Post by Vesta Zweig on Jan 29, 2015 2:35:50 GMT -5
Normal Voice Thinking e619cd
Tiger Voice
Demon Voice
Theme!
Password 1: Kuroi's Shoes
Password 2: Midgets Can't Dunk
Type: SpPr Soldier
Affiliation: Uzaki Enterprises
Rank: Senior Employee
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Name: Vesta Zweig
Age: 16
Birthday (Month/Day): Feburary, 5th
Blood Type: B
RP Sample (Optional): Read Hotaru W. Kuchiki, Zahra and Aurora Guerrero
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Height/Weight: 117 lbs./5'5"
Physical Description:
Vesta is sixteen years old, but her appearance has stayed the same for the most part. The first that people will usually notice about her is her hair. Her hair is red, but the best color of red that could describe her hair is fire red, being absolutely straight in nature. It almost looks like her hair will start to catch fire and burn. Its length goes all the way down to her butt and she rarely puts her hair up. She will only do it if she absolutely has to.
Her eyes are another striking feature. They are red as well, but she's been told that they almost glow with an inner fire. In the past two years, however, her eyes have started to change slightly. Since finding her inner power through her doll Zorn, her eyes have taken on a slight yellow hue. Now her eyes truly look like they're on fire, with the bottom of her iris taking on the yellow hue, changing in color to go back to red towards the top of her iris.
Since she has aged, her height and weight has changed as well. She's gained four inches in height as well as gained about twenty seven pounds, which is normal for a girl her age. She's now 5'5" and weighs in at 117 pounds. She was thin as a rail before, but with her added height, she's filled out a little more. She's not overweight, she's just filled out in all the right places to tell that she has matured.
Her usual outfit is her school uniform. Since she's now in high school, the uniform has changed. The uniform itself is a white shirt. The shirt is a long sleeve shirt that's a bit baggy, with a red bow around the collar and a blue flap on the back of her collar. There is also a short sleeve version of the shirt that she is now starting to wear more regularly. The flap had three white lines going around the actual flap. The skirt that goes with her school uniform is just plain blue. She wears white knee high socks and nice brown patent leather shoes. Now, the reason that her shirt fits her a little baggy is to hide her chains. Her chains wrap around her chest like an X, anchoring into her body at her shoulders.
But, what the chains cover on her chest is more interesting. Because her chains wrap around her chest, her chest itself is red in color. The red isn't as bright as it used to be on her, so she can get away with white shirts, but she will always wear an undershirt if she wears a white shirt. What else is on her chest is also fairly interesting. She has black, demonic writing on her chest. She doesn't know what it says or why she has it, she was just born with it.
The red of her chest stops where the chains connect to her body, so looking at her normal arms to her red chest, it's like if you put normal arms on the chest of a severe burn victim. You can see a little of the red from her chest going up her neck, but it's only about a inch coming out of her collar, so it's missable. The writing on her chest is still there, however, that too has faded somewhat with time. The black is not as bright, making it easier for her to wear lighter colored clothing.
Since the color of her chest and writing has become lighter, she now changes up what she wears out of school. She still has to wear clothing that covers up her chest and shoulders, so she doesn't wear a lot of dresses. The only time she would be caught dead in one is if she was with someone who knew about the chains. So, when she's out of uniform, you can see her wearing long or short sleeved shirts of various colors, jeans or jean shorts depending on weather and converse sneakers that will match her shirt color.
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Dislikes:
Likes:
Flaws:
Habits:
Fears:
Goals:
Alignment: Chaotic Neutral
Aspect of Hell: Rotting
Overall Personality:
Vesta, from the outside, you would think that she is a normal girl. She goes to school everyday, heads home and does her homework. Her personality would reflect the same thing. She is a happy-go-lucky fourteen year old. She gets along with most of the people in her class, answers questions and just overall works hard in her schoolwork. You would think of her as easy-going. She really doesn't have too many worries in her life. Her main focus is school and it shows with her hard working nature. It applies to everything in her life. She is also rather talkative to people she knows. She will talk their ear off to the point where her friends physically have to tell her to stop.
When she is around her father, however, some of these things change. It's not a drastic change, but you can tell a difference. She isn't as loud as she usually is. She uses more of an 'inside voice' with her father, even if they're outside. She will be very polite around him, making sure that she uses her manners when she eats and things like that. She just wants to make sure when her father is around that he has no reason to say a bad thing about her, since she thinks the world of him. If he died, she wouldn't know what to do.
Though, when she releases her demon powers, her entire demeanor changes besides her looks. She goes from a happy and bubbly girl to a dead pan, serious woman. She will start to look down on others, thinking with her powers, it sets her apart from everyone else. She will talk only when she feels the need that her voice needs to be heard about something. Besides that, the woman is silent. While she is silent, she will judge people, staring at them with pupil less eyes. She thinks that it will instill fear in her enemies and she smiles only when she causes decay.
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Vesta's fighting style changes depending on what power she uses, if she uses any. Now, when first starting out, Vesta won't even know any kind of combat, so she will try to talk her way out of pretty much any conflict that she might get herself into. But, if they still want to fight, she would run away and lose them, hoping she won't see them again. But, once she starts to learn some combat moves, she would be more of a close combat/ranged fighter, using the combat she learns against her enemies the best way she can, even if it might not work all the time.
Now, when she releases her doll's ability, Zorn is more of a close combat fighter. He will insist that she stay away from the fighting, and let him take all of the punishment so she doesn't get hurt. Zorn will run up in an enemies' face, maul them and have no remorse about it. But, if an enemy speeds past him, Vesta will use her own combat abilities. It also gives Zorn time to get back to the enemy and deal with them. Zorn also has ranged attacks that are at his disposal as well, so he can go close combat, to mid range and even long range, depending on the attacks.
With her demon powers, she has a little bit of diversity as well. With her complete personality change, she would think herself too powerful to touch what she considers commoners now. So, she will rarely touch a person, unless she sees the need. So, she will keep her distance by throwing her Nether around herself, using it for defensive and offensive properties. She would be best described as a mid to long range fighter. She will go up close to fight people, but only if she has to.
Saisei Oni Overall Ability:
Vesta's ability is to control the Nether, an invisible force that flows through the realms of the Living and the Dead. When she summons the Nether, she infuses it into shadow, so that her enemy will be able to see it. Nether itself is the source of what drains life away from living things, it is the destructive aspect of reality, the source and very concept of entropy and destruction, disasters and all degeneration in matter, energy and concepts. She obviously can't tap into all of the power of the Nether, but she can tap into a fraction of the power.
The aspect of the Nether that she focuses on is the power to drain life, or make things rot. The way she accomplishes this is through flowing orbs of nether that surround her in both releases and can be turned to liquid. In Primera, she has the ability to summon six Nether orbs. They will fly around her, hovering above the ground, keeping at least a foot distance from her at all times. She can touch the orbs and reach into them with no problems. Only Vesta can touch the Nether and not be effected.
If an enemy touches the Nether orb or anything that she makes out of the Nether in Primera, the area that was touched will be effected by being unusable for three posts due to the nature of the Nether. They will also get direct reiatsu damage of fifty points due to the rot in the orbs of Nether. She can use these orbs to create a multitude of things, such as weapons, platforms she can walk on and even shoot the orbs out themselves to attack her enemies, which would fly at her speed. Now, in this first release, she doesn't have enough Nether out for it to effect her.
But, when she releases to Segunda, that changes completely. When she releases again, a huge area around her, of about five hundred feet is affected by the Nether that she has now called upon, which would be about double the amount that she did originally. The five hundred feet around her now starts to rot fairly quickly, draining all of the life force out of everything in this area, including trees, grass, rocks, etc... An enemy that stays in this area gets docked 100 reiatsu per post of them staying inside of the rot circle.
She can still create the same things she did in Primera, but now in doubles. Instead of one weapon, she can create two and dual wield. But, now, with this much Nether around her, it will start to effect her as well. Though, it is at a much slower pace than it would effect her enemies. Every four posts that she's in her rot circle, she gets docked twenty-five reiatsu points. If she can manage to stay above the rot, it will not effect her, but at this point, that's nearly impossible.
Now, if one of the orbs touches one of her enemies or if any of her Nether weapons touch an enemy, they will suffer the same effect, except with much more consequence. The area that is touched will still wither, but the wither will last for the entire fight. Because of that, the mobility to that area will be severely limited and the damage that they will receive from the orbs will be one hundred reiatsu points. So, if an enemy is touched enough by Vesta's Nether, they will start to look like a dried out husk of what they used to be.
With all of the levels of her release, there are only a few things that can lower the effect of her rot. If someone has the skill Poison Resist, it will be able to stop some of her rot, but not all of it. With a 1 in this skill, they will be able to lower the effectiveness of her rot by five, but they are still effected by the wither of the Nether. With a 2, the effectiveness of her rot is lowered by ten and the wither effect will now only last for two posts in Primera. With a 3, effectiveness is now dropped by fifteen and the wither effect will only last for one post in Primera.
One of the other things that can affect her power is the power of her enemy. Any enemy that she faces that is two classes stronger than her or more, they will have no damage caused to them by her rot, their power preventing the rot to take hold on their bodies. Also, if an enemy has stronger reiatsu strength, her rot will effect them differently. If an enemy has a reiatsu strength greater than her by one hundred or less, the limits from the poison resist skill will go into effect. If it's over that, it will be the same as the strongest level of poison resist, except one step faster. So, the example is that with them that much stronger, wither would not effect the enemy in Primera and the effectiveness is dropped to twenty.
Saisei Oni Appearance:
When she releases her demon powers, smoke envelops the area. It completely blocks her from view. When the smoke clears, you see that she had grown in height. She goes from 5'2" to 5'10". She gains new clothing as well. She gets a black cloak that goes all the way down her back, touching the ground. It is tattered here and there with little rips and the bottom is completely tattered and dirty from traveling. Her face now looks different as well. It's painted up like the Day of the Dead skulls in the Mexican festival, with her own little flourishes of course.
Her actual skin now is lighter. The hue is more gray now than a normal human should have. She does have some black flourishes on her shoulders too, of her own design. They only cover her shoulders and they change every time she releases, based on her mood. She gains a black leather dress, form fitting, with and opening around her chest that's tied up to help keep the corset top tight. It corset itself has two straps to help and it ends in a point right below her belly button. There is a design that travels down the middle of her dress, her own design as well.
For the bottom of the dress, the main part of the skirt becomes regular black fabric. There are small leather strips that come off of her actual corset, hooked onto the actual corset by silver snaps. They are spaced evenly around the bottom of her corset and one directly in the middle. Her shoes are black, high heeled boots that tie up all the way to her knee. They give her more support while she's walking around and fighting. Also, another thing of note about her face. She had no pupils anymore, so her eyes are now completely white, which make them stand out more.
Face Claim
Saisei Oni Primera Etapa Techniques
Technique Name: Tactus Putredine (Rotting Touch)
This technique allows Vesta to coat her hand in Nether and then touch an object. Once the object is touched, it starts to rot away. After three seconds, the rotted object explodes, and creates an area of effect of 150 feet that is now all rot. Anything within the area of effect will start to rot, causing 200 reiatsu damage.
Drawbacks: If the enemy isn't in the area of effect, the rot will not effect them. It costs 100 reiatsu to use this technique.
Technique Name: Nec Protector (Nether Shield)
With this technique, Vesta can form a small shield of Nether around her, but only on one side of her. It's either in front, back or the sides of her. The shield itself is four feet wide by five feet long. Since it would be composed of her Nether, touching it would cause 150 reiatsu damage and if a reiatsu attack touches her shield, like a Quincy arrow or Kido, the power of the attack will be lowered by the same amount as if someone touched it, so the reiatsu strength is lowered by 150. It works for one attack and after it blocks that attack, it can't be summoned again for two posts. It can be summoned within one second, so as long as she has that amount of time to call it, it can work.
Drawbacks: The technique itself costs 100 reiatsu to use and if the enemy can avoid the shield altogether, obviously the shield will have no effect on them. Also, if the enemies reiatsu strength is stronger than hers by one hundred BEFORE the effect of the shield takes effect, they can break the shield.
Saisei Oni Segunda Etapa Techniques
Technique Name: Extremum Tactu Putredine (Extreme Rotting Touch)
This is an upgrade on the first release ability. When she touches an object, say a rock, it will still rot. But, while it's rotting, she can throw the rotted object towards an enemy. When it explodes, the shrapnel from the explosion, when they land, also explode. The main explosion of the object effects a 300 feet area and the shrapnel explosions effect a 100 feet area. If the object explodes in the air instead of the ground or on the enemy, the wind will carry the rot an extra fifty feet. The main explosion will cause 400 reiatsu damage and the shrapnel explosions will cause an extra 100 reiatsu damage.
Drawbacks: If the enemy can avoid all the areas of effects and the bombs themselves, this technique will not work on them. It costs 200 reiatsu to use this technique.
Technique Name: Nec Mirum Protector (Amazing Nether Shield)
This is an upgrade from its counterpart in her first release. In her second release, however, the shield grows to completely surround her. The shield is the same dimension of width and height. But, now it completely surrounds her, leaving a space of about three feet between her and the shield itself. The same rules apply with the first release shield except for the amount of damage caused. If her shield is touched, it now causes 500 reiatsu damage. If a reiatsu attack hits the shield, it gets lowered by the amount of damage that they would've received by touching it. This shield will last for two posts and can't be used again for five posts afterwards.
Drawbacks: The technique itself costs 300 reiatsu to use. If the enemies reiatsu strength is stronger than hers by two hundred points BEFORE the shield's effects, they can break the shield. If the enemy can find a way around her shield, she can get hit.
Technique Name: Nubila Foetidi (Decaying Mist)
Since Vesta can turn her Nether to a liquid form, hence making the orbs of Nether that surround her, she uses six of the orbs that surround her and make them into a fine mist that goes out into an area of 500 feet. This mist will only last for four posts. If the mist is inhaled, however, the person will start to rot from the inside out. This mist causes 600 reiatsu damage if inhaled and only 400 if the skin touches it. If inhaled, on the second post after, the person will start to feel a little sluggish. At three, they'll start to feel the pain of the rot attacking their body and starting this post, they will start to gain an additional 100 reiatsu damage every turn. At five, you will start to see the visible signs of rot on them, turning the skin black. The rot grows from there, the black growing all over their skin, making fighting harder and harder for them till they get to the point they wouldn't even want to fight, making it a five post effect. After the five posts, the rot remains in their body, effecting their fighting/movement/etc... The drain that starts at three posts will continue for the rest of the battle. Once they're touched by the mist or inhale it, this continues even if the mist is gone, since their body has already started to undergo rotting effects.
Drawbacks: This technique costs 400 reiatsu to use. If an enemy has Poison Resist, it will take longer to for the rot to attack their body. With a 1, it takes one post longer. At 2, two posts longer and 3, three posts longer. If you can avoid the mist, it will obviously won't have an effect on you.
Technique Name: Nec Tempestatem (Nether Storm)
This is Vesta's ultimate demon technique. When she uses it, she calls all of the Nether that she has called out to her, including the Nether that makes up her area of effect on the ground around the enemy. It wraps itself around her tightly, moving like a living shadow on her until she chooses to release it. Once she does release it, her eyes glow a ghostly white and the Nether shoots out from her body like a huge tidal wave coming at her enemies. It engulfs a one thousand foot area, immediately rotting everything it touches. When it touches an enemy, they get dealt 800 reiatsu damage and will continually take an extra 150 reiatsu damage per turn if they survive. The storm itself will last for three posts.
Drawbacks: This technique ends her release immediately. Because it's such a drain on her body, she HAS to rest for at least one post after using it. If they are able to outrun the tidal wave, they will not get hit by it. The only other way for them to avoid the storm is if the enemy's reiatsu strength is greater than hers by 250, the technique hits at half strength. If it's greater than 350, no extra damage taken and hits at 75% strength. The technique costs 450 reiatsu to use.
Additional Powers:
Doll: Zorn (Prodigy V2)
Overall Ability:
The overall ability of her tiger is dark lightning. The user is able to create and control a dark mystical form of electricity, which, due to it's mystic nature and properties, ignores the limitations and weaknesses of normal lightning. Black lightning not only discharges energy, it shocks and destroys everything it touches, including regular and white lightning. While the user can wield it much like its regular counterpart, they can also use its mystical power for a wide variety of attacks and effects such as summoning and resurrection. She can't touch all of the powers. Like her demon powers, she can only tap into one part of this power.
Her doll has been given the ability to shock her enemies and cause true destruction through its lightning. Even though the actual doll looks like a white tiger, the lightning that is given off from the stripes is actually black mixed in with some yellow so it still looks somewhat like lightning. This lightning has two effects. The most noticeable one is the ability for it to destroy reishi. The destruction of the reishi is depended on stats. Also, the lightning has the ability to shock enemies, leaving them with lower speed and reaction time.
Now, for how the power will actually work. Zorn's black lightning obliterates reiatsu. It does this by rapidly shunting it's own energy through the technique, and is conducted through it. Whenever a technique comes into contact with this lightning, there is a level of 'static' created simply by coming into contact. The lightning itself suffuses through the reiatsu and rapidly changes the 'charge' of it. By altering the charge, this radically effects how the reiatsu interacts with itself, an in the case of a technique it obliterates the technique's ability to hold together. If at any point this lightning comes into contact with a technique of equal class to Zorn's, then any technique with a margin of 1%-30% superiority to zorn's will nto be obliterated, but can be diffused, causing the technique to burst apart and stray from it's original trajectory in the way of ranged attacks, other effects will be scattered but will not be damaged to the point where it is not still dangerous. Techniques with equal of lesser reiatsu strength to Zorn's are canceled out by the lightning. If Zorn has at least 25% superiority to a technique's offensive strength then not only is the technique nullified, but is shredded and reconstituted into Zorn's lightning,increasing the size of Zorn's next attack by 100%.
Doll Techniques:
Technique 1: Statische Fell (Static Fur). With this passive technique, Zorn is able to briefly convert his body into his own black lightning. By paying 100 reiatsu, his entire body starting with his fur is converted into the black lightning. While he is in this lightning form he can execute a single movement similar to a stepping technique which occurs at 4x his own speed. During this dash, anything that comes into contact with Zorn is immediately blasted with his lightning. Enemies that come into contact with Zorn in this state without at least a 25% superiority to his offensive stat lose the ability to conduct reiatsu into the limb that made contact for 2 posts (reduced to 1 if the target is 2+ classes higher than zorn, increased to 3 if the target is 2+ classes below). If the chest is hit, then they lose the ability to conduct reiatsu at all. A target suffering from loss of reiatsu conductivity cannot execute any technique using reiatsu without a brief delay (about 5 seconds) during which time small amounts of black sparks will ripple around wherever it is they are tring to channel it through. Additionally these techniques cost an extra 25% for reiatsu.
To a lesser extent, this technique of zorn's does not need to be all or nothing. By paying only 10 reiatsu, if he can briefly turn just his fur into this lightning for the same effects.
Drawbacks: This only works if the tiger is touched and by no other way. The drawbacks to the powers work the same here. If the enemy is two classes higher or if the enemy's reiatsu strength is at least 25% superior to his own offensive strength, the shock will not effect them.
Technique 2: Blitznetto (Lightning Net). While he is released, Zorn constantly has a field of black lightning around him. The moment he is released, everything within 200 feet of zorn gains a special aspect to it. Whenever an enemy moves they begin building up Black Static. At the end of each and every post, the target gains Black Static equal to the highest speed they moved during the post (including stepping techniques). At any point, Zorn can cause a sudden discharge of this static energy through an opponent. By using up black static equal to the cost of a technique (assuming the technique does not have at least 75% offensive superiority, or a class advantage) Zorn can have the technique misfire as the black static cancels out the reiatsu used for the attack.
Drawbacks: The same drawbacks for the power work here as well. If the enemy has a higher class than her, this technique will not work. This also counts for the reiatsu attacks (Kido/Quincy arrows/etc...) Additionally it requires that the target move around, making it hard for stationary targets to be effected. Zorn can only cancel 2 attacks per post (upped to 3 attacks at class 4, and then 4 attacks at class 1)
Technique 3: Spiritual Magnetisierung (Spiritual Magnetization)
This technique allows her tiger to hit anything metal with its lightning, be it a bench, light pole, etc... charging the item with enough electrons to actually magnetize it. Once the item is magnetized, all of the metal in the surrounding area will be drawn towards the item. The strength of the pull will feel like a rocket pulling you towards the magnetized item. Spiritual steel is effected by it twice as strong. Meaning, Shinigami zanpaktous, Quincy crosses and all other metals that affects spiritual beings period. So, if a person's release is a suit of armor, the armor will get dragged to the item as well. The strength of this attractive force is equal to Zorn's offensive stat (double his offensive stat if the item is spiritual steel). The pull lasts eight posts.
Drawbacks: Cost is 300 reiatsu to start and 50 reiatsu for each eight posts to keep it active.
Technique 4: Blitzstrahl (Lightning Blast)
This technique allows her to actually blast a person with her lightning. If the attack connects, the person will be severely damaged, gutting them for 150% of Zorn's offensive stat in terms of overpowering any barrier in its way. For the remainder of the fight, the target will have a higher sense of pain. Any injury they suffer triggers the wounds from Zorn's lightning, tripling the pain experienced. Because the lightning damages the feedback mechanism behind a targets pain receptors, once they are set off they do not shut off, unless the person damaged has a MINIMUM of 300 healing expertise to start slowly healing.
Drawbacks: The lightning is incredibly fast, moving at 5x cero speed. Also, if the enemy is two classes higher than her, they won't get fried. Additionally, simple superiority to the offensive strength of the attack means it will not effect them. The technique costs 400 reiatsu.
Technique 5: Blitzschlag (Lightning Strike)
This technique interacts with Dark Static generated by Zorn's lightning net. If a target has accumulated at least 1000 Dark Static, then Zorn can activate this ability, causing a massive bolt of electricity to race from Zorn to the target at 10x cero speed, stopping at the first target it hits and unleashing a massive electrical attack. When an enemy is hit by this attack, either by having accumulated black static or being hit on its way to someone who did, they suffer direct damage. If an ally is hit by the lightning, then they receive a sudden boost, granting them reiatsu equal to the amount of black static consumed.
Drawbacks: The Dark Lightning follows a direct path from Zorn to the target with Dark Static being used, coursing THROUGH anything in its path and will follow the target relentlessly. This technique can only be canceled out by the target spending 150% of the dark static being consumed, canceling out the incoming attack. Additionally, if Zorn is attempting to hit an enemy between him and an ally, then it requires that both he and the ally make sure that the enemy continues to be directly between them for the duration of the attack. The technique costs 50% of the Dark Static Consumed as reiatsu from Zorn.
Technique 6: Ultimative Gewitter (Ultimate Lightning Storm)
This technique is centered around her doll. The more Static that's stored, the greater the lightning storm becomes. Using over fifty percent of the Static, the lightning bolts produced from this storm have the power to melt cars, slice through electrical lines and lightning arcing between enemies, causing 800 reiatsu damage. If the doll only used less than fifty percent of the Static, the power of the storm is less, but still having the ability to crack boulders and destroy trees, benches, etc.. The arc between enemies is smaller now, only causing 400 reiatsu damage. This storm is centered around the doll and spreads out a thousand feet from it, after which the doll is sealed back into it's previous form due to fatigue and can't be summoned again for at least two posts.
Drawbacks: If the enemy is faster than Vesta, there is a possibility that the lightning bolts can be avoided or dodged. If the reiatsu strength of the enemy is stronger by one hundred and fifty points, the damage from the lightning is reduced by half. The technique costs 450 reiatsu to use. Stats with Vesta's
Doll: Mutig
Support Type
Appearance: Mutig takes the form of a sleek black serpent. Approximately four feet in length and five inches thick at the thickest, this Boa Constrictor floats and glides easily through the air around Vesta like some sort of ethereal ghost. Despite it's black coloring it is almost always transparent in appearance as a result of it's overall ability. However in non-combat situations, Mutig is a jet black snake with a bright red cross marking on the top of it's head. IT's eyes are very hard to see, and because they match it's scales so very well it is easy to assume that it does not have any. It's entire body is cold, clammy, and disgusting to the touch. Even hardened warriors have a hard time enduring Mutig's embrace.
In her sealed form, Mutig takes the form of a spiral bangle on Vesta's left bicep, the bangle itself it incredibly simple, a pure gunsmoke spiral of metal. However on the inside is an inscription written: "Für Sie schlüpfe ich und kriechen entlang, die Feigheit auf Ihrer Haut, so dass Sie mutig sein könnten." roughly translating to: For you I slither and creep along, the cowardice on your skin so that you might be brave.
Doll
Overall Ability: Mutig's overall ability is 'An Unseen Chill Warms the Heart' a saying from when she was younger that roughly could be explained as one's inner fears giving us outward strength. Almost always found slithering along Vesta's skin, it has the ability that whatever is in direct contact with it's body is empowered with 'Desperate Bravery', using a long term stat boosting effect. Whenever someone in contact with Mutig executes a non-release technique, they can activate Desperate Bravery, adding a 1.5 multiplier to the reiatsu cost in order to add a 2x multiplier the offensive strength of the technique. However this is a constant hassle. So long as Mutig is in contact with an individual they are constantly plagued by the chilly sensation of her skin. Any target in contact MUST have points in Strength of Will. At base, it requires at least a 1, at class 5 this increases to 2 points, and at class 3 and above, it increases to 3. In addition to NEEDING this amount, having Desperate Bravery reduces the effectiveness of this skill by the requirement, meaning that in terms of OTHER benefits that Strength of will gives, the one with Mutig's Desperate Bravery will only ever be considered, at most, to have a 1 in strength of will.
In addition, contact with Mutig also makes a person very vulnerable to Fear or Intimidation based attacks, and when trying to resist these effects, their class is considered 2 lower than usual, and their offensive strength in resisting these effects is reduced by 25%. If at any point they are put under gravitational pressure, they will need to pay 500 per post instead of 300 to overcome it. This applies to ANY individual, not just Vesta, that is in contact with Mutig.
Doll Techniques:
Subtile Kälte (Subtle Chill)
The passive ability which allows Mutig to remain almost invisible. So long as she is within fice meters of Vesta, Mutig gains an active camouflage that completely hides her from view visibly. This however does not hide the noise she makes when moving, nor does it hide her spiritual pressure. However because of her close proximity to Vesta, and the fact that they share an almost identical spiritual pressure, her presence is very hard to detect. Vesta's other dolls count as being vesta when it comes to necessary proximity, as such, Mutig can remain invisible when wrapped around another doll.
Drawback: Loses this ability outside of it's effective range. Also, whenever Mutig uses a technique that is not a passive, she becomes translucent instead of transparent, meaning that instead of being entirely transparent, she will be able to be seen by those with at least 150 in senses.
Kühlen Säulen (Chilly Pillars)
This technique allows Mutig to raise icy pillars in her surroundings. These pillars are nearly translucent and require senses or energy senses of at least 150 in order to see. These pillars can be up to five feet wide and thirty feet in height and have a physical durability equal to half of Mutig's offensive strength. However, when it comes to reiatsu abilities, they are not resistant, but conductive. Whenever an ally's reiatsu attack makes contact with one of these pillars, the attack is conducted along the surface, which is always covered with a fine layer of water as the outside of the ice melts. This conduction increases the speed of the attack by 75%, and by spending reiatsu, Mutig can even change the direction the technique is moving. Reiatsu techniques of enemies are stopped by the pillar so long as they are not of superior offensive strength to the pillar, which is equal to that of Mutig's.
Drawbacks: Costs 100 reiatsu to form, 25 reiatsu to redirect an attack. While spiritually the pillars are incredibly resilliant, they are physically very brittle, additionally, if Vesta does not have sufficient es or senses, she can easily run into a pillar without knowing, even accidentally breaking one.
Kalte Zähne (Cold Fangs)
This is Mutig's only offensive ability. Whenever Mutig manages to bite a target, they are immediately afflicted with the negative effects of her Overall ability, extending past just continuous contact. This condition only gets worse as ice slowly begins making it's way along the target's skin. This is a spiritual ice and cannot be broken off. The ice spreads at 1 foot per post. Once it has encapsulated an opponent entirely (or spread as many feet as the target is tall) the initial effect becomes permanent, and a new symptom pops up as the target's Desparate Bravery becomes Cold Fear. All techniques in this state cost 50% more and the target's safe movement speed (the speed at which they can move without suffering speed stamina drain) is halved (down to 150 from 300) and suffers double stamina drain from speeds above this ammount. The ice however does not stp spreading, and will attempt to begin adding another layer to the target's body. Once this second layer has been completely created, the Target succumbs to Frozen in Fear. They lose the ability to physically move unless they pay 1000 reiatsu per post.
Drawbacks: Must be initiated by a physical bite. Takes a long time to take full effect (2x the height of the target in feet) and is very hard to effect targets of large size. Additionally this effect takes twice as long to progress if the target has a 25% offensive strength to Mutig (including strength), and is immune to the effects if they have a 75% superiority (Stat-boosting abilities can ONLY remove these effects before the last stage and have reduced effectiveness in the second stage, when it reaches the Cold Fear stage, the necessary offensive strength increases to 125% superiority if the victim is using a stat booster, and once it reaches Frozen in Fear, only an offensive strength after type and before other boosts will be able to purge the effect).
Kriechender Frost (Creeping Frost)
This ability effects Mutig's allies within fifty meters of her. Whenever an ally moves within this range they begin building up points of 'Frost' at 10 points per post. Once they accumulate 100 points of frost, they begin to feel it's bite. Allies with this ability are constantly suffering from a simulated sensation of spiritual frostbite, however while this is in effect, their suffering drives them to fight against the cold, increasing the speed they can move without extra stamina drain from 300 to 500, as well as lowering the stamina drain they feel from using step techniques.
Drawbacks: Causes considerable pain to Mutig's allies once the ability takes effect, in addition this ability while removing the strain of stamina, does force the target to pay 50 reiatsu per post in order to enjoy the benefits of the ability, however if they cannot, or will not, pay this ammount, they still suffer the negative effects of the frost.
Ernüchternd Eiszapfen (Sobering Icicle)
This technique is specifically meant to.... jarr an ally from a negative state or from illusions. Whenever a target is under the effects of an illussion or other abnormal effect, Mutig can use this techique. By stabbing the target through the center of the chest with an icicle, Mutig is able to double the target's offensive strength, but ONLY for the purpose of breaking or resisting the negative effects (when it comes to breaking illusions, the offensive stat is tripled instead of doubled). The cold also freezes the wound, keeping the target from bleeding. On the plus side, the spike extends a full foot from the allie's chest and has an offensive strength equal to Mtuig's, so in some cases this can also be used to attack enemies, or at least get them to back off. Cannot be used on herself due to lack of a chest.
Drawbacks: Costs 300 reiatsu to execute. Also there is now a giant fucking hole in their chest. Should be considered only in cases of emergency.
Schneeschleier (Snow Veil)
This ability allows Mutig to create a spiritual blizzard in a 100 meter radius. This is not cold, it DOES however give Mutig and all allies a special stealth, namely by expelling Mutig's (and by extension: Vesta's) spiritual pressure from the snow itself, making it almost impossible for spiritual pressure to be tracked unless the reiatsu attacks' offensive strength exceeds Mutig's by at least 75%. Additionally this blizzard makes it hard to see unless an individual has at least 100 in senses. Mutig , Vesta, and Vesta's other dolls, are not exempt from this effect. This requirement stacks with other concealing effects, meaning that seeing stealthed or otherwise concealed things through techniques increases the senses requirement by 100.
Drawbacks: The visual shroud also applies to allies and Mutig. Additionally, costs 100 reiatsu to activate and lasts for 3 posts before it needs to be refreshed. Stats with Vesta's
Other Techniques (Kido, Cero, Etc.):
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Current Residence: Karakura Town
Memorable Figures: Her father
History:
Her past is pretty straightforward. She was born in Leipzig, Saxony to a loving father and a mother. But, sadly for her, she never knew her mother. From what little she can remember before the age of two, it was only her and her father. It had never really bothered her as she was younger because her father was there for her whenever she needed it. It was happy times when she was younger, living her life blissfully unaware of things that were going on around her, not really noticing what was going on in her area of Germany.
It turned out that the city was starting to notice things 'missing' like people. Vesta had no idea, because her father never told her about it. He had shielded her from the outside world like this because of what he was. He was a Bount, and people were starting to say that a vampire lived in their town, with all the people going missing. It was just her father, but he hated doing it. It was the only way he could survive. But, what else she didn't know was that he knew what she really was. And because of what she was, he hid her from the world, not telling her anything.
Vesta is a Nakkabakki. He had heard the word before, but had no idea he would ever be the father of one. From what he had heard, Bount were sterile, unable to have children. But, when he met her mother and was intimate with her, he was surprised and shocked to hear that she was pregnant. He was happy, but still surprised. He did the honorable thing and married her. When she was in labor with Vesta, the doctors noticed that there was something wrong with the mother and baby. The mother was dying and they needed to get the baby out.
He gave the okay and Vesta was saved, but at the expense of her mother. Right before she died, he was left alone with her. It was then that she explained what she used to be, a hell demon that renounced her power to live among the humans. It was the reason why him, a Bount, was able to have a child. She knew the entire time what he was and knew she would probably not live through childbirth. But, she was just happy to live a slice of human life with a good man like him. She then took her last breath and passed away. He sat there and wept till they walked him over to his daughter.
Once the father had left the room, the demon roused herself from her fake death. She looked at the door and felt bad about what she did, but it had to be done. She had been called back to the realm that she truly belonged in. She couldn't avoid it anymore. She didn't know what would happen when she went back, but she didn't want anyone to know that she had a family here, or they could be in danger. She opened a portal to Hell, walked through, not looking back, and never saw them again. She knew it was better that way, but it still hurt a part of her.
The light he saw from her was so great, it was the reason he gave her the name Vesta. She took after her mother with her hair color and eyes. It was a nice reminder to the man everyday of his late wife and how much he cared for her. But, by the time Vesta was five years old, the people of the town were on man hunts, trying to find the vampire killing off all of these people. So, in the middle of the day, very casually, they left all their possessions in their house, packed suitcases full of clothes and left Germany, never to return.
He had heard of Karakura Town through another Bount and said that it might be a good place to settle to raise his daughter. So, that's where they flew too. Once they arrived at the town, he was surprised by all the spiritual activity. He had not expected this much activity to be happening around the city and feared that his daughter might find another spiritual presence. He never told her about others of his kind or any of the other races at all. He just took a breath, found work and a place to live and hoped for the best.
There was one day though, shortly after they arrived in the town, that her house had a guest over. Her father answered the door and once he saw who it was, he told her to go to her room. She obediently followed her father and went up to her room. She left her door open, so she could hear hushed voices. When she heard retreating footsteps in her living room, she left her room and started to walk down the stairs. It was then that she saw the man. He was much taller than her, even a little taller than her own father, dark skinned and when she looked at him, she felt something different.
It was almost like a power she felt coming from the man just by looking at her. It was just a glance, but it felt like he was staring at her. He said good-bye and left. She just stared at the door, almost expecting something to happen. When she looked back at her father, he smiled at her. He then explained that that man is called Jin. He works in the shadows to help their people. When she asked about her people, her father then had to tell her that she was a Bount. She was surprised she had power like that, but it was cool she had something like that in her. It made her smile thinking about it.
Then, her father started to tell her about the man called Jin. It seems that like he had said before, he works from the shadows to protect the Bount race. It was a very cool idea. It was then that he told her that since there weren't a lot of her kind left, and he was the strongest Bount, most of her people called him their leader. Her eyes opened wider. She had met their leader and didn't even say anything. She felt bad, but she knew now that if they met again, she needed to be extra nicer to him. Vesta was enjoying herself in her new town, making new friends and going to school. But, now, she was starting to wonder what else was out there and where her mother was. Soon, some of the questions would get answered.
Tiger Voice
Demon Voice
Theme!
-Opening-
Password 1: Kuroi's Shoes
Password 2: Midgets Can't Dunk
Type: SpPr Soldier
Affiliation: Uzaki Enterprises
Rank: Senior Employee
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-Basic Information-
Name: Vesta Zweig
Age: 16
Birthday (Month/Day): Feburary, 5th
Blood Type: B
RP Sample (Optional): Read Hotaru W. Kuchiki, Zahra and Aurora Guerrero
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-Appearance-
Height/Weight: 117 lbs./5'5"
Physical Description:
Vesta is sixteen years old, but her appearance has stayed the same for the most part. The first that people will usually notice about her is her hair. Her hair is red, but the best color of red that could describe her hair is fire red, being absolutely straight in nature. It almost looks like her hair will start to catch fire and burn. Its length goes all the way down to her butt and she rarely puts her hair up. She will only do it if she absolutely has to.
Her eyes are another striking feature. They are red as well, but she's been told that they almost glow with an inner fire. In the past two years, however, her eyes have started to change slightly. Since finding her inner power through her doll Zorn, her eyes have taken on a slight yellow hue. Now her eyes truly look like they're on fire, with the bottom of her iris taking on the yellow hue, changing in color to go back to red towards the top of her iris.
Since she has aged, her height and weight has changed as well. She's gained four inches in height as well as gained about twenty seven pounds, which is normal for a girl her age. She's now 5'5" and weighs in at 117 pounds. She was thin as a rail before, but with her added height, she's filled out a little more. She's not overweight, she's just filled out in all the right places to tell that she has matured.
Her usual outfit is her school uniform. Since she's now in high school, the uniform has changed. The uniform itself is a white shirt. The shirt is a long sleeve shirt that's a bit baggy, with a red bow around the collar and a blue flap on the back of her collar. There is also a short sleeve version of the shirt that she is now starting to wear more regularly. The flap had three white lines going around the actual flap. The skirt that goes with her school uniform is just plain blue. She wears white knee high socks and nice brown patent leather shoes. Now, the reason that her shirt fits her a little baggy is to hide her chains. Her chains wrap around her chest like an X, anchoring into her body at her shoulders.
But, what the chains cover on her chest is more interesting. Because her chains wrap around her chest, her chest itself is red in color. The red isn't as bright as it used to be on her, so she can get away with white shirts, but she will always wear an undershirt if she wears a white shirt. What else is on her chest is also fairly interesting. She has black, demonic writing on her chest. She doesn't know what it says or why she has it, she was just born with it.
The red of her chest stops where the chains connect to her body, so looking at her normal arms to her red chest, it's like if you put normal arms on the chest of a severe burn victim. You can see a little of the red from her chest going up her neck, but it's only about a inch coming out of her collar, so it's missable. The writing on her chest is still there, however, that too has faded somewhat with time. The black is not as bright, making it easier for her to wear lighter colored clothing.
Since the color of her chest and writing has become lighter, she now changes up what she wears out of school. She still has to wear clothing that covers up her chest and shoulders, so she doesn't wear a lot of dresses. The only time she would be caught dead in one is if she was with someone who knew about the chains. So, when she's out of uniform, you can see her wearing long or short sleeved shirts of various colors, jeans or jean shorts depending on weather and converse sneakers that will match her shirt color.
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-Personality-
Dislikes:
- Spicy Food. It's just one thing that she's never really liked. She has tried it once, and the burn in her mouth was unpleasant enough that she would never want to try it again.
- Plastic. The material is just too fake for her. She would rather make things out of grass and wildflowers instead of actual fake material.
- Bad People. She hates people that are mean towards others. If she sees bad people, she will try to stand up to them by talking.
- Too much heat. She likes more moderate temperature. If it gets over one hundred degrees, she just gets way too uncomfortable.
- Dark. She's not afraid of the dark, don't get me wrong. She just doesn't like being in dark places alone, where anything might be able to get to her.
Likes:
- Animals. She has always loved animals. Her father always kept animals in the house, so she has grown very fond of all animals.
- Nature. Nature is so beautiful. She wouldn't mind just staying outside and living in a log cabin out in the country.
- Temperate weather. She loves just the seventy degree weather. When it gets that warm, she stays outside all day, skipping through the forest outside of town.
- Good People. Good people are ones that are nice to other people. Her father had always been nice to her, so anyone that she sees acting like her father she immediately will think is a good person.
- Light. She loves basking out in the sunshine. It's her favorite time, since during the daylight is when she does her favorite things, like school and spending time outside with nature.
Flaws:
- Too headstrong. If she sees something that looks off, she will run in before thinking. It usually gets her into situations that are pretty sticky.
- Ignorance. Her father has shielded her on most of the other spiritual races. Because of this, she knows nothing about Shinigami or any other race, not even the race her father belongs to. This could get her in trouble.
- Too dependent on her doll. She would rather talk it out than fight. This is because she has no real fighting experience or has ever fought before. So, because of this, she will release sooner than most.
- Fears her demon powers. When she changes into her demon form, her personality completely changes. Because of this and the power she wields, she fears what would happen if she completely lost control in her demon form. So, she rarely uses it.
Habits:
- Skips. When she gets really happy, she starts to skip. Doesn't really matter where she is, but if she's feeling happy, you'll know it by her skipping.
- Taps her fingers on things. She can be a little impatient. So, for her to pass the time, she will tap her fingers on just about anything, like her legs, tables, etc...
- Flips her hair. Since she has long hair, it can get rather hot on her back and the back of her neck. Because of that, she will start to flip her hair to get a breeze.
Fears:
- Death. Honestly, who doesn't fear death? But, she just doesn't want to die and hopes to live a full life before that happens.
- Her father getting harmed or dying. Her father is everything to her. If something happened to him, she had no idea what she would do.
- Her doll getting injured. Her doll is a part of her. The cool part of her she likes to say. So, if her doll would get injured, she would be completely devastated.
- Being alone. This one is pretty straightforward. She hates to be alone in the dark. She can't see as well and is afraid something might be able to get to her.
Goals:
- To find out her history. She has asked her father about her mother and he hasn't said anything about it. So, since he won't say anything, she will find out for herself about her mother.
- To have a family when she's older. It's like all girls' dream. She wants to have a loving husband, white picket fence, the whole shebang when she gets older.
- To improve herself. She really has no fighting experience. So, one of the things that she wants to improve on is her fighting ability so she can handle herself.
Alignment: Chaotic Neutral
Aspect of Hell: Rotting
Overall Personality:
Vesta, from the outside, you would think that she is a normal girl. She goes to school everyday, heads home and does her homework. Her personality would reflect the same thing. She is a happy-go-lucky fourteen year old. She gets along with most of the people in her class, answers questions and just overall works hard in her schoolwork. You would think of her as easy-going. She really doesn't have too many worries in her life. Her main focus is school and it shows with her hard working nature. It applies to everything in her life. She is also rather talkative to people she knows. She will talk their ear off to the point where her friends physically have to tell her to stop.
When she is around her father, however, some of these things change. It's not a drastic change, but you can tell a difference. She isn't as loud as she usually is. She uses more of an 'inside voice' with her father, even if they're outside. She will be very polite around him, making sure that she uses her manners when she eats and things like that. She just wants to make sure when her father is around that he has no reason to say a bad thing about her, since she thinks the world of him. If he died, she wouldn't know what to do.
Though, when she releases her demon powers, her entire demeanor changes besides her looks. She goes from a happy and bubbly girl to a dead pan, serious woman. She will start to look down on others, thinking with her powers, it sets her apart from everyone else. She will talk only when she feels the need that her voice needs to be heard about something. Besides that, the woman is silent. While she is silent, she will judge people, staring at them with pupil less eyes. She thinks that it will instill fear in her enemies and she smiles only when she causes decay.
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-Powers-
Fighting Style: Vesta's fighting style changes depending on what power she uses, if she uses any. Now, when first starting out, Vesta won't even know any kind of combat, so she will try to talk her way out of pretty much any conflict that she might get herself into. But, if they still want to fight, she would run away and lose them, hoping she won't see them again. But, once she starts to learn some combat moves, she would be more of a close combat/ranged fighter, using the combat she learns against her enemies the best way she can, even if it might not work all the time.
Now, when she releases her doll's ability, Zorn is more of a close combat fighter. He will insist that she stay away from the fighting, and let him take all of the punishment so she doesn't get hurt. Zorn will run up in an enemies' face, maul them and have no remorse about it. But, if an enemy speeds past him, Vesta will use her own combat abilities. It also gives Zorn time to get back to the enemy and deal with them. Zorn also has ranged attacks that are at his disposal as well, so he can go close combat, to mid range and even long range, depending on the attacks.
With her demon powers, she has a little bit of diversity as well. With her complete personality change, she would think herself too powerful to touch what she considers commoners now. So, she will rarely touch a person, unless she sees the need. So, she will keep her distance by throwing her Nether around herself, using it for defensive and offensive properties. She would be best described as a mid to long range fighter. She will go up close to fight people, but only if she has to.
Saisei Oni Overall Ability:
Vesta's ability is to control the Nether, an invisible force that flows through the realms of the Living and the Dead. When she summons the Nether, she infuses it into shadow, so that her enemy will be able to see it. Nether itself is the source of what drains life away from living things, it is the destructive aspect of reality, the source and very concept of entropy and destruction, disasters and all degeneration in matter, energy and concepts. She obviously can't tap into all of the power of the Nether, but she can tap into a fraction of the power.
The aspect of the Nether that she focuses on is the power to drain life, or make things rot. The way she accomplishes this is through flowing orbs of nether that surround her in both releases and can be turned to liquid. In Primera, she has the ability to summon six Nether orbs. They will fly around her, hovering above the ground, keeping at least a foot distance from her at all times. She can touch the orbs and reach into them with no problems. Only Vesta can touch the Nether and not be effected.
If an enemy touches the Nether orb or anything that she makes out of the Nether in Primera, the area that was touched will be effected by being unusable for three posts due to the nature of the Nether. They will also get direct reiatsu damage of fifty points due to the rot in the orbs of Nether. She can use these orbs to create a multitude of things, such as weapons, platforms she can walk on and even shoot the orbs out themselves to attack her enemies, which would fly at her speed. Now, in this first release, she doesn't have enough Nether out for it to effect her.
But, when she releases to Segunda, that changes completely. When she releases again, a huge area around her, of about five hundred feet is affected by the Nether that she has now called upon, which would be about double the amount that she did originally. The five hundred feet around her now starts to rot fairly quickly, draining all of the life force out of everything in this area, including trees, grass, rocks, etc... An enemy that stays in this area gets docked 100 reiatsu per post of them staying inside of the rot circle.
She can still create the same things she did in Primera, but now in doubles. Instead of one weapon, she can create two and dual wield. But, now, with this much Nether around her, it will start to effect her as well. Though, it is at a much slower pace than it would effect her enemies. Every four posts that she's in her rot circle, she gets docked twenty-five reiatsu points. If she can manage to stay above the rot, it will not effect her, but at this point, that's nearly impossible.
Now, if one of the orbs touches one of her enemies or if any of her Nether weapons touch an enemy, they will suffer the same effect, except with much more consequence. The area that is touched will still wither, but the wither will last for the entire fight. Because of that, the mobility to that area will be severely limited and the damage that they will receive from the orbs will be one hundred reiatsu points. So, if an enemy is touched enough by Vesta's Nether, they will start to look like a dried out husk of what they used to be.
With all of the levels of her release, there are only a few things that can lower the effect of her rot. If someone has the skill Poison Resist, it will be able to stop some of her rot, but not all of it. With a 1 in this skill, they will be able to lower the effectiveness of her rot by five, but they are still effected by the wither of the Nether. With a 2, the effectiveness of her rot is lowered by ten and the wither effect will now only last for two posts in Primera. With a 3, effectiveness is now dropped by fifteen and the wither effect will only last for one post in Primera.
One of the other things that can affect her power is the power of her enemy. Any enemy that she faces that is two classes stronger than her or more, they will have no damage caused to them by her rot, their power preventing the rot to take hold on their bodies. Also, if an enemy has stronger reiatsu strength, her rot will effect them differently. If an enemy has a reiatsu strength greater than her by one hundred or less, the limits from the poison resist skill will go into effect. If it's over that, it will be the same as the strongest level of poison resist, except one step faster. So, the example is that with them that much stronger, wither would not effect the enemy in Primera and the effectiveness is dropped to twenty.
Saisei Oni Appearance:
When she releases her demon powers, smoke envelops the area. It completely blocks her from view. When the smoke clears, you see that she had grown in height. She goes from 5'2" to 5'10". She gains new clothing as well. She gets a black cloak that goes all the way down her back, touching the ground. It is tattered here and there with little rips and the bottom is completely tattered and dirty from traveling. Her face now looks different as well. It's painted up like the Day of the Dead skulls in the Mexican festival, with her own little flourishes of course.
Her actual skin now is lighter. The hue is more gray now than a normal human should have. She does have some black flourishes on her shoulders too, of her own design. They only cover her shoulders and they change every time she releases, based on her mood. She gains a black leather dress, form fitting, with and opening around her chest that's tied up to help keep the corset top tight. It corset itself has two straps to help and it ends in a point right below her belly button. There is a design that travels down the middle of her dress, her own design as well.
For the bottom of the dress, the main part of the skirt becomes regular black fabric. There are small leather strips that come off of her actual corset, hooked onto the actual corset by silver snaps. They are spaced evenly around the bottom of her corset and one directly in the middle. Her shoes are black, high heeled boots that tie up all the way to her knee. They give her more support while she's walking around and fighting. Also, another thing of note about her face. She had no pupils anymore, so her eyes are now completely white, which make them stand out more.
Face Claim
Saisei Oni Primera Etapa Techniques
Technique Name: Tactus Putredine (Rotting Touch)
This technique allows Vesta to coat her hand in Nether and then touch an object. Once the object is touched, it starts to rot away. After three seconds, the rotted object explodes, and creates an area of effect of 150 feet that is now all rot. Anything within the area of effect will start to rot, causing 200 reiatsu damage.
Drawbacks: If the enemy isn't in the area of effect, the rot will not effect them. It costs 100 reiatsu to use this technique.
Technique Name: Nec Protector (Nether Shield)
With this technique, Vesta can form a small shield of Nether around her, but only on one side of her. It's either in front, back or the sides of her. The shield itself is four feet wide by five feet long. Since it would be composed of her Nether, touching it would cause 150 reiatsu damage and if a reiatsu attack touches her shield, like a Quincy arrow or Kido, the power of the attack will be lowered by the same amount as if someone touched it, so the reiatsu strength is lowered by 150. It works for one attack and after it blocks that attack, it can't be summoned again for two posts. It can be summoned within one second, so as long as she has that amount of time to call it, it can work.
Drawbacks: The technique itself costs 100 reiatsu to use and if the enemy can avoid the shield altogether, obviously the shield will have no effect on them. Also, if the enemies reiatsu strength is stronger than hers by one hundred BEFORE the effect of the shield takes effect, they can break the shield.
Saisei Oni Segunda Etapa Techniques
Technique Name: Extremum Tactu Putredine (Extreme Rotting Touch)
This is an upgrade on the first release ability. When she touches an object, say a rock, it will still rot. But, while it's rotting, she can throw the rotted object towards an enemy. When it explodes, the shrapnel from the explosion, when they land, also explode. The main explosion of the object effects a 300 feet area and the shrapnel explosions effect a 100 feet area. If the object explodes in the air instead of the ground or on the enemy, the wind will carry the rot an extra fifty feet. The main explosion will cause 400 reiatsu damage and the shrapnel explosions will cause an extra 100 reiatsu damage.
Drawbacks: If the enemy can avoid all the areas of effects and the bombs themselves, this technique will not work on them. It costs 200 reiatsu to use this technique.
Technique Name: Nec Mirum Protector (Amazing Nether Shield)
This is an upgrade from its counterpart in her first release. In her second release, however, the shield grows to completely surround her. The shield is the same dimension of width and height. But, now it completely surrounds her, leaving a space of about three feet between her and the shield itself. The same rules apply with the first release shield except for the amount of damage caused. If her shield is touched, it now causes 500 reiatsu damage. If a reiatsu attack hits the shield, it gets lowered by the amount of damage that they would've received by touching it. This shield will last for two posts and can't be used again for five posts afterwards.
Drawbacks: The technique itself costs 300 reiatsu to use. If the enemies reiatsu strength is stronger than hers by two hundred points BEFORE the shield's effects, they can break the shield. If the enemy can find a way around her shield, she can get hit.
Technique Name: Nubila Foetidi (Decaying Mist)
Since Vesta can turn her Nether to a liquid form, hence making the orbs of Nether that surround her, she uses six of the orbs that surround her and make them into a fine mist that goes out into an area of 500 feet. This mist will only last for four posts. If the mist is inhaled, however, the person will start to rot from the inside out. This mist causes 600 reiatsu damage if inhaled and only 400 if the skin touches it. If inhaled, on the second post after, the person will start to feel a little sluggish. At three, they'll start to feel the pain of the rot attacking their body and starting this post, they will start to gain an additional 100 reiatsu damage every turn. At five, you will start to see the visible signs of rot on them, turning the skin black. The rot grows from there, the black growing all over their skin, making fighting harder and harder for them till they get to the point they wouldn't even want to fight, making it a five post effect. After the five posts, the rot remains in their body, effecting their fighting/movement/etc... The drain that starts at three posts will continue for the rest of the battle. Once they're touched by the mist or inhale it, this continues even if the mist is gone, since their body has already started to undergo rotting effects.
Drawbacks: This technique costs 400 reiatsu to use. If an enemy has Poison Resist, it will take longer to for the rot to attack their body. With a 1, it takes one post longer. At 2, two posts longer and 3, three posts longer. If you can avoid the mist, it will obviously won't have an effect on you.
Technique Name: Nec Tempestatem (Nether Storm)
This is Vesta's ultimate demon technique. When she uses it, she calls all of the Nether that she has called out to her, including the Nether that makes up her area of effect on the ground around the enemy. It wraps itself around her tightly, moving like a living shadow on her until she chooses to release it. Once she does release it, her eyes glow a ghostly white and the Nether shoots out from her body like a huge tidal wave coming at her enemies. It engulfs a one thousand foot area, immediately rotting everything it touches. When it touches an enemy, they get dealt 800 reiatsu damage and will continually take an extra 150 reiatsu damage per turn if they survive. The storm itself will last for three posts.
Drawbacks: This technique ends her release immediately. Because it's such a drain on her body, she HAS to rest for at least one post after using it. If they are able to outrun the tidal wave, they will not get hit by it. The only other way for them to avoid the storm is if the enemy's reiatsu strength is greater than hers by 250, the technique hits at half strength. If it's greater than 350, no extra damage taken and hits at 75% strength. The technique costs 450 reiatsu to use.
Additional Powers:
Doll: Zorn (Prodigy V2)
Overall Ability:
The overall ability of her tiger is dark lightning. The user is able to create and control a dark mystical form of electricity, which, due to it's mystic nature and properties, ignores the limitations and weaknesses of normal lightning. Black lightning not only discharges energy, it shocks and destroys everything it touches, including regular and white lightning. While the user can wield it much like its regular counterpart, they can also use its mystical power for a wide variety of attacks and effects such as summoning and resurrection. She can't touch all of the powers. Like her demon powers, she can only tap into one part of this power.
Her doll has been given the ability to shock her enemies and cause true destruction through its lightning. Even though the actual doll looks like a white tiger, the lightning that is given off from the stripes is actually black mixed in with some yellow so it still looks somewhat like lightning. This lightning has two effects. The most noticeable one is the ability for it to destroy reishi. The destruction of the reishi is depended on stats. Also, the lightning has the ability to shock enemies, leaving them with lower speed and reaction time.
Now, for how the power will actually work. Zorn's black lightning obliterates reiatsu. It does this by rapidly shunting it's own energy through the technique, and is conducted through it. Whenever a technique comes into contact with this lightning, there is a level of 'static' created simply by coming into contact. The lightning itself suffuses through the reiatsu and rapidly changes the 'charge' of it. By altering the charge, this radically effects how the reiatsu interacts with itself, an in the case of a technique it obliterates the technique's ability to hold together. If at any point this lightning comes into contact with a technique of equal class to Zorn's, then any technique with a margin of 1%-30% superiority to zorn's will nto be obliterated, but can be diffused, causing the technique to burst apart and stray from it's original trajectory in the way of ranged attacks, other effects will be scattered but will not be damaged to the point where it is not still dangerous. Techniques with equal of lesser reiatsu strength to Zorn's are canceled out by the lightning. If Zorn has at least 25% superiority to a technique's offensive strength then not only is the technique nullified, but is shredded and reconstituted into Zorn's lightning,increasing the size of Zorn's next attack by 100%.
Doll Techniques:
Technique 1: Statische Fell (Static Fur). With this passive technique, Zorn is able to briefly convert his body into his own black lightning. By paying 100 reiatsu, his entire body starting with his fur is converted into the black lightning. While he is in this lightning form he can execute a single movement similar to a stepping technique which occurs at 4x his own speed. During this dash, anything that comes into contact with Zorn is immediately blasted with his lightning. Enemies that come into contact with Zorn in this state without at least a 25% superiority to his offensive stat lose the ability to conduct reiatsu into the limb that made contact for 2 posts (reduced to 1 if the target is 2+ classes higher than zorn, increased to 3 if the target is 2+ classes below). If the chest is hit, then they lose the ability to conduct reiatsu at all. A target suffering from loss of reiatsu conductivity cannot execute any technique using reiatsu without a brief delay (about 5 seconds) during which time small amounts of black sparks will ripple around wherever it is they are tring to channel it through. Additionally these techniques cost an extra 25% for reiatsu.
To a lesser extent, this technique of zorn's does not need to be all or nothing. By paying only 10 reiatsu, if he can briefly turn just his fur into this lightning for the same effects.
Drawbacks: This only works if the tiger is touched and by no other way. The drawbacks to the powers work the same here. If the enemy is two classes higher or if the enemy's reiatsu strength is at least 25% superior to his own offensive strength, the shock will not effect them.
Technique 2: Blitznetto (Lightning Net). While he is released, Zorn constantly has a field of black lightning around him. The moment he is released, everything within 200 feet of zorn gains a special aspect to it. Whenever an enemy moves they begin building up Black Static. At the end of each and every post, the target gains Black Static equal to the highest speed they moved during the post (including stepping techniques). At any point, Zorn can cause a sudden discharge of this static energy through an opponent. By using up black static equal to the cost of a technique (assuming the technique does not have at least 75% offensive superiority, or a class advantage) Zorn can have the technique misfire as the black static cancels out the reiatsu used for the attack.
Drawbacks: The same drawbacks for the power work here as well. If the enemy has a higher class than her, this technique will not work. This also counts for the reiatsu attacks (Kido/Quincy arrows/etc...) Additionally it requires that the target move around, making it hard for stationary targets to be effected. Zorn can only cancel 2 attacks per post (upped to 3 attacks at class 4, and then 4 attacks at class 1)
Technique 3: Spiritual Magnetisierung (Spiritual Magnetization)
This technique allows her tiger to hit anything metal with its lightning, be it a bench, light pole, etc... charging the item with enough electrons to actually magnetize it. Once the item is magnetized, all of the metal in the surrounding area will be drawn towards the item. The strength of the pull will feel like a rocket pulling you towards the magnetized item. Spiritual steel is effected by it twice as strong. Meaning, Shinigami zanpaktous, Quincy crosses and all other metals that affects spiritual beings period. So, if a person's release is a suit of armor, the armor will get dragged to the item as well. The strength of this attractive force is equal to Zorn's offensive stat (double his offensive stat if the item is spiritual steel). The pull lasts eight posts.
Drawbacks: Cost is 300 reiatsu to start and 50 reiatsu for each eight posts to keep it active.
Technique 4: Blitzstrahl (Lightning Blast)
This technique allows her to actually blast a person with her lightning. If the attack connects, the person will be severely damaged, gutting them for 150% of Zorn's offensive stat in terms of overpowering any barrier in its way. For the remainder of the fight, the target will have a higher sense of pain. Any injury they suffer triggers the wounds from Zorn's lightning, tripling the pain experienced. Because the lightning damages the feedback mechanism behind a targets pain receptors, once they are set off they do not shut off, unless the person damaged has a MINIMUM of 300 healing expertise to start slowly healing.
Drawbacks: The lightning is incredibly fast, moving at 5x cero speed. Also, if the enemy is two classes higher than her, they won't get fried. Additionally, simple superiority to the offensive strength of the attack means it will not effect them. The technique costs 400 reiatsu.
Technique 5: Blitzschlag (Lightning Strike)
This technique interacts with Dark Static generated by Zorn's lightning net. If a target has accumulated at least 1000 Dark Static, then Zorn can activate this ability, causing a massive bolt of electricity to race from Zorn to the target at 10x cero speed, stopping at the first target it hits and unleashing a massive electrical attack. When an enemy is hit by this attack, either by having accumulated black static or being hit on its way to someone who did, they suffer direct damage. If an ally is hit by the lightning, then they receive a sudden boost, granting them reiatsu equal to the amount of black static consumed.
Drawbacks: The Dark Lightning follows a direct path from Zorn to the target with Dark Static being used, coursing THROUGH anything in its path and will follow the target relentlessly. This technique can only be canceled out by the target spending 150% of the dark static being consumed, canceling out the incoming attack. Additionally, if Zorn is attempting to hit an enemy between him and an ally, then it requires that both he and the ally make sure that the enemy continues to be directly between them for the duration of the attack. The technique costs 50% of the Dark Static Consumed as reiatsu from Zorn.
Technique 6: Ultimative Gewitter (Ultimate Lightning Storm)
This technique is centered around her doll. The more Static that's stored, the greater the lightning storm becomes. Using over fifty percent of the Static, the lightning bolts produced from this storm have the power to melt cars, slice through electrical lines and lightning arcing between enemies, causing 800 reiatsu damage. If the doll only used less than fifty percent of the Static, the power of the storm is less, but still having the ability to crack boulders and destroy trees, benches, etc.. The arc between enemies is smaller now, only causing 400 reiatsu damage. This storm is centered around the doll and spreads out a thousand feet from it, after which the doll is sealed back into it's previous form due to fatigue and can't be summoned again for at least two posts.
Drawbacks: If the enemy is faster than Vesta, there is a possibility that the lightning bolts can be avoided or dodged. If the reiatsu strength of the enemy is stronger by one hundred and fifty points, the damage from the lightning is reduced by half. The technique costs 450 reiatsu to use. Stats with Vesta's
Doll: Mutig
Support Type
Appearance: Mutig takes the form of a sleek black serpent. Approximately four feet in length and five inches thick at the thickest, this Boa Constrictor floats and glides easily through the air around Vesta like some sort of ethereal ghost. Despite it's black coloring it is almost always transparent in appearance as a result of it's overall ability. However in non-combat situations, Mutig is a jet black snake with a bright red cross marking on the top of it's head. IT's eyes are very hard to see, and because they match it's scales so very well it is easy to assume that it does not have any. It's entire body is cold, clammy, and disgusting to the touch. Even hardened warriors have a hard time enduring Mutig's embrace.
In her sealed form, Mutig takes the form of a spiral bangle on Vesta's left bicep, the bangle itself it incredibly simple, a pure gunsmoke spiral of metal. However on the inside is an inscription written: "Für Sie schlüpfe ich und kriechen entlang, die Feigheit auf Ihrer Haut, so dass Sie mutig sein könnten." roughly translating to: For you I slither and creep along, the cowardice on your skin so that you might be brave.
Doll
Overall Ability: Mutig's overall ability is 'An Unseen Chill Warms the Heart' a saying from when she was younger that roughly could be explained as one's inner fears giving us outward strength. Almost always found slithering along Vesta's skin, it has the ability that whatever is in direct contact with it's body is empowered with 'Desperate Bravery', using a long term stat boosting effect. Whenever someone in contact with Mutig executes a non-release technique, they can activate Desperate Bravery, adding a 1.5 multiplier to the reiatsu cost in order to add a 2x multiplier the offensive strength of the technique. However this is a constant hassle. So long as Mutig is in contact with an individual they are constantly plagued by the chilly sensation of her skin. Any target in contact MUST have points in Strength of Will. At base, it requires at least a 1, at class 5 this increases to 2 points, and at class 3 and above, it increases to 3. In addition to NEEDING this amount, having Desperate Bravery reduces the effectiveness of this skill by the requirement, meaning that in terms of OTHER benefits that Strength of will gives, the one with Mutig's Desperate Bravery will only ever be considered, at most, to have a 1 in strength of will.
In addition, contact with Mutig also makes a person very vulnerable to Fear or Intimidation based attacks, and when trying to resist these effects, their class is considered 2 lower than usual, and their offensive strength in resisting these effects is reduced by 25%. If at any point they are put under gravitational pressure, they will need to pay 500 per post instead of 300 to overcome it. This applies to ANY individual, not just Vesta, that is in contact with Mutig.
Doll Techniques:
Subtile Kälte (Subtle Chill)
The passive ability which allows Mutig to remain almost invisible. So long as she is within fice meters of Vesta, Mutig gains an active camouflage that completely hides her from view visibly. This however does not hide the noise she makes when moving, nor does it hide her spiritual pressure. However because of her close proximity to Vesta, and the fact that they share an almost identical spiritual pressure, her presence is very hard to detect. Vesta's other dolls count as being vesta when it comes to necessary proximity, as such, Mutig can remain invisible when wrapped around another doll.
Drawback: Loses this ability outside of it's effective range. Also, whenever Mutig uses a technique that is not a passive, she becomes translucent instead of transparent, meaning that instead of being entirely transparent, she will be able to be seen by those with at least 150 in senses.
Kühlen Säulen (Chilly Pillars)
This technique allows Mutig to raise icy pillars in her surroundings. These pillars are nearly translucent and require senses or energy senses of at least 150 in order to see. These pillars can be up to five feet wide and thirty feet in height and have a physical durability equal to half of Mutig's offensive strength. However, when it comes to reiatsu abilities, they are not resistant, but conductive. Whenever an ally's reiatsu attack makes contact with one of these pillars, the attack is conducted along the surface, which is always covered with a fine layer of water as the outside of the ice melts. This conduction increases the speed of the attack by 75%, and by spending reiatsu, Mutig can even change the direction the technique is moving. Reiatsu techniques of enemies are stopped by the pillar so long as they are not of superior offensive strength to the pillar, which is equal to that of Mutig's.
Drawbacks: Costs 100 reiatsu to form, 25 reiatsu to redirect an attack. While spiritually the pillars are incredibly resilliant, they are physically very brittle, additionally, if Vesta does not have sufficient es or senses, she can easily run into a pillar without knowing, even accidentally breaking one.
Kalte Zähne (Cold Fangs)
This is Mutig's only offensive ability. Whenever Mutig manages to bite a target, they are immediately afflicted with the negative effects of her Overall ability, extending past just continuous contact. This condition only gets worse as ice slowly begins making it's way along the target's skin. This is a spiritual ice and cannot be broken off. The ice spreads at 1 foot per post. Once it has encapsulated an opponent entirely (or spread as many feet as the target is tall) the initial effect becomes permanent, and a new symptom pops up as the target's Desparate Bravery becomes Cold Fear. All techniques in this state cost 50% more and the target's safe movement speed (the speed at which they can move without suffering speed stamina drain) is halved (down to 150 from 300) and suffers double stamina drain from speeds above this ammount. The ice however does not stp spreading, and will attempt to begin adding another layer to the target's body. Once this second layer has been completely created, the Target succumbs to Frozen in Fear. They lose the ability to physically move unless they pay 1000 reiatsu per post.
Drawbacks: Must be initiated by a physical bite. Takes a long time to take full effect (2x the height of the target in feet) and is very hard to effect targets of large size. Additionally this effect takes twice as long to progress if the target has a 25% offensive strength to Mutig (including strength), and is immune to the effects if they have a 75% superiority (Stat-boosting abilities can ONLY remove these effects before the last stage and have reduced effectiveness in the second stage, when it reaches the Cold Fear stage, the necessary offensive strength increases to 125% superiority if the victim is using a stat booster, and once it reaches Frozen in Fear, only an offensive strength after type and before other boosts will be able to purge the effect).
Kriechender Frost (Creeping Frost)
This ability effects Mutig's allies within fifty meters of her. Whenever an ally moves within this range they begin building up points of 'Frost' at 10 points per post. Once they accumulate 100 points of frost, they begin to feel it's bite. Allies with this ability are constantly suffering from a simulated sensation of spiritual frostbite, however while this is in effect, their suffering drives them to fight against the cold, increasing the speed they can move without extra stamina drain from 300 to 500, as well as lowering the stamina drain they feel from using step techniques.
Drawbacks: Causes considerable pain to Mutig's allies once the ability takes effect, in addition this ability while removing the strain of stamina, does force the target to pay 50 reiatsu per post in order to enjoy the benefits of the ability, however if they cannot, or will not, pay this ammount, they still suffer the negative effects of the frost.
Ernüchternd Eiszapfen (Sobering Icicle)
This technique is specifically meant to.... jarr an ally from a negative state or from illusions. Whenever a target is under the effects of an illussion or other abnormal effect, Mutig can use this techique. By stabbing the target through the center of the chest with an icicle, Mutig is able to double the target's offensive strength, but ONLY for the purpose of breaking or resisting the negative effects (when it comes to breaking illusions, the offensive stat is tripled instead of doubled). The cold also freezes the wound, keeping the target from bleeding. On the plus side, the spike extends a full foot from the allie's chest and has an offensive strength equal to Mtuig's, so in some cases this can also be used to attack enemies, or at least get them to back off. Cannot be used on herself due to lack of a chest.
Drawbacks: Costs 300 reiatsu to execute. Also there is now a giant fucking hole in their chest. Should be considered only in cases of emergency.
Schneeschleier (Snow Veil)
This ability allows Mutig to create a spiritual blizzard in a 100 meter radius. This is not cold, it DOES however give Mutig and all allies a special stealth, namely by expelling Mutig's (and by extension: Vesta's) spiritual pressure from the snow itself, making it almost impossible for spiritual pressure to be tracked unless the reiatsu attacks' offensive strength exceeds Mutig's by at least 75%. Additionally this blizzard makes it hard to see unless an individual has at least 100 in senses. Mutig , Vesta, and Vesta's other dolls, are not exempt from this effect. This requirement stacks with other concealing effects, meaning that seeing stealthed or otherwise concealed things through techniques increases the senses requirement by 100.
Drawbacks: The visual shroud also applies to allies and Mutig. Additionally, costs 100 reiatsu to activate and lasts for 3 posts before it needs to be refreshed. Stats with Vesta's
Other Techniques (Kido, Cero, Etc.):
{Kettou #5: Oikomareta Bureido}Every Nakabakki bears their demon limb, a physical manifestation of their taint. And, bored through this monstrous limb the sinners chain, a constant reminder of their eventual resting. But this chain is not immutable; to grow with the Nakabakki, it too must be alive. And like all living things, it can be changed to something better.
This is a technique that is always activated. It forcibly reshapes the users sinner chain, to the form of any weapon ... or even item. By meditating and getting to know your body, you can feel the living metal of the chain. By knowing it is alive, it is easy to mold with Reaitsu. The items created with this are a one time deal, decided when upon when taking this technique. They possess the same offensive stat that the user does.
This is a technique that is always activated. It forcibly reshapes the users sinner chain, to the form of any weapon ... or even item. By meditating and getting to know your body, you can feel the living metal of the chain. By knowing it is alive, it is easy to mold with Reaitsu. The items created with this are a one time deal, decided when upon when taking this technique. They possess the same offensive stat that the user does.
{Schatten (Class 3)}This is the staple technique which all Bount develop eventually with age, though of course it takes practice to master. This technique allows Bount to sink into the shadows, and melt into the darkness. As long as there is a shadow that the Bount stands over or in contact with, they can melt their entire body into it. In this way, they can reside within the shadow and watch situations unfold, with only glowing red eyes showing from inside of the shadow. Or, instead, they can disappear completely into the shadow and use it to transport themselves. Bount can travel anywhere within shadows as long as these shadows are connected. So if two shadows are disjointed, Bount cannot travel in between them. This makes this technique most effective at night, especially during a new moon. The class 5 version is the most commonly used, and allows the Bount to sink at half their speed. Class 4 allows full speed sinking. Class 3 allows double speed sinking.
{Verteiten}Class 4 - The Bount can use this to seduce. Any victim inferior by at least two classes is susceptible to this version of the technique. They will feel a compelling attraction and naivety in the face of the Bount, who will therefore be able to order them around, or brainwash them into doing as the Bount desires. They can even be lulled into so full a sense of security or ecstasy that they do not even understand the world around them, and are unaware that the Bount is feeding upon them.
Class 3 - This is an intimidation portion. This version allows the Bount to intimidate anyone who is at least one class under them. Anyone outclassed by the Bount will feel their heart pounding and their adrenaline running. They will feel afraid, and are definitely prone to make mistakes from shaking, shivering, and obviously a lack of oxygen due to the constantly pumping heart. It becomes much harder to breathe, and all will feel nervous because of this technique.
Class 3 - This is an intimidation portion. This version allows the Bount to intimidate anyone who is at least one class under them. Anyone outclassed by the Bount will feel their heart pounding and their adrenaline running. They will feel afraid, and are definitely prone to make mistakes from shaking, shivering, and obviously a lack of oxygen due to the constantly pumping heart. It becomes much harder to breathe, and all will feel nervous because of this technique.
{Zorn}This technique is meant to be used with the doll. It allows the doll to transfigure into a partially incorporeal, black smoke form. The doll can still be damaged by reiatsu based attacks. Physical attacks also still work on the doll. What point is there, then? The "partially incorporeal" part means that the Bount can step into the doll. Inside the doll, it is treated as if it is night. As if it is darkness. And in this way, the doll can shield the Bount from the sunlight if big enough. But then the doll and Bount would have to move in unison, perfectly timed. A feat that is difficult by itself. Unless the doll has a field effect, this technique is impossible to use.
{Nebel}This is a Bount technique which allows the Bount to dissipate into mist. This can be done only upon being struck by a physical attack. One must be impacted by an attack for this to work. Reiatsu based attacks do nothing to stimulate this technique. However, the mist can flow out to become a large mist that covers the area and makes impermeable fog. "So thick you can't cut it with a knife." The Bount can reform at any time. Maximum limit to how long said Bount can be mist is 6 posts. The Bount's body can "partially form" within the mist. While the technique is class 5, the reiatsu cost to form the body inside the mist is class 4 cost. (Dissipating and reforming are both separate class 5 costs.)
{Kraft (Force)}This is a technique that goes with Starker Korper. The user is able to emit a powerful shockwave of Reiatsu when they strike with a hardened part of their body, increasing the impact force of the blow noticeably. At Class 5, this is only a weaker effect, increasing the impact force by 50%, but at Class 4 this increases further, doubling the impact force of the blow. Not only does this deal increased direct damage, but it will also shove the foe back with a force equal to the increased impact force, allowing the user not only to strike decisively, but knock their foe away in the process.
{Sprengstoff (Explosive)}The user gathers up Reiatsu around them, drawing it into their body, before releasing it outwards in a powerful push. This causes a shockwave-like effect that pushes out in every direction for a short range of fifteen feet with a force equal to the user's offensive stat. This attack does not pierce or directly harm, but is instead a blunt force that shoves in all directions, causing harm either from the initial impact or by slamming a foe into another object.
{Starker Korper (Strong Body)}The user surrounds a portion of their body in Reiatsu, hardening it much like Hollows and Arrancar do with Hierro. This technique can either apply to a limb, the torso, or the head, protecting it with a force equal to the user's highest spiritual stat. That area is much like steel on hit, and as a result, it can be used offensively as easily as it is defensively, making blows from the chosen limb more painful, as the user does not have to restrain themselves nearly as much thanks to the protection on the limb. By paying an additional 50 Reiatsu per blow, the user can also force this Reiatsu coating a limb outwards, doubling the range of a punch or kick made with it. This technique lasts five posts, at which point it must be refreshed.
{Movement}This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
{Bilden Sie Zuerst (The First Form)}This technique is an alteration on the user summoning their Doll to their side. Rather than conjuring their Doll into its normal, combat-capable form, the Bount instead summons the Doll into the form of an accessory or object that can be placed on or attached to the body. When attached, the Doll provides a small stat boost that counts as a long-term boost, depending on the location. For a Doll attaching to the head (such as with a crown, mask, helmet, etc), the user's visual and auditory abilities are improved, increasing the user's Senses by 25%. For a Doll attaching to a limb (such as a bracelet, gauntlet, greaves, etc), the user's Strength is increased by 25%, and the area covered is more durable as a result. Finally, a Doll attaching to the torso improves the character's torso will improve their spiritual output, increasing Reiatsu Strength by 25%.
When in this form, a Doll is still capable of using its techniques, though depending on the nature of the Doll it may be detrimental for the user. For example, a Doll whose nature is to be red-hot to the touch would still inflict this upon its wielder, so certain Dolls are less suited to this technique than others. The costs are taken from the Doll, but the power behind all effects is halved; healing techniques are only half as effective, while offensive techniques use half of the Doll's normal offensive power. Finally, because this is a weakened and partial summoning of the Doll, this technique will only last for five posts before having to be refreshed, as opposed to a Doll's normally infinite duration. (Costs 300 reiatsu)
When in this form, a Doll is still capable of using its techniques, though depending on the nature of the Doll it may be detrimental for the user. For example, a Doll whose nature is to be red-hot to the touch would still inflict this upon its wielder, so certain Dolls are less suited to this technique than others. The costs are taken from the Doll, but the power behind all effects is halved; healing techniques are only half as effective, while offensive techniques use half of the Doll's normal offensive power. Finally, because this is a weakened and partial summoning of the Doll, this technique will only last for five posts before having to be refreshed, as opposed to a Doll's normally infinite duration. (Costs 300 reiatsu)
{Kettou #3: Enkou Heki}The Nakabakki Movement technique. While they can learn stepping techniques from any race, this is the one tailored specifically for Nakabakki. This magnifies the speed of the user by 11x for a single step. It also possesses two unique properties that grants an edge in battle. First, it is impossible to track. By fluctuating the reaitsu while stepping, the Nakabakki crafts a spiritual "dead zone" meaning even techniques like Pesquis can't track it. To even get a vague image, one must have at least three times the ES or senses than the Nakabakki has Reaitsu Strength.
But this is only from the essence of the technique. The true power of this technique comes from what happens when the Nakabakki stops. After all, the unstable reishi propelling them on their path has to go somewhere. Most step techniques solve this problem by dissipating the excess reishi into the atmosphere slowly, thus creating a safe way to dispose of the b reishi. However, this is an ineffective and wasteful method. Enkou Heki chooses a different method.
When the demon spawn stops, the reishi is propelled outwards, creating a small explosion of reishi that is perfect for surprise attacks and distractions. At its weakest, this explosion of reishi is no more than a few inches from the skin. However, by pouring an additional 100 reishi into the step, the explosion will increase by six inches, I.e. half a foot. This effect is cumulative. In places such as Hueco Mundo or Soul Society, where reishi permeates the air, the Nakabakki can sacrifice the explosive potential of this technique to maintain the stealth ability by pouring the gathered reishi in even amounts as they step. This is more of a "spiritual overload" than a "spiritual dead-zone". If they do not, then they are as easily detected as a normal step technique. (Cost 150)
But this is only from the essence of the technique. The true power of this technique comes from what happens when the Nakabakki stops. After all, the unstable reishi propelling them on their path has to go somewhere. Most step techniques solve this problem by dissipating the excess reishi into the atmosphere slowly, thus creating a safe way to dispose of the b reishi. However, this is an ineffective and wasteful method. Enkou Heki chooses a different method.
When the demon spawn stops, the reishi is propelled outwards, creating a small explosion of reishi that is perfect for surprise attacks and distractions. At its weakest, this explosion of reishi is no more than a few inches from the skin. However, by pouring an additional 100 reishi into the step, the explosion will increase by six inches, I.e. half a foot. This effect is cumulative. In places such as Hueco Mundo or Soul Society, where reishi permeates the air, the Nakabakki can sacrifice the explosive potential of this technique to maintain the stealth ability by pouring the gathered reishi in even amounts as they step. This is more of a "spiritual overload" than a "spiritual dead-zone". If they do not, then they are as easily detected as a normal step technique. (Cost 150)
{Kettou #4: Erebeta}This technique is formed unlike any other travel technique. Instead of summoning reishi to rip open the environment, you instead create a hole in the ground, a hole between dimensions. This causes the Nakabakki to fall through the ground, popping up had first on the other side. An intense falling sensation accompanies this. This hole, much like an Arrancar Garganta, is black in color.
But that's the most basic use. Just like them, Erebeta has a secondary use as a form of basic transportation. By focusing their Reaitsu out instead of down, a cage like device forms around them. This can be as large as ten feet or as small as one. Threads, thin cords no larger than fishing wire, then sprout from the top, spreading up and out infinitely until the entire sky is covered in them in a confused web. Then, at the half-demons discretion, Erebeta may began to fly, traveling on one of these million cords to any place imaginable. Of course, this takes time. This particular technique travels at the Nakabakki's speed.
But that's the most basic use. Just like them, Erebeta has a secondary use as a form of basic transportation. By focusing their Reaitsu out instead of down, a cage like device forms around them. This can be as large as ten feet or as small as one. Threads, thin cords no larger than fishing wire, then sprout from the top, spreading up and out infinitely until the entire sky is covered in them in a confused web. Then, at the half-demons discretion, Erebeta may began to fly, traveling on one of these million cords to any place imaginable. Of course, this takes time. This particular technique travels at the Nakabakki's speed.
{Groll/Learned}This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. This is only possible for the True Bount and for FEMALE Bount. The male anatomy cannot handle this. This technique also has other requirements. This causes the Bount's stats to triple, and the Bount becomes a medium that uses all of the doll's powers. Most importantly, the Bount gains one more power. While this is in use, they are immune to the sunlight, and can create darkness in any building that they touch.
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-History-
Birthplace: Leipzig, Saxony GermanyCurrent Residence: Karakura Town
Memorable Figures: Her father
History:
Her past is pretty straightforward. She was born in Leipzig, Saxony to a loving father and a mother. But, sadly for her, she never knew her mother. From what little she can remember before the age of two, it was only her and her father. It had never really bothered her as she was younger because her father was there for her whenever she needed it. It was happy times when she was younger, living her life blissfully unaware of things that were going on around her, not really noticing what was going on in her area of Germany.
It turned out that the city was starting to notice things 'missing' like people. Vesta had no idea, because her father never told her about it. He had shielded her from the outside world like this because of what he was. He was a Bount, and people were starting to say that a vampire lived in their town, with all the people going missing. It was just her father, but he hated doing it. It was the only way he could survive. But, what else she didn't know was that he knew what she really was. And because of what she was, he hid her from the world, not telling her anything.
Vesta is a Nakkabakki. He had heard the word before, but had no idea he would ever be the father of one. From what he had heard, Bount were sterile, unable to have children. But, when he met her mother and was intimate with her, he was surprised and shocked to hear that she was pregnant. He was happy, but still surprised. He did the honorable thing and married her. When she was in labor with Vesta, the doctors noticed that there was something wrong with the mother and baby. The mother was dying and they needed to get the baby out.
He gave the okay and Vesta was saved, but at the expense of her mother. Right before she died, he was left alone with her. It was then that she explained what she used to be, a hell demon that renounced her power to live among the humans. It was the reason why him, a Bount, was able to have a child. She knew the entire time what he was and knew she would probably not live through childbirth. But, she was just happy to live a slice of human life with a good man like him. She then took her last breath and passed away. He sat there and wept till they walked him over to his daughter.
Once the father had left the room, the demon roused herself from her fake death. She looked at the door and felt bad about what she did, but it had to be done. She had been called back to the realm that she truly belonged in. She couldn't avoid it anymore. She didn't know what would happen when she went back, but she didn't want anyone to know that she had a family here, or they could be in danger. She opened a portal to Hell, walked through, not looking back, and never saw them again. She knew it was better that way, but it still hurt a part of her.
The light he saw from her was so great, it was the reason he gave her the name Vesta. She took after her mother with her hair color and eyes. It was a nice reminder to the man everyday of his late wife and how much he cared for her. But, by the time Vesta was five years old, the people of the town were on man hunts, trying to find the vampire killing off all of these people. So, in the middle of the day, very casually, they left all their possessions in their house, packed suitcases full of clothes and left Germany, never to return.
He had heard of Karakura Town through another Bount and said that it might be a good place to settle to raise his daughter. So, that's where they flew too. Once they arrived at the town, he was surprised by all the spiritual activity. He had not expected this much activity to be happening around the city and feared that his daughter might find another spiritual presence. He never told her about others of his kind or any of the other races at all. He just took a breath, found work and a place to live and hoped for the best.
There was one day though, shortly after they arrived in the town, that her house had a guest over. Her father answered the door and once he saw who it was, he told her to go to her room. She obediently followed her father and went up to her room. She left her door open, so she could hear hushed voices. When she heard retreating footsteps in her living room, she left her room and started to walk down the stairs. It was then that she saw the man. He was much taller than her, even a little taller than her own father, dark skinned and when she looked at him, she felt something different.
It was almost like a power she felt coming from the man just by looking at her. It was just a glance, but it felt like he was staring at her. He said good-bye and left. She just stared at the door, almost expecting something to happen. When she looked back at her father, he smiled at her. He then explained that that man is called Jin. He works in the shadows to help their people. When she asked about her people, her father then had to tell her that she was a Bount. She was surprised she had power like that, but it was cool she had something like that in her. It made her smile thinking about it.
Then, her father started to tell her about the man called Jin. It seems that like he had said before, he works from the shadows to protect the Bount race. It was a very cool idea. It was then that he told her that since there weren't a lot of her kind left, and he was the strongest Bount, most of her people called him their leader. Her eyes opened wider. She had met their leader and didn't even say anything. She felt bad, but she knew now that if they met again, she needed to be extra nicer to him. Vesta was enjoying herself in her new town, making new friends and going to school. But, now, she was starting to wonder what else was out there and where her mother was. Soon, some of the questions would get answered.