Post by Vesta Zweig on Feb 21, 2015 21:02:55 GMT -5
Current SP Total: 1200
Current CTP total: 11,390 (Class 2)
Current TTP total: 15
Current Ryo toal: 9800
Current TP total: 0
SKP: 17/17 used
Current Technique Amount: 13/20
Techniques Mastered
Current CTP total: 11,390 (Class 2)
Current TTP total: 15
Current Ryo toal: 9800
Current TP total: 0
SKP: 17/17 used
Current Technique Amount: 13/20
{Stats and Abilities}
Strength - 200 (120) Points
Speed - 200 Points
Spiritual Pressure - 300 (525) Points
Reiatsu Strength - 200 Points
Instinct - 200 Points
Senses - 200 Points
Energy sensory - 0 Points
Healing Expertise - 0 Points
Abilities
[Hand to Hand Combat] [2]
[Battle Analysis] [3]
[Battle Focus] [3]
[Illusion Resist] [3]
[Pain Tolerance] [3]
[Strength of Will] [3]
Zorn's stats
Strength - 100 (33) Points
Speed - 250 Points
Spiritual Pressure - 300 Points
Reiatsu Strength - 250 (500) Points
Instinct - 200 (68) Points
Senses - 150 Points
Energy sensory - 100 (200) Points
Healing Expertise - 50 (17) Points
Mutig's stats
Strength - 100 (50) Points
Speed - 200 (400) Points
Spiritual Pressure - 300 Points
Reiatsu Strength - 400 (800) Points
Instinct - 100 Points
Senses - 190 (95) Points
Energy sensory - 100 Points
Healing Expertise - 0 Points
Strength - 200 (120) Points
Speed - 200 Points
Spiritual Pressure - 300 (525) Points
Reiatsu Strength - 200 Points
Instinct - 200 Points
Senses - 200 Points
Energy sensory - 0 Points
Healing Expertise - 0 Points
Abilities
[Hand to Hand Combat] [2]
[Battle Analysis] [3]
[Battle Focus] [3]
[Illusion Resist] [3]
[Pain Tolerance] [3]
[Strength of Will] [3]
Zorn's stats
Strength - 100 (33) Points
Speed - 250 Points
Spiritual Pressure - 300 Points
Reiatsu Strength - 250 (500) Points
Instinct - 200 (68) Points
Senses - 150 Points
Energy sensory - 100 (200) Points
Healing Expertise - 50 (17) Points
Mutig's stats
Strength - 100 (50) Points
Speed - 200 (400) Points
Spiritual Pressure - 300 Points
Reiatsu Strength - 400 (800) Points
Instinct - 100 Points
Senses - 190 (95) Points
Energy sensory - 100 Points
Healing Expertise - 0 Points
Techniques Mastered
{Kettou #5: Oikomareta Bureido}Every Nakabakki bears their demon limb, a physical manifestation of their taint. And, bored through this monstrous limb the sinners chain, a constant reminder of their eventual resting. But this chain is not immutable; to grow with the Nakabakki, it too must be alive. And like all living things, it can be changed to something better.
This is a technique that is always activated. It forcibly reshapes the users sinner chain, to the form of any weapon ... or even item. By meditating and getting to know your body, you can feel the living metal of the chain. By knowing it is alive, it is easy to mold with Reaitsu. The items created with this are a one time deal, decided when upon when taking this technique. They possess the same offensive stat that the user does.
This is a technique that is always activated. It forcibly reshapes the users sinner chain, to the form of any weapon ... or even item. By meditating and getting to know your body, you can feel the living metal of the chain. By knowing it is alive, it is easy to mold with Reaitsu. The items created with this are a one time deal, decided when upon when taking this technique. They possess the same offensive stat that the user does.
{Schatten (Class 3)}This is the staple technique which all Bount develop eventually with age, though of course it takes practice to master. This technique allows Bount to sink into the shadows, and melt into the darkness. As long as there is a shadow that the Bount stands over or in contact with, they can melt their entire body into it. In this way, they can reside within the shadow and watch situations unfold, with only glowing red eyes showing from inside of the shadow. Or, instead, they can disappear completely into the shadow and use it to transport themselves. Bount can travel anywhere within shadows as long as these shadows are connected. So if two shadows are disjointed, Bount cannot travel in between them. This makes this technique most effective at night, especially during a new moon. The class 5 version is the most commonly used, and allows the Bount to sink at half their speed. Class 4 allows full speed sinking. Class 3 allows double speed sinking.
{Verteiten}Class 4 - The Bount can use this to seduce. Any victim inferior by at least two classes is susceptible to this version of the technique. They will feel a compelling attraction and naivety in the face of the Bount, who will therefore be able to order them around, or brainwash them into doing as the Bount desires. They can even be lulled into so full a sense of security or ecstasy that they do not even understand the world around them, and are unaware that the Bount is feeding upon them.
Class 3 - This is an intimidation portion. This version allows the Bount to intimidate anyone who is at least one class under them. Anyone outclassed by the Bount will feel their heart pounding and their adrenaline running. They will feel afraid, and are definitely prone to make mistakes from shaking, shivering, and obviously a lack of oxygen due to the constantly pumping heart. It becomes much harder to breathe, and all will feel nervous because of this technique.
Class 3 - This is an intimidation portion. This version allows the Bount to intimidate anyone who is at least one class under them. Anyone outclassed by the Bount will feel their heart pounding and their adrenaline running. They will feel afraid, and are definitely prone to make mistakes from shaking, shivering, and obviously a lack of oxygen due to the constantly pumping heart. It becomes much harder to breathe, and all will feel nervous because of this technique.
{Zorn}This technique is meant to be used with the doll. It allows the doll to transfigure into a partially incorporeal, black smoke form. The doll can still be damaged by reiatsu based attacks. Physical attacks also still work on the doll. What point is there, then? The "partially incorporeal" part means that the Bount can step into the doll. Inside the doll, it is treated as if it is night. As if it is darkness. And in this way, the doll can shield the Bount from the sunlight if big enough. But then the doll and Bount would have to move in unison, perfectly timed. A feat that is difficult by itself. Unless the doll has a field effect, this technique is impossible to use.
{Nebel}This is a Bount technique which allows the Bount to dissipate into mist. This can be done only upon being struck by a physical attack. One must be impacted by an attack for this to work. Reiatsu based attacks do nothing to stimulate this technique. However, the mist can flow out to become a large mist that covers the area and makes impermeable fog. "So thick you can't cut it with a knife." The Bount can reform at any time. Maximum limit to how long said Bount can be mist is 6 posts. The Bount's body can "partially form" within the mist. While the technique is class 5, the reiatsu cost to form the body inside the mist is class 4 cost. (Dissipating and reforming are both separate class 5 costs.)
{Kraft (Force)}This is a technique that goes with Starker Korper. The user is able to emit a powerful shockwave of Reiatsu when they strike with a hardened part of their body, increasing the impact force of the blow noticeably. At Class 5, this is only a weaker effect, increasing the impact force by 50%, but at Class 4 this increases further, doubling the impact force of the blow. Not only does this deal increased direct damage, but it will also shove the foe back with a force equal to the increased impact force, allowing the user not only to strike decisively, but knock their foe away in the process.
{Sprengstoff (Explosive)}The user gathers up Reiatsu around them, drawing it into their body, before releasing it outwards in a powerful push. This causes a shockwave-like effect that pushes out in every direction for a short range of fifteen feet with a force equal to the user's offensive stat. This attack does not pierce or directly harm, but is instead a blunt force that shoves in all directions, causing harm either from the initial impact or by slamming a foe into another object.
{Starker Korper (Strong Body)}The user surrounds a portion of their body in Reiatsu, hardening it much like Hollows and Arrancar do with Hierro. This technique can either apply to a limb, the torso, or the head, protecting it with a force equal to the user's highest spiritual stat. That area is much like steel on hit, and as a result, it can be used offensively as easily as it is defensively, making blows from the chosen limb more painful, as the user does not have to restrain themselves nearly as much thanks to the protection on the limb. By paying an additional 50 Reiatsu per blow, the user can also force this Reiatsu coating a limb outwards, doubling the range of a punch or kick made with it. This technique lasts five posts, at which point it must be refreshed.
{Movement}This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
{Bilden Sie Zuerst (The First Form)}This technique is an alteration on the user summoning their Doll to their side. Rather than conjuring their Doll into its normal, combat-capable form, the Bount instead summons the Doll into the form of an accessory or object that can be placed on or attached to the body. When attached, the Doll provides a small stat boost that counts as a long-term boost, depending on the location. For a Doll attaching to the head (such as with a crown, mask, helmet, etc), the user's visual and auditory abilities are improved, increasing the user's Senses by 25%. For a Doll attaching to a limb (such as a bracelet, gauntlet, greaves, etc), the user's Strength is increased by 25%, and the area covered is more durable as a result. Finally, a Doll attaching to the torso improves the character's torso will improve their spiritual output, increasing Reiatsu Strength by 25%.
When in this form, a Doll is still capable of using its techniques, though depending on the nature of the Doll it may be detrimental for the user. For example, a Doll whose nature is to be red-hot to the touch would still inflict this upon its wielder, so certain Dolls are less suited to this technique than others. The costs are taken from the Doll, but the power behind all effects is halved; healing techniques are only half as effective, while offensive techniques use half of the Doll's normal offensive power. Finally, because this is a weakened and partial summoning of the Doll, this technique will only last for five posts before having to be refreshed, as opposed to a Doll's normally infinite duration. (Costs 300 reiatsu)
When in this form, a Doll is still capable of using its techniques, though depending on the nature of the Doll it may be detrimental for the user. For example, a Doll whose nature is to be red-hot to the touch would still inflict this upon its wielder, so certain Dolls are less suited to this technique than others. The costs are taken from the Doll, but the power behind all effects is halved; healing techniques are only half as effective, while offensive techniques use half of the Doll's normal offensive power. Finally, because this is a weakened and partial summoning of the Doll, this technique will only last for five posts before having to be refreshed, as opposed to a Doll's normally infinite duration. (Costs 300 reiatsu)
{Kettou #3: Enkou Heki}The Nakabakki Movement technique. While they can learn stepping techniques from any race, this is the one tailored specifically for Nakabakki. This magnifies the speed of the user by 11x for a single step. It also possesses two unique properties that grants an edge in battle. First, it is impossible to track. By fluctuating the reaitsu while stepping, the Nakabakki crafts a spiritual "dead zone" meaning even techniques like Pesquis can't track it. To even get a vague image, one must have at least three times the ES or senses than the Nakabakki has Reaitsu Strength.
But this is only from the essence of the technique. The true power of this technique comes from what happens when the Nakabakki stops. After all, the unstable reishi propelling them on their path has to go somewhere. Most step techniques solve this problem by dissipating the excess reishi into the atmosphere slowly, thus creating a safe way to dispose of the b reishi. However, this is an ineffective and wasteful method. Enkou Heki chooses a different method.
When the demon spawn stops, the reishi is propelled outwards, creating a small explosion of reishi that is perfect for surprise attacks and distractions. At its weakest, this explosion of reishi is no more than a few inches from the skin. However, by pouring an additional 100 reishi into the step, the explosion will increase by six inches, I.e. half a foot. This effect is cumulative. In places such as Hueco Mundo or Soul Society, where reishi permeates the air, the Nakabakki can sacrifice the explosive potential of this technique to maintain the stealth ability by pouring the gathered reishi in even amounts as they step. This is more of a "spiritual overload" than a "spiritual dead-zone". If they do not, then they are as easily detected as a normal step technique. (Cost 150)
But this is only from the essence of the technique. The true power of this technique comes from what happens when the Nakabakki stops. After all, the unstable reishi propelling them on their path has to go somewhere. Most step techniques solve this problem by dissipating the excess reishi into the atmosphere slowly, thus creating a safe way to dispose of the b reishi. However, this is an ineffective and wasteful method. Enkou Heki chooses a different method.
When the demon spawn stops, the reishi is propelled outwards, creating a small explosion of reishi that is perfect for surprise attacks and distractions. At its weakest, this explosion of reishi is no more than a few inches from the skin. However, by pouring an additional 100 reishi into the step, the explosion will increase by six inches, I.e. half a foot. This effect is cumulative. In places such as Hueco Mundo or Soul Society, where reishi permeates the air, the Nakabakki can sacrifice the explosive potential of this technique to maintain the stealth ability by pouring the gathered reishi in even amounts as they step. This is more of a "spiritual overload" than a "spiritual dead-zone". If they do not, then they are as easily detected as a normal step technique. (Cost 150)
{Kettou #4: Erebeta}This technique is formed unlike any other travel technique. Instead of summoning reishi to rip open the environment, you instead create a hole in the ground, a hole between dimensions. This causes the Nakabakki to fall through the ground, popping up had first on the other side. An intense falling sensation accompanies this. This hole, much like an Arrancar Garganta, is black in color.
But that's the most basic use. Just like them, Erebeta has a secondary use as a form of basic transportation. By focusing their Reaitsu out instead of down, a cage like device forms around them. This can be as large as ten feet or as small as one. Threads, thin cords no larger than fishing wire, then sprout from the top, spreading up and out infinitely until the entire sky is covered in them in a confused web. Then, at the half-demons discretion, Erebeta may began to fly, traveling on one of these million cords to any place imaginable. Of course, this takes time. This particular technique travels at the Nakabakki's speed.
But that's the most basic use. Just like them, Erebeta has a secondary use as a form of basic transportation. By focusing their Reaitsu out instead of down, a cage like device forms around them. This can be as large as ten feet or as small as one. Threads, thin cords no larger than fishing wire, then sprout from the top, spreading up and out infinitely until the entire sky is covered in them in a confused web. Then, at the half-demons discretion, Erebeta may began to fly, traveling on one of these million cords to any place imaginable. Of course, this takes time. This particular technique travels at the Nakabakki's speed.
{Groll} Class 2
This is a technique that can be used only very briefly by most Bount (5 posts). This causes fusion between the Bount body and doll. This is only possible for the True Bount and for FEMALE Bount. The male anatomy cannot handle this. This technique also has other requirements. This causes the Bount's stats to triple, and the Bount becomes a medium that uses all of the doll's powers. Most importantly, the Bount gains one more power. While this is in use, they are immune to the sunlight, and can create darkness in any building that they touch.
This is a technique that can be used only very briefly by most Bount (5 posts). This causes fusion between the Bount body and doll. This is only possible for the True Bount and for FEMALE Bount. The male anatomy cannot handle this. This technique also has other requirements. This causes the Bount's stats to triple, and the Bount becomes a medium that uses all of the doll's powers. Most importantly, the Bount gains one more power. While this is in use, they are immune to the sunlight, and can create darkness in any building that they touch.