Post by Shio "Mod Soul" Kyrou on Jan 28, 2022 23:26:15 GMT -5
Shio "Mod Soul" Kyrou
Training Point Summary
CTP: 8,230
TTP: 5,300
SP: 1,400 (700 / 700 Trained)
SkP: 16 / 21 (4/8 Until Next)
Ryo: 112,501
Character Archetype: Support
Self-Proclaimed 'Vasto Lorde' Hollow
50 Light / 50 Dark
Class 2 / Rank 2
Training Point Summary
CTP: 8,230
TTP: 5,300
SP: 1,400 (700 / 700 Trained)
SkP: 16 / 21 (4/8 Until Next)
Ryo: 112,501
Character Archetype: Support
{Expand}Description: These are the Types of characters that never directly fight in combat. They have and use abilities that support their allies, changing the tides of battle with merely their presence. They can have abilities that range from healing, to shielding, to buffing an ally's power. However, they are almost useless without an ally to help, as they rely on said ally to defend them when the need arises. They will never be found on the front lines, yet their abilities directly influence the battle.
Advantage:
Rank 1: 50% increase in any two desired Stats (100 would be 150).
Rank 2: Double any two desired Stats (100 would be 200).
Rank 3: Double any two desired Stats (100 would be 200), plus 25% increase to one more (100 would be 125).
Rank 4: Double any two desired Stats (100 would be 200), plus 50% increase to one more (100 would be 150).
Disadvantage: Release cannot be combat-based and must consist mainly of support moves. Support Types cannot possess more than one direct offensive ability in Release, with the exception of Mod Soul Gigas and Nakabakki, which gain one for each of their two ability sets. Support types will have one Physical or Spiritual Stat decreased by 50% (100 would be 50). Senses or Instinct is decreased by 50% (100 would be 50). Increases from Advantages cannot be made to any Stats that have been cut by Disadvantages.
Race Restrictions: Available to all Races except Hollows.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Advantage:
Rank 1: 50% increase in any two desired Stats (100 would be 150).
Rank 2: Double any two desired Stats (100 would be 200).
Rank 3: Double any two desired Stats (100 would be 200), plus 25% increase to one more (100 would be 125).
Rank 4: Double any two desired Stats (100 would be 200), plus 50% increase to one more (100 would be 150).
Disadvantage: Release cannot be combat-based and must consist mainly of support moves. Support Types cannot possess more than one direct offensive ability in Release, with the exception of Mod Soul Gigas and Nakabakki, which gain one for each of their two ability sets. Support types will have one Physical or Spiritual Stat decreased by 50% (100 would be 50). Senses or Instinct is decreased by 50% (100 would be 50). Increases from Advantages cannot be made to any Stats that have been cut by Disadvantages.
Race Restrictions: Available to all Races except Hollows.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Character Statistics
{Expand}Strength: 25
Speed: 25 'x0.5' (50)
Reiatsu Strength: 470 'x2' (235)
Spiritual Pressure: 800 'x2' (400)
Reiatsu Pool: 8,000
Instinct: 300
Senses: 25 'x0.5' (50)
Energy Sensory: 100
Healing Expertise: 250
Speed: 25 'x0.5' (50)
Reiatsu Strength: 470 'x2' (235)
Spiritual Pressure: 800 'x2' (400)
Reiatsu Pool: 8,000
Instinct: 300
Senses: 25 'x0.5' (50)
Energy Sensory: 100
Healing Expertise: 250
Skill Overview
{Expand}Damage Recovery - 3
You will be able to recover from pain, wounds, and damage more easily. You heal faster and regain composure more quickly, and your overall resilience is higher. A 1 means you can recover from minor damages faster. A 2 means you can recover from mild damage, such as gashes and stab wounds, more quickly. A 3 means you can heal from deep cuts and gashes more quickly and recover from minor bodily trauma. A 4 means you can recover from extreme damages (not including limb loss) quickly and push through the pain.
Crafting/Forging - 2
You are good at building, creating, fixing, and crafting things. A 1 means you can smelt weapons or craft armor. A 2 means you can make structures. A 3 means you can engineer machines. A 4 means you can create anything so long as you have the materials and means to do so. This Skill is a requirement for crafting custom weapons.
Anti-Stealth - 2
This Skill allows you to notice those with Stealth regardless of precautions. Cloaking does not work against this Skill. So long as the points match up to the person who has Stealth, you will be able to find them. For example, a 3 in Anti-Stealth can find someone with a 3 in Stealth. The only exception is that a 4 in Anti-Stealth can only find a 4 in Stealth if they also have at least a 2 in Focused Eye.
Focused Eye - 2
You can visualize and focus on a single entity with flawless perfection. No other distractions will bother you. You can ignore all other stimulus and only focus on your target. You can still be clumsy since you ignore everything else around you, so bumping into things or missing out on other attacks is possible. A 1 means you can focus on your target fairly easily, but large explosions or loud things may distract you. A 2 means you can block out most other stimuli, such as loud noises. A 3 means you can focus on your target perfectly and ignore every other stimuli around you without fail, but you'll be horribly clumsy. A 4 grants all of this and makes you totally immune to illusions as long as you are focused on your target.
War Strategy - 2
Support Types would benefit the most from this Skill. It is a super enhanced version of Battle Analysis, and it allows the user to figure out the best course of action simply from vague clues. Despite being more powerful than Battle Analysis, it can only be used from an objective, standstill point of view. It cannot be used in the middle of combat, so you can't be fighting if you wish to use it.
Strength of Will - 2
This is used to resist giving in. You can overpower illusions, drugs, and overcome aversions to pain, hardship, trauma, and fear. You can basically just scream and power through to reach your goal. If you lose your will, the Willpower technique will no longer grant you eternal life. A 1 allows you to resist temptations. A 2 means you can resist drug and alcohol effects and overcome mild pain. A 3 means you can resist torture and power through pain. You will never age or lose your will. A 4 means you become somewhat of a mindless person who ignores everything around them if it means accomplishing their goal, but you will suffer from your wounds afterwards.
Acrobatics - 2
You are inherently good at acrobatics. You pick up the motions and are good at learning them quickly. You can also apply them to many different situations. A 1 means you have the skills of an athlete. A 2 means you have the skills of an effortless Olympian. A 3 means you can use these skills in battle rather diversely. A 4 means you can use them in battle without trouble and can intertwine these skills with your fighting abilities.
Multi-Tasking - 1
Intrinsically tied to the 'Engine Core' list of techniques, Multi-Tasking is also a skill that encompasses the ability to manage multiple events simultaneously. As the user progresses the skill to its higher ranks, they became increasingly more capable of being able to keep track of numerous actions at the same time. Each point in this skill allows an additional 'Engine Core' drive technique to be concurrently active.
You will be able to recover from pain, wounds, and damage more easily. You heal faster and regain composure more quickly, and your overall resilience is higher. A 1 means you can recover from minor damages faster. A 2 means you can recover from mild damage, such as gashes and stab wounds, more quickly. A 3 means you can heal from deep cuts and gashes more quickly and recover from minor bodily trauma. A 4 means you can recover from extreme damages (not including limb loss) quickly and push through the pain.
Crafting/Forging - 2
You are good at building, creating, fixing, and crafting things. A 1 means you can smelt weapons or craft armor. A 2 means you can make structures. A 3 means you can engineer machines. A 4 means you can create anything so long as you have the materials and means to do so. This Skill is a requirement for crafting custom weapons.
Anti-Stealth - 2
This Skill allows you to notice those with Stealth regardless of precautions. Cloaking does not work against this Skill. So long as the points match up to the person who has Stealth, you will be able to find them. For example, a 3 in Anti-Stealth can find someone with a 3 in Stealth. The only exception is that a 4 in Anti-Stealth can only find a 4 in Stealth if they also have at least a 2 in Focused Eye.
Focused Eye - 2
You can visualize and focus on a single entity with flawless perfection. No other distractions will bother you. You can ignore all other stimulus and only focus on your target. You can still be clumsy since you ignore everything else around you, so bumping into things or missing out on other attacks is possible. A 1 means you can focus on your target fairly easily, but large explosions or loud things may distract you. A 2 means you can block out most other stimuli, such as loud noises. A 3 means you can focus on your target perfectly and ignore every other stimuli around you without fail, but you'll be horribly clumsy. A 4 grants all of this and makes you totally immune to illusions as long as you are focused on your target.
War Strategy - 2
Support Types would benefit the most from this Skill. It is a super enhanced version of Battle Analysis, and it allows the user to figure out the best course of action simply from vague clues. Despite being more powerful than Battle Analysis, it can only be used from an objective, standstill point of view. It cannot be used in the middle of combat, so you can't be fighting if you wish to use it.
Strength of Will - 2
This is used to resist giving in. You can overpower illusions, drugs, and overcome aversions to pain, hardship, trauma, and fear. You can basically just scream and power through to reach your goal. If you lose your will, the Willpower technique will no longer grant you eternal life. A 1 allows you to resist temptations. A 2 means you can resist drug and alcohol effects and overcome mild pain. A 3 means you can resist torture and power through pain. You will never age or lose your will. A 4 means you become somewhat of a mindless person who ignores everything around them if it means accomplishing their goal, but you will suffer from your wounds afterwards.
Acrobatics - 2
You are inherently good at acrobatics. You pick up the motions and are good at learning them quickly. You can also apply them to many different situations. A 1 means you have the skills of an athlete. A 2 means you have the skills of an effortless Olympian. A 3 means you can use these skills in battle rather diversely. A 4 means you can use them in battle without trouble and can intertwine these skills with your fighting abilities.
Multi-Tasking - 1
Intrinsically tied to the 'Engine Core' list of techniques, Multi-Tasking is also a skill that encompasses the ability to manage multiple events simultaneously. As the user progresses the skill to its higher ranks, they became increasingly more capable of being able to keep track of numerous actions at the same time. Each point in this skill allows an additional 'Engine Core' drive technique to be concurrently active.
Techniques 17 / 23
Passive Techniques:
Active Techniques:
Hollow Command Techniques:
Resurrección La Espada:
Thread History
Passive Techniques:
{Exclusion Prism - Mastered (15 TTP)}Class: 8 - 0 (2)
Technique Type: General Mod Soul Technique
Usable By: Mod Souls (Teachable)
Technique Element: N/A
Technique Description and Effects: This ability manifests in the form of a rhombicuboctahedron, it is an outer barrier for the soul pill; a protective shell. Reflective and transparent as though it were made out of glass, in actuality, it is formed with condensed spirit energy. Whilst in use, attacks both physical and reiatsu-based in nature are deflected away from its surface. It is an apparently simple technique, but actually quite complicated; yet effective. It has a base class level equal to the individual utilizing it. This is a passive ability, and has no upfront cost until the barrier is struck.
When the barrier is attacked; if a technique that has struck the shell casing has an offensive value higher than the 'Spiritual Pressure' of the user, it costs reiatsu equal to the difference in order for it not to break. In example, if the user of the technique has 300 'Spiritual Pressure' and the attacker has 600 'Reiatsu Strength', it would cost the user 300 reiatsu to keep the barrier intact (which is converted to 'Spiritual Pressure' for the barrier, for the remainder of that post); defensive value cannot exceed an amount equal to three times the value of their own 'Spiritual Pressure'.
In the instance that the offensive strength of an attack is less than the 'Spiritual Pressure' of the user, then the attack has no effect. This is true of the opposite, where if the offensive strength exceeds the defensive strength by even a small amount, the barrier is broken. The user is also capable of choosing how much reiatsu they wish to pour into the shell when it is attacked; it never has to be the exact amount. Therefore, if the barrier is struck physically, and the user wishes to spend 150 more reiatsu than is required to deflect the attack, then such a defense would be capable of triggering the 'Cutback Effect'; elaborated upon in 'Section 7: Battle Mechanics'.
If a technique of two-class superiority hits the barrier, it can absorb the hit for a reiatsu cost equal to three times the 'Spiritual Pressure' of the user, but will shatter immediately afterward. Likewise, if a technique of two-class inferiority strikes the barrier, it will have no effect on the barrier, and no cost; it will simply be deflected away or pass through it. In other words, the technique will curve around the barrier if it is appropriate for it to do so. For practicality of protecting what it contains, the shell also redirects any forceful impacts made against it. If the barrier itself is 'Class 0', then only 'Class 1' techniques are able to contend with it.
How to Use Technique: Detatch oneself from their physical body, sink into the endless flow of reiatsu inhabiting ones soul pill - and breath. Imagine yourself as though you were an immovable rock, caught in the midst of that rushing tide; picture it, then shape it. Allow oneself to meditate on the image of the barrier, a perfect sphere shaped with eight triangular, six square, and twelve rectangular faces. Then extend that very same shape out from yourself. Focus on that mental image for half a day, after which the barrier will become fully formed. It will remain in place until broken.
Technique Drawbacks: Unable to protect the entire body that is inhabited, it is simply a means to protect the core in which the soul resides. If the technique is broken in combat, the user is unable to reconstruct it for the remainder of that thread.
Made By: Kyrou
Reserved? (Yes/No): Yes.
Technique Type: General Mod Soul Technique
Usable By: Mod Souls (Teachable)
Technique Element: N/A
Technique Description and Effects: This ability manifests in the form of a rhombicuboctahedron, it is an outer barrier for the soul pill; a protective shell. Reflective and transparent as though it were made out of glass, in actuality, it is formed with condensed spirit energy. Whilst in use, attacks both physical and reiatsu-based in nature are deflected away from its surface. It is an apparently simple technique, but actually quite complicated; yet effective. It has a base class level equal to the individual utilizing it. This is a passive ability, and has no upfront cost until the barrier is struck.
When the barrier is attacked; if a technique that has struck the shell casing has an offensive value higher than the 'Spiritual Pressure' of the user, it costs reiatsu equal to the difference in order for it not to break. In example, if the user of the technique has 300 'Spiritual Pressure' and the attacker has 600 'Reiatsu Strength', it would cost the user 300 reiatsu to keep the barrier intact (which is converted to 'Spiritual Pressure' for the barrier, for the remainder of that post); defensive value cannot exceed an amount equal to three times the value of their own 'Spiritual Pressure'.
In the instance that the offensive strength of an attack is less than the 'Spiritual Pressure' of the user, then the attack has no effect. This is true of the opposite, where if the offensive strength exceeds the defensive strength by even a small amount, the barrier is broken. The user is also capable of choosing how much reiatsu they wish to pour into the shell when it is attacked; it never has to be the exact amount. Therefore, if the barrier is struck physically, and the user wishes to spend 150 more reiatsu than is required to deflect the attack, then such a defense would be capable of triggering the 'Cutback Effect'; elaborated upon in 'Section 7: Battle Mechanics'.
If a technique of two-class superiority hits the barrier, it can absorb the hit for a reiatsu cost equal to three times the 'Spiritual Pressure' of the user, but will shatter immediately afterward. Likewise, if a technique of two-class inferiority strikes the barrier, it will have no effect on the barrier, and no cost; it will simply be deflected away or pass through it. In other words, the technique will curve around the barrier if it is appropriate for it to do so. For practicality of protecting what it contains, the shell also redirects any forceful impacts made against it. If the barrier itself is 'Class 0', then only 'Class 1' techniques are able to contend with it.
How to Use Technique: Detatch oneself from their physical body, sink into the endless flow of reiatsu inhabiting ones soul pill - and breath. Imagine yourself as though you were an immovable rock, caught in the midst of that rushing tide; picture it, then shape it. Allow oneself to meditate on the image of the barrier, a perfect sphere shaped with eight triangular, six square, and twelve rectangular faces. Then extend that very same shape out from yourself. Focus on that mental image for half a day, after which the barrier will become fully formed. It will remain in place until broken.
Technique Drawbacks: Unable to protect the entire body that is inhabited, it is simply a means to protect the core in which the soul resides. If the technique is broken in combat, the user is unable to reconstruct it for the remainder of that thread.
Made By: Kyrou
Reserved? (Yes/No): Yes.
{Kyōkan Mugen - Mastered (15 TTP)}Class: 8 - 0 (2)
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: Innate in their endless instinctual hunger, Hollows are often regarded as nothing more than savage beasts; the emotion motivating them forward, only their next meal. However, much like any other creature, this is not everything they are simply, not within its entirety. There is cunning, a thought process, behind each one - and furthermore, a will of their own.
Each Hollow was once a living soul, only now - they had been reduced to what they are. Bestial instincts all that is remaining, much like starving animals. This technique follows that fundamental principle; it speaks to that monsterous, suffering instinct. It allows the user to command lesser hollows, furthermore empathize with them.
In effect, this is only possible through the use of three base principles; the first is 'Willpower', the second is 'Instinct', the third is a base technique unique to Shio Kyrou - the user. This is a passive technique, it allows the user to utilize their 'Instinct' statistic abilities to 'tame hollows', in a similar way to they could with wild animals.
Always active, this technique has a class level equal to the user. It functions on any Hollow that is of an equal class ranking to the technique itself, or lower. Furthermore, it is a prerequisite to the other, more advanced techniques of its type lineage.
How to Use Technique: Exert ones spiritual pressure in the presence of the Hollow, and utilize the three fundamental principles in conjunction with one another. It does not cost reiatsu, but works in a similar manner to exerting ones 'Willpower' on a Hollow to assert authority, which may feel like gravitational pressure to the Hollow being affected by this technique.
Technique Drawbacks: Cannot be used on a Hollow that is higher class level than the technique; or RPC Hollows, without their permission. Does not function properly against non-released Arrancar, as they have gained some semblance of their humanity restored. It does, however, maintain a slight effect upon them; an even stronger effect if in their released forms. Requires that the user has the 'Willpower' technique mastered, as 'Willpower: Cog' is a fundamental part of this technique. Requires 15 TTP to reach Mastered.
Made By: Kyrou
Reserved? (Yes/No): Yes.
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: Innate in their endless instinctual hunger, Hollows are often regarded as nothing more than savage beasts; the emotion motivating them forward, only their next meal. However, much like any other creature, this is not everything they are simply, not within its entirety. There is cunning, a thought process, behind each one - and furthermore, a will of their own.
Each Hollow was once a living soul, only now - they had been reduced to what they are. Bestial instincts all that is remaining, much like starving animals. This technique follows that fundamental principle; it speaks to that monsterous, suffering instinct. It allows the user to command lesser hollows, furthermore empathize with them.
In effect, this is only possible through the use of three base principles; the first is 'Willpower', the second is 'Instinct', the third is a base technique unique to Shio Kyrou - the user. This is a passive technique, it allows the user to utilize their 'Instinct' statistic abilities to 'tame hollows', in a similar way to they could with wild animals.
Always active, this technique has a class level equal to the user. It functions on any Hollow that is of an equal class ranking to the technique itself, or lower. Furthermore, it is a prerequisite to the other, more advanced techniques of its type lineage.
How to Use Technique: Exert ones spiritual pressure in the presence of the Hollow, and utilize the three fundamental principles in conjunction with one another. It does not cost reiatsu, but works in a similar manner to exerting ones 'Willpower' on a Hollow to assert authority, which may feel like gravitational pressure to the Hollow being affected by this technique.
Technique Drawbacks: Cannot be used on a Hollow that is higher class level than the technique; or RPC Hollows, without their permission. Does not function properly against non-released Arrancar, as they have gained some semblance of their humanity restored. It does, however, maintain a slight effect upon them; an even stronger effect if in their released forms. Requires that the user has the 'Willpower' technique mastered, as 'Willpower: Cog' is a fundamental part of this technique. Requires 15 TTP to reach Mastered.
Made By: Kyrou
Reserved? (Yes/No): Yes.
Active Techniques:
{Kigen: Moddo Ne (Mod Root) - Mastered (750 TTP)}Class: 8 - 1 (1)
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to Use Technique: This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks: Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Made By: Hebiface
Reserved? (Yes/No): Not Reserved.
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to Use Technique: This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks: Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Made By: Hebiface
Reserved? (Yes/No): Not Reserved.
{Moddo Ne: Hashu Shushi (Modd Root, Sown Seed) - Mastered (260 TTP)}Class: 7, 3 (7 + 3)
Technique Type: Kigen Tech
Usable By: Mod Souls
Technique Element: None
Technique Description and Effects: This technique was devised as a means of attaining a proper body when a suitable one is unavailable. Developed by a group of mod souls that had been stranded in remote areas without any hope of finding a pre-made body for themselves. This technique uses Mod Root to reach into a Mod Soul's surroundings when it is in Pill form, and to use Ambient materials in order to possess inanimate objects or bodies that are compromised or otherwise are not properly built to be used as a body, such as a corpse or a toy without moving joints where the body is either too damaged or not made to attain motion, or an object which has suitable features but does not have an opening through which to be swallowed. By digging in and rooting themselves into the body and making slight adjustments, a Mod Soul will be able to possess ANY entity they might come across withing reasonable parameters, as opposed to having to rely on a conveniently ambient body that would be more naturally suitable.
At Class Seven, this technique allows the Mod soul to possess any reasonably shaped inanimate object so long as it has a somewhat feasably mobile body (A Stone statue would be useable, but not ab unshaped block of cement).
At Class Three, this technique goes beyond simply implanting into suitable bodies, but at this level the Mod Soul is actually able to drag in ambient material, shaped or not, and construct a body of their own design around their pill. And when this Technique is mastered at this Class, combined with a crafting skill of at least 2, they will even be able to convert any constructed bodies into a proper, functioning Gigai for repeated use.
Bodies attained using this technique must still comply to the strength:height standards outlined in Strength's stat description. Additionally a body will retain the Mod soul's stats.
Additionally, when molding these bodies, a Mod Soul cannot recklessly design them, requiring a careful balance for what they want the body to be used for. By Default, the body typically will retain the same amount of mobility as their normal body, as well as normal (aka whatever durability they would have based on strength and RS or through special techniques) durability. 100% Mobility, 0% extra durability.
However, by sacrificing some of their mobility, they can make the body less mobile, but more durable at a 1:1 ratio. Meaning that rather than 100% mobility (Speed remains the same) and 0% durability (No special defense), the user can sacrifice a percent, say 50 and wind up with 50% mobility (Speed is cut in half, 100 becomes 50) and 50% durability (50% of the user's offensive stat as extra durability). This conversion must happen at the time that the body is created.
How to Use Technique: See Description.
Technique Drawbacks: This technique is a resort, and most users typically will only ever use it in the absence of a proper body. For those who have simply Learned the ability, the body has trouble responding properly and as such whie using it, they suffer a 30% cut to instinct (after type). At the Profficient level, this is reduced to a 15% cut, and finally at Mastered, they can control the body as easily as any gigai or human body.
While this gives a lot of freedom as to the shape and size of the body the Mod Soul can inhabit. However, typically bodies taken up in this manner do not last very long. At learned, the body will at most last for six posts. At Proficient, this increases dramatically, to 12 posts. And at Mastered, bodies acquired in this manner can be converted sufficiently to the point where they can be used repeatedly without worry (However the user will need to pay for the new gigai as if it were am NPC of their current class if they wish to use it outside of the thread in which it was created.)
This Technique costs a hefty 100 reiatsu at class 7, increasing to 500 at Class 3. Additionally, this is NEVER a technique that should be used repeatedly. Every use beyond the first (within the same thread) will double the reiatsu cost, and every use beyond the fourth will result in further uses tripling the reiatsu cost. Ending a thread or taking an extended rest resets the cost.
Mod Soul Gigas cannot use this technique.
Living matter may never be used for body building material, regardless of class. Additionally the effects of another living thing that are on their person, or have a spiritual link may not be used without spiritual offensive stat superiority.
Made By: N/A
Reserved? (Yes/No): No (Full-Blooded Mod Souls only, no Nakka)
Technique Type: Kigen Tech
Usable By: Mod Souls
Technique Element: None
Technique Description and Effects: This technique was devised as a means of attaining a proper body when a suitable one is unavailable. Developed by a group of mod souls that had been stranded in remote areas without any hope of finding a pre-made body for themselves. This technique uses Mod Root to reach into a Mod Soul's surroundings when it is in Pill form, and to use Ambient materials in order to possess inanimate objects or bodies that are compromised or otherwise are not properly built to be used as a body, such as a corpse or a toy without moving joints where the body is either too damaged or not made to attain motion, or an object which has suitable features but does not have an opening through which to be swallowed. By digging in and rooting themselves into the body and making slight adjustments, a Mod Soul will be able to possess ANY entity they might come across withing reasonable parameters, as opposed to having to rely on a conveniently ambient body that would be more naturally suitable.
At Class Seven, this technique allows the Mod soul to possess any reasonably shaped inanimate object so long as it has a somewhat feasably mobile body (A Stone statue would be useable, but not ab unshaped block of cement).
At Class Three, this technique goes beyond simply implanting into suitable bodies, but at this level the Mod Soul is actually able to drag in ambient material, shaped or not, and construct a body of their own design around their pill. And when this Technique is mastered at this Class, combined with a crafting skill of at least 2, they will even be able to convert any constructed bodies into a proper, functioning Gigai for repeated use.
Bodies attained using this technique must still comply to the strength:height standards outlined in Strength's stat description. Additionally a body will retain the Mod soul's stats.
Additionally, when molding these bodies, a Mod Soul cannot recklessly design them, requiring a careful balance for what they want the body to be used for. By Default, the body typically will retain the same amount of mobility as their normal body, as well as normal (aka whatever durability they would have based on strength and RS or through special techniques) durability. 100% Mobility, 0% extra durability.
However, by sacrificing some of their mobility, they can make the body less mobile, but more durable at a 1:1 ratio. Meaning that rather than 100% mobility (Speed remains the same) and 0% durability (No special defense), the user can sacrifice a percent, say 50 and wind up with 50% mobility (Speed is cut in half, 100 becomes 50) and 50% durability (50% of the user's offensive stat as extra durability). This conversion must happen at the time that the body is created.
How to Use Technique: See Description.
Technique Drawbacks: This technique is a resort, and most users typically will only ever use it in the absence of a proper body. For those who have simply Learned the ability, the body has trouble responding properly and as such whie using it, they suffer a 30% cut to instinct (after type). At the Profficient level, this is reduced to a 15% cut, and finally at Mastered, they can control the body as easily as any gigai or human body.
While this gives a lot of freedom as to the shape and size of the body the Mod Soul can inhabit. However, typically bodies taken up in this manner do not last very long. At learned, the body will at most last for six posts. At Proficient, this increases dramatically, to 12 posts. And at Mastered, bodies acquired in this manner can be converted sufficiently to the point where they can be used repeatedly without worry (However the user will need to pay for the new gigai as if it were am NPC of their current class if they wish to use it outside of the thread in which it was created.)
This Technique costs a hefty 100 reiatsu at class 7, increasing to 500 at Class 3. Additionally, this is NEVER a technique that should be used repeatedly. Every use beyond the first (within the same thread) will double the reiatsu cost, and every use beyond the fourth will result in further uses tripling the reiatsu cost. Ending a thread or taking an extended rest resets the cost.
Mod Soul Gigas cannot use this technique.
Living matter may never be used for body building material, regardless of class. Additionally the effects of another living thing that are on their person, or have a spiritual link may not be used without spiritual offensive stat superiority.
Made By: N/A
Reserved? (Yes/No): No (Full-Blooded Mod Souls only, no Nakka)
{General Spiritual Technique: Dancing Weapon - Mastered (60 TTP)}Class: 5
Technique Type: General Reiatsu
Usable By: All Races.
Technique Element: N/A.
Technique Description and Effects: Dancing Weapon is a technique that allows the user to free up their hands while still making use of a weapon. Upon activating Dancing Weapon, the user is able to cause their weapon(s) to float by their side. At Learned, one weapon can be chosen, at Proficient, up to three weapons can be chosen, and any number of weapons can be chosen at Mastered. While this is the case, multiple applications of this technique can exist at any given time; only targeting more weapons at the lower levels of mastery will cause the cost of this technique to increase significantly.
When a weapon is under the effects of Dancing Weapon, it is given the option to float by the side of the user. At any point, the user can simply let go of the affected weapons, and will them to move in the air, seemingly on their own. Because these weapons don't have the user's physical strength backing them, their striking ability is based off of the user's highest spiritual stat, with the weapon's speed being able to function at half of that stat.
These weapons are simply treated as an extension of the user, though, and still require the user's Instinct in order to be able to move. If the user would not reasonably be able to act due to their instinct being too low, the weapon will not be able to either. These weapons have a set range, being able to travel no more than 5 feet from the user at Learned, 15 feet from the user at Proficient, and 45 feet from the user at Mastered. Ranged weapons cannot be used with this technique until the technique is Mastered.
How to Use Technique: Charge reiatsu through a weapon to cause it to float.
Technique Drawbacks: One activation costs 100 reiatsu, and an additional 100 reiatsu per post. Weapons are treated as having one Skill Point lower than actually the case when being wielded. Other drawbacks are listed above.
Made By: Camila Adaronde
Reserved? (Yes/No): No.
Technique Type: General Reiatsu
Usable By: All Races.
Technique Element: N/A.
Technique Description and Effects: Dancing Weapon is a technique that allows the user to free up their hands while still making use of a weapon. Upon activating Dancing Weapon, the user is able to cause their weapon(s) to float by their side. At Learned, one weapon can be chosen, at Proficient, up to three weapons can be chosen, and any number of weapons can be chosen at Mastered. While this is the case, multiple applications of this technique can exist at any given time; only targeting more weapons at the lower levels of mastery will cause the cost of this technique to increase significantly.
When a weapon is under the effects of Dancing Weapon, it is given the option to float by the side of the user. At any point, the user can simply let go of the affected weapons, and will them to move in the air, seemingly on their own. Because these weapons don't have the user's physical strength backing them, their striking ability is based off of the user's highest spiritual stat, with the weapon's speed being able to function at half of that stat.
These weapons are simply treated as an extension of the user, though, and still require the user's Instinct in order to be able to move. If the user would not reasonably be able to act due to their instinct being too low, the weapon will not be able to either. These weapons have a set range, being able to travel no more than 5 feet from the user at Learned, 15 feet from the user at Proficient, and 45 feet from the user at Mastered. Ranged weapons cannot be used with this technique until the technique is Mastered.
How to Use Technique: Charge reiatsu through a weapon to cause it to float.
Technique Drawbacks: One activation costs 100 reiatsu, and an additional 100 reiatsu per post. Weapons are treated as having one Skill Point lower than actually the case when being wielded. Other drawbacks are listed above.
Made By: Camila Adaronde
Reserved? (Yes/No): No.
{Physical Manifestation: Willpower - Mastered (480 TTP)}Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Type: Other
Technique Element: None
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
{Basic Technique: Movement - Mastered (120 TTP)}Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to Use Technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Type: Other
Technique Element: None
Technique Description and Effects: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to Use Technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
{Mod Soul Variant: Caelumintro (Movement) - Mastered (120 TTP)}Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects: This technique is a stepping move. It is unique compared to the others in its own way. The user uses a burst of Reiatsu to move one step. When moving they absorb the spirit particles along their path. This causes the step to increase in speed. The first half of this step uses an 8x increase. While using their own Reiatsu the user cannot change directions. However they can use the absorbed Reiatsu to propel themselves in different directions if needed during the second half of this technique, which is an 11x increase. This technique does not take up a technique slot.
How to Use Technique: The user releases Reiatsu to move in a certain direction. While they move they absorb the Reiatsu around them. Then they use the absorbed Reiatsu to move even further. It costs 60 Reiatsu to perform one step. The user can pay 120 Reiatsu however during the second half of the step to REFRESH the step and propel in a given direction. This additional increase would give a 13x increase. During the second half of this step, the user can use the same option, this time for 240 Reiatsu, and a 15x increase, and so on. Essentially continue increasing speed by 2x each time for a doubled cost.
Drawback: Reiatsu cost and exhaustion. Continued doubling of cost. Continued doubling of strain, exhaustion, and muscle pull/wear.
Made by: HopehopehopeHOPE
Reserved? (Yes/No): No.
Technique Type: Other
Technique Element: None
Technique Description and Effects: This technique is a stepping move. It is unique compared to the others in its own way. The user uses a burst of Reiatsu to move one step. When moving they absorb the spirit particles along their path. This causes the step to increase in speed. The first half of this step uses an 8x increase. While using their own Reiatsu the user cannot change directions. However they can use the absorbed Reiatsu to propel themselves in different directions if needed during the second half of this technique, which is an 11x increase. This technique does not take up a technique slot.
How to Use Technique: The user releases Reiatsu to move in a certain direction. While they move they absorb the Reiatsu around them. Then they use the absorbed Reiatsu to move even further. It costs 60 Reiatsu to perform one step. The user can pay 120 Reiatsu however during the second half of the step to REFRESH the step and propel in a given direction. This additional increase would give a 13x increase. During the second half of this step, the user can use the same option, this time for 240 Reiatsu, and a 15x increase, and so on. Essentially continue increasing speed by 2x each time for a doubled cost.
Drawback: Reiatsu cost and exhaustion. Continued doubling of cost. Continued doubling of strain, exhaustion, and muscle pull/wear.
Made by: HopehopehopeHOPE
Reserved? (Yes/No): No.
{Basic Technique: Reiatsu Recovery - Mastered (120 TTP)}Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects: This basic technique allows a user to restore an ally's reiatsu through physical contact. During this physical contact, the user pools his/her reiatsu into the ally, giving them however much reiatsu is desired to give.
How to Use Technique: Stated above.
Drawback: None
Made By: Admin
Reserved? (Yes/No): No.
Technique Type: Other
Technique Element: None
Technique Description and Effects: This basic technique allows a user to restore an ally's reiatsu through physical contact. During this physical contact, the user pools his/her reiatsu into the ally, giving them however much reiatsu is desired to give.
How to Use Technique: Stated above.
Drawback: None
Made By: Admin
Reserved? (Yes/No): No.
{Basic Technique: Energy Generate - Mastered (540 TTP)}Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects: This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to Use Technique: Generate Reiatsu from the physical form, and shape it in some way.
Technique Type: Other
Technique Element: Variable
Technique Description and Effects: This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to Use Technique: Generate Reiatsu from the physical form, and shape it in some way.
{Basic Technique: Output - Mastered (540 TTP)}Class: 2
Technique Type: Other
Technique Element: None
Technique Description and Effects: This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength triples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 600 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Drawback: See specific stages.
Technique Type: Other
Technique Element: None
Technique Description and Effects: This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength triples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 600 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Drawback: See specific stages.
{Spiritual Discipline: Chakra - Mastered (750 TTP)}Class: 1
Technique Type: HWD Tech
Usable By: Bount, Mod Souls, Fullbringers, Non Vandenreich Quincy, HWD Nakabakki
Technique Element: N/A
Technique Description and Effects: The soul. Essentially the core of one's true self. And to manifest its energy is a feat anyone can accomplish. When you gaze at all of the spiritually aware, you see them blasting their spiritual energy around themselves. Sometimes they can flex it and use the force it generates to their advantage. Other times they can create projectiles, or concoct actual physical changes. But this technique is different.
The cost for this is a full 800 reiatsu, but it lasts for 20 posts. As long as it is active, the user's hands gain the power to directly utilize their own reiatsu. How? Anything they touch, should they allow it, including their own body, can be imbued with a flame of their choosing. This fire isn't hot, and does not burn. What it does it enhance offensive and defensive capability. This can be used on techniques, releases, body, attacks, weapons, etc.
As long as that flame coats an object, it is considered "class neutral" and "value neutral." Unless struck by a superior class or 2x offensive stat or more, it will always win in conflict against anything that is without a flame. In other words, say Player A utilizes Chakra on their sword and Player B has some sort of Hierro-like ability. Player A, except with the aforementioned limitations, will always be able to cut clean through that defense and sever it.
If the target is also coated in flames, however, then the neutrality of class and value is lost against that target, and once again it is treated as a clash of offensive power or class, as per normal rules. Therefore, this technique is a must for top level HWD, as it is almost impossible to succeed in combat without it. Just to meet the high tier status quo, this technique is required.
How to Use Technique: It is activated for the 800 reiatsu cost, and it is special in that no technique that lowers reiatsu cost can lower the cost of this technique. Furthermore, anyone who can charge or generate reiatsu cannot use any such methods of charge or regeneration while this technique is active. To learn this technique, user must know Willpower, Output, Movement, and Energy Generate.
Drawback: 800 reiatsu cost, in addition to considerable stamina drain the longer this technique is used. In addition, anyone who uses this technique bleeds 20% more profusely out of wounds while it is active.
Technique Type: HWD Tech
Usable By: Bount, Mod Souls, Fullbringers, Non Vandenreich Quincy, HWD Nakabakki
Technique Element: N/A
Technique Description and Effects: The soul. Essentially the core of one's true self. And to manifest its energy is a feat anyone can accomplish. When you gaze at all of the spiritually aware, you see them blasting their spiritual energy around themselves. Sometimes they can flex it and use the force it generates to their advantage. Other times they can create projectiles, or concoct actual physical changes. But this technique is different.
The cost for this is a full 800 reiatsu, but it lasts for 20 posts. As long as it is active, the user's hands gain the power to directly utilize their own reiatsu. How? Anything they touch, should they allow it, including their own body, can be imbued with a flame of their choosing. This fire isn't hot, and does not burn. What it does it enhance offensive and defensive capability. This can be used on techniques, releases, body, attacks, weapons, etc.
As long as that flame coats an object, it is considered "class neutral" and "value neutral." Unless struck by a superior class or 2x offensive stat or more, it will always win in conflict against anything that is without a flame. In other words, say Player A utilizes Chakra on their sword and Player B has some sort of Hierro-like ability. Player A, except with the aforementioned limitations, will always be able to cut clean through that defense and sever it.
If the target is also coated in flames, however, then the neutrality of class and value is lost against that target, and once again it is treated as a clash of offensive power or class, as per normal rules. Therefore, this technique is a must for top level HWD, as it is almost impossible to succeed in combat without it. Just to meet the high tier status quo, this technique is required.
How to Use Technique: It is activated for the 800 reiatsu cost, and it is special in that no technique that lowers reiatsu cost can lower the cost of this technique. Furthermore, anyone who can charge or generate reiatsu cannot use any such methods of charge or regeneration while this technique is active. To learn this technique, user must know Willpower, Output, Movement, and Energy Generate.
Drawback: 800 reiatsu cost, in addition to considerable stamina drain the longer this technique is used. In addition, anyone who uses this technique bleeds 20% more profusely out of wounds while it is active.
Hollow Command Techniques:
{Kyōkan Mugen: Command - Mastered (80 TTP)}Class: 4
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: When Hollows howl it is always an indicator of a base emotion; hunger, pain, sorrow. As such, the howl of a Hollow can represent a great many number of things, foremost, it can represent the deep internal lament they feel over what they have become. Such a desperate cry can reach out, but often it falls upon the deaf ears of all others; without strength behind it, a hollow may weep as much as they might. However, they will receive no sympathy, there is no room in anyones heart to sympathize with a monster.
So, what then - if instead someone might feel sympathy; empathy, even. This technique, much like its namesake 'Kyōkan Mugen' implies, extends such empathy in the form of a lamentful shriek; it allows the user to cry as the Hollows do. To do so, the user need not require a voice, only flex their reiatsu in a way that represents mourning.
By doing so, a massive burst of reiatsu will expand outward from the user. It is like a thin membrane, and passes straight through anything it touches. This burst expands from the user to a range of up to half a mile, effectively drowning the entire area in one shrill, eerie howl identical to the one that a Hollow might produce. For everyone who is not a Hollow of class equal to or less than this technique, it has no effect. It has a cost equal to the standard level of the technique.
On those it has an effect on, they will be compelled to follow one singular instruction. It must be a basic command, determined by the will of the user at the time they used this technique. It could be something like 'Attack that Target', 'Kneel', or 'Shield this Target'. All of which are applicable commands.
In either case, the instruction couldn't be more complex than what one might be able to describe in a single sentence. This is because the technique speaks to a singular aspect of what more bestial hollows may understand; and that is not language, but instinct.
How to Use Technique: Upon waves of reiatsu, assert your 'Willpower' to convey indentifiable meaning. Then, in a similar manner to exerting ones will as though they were using 'Willpower: Cog', twist it upon the instinct of the user, utilize 'Amalgamation Synthesis' in tandem, and cry out.
Technique Drawbacks: Unable to command specific Hollows using this technique. Hollows are creatures driven primarily by instinct, therefore, they will not obey any command that is in direct conflict with their most primary compulsion; that is to feed on the souls of others. If any RPC Hollow is affected by this technique, they may resist it as though it were superior gravitational pressure, by spending a total of 300 reiatsu. This technique can only be used once-per-post.
Made By: Kyrou
Reserved? (Yes/No): Yes.
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: When Hollows howl it is always an indicator of a base emotion; hunger, pain, sorrow. As such, the howl of a Hollow can represent a great many number of things, foremost, it can represent the deep internal lament they feel over what they have become. Such a desperate cry can reach out, but often it falls upon the deaf ears of all others; without strength behind it, a hollow may weep as much as they might. However, they will receive no sympathy, there is no room in anyones heart to sympathize with a monster.
So, what then - if instead someone might feel sympathy; empathy, even. This technique, much like its namesake 'Kyōkan Mugen' implies, extends such empathy in the form of a lamentful shriek; it allows the user to cry as the Hollows do. To do so, the user need not require a voice, only flex their reiatsu in a way that represents mourning.
By doing so, a massive burst of reiatsu will expand outward from the user. It is like a thin membrane, and passes straight through anything it touches. This burst expands from the user to a range of up to half a mile, effectively drowning the entire area in one shrill, eerie howl identical to the one that a Hollow might produce. For everyone who is not a Hollow of class equal to or less than this technique, it has no effect. It has a cost equal to the standard level of the technique.
On those it has an effect on, they will be compelled to follow one singular instruction. It must be a basic command, determined by the will of the user at the time they used this technique. It could be something like 'Attack that Target', 'Kneel', or 'Shield this Target'. All of which are applicable commands.
In either case, the instruction couldn't be more complex than what one might be able to describe in a single sentence. This is because the technique speaks to a singular aspect of what more bestial hollows may understand; and that is not language, but instinct.
How to Use Technique: Upon waves of reiatsu, assert your 'Willpower' to convey indentifiable meaning. Then, in a similar manner to exerting ones will as though they were using 'Willpower: Cog', twist it upon the instinct of the user, utilize 'Amalgamation Synthesis' in tandem, and cry out.
Technique Drawbacks: Unable to command specific Hollows using this technique. Hollows are creatures driven primarily by instinct, therefore, they will not obey any command that is in direct conflict with their most primary compulsion; that is to feed on the souls of others. If any RPC Hollow is affected by this technique, they may resist it as though it were superior gravitational pressure, by spending a total of 300 reiatsu. This technique can only be used once-per-post.
Made By: Kyrou
Reserved? (Yes/No): Yes.
{Kyōkan Mugen: Menos Sovereignty - Mastered (160 TTP)}Class: 3
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: Menos Grande are a unique stage of the evolution of Hollows. This is because, unlike their other Gillian, Adjuchas, and Vasto Lorde counterparts, there is never one singular entity in control. They are an amalgamation of thousands of souls put together, fighting for control of one singular body. As a result of this, the Menos are primal, but not quite intelligent.
Using this principle, Menos are the easiest of all the Hollows to subjugate, whilst under the effects of 'Kyōkan Mugen'; this ability allows the user to gain absolute authority over the hulking monstrosities. As Menos are a combination of souls all fighting for one body, this technique allows the user to usurp them all, effectively gaining control over them.
When the user of this technique utilizes their unique mod soul ability, 'Amalgamation Synthesis', on a Menos class hollow, they are able to control the body of that hollow as though it were their own gigai. This is a unique circumstance where ordinarily the 'Host' of the ability would be in control, but as Menos have no singular consciousness, such an ability to manually takeover becomes possible.
This is effectively a passive technique, that takes effect whenever the user makes use of her mod soul ability. Furthermore, once this technique is mastered, the user gains the ability to command Menos externally as though she had '600' in 'Instinct', whilst using 'Kyōkan Mugen', even if she does not actually meet that statistic requirement. If the Menos has no determined statistic pool, take 1,100 SP and divide it between its statistic values - then assign them to each statistic; these statistics must be listed when the ability is used. These Menos cannot have a type, but may exceed the regular statistical limit of 400 by up to a maximum of 600 points in each value.
How to Use Technique: By utilizing 'Kyōkan Mugen' and 'Amalgamation Synthesis' the user usurps all other souls contained within a Menos Grande, essentially becoming the one true dominant soul; albeit for the temporary time that she is merged with them.
Technique Drawbacks: Whilst in control of a Menos using this technique, the user must pay an upkeep cost of 100 reiatsu per post in order to maintain its authority of the mass of souls. Furthermore, whilst this is something she may do 'passively', it adds on an extra reiatsu cost equal to the level of this technique, in addition to the cost of her unique mod soul ability, in order to take full control of the massive body; for obvious reasons this technique does, however, bypass strength/height restrictions.
Made By: Kyrou
Reserved? (Yes/No): Yes.
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: Menos Grande are a unique stage of the evolution of Hollows. This is because, unlike their other Gillian, Adjuchas, and Vasto Lorde counterparts, there is never one singular entity in control. They are an amalgamation of thousands of souls put together, fighting for control of one singular body. As a result of this, the Menos are primal, but not quite intelligent.
Using this principle, Menos are the easiest of all the Hollows to subjugate, whilst under the effects of 'Kyōkan Mugen'; this ability allows the user to gain absolute authority over the hulking monstrosities. As Menos are a combination of souls all fighting for one body, this technique allows the user to usurp them all, effectively gaining control over them.
When the user of this technique utilizes their unique mod soul ability, 'Amalgamation Synthesis', on a Menos class hollow, they are able to control the body of that hollow as though it were their own gigai. This is a unique circumstance where ordinarily the 'Host' of the ability would be in control, but as Menos have no singular consciousness, such an ability to manually takeover becomes possible.
This is effectively a passive technique, that takes effect whenever the user makes use of her mod soul ability. Furthermore, once this technique is mastered, the user gains the ability to command Menos externally as though she had '600' in 'Instinct', whilst using 'Kyōkan Mugen', even if she does not actually meet that statistic requirement. If the Menos has no determined statistic pool, take 1,100 SP and divide it between its statistic values - then assign them to each statistic; these statistics must be listed when the ability is used. These Menos cannot have a type, but may exceed the regular statistical limit of 400 by up to a maximum of 600 points in each value.
How to Use Technique: By utilizing 'Kyōkan Mugen' and 'Amalgamation Synthesis' the user usurps all other souls contained within a Menos Grande, essentially becoming the one true dominant soul; albeit for the temporary time that she is merged with them.
Technique Drawbacks: Whilst in control of a Menos using this technique, the user must pay an upkeep cost of 100 reiatsu per post in order to maintain its authority of the mass of souls. Furthermore, whilst this is something she may do 'passively', it adds on an extra reiatsu cost equal to the level of this technique, in addition to the cost of her unique mod soul ability, in order to take full control of the massive body; for obvious reasons this technique does, however, bypass strength/height restrictions.
Made By: Kyrou
Reserved? (Yes/No): Yes.
{Kyōkan Mugen: Lament Crucifix - Mastered (540 TTP)}Class: 2
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: Representing the inner turmoil, endless hunger eternal that hollows represent. This ability utilizes Kigen to summon an idol, or effigy; made out of materials in the users surroundings. It rises from the ground in the shape of a cross, only it is twisted, in chains. These linked chains seem to be suspended from midair as they raise the idol into a standing position, all whilst it takes its shape, rising as a monolith structure apart from its environment.
Once this cross reaches the pinnacle of its height, it fractures, and in the dead center of it does a hole form at its intersection; the material once in its place crumbling into dust. From this dust does a structure behind it begin to churn, shift and form. It takes the structure of a crescent moon, levitating only a breadth away from the cross itself, at the height where the hollow chamber rests at its center; allowing anyone to see right through it.
In place, the chains once suspended in the air shoot down and lodge themselves into solid surfaces within the area. Creating an eerie - haunting landscape, with the crucifix at its center. To mark this landscape does a membrane begin to form, it takes the shape of an enormous sphere; half a mile in diameter, with the crucifix acting as its central point.
Objects, individuals and techniques may all pass through this membrane. It is formed of spiritual pressure, it is translucent, but it does little to inhibit anyone from passing through it. Almost like stepping through a thin layer of water, anyone is capable of doing so. Likewise, it cannot be destroyed by any means, as it only exists to indicate the area that the crucifix asserts its dominance upon.
This effigy to lament acts as a gigai for its user, an external gigai that the user is able to utilize her unique ability to assimilate into; as though it were an Arrancar or Hollow. Furthermore, it is immobile, but is likewise indestructible by any means or technique; with the exception of 'Class 0' techniques, and attacks that exceed 3x Shio's Offensive Stat. In the center of the crucifix, whilst merged, her exposed core rests in its middle, levitating in a manner just as the crescent moon does.
Whilst merged with this crucifix, the user gains a sense of disassociation from the battlefield; they view everything within that half mile as though it were a chess board in some manner. 'Instinct' and 'Energy Sensory' statistics are doubled from their usual values; unable to exceed an amount three times their base values. Furthermore, from this objective point of view, one is able to utilize the 'War Strategy' skill to its fullest extent.
How to Use Technique: Utilize both the aspects of 'Kigen' and 'Assimilation' together. When combined, this creates something of a quasi-hollow. Incomplete, and only existing as purely an inanimate structure. Reach your roots out temporarily, as far as you can sense energy. Draw in that ambient, levitating material to shape its form. Once it is shaped, its form will remain in place as long as it is provided reiatsu.
Technique Drawbacks: In addition to the base cost of the technique, it requires 300 reiatsu per post in order to maintain it; however, this per-post maintainance only exists so long as the user is not merged with the crucifix. Whilst merged, the user is subject to all the expected downsides of their unique mod soul ability. Furthermore, as this technique requires the use of 'Kigen', it requires that the user has 'Kigen' mastered to at the very least 'Class 2' level.
Made By: Kyrou
Reserved? (Yes/No): Yes.
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: Representing the inner turmoil, endless hunger eternal that hollows represent. This ability utilizes Kigen to summon an idol, or effigy; made out of materials in the users surroundings. It rises from the ground in the shape of a cross, only it is twisted, in chains. These linked chains seem to be suspended from midair as they raise the idol into a standing position, all whilst it takes its shape, rising as a monolith structure apart from its environment.
Once this cross reaches the pinnacle of its height, it fractures, and in the dead center of it does a hole form at its intersection; the material once in its place crumbling into dust. From this dust does a structure behind it begin to churn, shift and form. It takes the structure of a crescent moon, levitating only a breadth away from the cross itself, at the height where the hollow chamber rests at its center; allowing anyone to see right through it.
In place, the chains once suspended in the air shoot down and lodge themselves into solid surfaces within the area. Creating an eerie - haunting landscape, with the crucifix at its center. To mark this landscape does a membrane begin to form, it takes the shape of an enormous sphere; half a mile in diameter, with the crucifix acting as its central point.
Objects, individuals and techniques may all pass through this membrane. It is formed of spiritual pressure, it is translucent, but it does little to inhibit anyone from passing through it. Almost like stepping through a thin layer of water, anyone is capable of doing so. Likewise, it cannot be destroyed by any means, as it only exists to indicate the area that the crucifix asserts its dominance upon.
This effigy to lament acts as a gigai for its user, an external gigai that the user is able to utilize her unique ability to assimilate into; as though it were an Arrancar or Hollow. Furthermore, it is immobile, but is likewise indestructible by any means or technique; with the exception of 'Class 0' techniques, and attacks that exceed 3x Shio's Offensive Stat. In the center of the crucifix, whilst merged, her exposed core rests in its middle, levitating in a manner just as the crescent moon does.
Whilst merged with this crucifix, the user gains a sense of disassociation from the battlefield; they view everything within that half mile as though it were a chess board in some manner. 'Instinct' and 'Energy Sensory' statistics are doubled from their usual values; unable to exceed an amount three times their base values. Furthermore, from this objective point of view, one is able to utilize the 'War Strategy' skill to its fullest extent.
How to Use Technique: Utilize both the aspects of 'Kigen' and 'Assimilation' together. When combined, this creates something of a quasi-hollow. Incomplete, and only existing as purely an inanimate structure. Reach your roots out temporarily, as far as you can sense energy. Draw in that ambient, levitating material to shape its form. Once it is shaped, its form will remain in place as long as it is provided reiatsu.
Technique Drawbacks: In addition to the base cost of the technique, it requires 300 reiatsu per post in order to maintain it; however, this per-post maintainance only exists so long as the user is not merged with the crucifix. Whilst merged, the user is subject to all the expected downsides of their unique mod soul ability. Furthermore, as this technique requires the use of 'Kigen', it requires that the user has 'Kigen' mastered to at the very least 'Class 2' level.
Made By: Kyrou
Reserved? (Yes/No): Yes.
{Kyōkan Mugen: Hueco Mundo - Mastered (750 TTP)}Class: 1
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: Hueco Mundo is an evernight landscape, existing in a realm where predators lurk in every shadow. Aside from monstrosities, there is no life. Only white sand of reishi, quartz-like dead trees, and a dark night sky existing without stars. Only a haunting crescent moon, and dull, grey clouds suspended high above. This technique exists as a means to replicate that very same, haunted and desolate landscape that the hollows dwell.
Whilst under the effects of 'Kyōkan Mugen: Lament Crucifix', an enormous garganta opens up above its dome membrane. Like the hungry jaws of a ravenous beast does it rip open reality to do so; accompanied by a shrill howl - identical to that of the hollows. From this portal does inky black substance pour out. It splashes unto the dome-shaped membrane. Furthermore, it subsumes this substance, like ink dripped onto a canvas.
Over a time does this pitch black become a part of the dome, it spreads over it - all encompassing. Much like paint splattered over its surface, the once translucent dome becomes a nightmare hellscape; for a moment, everything turns dark inside. Then, in a ray of guiding gloom, just as everything turns overcast, does moonlight shine down upon everything within the sphere. In the shape of a crescent moon, a single blotch of white to illuminate everything inside forms. It is the night sky of Hueco Mundo, faithfully recreated.
Aside from the gloom and shift in atmosphere, the effect of this may not be apparent right away; with the exception of no longer being able to see in-and-out of the dome, it maintains the property of being intangible. This technique is not a barrier, neither is it a direct offensive ability. Instead, it acts as one - enormous - portal to Hueco Mundo. It is a link to that spiritual realm of the dead; specifically, it is a link to the Menos Forest.
In other words, it could be considered an extended garganta; only for hollows. Using this, the user is able to summon forth hollows; an endless scourge of them. From this membrane they emerge like blotches of ink, they might rain down from the canopy sky - or clamor out of the walls on the side. There is truly no limit to the amount of Gillian-class hollows which may emerge as a result of this technique, they are countless - unthinking and hungry.
In addition, by exerting her own reiatsu, the user is able to forcefully call forth or replicate much greater hollows. These hollows, unlike the endless swarms of Gillian who are considered 'Class 8', have an identical class level to the user. They are capable of using any 'Cero', 'Bala', or general techniques available to hollows, but have no unique abilities themselves. Much as regular hollows do, these special hollows have their own hierarchy.
That is to say they come in three forms, these forms are the standard; Menos, Adjuchas, and Vasto Lorde. Each one has their own associated cost to call forth; 250, 500, and 1000 reiatsu respectively. As the cost is so enormous, it is to be expected that these hollows are real; they are not phantasmal. Furthermore, they are all brought forth with an associated statistic pool. This statistic amount is decided by their level of evolution, and at the time they materialize.
If the hollow is 'Menos'; then 1,100 SP may be divided. If they are 'Adjuchas'; then 1,500 SP may be split as the user sees fit. Finally, if the hollow is a 'Vasto Lorde'; then 1,900 SP may be divided in total between existing stats for that hollow. Existing statistics for a hollow brought forth by this technique must be listed, as well as their evolution. They are each capable of exceeding their statistical limits of 400, by 600/700/800 in order of lowest to greatest evolution, but cannot have a type added to them.
These hollows are unique, unlike their mindless counterparts; they take direct telepathic commands from the user herself. Furthermore, they are capable of a level of cunning that one might expect from a hollow at their associated level of evolution.
How to Use Technique: Whilst merged within 'Kyōkan Mugen: Lament Crucifix', picture an image of the night skies of Hueco Mundo. Envisage the swarm that dwells within the Menos Forest, endless and hungry. With this vision in mind, instruct the lamenting crucifix to open a garganta - a portal to that same realm. Once the quasi-hollow obeys, it will do so, only the result is venomous; twisted and not quite complete, much like the structure-hollow itself.
Technique Drawbacks: Hollows that have been pulled forth from this technique cannot leave the dome, this is true for both the unique variants as well as the Gillian swarm. In order to learn this technique, the user must have 'Kyōkan Mugen: Lament Crucifix' mastered. Furthermore, it is a requirement that the user must be merged with the crucifix to materialize the unique variants, or to command them telepathically. In other words - this technique may only exist or continue as long as 'Kyōkan Mugen: Lament Crucifix' is in use and active. Only up to five unique Hollows may be summoned at any given time. Additionally, the bodies of summoned Hollows are not regarded as techniques for class clashing.
Made By: Kyrou
Reserved? (Yes/No): Yes.
Technique Type: Hollow Command Technique
Usable By: Shio "Mod Soul" Kyrou
Technique Element: N/A
Technique Description and Effects: Hueco Mundo is an evernight landscape, existing in a realm where predators lurk in every shadow. Aside from monstrosities, there is no life. Only white sand of reishi, quartz-like dead trees, and a dark night sky existing without stars. Only a haunting crescent moon, and dull, grey clouds suspended high above. This technique exists as a means to replicate that very same, haunted and desolate landscape that the hollows dwell.
Whilst under the effects of 'Kyōkan Mugen: Lament Crucifix', an enormous garganta opens up above its dome membrane. Like the hungry jaws of a ravenous beast does it rip open reality to do so; accompanied by a shrill howl - identical to that of the hollows. From this portal does inky black substance pour out. It splashes unto the dome-shaped membrane. Furthermore, it subsumes this substance, like ink dripped onto a canvas.
Over a time does this pitch black become a part of the dome, it spreads over it - all encompassing. Much like paint splattered over its surface, the once translucent dome becomes a nightmare hellscape; for a moment, everything turns dark inside. Then, in a ray of guiding gloom, just as everything turns overcast, does moonlight shine down upon everything within the sphere. In the shape of a crescent moon, a single blotch of white to illuminate everything inside forms. It is the night sky of Hueco Mundo, faithfully recreated.
Aside from the gloom and shift in atmosphere, the effect of this may not be apparent right away; with the exception of no longer being able to see in-and-out of the dome, it maintains the property of being intangible. This technique is not a barrier, neither is it a direct offensive ability. Instead, it acts as one - enormous - portal to Hueco Mundo. It is a link to that spiritual realm of the dead; specifically, it is a link to the Menos Forest.
In other words, it could be considered an extended garganta; only for hollows. Using this, the user is able to summon forth hollows; an endless scourge of them. From this membrane they emerge like blotches of ink, they might rain down from the canopy sky - or clamor out of the walls on the side. There is truly no limit to the amount of Gillian-class hollows which may emerge as a result of this technique, they are countless - unthinking and hungry.
In addition, by exerting her own reiatsu, the user is able to forcefully call forth or replicate much greater hollows. These hollows, unlike the endless swarms of Gillian who are considered 'Class 8', have an identical class level to the user. They are capable of using any 'Cero', 'Bala', or general techniques available to hollows, but have no unique abilities themselves. Much as regular hollows do, these special hollows have their own hierarchy.
That is to say they come in three forms, these forms are the standard; Menos, Adjuchas, and Vasto Lorde. Each one has their own associated cost to call forth; 250, 500, and 1000 reiatsu respectively. As the cost is so enormous, it is to be expected that these hollows are real; they are not phantasmal. Furthermore, they are all brought forth with an associated statistic pool. This statistic amount is decided by their level of evolution, and at the time they materialize.
If the hollow is 'Menos'; then 1,100 SP may be divided. If they are 'Adjuchas'; then 1,500 SP may be split as the user sees fit. Finally, if the hollow is a 'Vasto Lorde'; then 1,900 SP may be divided in total between existing stats for that hollow. Existing statistics for a hollow brought forth by this technique must be listed, as well as their evolution. They are each capable of exceeding their statistical limits of 400, by 600/700/800 in order of lowest to greatest evolution, but cannot have a type added to them.
These hollows are unique, unlike their mindless counterparts; they take direct telepathic commands from the user herself. Furthermore, they are capable of a level of cunning that one might expect from a hollow at their associated level of evolution.
How to Use Technique: Whilst merged within 'Kyōkan Mugen: Lament Crucifix', picture an image of the night skies of Hueco Mundo. Envisage the swarm that dwells within the Menos Forest, endless and hungry. With this vision in mind, instruct the lamenting crucifix to open a garganta - a portal to that same realm. Once the quasi-hollow obeys, it will do so, only the result is venomous; twisted and not quite complete, much like the structure-hollow itself.
Technique Drawbacks: Hollows that have been pulled forth from this technique cannot leave the dome, this is true for both the unique variants as well as the Gillian swarm. In order to learn this technique, the user must have 'Kyōkan Mugen: Lament Crucifix' mastered. Furthermore, it is a requirement that the user must be merged with the crucifix to materialize the unique variants, or to command them telepathically. In other words - this technique may only exist or continue as long as 'Kyōkan Mugen: Lament Crucifix' is in use and active. Only up to five unique Hollows may be summoned at any given time. Additionally, the bodies of summoned Hollows are not regarded as techniques for class clashing.
Made By: Kyrou
Reserved? (Yes/No): Yes.
Resurrección La Espada:
{Basic Technique: Bala (Bullet)}Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is twice as fast and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to Use Technique: The user must first aim and then fire the technique, as is custom of any projectile type.
Drawback: 50 Reiatsu cost. Due to its compressed nature, Bala suffers a 25% reduction to Reiatsu Strength.
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is twice as fast and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to Use Technique: The user must first aim and then fire the technique, as is custom of any projectile type.
Drawback: 50 Reiatsu cost. Due to its compressed nature, Bala suffers a 25% reduction to Reiatsu Strength.
{Basic Technique: Cero (Zero)}Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to Use Technique: Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Drawback: Reiatsu cost of 200, despite being class 4.
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to Use Technique: Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Drawback: Reiatsu cost of 200, despite being class 4.
{Basic Technique: Sonido (Lit. Sound Step)}Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu. Additionally, this technique does not take up a technique slot.
How to Use Technique: Just use it and drain the Reiatsu.
Drawback: Reiatsu cost.
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu. Additionally, this technique does not take up a technique slot.
How to Use Technique: Just use it and drain the Reiatsu.
Drawback: Reiatsu cost.
{Basic Technique: Hierro (Harden)}Class: 3
Technique Type: Hollow Technique
Technique Element: Metal
Technique Description and Effects: Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to Use Technique: Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned.
Drawback: Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.
Technique Type: Hollow Technique
Technique Element: Metal
Technique Description and Effects: Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to Use Technique: Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned.
Drawback: Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.
Thread History
{Expand}Chapter 1: The Incident (50% Bonus w/ Ailene)
Intermission: Ambition vs. Pride (+230 TP; +200 CTP, +30 TTP)
Chapter 1, Part 2: Synthetic Bonds (+2,010 TP; +705 CTP, +365 TTP, +470 SP)
Chapter 1, Part 3: Spring Droplets, Evening Dew (50% Bonus w/ Albin)
Chapter 1, Part 4: Natural Order (+1,620 TP; +660 CTP, +960 TTP)
Chapter 1, Part 5: Kill Six Million Demons (+8,400 TP, +84,000 Ryo (w/ Albin Bonus); +5,435 CTP, +2,685 TTP, +140 SP)
Invasion Thread: Extra Credit~ (+2,200 TP (w/ Coupon Bonus); +730 CTP, +1,360 TTP, +55 SP)
Invasion Thread: Hollowfication (+500 TP; +500 CTP)
PvP Thread: Honyopyāko (+150 TP; +60 TTP, +45 SP)
Intermission: Ambition vs. Pride (+230 TP; +200 CTP, +30 TTP)
Chapter 1, Part 2: Synthetic Bonds (+2,010 TP; +705 CTP, +365 TTP, +470 SP)
Chapter 1, Part 3: Spring Droplets, Evening Dew (50% Bonus w/ Albin)
Chapter 1, Part 4: Natural Order (+1,620 TP; +660 CTP, +960 TTP)
Chapter 1, Part 5: Kill Six Million Demons (+8,400 TP, +84,000 Ryo (w/ Albin Bonus); +5,435 CTP, +2,685 TTP, +140 SP)
Invasion Thread: Extra Credit~ (+2,200 TP (w/ Coupon Bonus); +730 CTP, +1,360 TTP, +55 SP)
Invasion Thread: Hollowfication (+500 TP; +500 CTP)
PvP Thread: Honyopyāko (+150 TP; +60 TTP, +45 SP)
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