Urahara's Shop: Enter, Mister Hat-and-Clogs!
Jul 22, 2023 20:24:46 GMT -5
Sieglinde P. Krantz, Koshka Volkov, and 1 more like this
Post by Celes Castellanos on Jul 22, 2023 20:24:46 GMT -5
"Here to pick up my prescription pills."
{Amnesia Pills x11 - 5500 Ryo}
Name: Amnesia Pill
Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles.
Type of Item: Utility
Class: 7
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters.
Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it.
Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
Name: Amnesia Pill
Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles.
Type of Item: Utility
Class: 7
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters.
Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it.
Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
{Amrita-Rich Tincture x5 - 5000 Ryo}Name: Amrita-Rich Tincture
Description: An extract of a rare, spiritually-charged herb, distilled into a drinkable form and stored in a soul-synthesized silver container.
Class: 7
Item Type: Consumable Armor
Item Power (IP): 100
Offense Type: None
Durability: 300
Bonuses: Necessary to use the Iron Tiger Tradition Bu Gei techniques, this tincture adjusts the flow and density of the consumer’s reiatsu, enabling them to use the techniques even if they lack the reiatsu control to do so on their own. While its durability lasts, the tincture functions as body armor. Even when the tincture’s durability has expired, its user can continue to use the Iron Tiger Tradition Bu Gei without refreshing the other benefits of the tincture.
Drawbacks: Ryo cost. To benefit from an Amrita-Rich Tincture, the user must have the requisite number of skill points in the Iron Tiger Tradition (Classes 7-5 = 1 point, Classes 4-3 = 2 points, Class 2-1 = 3 points). Each blow dealt to the consumer of the tincture damages this “item;” once its durability is depleted, it can be refreshed only by consuming another tincture.
Cost: 1000 Ryo for Class 7 + 1000 Ryo per Class.
Crafting Skills: Crafting 1-3 or Iron Tiger Tradition 1-3
Donated to Urahara's: Yes
Description: An extract of a rare, spiritually-charged herb, distilled into a drinkable form and stored in a soul-synthesized silver container.
Class: 7
Item Type: Consumable Armor
Item Power (IP): 100
Offense Type: None
Durability: 300
Bonuses: Necessary to use the Iron Tiger Tradition Bu Gei techniques, this tincture adjusts the flow and density of the consumer’s reiatsu, enabling them to use the techniques even if they lack the reiatsu control to do so on their own. While its durability lasts, the tincture functions as body armor. Even when the tincture’s durability has expired, its user can continue to use the Iron Tiger Tradition Bu Gei without refreshing the other benefits of the tincture.
Drawbacks: Ryo cost. To benefit from an Amrita-Rich Tincture, the user must have the requisite number of skill points in the Iron Tiger Tradition (Classes 7-5 = 1 point, Classes 4-3 = 2 points, Class 2-1 = 3 points). Each blow dealt to the consumer of the tincture damages this “item;” once its durability is depleted, it can be refreshed only by consuming another tincture.
Cost: 1000 Ryo for Class 7 + 1000 Ryo per Class.
Crafting Skills: Crafting 1-3 or Iron Tiger Tradition 1-3
Donated to Urahara's: Yes