Post by Ranth on Mar 28, 2018 6:49:57 GMT -5
Current/New Age of Appearance: no change
New Ideals/Personality:[/b] no change
New Appearance: no change
New History: no change
New Powers: no change (unless you count the techniques below, in which case refer to them below)
What kind of update: Adding Release Technique(s)
Current Rank: 1
New Rank: n/a
Note: Ranth currently only has 4/6 release tech slots filled, so these won't be replacing any existing techniques
Teisen Sakusenchiiki (Quarantine Zone)
Ranth's release and subsequently his entire fighting style is centered around the idea that he chooses an area in which to fight and whilst within that area, he is inherently at an advantage within that space. But as any good ruler knows, there are times when controlling a large area is impractical and victory requires a consolidation of territory in order to better defend it. This is the role that this technique serves, as it decreases the area of effect that his release covers (both in Shikai and Bankai) in exchange for some defensive properties.
In Shikai, this technique enables Ranth to halve the radius of his release up to two times at his discretion (50m -> 25m -> 12m). By doing so, Ranth's newly reduced area of effect gains the ability to eradicate foreign mundane and reiatsu particles that it comes into contact with as long as the OS that determines their power is less than his own RS. This brings us to the second benefit that this technique provides him. Each 'level' of reduction to the radius of his release provides the technique with a stacking 25% boost to its RS valuefor the purpose of defensive checks only. It should be noted that the types of foreign reiatsu that this technique interacts with fall within a very specific criteria, which is that they must be some kind of gas, smoke powder, virus or other similar kinds of substances. In addition, this technique will also negate any status effects caused by foreign sources- be they friendly or harmful ('status effect' is defined as something that alters Ranth's base status in some way e.g. paralysis, poison, healing, buffs and debuffs). It will not remove, reverse or mitigate damage that has already been inflicted from any effects that were active prior to being negated however.
For a practical example, if Ranth had 100 RS and an opponent launched a poison cloud at him with an OS of 120, then he could cut his AoE in half and the technique would operate as though it possessed 125 RS and would thus eradicate any of the poison it came into contact with. He could also choose to cut the radius from 25m to 12m and have the technique's OS treated as 150 If that same person launched a Cero or byakurai at him, then Ranth would be hit and the technique would provide him with no defense against it. Alternatively, if Ranth activated the technique after already being exposed to the poison and he began coughing up blood, it would remove the poison and prevent the effects from getting worse, but he would still be coughing up blood.
In Bankai, this technique operates in the exact same way, except that he can choose to reduce the radius of his release an additional time. The difference being that if he does so, the final reduction cuts the radius to 10m (500m> 250m > 125m > 10m). This third, more drastic reduction brings with it an additional 50% bonus to the technique's defensive checks (for a total of +100%).
The most obvious drawback of this technique is that it reduces the range of Ranth's releases and thus gives opponents a much easier time of fighting him without being hampered by his other relase effects and techniques. The secondary drawback is the cost of each level of radius reduction comes with a cost for each of the three 'levels'. These costs are 50, 100 and 200 reiatsu respectively.
Once a level has been activated, it can be reverted to any previous level for no cost (e.g. reduce range from 50 to 25 (level 1) and then to 12 (level 2) in Shikai would cost 150 reiatsu, but he could later increase the range back to 25 for no cost), but any time he reduces it, he must pay the appropriate amount of reiatsu. Once a level has been reached, Ranth must then pay half the initial cost of that level for each subsequent post in order to maintain the effect.
Secondly, this technique prevents Ranth from receiving any beneficial effects from techniques or abilities used by anyone other than himself (unless they possess an OS that can overpower this technique).
Third, if Ranth activates this technique in response to receiving some kind of status ailment, there is a very high chance that he'll be too late to prevent damage from being done so it's relatively ineffective against something he can't predict ahead of time.
Yuuen Kyouhen [Grand Assassination]
There is an age old saying that goes 'the unseen blade is the deadliest'. In Ranth's case, this saying doesn't apply literally, so much as metaphorically by allowing him to strike at an enemy using reiatsu based attacks in ways that no level of mastery could ordinarily achieve.
Ranth achieves this by moving the origin point of any reiatsu based technique he casts to originate from almost anywhere within the bounds of his release. In order to facilitate this ability, Ranth must pay half of what it cost him to use the technique he's using this ability in conjunction with (rounded up) in order to choose an origin point that is to his liking. It is important to note that these 'origin points' are very difficult to detect due to the fact that Ranth's release already saturates the entire area with his reiatsu and these origin points can only appear within this area of effect.
In Shikai, he can only use this ability in conjunction with up to three technique at a time (each instance must be paid for individually). In addition, upon paying the cost for a technique and choosing an origin point, Ranth can choose to delay the actual 'firing' of the technique by 1 post. (e.g. Ranth pays for the technique and places an origin point behind him. His opponent posts and then in Ranth's next post, the previously paid for technique fires from its origin point).
In Bankai, Ranth no longer requires direct line of sight in order to choose his origin point. So long as he can accurately visualise the origin point (such as from memory, illustration or even a sufficiently detailed verbal description), then he can 'fire blind' so to speak. In addition, he can now use this ability in conjunction with as many times as he wishes at a time(each instance must be paid for individually). In addition, upon paying the cost for a technique and choosing an origin point, Ranth can choose to delay the actual 'firing' of the technique by up to 3 posts.
The drawback of this technique is that it requires a lot of concentration, making it extremely difficult to use whilst actively fighting an opponent. In Shikai, this technique can be shut down by blocking or otherwise hampering Ranth's eyesight whilst in Bankai the same limitation can apply unless he's in familiar terrain or has time to 'map out' the battlefield in detail prior to using the technique.
Although the origin points themselves are disguised by Ranth's release AoE, any opponent with at least 200 ES or 300 Instincts will notice the technique as soon it's been fired. Possessing 400 ES or 500 Instincts will enable someone to identify the origin point before the technique launches.
Finally, the origin point of any technique Ranth chooses to manipulate must be at least 5 meters away from his target, which means techniques that would require direct contact with a target to function are generally incompatible with this technique unless Ranth is already in direct contact with the target, in which case he can choose an origin point anywhere on the person's body (for physical contact techniques only).
New Ideals/Personality:[/b] no change
New Appearance: no change
New History: no change
New Powers: no change (unless you count the techniques below, in which case refer to them below)
What kind of update: Adding Release Technique(s)
Current Rank: 1
New Rank: n/a
Note: Ranth currently only has 4/6 release tech slots filled, so these won't be replacing any existing techniques
Teisen Sakusenchiiki (Quarantine Zone)
Ranth's release and subsequently his entire fighting style is centered around the idea that he chooses an area in which to fight and whilst within that area, he is inherently at an advantage within that space. But as any good ruler knows, there are times when controlling a large area is impractical and victory requires a consolidation of territory in order to better defend it. This is the role that this technique serves, as it decreases the area of effect that his release covers (both in Shikai and Bankai) in exchange for some defensive properties.
In Shikai, this technique enables Ranth to halve the radius of his release up to two times at his discretion (50m -> 25m -> 12m). By doing so, Ranth's newly reduced area of effect gains the ability to eradicate foreign mundane and reiatsu particles that it comes into contact with as long as the OS that determines their power is less than his own RS. This brings us to the second benefit that this technique provides him. Each 'level' of reduction to the radius of his release provides the technique with a stacking 25% boost to its RS valuefor the purpose of defensive checks only. It should be noted that the types of foreign reiatsu that this technique interacts with fall within a very specific criteria, which is that they must be some kind of gas, smoke powder, virus or other similar kinds of substances. In addition, this technique will also negate any status effects caused by foreign sources- be they friendly or harmful ('status effect' is defined as something that alters Ranth's base status in some way e.g. paralysis, poison, healing, buffs and debuffs). It will not remove, reverse or mitigate damage that has already been inflicted from any effects that were active prior to being negated however.
For a practical example, if Ranth had 100 RS and an opponent launched a poison cloud at him with an OS of 120, then he could cut his AoE in half and the technique would operate as though it possessed 125 RS and would thus eradicate any of the poison it came into contact with. He could also choose to cut the radius from 25m to 12m and have the technique's OS treated as 150 If that same person launched a Cero or byakurai at him, then Ranth would be hit and the technique would provide him with no defense against it. Alternatively, if Ranth activated the technique after already being exposed to the poison and he began coughing up blood, it would remove the poison and prevent the effects from getting worse, but he would still be coughing up blood.
In Bankai, this technique operates in the exact same way, except that he can choose to reduce the radius of his release an additional time. The difference being that if he does so, the final reduction cuts the radius to 10m (500m> 250m > 125m > 10m). This third, more drastic reduction brings with it an additional 50% bonus to the technique's defensive checks (for a total of +100%).
The most obvious drawback of this technique is that it reduces the range of Ranth's releases and thus gives opponents a much easier time of fighting him without being hampered by his other relase effects and techniques. The secondary drawback is the cost of each level of radius reduction comes with a cost for each of the three 'levels'. These costs are 50, 100 and 200 reiatsu respectively.
Once a level has been activated, it can be reverted to any previous level for no cost (e.g. reduce range from 50 to 25 (level 1) and then to 12 (level 2) in Shikai would cost 150 reiatsu, but he could later increase the range back to 25 for no cost), but any time he reduces it, he must pay the appropriate amount of reiatsu. Once a level has been reached, Ranth must then pay half the initial cost of that level for each subsequent post in order to maintain the effect.
Secondly, this technique prevents Ranth from receiving any beneficial effects from techniques or abilities used by anyone other than himself (unless they possess an OS that can overpower this technique).
Third, if Ranth activates this technique in response to receiving some kind of status ailment, there is a very high chance that he'll be too late to prevent damage from being done so it's relatively ineffective against something he can't predict ahead of time.
Yuuen Kyouhen [Grand Assassination]
There is an age old saying that goes 'the unseen blade is the deadliest'. In Ranth's case, this saying doesn't apply literally, so much as metaphorically by allowing him to strike at an enemy using reiatsu based attacks in ways that no level of mastery could ordinarily achieve.
Ranth achieves this by moving the origin point of any reiatsu based technique he casts to originate from almost anywhere within the bounds of his release. In order to facilitate this ability, Ranth must pay half of what it cost him to use the technique he's using this ability in conjunction with (rounded up) in order to choose an origin point that is to his liking. It is important to note that these 'origin points' are very difficult to detect due to the fact that Ranth's release already saturates the entire area with his reiatsu and these origin points can only appear within this area of effect.
In Shikai, he can only use this ability in conjunction with up to three technique at a time (each instance must be paid for individually). In addition, upon paying the cost for a technique and choosing an origin point, Ranth can choose to delay the actual 'firing' of the technique by 1 post. (e.g. Ranth pays for the technique and places an origin point behind him. His opponent posts and then in Ranth's next post, the previously paid for technique fires from its origin point).
In Bankai, Ranth no longer requires direct line of sight in order to choose his origin point. So long as he can accurately visualise the origin point (such as from memory, illustration or even a sufficiently detailed verbal description), then he can 'fire blind' so to speak. In addition, he can now use this ability in conjunction with as many times as he wishes at a time(each instance must be paid for individually). In addition, upon paying the cost for a technique and choosing an origin point, Ranth can choose to delay the actual 'firing' of the technique by up to 3 posts.
The drawback of this technique is that it requires a lot of concentration, making it extremely difficult to use whilst actively fighting an opponent. In Shikai, this technique can be shut down by blocking or otherwise hampering Ranth's eyesight whilst in Bankai the same limitation can apply unless he's in familiar terrain or has time to 'map out' the battlefield in detail prior to using the technique.
Although the origin points themselves are disguised by Ranth's release AoE, any opponent with at least 200 ES or 300 Instincts will notice the technique as soon it's been fired. Possessing 400 ES or 500 Instincts will enable someone to identify the origin point before the technique launches.
Finally, the origin point of any technique Ranth chooses to manipulate must be at least 5 meters away from his target, which means techniques that would require direct contact with a target to function are generally incompatible with this technique unless Ranth is already in direct contact with the target, in which case he can choose an origin point anywhere on the person's body (for physical contact techniques only).