Post by Impossible on Nov 30, 2017 14:47:27 GMT -5
Type: Warmonger
Description: A fighter who enjoys the conflict of battle, someone who loves combat simply for the thrill of it. A person who loves to battle for as long as possible, ending fights only when their opponents are too tired to continue. These are the people who join wars just to feel their blood rush, watching as they prove that they're better than the rest, with the most extreme going as far as to start them. They don't necessarily need to be the best at what they do, but they'll keep on fighting, no matter the situation. These people know exactly how they want to die; with a grin on their face, and a weapon in their hand.
Advantages:
Rank 1: Strength and Healing Expertise increased by 50%, 1 free point in Damage Recovery.
Rank 2: Strength and Healing Expertise increased by 75%, 2 free points in Damage Recovery.
Rank 3: Strength and Healing Expertise double, 3 free points in Damage Recovery.
Rank 4: Strength and Healing Expertise increased by 150%, 4 free points in Damage Recovery.
Release is not forced to be healing based, despite the points in healing.
Disadvantages: All ranks: These people are more than slightly crazed. They enjoy battle too much, and tend to lose focus on the finer details. They see the fight, but lose focus of their opponent, so to speak. They are unable to take any points in illusion resist or calm mind. They don't care who they fight, and are self centered in how they heal. Their intense strength, and their self-focus in battle and healing leave them unable to heal anyone aside from themselves, knowing their bodies too well. All sensory stats are reduced by 50%.
Race Restrictions: All except mod Soul, Beast clan, Arrancar, Failures, and Hell races
Description: A fighter who enjoys the conflict of battle, someone who loves combat simply for the thrill of it. A person who loves to battle for as long as possible, ending fights only when their opponents are too tired to continue. These are the people who join wars just to feel their blood rush, watching as they prove that they're better than the rest, with the most extreme going as far as to start them. They don't necessarily need to be the best at what they do, but they'll keep on fighting, no matter the situation. These people know exactly how they want to die; with a grin on their face, and a weapon in their hand.
Advantages:
Rank 1: Strength and Healing Expertise increased by 50%, 1 free point in Damage Recovery.
Rank 2: Strength and Healing Expertise increased by 75%, 2 free points in Damage Recovery.
Rank 3: Strength and Healing Expertise double, 3 free points in Damage Recovery.
Rank 4: Strength and Healing Expertise increased by 150%, 4 free points in Damage Recovery.
Release is not forced to be healing based, despite the points in healing.
Disadvantages: All ranks: These people are more than slightly crazed. They enjoy battle too much, and tend to lose focus on the finer details. They see the fight, but lose focus of their opponent, so to speak. They are unable to take any points in illusion resist or calm mind. They don't care who they fight, and are self centered in how they heal. Their intense strength, and their self-focus in battle and healing leave them unable to heal anyone aside from themselves, knowing their bodies too well. All sensory stats are reduced by 50%.
Race Restrictions: All except mod Soul, Beast clan, Arrancar, Failures, and Hell races