Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Shōkan notes that his time in the alternate dimension has made him cold, and strives to forgoe that calm state of mind in favor of fiery determination. [i.e. Remove Calm Mind, add points to SoW, along with other simple training increase in other skills, as well as adding points to analysis.]
"You still haven't larned yet have ya bo? Get some pencil and paper, cuz I'ma fucking problem! For YOU, yeah thats right, time for some math, cower in fear cuz you're feeling my WRATH bitch. You thought I was done? Please, sit down, take a seat, and get wrecked hun."
"Hey bo, lemme take a ticket from Zou. An elephant never forgets, so my dick remembers EVERYTHING, your mom, that bitch over there, hanging on my dick like she was my underwear"
"Hey Bo, you may pay for school, but you can't buy CLASS, sit down, take a seat, while I kick your ASS! A, B, C, and D, oh wait, looks like you forgot that last one Heehee! Take a seat little bitch, learn to read, stay quiet while I finish this deed, finishing you!"
"Ima born terror! A rebel without a cause! The only cause I need is givin' you niggas pause! With my mad beats, you can't even defeat me son, my skills so high they over nine thousand and ONE."
"I see the gimmicks, the wack lyrics, the shit is Depressing, pathetic, please forget it; The only thing you can come up is Game of Thrones> HA When I step up, I turn it into game of BONES"
"Pshhh, the fuck you think you are Alex? You couldn't cut a homey even in ITALICS. You think you can sit there calling my rhyme? Think again son, cuz it's time And yo bloods gonna hget pooled! At the end of my rhyme, like a sword, gonna slice right through your line. No matter how you rap, you gonna get beat. Cuz I'm the king of this shit, get ready to take a seat"
Technique Description and Effects: [This stepping technique allows the user to create a "stepping stone" in mid-air and use such stepping stones to run, jump, and/or step on. This technique does not use the air ground necessary but uses one's reiatsu gathered against the entire bottom of their feet, creating a circularly disc of visible reiatsu. This technique is meant to allow the user to essentially wall bounce and perform offensive and evasive maneuvers in mid-combat rather then wasting time with shunpo.]
How to use technique: [The user simply channels reiatsu around his feet instead of gathering spirit particles as what Shunpo or Sonido does.]
Drawback: [Unlike Shunpo, this stepping technique does not increase the speed of the user. It costs 75 reiatsu to use and 50 each post to maintain its activation. Reiatsu strength also determines how many times you can use the technique in a single activation. With a maximum of 400 reiatsu strength, one can perform 5 steps. The count is reduced by 1 by every 100 point difference from 400, a user with 0 reiatsu strength of course cannot use this technique at all.]
A special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu" (First Soul Chain) and "Hakusui" (Second Soul Chain) in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. Uses 100 Reiatsu per use. To use this particular brand of shunpo, the user must train to learn it. It is treated as a class 5 technique. As opposed to Shunpo, a 10x increase, Senka is an 11x increase.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: [Shunpo Karin] [Mastered]
Class: [5]
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique:
Stated above.
Drawback:
Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
The "exploding shunpo" technique, this allows the user, for three times the normal shunpo cost, to initiate a shunpo. This shunpo releases far more power, and therefore anywhere within a meter of the user will be hit with an explosive shockwave equivalent to the user's physical strength when the shunpo is used.
How to use technique:
Stated above.
Drawback:
Stamina drain. Reiatsu cost. Can only be used twice per post.
Made by: [Admin]
Technique Name: [Kyohaku] [Proficient]
Class: [4]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This technique is one that is useful in a variety of different situations, however it is typically useless in a straight swordfight. What Kyohaku does is split things in two, however it doesn’t work on solid objects. Bodies of liquid, blasts of flame, even cero and kidou can be cut in two using this technique assuming that what the user is cutting does not break the sword. This works no matter how thick or wide the target is. Simply slicing upwards through a few feet at the edge of a large body of water will part the entire body in two. In a similar manner, swinging down through part of a cloud of gas will part that entire cloud in two. This sword technique allows the user to interact and cut things that they normally would not be able to cut with swords such as gas, fire, liquid, cero, shockwaves, or lightning. However it is only with cero and kidou that the user's dominant offensive stat comes into play.]
How to use technique: [Simply swing the sword so that part of it goes through a large body of whatever you want to cut. This will split the entire thing in two assuming that the sword would not be destroyed by whatever it’s cutting. If a cero is capable of outright destroying the sword that is being used for this technique, then it cannot be used against it.]
Drawback: [Physical attack: No drawback]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Suisei] [Proficient]
Class: [4]
Technique Type: [Zanjutsu]
Technique Element: [None]
Technique Description and Effects: [This technique is used for thrown weapons and can even be used on something as large as a sword or zweihander. This technique is used by launching the weapon with one’s arm. This will send the weapon flying forwards at the combined speed of one’s strength and speed and have the same amount of strength. This is a rather straightforward attack compared to the other Kawada sword techniques. This technique has the capability of not losing momentum immediately, meaning that if it flies at an enemy and they block it, they will be sent flying. But they won’t be sent flying alone. The flying weapon will keep rocketing forwards into their block and keep forcing them back as it flies forwards. This will force someone to maintain the block or receive a weapon through their body. Naturally using a stepping technique while one is being sent flying backwards by this technique is impossible. It is the perfect opening.
This technique can be used in many ways. For example, one can have a wire attached to the thrown weapon and cause it to double-back on an enemy or wrap around their body at immense speeds. This would cause the final rotation around their body to deliver a deadly slice. The wires used to tie to the ends of the weapons are best kept pre-tied and ready to be slipped on the blade’s hilt at a moment’s notice. This attack can travel through crowds of people without stopping and has the capability of blowing through cero and kidou like no one’s business. This technique creates a huge backdraft with strength equivalent to half of the attack’s speed that will cause anyone who dodges it by only a little bit to be swept off their feet and blown in the direction which the weapon was sent flying. This will prevent anyone from dodging and preforming a counterattack quickly upon successful evasion.]
How to use technique: [Simply throw your weapon in a like a javelin or frisbee or however is most comfortable. This will cause the weapon to travel in a straight line directly at the opponent. This is the most powerful known throwing weapon technique in Soul Society and possess amazing speed and strength.]
Drawback: [This causes the user to lose whatever weapon they throw until they go and retrieve it. One should not use their main weapon with this ability because it would leave them unarmed. This technique requires at least a 2 in Swordsmanship to learn.]
Made by: [The Kawada Family]
Reserved: [No for Kawada Characters, Yes for everyone else]
Technique Name: [Mushi] [Learned]
Class: [4]
Technique Type: [Hakuda]
Technique Element: [None]
Technique Description and Effects:
A basic Hakuda technique that is used to attack and defend. This technique is a basic guarding mechanism. When an opponent's physical strike is incoming, the user uses this technique to deflect it by jabbing their hand upwards, smacking the side of the opponent's attacking limb. The force causes the enemy limb to shoot upwards, and force equivalent to their own strike to reverberate through the arm and cause damage.
Technique Description and Effects: This Hakuda technique starts off by the user getting their body up into the air and then making a shearing movement with the legs to get one leg in front of the other without holding on to the ground. The user then brings their leg downwards at an incredible speed carrying with it the maximum amount of strength possible due to the leg having been over the user's own head. This technique normally looks nothing more than a high heel drop kick yet the impact strength of the kick is 75% higher than the strength of the user making it a devastating technique which normally is taken lightly. When this technique is mastered it can be done sideways in the air as well.
How to use technique: Jump into the air raise one leg up high and then kick downwards.
Technique Drawbacks: Requires a 2 in Hakuda. Requires 400 Speed after type. This technique although easy to execute is actually a risk to use. If the force of the technique is halted the force of the technique will reverberate throughout the leg that was used to kick causing massive internal damage.