Post by Eleonora Schmidt on Feb 18, 2021 18:39:06 GMT -5
Stats
Strength: 100 (130)Speed: 100
Reiatsu Strength: 100 (70)
Spiritual Pressure: 120 (180)
Senses: 60 (45)
Instinct: 60 (45)
Energy Sensory: 60
Healing Expertise 0
Dark Aura: 50
Light Aura: 50
Light Aura: 50
Total: 600/600
Type: Struggler (50% to Spirit Pressure - 30% to Strength - 30% decrease to Reiatsu Strength - 25% Decrease to Senses and Instincts)
Osen (Struggler Type Drawback): When Eleonora is near a fire, no matter how big it is her senses will start to fail, the one that is affected the most is her sight, as her vision quickly blurs and if expose long enough she can be completely blind only able to see the flames surrounding her, everything else is just a dark void
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Skills]
─ Learning: 1
─ Strength of Will: 1
─ Weapons (Bows): 1
─ Martial Arts (Boxing): 1
─ Acrobatics: 1
Spent: 5/15
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Current CTP/TTP/SP/SkP/Ryo
Current Class: 6
Current CTP: 2680
Current TTP: 310
Current Total SP: 600
Current Free SpK: 10
Current Ryo: 2750
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Techniques
Non Release Techniques
{Seele Schneider (Proficient)}Technique Description and Effects: Selee Schneide is the pinnacle of a Quincy's ability to absorb Reiatsu. When activated, a medium-length blade of Reiatsu is formed from the hilt. This blade vibrates at very high frequencies, and is capable of loosening the bonds between Spirit Particles, and then stealing the free Spirit Particles.
When the Selee Schneide is activated, it has an offensive stat of 0, regardless of the user. However, it cannot be overpowered by a technique of equal or inferior class, regardless of that technique's offensive stat. Instead, any technique that interacts with Selee Schneide has its offensive stat reduced by 100, and then the Selee Schneide's offensive stat increases by 100. If the Selee Schneide interacts with a Reiatsu based being - such as a Shinigami, Arrancar, Hollow Akki, Rogue or Beast Clan - then the person struck loses 50 Reiatsu, and the Selee Schneide's offensive stat increases by 50. This includes when the Selee Schneide strikes an extension of that being's soul, such as part of their Zanpakuto or Ressurecion.
At any stage, the Selee Schneide can be fired by the user, using their standard bow, as an arrow. This arrow has an offensive stat and speed equal to that of the Selee Schneide at the time of firing.
How to use technique: Hold the Selee Schneide hilt in hand, and pay the appropriate Reiatsu Cost.
Technique Drawbacks: This technique requires the same amount of TTP as a Class 4 technique to learn. The Selee Schneide can only be activated at a Class equal to or lower than the user's. The Selee Schneide can only steal Reiatsu from techniques or beings whose Class is lower to, or equal to, the Class of the Selee Schneide. This technique requires a Selee Schneide hilt (item) to use, and each hilt can only be used once. The costs for activating the Selee Schneide is the same as normal Quincy arrows. It then costs the same amount of Reiatsu per post to maintain it.
When the Selee Schneide is activated, it has an offensive stat of 0, regardless of the user. However, it cannot be overpowered by a technique of equal or inferior class, regardless of that technique's offensive stat. Instead, any technique that interacts with Selee Schneide has its offensive stat reduced by 100, and then the Selee Schneide's offensive stat increases by 100. If the Selee Schneide interacts with a Reiatsu based being - such as a Shinigami, Arrancar, Hollow Akki, Rogue or Beast Clan - then the person struck loses 50 Reiatsu, and the Selee Schneide's offensive stat increases by 50. This includes when the Selee Schneide strikes an extension of that being's soul, such as part of their Zanpakuto or Ressurecion.
At any stage, the Selee Schneide can be fired by the user, using their standard bow, as an arrow. This arrow has an offensive stat and speed equal to that of the Selee Schneide at the time of firing.
How to use technique: Hold the Selee Schneide hilt in hand, and pay the appropriate Reiatsu Cost.
Technique Drawbacks: This technique requires the same amount of TTP as a Class 4 technique to learn. The Selee Schneide can only be activated at a Class equal to or lower than the user's. The Selee Schneide can only steal Reiatsu from techniques or beings whose Class is lower to, or equal to, the Class of the Selee Schneide. This technique requires a Selee Schneide hilt (item) to use, and each hilt can only be used once. The costs for activating the Selee Schneide is the same as normal Quincy arrows. It then costs the same amount of Reiatsu per post to maintain it.
{Hirenkyaku}Description: Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 300 Reiatsu allows for a constant movement over the duration of one post at 2x speed. Giving up 600 Reiatsu allows constant movement over the duration of 3 posts of 3x speed.
How to Use: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawbacks: The speed increases from this technique do not apply to the user's entire body, rather just toward moving their legs, like one would expect from a stepping technique. Instead of one step, however, this movement remains constant.
How to Use: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawbacks: The speed increases from this technique do not apply to the user's entire body, rather just toward moving their legs, like one would expect from a stepping technique. Instead of one step, however, this movement remains constant.
{Spinne Falle}Casting a veil of Reiatsu over them, the user is able to wreath themselves in a fine, web-like substance that covers them from head to toe, leaving only the bottom of their feet uncovered. This web does nothing to absorb attacks or negate damage; instead, it is meant to serve as a trap for those who would come into physical contact with a Quincy, snaring them within the range of whatever countermeasure the user has planned. When touched, this web adheres to the person touching it, connected to the main mass like an extended mass of threads. Once caught in this web, the victim's range of movement is limited to moving a number of feet equal to 10% of their Strength or Reiatsu Strength, whichever is higher, away from the user. This web has a durability equal to the user's Reiatsu Strength as it comes to avoid being severed, but will not stop the user from being injured.
How to use technique:
Draw Reiatsu into a mass of spiritual strands, and then cast the web over one's body.
Technique Drawbacks
This technique costs 100 Reiatsu to activate initially, and requires 50 Reiatsu spent per post to maintain it. This technique can be severed by having even a single point of offensive superiority to the web's durability, allowing the user to be freed. But more importantly, those with a superiority in Strength to the user's Reiatsu Strength can actually drag their victim around instead of tearing free, turning the tether against its user.
How to use technique:
Draw Reiatsu into a mass of spiritual strands, and then cast the web over one's body.
Technique Drawbacks
This technique costs 100 Reiatsu to activate initially, and requires 50 Reiatsu spent per post to maintain it. This technique can be severed by having even a single point of offensive superiority to the web's durability, allowing the user to be freed. But more importantly, those with a superiority in Strength to the user's Reiatsu Strength can actually drag their victim around instead of tearing free, turning the tether against its user.
{Schlagen}Drawing in Reiatsu similar in nature to the Blut technique executed by Vandenreich Quincy, the user coats their skin in a layer of spiritual energy that is primed to trigger upon physical contact by another person without discrimination between friend or foe. When contact is made, a pulse of Reiatsu explodes outwards, shoving the offender backwards with a force equal to half of the user's Reiatsu Strength. Possessing superior offensive stat will allow one to make contact and suppress the pulse of Reiatsu, preventing it from knocking them away.
How to use technique:
Draw Reiatsu into the skin, priming it to erupt outwards on contact.
Technique Drawbacks
This technique costs 150 Reiatsu to activate, and 100 Reiatsu per post to maintain, but can only be maintained for up to five posts or five contacts, whichever comes first. Each time this technique is used in a single thread without an extended rest period, it creates a larger strain on the body; on the second use, the body's muscles will ache slightly, as though tired from exertion. On the third use, they will begin to hurt severely, starting to tear wherever contact is made, and on the fourth, they will completely tear in the area touched, and bones will begin to fracture in that area. Finally, on the fifth or beyond, the bones will actually shatter if the effect is triggered. Finally, this technique does not stop attacks; though it repulses those who touch the user, the effects of their touch still applies, such as a punch still leaving its impact on the user.
How to use technique:
Draw Reiatsu into the skin, priming it to erupt outwards on contact.
Technique Drawbacks
This technique costs 150 Reiatsu to activate, and 100 Reiatsu per post to maintain, but can only be maintained for up to five posts or five contacts, whichever comes first. Each time this technique is used in a single thread without an extended rest period, it creates a larger strain on the body; on the second use, the body's muscles will ache slightly, as though tired from exertion. On the third use, they will begin to hurt severely, starting to tear wherever contact is made, and on the fourth, they will completely tear in the area touched, and bones will begin to fracture in that area. Finally, on the fifth or beyond, the bones will actually shatter if the effect is triggered. Finally, this technique does not stop attacks; though it repulses those who touch the user, the effects of their touch still applies, such as a punch still leaving its impact on the user.
Ginto
{Halten des Rauches}When activated, this technique releases a single arrow from the Ginto tube that splits into six, spreading out from the initial shot. Trailing between each of these arrows is a large net made of Reiatsu used to capture the opponent, which is the intent of this technique. Once caught in the net, the victim finds themselves wrapped up or pinned to an object, unable to move as strands of Reiatsu bind them in place. These strands are particularly strong against Reiatsu; while physical attacks can cut through the strands with only 75% of the user's Reiatsu Strength, spiritual attacks require 25% superiority to the user's Reiatsu Strength.
How to use technique:
Speak the incantation, and then throw the tube in the desired direction.
Technique Drawbacks (Limitations, repercussions for use, etc)
Aside from the Reiatsu cost, Ginto tubes can be somewhat fragile and can be broken before this technique is released. See the actual item for more information. Additionally, as explained in the effect, physical attacks are more potent than normal for tearing through the net.
Incantation and Effect:
“By this liquid, may you be bound to the depths of your spirit!” This incantation is required to use the technique, as it channels the liquid Reiatsu within a Ginto tube towards a specific effect.
How to use technique:
Speak the incantation, and then throw the tube in the desired direction.
Technique Drawbacks (Limitations, repercussions for use, etc)
Aside from the Reiatsu cost, Ginto tubes can be somewhat fragile and can be broken before this technique is released. See the actual item for more information. Additionally, as explained in the effect, physical attacks are more potent than normal for tearing through the net.
Incantation and Effect:
“By this liquid, may you be bound to the depths of your spirit!” This incantation is required to use the technique, as it channels the liquid Reiatsu within a Ginto tube towards a specific effect.
{Durchleiden}Upon throwing their Ginto tube, the user can activate it with a simple pulse of Reiatsu. The Ginto tube bursts, releasing a wall of crystal that rises seven feet tall and is five feet wide. It possesses durability equal to the user's Reiatsu Strength, but it cannot move, only be dismissed. This wall lasts for a single post, fading at the end of the post.
How to use technique:
Speak the incantation and throw the Ginto tube in the direction chosen.
Technique Drawbacks:
Aside from the Reiatsu cost, Ginto tubes can be somewhat fragile and can be broken before this technique is released. See the actual item for more information.
Incantation and Effect:
“Endure all with crystal might!” This incantation is required to use the technique, as it channels the liquid Reiatsu within a Ginto tube towards a specific effect.
How to use technique:
Speak the incantation and throw the Ginto tube in the direction chosen.
Technique Drawbacks:
Aside from the Reiatsu cost, Ginto tubes can be somewhat fragile and can be broken before this technique is released. See the actual item for more information.
Incantation and Effect:
“Endure all with crystal might!” This incantation is required to use the technique, as it channels the liquid Reiatsu within a Ginto tube towards a specific effect.
Release Techiniques
{Form Property (Class 6) Double Blades}While her bow may look standar and very common, once she activates the Form Property, the bow enlarges and splits in the middle becoming two blades the blonde can use to fight in close quarters. The blades take on the form of a scimitar and their length is roughly 90 cm each
{Firing Property (Class 5) Store Shot}When this property is active, any arrow that Eleonora shoots when impacting an object will be stored in said object, allowing her to refire said arrow from the object where it’s stored instead of her bow, up to 3 arrows can be stored and they can be fired from the store object instead of the bow once.
{Power Property (Class 4) Freezing Arrow} As simple as it sounds, Eleonora changes the property of her spiritual arrows into a freezing cold wind, this wind travels in a straight line and freezes everything it has in front up to 6 meters, it is also capable of extinguishing fire and freezing lakes with relative ease although it is not capable of freezing people or large animals, if it does strike another person the victim will experience ice burns in the area of the body affected and if they are hit on the same area twice the victim will feel the muscles around the affected area becoming numb and if exposed to the freezing arrow again they will develop Hypothermia.
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Threads
Closed/Completed Threads
─Fish out of Water: Eleonora meets Luca Castabella a fullbringer that helps her get the hang of things and fight her first Hollow
─When the Stars Align: Eleonora meets a Quincy just like her by the name of Abaddon, after a quick little discussion and spar the man explains the Current situation the German finds herself in and she now has to decide which path take
─Crash Addiction (Rampage): Eleonora finds herself on her first real Hollow fight, the fight is inconclusive as both took each other to their limits yet Eleonora was the one to fall first, luckily it seems no one else got hurt despite the Hollow escaping.
─Starting from zero (Joint Training, Ruhe): Feeling bad for how the encounter with the Hollow went Eleonora decides to learn the basics from where Quincies have their strongest ties, going back to her home in Germany and her research lead her to the ruins of Cochem where she meets another Quincy that helps her train
─Rustling Winds (PVP): Eleonora finds a Shinigami and due to her attacking first, ask questions later attitude they end up fighting in an extremely onesided match, after that Wynne takes her to Soul Society
─Another Day in the Park: Eleonora decide to spend the morning reading a book she found on her trip to Germany, it belong to her father and has details on Quincy arts and techniques, yet she also meets Asmokon another Free Quincy who offers to take her under his wing and train her.