Post by Hoshi on Sept 25, 2022 17:43:48 GMT -5
The main stats:
CTP: 5,470
SP Total: 1,200
Training SP: 700/700 + 0/200 (Must wait until class 1)
TTP: 42
Ryo: 117,450
SKP: 14/16
SKP from Threads: 1/10
Threads completed for next SKP: 1/8
Social thread reward vouchers:
+30% thread voucher for Madelynn
+30% thread voucher for Scarlet
Other Techs: 4/20 + Free Movement Step
Mastered= *
Proficient= +
Learned= no mark
Stats:
Strength: 50 (30)
Speed: 200
Reiatsu Strength: 400 (700)
Spiritual Pressure: 300
Instinct: 100
Senses: 100
Energy sense: 0
Healing expertise: 50
Light: 100
Dark: 0
Skills:
Improvised Weapons: 2
Anti-Stealth: 2
Illusion Resist: 2
Battle Analysis: 2
Strength of Will: 2
Street Fighting: 2
Cold Tolerance: 2
14/16 Skill Points
The Arsenal:
No Mark = No strikes on Item
+ = 1 Strike on Item
* = 2 Strikes on Item
CTP: 5,470
SP Total: 1,200
Training SP: 700/700 + 0/200 (Must wait until class 1)
TTP: 42
Ryo: 117,450
SKP: 14/16
SKP from Threads: 1/10
Threads completed for next SKP: 1/8
Social thread reward vouchers:
+30% thread voucher for Madelynn
+30% thread voucher for Scarlet
Other Techs: 4/20 + Free Movement Step
Mastered= *
Proficient= +
Learned= no mark
{1. Form: Obsidian}Class: [3]
Technique Type: [None]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique hardens the user's reiatsu into an obsidian-like crystal, and it can be molded and shaped into anything as long as it does not exceed the volume of the user's own body. The newly hardened reishi has a durability and piercing strength that depends on the cost of the technique. For every 100 reiatsu the user puts into it, the durability and piercing strength of the technique increases by 250 (ex. a cost of 200 reiatsu gives Form: Obsidian a durability and offensive stat of 500). The user can either hold Form: Obsidian or launch it as a projectile at the same speed as a cero.
Once Form: Obsidian is used, the user has the option to activate it once more. By doing so, he can cause the obsidian to crack into as many pieces as he’d like, anywhere between two uneven pieces to a million little grains. He can cause the obsidian to shatter with a speed of up to 600, spreading out to a maximum distance of 15 meters in every direction. The user can control the speed of the shattering and the distance that the shards travel.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The cost of this technique increases greatly depending on the desired offensive stat. The minimum cost is 100 reiatsu and the maximum cost is 400 reiatsu (an offensive stat of 1000). In addition, the user must pay 100 reiatsu for the second activation that causes Form: Obsidian to splinter.
Technique Type: [None]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique hardens the user's reiatsu into an obsidian-like crystal, and it can be molded and shaped into anything as long as it does not exceed the volume of the user's own body. The newly hardened reishi has a durability and piercing strength that depends on the cost of the technique. For every 100 reiatsu the user puts into it, the durability and piercing strength of the technique increases by 250 (ex. a cost of 200 reiatsu gives Form: Obsidian a durability and offensive stat of 500). The user can either hold Form: Obsidian or launch it as a projectile at the same speed as a cero.
Once Form: Obsidian is used, the user has the option to activate it once more. By doing so, he can cause the obsidian to crack into as many pieces as he’d like, anywhere between two uneven pieces to a million little grains. He can cause the obsidian to shatter with a speed of up to 600, spreading out to a maximum distance of 15 meters in every direction. The user can control the speed of the shattering and the distance that the shards travel.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The cost of this technique increases greatly depending on the desired offensive stat. The minimum cost is 100 reiatsu and the maximum cost is 400 reiatsu (an offensive stat of 1000). In addition, the user must pay 100 reiatsu for the second activation that causes Form: Obsidian to splinter.
{2. Movement* - Free Tech}Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
{3. Physical Manifestation: Willpower}Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
{4. Physical Manifestation: Output}Class: 2
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength triples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 600 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength triples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 600 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
{5. Movement Mastery: Boost}Class: [2]
Technique Type: [HWD Physical Manifestation]
Usable By (Technique is available to which races?): [All HWD]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Movement Mastery is a little different than Willpower and Output Mastery, given that Movement doesn't have stages to combine like the others. Boost applies the 3x speed boost of the technique to one's entire body. The body heals itself three times as fast as normal including filtering out waste three times faster and purging toxins three times faster. The user then sweats out the waste and is free of any poisons and toxins they may have ingested.
The internal organs isn't all that moves faster. The user gets a 3x speed boost for constant motion over their whole body. This boost starts to fade immediately. The first post has 3x speed, the second 2.5x speed, third 2x, fourth 1.5, and by the fifth the whole boost is faded. By moving so fast, the skin of the user starts to heat up and blister. This is painful, sure, but has a combat capable use. All of the user's barehanded attacks are extremely hot to the touch, dealing extra damage with just a single touch of the user's skin to a victim. This too fades after 5 posts.
How to use technique (How is it activated?): [Insert Below]
Will the entire body to act 3x faster for a short period of time.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Only One Mastery technique can be learned. The user must specialize in which HWD technique they want to master. The biggest drawback is that the effects are natural instead of supernatural. Without a body that can heal faster than normal, 3x healing won't be much more than scabbing of small wounds. Additionally, this technique will actually kill the user faster if they wouldn't be able to survive the poison or toxin. The speed boost also hurts a lot given the skin is a blistering temperature. Costs 200 reiatsu per post and ends after 5. Cannot be refreshed without external healing.
Technique Type: [HWD Physical Manifestation]
Usable By (Technique is available to which races?): [All HWD]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Movement Mastery is a little different than Willpower and Output Mastery, given that Movement doesn't have stages to combine like the others. Boost applies the 3x speed boost of the technique to one's entire body. The body heals itself three times as fast as normal including filtering out waste three times faster and purging toxins three times faster. The user then sweats out the waste and is free of any poisons and toxins they may have ingested.
The internal organs isn't all that moves faster. The user gets a 3x speed boost for constant motion over their whole body. This boost starts to fade immediately. The first post has 3x speed, the second 2.5x speed, third 2x, fourth 1.5, and by the fifth the whole boost is faded. By moving so fast, the skin of the user starts to heat up and blister. This is painful, sure, but has a combat capable use. All of the user's barehanded attacks are extremely hot to the touch, dealing extra damage with just a single touch of the user's skin to a victim. This too fades after 5 posts.
How to use technique (How is it activated?): [Insert Below]
Will the entire body to act 3x faster for a short period of time.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Only One Mastery technique can be learned. The user must specialize in which HWD technique they want to master. The biggest drawback is that the effects are natural instead of supernatural. Without a body that can heal faster than normal, 3x healing won't be much more than scabbing of small wounds. Additionally, this technique will actually kill the user faster if they wouldn't be able to survive the poison or toxin. The speed boost also hurts a lot given the skin is a blistering temperature. Costs 200 reiatsu per post and ends after 5. Cannot be refreshed without external healing.
Stats:
Strength: 50 (30)
Speed: 200
Reiatsu Strength: 400 (700)
Spiritual Pressure: 300
Instinct: 100
Senses: 100
Energy sense: 0
Healing expertise: 50
Light: 100
Dark: 0
Skills:
Improvised Weapons: 2
Anti-Stealth: 2
Illusion Resist: 2
Battle Analysis: 2
Strength of Will: 2
Street Fighting: 2
Cold Tolerance: 2
14/16 Skill Points
The Arsenal:
No Mark = No strikes on Item
+ = 1 Strike on Item
* = 2 Strikes on Item
{2x Class 4 Beastick}}
Name: The Beat Stick
Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
Class: 3
Item Type: Weapon
Item Power (IP): 900
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Form: Steel Rebar
Name: The Beat Stick
Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
Class: 3
Item Type: Weapon
Item Power (IP): 900
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Form: Steel Rebar
{2x Class 4 Throw Equip (On the Beatsticks)}Description: This is a modification that can be equip to any weapon from the Kitai Shop. This allows the user to call back the item this is equipped to, at a speed of 750, with a strength equal to the speed. This costs 150 reiatsu to perform.
Class: 3
Item Type: Equipment
Item Power (IP): Equal to Beatsick's IP
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Class: 3
Item Type: Equipment
Item Power (IP): Equal to Beatsick's IP
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
{2x Class 4 Fire Equip (On the Beatsticks)}Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This sigil comes in many forms, but they all represent fire, in some way, shape, or form. Be it a figure that resembles the user dancing with a figure of flame, a figure meditating with a circle of fire behind them, or something like the Kanji for fire that glows orange pressed into the metal. The sky is the limit for the user.
Class: 3
Item Type: Equipment
Item Power (IP): Equal to Beatstick IP
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, the user can coat their weapon in flames in whatever manner they deem visually appealing. These flames can launch up to three different fire attacks, with those being a large fireball that explodes, a cone of fire, or a curtain of flames that linger for a post. The IP of the fire is equal to the IP of the Weapon this item is attached to. Each fire attack costs 100 reiatsu.
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Class: 3
Item Type: Equipment
Item Power (IP): Equal to Beatstick IP
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, the user can coat their weapon in flames in whatever manner they deem visually appealing. These flames can launch up to three different fire attacks, with those being a large fireball that explodes, a cone of fire, or a curtain of flames that linger for a post. The IP of the fire is equal to the IP of the Weapon this item is attached to. Each fire attack costs 100 reiatsu.
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
{2x Class 3 Crushing Equip (On the Beatsticks)}Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. Popular symbols for this are hammers, figures crushing the ground with a hammer, or a gauntlet over their fist. The sky is the limit for the user.
Class: 3
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Physical
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, it allows the weapon to do additional damage to anything with durability, dealing 30% more per class this item is.
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Class: 3
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Physical
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, it allows the weapon to do additional damage to anything with durability, dealing 30% more per class this item is.
Drawbacks: Only three Equip items can be attached to any one weapon at a time.