Post by Ludwig Verrlicht on Sept 5, 2022 23:46:08 GMT -5
Name: Jenga on a Plane
Participants:
Tala, Marik, and Jeff
Location:
On a giant Helicarrier
Difficulty Level:Hard Slap Stick Humor
Setting: DE
Plotline:
Each member of this adventure was living their best life up until they decided to sleep or rest in some capacity. Upon waking up, somehow, the group finds themselves inside a helicarrier, specifically in an enlisted male berthing. Deep within the Hellicarrier the group will quickly realize there is no easy way out, they must fight through hordes of enemies and scour the ship to determine what exactly is preventing them from leaving. In the meanwhile, though, something is watching. Waiting for the opportunity to strike. Chaos will ensue on this helicarrier, can the group work together and stop it or will they be consumed by the strange events going on board the ship?
Estimated Enemy Strength:
Mobs - The enemies will start at class 6 with 200 SP. At certain intervals of posts the mobs will increase in power.
Mini-bosses - Minimum class 4 while at maximum class . Don't expect too many of these.
Final boss - Class 1, rank 3.
Estimated Time Until Completion:
I'm gonna be honest. I'm only gunning for 3 pages however if the players decide they want a longer thread, who am I to stop them?
Starts:
When I decide to make the actual intro.
Special Conditions:
- There is no means of teleporting out of the helicarrier. Pocket dimensions work but will always return the user to the ship.
- Mobs will grow in power as time goes on. This is both in class and SP.
- Be mindful of what powers are used. The ship can be damaged. Events can and will happen if the ship takes damage. If too much total damage occurs the ship will crash with the players inside.
Participants:
Tala, Marik, and Jeff
Location:
On a giant Helicarrier
Difficulty Level:
Setting: DE
Plotline:
Each member of this adventure was living their best life up until they decided to sleep or rest in some capacity. Upon waking up, somehow, the group finds themselves inside a helicarrier, specifically in an enlisted male berthing. Deep within the Hellicarrier the group will quickly realize there is no easy way out, they must fight through hordes of enemies and scour the ship to determine what exactly is preventing them from leaving. In the meanwhile, though, something is watching. Waiting for the opportunity to strike. Chaos will ensue on this helicarrier, can the group work together and stop it or will they be consumed by the strange events going on board the ship?
Estimated Enemy Strength:
Mobs - The enemies will start at class 6 with 200 SP. At certain intervals of posts the mobs will increase in power.
Mini-bosses - Minimum class 4 while at maximum class . Don't expect too many of these.
Final boss - Class 1, rank 3.
Estimated Time Until Completion:
I'm gonna be honest. I'm only gunning for 3 pages however if the players decide they want a longer thread, who am I to stop them?
Starts:
When I decide to make the actual intro.
Special Conditions:
- There is no means of teleporting out of the helicarrier. Pocket dimensions work but will always return the user to the ship.
- Mobs will grow in power as time goes on. This is both in class and SP.
- Be mindful of what powers are used. The ship can be damaged. Events can and will happen if the ship takes damage. If too much total damage occurs the ship will crash with the players inside.