique also causes heavy physical exhaustion, and excessive use will cause the user to be unable to fight anymore. The technique requires a full post of focusing on the wound, which functions like a rest post: the user is unable to attack or defend in any way that would be prohibited as if they were seeking a rest post. Also, this technique causes incredible pain when reattaching a limb or mending a broken bone. This cannot be used on other individuals, regardless of Healing Expertise.
Made By: Tsubaki Shiba.
Reserved?: No.
21. Integumentum Technique Name: Vita Solerita: Integumentum
Technique Class: 1 - 250 TTP
Technique Type: Vita Solerita.
Usable By: Rogues.
Technique Element: N/A.
Technique Cost: Varies.
Description: The Bakkotō is a parasite that feeds off of its host. While it harms the rogue, it also needs to keep the rogue alive so that it may continue to live off them. This technique is one in which the Bakkotō expands to create a defensive layer over the host, much like an armor. Wherever the Bakkotō lies within the user, it will begin to expand. By paying 100 reiatsu and life force, the user may have the Bakkotō form a partial armor of spiritual steel over the nearest region of the body. For example, if the Bakkotō resides in the user’s arm, the armor will only stretch up to the user’s shoulder, protecting the full arm. If the Bakkotō is in the user’s chest or abdomen, it will protect the user’s front and back, but not their head or limbs. And so on. However, if the user pays 300 reiatsu and life force, the armor will cover their entire body. It will move with the user so as not to inhibit them, creating a very flexible yet sturdy defense. Its durability is equal to that of the user's release weapon.
Despite being composed of spiritual steel, the armor is very in-tune with the user, almost like an exoskeleton of their body. It can even trigger Cutback if a susceptible target strikes it. But that’s not it's only special property. If the user anticipates a heavy impact, they may pay an additional cost of 200 reiatsu and life force to completely negate the force of that impact. This is only effective if the impact is not strong enough to break the armor. The purpose of property is for the armor to not only withstand the force of a punch but also prevent the user from being knocked into the air by that force.
How to Use: Pay the cost and activate.
Incantation: N/A.
Drawbacks: This defense is anything but perfect. Firstly, the only gap in the armor are slots for the eyes. Still, with the user’s ears and nose covered, all their senses except for vision will be reduced to 50. Also, the armor greatly increases the stamina drain of fast-paced movement due to its extra weight. Without the armor, individuals could move at 300 speed without fatiguing, but now, that cap is reduced to just 200 speed. More so, it is still made of spiritual steel, so the armor has the same weaknesses as metal. It is prone to overheating, so cooking the user within the armor is twice as easy. Furthermore, the conductive nature of the metal makes electricity or lightning-based attacks twice as effective against the target. Because the armor is an extension of the Bakkotō, if it is broken, the user’s release will automatically end and they will not be able to release for another 3 posts. The armor lasts 5 posts before the user must refresh the cost.
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Cutback]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
Traditional cutback is triggered by a physical strike from a spiritually inferior source. Among those with immense spiritual pressure it is a useful defense. This technique converts that same cutback into an offense. The user gathers all of their spiritual energy at their core before releasing it outward with a burst. An invisible wave bursts outward with a speed and force of 600, pushing back everything in its path. It functions like a larger Martial Discipline: Ken to all those around. The user may choose to spend an additional reiatsu to increase the range of the wave. At its lowest range, the wave will travel 200 meters in every direction. If the user doubles the cost, this range will also double to 400 meters in every direction. But get this. If the cost is TRIPLED, the radius will also triple to a whopping 800 meters.
However, the real effect of the technique only kicks in when the wave makes contact with any individual. If the difference in spiritual pressure between the user and target is great enough, this technique will automatically inflict the same damage they would face had they triggered cutback. This property is what makes Cutback: Assault truly deadly.
How to use technique (How is it activated?): [Insert Below]
Charge reiatsu and release it.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
This technique costs 300 reiatsu to use, and it must be mastered before employed in battle. It may only be activated once every 3 posts, and while it’s on cooldown, the user loses access to natural cutback. However, that is hardly the most serious drawback. As this technique causes the sudden output of such a large amount of energy, it puts a heavy strain on the body, worsening all injuries the user suffered prior to activation. When used the first time, if the user has any deep lacerations or stab injuries, they will begin to bleed profusely, giving them 5 posts before they lose consciousness. When used the second time, even if the user only had thin cuts, these will widen and deepen as blood rapidly escapes them, giving the user 5 posts before they pass out from blood loss. After employed a third time, even if the user is completely unharmed, their nose and eyes will begin bleeding. In fact, their internal organs would be struggling to function as the strain of a third Cutback: Assault also caused them hemorrhage. The internal bleeding would cause the user to pass out in 5 posts after activating the technique.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
23. Redirection Technique Name: [Redirection]
Class: [3, 2, 1] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.