Post by Connor Greaves on Aug 17, 2017 22:10:43 GMT -5
Connor Greaves
Status: Shinigami
Class: 1
Type: Perma Release
Total Skill Points: 17
Total Ryo: 14,700
Total Ctp: 15,000
Total Ttp: 690
Total Training Sp: 900/900
Status: Shinigami
Class: 1
Type: Perma Release
Total Skill Points: 17
Total Ryo: 14,700
Total Ctp: 15,000
Total Ttp: 690
Total Training Sp: 900/900
Stats
Strength- 200
Speed- 400
Reiatsu Strength- 100
Spiritual Pressure- (400+200%) 1,200
Senses- 100
Instinct- 400
Energy Sensory- 200
Dark- 100
Light- 0
Speed- 400
Reiatsu Strength- 100
Spiritual Pressure- (400+200%) 1,200
Senses- 100
Instinct- 400
Energy Sensory- 200
Dark- 100
Light- 0
Skills
Strength of Will- 4
Weapons: Swords- 2
Street Fighting- 2
Acting- 2
Disguise- 2
Crafting- 2
Pain Tolerance - 2
Strength of Will- 4
Weapons: Swords- 2
Street Fighting- 2
Acting- 2
Disguise- 2
Crafting- 2
Pain Tolerance - 2
Techniques
Shunpo(M)
Hado#1 Sho(M)
Hado#4 Byakurai(M)
Hado #44 Spirit Saber(M)
Advanced Airground(M)
Form: Obsidian(M)
GO(Five)(M)
Bakudo #79: Shibarikuyou(M)
Hadou #67: Gobō kōsen(P)
Hado #69: Houkou Karasu(P)
Shunpo(M)
Hado#1 Sho(M)
Hado#4 Byakurai(M)
Hado #44 Spirit Saber(M)
Advanced Airground(M)
Form: Obsidian(M)
GO(Five)(M)
Bakudo #79: Shibarikuyou(M)
Hadou #67: Gobō kōsen(P)
Hado #69: Houkou Karasu(P)
{Full Technique Descriptions}
Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Hado #1: Shō (Thrust)
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: [Spirit Saber]
Class: [5]
Technique Type: [Kido: Hado #44]
Usable By: [Shinigami]
Technique Element: [Light]
Technique Description and Effects: [This creates a beam of light energy over either the user's hand, or the tip of their bladed weapon. The length of the blade is based off of the user's highest spiritual stat. For every 100 the user has, the blade will extend from the hand or sword tip one foot. This blade cuts through anything with power of the highest spiritual stat. Created with a speed of 700]
How to use technique: [Coat hand or sword in reiatsu, then the blade will shoot out at a speed of 700]
Technique Drawbacks: [Cost is 50 reiatsu per post]
Made By: [Impossible]
Reserved?: [No]
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Technique Name: [Form: Obsidian]
Class: [3]
Technique Type: [None]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique hardens the user's reiatsu into an obsidian-like crystal, and it can be molded and shaped into anything as long as it does not exceed the volume of the user's own body. The newly hardened reishi has a durability and piercing strength that depends on the cost of the technique. For every 100 reiatsu the user puts into it, the durability and piercing strength of the technique increases by 250 (ex. a cost of 200 reiatsu gives Form: Obsidian a durability and offensive stat of 500). The user can either hold Form: Obsidian or launch it as a projectile at the same speed as a cero.
Once Form: Obsidian is used, the user has the option to activate it once more. By doing so, he can cause the obsidian to crack into as many pieces as he’d like, anywhere between two uneven pieces to a million little grains. He can cause the obsidian to shatter with a speed of up to 600, spreading out to a maximum distance of 15 meters in every direction. The user can control the speed of the shattering and the distance that the shards travel.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The cost of this technique increases greatly depending on the desired offensive stat. The minimum cost is 100 reiatsu and the maximum cost is 400 reiatsu (an offensive stat of 1000). In addition, the user must pay 100 reiatsu for the second activation that causes Form: Obsidian to splinter.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Go (Five)]
Class: [5]
Technique Type: [Other]
Usable By: [Shinigami, Vizard]
Technique Element: [None]
Technique Description and Effects:
Go, also called "Addition", is the fifth of the Numbers. This technique allows the Zanpakuto Spirit to interact with the physical world as an attack of sorts. This technique creates a ghostly aura around the Zanpakuto, much like Ichi. Unlike Ichi, this aura is more solid, more 'real' so to speak. This technique lasts for one strike, one swing of the Zanpakuto, or simply one motion of the blade. Effectively, this technique allows the user and Zanpakuto Spirit to strike an additional time. The user of this technique can choose whether it be as soon as they attack, utilizing two attacks at once, a second before, or a second behind their original attack.
The real power, and versatility, of this technique comes from the fact that whatever effect is on the Zanpakuto, or user, at the time is copied on to the strike. (I.E, the Zanpakuto is coated with an ice-effect, the Zanpakuto the Spirit uses will also be coated with ice.). As this is a blade made of Reiatsu, it naturally bypasses the Cutback Effect.
Synergizes well with Ichi and Ni.
How to use technique: [Communicate with Spirit, work in tandem with it.]
Technique Drawbacks:
Class Five Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Small amounts of Physical and spiritual fatigue if they do help. Depends heavily on the user's own skill and sword technique to make useful. Must be within the range of the original slash or attack, I.E, you can't teleport the slash behind someone if you have no possible way of getting over there with your original strike. Shunpo does not count.
Made By: Taien Hadohou
Reserved?: No
Technique Name: [Bakudo #79: Shibarikuyou (Death's Blackening Grasp)]
Class: [3]
Technique Type: Kido
Technique Element: [Darkness]
Technique Description and Effects:
This technique has only been used once in Tite Kubo's canon, and thus the effect is rather obscure. Once this is cast, several small black tears of reiatsu form around the victim, connected by an invisible connection, each within a meter of the last, and one for each individual body part. The entire body is instantly sealed and immobilized. While this technique can be dodged by the quick or quick thinking, it is unique in its ability to delay being broken once a victim is caught. No matter the reiatsu strength, this technique requires four seconds at minimum to break. However, this is an easily dodged technique as well which is usually rare in connecting.
How to use technique:
The casting hand must be aimed at the victim.
Incantation and Effect:
The incantation does not increase the reiatsu strength, but instead, if the technique is used with it, then every post of being caught in this technique, the victim's remaining reiatsu amount will halve from its current point. This is excluding the post of capture. Incantation unknown.
Technique Name: [ Hadou #67: Gobō kōsen (pentagram ray)]
Class: [3]
Technique Type: [Kidou]
Usable By (Technique is available to which races?): [Shinigami only]
Technique Element: [Light
Technique Description and Effects (Explain appearance, powers, and effect):
Multiple thin beams of searing yellow light shoot from your outstretched hand to inflict serious second/third-degree burns to multiple parts of the opponents body. When first fired, each of the five beams travels along a different trajectory, and at a point of the casters choosing, each beam makes a sharp change in direction (of up to 270 degrees each) toward the opponent. The caster chooses the point at which each beam makes this change in direction separately. This attack is extremely difficult to dodge due to the fact that if even a single beam strikes the opponent, the remaining beams make one final change in direction, and simultaneously pierce the opponents body forming a glowing pentacle before fading. As this attack can strike an opponent behind barriers by moving around them, Danku (and similar) techniques are far less effective in defending against this attack.
How to use technique (How is it activated?):
Point your outstretched fingers at the opponent and say the name of the kidou, after which you mentally direct the flight path (and trajectory) of each beam individually.
Technique Drawbacks (Limitations, repercussions for use, etc)
The user must stand perfectly still while performing this attack, leaving them vulnerable to counter-attack from the opponent.
Incantation and Effect (If Kido only):
Incantation increases the Reiatsu Strength of this attack by 20%.("Kami of searing light gather and behold my request. Light of five heavens, burn and reject all who stand opposed!")
Made By: Yuki Kaname
Technique Name: [Hado #69: Houkou Karasu (Crow's Shriek)]
Class: 3
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
As the Kidou activates, strong winds will begin to swirl around the caster, catching objects and projectiles. If the enemy's Reiastu Strength is 100 or less than the caster's, then the enemy's reiastu-based attacks will be dissipated in the raging winds. The thing that is offset is that while the winds are raging where the kidou is being cast will, the area will become virtually silent. After fifteen seconds the winds will blow outward on all sides, even above and below the caster in a no blind spot blast around them. The winds whip forward at speeds of 150 miles an hour. A side effect of the attack is that when the winds are unleashed, the winds will howl furiously. It will break the concentration of anyone with senses of 150+, and will shatter the ear drums of anyone with senses around 300.
How to use technique:
Simply state the kidou and stay still, It is absolutely imperative you stay still as moving into the path of the winds will slice deep gashes into the body.
Technique Drawbacks:
The same effect that will damage the enemy's senses also will damage the caster's senses, and even the caster's ally's senses. The caster also can not move, as the winds that are formed move fast enough to dissipate hardened reiastu, they can and will leave deep gashes on the body.
Incantation and Effect:
Incantation doubles the speed of the technique. ("It will descend, it will abscend, it will up-end. The end is coming, the word has fallen, the night has laid its toll. The clock spells midnight and the doom spells time, and the end will soon arrive. Worry not, little pigeon. Worry not, my minx, or my slave, or my wife, or my children. Worry not at all. You will not hear it coming. None of you will hear a thing.")
Made By: [Taka]
Technique Name: Bakudō #55: Mutsohoyo (Painless Embrace)
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: This is a sealing technique. It is used not to seal the enemy however, but to seal another Kido. This has two distinct effects. The first is that it can be used to seal a Kido inside of an object, which for the next hour can instantly activate that Kido at any time at will of the user, even if left behind somewhere. It costs the cost of this technique and the cost of the Kido in question. That is one way of using it. The second is more effective. This can seal a technique inside of an enemy or an ally. The technique in question has its reiatsu broken down by the enemy or ally, who then gains extra reiatsu to use. The full reiatsu put into the technique, except for this Bakudo, goes into the enemy. Therefore, if Hado #88 was sealed in the enemy or ally, all of that reiatsu simply converts into 600 reiatsu for the enemy to use.
The trouble comes there. If the enemy or ally is given reiatsu that causes them to go over their current cap, they must spend all excess in their next post, or their body will explode from the excess and they will die. This can be used at the start of the fight as a bomb technique on suspecting enemies.
How to Use: To seal a technique inside of the enemy, the user needs to have physical contact with the part of the body that they will be sealing the technique into. They then activate this technique and pay the cost for it and the technique they wish to seal within the foe. Alternatively, the same is said of an object. Seal this into an object with physical contact with the object, and then use the object as one sees fit. The object automatically releases the Kido if the user gets up to a mile away from it. The object also cannot exceed the user in size.
Incantation: The incantation causes the class of the Kido imbued to go up by one, resulting in a higher class Kido for the cost of one class lower. For example, if a class 5 Kido is imbued, the incantation causes it to be valued at class 4 instead. It uses the same cost as a class 5 Kido however, the only extra cost being that of this technique. ("A dream within a dream, a heart within a soul, a core within a nucleus which in turn is within an atom. Within all there is still more. And within thee, I place this seal!")
Drawbacks: This technique leaves behind physical remnants of techniques. This means that if one were to use a stone based Kido that made stone, while the reiatsu would go into an ally, the stones would still form and remain behind. The same is true of an object, which would become filled by stones. This makes it highly implausible to use elemental Kido on objects or allies. Things such as fire, wind, or lightning, which are only temporary elements that cannot be long lasting can still be used, and they will have no remnants, and instead will just convert directly into reiatsu.
Made By: Sozen Kuchiki.
Reserved?: No.
Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Hado #1: Shō (Thrust)
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: [Spirit Saber]
Class: [5]
Technique Type: [Kido: Hado #44]
Usable By: [Shinigami]
Technique Element: [Light]
Technique Description and Effects: [This creates a beam of light energy over either the user's hand, or the tip of their bladed weapon. The length of the blade is based off of the user's highest spiritual stat. For every 100 the user has, the blade will extend from the hand or sword tip one foot. This blade cuts through anything with power of the highest spiritual stat. Created with a speed of 700]
How to use technique: [Coat hand or sword in reiatsu, then the blade will shoot out at a speed of 700]
Technique Drawbacks: [Cost is 50 reiatsu per post]
Made By: [Impossible]
Reserved?: [No]
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Technique Name: [Form: Obsidian]
Class: [3]
Technique Type: [None]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique hardens the user's reiatsu into an obsidian-like crystal, and it can be molded and shaped into anything as long as it does not exceed the volume of the user's own body. The newly hardened reishi has a durability and piercing strength that depends on the cost of the technique. For every 100 reiatsu the user puts into it, the durability and piercing strength of the technique increases by 250 (ex. a cost of 200 reiatsu gives Form: Obsidian a durability and offensive stat of 500). The user can either hold Form: Obsidian or launch it as a projectile at the same speed as a cero.
Once Form: Obsidian is used, the user has the option to activate it once more. By doing so, he can cause the obsidian to crack into as many pieces as he’d like, anywhere between two uneven pieces to a million little grains. He can cause the obsidian to shatter with a speed of up to 600, spreading out to a maximum distance of 15 meters in every direction. The user can control the speed of the shattering and the distance that the shards travel.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The cost of this technique increases greatly depending on the desired offensive stat. The minimum cost is 100 reiatsu and the maximum cost is 400 reiatsu (an offensive stat of 1000). In addition, the user must pay 100 reiatsu for the second activation that causes Form: Obsidian to splinter.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Go (Five)]
Class: [5]
Technique Type: [Other]
Usable By: [Shinigami, Vizard]
Technique Element: [None]
Technique Description and Effects:
Go, also called "Addition", is the fifth of the Numbers. This technique allows the Zanpakuto Spirit to interact with the physical world as an attack of sorts. This technique creates a ghostly aura around the Zanpakuto, much like Ichi. Unlike Ichi, this aura is more solid, more 'real' so to speak. This technique lasts for one strike, one swing of the Zanpakuto, or simply one motion of the blade. Effectively, this technique allows the user and Zanpakuto Spirit to strike an additional time. The user of this technique can choose whether it be as soon as they attack, utilizing two attacks at once, a second before, or a second behind their original attack.
The real power, and versatility, of this technique comes from the fact that whatever effect is on the Zanpakuto, or user, at the time is copied on to the strike. (I.E, the Zanpakuto is coated with an ice-effect, the Zanpakuto the Spirit uses will also be coated with ice.). As this is a blade made of Reiatsu, it naturally bypasses the Cutback Effect.
Synergizes well with Ichi and Ni.
How to use technique: [Communicate with Spirit, work in tandem with it.]
Technique Drawbacks:
Class Five Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Small amounts of Physical and spiritual fatigue if they do help. Depends heavily on the user's own skill and sword technique to make useful. Must be within the range of the original slash or attack, I.E, you can't teleport the slash behind someone if you have no possible way of getting over there with your original strike. Shunpo does not count.
Made By: Taien Hadohou
Reserved?: No
Technique Name: [Bakudo #79: Shibarikuyou (Death's Blackening Grasp)]
Class: [3]
Technique Type: Kido
Technique Element: [Darkness]
Technique Description and Effects:
This technique has only been used once in Tite Kubo's canon, and thus the effect is rather obscure. Once this is cast, several small black tears of reiatsu form around the victim, connected by an invisible connection, each within a meter of the last, and one for each individual body part. The entire body is instantly sealed and immobilized. While this technique can be dodged by the quick or quick thinking, it is unique in its ability to delay being broken once a victim is caught. No matter the reiatsu strength, this technique requires four seconds at minimum to break. However, this is an easily dodged technique as well which is usually rare in connecting.
How to use technique:
The casting hand must be aimed at the victim.
Incantation and Effect:
The incantation does not increase the reiatsu strength, but instead, if the technique is used with it, then every post of being caught in this technique, the victim's remaining reiatsu amount will halve from its current point. This is excluding the post of capture. Incantation unknown.
Technique Name: [ Hadou #67: Gobō kōsen (pentagram ray)]
Class: [3]
Technique Type: [Kidou]
Usable By (Technique is available to which races?): [Shinigami only]
Technique Element: [Light
Technique Description and Effects (Explain appearance, powers, and effect):
Multiple thin beams of searing yellow light shoot from your outstretched hand to inflict serious second/third-degree burns to multiple parts of the opponents body. When first fired, each of the five beams travels along a different trajectory, and at a point of the casters choosing, each beam makes a sharp change in direction (of up to 270 degrees each) toward the opponent. The caster chooses the point at which each beam makes this change in direction separately. This attack is extremely difficult to dodge due to the fact that if even a single beam strikes the opponent, the remaining beams make one final change in direction, and simultaneously pierce the opponents body forming a glowing pentacle before fading. As this attack can strike an opponent behind barriers by moving around them, Danku (and similar) techniques are far less effective in defending against this attack.
How to use technique (How is it activated?):
Point your outstretched fingers at the opponent and say the name of the kidou, after which you mentally direct the flight path (and trajectory) of each beam individually.
Technique Drawbacks (Limitations, repercussions for use, etc)
The user must stand perfectly still while performing this attack, leaving them vulnerable to counter-attack from the opponent.
Incantation and Effect (If Kido only):
Incantation increases the Reiatsu Strength of this attack by 20%.("Kami of searing light gather and behold my request. Light of five heavens, burn and reject all who stand opposed!")
Made By: Yuki Kaname
Technique Name: [Hado #69: Houkou Karasu (Crow's Shriek)]
Class: 3
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
As the Kidou activates, strong winds will begin to swirl around the caster, catching objects and projectiles. If the enemy's Reiastu Strength is 100 or less than the caster's, then the enemy's reiastu-based attacks will be dissipated in the raging winds. The thing that is offset is that while the winds are raging where the kidou is being cast will, the area will become virtually silent. After fifteen seconds the winds will blow outward on all sides, even above and below the caster in a no blind spot blast around them. The winds whip forward at speeds of 150 miles an hour. A side effect of the attack is that when the winds are unleashed, the winds will howl furiously. It will break the concentration of anyone with senses of 150+, and will shatter the ear drums of anyone with senses around 300.
How to use technique:
Simply state the kidou and stay still, It is absolutely imperative you stay still as moving into the path of the winds will slice deep gashes into the body.
Technique Drawbacks:
The same effect that will damage the enemy's senses also will damage the caster's senses, and even the caster's ally's senses. The caster also can not move, as the winds that are formed move fast enough to dissipate hardened reiastu, they can and will leave deep gashes on the body.
Incantation and Effect:
Incantation doubles the speed of the technique. ("It will descend, it will abscend, it will up-end. The end is coming, the word has fallen, the night has laid its toll. The clock spells midnight and the doom spells time, and the end will soon arrive. Worry not, little pigeon. Worry not, my minx, or my slave, or my wife, or my children. Worry not at all. You will not hear it coming. None of you will hear a thing.")
Made By: [Taka]
Technique Name: Bakudō #55: Mutsohoyo (Painless Embrace)
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: This is a sealing technique. It is used not to seal the enemy however, but to seal another Kido. This has two distinct effects. The first is that it can be used to seal a Kido inside of an object, which for the next hour can instantly activate that Kido at any time at will of the user, even if left behind somewhere. It costs the cost of this technique and the cost of the Kido in question. That is one way of using it. The second is more effective. This can seal a technique inside of an enemy or an ally. The technique in question has its reiatsu broken down by the enemy or ally, who then gains extra reiatsu to use. The full reiatsu put into the technique, except for this Bakudo, goes into the enemy. Therefore, if Hado #88 was sealed in the enemy or ally, all of that reiatsu simply converts into 600 reiatsu for the enemy to use.
The trouble comes there. If the enemy or ally is given reiatsu that causes them to go over their current cap, they must spend all excess in their next post, or their body will explode from the excess and they will die. This can be used at the start of the fight as a bomb technique on suspecting enemies.
How to Use: To seal a technique inside of the enemy, the user needs to have physical contact with the part of the body that they will be sealing the technique into. They then activate this technique and pay the cost for it and the technique they wish to seal within the foe. Alternatively, the same is said of an object. Seal this into an object with physical contact with the object, and then use the object as one sees fit. The object automatically releases the Kido if the user gets up to a mile away from it. The object also cannot exceed the user in size.
Incantation: The incantation causes the class of the Kido imbued to go up by one, resulting in a higher class Kido for the cost of one class lower. For example, if a class 5 Kido is imbued, the incantation causes it to be valued at class 4 instead. It uses the same cost as a class 5 Kido however, the only extra cost being that of this technique. ("A dream within a dream, a heart within a soul, a core within a nucleus which in turn is within an atom. Within all there is still more. And within thee, I place this seal!")
Drawbacks: This technique leaves behind physical remnants of techniques. This means that if one were to use a stone based Kido that made stone, while the reiatsu would go into an ally, the stones would still form and remain behind. The same is true of an object, which would become filled by stones. This makes it highly implausible to use elemental Kido on objects or allies. Things such as fire, wind, or lightning, which are only temporary elements that cannot be long lasting can still be used, and they will have no remnants, and instead will just convert directly into reiatsu.
Made By: Sozen Kuchiki.
Reserved?: No.
Completed Threads: 19, 25 for SKP purposes
The Rise of a Hunter
Trip to the States
Ashen Sky
Racing the Spectral Speeder
Search and Destroy
They've Already Reached Our Border
Born Enemies, Espada vs Shinigami
A Test Between Soul Society Agents
Big Ben's Got Some Growing Pains
The Living Lab
Master of Puppets
Incursion of the Citadel
Bankai Training
Souls of the Lost
Might of the Sereitei
Kill Six Million Demons
The Next Generation
Redwater Dreams
Challenge from an Outcast
The Rise of a Hunter
Trip to the States
Ashen Sky
Racing the Spectral Speeder
Search and Destroy
They've Already Reached Our Border
Born Enemies, Espada vs Shinigami
A Test Between Soul Society Agents
Big Ben's Got Some Growing Pains
The Living Lab
Master of Puppets
Incursion of the Citadel
Bankai Training
Souls of the Lost
Might of the Sereitei
Kill Six Million Demons
The Next Generation
Redwater Dreams
Challenge from an Outcast
{Items} Name: Personal Scanner
Item Rank: B
Item Type: Tool
Skills Required: Crafting 3
Item Description: This is a device that resembles a rather large iphone. It has a camera on one side, and a large touch screen on the other. It is an advanced scanner that, when turned on, produces an invisible wave, covering everything within line of sight of the camera. This does not cause damage of any kind, but instead, bounces off anything it collides with and returns to the device instantly, and promptly analyzes the information gleaned from it. These handy devices can identify intense concentrations of reishi and its nature. Mechanics-wise, if something is scanned by this item, the screen will display the Dark/Light Aura, a vague descriptor of combined Reiatsu Strength and Spirit Pressure (if combined total is under 250 it will read “low” if below 600 it will read: “Average” and above 600 is “High”). It can also denote unique properties in reishi or reiatsu constructs, (though not specifically what they will do. If scanning a technique with a unique property it will mention that there IS an unknown property, but not what it necessarily does). It can accurately determine if a technique is a consequence of a released Zanpakuto or if it is based in the user’s racial power. Lastly, it can be useful against hyponsis or hallucination based abilities, as, since the constructs are made of the user’s mind, they do not exist and cannot be scanned. Note that these are fairly large, and will take up one of the user’s hands while fighting, unless they can figure out a workaround.
Price: 15,000 Ryo
Item Name: Compression Tag
Item Rank: F
Item Type: Tool
Skills Required: Crafting 2
Item Description: Compression Tag: Useful for carrying large amounts of gear into the field, this is a simple metallic square approximately two inches in diameter, with the insignia of Squad 12 branded on one side. It can be affixed to any object that emits spirit energy, after which it acts like a button of sorts. Pressing on the device after placement, will immediately and instantaneously reduce the object to 1/100th of its original size and mass. The device was conceptualized after study on the Arrancar’s Caja Negacion, and acts as a portable dimension—converting its target into reishi and storing the excess mass there. Destroying the tag will instantly cause the object to revert to normal size, as will pressing it again, if the user is precise enough to press it on the reduced object. This makes it extremely easy to carry an otherwise massively unwieldy arsenal out into the field.Tags can be reused if deactivated but cannot be reused if destroyed. Please be careful with them. NOTE: Squad 12 has not adequately tested the effects of this device on living souls, and does not recommend the attempt until further testing.
Price: 2,000 Ryo per tag
Item Name: Plasma Blade
Item Type: Weapon
Item Description: A silver cylindric hilt with a small groove that contains a green button and a red button. When the green button is pressed, a powerful blade of refined plasma ignites from the hilt, focused by an outer covering of lasers. This is similar to a Star Wars Lightsaber. The color is up to the user. Pressing the red button turns the weapon off.
Individual Price: 2000 Ryo
Item Name: Flashbang grenade
Item Type: Infiltration Tool
Item Description: A grenade that does not explode, but emits a powerful and blinding light that lasts for 6 seconds. Five grenades.
Price: 1000 Ryo
Name: Purification Blade
Description: Upon purchase, this weapon takes the shape of any bladed weapon the purchaser chooses. From there, it functions like a normal weapon, much like the standard Spiritual Steel weapons sold at Urahara’s. However, unlike those, this weapon is seen as an asset of sorts to those looking to stay on good terms with Shinigami; this weapon is able to purify souls, and perform Konso, even if the user isn’t normally a Shinigami.
Type of Item: Weapon
Class: 7-1
Item Power (IP): 500
Offense Type: Physical
Durability: 2x Base IP
Bonuses: Aside from this weapon functioning like a normal Spiritual Steel weapon, Purification Blades allow the user to perform Konso on those deemed necessary, essentially aiding Shinigami. Doing so, though, costs 50 Reiatsu when done by a non-Shinigami, as opposed to otherwise being free. This weapon will purify hollows when used, and can send souls to Soul Society; or, in the case of someone having committed sin, will condemn those slain to hell if these sins weigh heavy enough.
Drawbacks: N/A
Costs: 5000 Ryo + 1000/Class
Crafting: 2 in Crafting.
Donated to Urahara’s?: No, headed to Kitai's Shop until Aldwin hits Class 3
Name: Wrist Launcher
Description: This is a small device that you hook up to your wrist, and hide it under your clothing, just to add to your opponents surprise. This is meant for melee fighters, or close ranged weapons users who like to fight dirty. Only fires Kitai made cartridges. Holds 5 cartridges.
Class: 7-1
Item Type: Weapon
Item Power (IP): Base 400
Offense Type: n/a
Durability: 600
Bonuses: Requires a 2 in either version of analysis to spot this before it is used by the user. The speed of the projectile is based off the Item Power.
Drawbacks: Cannot be reloaded in a combat post. Can only use 'Cartridge' items. Item Power does not affect the damage this weapon deals.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Name: Spider Wannabe (Cartridge)
Description: Five shot cartridge. Fires highly durable webbing in pointed direction, to either ensnare targets, or can be fired like string to grab at things. Net size is ten feet wide in a circular area, and the rope is twenty feet long.
Class: 5-1
Item Type: Combat item
Item Power (IP): 600
Offense Type: physical
Durability: 200
Bonuses: User is immune to webbing for two posts. Item Power(ip) acts as web durability. Durability is halved against bladed weapons
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Webbing loses 200 durability for every post after the one it was created in. After it hits 0 durability, it disappears.
Cost: 2000+500 per class for five
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Name: Tarot Card 12
Description: Tarot Card 12, otherwise known as The Hanged Man, is a large brown card, four and three quarter inches in length, by two and three quarters inches in width. This card is made of a thicker material, feeling almost metallic in texture.
Class: 1
Item Type: Combat
Item Power (IP): 1,000
Offense Type: N/A
Durability: 3x IP
Bonuses: The Hanged Man represents a need for change, to force ones self to progress forward, regardless of the consequences. This item, while activated upright, doubles the post count of all things within fifty feet of the item. Every post counts as two in terms of post counts. Release durations tick by twice as fast, effects that count down move twice as fast, and charge up techniques or abilities charge up at double speed. In any instance where something would count a post towards an end, it would instead count as if it were two posts. For better or for worse, this affects everything in the given area. If a reiatsu cost or any similar downside is tied to maintaining a technique or effect, it would cost twice as much. Damaging effects double as well. This effect costs 250 reiatsu per post, and is immune to the doubling effect.
While activated upside down, the reverse happens. The user stalls everything in the area stated above. Any post counts are suspended, halting at the post count which this is activated. Any per post reiatsu costs are paused after the first post, any physical damage from maintaining techniques only suffer the damage they would take on the first post, as well as any other drawback in a similar vein. Release durations do not progress, and are stopped while this is active, and any damage over time effect does not progress past the initial post. This costs 500 reiatsu per post, and is immune to the above effect.
This item can be used at any class, and will match the user's class, up to class 1. Loses 200 IP for every class below class 1 that the user is.
Drawbacks: Once activated, the effect cannot be stopped for five posts. Each effect can only be used once per thread, or twenty four hours in adventures. The owner of this item cannot use or possess any other Tarot items or techniques.
Cost: 50,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned by Connor]
Item Rank: B
Item Type: Tool
Skills Required: Crafting 3
Item Description: This is a device that resembles a rather large iphone. It has a camera on one side, and a large touch screen on the other. It is an advanced scanner that, when turned on, produces an invisible wave, covering everything within line of sight of the camera. This does not cause damage of any kind, but instead, bounces off anything it collides with and returns to the device instantly, and promptly analyzes the information gleaned from it. These handy devices can identify intense concentrations of reishi and its nature. Mechanics-wise, if something is scanned by this item, the screen will display the Dark/Light Aura, a vague descriptor of combined Reiatsu Strength and Spirit Pressure (if combined total is under 250 it will read “low” if below 600 it will read: “Average” and above 600 is “High”). It can also denote unique properties in reishi or reiatsu constructs, (though not specifically what they will do. If scanning a technique with a unique property it will mention that there IS an unknown property, but not what it necessarily does). It can accurately determine if a technique is a consequence of a released Zanpakuto or if it is based in the user’s racial power. Lastly, it can be useful against hyponsis or hallucination based abilities, as, since the constructs are made of the user’s mind, they do not exist and cannot be scanned. Note that these are fairly large, and will take up one of the user’s hands while fighting, unless they can figure out a workaround.
Price: 15,000 Ryo
Item Name: Compression Tag
Item Rank: F
Item Type: Tool
Skills Required: Crafting 2
Item Description: Compression Tag: Useful for carrying large amounts of gear into the field, this is a simple metallic square approximately two inches in diameter, with the insignia of Squad 12 branded on one side. It can be affixed to any object that emits spirit energy, after which it acts like a button of sorts. Pressing on the device after placement, will immediately and instantaneously reduce the object to 1/100th of its original size and mass. The device was conceptualized after study on the Arrancar’s Caja Negacion, and acts as a portable dimension—converting its target into reishi and storing the excess mass there. Destroying the tag will instantly cause the object to revert to normal size, as will pressing it again, if the user is precise enough to press it on the reduced object. This makes it extremely easy to carry an otherwise massively unwieldy arsenal out into the field.Tags can be reused if deactivated but cannot be reused if destroyed. Please be careful with them. NOTE: Squad 12 has not adequately tested the effects of this device on living souls, and does not recommend the attempt until further testing.
Price: 2,000 Ryo per tag
Item Name: Plasma Blade
Item Type: Weapon
Item Description: A silver cylindric hilt with a small groove that contains a green button and a red button. When the green button is pressed, a powerful blade of refined plasma ignites from the hilt, focused by an outer covering of lasers. This is similar to a Star Wars Lightsaber. The color is up to the user. Pressing the red button turns the weapon off.
Individual Price: 2000 Ryo
Item Name: Flashbang grenade
Item Type: Infiltration Tool
Item Description: A grenade that does not explode, but emits a powerful and blinding light that lasts for 6 seconds. Five grenades.
Price: 1000 Ryo
Name: Purification Blade
Description: Upon purchase, this weapon takes the shape of any bladed weapon the purchaser chooses. From there, it functions like a normal weapon, much like the standard Spiritual Steel weapons sold at Urahara’s. However, unlike those, this weapon is seen as an asset of sorts to those looking to stay on good terms with Shinigami; this weapon is able to purify souls, and perform Konso, even if the user isn’t normally a Shinigami.
Type of Item: Weapon
Class: 7-1
Item Power (IP): 500
Offense Type: Physical
Durability: 2x Base IP
Bonuses: Aside from this weapon functioning like a normal Spiritual Steel weapon, Purification Blades allow the user to perform Konso on those deemed necessary, essentially aiding Shinigami. Doing so, though, costs 50 Reiatsu when done by a non-Shinigami, as opposed to otherwise being free. This weapon will purify hollows when used, and can send souls to Soul Society; or, in the case of someone having committed sin, will condemn those slain to hell if these sins weigh heavy enough.
Drawbacks: N/A
Costs: 5000 Ryo + 1000/Class
Crafting: 2 in Crafting.
Donated to Urahara’s?: No, headed to Kitai's Shop until Aldwin hits Class 3
Name: Wrist Launcher
Description: This is a small device that you hook up to your wrist, and hide it under your clothing, just to add to your opponents surprise. This is meant for melee fighters, or close ranged weapons users who like to fight dirty. Only fires Kitai made cartridges. Holds 5 cartridges.
Class: 7-1
Item Type: Weapon
Item Power (IP): Base 400
Offense Type: n/a
Durability: 600
Bonuses: Requires a 2 in either version of analysis to spot this before it is used by the user. The speed of the projectile is based off the Item Power.
Drawbacks: Cannot be reloaded in a combat post. Can only use 'Cartridge' items. Item Power does not affect the damage this weapon deals.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Name: Spider Wannabe (Cartridge)
Description: Five shot cartridge. Fires highly durable webbing in pointed direction, to either ensnare targets, or can be fired like string to grab at things. Net size is ten feet wide in a circular area, and the rope is twenty feet long.
Class: 5-1
Item Type: Combat item
Item Power (IP): 600
Offense Type: physical
Durability: 200
Bonuses: User is immune to webbing for two posts. Item Power(ip) acts as web durability. Durability is halved against bladed weapons
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Webbing loses 200 durability for every post after the one it was created in. After it hits 0 durability, it disappears.
Cost: 2000+500 per class for five
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Name: Tarot Card 12
Description: Tarot Card 12, otherwise known as The Hanged Man, is a large brown card, four and three quarter inches in length, by two and three quarters inches in width. This card is made of a thicker material, feeling almost metallic in texture.
Class: 1
Item Type: Combat
Item Power (IP): 1,000
Offense Type: N/A
Durability: 3x IP
Bonuses: The Hanged Man represents a need for change, to force ones self to progress forward, regardless of the consequences. This item, while activated upright, doubles the post count of all things within fifty feet of the item. Every post counts as two in terms of post counts. Release durations tick by twice as fast, effects that count down move twice as fast, and charge up techniques or abilities charge up at double speed. In any instance where something would count a post towards an end, it would instead count as if it were two posts. For better or for worse, this affects everything in the given area. If a reiatsu cost or any similar downside is tied to maintaining a technique or effect, it would cost twice as much. Damaging effects double as well. This effect costs 250 reiatsu per post, and is immune to the doubling effect.
While activated upside down, the reverse happens. The user stalls everything in the area stated above. Any post counts are suspended, halting at the post count which this is activated. Any per post reiatsu costs are paused after the first post, any physical damage from maintaining techniques only suffer the damage they would take on the first post, as well as any other drawback in a similar vein. Release durations do not progress, and are stopped while this is active, and any damage over time effect does not progress past the initial post. This costs 500 reiatsu per post, and is immune to the above effect.
This item can be used at any class, and will match the user's class, up to class 1. Loses 200 IP for every class below class 1 that the user is.
Drawbacks: Once activated, the effect cannot be stopped for five posts. Each effect can only be used once per thread, or twenty four hours in adventures. The owner of this item cannot use or possess any other Tarot items or techniques.
Cost: 50,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned by Connor]