Post by Rafael on Mar 19, 2017 23:46:08 GMT -5
Current Class: 1
•CTP: 14,215/45,000
•TP: 0
•TTP: 240
•SP: 2200 (700/700)
•SkP: 17/17 (0/8)
•Ryo: 20,000
First Encounter +1 - 1/8
Meeting of Fur and Scales +1 - 2/8
Anger Doesn't Care About Your Hair Color +1 - 3/8
A Battle Between Upstarts +2 - 5/8
The Secret Training of the Panther +1 - 6/8
Training Against a New Menace +1 - 7/8
First Time Feline Face Off +1 - +1 SKP
Which Will Emerge Victorious Monster or Beast? No SKP
Hunted to Prove a Point No SKP
A New Home for New Friends +1 - 1/8
Skirmish in the Rukongai +1 - 2/8
Meeting of Outcasts +1 - 3/8
Again . . . +1 - 4/8
Beastly Battlefield +2 - 6/8
Six Million Demons +2 - 8/8 - +1 SKP
Stranger's in the Woods No SKP
Can the Panther Survive? No SKP
Those that Linger in the Dark +1 - 1/8
Challenge from an Outcast +1 - 2/8
Scars of Battle +1 - 3/8
The Big Decisions +1 - 4/8
Which is the True Animal?
Current Stats/Skills
Strength: 500 (1000)
Speed: 500 (625)
Spiritual Pressure: 300
Reiatsu Strength: 50 (25)
Light Aura: 75
Dark Aura: 25
Instincts: 500 (1000)
Senses: 300 (150)
Energy Sensory: 0
Healing Expertise: 50
Muay Boran: 3
Acrobatics: 2
Battle Focus: 3
Pain Tolerance: 3
Strength of Will: 3
Battle Analysis: 3
Techniques: 9/20
Shunpo -
Hair Needle 1
Steel-Fang 2
Eyes of Night 3
Howl-Burst 4
Form Reversion 5
Knock-Back-Bash 6
Shatterpoint-Strike 7
Spot-Spike 8
Wild Mane of the Beast 9
Shunpo Karin 10
Poof Ball 11
Nature's Hammer 12
Technique Name: Shunpo (Flash Steps) (Proficient)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Hair Needle (Mastered)
Class: 6
Technique Type: Ferality
Usable By: Mammalian Beast Clan
Technique Element: Hair
Technique Description and Effects: One of the defining characteristics of Mammals is their hair or fur. An animal is not considered a mammal, usually, unless it has some sort of hair. That being said, this technique allows the Beast Clan user to fill their hair with reiatsu, making it rigid and straight. The hairs are then fired like porcupine needles, being shot out at speeds equal to the user's strength stat. It costs the standard class 5 reiatsu cost to do so, and shoots out 10 needles at a time. If this technique is mastered, then the user can delay the firing of the needles, instead using them as a deterrent to melee attacks or as an added piercing effect to their own attacks. To do this requires the standard cost be paid on the first post, then 25 reiatsu per post paid after that. These hairs are not spiritually durable, but are capable of piercing at equal power to the user's cutting strength. Meaning, they don't stand up to attacks well and are easily destroyed. They have little to no defense, sacrificing that for turning hair/fur into an attack.
How to use technique: Use reiatsu to straighten the hairs, then flex the pores of the body in order to shoot them out.
Technique Drawbacks: Reiatsu cost, lack of durability, small damage potential.
Technique Name: Steelfang (Mastered)
Class: 6, 5
Technique Type: Other
Usable By: Beast-Clan only
Technique Element: Metal
Technique Description and Effects: A basic technique, but one that enhances the abilities of a Beast-Clan's natural weapons immensely. By focusing Reiatsu in areas where they possess a natural weapon (i.e. spines, fangs, claws, stingers, etc), a Beast-Clan member can alter that portion of their body and change its composition so that it is as hard as spiritual steel. Not only does this make these weapons harder to damage or break, given the fact that they are based on the user's Reiatsu abilities, but this also increases the user's attack stat by 10%, but only as it relates to cutting. It also increases the length of natural weapons by a small amount, usually a few inches for claws, fangs, or spines, and very little more for anything else.
There are two versions to this technique. The Class 6 version is a brief, one-shot burst of transformation that lasts for all of one strike and then fades away. This allows the user to deal quick blows to pierce armor, but at the cost of draining more Reiatsu in the long run than a more permanent transformation. And speaking of permanent transformations, the Class 5 version lasts much longer. When activated, the higher version of Steelfang allows the transformation to remain for a total of three posts. This is increased to five posts if this technique is mastered. Additionally, the cutting strength increase goes up to 25% if this technique is mastered, but is only based on which versions are mastered.
How to use technique: Focus Reiatsu and pay the cost.
Technique Drawbacks: The first drawback is cost; this technique costs 50 Reiatsu per use for the Class 6 version, and 100 Reiatsu per use for the Class 5 version. It can be deactivated at any time. The Class 5 version also has a one-post cooldown after its effects end, whether voluntarily or when the duration runs out. Note that this cooldown means it cannot apply to any attacks used in previous posts, even if in the current one your attack has not landed, and that the Class 6 version cannot be used during this cooldown as well. In addition, each version must be learned and mastered individually, with the effects of mastery only applying to the versions the TP has been spent for. This technique still only takes up one slot regardless of versions learned.
Technique Name: Eyes of Night (Mastered)
Class: 5
Technique Type: Beast Clan Techniques
Usable By: Beast Clan
Technique Element: N/A
Technique Description and Effects: This technique is a fundamental extension of the animistic nature of Beast Clan enabling the user to acquire a feature known as Night Vision to their normal sight. This effectively makes them see completely fine in the dark. The way that the Beast sees things though is with a strong colored tint. The color of the tint that they see everything in is the same color as their reiatsu. While this technique is active the user can also see through darkness/shadows that are created from reiatsu so long as the technique is below Class 3.
How to use technique: The user focuses their reiatsu to their eyes enabling their animistic nature to take over specifically in regards to the eyes.
Technique Drawbacks: Costs 50 reiatsu per post.
Technique Name: Howlburst (Proficient)
Class: 4
Technique Type: Other
Usable By: Beast-Clan
Technique Element: Wind/Sound
Technique Description and Effects: A variation of the Howlrazer Ferality, Howlburst is an attack that focuses on raw damage rather than striking at something's hearing. A common tactic from an animal to cause intimidation is to roar, something that the Beast Clan know all too well about. Howlburst is used when someone has gotten too close for comfort and the Beast wants to make some distance. Using this technique, the Beast Clan roars and releases a sound wave from their body, pushing anything away from them. The wave is equal to their Strength stat, throwing back anything that has less strength than them.
How to use technique: Take a deep breath, build Reiatsu in the throat, and release it with a scream or howl of some sort.
Technique Drawbacks: Obviously, this technique cannot be used by mute characters. This technique also targets everyone except the user, including allies. This technique costs no reiatsu, due to being a physical feat. If used this technique can only be used three times within the span of ten posts since the first use, otherwise the character will lose their ability to talk for fifteen posts.
Technique Name: Form Reversion (Proficient)
Class: 4
Technique Type: Beast Technique
Usable By: Beasts
Technique Element: N/A
Technique Description and Effects: One of the very few transformation techniques accessible to Beasts. While they're not typically spiritual Beasts are exceptionally primal and although this technique enables them to change their physical form it does so by pulling at the primal core of the Beast and turning them back into that which they commonly can be referred to as. What this means is simple. This technique enables a Beasts to transform into the natural form of whatever animal they happen to be. More than simply changing the physical form of a Beast though this technique once activated effects the Beast in a single way that has two separate yet prominent side effects. While a Beast is transformed utilizing this technique they lose the ability to control their reiatsu completely.
In fact the reiatsu of the Beasts goes into a dominate state making it not only impossible for the Beast to utilize their reiatsu, but also making it impossible for anyone to sense their reiatsu. This means that while the Beast may be weaker they're safer. This technique is typically picked up by Beasts in the Human World making all who know of its existence question whether or not every animal is really a simple animal or instead a Beast lurking in plain sight. When this technique is used the user although they may change their form stays the same size meaning that certain species such as insects aren't able to blend in with the typical animal of the same species. However, when this technique is Mastered the user upon activation is actually able to alter their size to match that of the natural animal counterpart.
How to use technique: The Beast must feel within themselves and channel the inner animal of their soul.
Technique Drawbacks: Costs 100 reiastsu to transform although doesn't cost anything to return into the normal form. While this technique is activated the user is unable to utilize their reiatsu at all. While activated the user's physical stats are reduced to 40% of their total.
Made By: Asmo
Reserved: No
Technique Name: Knock Back Bash (Mastered)
Class: 5
Technique Type: Martial Art
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: A Muay Boran technique developed with the purpose of distancing oneself from the foe. By striking with one of the nine weapons of Muay Boran the user is able to send whatever is struck in the opposite direction. The distance of what is struck is 10 feet per 100 Strength the user possesses at the time of impact. As this technique isn't meant to cause immediate harm no damage is inflicted upon the impact. Harm isn't a impossibility however as when a foe impacts something prior to reaching the maximum distance damage revirberates throughout the entire body causing damage accordingly to them as a whole. The damage depends on how far the victim travels. If the victim collides with something before half the maximum distance is reached then the full Strength of the user is sent throughout their body. Once more than half the distance is reached then only half the Strength of the user is inflicted upon their body.
How to use technique: The user must strike a physical blow against the target.
Technique Drawbacks: This technique can't inflict damage during impact sacrificing a potentially grand wound against a foe in order to send them in the opposite direction. Requires at least 400 in Strength. Requires at least 2 in either Muay Thai or Muay Boran.
Made By: Unknown
Reserved: No
Technique Name: Shatter-point Strike (Mastered)
Class: 4
Technique Type: Martial Art
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: A Muay Boran technique created with the purpose of inflicting damage over time after the initial impact. This technique takes the appearance of cracked glass on whatever surface the user strikes when in actuality the cracks are cuts that the victim suffers over the area of impact outwards to ten centimeters. These crates are caused when the strength of the user's strike is spread out from the impact zone destroying the surrounding area which causes the cracks. When this is done against an enemy the cracks will bleed and depending on the Strength of the user the depth of the cracks may be anywhere from half a centimeter to five centimeters deep. (.5 Centimeters of depth for every 100 in Strength the user possesses maxing out at 1000 Strength) How this continues to inflict damage after the initial strike is simply movement of the inflicted area will cause the cracks to bleed heavily or even hemorrhage if they're deep enough.
How to use technique: The user must strike a physical blow against the target.
Technique Drawbacks: Requires at least 400 in Strength. Requires at least 2 in either Muay Thai or Muay Boran.
Made By: Unknown
Reserved: No
Technique Name: Spot Spike (Class 5 Mastered) (Class 3 Proficient)
Class: 5-3
Technique Type: Ferality
Usable By: Beast-Clan
Technique Element: N/A
Technique Description and Effects: A technique of Rafael's own making that like many mammal techniques utilizes his fur. The fur slightly darker in shade known as spots which dot Rafael's body are the catalyst of this technique as these spots of fur grow at an exponential rate outwards from Rafael in a straight spike like manner.
Class 5: At this stage the technique has only blossomed from concept embarking through the first level of development. It's at this point that by focusing on a single spot located on his body Rafael is able to trigger a rapid rate of growth in his fur of that singular spot. The fur at a speed of 800 grows outwards in a linear shape much like a spike. This spike of fur will reach a total length of eight feet in distance from the rest of Rafael's normal coat while impaling anything in that distance with force equal to Rafael's Strength.
Class 3: This is the true strength of this technique as at this point Rafael has learned to grow the fur of every spot across his entire body simultaneously. What this means is simple while the Class 5 version effects only a single spot making it into a long spike this version causes dozens of spikes to grow from Rafael while still impaling anything inside the range of their growth with force equal to Rafael's Strength
How to use technique: Rafael must concentrate his reiatsu into the spots dotted across his body.
Technique Drawbacks: The spikes of this technique can't penetrate through anything that has durability superior to Rafael's Strength. If they do collide with something of superior durability than the force will still be impacted on the point of collision yet the spike itself will immediately fall flat returning to normal fur.
Made By: Rafael
Reserved: Yes
Technique Name: Wild Mane of the Beast (Learned)
Class: (3)
Technique Type: Other
Usable By: Beast-Clan (Mammal)
Technique Element: Hair
Technique Description and Effects: This technique like many of the other hair based abilities that the beast-clan possess allows the beast in question to use their hair as a type of weapon. The technique begins by focusing reiatsu on a specific area which results in hair rapidly growing from that spot. Instead of taking the shape/form of a weapon the hair in use actually takes on the appearance of the beast's face. The hair can then be used as a long range type of offense by biting down and attacking in other manners. It should be noted that the hair somehow is able to replicate the same vocal sounds as the actual beast meaning that it can roar.
How to use technique: Focus reiatsu throughout the hair while concentrating on the direction desired.
Technique Drawbacks: The hair in use only stays active for two posts after activation. Once the post count has been reached the hair that was grow dies and falls off the body of the beast. The hair has durability linked to the dominate offensive stat of the beast this making it follow the same breaking rules as a zanpakuto. The offensive power of this technique though is linked to the strength of the user.
Technique Name: Poof Ball (Mastered)
Class: 4
Technique Type: Ferality
Usable By: Beast (Mammaul)
Technique Element: N/A
Technique Description and Effects: A defensive technique available to primarily mammals of the Beast-Clan yet can be taught by them to any Beast that happens to have fur. By flowing reiatsu into the bulb of each fur follicle the Beast causes their fur to puff outwards while becoming more dense. This gives the appearance of much more fur while taking the shape of a sphere. Physical attacks including shockwaves will cause the user to bounce away unharmed unless they possess an OS superior to the Strength+RS of the user. This technique will also protect against some spiritual attacks such as wind or water but not fire. Once completed the fur of the user will return to normal.
How to use technique: Focus twists into the bulb of the fur causing the poof.
Technique Drawbacks: Costs 100 reiatsu. 2 post cool down. Can’t protect against most spiritual attacks.
Technique Name: Shunpo Karin (Proficient)
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects: The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique: Stated above.
Drawback: Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Technique Name: Nature’s Hammer (Mastered)
Class: 4
Technique Type: General Physical
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: A quick headbutt delivered against a singular target with the strength of the user’s entire body behind the blow. By flowing their reiatsu into the structure of their neck and the front of their skull the user protects themselves from any typical damage one may cause onto themselves with such a physical attack. Those that possess 600+ Strength are able to send a localized shockwave through whatever they strike causing the damage this technique inflicts to spread out from the point of impact. The distance equals 1 foot for every 100 Strength the user possesses.
How to use technique (How is it activated?): The user begins by centering, reiatsu into their neck and center of the forehead then slams it forward.
Technique Drawbacks: Requires at least 400 in Strength. Requires at least 2 in either Muay Thai or Muay Boran.
Made By: Asmo
Reserved: No
•CTP: 14,215/45,000
•TP: 0
•TTP: 240
•SP: 2200 (700/700)
•SkP: 17/17 (0/8)
•Ryo: 20,000
Completed Threads
First Encounter +1 - 1/8
Meeting of Fur and Scales +1 - 2/8
Anger Doesn't Care About Your Hair Color +1 - 3/8
A Battle Between Upstarts +2 - 5/8
The Secret Training of the Panther +1 - 6/8
Training Against a New Menace +1 - 7/8
First Time Feline Face Off +1 - +1 SKP
Which Will Emerge Victorious Monster or Beast? No SKP
Hunted to Prove a Point No SKP
A New Home for New Friends +1 - 1/8
Skirmish in the Rukongai +1 - 2/8
Meeting of Outcasts +1 - 3/8
Again . . . +1 - 4/8
Beastly Battlefield +2 - 6/8
Six Million Demons +2 - 8/8 - +1 SKP
Stranger's in the Woods No SKP
Can the Panther Survive? No SKP
Those that Linger in the Dark +1 - 1/8
Challenge from an Outcast +1 - 2/8
Scars of Battle +1 - 3/8
The Big Decisions +1 - 4/8
Active Threads
Which is the True Animal?
Current Stats/Skills
Strength: 500 (1000)
Speed: 500 (625)
Spiritual Pressure: 300
Reiatsu Strength: 50 (25)
Light Aura: 75
Dark Aura: 25
Instincts: 500 (1000)
Senses: 300 (150)
Energy Sensory: 0
Healing Expertise: 50
Muay Boran: 3
Acrobatics: 2
Battle Focus: 3
Pain Tolerance: 3
Strength of Will: 3
Battle Analysis: 3
Techniques: 9/20
Shunpo -
Hair Needle 1
Steel-Fang 2
Eyes of Night 3
Howl-Burst 4
Form Reversion 5
Knock-Back-Bash 6
Shatterpoint-Strike 7
Spot-Spike 8
Wild Mane of the Beast 9
Shunpo Karin 10
Poof Ball 11
Nature's Hammer 12
Technique Name: Shunpo (Flash Steps) (Proficient)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Hair Needle (Mastered)
Class: 6
Technique Type: Ferality
Usable By: Mammalian Beast Clan
Technique Element: Hair
Technique Description and Effects: One of the defining characteristics of Mammals is their hair or fur. An animal is not considered a mammal, usually, unless it has some sort of hair. That being said, this technique allows the Beast Clan user to fill their hair with reiatsu, making it rigid and straight. The hairs are then fired like porcupine needles, being shot out at speeds equal to the user's strength stat. It costs the standard class 5 reiatsu cost to do so, and shoots out 10 needles at a time. If this technique is mastered, then the user can delay the firing of the needles, instead using them as a deterrent to melee attacks or as an added piercing effect to their own attacks. To do this requires the standard cost be paid on the first post, then 25 reiatsu per post paid after that. These hairs are not spiritually durable, but are capable of piercing at equal power to the user's cutting strength. Meaning, they don't stand up to attacks well and are easily destroyed. They have little to no defense, sacrificing that for turning hair/fur into an attack.
How to use technique: Use reiatsu to straighten the hairs, then flex the pores of the body in order to shoot them out.
Technique Drawbacks: Reiatsu cost, lack of durability, small damage potential.
Technique Name: Steelfang (Mastered)
Class: 6, 5
Technique Type: Other
Usable By: Beast-Clan only
Technique Element: Metal
Technique Description and Effects: A basic technique, but one that enhances the abilities of a Beast-Clan's natural weapons immensely. By focusing Reiatsu in areas where they possess a natural weapon (i.e. spines, fangs, claws, stingers, etc), a Beast-Clan member can alter that portion of their body and change its composition so that it is as hard as spiritual steel. Not only does this make these weapons harder to damage or break, given the fact that they are based on the user's Reiatsu abilities, but this also increases the user's attack stat by 10%, but only as it relates to cutting. It also increases the length of natural weapons by a small amount, usually a few inches for claws, fangs, or spines, and very little more for anything else.
There are two versions to this technique. The Class 6 version is a brief, one-shot burst of transformation that lasts for all of one strike and then fades away. This allows the user to deal quick blows to pierce armor, but at the cost of draining more Reiatsu in the long run than a more permanent transformation. And speaking of permanent transformations, the Class 5 version lasts much longer. When activated, the higher version of Steelfang allows the transformation to remain for a total of three posts. This is increased to five posts if this technique is mastered. Additionally, the cutting strength increase goes up to 25% if this technique is mastered, but is only based on which versions are mastered.
How to use technique: Focus Reiatsu and pay the cost.
Technique Drawbacks: The first drawback is cost; this technique costs 50 Reiatsu per use for the Class 6 version, and 100 Reiatsu per use for the Class 5 version. It can be deactivated at any time. The Class 5 version also has a one-post cooldown after its effects end, whether voluntarily or when the duration runs out. Note that this cooldown means it cannot apply to any attacks used in previous posts, even if in the current one your attack has not landed, and that the Class 6 version cannot be used during this cooldown as well. In addition, each version must be learned and mastered individually, with the effects of mastery only applying to the versions the TP has been spent for. This technique still only takes up one slot regardless of versions learned.
Technique Name: Eyes of Night (Mastered)
Class: 5
Technique Type: Beast Clan Techniques
Usable By: Beast Clan
Technique Element: N/A
Technique Description and Effects: This technique is a fundamental extension of the animistic nature of Beast Clan enabling the user to acquire a feature known as Night Vision to their normal sight. This effectively makes them see completely fine in the dark. The way that the Beast sees things though is with a strong colored tint. The color of the tint that they see everything in is the same color as their reiatsu. While this technique is active the user can also see through darkness/shadows that are created from reiatsu so long as the technique is below Class 3.
How to use technique: The user focuses their reiatsu to their eyes enabling their animistic nature to take over specifically in regards to the eyes.
Technique Drawbacks: Costs 50 reiatsu per post.
Technique Name: Howlburst (Proficient)
Class: 4
Technique Type: Other
Usable By: Beast-Clan
Technique Element: Wind/Sound
Technique Description and Effects: A variation of the Howlrazer Ferality, Howlburst is an attack that focuses on raw damage rather than striking at something's hearing. A common tactic from an animal to cause intimidation is to roar, something that the Beast Clan know all too well about. Howlburst is used when someone has gotten too close for comfort and the Beast wants to make some distance. Using this technique, the Beast Clan roars and releases a sound wave from their body, pushing anything away from them. The wave is equal to their Strength stat, throwing back anything that has less strength than them.
How to use technique: Take a deep breath, build Reiatsu in the throat, and release it with a scream or howl of some sort.
Technique Drawbacks: Obviously, this technique cannot be used by mute characters. This technique also targets everyone except the user, including allies. This technique costs no reiatsu, due to being a physical feat. If used this technique can only be used three times within the span of ten posts since the first use, otherwise the character will lose their ability to talk for fifteen posts.
Technique Name: Form Reversion (Proficient)
Class: 4
Technique Type: Beast Technique
Usable By: Beasts
Technique Element: N/A
Technique Description and Effects: One of the very few transformation techniques accessible to Beasts. While they're not typically spiritual Beasts are exceptionally primal and although this technique enables them to change their physical form it does so by pulling at the primal core of the Beast and turning them back into that which they commonly can be referred to as. What this means is simple. This technique enables a Beasts to transform into the natural form of whatever animal they happen to be. More than simply changing the physical form of a Beast though this technique once activated effects the Beast in a single way that has two separate yet prominent side effects. While a Beast is transformed utilizing this technique they lose the ability to control their reiatsu completely.
In fact the reiatsu of the Beasts goes into a dominate state making it not only impossible for the Beast to utilize their reiatsu, but also making it impossible for anyone to sense their reiatsu. This means that while the Beast may be weaker they're safer. This technique is typically picked up by Beasts in the Human World making all who know of its existence question whether or not every animal is really a simple animal or instead a Beast lurking in plain sight. When this technique is used the user although they may change their form stays the same size meaning that certain species such as insects aren't able to blend in with the typical animal of the same species. However, when this technique is Mastered the user upon activation is actually able to alter their size to match that of the natural animal counterpart.
How to use technique: The Beast must feel within themselves and channel the inner animal of their soul.
Technique Drawbacks: Costs 100 reiastsu to transform although doesn't cost anything to return into the normal form. While this technique is activated the user is unable to utilize their reiatsu at all. While activated the user's physical stats are reduced to 40% of their total.
Made By: Asmo
Reserved: No
Technique Name: Knock Back Bash (Mastered)
Class: 5
Technique Type: Martial Art
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: A Muay Boran technique developed with the purpose of distancing oneself from the foe. By striking with one of the nine weapons of Muay Boran the user is able to send whatever is struck in the opposite direction. The distance of what is struck is 10 feet per 100 Strength the user possesses at the time of impact. As this technique isn't meant to cause immediate harm no damage is inflicted upon the impact. Harm isn't a impossibility however as when a foe impacts something prior to reaching the maximum distance damage revirberates throughout the entire body causing damage accordingly to them as a whole. The damage depends on how far the victim travels. If the victim collides with something before half the maximum distance is reached then the full Strength of the user is sent throughout their body. Once more than half the distance is reached then only half the Strength of the user is inflicted upon their body.
How to use technique: The user must strike a physical blow against the target.
Technique Drawbacks: This technique can't inflict damage during impact sacrificing a potentially grand wound against a foe in order to send them in the opposite direction. Requires at least 400 in Strength. Requires at least 2 in either Muay Thai or Muay Boran.
Made By: Unknown
Reserved: No
Technique Name: Shatter-point Strike (Mastered)
Class: 4
Technique Type: Martial Art
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: A Muay Boran technique created with the purpose of inflicting damage over time after the initial impact. This technique takes the appearance of cracked glass on whatever surface the user strikes when in actuality the cracks are cuts that the victim suffers over the area of impact outwards to ten centimeters. These crates are caused when the strength of the user's strike is spread out from the impact zone destroying the surrounding area which causes the cracks. When this is done against an enemy the cracks will bleed and depending on the Strength of the user the depth of the cracks may be anywhere from half a centimeter to five centimeters deep. (.5 Centimeters of depth for every 100 in Strength the user possesses maxing out at 1000 Strength) How this continues to inflict damage after the initial strike is simply movement of the inflicted area will cause the cracks to bleed heavily or even hemorrhage if they're deep enough.
How to use technique: The user must strike a physical blow against the target.
Technique Drawbacks: Requires at least 400 in Strength. Requires at least 2 in either Muay Thai or Muay Boran.
Made By: Unknown
Reserved: No
Technique Name: Spot Spike (Class 5 Mastered) (Class 3 Proficient)
Class: 5-3
Technique Type: Ferality
Usable By: Beast-Clan
Technique Element: N/A
Technique Description and Effects: A technique of Rafael's own making that like many mammal techniques utilizes his fur. The fur slightly darker in shade known as spots which dot Rafael's body are the catalyst of this technique as these spots of fur grow at an exponential rate outwards from Rafael in a straight spike like manner.
Class 5: At this stage the technique has only blossomed from concept embarking through the first level of development. It's at this point that by focusing on a single spot located on his body Rafael is able to trigger a rapid rate of growth in his fur of that singular spot. The fur at a speed of 800 grows outwards in a linear shape much like a spike. This spike of fur will reach a total length of eight feet in distance from the rest of Rafael's normal coat while impaling anything in that distance with force equal to Rafael's Strength.
Class 3: This is the true strength of this technique as at this point Rafael has learned to grow the fur of every spot across his entire body simultaneously. What this means is simple while the Class 5 version effects only a single spot making it into a long spike this version causes dozens of spikes to grow from Rafael while still impaling anything inside the range of their growth with force equal to Rafael's Strength
How to use technique: Rafael must concentrate his reiatsu into the spots dotted across his body.
Technique Drawbacks: The spikes of this technique can't penetrate through anything that has durability superior to Rafael's Strength. If they do collide with something of superior durability than the force will still be impacted on the point of collision yet the spike itself will immediately fall flat returning to normal fur.
Made By: Rafael
Reserved: Yes
Technique Name: Wild Mane of the Beast (Learned)
Class: (3)
Technique Type: Other
Usable By: Beast-Clan (Mammal)
Technique Element: Hair
Technique Description and Effects: This technique like many of the other hair based abilities that the beast-clan possess allows the beast in question to use their hair as a type of weapon. The technique begins by focusing reiatsu on a specific area which results in hair rapidly growing from that spot. Instead of taking the shape/form of a weapon the hair in use actually takes on the appearance of the beast's face. The hair can then be used as a long range type of offense by biting down and attacking in other manners. It should be noted that the hair somehow is able to replicate the same vocal sounds as the actual beast meaning that it can roar.
How to use technique: Focus reiatsu throughout the hair while concentrating on the direction desired.
Technique Drawbacks: The hair in use only stays active for two posts after activation. Once the post count has been reached the hair that was grow dies and falls off the body of the beast. The hair has durability linked to the dominate offensive stat of the beast this making it follow the same breaking rules as a zanpakuto. The offensive power of this technique though is linked to the strength of the user.
Technique Name: Poof Ball (Mastered)
Class: 4
Technique Type: Ferality
Usable By: Beast (Mammaul)
Technique Element: N/A
Technique Description and Effects: A defensive technique available to primarily mammals of the Beast-Clan yet can be taught by them to any Beast that happens to have fur. By flowing reiatsu into the bulb of each fur follicle the Beast causes their fur to puff outwards while becoming more dense. This gives the appearance of much more fur while taking the shape of a sphere. Physical attacks including shockwaves will cause the user to bounce away unharmed unless they possess an OS superior to the Strength+RS of the user. This technique will also protect against some spiritual attacks such as wind or water but not fire. Once completed the fur of the user will return to normal.
How to use technique: Focus twists into the bulb of the fur causing the poof.
Technique Drawbacks: Costs 100 reiatsu. 2 post cool down. Can’t protect against most spiritual attacks.
Technique Name: Shunpo Karin (Proficient)
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects: The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique: Stated above.
Drawback: Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Technique Name: Nature’s Hammer (Mastered)
Class: 4
Technique Type: General Physical
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: A quick headbutt delivered against a singular target with the strength of the user’s entire body behind the blow. By flowing their reiatsu into the structure of their neck and the front of their skull the user protects themselves from any typical damage one may cause onto themselves with such a physical attack. Those that possess 600+ Strength are able to send a localized shockwave through whatever they strike causing the damage this technique inflicts to spread out from the point of impact. The distance equals 1 foot for every 100 Strength the user possesses.
How to use technique (How is it activated?): The user begins by centering, reiatsu into their neck and center of the forehead then slams it forward.
Technique Drawbacks: Requires at least 400 in Strength. Requires at least 2 in either Muay Thai or Muay Boran.
Made By: Asmo
Reserved: No