Post by Tsukuyomi Kawada on Mar 9, 2015 14:24:12 GMT -5
Current Class: 3
•CTP: 5985
•TP: 0
•TTP: 240
•SP: 1,180 (680/700)
•SkP: 14/17 (0/8)
•Ryo: 200
Completed Threads
A Chance Encounter 1/8
Which Squad Is Better? 2/8
The First Lessons 3/8
The Meeting Of Graduates No SKP
The Word of a Woman Can't Be Trusted No SKP
A Hollow Near The Home 4/8
Aevus vs Tsukuyomi 5/8
The Destined Reunion 6/8
Before the Kawada 7/8
Searching Within Ones Self In Search Of Enlightenment +1 SKP
More Of What It Means To Be A Kawada 1/8
Confrontation of the Seated Officers NO SKP
Bathhouse Battle NO SKP
Trainwreck of a Family NO SKP
Rage Blinds All NO SKP
A Friendly Sparring Session 2/8
Run From The End 3/8
Hunter of Prey? 4/8
The War Isn't Over 5/8
The Fox vs The Moon 6/8
A House Risen/Fallen 8/8 +1 SKP
Active Threads
Training Between New Acquaintances
The Kingdom of the Forgotten
Is This Someone I Should Battle
Who Will Survive? Who Will Be Victorious?
Tsukuyomi vs Beast
Tsukuyomi vs Kisala
Tsukuyomi vs Hadrian
Tsukuyomi vs Lagos
Tsukuyomi vs Aevus
Tsukuyomi vs Kuroi
Tsukuyomi vs Shiki
Current Stats/Skills
Strength: 75 (56)
Speed: 400 (600)
Spiritual Pressure: 400 (600)
Reiatsu Strength: 40(30)
Light Aura: 50 Points
Dark Aura: 50 Points
Instinct: 315
Senses: 150
Energy Sensory: 0
Healing Expertise: 0
Movement: (2)
Calm Mind: (3)
Acrobatics: (2)
Battle Focus: (2)
Lack Of Fear: (3)
Battle Analysis: (2)
Weapon*Swords: (3)
Equipment:
Unum
Learned Status: L
Proficient Status: P
Mastered Status: M
Onibi 1
Stella Impetum 2
Quinquaginta Eiecit 3
Enkou Heki 4
Shunpo -
Senka 5
Movement -
Hirenkyaku -
Bringer Flash 6
Sonido -
Sin Sonido 7
Instant Jinzen 8
Ichi 9
Kyohaku 10
Suisei 11
Technique Name: Onibi (Oni Fire) P
Class: 2
Technique Type: Zanjutsu
Usable By: Shinigami, Vizard and Rogue
Technique Description and Effects: Onibi is a brutal technique used with either a blunt weapon or with a blunt part of a weapon such as the pommel. The user's thrusts their weapon into the target of choice. This sends a force equal to the user's strength alongside a shockwave equivalent to the user's highest offensive stat into and out the back of the target. Thus creating a large gaping, cylindrical hole through the target struck by Onibi. Upon mastery Strength user's that have above 600 strength half the stamina cost.
How to use technique: The user performs a powerful thrust with a blunt part of a weapon and releases a shockwave created from their highest offensive stat excluding SpPr unless in release.
Technique Drawbacks: This technique requires at least 600 strength to pull off without straining the user's arm from a single attack. The user also requires a 2 in a weapon skill to learn. If the user doesn't have at least 600 strength, they can only pull off this technique once per arm. If they attempt to perform this technique again, they will lose all function of that appendage during the rest of said thread. Unless healed or given a rest period during the thread it was used. Those with 600 strength can take the stress of this technique twice per arm.
Technique Name: Stella Impetum (Star Assault) M
Class: 3
Technique Type: Sword
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: Many physical techniques require the use of reiatsu in order to accomplish things that many believe to be physically impossible this technique however slips off from that notion and follows some of the rarities that prove the physical body is capable of unthinkable things. The user of this technique begins by flexing their arm and then concentrating the majority of their attention and physical energy into that arm causing the blood to rush into it and the arm itself to visibly shake as if it were vibrating. It's at this point that the user slashes with their sword towards their target. When this is done the energy that has been focused into their arm explodes outwards enabling them to continue through their motion of attack in a simultaneous series of slashes that lead from one into another so fast that they all seem to blend together into a single attack. The only constant about these slashes is that they take on the shape of a star of some type. The level of proficiency with this technique enables the user to slash more times in that single instant actually increasing the number of points on the star they trace. Learned: 3 points / Proficient: 4 points / Mastered 5 points
How to use technique: Stated above.
Technique Drawbacks: This technique is not one to be used lightly or more than twice in a single day as the stress that it places on the arm is immense. The blood vessels of the arm are strains during the use of this technique along with the muscles themselves and using this technique twice in one arm will result in both areas of that area being torn apart causing massive damage to the user of this technique. This technique unlike many physical combat techniques actually takes a moment to channel in order to execute properly and without that moment this technique can't be executed.
Made By: Tsukuyomi Kawada
Reserved: Yes
Technique Name: Quinquaginta Eiecit (Fifty Thrust) M
Class: 4
Technique Type: Weapon
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: By concentrating reiatsu into the arm of choice in the same manner that one would in preparation to utilize a step technique this technique begins bringing not only an enhanced flexibility and durability to the muscles of the arm, but the speed at which the arm can be moved. This technique enables a user with any sort of weapon to actually thrust it forward a total of fifty times in rapid succession equal to double their maximum speed. While the technique enables the user to thrust forward at a rapid rate to inflict damage rapidly it isn't very well suited to dealing lethal damage normally as the wounds inflicted normally will only be a few centimeters in depth.
How to use technique: Listed above.
Technique Drawbacks: Costs 150 reiatsu. Counts as a short term stat boost.
Made By: Unknown Soul
Reserved: No
Technique Name: [Kettou #3: Enkou Heki] P
Class: 4
Technique Type: Movement
Usable By: Nakabakki
Technique Element: Fire
Technique Description and Effects: The Nakabakki Movement technique. While they can learn stepping techniques from any race, this is the one tailored specifically for Nakabakki. This magnifies the speed of the user by 11x for a single step. It also possesses two unique properties that grants an edge in battle. First, it is impossible to track. By fluctuating the reaitsu while stepping, the Nakabakki crafts a spiritual "dead zone" meaning even techniques like Pesquis can't track it. To even get a vague image, one must have at least three times the ES or senses than the Nakabakki has Reaitsu Strength.
But this is only from the essence of the technique. The true power of this technique comes from what happens when the Nakabakki stops. After all, the unstable reishi propelling them on their path has to go somewhere. Most step techniques solve this problem by dissipating the excess reishi into the atmosphere slowly, thus creating a safe way to dispose of the b reishi. However, this is an ineffective and wasteful method. Enkou Heki chooses a different method.
When the demon spawn stops, the reishi is propelled outwards, creating a small explosion of reishi that is perfect for surprise attacks and distractions. At its weakest, this explosion of reishi is no more than a few inches from the skin. However, by pouring an additional 100 reishi into the step, the explosion will increase by six inches, I.e. half a foot. This effect is cumulative. In places such as Hueco Mundo or Soul Society, where reishi permeates the air, the Nakabakki can sacrifice the explosive potential of this technique to maintain the stealth ability by pouring the gathered reishi in even amounts as they step. This is more of a "spiritual overload" than a "spiritual dead-zone". If they do not, then they are as easily detected as a normal step technique.
How to use technique: Focus Reaitsu through the feet.
Technique Drawbacks: The user of this technique cannot see where they're going, making surprise attacks possible. 150 Reaitsu cost.
Technique Name: Shunpo (Flash Steps) M
Class: 7
Technique Type: Hoho
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: Senka (Flash Blossom) M
Class: 5
Technique Type: Hoho
Technique Element: None
Technique Description and Effects: A special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu" (First Soul Chain) and "Hakusui" (Second Soul Chain) in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. Uses 100 Reiatsu per use. To use this particular brand of shunpo, the user must train to learn it. It is treated as a class 5 technique. As opposed to Shunpo, a 10x increase, Senka is an 11x increase.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Drawback: 100 Reiatsu
Technique Name: Movement M
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Name: Hirenkyaku P
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects: Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 400 Reiatsu allows for a constant movement over the duration of one post at 6x speed. Giving up 1000 Reiatsu allows constant movement over the duration of 3 posts of 4x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawback: None
Technique Name: Bringer Flash P
Class: 4
Technique Type: Human Technique
Usable By: Humans only
Technique Element: Movement
Technique Description and Effects: This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique: By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks: The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Technique Name: Sonido (Sound Step) M
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu. Additionally, this technique does not take up a technique slot.
How to use technique: Just use it and drain the Reiatsu.
Drawback: 150 Reiatsu
Technique Name: Sin Sonido M
Class: 4
Technique Type: Hollow/Arrancar
Technique Element: None
Technique Description and Effects: Sin Sonido is the next stage of Sonido evolution, which was developed by Marcelius after countless examination of spirtual particles resisting the flow of spiritual beings through Hueco Mundo's dense atmosphere. Using the principles of Reiatsu-infused movements, introduced by Sonido, this technique uses a larger supply of Reiatsu to enhance every aspect of it's predecessor. Not only does the Reiatsu used allow for faster travel, but it also reduces all drag and impedance of spiritual particle resistance. Where Sonido filled the muscles with energy needed to heighten the user's speed, Sin Sonido additionally coats the user in Reiatsu. With this internal and external building of Reiatsu, the user will figuratively meld with the world around them as they burst with sudden speed. The density of the surrounding particles is of no consequence, as this technique was designed for Hueco Mundo's tremendously dense environment. The same density that forced Arrancar to improve Sonido's design over the Shinigami Shunpo has further enhanced this technique to a higher quality. In atmospheres with less density in spiritual particles, the task is all the simpler to accomplish and control.
The result is a reduced spiritual resistances means less of a footprint. It is possible for masters of Sin Sonido to travel so suddenly and so flawlessly, that they simply materialize at their intended destination. Even wild animals cannot interpret such a flawless transition. After all, this is a Predator's tool. Sin Sonido has also prove more difficult to react against, this is a forced psychological effect due to the techniques bizarre, traceless nature. Truly, this is a most fearsome technique... but is only recommended for practitioners of considerable skill. Once a soul can learn to use it with maturity, a Sonido without sound can prove a most deadly addition to an arsenal.
Sin Sonido increases the user's speed by x10. Observers with Senses beneath 400 cannot hear the beginning or completion of this technique. Observers with Senses of 400 or greater can detect the signature Sonido noise. Observers with Instincts beneath 200 cannot track the movement or arrival of this technique, though they may still prepare counters. Observers with Instincts of 200 and above are unaffected.
How to use technique: Using Sin Sonido is exactly the same as using Sonido.
Technique Drawbacks: The user of this technique must have Sonido mastered. Sin Sonido moves slower than typical Sonido, to avoid unnecessary noise Sin Sonido also costs more Reiatsu than typical Sonido to accommodate the atmospheric blending.
Cost: 150 Reiatsu
Technique Name: Instant Jinzen M
Class: 5
Technique Type: Cinematic
Usable By: Shinigami
Technique Element: None
Technique Description and Effects: Named after, and an improved version of, the classic Jinzen position, Instant Jinzen allows the user to communicate with their Zanpakuto Spirit even during the heat of battle. Allows the user to contact their Spirit for the duration of, at most, half a post. This is entirely a mental affair, and time flows differently for the user while using it. While not necessary for the Numbers techniques, this does allow one to work with their Spirits better.
How to use technique: [Concentrate on Inner World, and expend Reiatsu to appear there, mentally.]
Technique Drawbacks: Costs Reiatsu to do, while the regular Jinzen position doesn't cost any. While time passes slower for the user while in their Inner World, they may be disoriented upon entering or exiting, due to how fast the switch occurs. Doesn't last nearly as long as the normal Jinzen does.
Technique Name: Ichi (One) P
Class: 4
Technique Type: Other
Usable By: Shinigami
Technique Element: Non-Elemental
Technique Description and Effects: Aptly named, Ichi, also known as "Strike", is the first of the Numbers technique line. Working with their Zanpakuto Spirit, the Shinigami manifests an aura around their Zanpakuto, a ghostly, translucent aura that flickers and fades in and out. This lasts for five posts, and grants the Zanpakuto a special power for the duration of the technique. For the duration of the technique, either the striking speed doubles, or the striking strength doubles.
Additionally, while using this technique, the user is able to perceive their Spirit holding the Zanpakuto with the user, as a faded out image. No one else can perceive their Spirit, unless they have the required Energy Sensory to normally see one. Essentially, the Spirit wields the blade along with the technique user.
How to use technique: Communicate with Spirit, work in tandem with it.
Technique Drawbacks: Class Four Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. Damage to the users arms, due to either the increased speed or increased strength, in the form of strained or sprained muscles, as well as possible overextending. Mastery of this technique lessens the damage done, as well as overextending, due to the user knowing how much strength/speed they have and are able to handle.
Technique Name: Kyohaku M
Class: 4
Technique Type: Zanjutsu
Technique Element: None
Technique Description and Effects: This technique is one that is useful in a variety of different situations, however it is typically useless in a straight swordfight. What Kyohaku does is split things in two, however it doesn’t work on solid objects. Bodies of liquid, blasts of flame, even cero and kidou can be cut in two using this technique assuming that what the user is cutting does not break the sword. This works no matter how thick or wide the target is. Simply slicing upwards through a few feet at the edge of a large body of water will part the entire body in two. In a similar manner, swinging down through part of a cloud of gas will part that entire cloud in two. This sword technique allows the user to interact and cut things that they normally would not be able to cut with swords such as gas, fire, liquid, cero, shockwaves, or lightning. However it is only with cero and kidou that the user's dominant offensive stat comes into play.
How to use technique: Simply swing the sword so that part of it goes through a large body of whatever you want to cut. This will split the entire thing in two assuming that the sword would not be destroyed by whatever it’s cutting. If a cero is capable of outright destroying the sword that is being used for this technique, then it cannot be used against it.
Drawback: Physical attack: No drawback
Technique Name: Suisei P
Class: 4
Technique Type: Zanjutsu
Technique Element: None
Technique Description and Effects: This technique is used for thrown weapons and can even be used on something as large as a sword or zweihander. This technique is used by launching the weapon with one’s arm. This will send the weapon flying forwards at the combined speed of one’s strength and speed and have the same amount of strength. This is a rather straightforward attack compared to the other Kawada sword techniques. This technique has the capability of not losing momentum immediately, meaning that if it flies at an enemy and they block it, they will be sent flying. But they won’t be sent flying alone. The flying weapon will keep rocketing forwards into their block and keep forcing them back as it flies forwards. This will force someone to maintain the block or receive a weapon through their body. Naturally using a stepping technique while one is being sent flying backwards by this technique is impossible. It is the perfect opening.
This technique can be used in many ways. For example, one can have a wire attached to the thrown weapon and cause it to double-back on an enemy or wrap around their body at immense speeds. This would cause the final rotation around their body to deliver a deadly slice. The wires used to tie to the ends of the weapons are best kept pre-tied and ready to be slipped on the blade’s hilt at a moment’s notice. This attack can travel through crowds of people without stopping and has the capability of blowing through cero and kidou like no one’s business. This technique creates a huge backdraft with strength equivalent to half of the attack’s speed that will cause anyone who dodges it by only a little bit to be swept off their feet and blown in the direction which the weapon was sent flying. This will prevent anyone from dodging and preforming a counterattack quickly upon successful evasion.
How to use technique: Simply throw your weapon in a like a javelin or frisbee or however is most comfortable. This will cause the weapon to travel in a straight line directly at the opponent. This is the most powerful known throwing weapon technique in Soul Society and possess amazing speed and strength.
Drawback: This causes the user to lose whatever weapon they throw until they go and retrieve it. One should not use their main weapon with this ability because it would leave them unarmed. This technique requires at least a 2 in Swordsmanship to learn.
Technique Name: Shouwakusei P
Class: 4
Technique Type: Zanjutsu
Technique Element: None
Technique Description and Effects: This is a sword technique that a Kawada uses to instantly recover his or her sword once it has been lost or discarded. With a simple gesture, the soul reaper is capable of calling any blade that can be considered their property and have it fly in a straight line into their grip. This is done by establishing a soul connection with each weapon upon acquisition of it. The strength of Shouwakusei’s flight is determined by the user’s strength, so stopping it in mid-air would be possible for opponents who are stronger than the user. The speed of the flight is 5x the user’s speed, so essentially half their shunpo speed.
When this ability is activated, the blade will immediately fly towards the hand of the Kawada member it belongs to in any way the user desires as long as it’s a straight line. They can make it fly hilt-first or blade-first or even in a rapid spinning motion. This can be used to set up attacks from behind an enemy or recover stolen weapons from an enemy. It is most useful when used immediately after Suisei, for it will recover the thrown sword in the instance that it misses its target. The user can only use this on weapons that they own that they have either attained in the current thread or have brought into the thread with them. They can not use this to steal an enemy’s weapon without stealing it by normal means first.
How to use technique: Simply will the sword to return and it will. A gesture is usually used but is not required and it doesn’t necessarily HAVE to return to a hand. The user could return it to its sheath or catch it in their mouth or something. This technique requires a 2 in swordsmanship to learn and costs 150 reiatsu for every use.
Drawback: Physical attack: No drawback
•CTP: 5985
•TP: 0
•TTP: 240
•SP: 1,180 (680/700)
•SkP: 14/17 (0/8)
•Ryo: 200
Completed Threads
A Chance Encounter 1/8
Which Squad Is Better? 2/8
The First Lessons 3/8
The Meeting Of Graduates No SKP
The Word of a Woman Can't Be Trusted No SKP
A Hollow Near The Home 4/8
Aevus vs Tsukuyomi 5/8
The Destined Reunion 6/8
Before the Kawada 7/8
Searching Within Ones Self In Search Of Enlightenment +1 SKP
More Of What It Means To Be A Kawada 1/8
Confrontation of the Seated Officers NO SKP
Bathhouse Battle NO SKP
Trainwreck of a Family NO SKP
Rage Blinds All NO SKP
A Friendly Sparring Session 2/8
Run From The End 3/8
Hunter of Prey? 4/8
The War Isn't Over 5/8
The Fox vs The Moon 6/8
A House Risen/Fallen 8/8 +1 SKP
Active Threads
Training Between New Acquaintances
The Kingdom of the Forgotten
Is This Someone I Should Battle
Who Will Survive? Who Will Be Victorious?
Fight Log
Win Record
Tsukuyomi vs Beast
Draw/Unfinished Record
Tsukuyomi vs Kisala
Tsukuyomi vs Hadrian
Tsukuyomi vs Lagos
Loss Record
Tsukuyomi vs Aevus
Tsukuyomi vs Kuroi
Tsukuyomi vs Shiki
Current Stats/Skills
Strength: 75 (56)
Speed: 400 (600)
Spiritual Pressure: 400 (600)
Reiatsu Strength: 40(30)
Light Aura: 50 Points
Dark Aura: 50 Points
Instinct: 315
Senses: 150
Energy Sensory: 0
Healing Expertise: 0
Movement: (2)
Calm Mind: (3)
Acrobatics: (2)
Battle Focus: (2)
Lack Of Fear: (3)
Battle Analysis: (2)
Weapon*Swords: (3)
Equipment:
Unum
Name: Unum
Description: This blade is the first of Tsukuyomi's Kawada's creations and as such is rather simple with a correspondingly plain appearance. It's a straight thin blade that's edged on both sides that end with a sharp tip at the end of the blade. The edges of the blade appear to be silver while the interior grows darker and darker until at the center it's nearly pitch black. This black area is very small a thin line that only begins at the halfway point of the blade and then extends downwards towards the handle growing in width. The blade has no cross guard instead curving in slightly and then out once again extending downwards to the grip. The actual grip is simply the metal of the blade wrapped in black leather. At the end of the grip is a small circle with a six inch circumference enabling a rope or wire to pass through the hole or something else small. All in all this blade is rather simple and uneventful. The hilt Unum is eight inches long while the blade section is 24 inches in length.
Class: 4
Item Type: Weapon
Item Power (IP): 500
Offense Type: Physical
Durability: 1000
Bonuses: By flowing reiatsu into Unum the blade is able to release a faint whisper. The whisper is actually the reiatsu being pushed off Unum's blade which will push everything away from Unum's blade up to eight centimeters with force equal to Unum's IP. Anything that's touching Unum with force/durability superior to Unum's IP can't be pushed back.
Drawbacks: Unum's whisper costs 75 reiatsu and can only be used once per post.
Cost: 5,000
Techniques: 10/23Description: This blade is the first of Tsukuyomi's Kawada's creations and as such is rather simple with a correspondingly plain appearance. It's a straight thin blade that's edged on both sides that end with a sharp tip at the end of the blade. The edges of the blade appear to be silver while the interior grows darker and darker until at the center it's nearly pitch black. This black area is very small a thin line that only begins at the halfway point of the blade and then extends downwards towards the handle growing in width. The blade has no cross guard instead curving in slightly and then out once again extending downwards to the grip. The actual grip is simply the metal of the blade wrapped in black leather. At the end of the grip is a small circle with a six inch circumference enabling a rope or wire to pass through the hole or something else small. All in all this blade is rather simple and uneventful. The hilt Unum is eight inches long while the blade section is 24 inches in length.
Class: 4
Item Type: Weapon
Item Power (IP): 500
Offense Type: Physical
Durability: 1000
Bonuses: By flowing reiatsu into Unum the blade is able to release a faint whisper. The whisper is actually the reiatsu being pushed off Unum's blade which will push everything away from Unum's blade up to eight centimeters with force equal to Unum's IP. Anything that's touching Unum with force/durability superior to Unum's IP can't be pushed back.
Drawbacks: Unum's whisper costs 75 reiatsu and can only be used once per post.
Cost: 5,000
Learned Status: L
Proficient Status: P
Mastered Status: M
Onibi 1
Stella Impetum 2
Quinquaginta Eiecit 3
Enkou Heki 4
Shunpo -
Senka 5
Movement -
Hirenkyaku -
Bringer Flash 6
Sonido -
Sin Sonido 7
Instant Jinzen 8
Ichi 9
Kyohaku 10
Suisei 11
Technique Name: Onibi (Oni Fire) P
Class: 2
Technique Type: Zanjutsu
Usable By: Shinigami, Vizard and Rogue
Technique Description and Effects: Onibi is a brutal technique used with either a blunt weapon or with a blunt part of a weapon such as the pommel. The user's thrusts their weapon into the target of choice. This sends a force equal to the user's strength alongside a shockwave equivalent to the user's highest offensive stat into and out the back of the target. Thus creating a large gaping, cylindrical hole through the target struck by Onibi. Upon mastery Strength user's that have above 600 strength half the stamina cost.
How to use technique: The user performs a powerful thrust with a blunt part of a weapon and releases a shockwave created from their highest offensive stat excluding SpPr unless in release.
Technique Drawbacks: This technique requires at least 600 strength to pull off without straining the user's arm from a single attack. The user also requires a 2 in a weapon skill to learn. If the user doesn't have at least 600 strength, they can only pull off this technique once per arm. If they attempt to perform this technique again, they will lose all function of that appendage during the rest of said thread. Unless healed or given a rest period during the thread it was used. Those with 600 strength can take the stress of this technique twice per arm.
Technique Name: Stella Impetum (Star Assault) M
Class: 3
Technique Type: Sword
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: Many physical techniques require the use of reiatsu in order to accomplish things that many believe to be physically impossible this technique however slips off from that notion and follows some of the rarities that prove the physical body is capable of unthinkable things. The user of this technique begins by flexing their arm and then concentrating the majority of their attention and physical energy into that arm causing the blood to rush into it and the arm itself to visibly shake as if it were vibrating. It's at this point that the user slashes with their sword towards their target. When this is done the energy that has been focused into their arm explodes outwards enabling them to continue through their motion of attack in a simultaneous series of slashes that lead from one into another so fast that they all seem to blend together into a single attack. The only constant about these slashes is that they take on the shape of a star of some type. The level of proficiency with this technique enables the user to slash more times in that single instant actually increasing the number of points on the star they trace. Learned: 3 points / Proficient: 4 points / Mastered 5 points
How to use technique: Stated above.
Technique Drawbacks: This technique is not one to be used lightly or more than twice in a single day as the stress that it places on the arm is immense. The blood vessels of the arm are strains during the use of this technique along with the muscles themselves and using this technique twice in one arm will result in both areas of that area being torn apart causing massive damage to the user of this technique. This technique unlike many physical combat techniques actually takes a moment to channel in order to execute properly and without that moment this technique can't be executed.
Made By: Tsukuyomi Kawada
Reserved: Yes
Technique Name: Quinquaginta Eiecit (Fifty Thrust) M
Class: 4
Technique Type: Weapon
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: By concentrating reiatsu into the arm of choice in the same manner that one would in preparation to utilize a step technique this technique begins bringing not only an enhanced flexibility and durability to the muscles of the arm, but the speed at which the arm can be moved. This technique enables a user with any sort of weapon to actually thrust it forward a total of fifty times in rapid succession equal to double their maximum speed. While the technique enables the user to thrust forward at a rapid rate to inflict damage rapidly it isn't very well suited to dealing lethal damage normally as the wounds inflicted normally will only be a few centimeters in depth.
How to use technique: Listed above.
Technique Drawbacks: Costs 150 reiatsu. Counts as a short term stat boost.
Made By: Unknown Soul
Reserved: No
Technique Name: [Kettou #3: Enkou Heki] P
Class: 4
Technique Type: Movement
Usable By: Nakabakki
Technique Element: Fire
Technique Description and Effects: The Nakabakki Movement technique. While they can learn stepping techniques from any race, this is the one tailored specifically for Nakabakki. This magnifies the speed of the user by 11x for a single step. It also possesses two unique properties that grants an edge in battle. First, it is impossible to track. By fluctuating the reaitsu while stepping, the Nakabakki crafts a spiritual "dead zone" meaning even techniques like Pesquis can't track it. To even get a vague image, one must have at least three times the ES or senses than the Nakabakki has Reaitsu Strength.
But this is only from the essence of the technique. The true power of this technique comes from what happens when the Nakabakki stops. After all, the unstable reishi propelling them on their path has to go somewhere. Most step techniques solve this problem by dissipating the excess reishi into the atmosphere slowly, thus creating a safe way to dispose of the b reishi. However, this is an ineffective and wasteful method. Enkou Heki chooses a different method.
When the demon spawn stops, the reishi is propelled outwards, creating a small explosion of reishi that is perfect for surprise attacks and distractions. At its weakest, this explosion of reishi is no more than a few inches from the skin. However, by pouring an additional 100 reishi into the step, the explosion will increase by six inches, I.e. half a foot. This effect is cumulative. In places such as Hueco Mundo or Soul Society, where reishi permeates the air, the Nakabakki can sacrifice the explosive potential of this technique to maintain the stealth ability by pouring the gathered reishi in even amounts as they step. This is more of a "spiritual overload" than a "spiritual dead-zone". If they do not, then they are as easily detected as a normal step technique.
How to use technique: Focus Reaitsu through the feet.
Technique Drawbacks: The user of this technique cannot see where they're going, making surprise attacks possible. 150 Reaitsu cost.
Technique Name: Shunpo (Flash Steps) M
Class: 7
Technique Type: Hoho
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: Senka (Flash Blossom) M
Class: 5
Technique Type: Hoho
Technique Element: None
Technique Description and Effects: A special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu" (First Soul Chain) and "Hakusui" (Second Soul Chain) in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. Uses 100 Reiatsu per use. To use this particular brand of shunpo, the user must train to learn it. It is treated as a class 5 technique. As opposed to Shunpo, a 10x increase, Senka is an 11x increase.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Drawback: 100 Reiatsu
Technique Name: Movement M
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Name: Hirenkyaku P
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects: Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 400 Reiatsu allows for a constant movement over the duration of one post at 6x speed. Giving up 1000 Reiatsu allows constant movement over the duration of 3 posts of 4x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawback: None
Technique Name: Bringer Flash P
Class: 4
Technique Type: Human Technique
Usable By: Humans only
Technique Element: Movement
Technique Description and Effects: This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique: By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks: The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Technique Name: Sonido (Sound Step) M
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu. Additionally, this technique does not take up a technique slot.
How to use technique: Just use it and drain the Reiatsu.
Drawback: 150 Reiatsu
Technique Name: Sin Sonido M
Class: 4
Technique Type: Hollow/Arrancar
Technique Element: None
Technique Description and Effects: Sin Sonido is the next stage of Sonido evolution, which was developed by Marcelius after countless examination of spirtual particles resisting the flow of spiritual beings through Hueco Mundo's dense atmosphere. Using the principles of Reiatsu-infused movements, introduced by Sonido, this technique uses a larger supply of Reiatsu to enhance every aspect of it's predecessor. Not only does the Reiatsu used allow for faster travel, but it also reduces all drag and impedance of spiritual particle resistance. Where Sonido filled the muscles with energy needed to heighten the user's speed, Sin Sonido additionally coats the user in Reiatsu. With this internal and external building of Reiatsu, the user will figuratively meld with the world around them as they burst with sudden speed. The density of the surrounding particles is of no consequence, as this technique was designed for Hueco Mundo's tremendously dense environment. The same density that forced Arrancar to improve Sonido's design over the Shinigami Shunpo has further enhanced this technique to a higher quality. In atmospheres with less density in spiritual particles, the task is all the simpler to accomplish and control.
The result is a reduced spiritual resistances means less of a footprint. It is possible for masters of Sin Sonido to travel so suddenly and so flawlessly, that they simply materialize at their intended destination. Even wild animals cannot interpret such a flawless transition. After all, this is a Predator's tool. Sin Sonido has also prove more difficult to react against, this is a forced psychological effect due to the techniques bizarre, traceless nature. Truly, this is a most fearsome technique... but is only recommended for practitioners of considerable skill. Once a soul can learn to use it with maturity, a Sonido without sound can prove a most deadly addition to an arsenal.
Sin Sonido increases the user's speed by x10. Observers with Senses beneath 400 cannot hear the beginning or completion of this technique. Observers with Senses of 400 or greater can detect the signature Sonido noise. Observers with Instincts beneath 200 cannot track the movement or arrival of this technique, though they may still prepare counters. Observers with Instincts of 200 and above are unaffected.
How to use technique: Using Sin Sonido is exactly the same as using Sonido.
Technique Drawbacks: The user of this technique must have Sonido mastered. Sin Sonido moves slower than typical Sonido, to avoid unnecessary noise Sin Sonido also costs more Reiatsu than typical Sonido to accommodate the atmospheric blending.
Cost: 150 Reiatsu
Technique Name: Instant Jinzen M
Class: 5
Technique Type: Cinematic
Usable By: Shinigami
Technique Element: None
Technique Description and Effects: Named after, and an improved version of, the classic Jinzen position, Instant Jinzen allows the user to communicate with their Zanpakuto Spirit even during the heat of battle. Allows the user to contact their Spirit for the duration of, at most, half a post. This is entirely a mental affair, and time flows differently for the user while using it. While not necessary for the Numbers techniques, this does allow one to work with their Spirits better.
How to use technique: [Concentrate on Inner World, and expend Reiatsu to appear there, mentally.]
Technique Drawbacks: Costs Reiatsu to do, while the regular Jinzen position doesn't cost any. While time passes slower for the user while in their Inner World, they may be disoriented upon entering or exiting, due to how fast the switch occurs. Doesn't last nearly as long as the normal Jinzen does.
Technique Name: Ichi (One) P
Class: 4
Technique Type: Other
Usable By: Shinigami
Technique Element: Non-Elemental
Technique Description and Effects: Aptly named, Ichi, also known as "Strike", is the first of the Numbers technique line. Working with their Zanpakuto Spirit, the Shinigami manifests an aura around their Zanpakuto, a ghostly, translucent aura that flickers and fades in and out. This lasts for five posts, and grants the Zanpakuto a special power for the duration of the technique. For the duration of the technique, either the striking speed doubles, or the striking strength doubles.
Additionally, while using this technique, the user is able to perceive their Spirit holding the Zanpakuto with the user, as a faded out image. No one else can perceive their Spirit, unless they have the required Energy Sensory to normally see one. Essentially, the Spirit wields the blade along with the technique user.
How to use technique: Communicate with Spirit, work in tandem with it.
Technique Drawbacks: Class Four Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. Damage to the users arms, due to either the increased speed or increased strength, in the form of strained or sprained muscles, as well as possible overextending. Mastery of this technique lessens the damage done, as well as overextending, due to the user knowing how much strength/speed they have and are able to handle.
Technique Name: Kyohaku M
Class: 4
Technique Type: Zanjutsu
Technique Element: None
Technique Description and Effects: This technique is one that is useful in a variety of different situations, however it is typically useless in a straight swordfight. What Kyohaku does is split things in two, however it doesn’t work on solid objects. Bodies of liquid, blasts of flame, even cero and kidou can be cut in two using this technique assuming that what the user is cutting does not break the sword. This works no matter how thick or wide the target is. Simply slicing upwards through a few feet at the edge of a large body of water will part the entire body in two. In a similar manner, swinging down through part of a cloud of gas will part that entire cloud in two. This sword technique allows the user to interact and cut things that they normally would not be able to cut with swords such as gas, fire, liquid, cero, shockwaves, or lightning. However it is only with cero and kidou that the user's dominant offensive stat comes into play.
How to use technique: Simply swing the sword so that part of it goes through a large body of whatever you want to cut. This will split the entire thing in two assuming that the sword would not be destroyed by whatever it’s cutting. If a cero is capable of outright destroying the sword that is being used for this technique, then it cannot be used against it.
Drawback: Physical attack: No drawback
Technique Name: Suisei P
Class: 4
Technique Type: Zanjutsu
Technique Element: None
Technique Description and Effects: This technique is used for thrown weapons and can even be used on something as large as a sword or zweihander. This technique is used by launching the weapon with one’s arm. This will send the weapon flying forwards at the combined speed of one’s strength and speed and have the same amount of strength. This is a rather straightforward attack compared to the other Kawada sword techniques. This technique has the capability of not losing momentum immediately, meaning that if it flies at an enemy and they block it, they will be sent flying. But they won’t be sent flying alone. The flying weapon will keep rocketing forwards into their block and keep forcing them back as it flies forwards. This will force someone to maintain the block or receive a weapon through their body. Naturally using a stepping technique while one is being sent flying backwards by this technique is impossible. It is the perfect opening.
This technique can be used in many ways. For example, one can have a wire attached to the thrown weapon and cause it to double-back on an enemy or wrap around their body at immense speeds. This would cause the final rotation around their body to deliver a deadly slice. The wires used to tie to the ends of the weapons are best kept pre-tied and ready to be slipped on the blade’s hilt at a moment’s notice. This attack can travel through crowds of people without stopping and has the capability of blowing through cero and kidou like no one’s business. This technique creates a huge backdraft with strength equivalent to half of the attack’s speed that will cause anyone who dodges it by only a little bit to be swept off their feet and blown in the direction which the weapon was sent flying. This will prevent anyone from dodging and preforming a counterattack quickly upon successful evasion.
How to use technique: Simply throw your weapon in a like a javelin or frisbee or however is most comfortable. This will cause the weapon to travel in a straight line directly at the opponent. This is the most powerful known throwing weapon technique in Soul Society and possess amazing speed and strength.
Drawback: This causes the user to lose whatever weapon they throw until they go and retrieve it. One should not use their main weapon with this ability because it would leave them unarmed. This technique requires at least a 2 in Swordsmanship to learn.
Technique Name: Shouwakusei P
Class: 4
Technique Type: Zanjutsu
Technique Element: None
Technique Description and Effects: This is a sword technique that a Kawada uses to instantly recover his or her sword once it has been lost or discarded. With a simple gesture, the soul reaper is capable of calling any blade that can be considered their property and have it fly in a straight line into their grip. This is done by establishing a soul connection with each weapon upon acquisition of it. The strength of Shouwakusei’s flight is determined by the user’s strength, so stopping it in mid-air would be possible for opponents who are stronger than the user. The speed of the flight is 5x the user’s speed, so essentially half their shunpo speed.
When this ability is activated, the blade will immediately fly towards the hand of the Kawada member it belongs to in any way the user desires as long as it’s a straight line. They can make it fly hilt-first or blade-first or even in a rapid spinning motion. This can be used to set up attacks from behind an enemy or recover stolen weapons from an enemy. It is most useful when used immediately after Suisei, for it will recover the thrown sword in the instance that it misses its target. The user can only use this on weapons that they own that they have either attained in the current thread or have brought into the thread with them. They can not use this to steal an enemy’s weapon without stealing it by normal means first.
How to use technique: Simply will the sword to return and it will. A gesture is usually used but is not required and it doesn’t necessarily HAVE to return to a hand. The user could return it to its sheath or catch it in their mouth or something. This technique requires a 2 in swordsmanship to learn and costs 150 reiatsu for every use.
Drawback: Physical attack: No drawback