Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
{Amnesia Pill - 500 Ryo} Name: Amnesia Pill Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles. Type of Item: Utility Class: 7 Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters. Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it. Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
{Amnesia Pill - 500 Ryo} Name: Amnesia Pill Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles. Type of Item: Utility Class: 7 Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters. Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it. Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
{Amnesia Pill 5x - 2500 Ryo} Name: Amnesia Pill Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles. Type of Item: Utility Class: 7 Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters. Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it. Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
{Amnesia Pill 5x - 2500 Ryo} Name: Amnesia Pill Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles. Type of Item: Utility Class: 7 Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters. Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it. Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
{Amnesia Pill 5x - 2500 Ryo} Name: Amnesia Pill Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles. Type of Item: Utility Class: 7 Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters. Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it. Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
{Black Satchel} Name: Black Satchel Description: A durable black suede bag that attaches to a belt or bandolier, and securely protects its contents from theft or intrusion. Its contents are in a shadowy state of flux. Class: 7-1 Item Type: Utility Item Power (IP): 100 at Class 7 + 100 per Class to Class 2. 1050 at Class 1. Offense Type: None Durability: x2 Item Power Bonuses: Necessary to use the Whispering Mononoke School Bu Gei techniques, this satchel adjusts the flow and density of the consumer’s reiatsu, enabling them to use the techniques even if they lack the reiatsu control to do so on their own. The satchel contains an amount of waveform reishi, which converts into small projectiles of the same Class or less as the satchel when withdrawn from it. Withdrawing a projectile from the bag reduces its Item Power by item Item Power of the projectile withdrawn, until the end of the thread. Drawbacks: Ryo cost. To benefit from a Black Satchel, the user must have the requisite number of skill points in the Whispering Mononoke School (Classes 7-5 = 1 point, Classes 4-3 = 2 points, Class 2-1 = 3 points). Types or races that cannot use spiritual techniques would still be unable to use them with this item. Cost: 1000 Ryo for Class 7 + 1000 Ryo per Class, up to Class 2. Class 1 cost is 15,000. Crafting Skills: Crafting 1-3 or Whispering Mononoke School 1-3 Donated to Urahara's: Yes
Post by Maria Ashwin on Jun 7, 2023 14:30:44 GMT -5
Purchasing 1 of these because I've been rping them having it and forgot
Name: Power Limiter Description: This is a device created long ago by the twelfth division for a Shinigami who could not find a worthy adversary for his blade, and so purposely weakened himself so he could enjoy battle. At a glance this item is a piece of fabric, usually fashioned into something like a wrist band, choker, anklet or eye patch, though custom variations are possible. However the item is not merely fabric but is semi-biological, featuring a number of gnashing jaws on one side of the fabric (usually the side touching the user’s skin). The Power Limiter actively inhibits and devours excess reiatsu, weakening the user while this is in effect. In addition to allowing the user to fight lower-level opponents without holding back, the limiter is also useful to allow someone to masquerade as being weaker than they actually are.
In essence, while the limiter is worn, the user’s spiritual stats are reduced by 50% (100 would be 50) and their physical stats are reduced by 20% (100 would be 80). To all but the most attentive of observers, there is no indication that the user’s power is being suppressed. Individuals with an Energy Sensory of 400 or greater can detect that something is unusual with the wearer’s reiatsu, but still cannot inherently tell that it is being weakened or suppressed.
Class: 5 Item Type: Utility Item Power (IP): 100 Offense Type: N/A Durability: 100 Bonuses: While wearing this item, the user can appear much weaker than they really are. Only Energy Sensory of 400 or higher can notice something unusual with their reiatsu, as the user’s reiatsu isn’t being suppressed but is in fact, actively weaker due to wearing this. Drawbacks: As mentioned above, while worn the item reduces the user’s Reiatsu Strength and Spirit Pressure by 50%, and reduces their Strength and Speed by 20%. These reductions stack with other negative modifiers from other abilities or items. Cost: 1,000 Ryo.
{Amnesia Pill x1 - 500 Ryo}Name: Amnesia Pill Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles. Type of Item: Utility Class: 7 Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters. Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it. Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
Last Edit: Jul 1, 2023 6:00:03 GMT -5 by Ambrose Grail
{x8 Amnesia Pill | 4,000 Ryo} Name: Amnesia Pill Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles. Type of Item: Utility Class: 7 Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters. Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it. Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)