Post by Impossible on Nov 18, 2017 20:59:15 GMT -5
Technique Name: Elemental Shift
Class: [5]
Technique Type: [other]
Usable By: [failure]
Technique Element: [Various]
Technique Description and Effects: [The basis of this technique is reiatsu. What one can do with the byproduct of one's life essence. Everyone is different, yet one fact remains true for each individual: the element in which your reiatsu manifests as. Every spirit manifests itself as wind while outside of the body. This is what allows one to influence the air to increase the gravity around them. It's also the reason that a normal person is unable to detect a spirit with a majority of their senses. This ability can change that, at a cost. The use of this can change the element of your own spiritual pressure into one of four other things, while master's of this technique can change others.
Earth makes a flood completely solid, and unable to be broken with anything less than the reiatsu strength of the caster. This also acts as the damage stat for anything the flood collides with. The speed is heavily altered though. In place of moving around with the failure's speed stat, the earth changed flood's speed is is set at a static speed of 400. This variant of flood is highly unstable, however, and his hard to control for longer periods of time. The only time it is at full power is the first post you use it. For each following post, the flood quickly begins to break apart. The flood becomes smaller and weaker, losing 10% of its max mass and rs each post, until the flood rs touches down to 0. This ability cannot be deactivated before the rs of the flood hits zero, and will return to a normal flood the following post, on post 11. Air or fire based techniques that come into contact with this flood act with 30% less their damage stat.
For water, the flood does not change much. The most apparent change for the flood from a pretty light show to liquid matter, regardless of flood ability. It does not change the flood ability, but it changes any construct that the flood would create with it's ability into water, but not its powers. With this, it is still possible to move through, unlike earth. For the things moving through the, however, will be reduced to one fourth of what it normally is. The flood is also able to be used as a weapon, even without the ability of the flood. The flood acts with half of the user's reiatsu strength as strength. The water can act with blunt force for attacking, and can hold objects with less strength than it. This counts as a long term stat changer.
With your flood becoming pure fire, a failure must be wary. Despite being made of your own soul, touching the flood can set you off and kill the failure casting it. Your fire will begin to ignite the air around it, even leaving trails of fire in the air behind it after it moves for a post. This will also ignite everything that it touches will catch fire. It will burn away anything with less reiatsu strength than the flames, three quarters that of the user.
If an ability that tries to pass through the flames, it will lose a major part of its offensive stat, from being attacked on all sides by the fire.
The ability won't be completely destroyed however, unless the offensive stat of the ability is at least a quarter of the fire, or would not match up in standard clashes. Instead, the ability will be able to pass through the flames, but will be reduced by half of the fire's reiatsu strength. Fire is as large as the flood normally is.[/color] This tech is 30% stronger over wind techs. Any water based abilities used again this will be considered 50% stronger. Characters can survive the fire, so long as they have an offensive stat over half that of the fire. Damage still applies.
Lighting is the most dramatic flood change. The entity of your flood becomes a bunch of spheres, constantly radiating with electricity. The size of the spheres is always a constant, with every ball sharing the same size as a bowling ball. The number you get depends on your reiatsu strength, giving you one per 100 rs you have. This flood moves at a speed equivalent 200 per class of the flood, but can only move in a linear pattern. The focus for trying to make these orbs turn any direction while moving is insane. 400 instinct would be required to alter the course after it begins to move. After it stops moving, they take a post to cool down to re-aim them. This, however, can be ignored with instincts over 600. Normally, one can't control the lightning balls mid flight, but once you reach 800 or more instinct, you can even stop them to instantly change it for a new direction.
How to use technique: [The original caster can pass change the properties of one's reiatsu of a willing non failure participant once per thread, in a non-combat situation. The process leaves the two completely immobile, and unable to fight anything off if they were attacked. The failure casting however, can do the same by themselves. This takes someone who just learned the ability one post, while adepts and masters can change their flood instantly.
In combat, you can activate your element of choice by paying 100 per post. Lasts as long as you pay for it. This does not include earth, which you pay 400 reiatsu to activate.
No matter what version is used, the class of the flood is unchanged from what it normally is, without this ability.]
Technique Drawbacks: [Stated above, plus you lose the ability to use gravitational pressure until your reshi is returned to its natural state, and will render all spirits visible as the element chosen. After ability ends, but wait two posts before it can be used again.]
Made By: Impossible
Reserved: [Yes]
Old version: rpforumbleach.proboards.com/thread/7644/failures-gift
Class: [5]
Technique Type: [other]
Usable By: [failure]
Technique Element: [Various]
Technique Description and Effects: [The basis of this technique is reiatsu. What one can do with the byproduct of one's life essence. Everyone is different, yet one fact remains true for each individual: the element in which your reiatsu manifests as. Every spirit manifests itself as wind while outside of the body. This is what allows one to influence the air to increase the gravity around them. It's also the reason that a normal person is unable to detect a spirit with a majority of their senses. This ability can change that, at a cost. The use of this can change the element of your own spiritual pressure into one of four other things, while master's of this technique can change others.
Earth makes a flood completely solid, and unable to be broken with anything less than the reiatsu strength of the caster. This also acts as the damage stat for anything the flood collides with. The speed is heavily altered though. In place of moving around with the failure's speed stat, the earth changed flood's speed is is set at a static speed of 400. This variant of flood is highly unstable, however, and his hard to control for longer periods of time. The only time it is at full power is the first post you use it. For each following post, the flood quickly begins to break apart. The flood becomes smaller and weaker, losing 10% of its max mass and rs each post, until the flood rs touches down to 0. This ability cannot be deactivated before the rs of the flood hits zero, and will return to a normal flood the following post, on post 11. Air or fire based techniques that come into contact with this flood act with 30% less their damage stat.
For water, the flood does not change much. The most apparent change for the flood from a pretty light show to liquid matter, regardless of flood ability. It does not change the flood ability, but it changes any construct that the flood would create with it's ability into water, but not its powers. With this, it is still possible to move through, unlike earth. For the things moving through the, however, will be reduced to one fourth of what it normally is. The flood is also able to be used as a weapon, even without the ability of the flood. The flood acts with half of the user's reiatsu strength as strength. The water can act with blunt force for attacking, and can hold objects with less strength than it. This counts as a long term stat changer.
With your flood becoming pure fire, a failure must be wary. Despite being made of your own soul, touching the flood can set you off and kill the failure casting it. Your fire will begin to ignite the air around it, even leaving trails of fire in the air behind it after it moves for a post. This will also ignite everything that it touches will catch fire. It will burn away anything with less reiatsu strength than the flames, three quarters that of the user.
If an ability that tries to pass through the flames, it will lose a major part of its offensive stat, from being attacked on all sides by the fire.
The ability won't be completely destroyed however, unless the offensive stat of the ability is at least a quarter of the fire, or would not match up in standard clashes. Instead, the ability will be able to pass through the flames, but will be reduced by half of the fire's reiatsu strength. Fire is as large as the flood normally is.[/color] This tech is 30% stronger over wind techs. Any water based abilities used again this will be considered 50% stronger. Characters can survive the fire, so long as they have an offensive stat over half that of the fire. Damage still applies.
Lighting is the most dramatic flood change. The entity of your flood becomes a bunch of spheres, constantly radiating with electricity. The size of the spheres is always a constant, with every ball sharing the same size as a bowling ball. The number you get depends on your reiatsu strength, giving you one per 100 rs you have. This flood moves at a speed equivalent 200 per class of the flood, but can only move in a linear pattern. The focus for trying to make these orbs turn any direction while moving is insane. 400 instinct would be required to alter the course after it begins to move. After it stops moving, they take a post to cool down to re-aim them. This, however, can be ignored with instincts over 600. Normally, one can't control the lightning balls mid flight, but once you reach 800 or more instinct, you can even stop them to instantly change it for a new direction.
How to use technique: [The original caster can pass change the properties of one's reiatsu of a willing non failure participant once per thread, in a non-combat situation. The process leaves the two completely immobile, and unable to fight anything off if they were attacked. The failure casting however, can do the same by themselves. This takes someone who just learned the ability one post, while adepts and masters can change their flood instantly.
In combat, you can activate your element of choice by paying 100 per post. Lasts as long as you pay for it. This does not include earth, which you pay 400 reiatsu to activate.
No matter what version is used, the class of the flood is unchanged from what it normally is, without this ability.]
Technique Drawbacks: [Stated above, plus you lose the ability to use gravitational pressure until your reshi is returned to its natural state, and will render all spirits visible as the element chosen. After ability ends, but wait two posts before it can be used again.]
Made By: Impossible
Reserved: [Yes]
Old version: rpforumbleach.proboards.com/thread/7644/failures-gift