Post by Kitai Yoru on Aug 19, 2017 17:23:52 GMT -5
Commissions: Items can be commissioned from the Kitai shop! If you want to ask for a specific item, Kitai will put together something for you.
"BRING ME ALL YOUR RYO!!"
{Magic Marker}Name: Magic Marker
Description: This is a stylish black marker with a smiley face cap. While it is first used the color momentarily glows red before fading to black.
Class: 8
Item Type: Non-Combat Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 500
Bonuses: When used to draw a straight line or O shape, that mark becomes a mouth. This mouth may be used to eat, in fact if used on something with enough intelligence they may use the mouth to speak if they wish.
Drawbacks: This cannot be used in combat, if tried the mark will disappear thus removing the mouth
Cost: 500
Crafting Skills: 1 in Crafting, 1 in Science: Soul & Soul Cycle
Donated to Urahara's: No, donated to Kitai Shop until Crystal chooses otherwise
Description: This is a stylish black marker with a smiley face cap. While it is first used the color momentarily glows red before fading to black.
Class: 8
Item Type: Non-Combat Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 500
Bonuses: When used to draw a straight line or O shape, that mark becomes a mouth. This mouth may be used to eat, in fact if used on something with enough intelligence they may use the mouth to speak if they wish.
Drawbacks: This cannot be used in combat, if tried the mark will disappear thus removing the mouth
Cost: 500
Crafting Skills: 1 in Crafting, 1 in Science: Soul & Soul Cycle
Donated to Urahara's: No, donated to Kitai Shop until Crystal chooses otherwise
{Soul Patch}Name: Soul Patch
Description: This is a black square patch with the image of a red ghost in the center. This patch sticks to any surface it's placed on thus making it easy to conceal.
Class: 7
Item Type: Non-Combat Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 500
Bonuses: When placed on a non spiritual body (This includes Dolls in use by Mod Souls or Gigai) that body becomes invisible to the Spiritually inept. Allowing a Fullbringer, Bount, Mod Soul, or Failure to walk among ordinary people without fear they of drawing attention to themselves while communicating to those with spiritual bodies. This does also allow them to battle without fear of being seen by ordinary people as well.
Drawbacks: This provides no benefit in battle, in fact if someone wishes harm to an ordinary person they become visible to all.
Cost: 500
Crafting Skills: 1 in Crafting, 1 in Science: Soul & Soul Cycle
Donated to Urahara's:No, donated to Kitai Shop until Crystal chooses otherwise
Description: This is a black square patch with the image of a red ghost in the center. This patch sticks to any surface it's placed on thus making it easy to conceal.
Class: 7
Item Type: Non-Combat Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 500
Bonuses: When placed on a non spiritual body (This includes Dolls in use by Mod Souls or Gigai) that body becomes invisible to the Spiritually inept. Allowing a Fullbringer, Bount, Mod Soul, or Failure to walk among ordinary people without fear they of drawing attention to themselves while communicating to those with spiritual bodies. This does also allow them to battle without fear of being seen by ordinary people as well.
Drawbacks: This provides no benefit in battle, in fact if someone wishes harm to an ordinary person they become visible to all.
Cost: 500
Crafting Skills: 1 in Crafting, 1 in Science: Soul & Soul Cycle
Donated to Urahara's:No, donated to Kitai Shop until Crystal chooses otherwise
{The Colt}Name: The Colt
Description: This is an old looking weapon, made to look intimidating. Or not, the gun is made to the customer's liking. The gun is a large handgun, roughly the size of a hand cannon. Go big or go home, right?
Class: 5-1
Item Type: Weapon
Item Power (IP): Penetration power: Base 550+100 per class (Max 950)
Offense Type: Physical
Durability: 1200
Bonuses: Gun can physically strike with a strength equal to the item's IP
Drawbacks: Requires 400 strength to use, has six rounds
Cost: 8000+2000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No
Description: This is an old looking weapon, made to look intimidating. Or not, the gun is made to the customer's liking. The gun is a large handgun, roughly the size of a hand cannon. Go big or go home, right?
Class: 5-1
Item Type: Weapon
Item Power (IP): Penetration power: Base 550+100 per class (Max 950)
Offense Type: Physical
Durability: 1200
Bonuses: Gun can physically strike with a strength equal to the item's IP
Drawbacks: Requires 400 strength to use, has six rounds
Cost: 8000+2000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No
{The Boom Stick}Name: The Boom Stick
Description: This is a high powered Firearm, able to be styled into any particular firearm the user requests at the time of purchase. It is able to shoot any ammunition that it is loaded with at a speed equal to its IP. Each clip has six shots.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150+150 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Cost: 1,000+7,000 per Class (50,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Onwards, to the Kitai Shop!
Description: This is a high powered Firearm, able to be styled into any particular firearm the user requests at the time of purchase. It is able to shoot any ammunition that it is loaded with at a speed equal to its IP. Each clip has six shots.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150+150 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Cost: 1,000+7,000 per Class (50,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Onwards, to the Kitai Shop!
{The Bubble Scepter}
Name: The Bubble Scepter
Description: This is a red bubble want, seven inches in length, with the hole that you blow bubbles from surrounded by Kitai's grinning face. This wand is not made of plastic, but instead a metal that constantly feels warm to the touch.
Class: 4
Item Type: Weapon
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: For 100 reiatsu, the user can form a thin layer of colored soap, users choice, over the hole to blow bubbles through. By blowing, a stream of five bubbles are fired out, moving at a speed of 500. This number can be doubled for double the reiatsu. This can be done up three times. Each bubble, once it comes into contact with something, pops, exploding with a strength equal to the IP of the item. Each bubble has a detonation radius equal to the size of the bubble, imploding and then releasing a shockwave that travels no further than how big the bubble was. The bubbles are normally three feet in width, but the user can double the reiatsu cost to double the size of the bubbles. This can be done multiple times, up to thirty feet in width. The user can infinitely blow bubbles that do not explode when not in combat.
Drawbacks: Cost.
Cost: 25,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: If he doesn't mind getting hit by bubbles
Name: The Bubble Scepter
Description: This is a red bubble want, seven inches in length, with the hole that you blow bubbles from surrounded by Kitai's grinning face. This wand is not made of plastic, but instead a metal that constantly feels warm to the touch.
Class: 4
Item Type: Weapon
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: For 100 reiatsu, the user can form a thin layer of colored soap, users choice, over the hole to blow bubbles through. By blowing, a stream of five bubbles are fired out, moving at a speed of 500. This number can be doubled for double the reiatsu. This can be done up three times. Each bubble, once it comes into contact with something, pops, exploding with a strength equal to the IP of the item. Each bubble has a detonation radius equal to the size of the bubble, imploding and then releasing a shockwave that travels no further than how big the bubble was. The bubbles are normally three feet in width, but the user can double the reiatsu cost to double the size of the bubbles. This can be done multiple times, up to thirty feet in width. The user can infinitely blow bubbles that do not explode when not in combat.
Drawbacks: Cost.
Cost: 25,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: If he doesn't mind getting hit by bubbles
{ Angel's Requiem}Name: Angel's Requiem
Description: An unassuming sidearm with a powerful kick associated with it. The weapon itself can take any appearance the purchaser decides on, so long as the weapon remains as some kind of pistol or pistol-equivalent.
Class: 3-1
Item Type: Firearm
Item Power (IP): 600 + 100/Class
Offense Type: Physical
Durability: 2x IP
Bonuses: When these bullets land their mark, a small shockwave is generated from the round it makes contact with, and strikes the target with a powerful, physical punch. The shockwave's Offensive Strength is equal to half the IP of the fired round. When struck against a target that has the ability to move, the bullet itself provides a rather powerful kick behind it; if someone is fired at from below, this shockwave is enough to push them upward just a bit, and might even potentially "juggle" them in the air, hence the weapon's name. Ten rounds are stored in the gun's magazine, before needing to be reloaded.
Drawbacks: Requires a Firearms License to be purchased, and the shockwaves generated are not very powerful.
Cost: 10,000 + 5,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Description: An unassuming sidearm with a powerful kick associated with it. The weapon itself can take any appearance the purchaser decides on, so long as the weapon remains as some kind of pistol or pistol-equivalent.
Class: 3-1
Item Type: Firearm
Item Power (IP): 600 + 100/Class
Offense Type: Physical
Durability: 2x IP
Bonuses: When these bullets land their mark, a small shockwave is generated from the round it makes contact with, and strikes the target with a powerful, physical punch. The shockwave's Offensive Strength is equal to half the IP of the fired round. When struck against a target that has the ability to move, the bullet itself provides a rather powerful kick behind it; if someone is fired at from below, this shockwave is enough to push them upward just a bit, and might even potentially "juggle" them in the air, hence the weapon's name. Ten rounds are stored in the gun's magazine, before needing to be reloaded.
Drawbacks: Requires a Firearms License to be purchased, and the shockwaves generated are not very powerful.
Cost: 10,000 + 5,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
{ Wrist Launcher}Name: Wrist Launcher
Description: This is a small device that you hook up to your wrist, and hide it under your clothing, just to add to your opponents surprise. This is meant for melee fighters, or close ranged weapons users who like to fight dirty. Only fires Kitai made cartridges. Holds 5 cartridges.
Class: 7-1
Item Type: Weapon
Item Power (IP): Base 300+50 per class (Max 600)
Offense Type: n/a
Durability: 600
Bonuses: Requires a 2 in either version of analysis to spot this before it is used by the user. The speed of the projectile is based off the Item Power.
Drawbacks: Cannot be reloaded in a combat post. Can only use 'Cartridge' items. Item Power does not affect the damage this weapon deals.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: This is a small device that you hook up to your wrist, and hide it under your clothing, just to add to your opponents surprise. This is meant for melee fighters, or close ranged weapons users who like to fight dirty. Only fires Kitai made cartridges. Holds 5 cartridges.
Class: 7-1
Item Type: Weapon
Item Power (IP): Base 300+50 per class (Max 600)
Offense Type: n/a
Durability: 600
Bonuses: Requires a 2 in either version of analysis to spot this before it is used by the user. The speed of the projectile is based off the Item Power.
Drawbacks: Cannot be reloaded in a combat post. Can only use 'Cartridge' items. Item Power does not affect the damage this weapon deals.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Speed Loader}Name: Speed Loader
Description: Originally made to work as a support item to The Colt Made by Kitai, and later developed to work with all fire arms, this item holds the amount of rounds in the weapon's magazine it is attuned to. Attuning a weapon , be they Holy Bullets, specialist ammunition or mundane Ammunition. It allows the person who is using a colt, or other fire arm, to load ammunition into the speed loader, and with turning the dial on the back, normally used to release ammo into a cylinder, instead locks the ammo into a stasis , where it will be loaded to the last firearm touched provided the ammunition can be safely chambered, upon firing the last round in the weapon's magazine or cylinder. After this the ammunition disappears and the speed loader will need to be reloaded again.
Class: 7-1
Item Type: Utility
Item Power (IP): 100 + 100/class
Offense Type: None
Durability: 2x IP
Bonuses:
Doubles the capacity of the first magazine of a weapon. If multiple speed loaders are used in conjunction they will work in tandem, each filling the weapon to capacity after the last one empties.
Drawbacks: Only adds to capacity once before needing to be reloaded.
Cost: 3000 + 500 Ryo per class
Crafting Skills: Crafting 1
Donated Kitai's: Yes
Description: Originally made to work as a support item to The Colt Made by Kitai, and later developed to work with all fire arms, this item holds the amount of rounds in the weapon's magazine it is attuned to. Attuning a weapon , be they Holy Bullets, specialist ammunition or mundane Ammunition. It allows the person who is using a colt, or other fire arm, to load ammunition into the speed loader, and with turning the dial on the back, normally used to release ammo into a cylinder, instead locks the ammo into a stasis , where it will be loaded to the last firearm touched provided the ammunition can be safely chambered, upon firing the last round in the weapon's magazine or cylinder. After this the ammunition disappears and the speed loader will need to be reloaded again.
Class: 7-1
Item Type: Utility
Item Power (IP): 100 + 100/class
Offense Type: None
Durability: 2x IP
Bonuses:
Doubles the capacity of the first magazine of a weapon. If multiple speed loaders are used in conjunction they will work in tandem, each filling the weapon to capacity after the last one empties.
Drawbacks: Only adds to capacity once before needing to be reloaded.
Cost: 3000 + 500 Ryo per class
Crafting Skills: Crafting 1
Donated Kitai's: Yes
{Holy Bullets}Name: Holy Bullets
Description: A special type of bullet that gives whatever gun they're put in some extra bang got their buck, as well as switches the offensive type of damage a gun deals to spiritual
Class: 7-3
Item Type: Weapon
Item Power (IP): Base 50+50 per class (Max 250)
Offense Type: Mixed
Durability: n/a
Bonuses: Adds the Item Power of Holy Bullets to the penetration power to whatever gun they're put into.
Drawbacks: Requires 250 strength to be used
Cost: 3000+500 per class for 10
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: A special type of bullet that gives whatever gun they're put in some extra bang got their buck, as well as switches the offensive type of damage a gun deals to spiritual
Class: 7-3
Item Type: Weapon
Item Power (IP): Base 50+50 per class (Max 250)
Offense Type: Mixed
Durability: n/a
Bonuses: Adds the Item Power of Holy Bullets to the penetration power to whatever gun they're put into.
Drawbacks: Requires 250 strength to be used
Cost: 3000+500 per class for 10
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Napalm Blast (Cartridge)}Name: Napalm Blast (Cartridge)
Description: A single use cartridge. When used with the Wrist launcher, this fires a plume of fire in the pointed direction, igniting anything it touches. Fires will continue burning for three posts. Can only be used as described with Wrist Launcher. Area of fire is roughly the size of a tank, and travels 20 feet, unless it collides with an object. Fire will continually burn for two posts, unless put out by water with a higher offensive stat than the Item Power of Napalm Blast.
Class: 7-3
Item Type: Combat tool
Item Power (IP): Base 400+100 per class (Max 800)
Offense Type: Physical
Durability: 300
Bonuses: n/a
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 2000+500 per class for 5
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: A single use cartridge. When used with the Wrist launcher, this fires a plume of fire in the pointed direction, igniting anything it touches. Fires will continue burning for three posts. Can only be used as described with Wrist Launcher. Area of fire is roughly the size of a tank, and travels 20 feet, unless it collides with an object. Fire will continually burn for two posts, unless put out by water with a higher offensive stat than the Item Power of Napalm Blast.
Class: 7-3
Item Type: Combat tool
Item Power (IP): Base 400+100 per class (Max 800)
Offense Type: Physical
Durability: 300
Bonuses: n/a
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 2000+500 per class for 5
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Acid Shot (cartridge)}Name: Acid Shot (cartridge)
Description: Can only be used with Wrist Launcher. A single use cartridge. When fired, Wrist Launcher will shoot a baseball sized ball of acid, that will eat away at anything with a lower offensive stat than Acid Shot's IP
Class: 7-3
Item Type: Combat Tool
Item Power (IP):
Offense Type: Base 400+ 50 per class (Max 600)
Durability: 300
Bonuses: Anything without durability to it will be completely dissolved in three posts. Will reduce durability of anything by this item's IP per post. Acid is only acidic for three posts
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 2000+500 per class for 5
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: Can only be used with Wrist Launcher. A single use cartridge. When fired, Wrist Launcher will shoot a baseball sized ball of acid, that will eat away at anything with a lower offensive stat than Acid Shot's IP
Class: 7-3
Item Type: Combat Tool
Item Power (IP):
Offense Type: Base 400+ 50 per class (Max 600)
Durability: 300
Bonuses: Anything without durability to it will be completely dissolved in three posts. Will reduce durability of anything by this item's IP per post. Acid is only acidic for three posts
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 2000+500 per class for 5
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Poison Mist (cartridge)}Name: Poison Mist (cartridge)
Description: A cartridge with two shots. When used, this will spay poisonous purple gas in the given direction. After two seperate posts of exposure to the poison, it Will start to kill targets. After six of the users posts, they will die. After being exposed to the poison once, the user will start to suffer the effects of the poison. The first post, nothing happens to them. The second, it begins to cause internal bleeding, making it hard for those with a post of pain resistance to maneuver. At the third, the pain ramps up further, requiring a two in pain resistance to move. The second time one is exposed to the poison, the death timer will start, but will not increase the pain resistance requirement. Poison cloud dissipates after five of the user's posts.
Class:3
Item Type: Combat item
Item Power (IP): n/a
Offense Type: n/a
Durability: 200
Bonuses: n/a
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'. Exposure posts can only be removed with an antidote, appropriate healing technique, or HE of 250+.
Cost: 1500
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: A cartridge with two shots. When used, this will spay poisonous purple gas in the given direction. After two seperate posts of exposure to the poison, it Will start to kill targets. After six of the users posts, they will die. After being exposed to the poison once, the user will start to suffer the effects of the poison. The first post, nothing happens to them. The second, it begins to cause internal bleeding, making it hard for those with a post of pain resistance to maneuver. At the third, the pain ramps up further, requiring a two in pain resistance to move. The second time one is exposed to the poison, the death timer will start, but will not increase the pain resistance requirement. Poison cloud dissipates after five of the user's posts.
Class:3
Item Type: Combat item
Item Power (IP): n/a
Offense Type: n/a
Durability: 200
Bonuses: n/a
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'. Exposure posts can only be removed with an antidote, appropriate healing technique, or HE of 250+.
Cost: 1500
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Pepper Spray (cartridge)}Name: Pepper Spray (Cartridge)
Description: A two use cartridge. When used, this will spay a large amount of white gas, that hangs in the air for 3 posts. The gas is pepper spray, and getting hit with it will stun opponents without pain resistance for a post. At 300 or more Senses, a 2 in Pain Resistance is needed, and at 400 or more Senses, a 3 is needed. Senses beyond 500 cannot resist this.. With 2 in pain resistance, one can ignore the pain from the gas. User is not immune to the effects of Pepper Spray.
Class: 5
Item Type: Combat item
Item Power (IP): n/a
Offense Type: Physical
Durability: 200
Bonuses: n/a
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 1500 for five
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: A two use cartridge. When used, this will spay a large amount of white gas, that hangs in the air for 3 posts. The gas is pepper spray, and getting hit with it will stun opponents without pain resistance for a post. At 300 or more Senses, a 2 in Pain Resistance is needed, and at 400 or more Senses, a 3 is needed. Senses beyond 500 cannot resist this.. With 2 in pain resistance, one can ignore the pain from the gas. User is not immune to the effects of Pepper Spray.
Class: 5
Item Type: Combat item
Item Power (IP): n/a
Offense Type: Physical
Durability: 200
Bonuses: n/a
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 1500 for five
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Spider Wannabe (cartridge)}Description: Five shot cartridge. Fires highly durable webbing in pointed direction, to either ensnare targets, or can be fired like string to grab at things. Net size is ten feet wide in a circular area, and the rope is twenty feet long.
Class: 5-1
Item Type: Combat item
Item Power (IP): 400+100 per class (800 max)
Offense Type: physical
Durability: 200
Bonuses: User is immune to webbing for two posts. Item Power(ip) acts as web durability. Durability is halved against bladed weapons
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Webbing loses 200 durability for every post after the one it was created in. After it hits 0 durability, it disappears.
Cost: 2000+500 per class for five
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Class: 5-1
Item Type: Combat item
Item Power (IP): 400+100 per class (800 max)
Offense Type: physical
Durability: 200
Bonuses: User is immune to webbing for two posts. Item Power(ip) acts as web durability. Durability is halved against bladed weapons
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Webbing loses 200 durability for every post after the one it was created in. After it hits 0 durability, it disappears.
Cost: 2000+500 per class for five
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Anti-Material Rounds}Name: Anti-Material Rounds
Description: A set of specially-crafted rounds with carbide spiritual-steel cores. Each round excels at penetrative power and raw destructive potential, making them a gunslinger's best friend when looking to pierce through, well, really anything.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: Anti-Material Rounds are phenomenal tools when used for breaking through items and defensive techniques. When relying on penetrative power in order to break through those, the IP of this item is treated as 50% higher for the purpose of breaking through those defenses and for calculating damage to durability. This does not increase the damage that these rounds do to living beings. Each purchase of Anti-Material Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Firing these rounds from a weapon costs 50 durability, +50 durability per class of these rounds. Anti-Material Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Description: A set of specially-crafted rounds with carbide spiritual-steel cores. Each round excels at penetrative power and raw destructive potential, making them a gunslinger's best friend when looking to pierce through, well, really anything.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: Anti-Material Rounds are phenomenal tools when used for breaking through items and defensive techniques. When relying on penetrative power in order to break through those, the IP of this item is treated as 50% higher for the purpose of breaking through those defenses and for calculating damage to durability. This does not increase the damage that these rounds do to living beings. Each purchase of Anti-Material Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Firing these rounds from a weapon costs 50 durability, +50 durability per class of these rounds. Anti-Material Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
{Purification Rounds}Name: Purification Rounds
Description: Specially designed around the hit Purification Blade, these rounds are designed to serve the exact same purpose; beings that are slain from the rounds are immediately put under the effects of Konso. Purified souls will be sent to Soul Society, and condemned souls will be sent to Hell.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By spending 100 reiatsu upon slaying any being with these rounds will immediately perform Konso on them, as though it'd been done normally. Each purchase of Purification Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Purification Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafted, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Description: Specially designed around the hit Purification Blade, these rounds are designed to serve the exact same purpose; beings that are slain from the rounds are immediately put under the effects of Konso. Purified souls will be sent to Soul Society, and condemned souls will be sent to Hell.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By spending 100 reiatsu upon slaying any being with these rounds will immediately perform Konso on them, as though it'd been done normally. Each purchase of Purification Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Purification Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafted, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
{Ginto Rounds}Name: Ginto Rounds
Description: Pure-white rounds emblazoned with the Quincy emblem. These rounds are imbued with Rose's own Quincy reiatsu, and as such serve as a powerful contaminant against those with Hollow or Hellion reiatsu. These rounds destroy the soul of those they kill.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By striking a being with Hollow or Hellish reiatsu, these bullets provide a particularly nasty effect. If these bullets remain inside of the body of those they strike, they'll convert the impacted area into Quincy flesh, causing the hollow or hellion in question to poison themselves via Hollow Poisoning. If the bullet leaves the wound, or doesn't remain in the victim's body, the duration of this Hollow Poisoning persists for one more post before dissipating entirely. Each purchase of Ginto Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. These rounds have no special effects on non-Hollows and non-Hellions. If removed or destroyed, these bullets no longer apply their effects.
Cost: 5,000 + 2,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Description: Pure-white rounds emblazoned with the Quincy emblem. These rounds are imbued with Rose's own Quincy reiatsu, and as such serve as a powerful contaminant against those with Hollow or Hellion reiatsu. These rounds destroy the soul of those they kill.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By striking a being with Hollow or Hellish reiatsu, these bullets provide a particularly nasty effect. If these bullets remain inside of the body of those they strike, they'll convert the impacted area into Quincy flesh, causing the hollow or hellion in question to poison themselves via Hollow Poisoning. If the bullet leaves the wound, or doesn't remain in the victim's body, the duration of this Hollow Poisoning persists for one more post before dissipating entirely. Each purchase of Ginto Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. These rounds have no special effects on non-Hollows and non-Hellions. If removed or destroyed, these bullets no longer apply their effects.
Cost: 5,000 + 2,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
{Cheese Round}Name: Cheese Round
Description: This is a type of Ammunition that can me used in conjunction with any Firearm. This is a non-lethal round, and cannot kill anyone it hits. When this impacts against something, it will create an explosion, covering everything in a fifteen foot radius in scalding hot cheese, users choice on what kind. Those without either Pain Tolerance 2, Heat Tolerance 2, or Strength of will 2 will have their physical capabilities reduced by half for two posts. Class: 8-1
Item Type: Weapon
Item Power (IP): 400
Offense Type: Physicial
Durability: 800
Bonuses: N/A
Drawbacks: N/A
Cost: 1,250+1,250 Per Class (10,000 Max) For 10 rounds
Crafting Skills: 4 in Crafting
Donated to Urahara's: Tonight, we dine, in the Kitai Shop!
Description: This is a type of Ammunition that can me used in conjunction with any Firearm. This is a non-lethal round, and cannot kill anyone it hits. When this impacts against something, it will create an explosion, covering everything in a fifteen foot radius in scalding hot cheese, users choice on what kind. Those without either Pain Tolerance 2, Heat Tolerance 2, or Strength of will 2 will have their physical capabilities reduced by half for two posts. Class: 8-1
Item Type: Weapon
Item Power (IP): 400
Offense Type: Physicial
Durability: 800
Bonuses: N/A
Drawbacks: N/A
Cost: 1,250+1,250 Per Class (10,000 Max) For 10 rounds
Crafting Skills: 4 in Crafting
Donated to Urahara's: Tonight, we dine, in the Kitai Shop!
{Infinite Bullet}Name: The Infinite Bullet
Description: A single bullet that transforms into whatever ammo type is required for the weapon it is paired with.
Class: 4-1
Item Type: Ammunition
Item Power (IP): 25+25 per class (100 Max)
Offense Type: Matches the weapon it is used with
Durability: 250+250 per class (1,000 Max)
Bonuses: When loaded into a weapon that uses ammunition, this fills up all the rounds that weapon can hold. This allows the weapon to fire up to the amount of rounds it can hold, without having to reload. Every seven shots fired, the user must spend 250 reiatsu to refill the rounds that it can fire. First seven shots per thread are free.
Drawbacks: Cannot load other ammunition in the same weapon as this item.
Cost: 10,000+10,000 per class (40,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: No times infinity
Description: A single bullet that transforms into whatever ammo type is required for the weapon it is paired with.
Class: 4-1
Item Type: Ammunition
Item Power (IP): 25+25 per class (100 Max)
Offense Type: Matches the weapon it is used with
Durability: 250+250 per class (1,000 Max)
Bonuses: When loaded into a weapon that uses ammunition, this fills up all the rounds that weapon can hold. This allows the weapon to fire up to the amount of rounds it can hold, without having to reload. Every seven shots fired, the user must spend 250 reiatsu to refill the rounds that it can fire. First seven shots per thread are free.
Drawbacks: Cannot load other ammunition in the same weapon as this item.
Cost: 10,000+10,000 per class (40,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: No times infinity
{Kitai Brand Easy Bullet}Name: Kitai Brand Easy Bullets
Description: These bullets... are bullets! Quick and easy, comes in all shapes and sizes. Yes, you can fit these into any firearm of your choosing! You even get a complimentary box upon the purchase of any firearm from the Kitai Shop.
Class: Same as weapon
Item Type: Ammunition
Item Power (IP): Same as weapon
Offense Type: Same as weapon
Durability: Same as weapon
Bonuses: This is ammunition used for any weapon that uses ammunition.
Drawbacks: N/A
Cost: 250+250 per class(2,000 Max) for ten. Can be purchased for free, with the purchase of a firearm from the Kitai Shop.
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nope!
Description: These bullets... are bullets! Quick and easy, comes in all shapes and sizes. Yes, you can fit these into any firearm of your choosing! You even get a complimentary box upon the purchase of any firearm from the Kitai Shop.
Class: Same as weapon
Item Type: Ammunition
Item Power (IP): Same as weapon
Offense Type: Same as weapon
Durability: Same as weapon
Bonuses: This is ammunition used for any weapon that uses ammunition.
Drawbacks: N/A
Cost: 250+250 per class(2,000 Max) for ten. Can be purchased for free, with the purchase of a firearm from the Kitai Shop.
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nope!
{Cero Rounds}Name: Cero Rounds
Description: Bullet cartridges covered with skull insignias. It has the faint smell of calcium and ozone.
"Need a cero on the go? This is the bullet for you!"
Class: 4-1
Item Type: Ammunition
Item Power (IP): 100+100 per class (400 Max)
Offense Type: Spiritual
Durability: Equal to the weapon
Bonuses:
When fired, this bullet becomes a cero beam, traveling 200 feet in a cone shape, ending as wide as fifty feet. This moves at a speed of 800. The ip of this cero is equal to the ip of the bullet, plus the gun, capping out at 1,200 IP max.
Drawbacks: the difference in Ip is paid out in durability.
Cost: 500+500 per class for seven (2,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: No
Description: Bullet cartridges covered with skull insignias. It has the faint smell of calcium and ozone.
"Need a cero on the go? This is the bullet for you!"
Class: 4-1
Item Type: Ammunition
Item Power (IP): 100+100 per class (400 Max)
Offense Type: Spiritual
Durability: Equal to the weapon
Bonuses:
When fired, this bullet becomes a cero beam, traveling 200 feet in a cone shape, ending as wide as fifty feet. This moves at a speed of 800. The ip of this cero is equal to the ip of the bullet, plus the gun, capping out at 1,200 IP max.
Drawbacks: the difference in Ip is paid out in durability.
Cost: 500+500 per class for seven (2,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: No
{The Beat Stick}Name: The Beat Stick
Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150+150 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Cost: 1,000+7,000 per Class (50,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: To the Kitai Shop we go
Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150+150 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Cost: 1,000+7,000 per Class (50,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: To the Kitai Shop we go
{Purification Blade}Name: Purification Blade
Description: Upon purchase, this weapon takes the shape of any bladed weapon the purchaser chooses. From there, it functions like a normal weapon, much like the standard Spiritual Steel weapons sold at Urahara’s. However, unlike those, this weapon is seen as an asset of sorts to those looking to stay on good terms with Shinigami; this weapon is able to purify souls, and perform Konso, even if the user isn’t normally a Shinigami.
Type of Item: Weapon
Class: 7-1
Item Power (IP): 100 + 100/Class (Max IP: 700)
Offense Type: Physical
Durability: 2x Base IP
Bonuses: Aside from this weapon functioning like a normal Spiritual Steel weapon, Purification Blades allow the user to perform Konso on those deemed necessary, essentially aiding Shinigami. Doing so, though, costs 50 Reiatsu when done by a non-Shinigami, as opposed to otherwise being free. This weapon will purify hollows when used, and can send souls to Soul Society; or, in the case of someone having committed sin, will condemn those slain to hell if these sins weigh heavy enough.
Drawbacks: N/A
Costs: 5000 Ryo + 1000/Class
Crafting: 2 in Crafting.
Donated to Urahara’s?: No, headed to Kitai's Shop until Aldwin hits Class 3
Description: Upon purchase, this weapon takes the shape of any bladed weapon the purchaser chooses. From there, it functions like a normal weapon, much like the standard Spiritual Steel weapons sold at Urahara’s. However, unlike those, this weapon is seen as an asset of sorts to those looking to stay on good terms with Shinigami; this weapon is able to purify souls, and perform Konso, even if the user isn’t normally a Shinigami.
Type of Item: Weapon
Class: 7-1
Item Power (IP): 100 + 100/Class (Max IP: 700)
Offense Type: Physical
Durability: 2x Base IP
Bonuses: Aside from this weapon functioning like a normal Spiritual Steel weapon, Purification Blades allow the user to perform Konso on those deemed necessary, essentially aiding Shinigami. Doing so, though, costs 50 Reiatsu when done by a non-Shinigami, as opposed to otherwise being free. This weapon will purify hollows when used, and can send souls to Soul Society; or, in the case of someone having committed sin, will condemn those slain to hell if these sins weigh heavy enough.
Drawbacks: N/A
Costs: 5000 Ryo + 1000/Class
Crafting: 2 in Crafting.
Donated to Urahara’s?: No, headed to Kitai's Shop until Aldwin hits Class 3
{Bleeding Edge}Name: Bleeding Edge
Description: A Calvary Sabre, stained a permanent red
Class: 1
Item Type:
Item Power 1100 IP
Offense Type:IP
Durability:IPX2
Bonuses: A sabre, created to the user's instruction, designed to be swung in one hand, is imbued imbued with the Kanji for Bleeding, 出血 up the flat of the blade. On contact with flesh, it will pierce into the target’s body with specialized reiatsu needles which punch deep into the flesh of its target, causing bleeding. The level of bleeding is determined by the target’s bleed resist skill, being ineffective against bleed resist 3, light bleeding against bleed resist 2, moderate bleeding from bleed resist 1, and heavy bleeding from a target with no bleed resist. The bladed requires a charge of reiatsu to be used as anything more than a well made saber, and to properly charge it, the user must pay 200 reiatsu per swing. When charged, this blade will have a faint red aura. HE above 400 can negate the bleeding by one step, at 800 2 steps, and 1200 by 3 steps.
Light Bleeding Consists of a small stream of blood running from the wound, dripping down whatever area, and does not stop until pressure is applied to the wound for a post. This type of bleeding doesn't have any risk of bleeding out the individual, or sending them into shock, and as such, has no other issues unless 10 cuts are applied, in which case the target is considered to be heavily bleeding. HSR immediately closes these kinds of wounds.
Moderate Bleeding consists of A large, constant stream of blood from the wound, and requires medical treatement, be it healing techniques or the use of HE's aura to heal, or HSR and generally this wound does not close with pressure unless it is flexed closed by a high STR individual of flexing as noted in the strength stat description. This form of bleeding can send the person into shock of not adressed in 3 posts, in which case they will suffer from nausea, fatigue, and excessive sweating. This effect results in difficulty focusing, uncertianty, and a lack of stamina. Medium bleeding progresses to heavy bleeding if not attended for 6 posts, or the user suffers 5 wounds that would inflict medium bleeding
Heavy Bleeding consists of a gushing stream of blood, that requires immediate medical attention to avoid serious damage or blood loss. to stop the bleeding requires a strength flex of greater than this weapons IP, HE equivilant to it, or HSR, though the regeneration for other wounds will slow as it works to stem the bleeding and close the wound(s). The nausea, fatigue, and excessive sweating are greatly increased from teh previous stage, and can result in an inability to strike with full force, hold weapons stable, keep one's eyes open, and, in the event that one has been suffering from Heavy Bleeding for 3 posts, bleeding out and going unconcious.
Drawbacks: Must charge with rieastu before swinging, gains a faint red glow when charged.
Cost: 15000 Ryo
Crafting Skills:Crafting 3
Reserved.
Description: A Calvary Sabre, stained a permanent red
Class: 1
Item Type:
Item Power 1100 IP
Offense Type:IP
Durability:IPX2
Bonuses: A sabre, created to the user's instruction, designed to be swung in one hand, is imbued imbued with the Kanji for Bleeding, 出血 up the flat of the blade. On contact with flesh, it will pierce into the target’s body with specialized reiatsu needles which punch deep into the flesh of its target, causing bleeding. The level of bleeding is determined by the target’s bleed resist skill, being ineffective against bleed resist 3, light bleeding against bleed resist 2, moderate bleeding from bleed resist 1, and heavy bleeding from a target with no bleed resist. The bladed requires a charge of reiatsu to be used as anything more than a well made saber, and to properly charge it, the user must pay 200 reiatsu per swing. When charged, this blade will have a faint red aura. HE above 400 can negate the bleeding by one step, at 800 2 steps, and 1200 by 3 steps.
Light Bleeding Consists of a small stream of blood running from the wound, dripping down whatever area, and does not stop until pressure is applied to the wound for a post. This type of bleeding doesn't have any risk of bleeding out the individual, or sending them into shock, and as such, has no other issues unless 10 cuts are applied, in which case the target is considered to be heavily bleeding. HSR immediately closes these kinds of wounds.
Moderate Bleeding consists of A large, constant stream of blood from the wound, and requires medical treatement, be it healing techniques or the use of HE's aura to heal, or HSR and generally this wound does not close with pressure unless it is flexed closed by a high STR individual of flexing as noted in the strength stat description. This form of bleeding can send the person into shock of not adressed in 3 posts, in which case they will suffer from nausea, fatigue, and excessive sweating. This effect results in difficulty focusing, uncertianty, and a lack of stamina. Medium bleeding progresses to heavy bleeding if not attended for 6 posts, or the user suffers 5 wounds that would inflict medium bleeding
Heavy Bleeding consists of a gushing stream of blood, that requires immediate medical attention to avoid serious damage or blood loss. to stop the bleeding requires a strength flex of greater than this weapons IP, HE equivilant to it, or HSR, though the regeneration for other wounds will slow as it works to stem the bleeding and close the wound(s). The nausea, fatigue, and excessive sweating are greatly increased from teh previous stage, and can result in an inability to strike with full force, hold weapons stable, keep one's eyes open, and, in the event that one has been suffering from Heavy Bleeding for 3 posts, bleeding out and going unconcious.
Drawbacks: Must charge with rieastu before swinging, gains a faint red glow when charged.
Cost: 15000 Ryo
Crafting Skills:Crafting 3
Reserved.
{Scabbard Cannon}Name: Scabbard Cannon
Description: This is an item that functions quite well with many of the same kind of weapon. The Scabbard Cannon takes the shape of a golf bag-esque “scabbard”, and can hold up to a certain number of the same kind of weapon within it. Because of the weapons this thing can hold, they can range in size from that of a normal scabbard, or much, much larger. At any given point, the user can forcibly cause these weapons to fire from the cannon either one at a time, or all at once.
Type of Item: Tool
Class: 7-1
Item Power (IP): 75% of one of the paired weapon’s IP.
Offense Type: Physical
Durability: 1.75x the durability of one of the paired weapons.
Bonuses: Upon purchase, a weapon that the buyer currently owns 5 or more of that are all the same class must be selected. The Scabbard Cannon is then made to fit those items only, and is required to be the same Class as those weapons. By channeling 50 reiatsu through the Cannon, a single weapon can be fired from the cannon at a desired location, flying at a speed of 600 in a straight line. Multiple weapons can be fired at once with a cost of 300 Reiatsu, whether three weapons or twenty are being fired. For two or less weapons being fired at once, the cost is still 50 reiatsu per weapon. Up to twenty total weapons can be stored in a Scabbard Cannon at once. If fired directly upwards, the weapons will disperse randomly throughout the area as they fall, covering a five-foot radius around the user, expanding outward by five feet for every additional class above 7 the scabbard cannon is. The scabbard cannon can also be swung as a standalone melee weapon, with it being stronger than a normal scabbard, but still not as strong as the weapons inside of it. A Scabbard Cannon filled with weapons counts as one item for the purpose of anything that might require that.
By spending 200 reiatsu, a wielder can condense a Scabbard Cannon down into a shape that holds only one blade, or back to normal for the same cost. While a blade is sheathed in a Scabbard Cannon this way, so long as the user is holding onto the sheathed sword when they fire, they can swing that blade from the draw Iaijutsu-style at seven times their own Speed. This action counts a stepping technique, similarly to techniques like Shunpo Karin, Sonido Garra, or others. This still follows standard stepping technique limitations, and every consecutive use of this technique burns an additional 50 reiatsu per use, and consumes 100 durability after the second use, doubling this durability damage every time after the first that it's used in the same post.
Drawbacks: Reiatsu cost to use its desired effect. Once chosen, the items compatible with a scabbard cannon cannot be changed later on.
Costs: Total cost equivalent to two of the desired weapons.
Crafting: 2 in Crafting, aided by a 4 in Crafting from Kitai.
Donated to Urahara: Going into Kitai's Shop until Class 3.
Description: This is an item that functions quite well with many of the same kind of weapon. The Scabbard Cannon takes the shape of a golf bag-esque “scabbard”, and can hold up to a certain number of the same kind of weapon within it. Because of the weapons this thing can hold, they can range in size from that of a normal scabbard, or much, much larger. At any given point, the user can forcibly cause these weapons to fire from the cannon either one at a time, or all at once.
Type of Item: Tool
Class: 7-1
Item Power (IP): 75% of one of the paired weapon’s IP.
Offense Type: Physical
Durability: 1.75x the durability of one of the paired weapons.
Bonuses: Upon purchase, a weapon that the buyer currently owns 5 or more of that are all the same class must be selected. The Scabbard Cannon is then made to fit those items only, and is required to be the same Class as those weapons. By channeling 50 reiatsu through the Cannon, a single weapon can be fired from the cannon at a desired location, flying at a speed of 600 in a straight line. Multiple weapons can be fired at once with a cost of 300 Reiatsu, whether three weapons or twenty are being fired. For two or less weapons being fired at once, the cost is still 50 reiatsu per weapon. Up to twenty total weapons can be stored in a Scabbard Cannon at once. If fired directly upwards, the weapons will disperse randomly throughout the area as they fall, covering a five-foot radius around the user, expanding outward by five feet for every additional class above 7 the scabbard cannon is. The scabbard cannon can also be swung as a standalone melee weapon, with it being stronger than a normal scabbard, but still not as strong as the weapons inside of it. A Scabbard Cannon filled with weapons counts as one item for the purpose of anything that might require that.
By spending 200 reiatsu, a wielder can condense a Scabbard Cannon down into a shape that holds only one blade, or back to normal for the same cost. While a blade is sheathed in a Scabbard Cannon this way, so long as the user is holding onto the sheathed sword when they fire, they can swing that blade from the draw Iaijutsu-style at seven times their own Speed. This action counts a stepping technique, similarly to techniques like Shunpo Karin, Sonido Garra, or others. This still follows standard stepping technique limitations, and every consecutive use of this technique burns an additional 50 reiatsu per use, and consumes 100 durability after the second use, doubling this durability damage every time after the first that it's used in the same post.
Drawbacks: Reiatsu cost to use its desired effect. Once chosen, the items compatible with a scabbard cannon cannot be changed later on.
Costs: Total cost equivalent to two of the desired weapons.
Crafting: 2 in Crafting, aided by a 4 in Crafting from Kitai.
Donated to Urahara: Going into Kitai's Shop until Class 3.
{Energy Shell}Name: Energy Shell
Description: An item made to spite those with a Skin Defense like Heirro or Envinar Guard, this item takes the shape of a pendant, or an item roughly that size to be worn over clothing. This item covers the user with a thin layer of energy that protects the user from any attack with less Os or Ip than thr shell has. It can still protect the user from attacks that surpass the Ip of this item, but it starts to sustain damage once it does.
Class: 3
Item Type: Armor
Item Power (IP): 700
Offense Type: Spiritual
Durability: 3,000
Bonuses: Shockwaves that do no break the Shell cannot forcibly move the user.
Drawbacks: Does not stack with other Shell items. One will be used before the other, and the order cannot be changed before the other item breaks. Attacks that do not surpass the item's IP will degrade the IP by 25% of the attack for the remainder of the thread, or for the next two hours in adventures.
Cost: 20,000
Crafting Skills: 4 in Crafting
Donated to Urahara's:
Description: An item made to spite those with a Skin Defense like Heirro or Envinar Guard, this item takes the shape of a pendant, or an item roughly that size to be worn over clothing. This item covers the user with a thin layer of energy that protects the user from any attack with less Os or Ip than thr shell has. It can still protect the user from attacks that surpass the Ip of this item, but it starts to sustain damage once it does.
Class: 3
Item Type: Armor
Item Power (IP): 700
Offense Type: Spiritual
Durability: 3,000
Bonuses: Shockwaves that do no break the Shell cannot forcibly move the user.
Drawbacks: Does not stack with other Shell items. One will be used before the other, and the order cannot be changed before the other item breaks. Attacks that do not surpass the item's IP will degrade the IP by 25% of the attack for the remainder of the thread, or for the next two hours in adventures.
Cost: 20,000
Crafting Skills: 4 in Crafting
Donated to Urahara's:
{Shell Sword}Name: Shell Sword
Description: Much like the Energy Shell, this item is one made to protect the user. So long as the user is holding this weapon, any damage the user would sustain is instead dealt to the item itself. So long as the Ip of this item surpasses the Os or Ip of the attack, it will be destroyed. If the Ip of this item is less than the attack, it will still absorb the damage, but it will begin to damage the item.
Class: 3
Item Type: Weapon/Armor
Item Power (IP): 800
Offense Type: Physical
Durability: 3,000
Bonuses: N/a
Drawbacks: User must we wielding the weapon for this effect to take place. Does not negate contact effects or non-damaging effects like illusions. Does not stack with other Shell items. One will be used before the other, and the order cannot be changed before the other item breaks. Attacks that do not surpass the item's IP will degrade the IP by 25% of the attack for the remainder of the thread, or for the next two hours in adventures.
Cost: 25,000
Crafting Skills: 4 in Crafting
Donated to Urahara's:
Description: Much like the Energy Shell, this item is one made to protect the user. So long as the user is holding this weapon, any damage the user would sustain is instead dealt to the item itself. So long as the Ip of this item surpasses the Os or Ip of the attack, it will be destroyed. If the Ip of this item is less than the attack, it will still absorb the damage, but it will begin to damage the item.
Class: 3
Item Type: Weapon/Armor
Item Power (IP): 800
Offense Type: Physical
Durability: 3,000
Bonuses: N/a
Drawbacks: User must we wielding the weapon for this effect to take place. Does not negate contact effects or non-damaging effects like illusions. Does not stack with other Shell items. One will be used before the other, and the order cannot be changed before the other item breaks. Attacks that do not surpass the item's IP will degrade the IP by 25% of the attack for the remainder of the thread, or for the next two hours in adventures.
Cost: 25,000
Crafting Skills: 4 in Crafting
Donated to Urahara's:
{Sword of Consuming Evil}
Name: Sword of Consuming Evil
Description: Sword of Consuming Evil, Evil's Bane, the 'stop being an evil cliché' stick, this weapon has many names. Mostly because Kitai can't think of a good one that will stick. Either way, this weapon is a European double-edged long sword, because Kitai is the one holding it most of the time. Were anyone with a sword skill to wield it, it would change to what they were the most used to. This blade is a shining white, glowing with goodness, and purity, and all that feelgood nonsense that makes you happier just to be around it. The guard is a brilliant gold, and the hilt is a dazzling blue. That's how it looks upon creation, anyway.
The more evil this weapon consumes, the darker it becomes, growing more and more tainted by the darkness it strips from others, drinking their sins like the world's worst ale. The blade will eventually glow with a darkness that consumes light itself, the guard will become tarnished and rusted, and the hilt will be dyed red, feeling wet and warm to the touch.
Class: 4-1
Item Type: Weapon
Item Power (IP): 400+200 per class (1,000 Max)
Offense Type: Spiritual
Durability: 3x
Bonuses: This weapon is designed to consume negative thoughts and feelings from the environment, and people themselves, giving an area that has suffered great tragedy a chance to recover faster, or people who have sunk to the depths of depression and heart ache a chance to break free of the darkness in their hearts. Unfortunately, this does not destroy the negative emotions, merely changes who has it. This weapon draws in the inner darkness of a person like a sponge, reducing the Dark Aura of individuals by 1 for every post they remain within twenty feet of it, and reducing it by 5 if they are struck by the weapon in a non-fatal area, and 25 if in a manner that would otherwise be lethal. The user is affected by this.
This weapon does not directly injure people. In fact, this weapon cannot directly harm sapient life, merely passing through such individuals without cutting them. This weapon has a Light Aura of 200, and for every point of Dark Aura it consumes, this number goes down by the same amount. When a person loses 10 DA, they feel a sense of relaxation, and feel a reduced urge to fight. At 20 lost, this feeling grows stronger, forcing their muscles to relax slightly, making them sloppier, dropping all martial skills by 1 point. At 30, their physical stats lower by 10%. At 40, their mental skills also suffer a 1 point drop. At 50, they will feel their body scream at them to take a load off, dropping their physicals by another 15% for a total of 25%.
At 60, their martial skills will slip by another 1 point, while 70 will do the same for their mental skills. For those who have managed to lose 80 points in DA, those with such inner darkness for it to ooze off of them, their right leg will fall asleep, preventing them from using step techniques. At 90, their right arm will fall asleep. If you managed to lose 100 DA, you will just pass out, and have very pleasant dreams. In DE and DP threads, the loss of DA is permanent, but it can be restored should one so choose, for 1,000 ryo in the medical center. The debuffs are not permanent after the thread ends, and can be reduced by 25% per point in Calm Mind a user has.
The problems begin when this weapon starts to lose Light Aura, or LA. Every 10 LA lost, this weapon becomes a little more... alive. At 10 lost, it gains the ability to think. At 20, it gains the ability to heart. 30 to see. 40 to feel. 50 allows it to speak. It speaks to the user, urging them to continue on, rallying them to help others, to find more people to cure them of their inner darkness. It is a kind and jovial being at this point.
60 through 90 are much the same, with the sword getting less and less energetic as time goes on. 100 is where the tides start to turn. It gets a bit more short with its temper, a little more snappy with their responses. 110 through 140, their attitude gradually gets worse and worse, and the color of the blade begins to fade. 160-190, the sword eggs on opponents, their wielder, even those suffering from whatever ails them. 200, is when the beast is unleashed.
With 200 Light Aura lost, the 200 Dark Aura it stole reveals itself. The blade shatters, before reforming into a beast born from the darkness of man. This is a humanoid NPC, who will look like a mosaic, comprised of all the people that DA has been taken from, with a strength and speed stat equal to the IP of this weapon, and 200 in all other stats, along with a durability equal to the durability it had as a weapon. This NPC will attempt to kill the user, before becoming an antagonistic NPC for the user. The DA of this new character can grow infinitely. Skills the NPC has will be up to the one who owned the weapon. This weapon and NPC also purifies Hollows.
Drawbacks: Cannot directly cause physical harm to sapient individuals. A maximum of 50 DA can be drained in a single post. Does not affect those who don't have DA, or no longer have DA. NPC cannot be used in conjunction with your own character to fight another character. The process to turn the weapon into an NPC must be done over the course of three threads. Costs Ryo 10,000 Ryo to use to fight other characters. Only the Dark Aura eating effect will be made aware to those who purchase this weapon.
Cost: 25,000+5,000 per class (40,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if he sells me his shop
Name: Sword of Consuming Evil
Description: Sword of Consuming Evil, Evil's Bane, the 'stop being an evil cliché' stick, this weapon has many names. Mostly because Kitai can't think of a good one that will stick. Either way, this weapon is a European double-edged long sword, because Kitai is the one holding it most of the time. Were anyone with a sword skill to wield it, it would change to what they were the most used to. This blade is a shining white, glowing with goodness, and purity, and all that feelgood nonsense that makes you happier just to be around it. The guard is a brilliant gold, and the hilt is a dazzling blue. That's how it looks upon creation, anyway.
The more evil this weapon consumes, the darker it becomes, growing more and more tainted by the darkness it strips from others, drinking their sins like the world's worst ale. The blade will eventually glow with a darkness that consumes light itself, the guard will become tarnished and rusted, and the hilt will be dyed red, feeling wet and warm to the touch.
Class: 4-1
Item Type: Weapon
Item Power (IP): 400+200 per class (1,000 Max)
Offense Type: Spiritual
Durability: 3x
Bonuses: This weapon is designed to consume negative thoughts and feelings from the environment, and people themselves, giving an area that has suffered great tragedy a chance to recover faster, or people who have sunk to the depths of depression and heart ache a chance to break free of the darkness in their hearts. Unfortunately, this does not destroy the negative emotions, merely changes who has it. This weapon draws in the inner darkness of a person like a sponge, reducing the Dark Aura of individuals by 1 for every post they remain within twenty feet of it, and reducing it by 5 if they are struck by the weapon in a non-fatal area, and 25 if in a manner that would otherwise be lethal. The user is affected by this.
This weapon does not directly injure people. In fact, this weapon cannot directly harm sapient life, merely passing through such individuals without cutting them. This weapon has a Light Aura of 200, and for every point of Dark Aura it consumes, this number goes down by the same amount. When a person loses 10 DA, they feel a sense of relaxation, and feel a reduced urge to fight. At 20 lost, this feeling grows stronger, forcing their muscles to relax slightly, making them sloppier, dropping all martial skills by 1 point. At 30, their physical stats lower by 10%. At 40, their mental skills also suffer a 1 point drop. At 50, they will feel their body scream at them to take a load off, dropping their physicals by another 15% for a total of 25%.
At 60, their martial skills will slip by another 1 point, while 70 will do the same for their mental skills. For those who have managed to lose 80 points in DA, those with such inner darkness for it to ooze off of them, their right leg will fall asleep, preventing them from using step techniques. At 90, their right arm will fall asleep. If you managed to lose 100 DA, you will just pass out, and have very pleasant dreams. In DE and DP threads, the loss of DA is permanent, but it can be restored should one so choose, for 1,000 ryo in the medical center. The debuffs are not permanent after the thread ends, and can be reduced by 25% per point in Calm Mind a user has.
The problems begin when this weapon starts to lose Light Aura, or LA. Every 10 LA lost, this weapon becomes a little more... alive. At 10 lost, it gains the ability to think. At 20, it gains the ability to heart. 30 to see. 40 to feel. 50 allows it to speak. It speaks to the user, urging them to continue on, rallying them to help others, to find more people to cure them of their inner darkness. It is a kind and jovial being at this point.
60 through 90 are much the same, with the sword getting less and less energetic as time goes on. 100 is where the tides start to turn. It gets a bit more short with its temper, a little more snappy with their responses. 110 through 140, their attitude gradually gets worse and worse, and the color of the blade begins to fade. 160-190, the sword eggs on opponents, their wielder, even those suffering from whatever ails them. 200, is when the beast is unleashed.
With 200 Light Aura lost, the 200 Dark Aura it stole reveals itself. The blade shatters, before reforming into a beast born from the darkness of man. This is a humanoid NPC, who will look like a mosaic, comprised of all the people that DA has been taken from, with a strength and speed stat equal to the IP of this weapon, and 200 in all other stats, along with a durability equal to the durability it had as a weapon. This NPC will attempt to kill the user, before becoming an antagonistic NPC for the user. The DA of this new character can grow infinitely. Skills the NPC has will be up to the one who owned the weapon. This weapon and NPC also purifies Hollows.
Drawbacks: Cannot directly cause physical harm to sapient individuals. A maximum of 50 DA can be drained in a single post. Does not affect those who don't have DA, or no longer have DA. NPC cannot be used in conjunction with your own character to fight another character. The process to turn the weapon into an NPC must be done over the course of three threads. Costs Ryo 10,000 Ryo to use to fight other characters. Only the Dark Aura eating effect will be made aware to those who purchase this weapon.
Cost: 25,000+5,000 per class (40,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if he sells me his shop
{Insect Rust}Name: Insect Rust (虫さび)
Description: This 32 inch falchion, serves as Arcadus’s reminder to those who challenge his position in the Espada, or in his own endeavors. Seemingly forged from chitin, this blades’s white and porous surface gives it the look of being made of bone. It drips a black liquid when held, tinging the material grey, and this liquid sizzles when it hits the ground. The hirigana for Insect Rust (虫さび) are engraved on it’s flat. It’s grip seems to end in a molded hip joint.
Class: Class 1
Item Type: Offensive
Item Power (IP): 1100
Offense Type: Physical and Spiritual
Durability: 2200
Bonuses: This swords’s liquid, is in fact a powerful hemo toxin that is meant to mimic the dangerous and venomous abilities of a previous’s Espada. This venom, when it enters a target through an injury or through dripping into an open wound or exposed area, like an eye or mouth, begins the stages of infection.
The level of infection is determined by the target’s poison resist skill, being ineffective against poison resist 3, light infection against poison resist 2, moderate moderate from poison resist 1, and severe infection from a target with no poison resist. The blade requires a charge of reiatsu to produce enough toxin to be used effectively, and to properly charge it, the user must pay 100 reiatsu. When charged, the black ichor begins to stream off of the blade. High Speed Regeneration can double the posts or hits needed to progress to the next stage. This effect can of course be healed with sufficient HE to treat poisons and the appropriate medical conditions. The use may pay 100 rieatsu to instead end this condition, or, this condition may be ended through cauterization of the infected area (increasing in size with progressing stages.) or a purging of one's blood.
Light Infection: The wound displays copper and green discoloration, as if a copper statue is rusting, and the blood from the wound is unusually dark. A searing, burning feeling permeates the wound, as the hemotoxin begins to attack the flesh. High Speed regeneration slows, as it works to counteract this effect, causing other wounds to heal slowly. Light infection progresses to medium infection if either 4 posts pass, or 4 doses of the toxin are delivered, or some combination of the two. The victim may pay 100 reiatsu to suppress the effects of this level of infection, though it does not halt progression. The use may pay 200 rieatsu to instead end this condition
Moderate Infection: the wound has begun to rot, a putrid stench bubbling out of it. The blood it self has begun to rust, turning a person’s blood orange or yellow making it incredibly painful, but as well, incredibly difficult to circulate oxygen, causing the person’s cells to begin dying from a rapid onset anemia. The victim finds themselves feeling weak, as their heart works harder to pump less effective blood to dying muscles and organs. Lightheadedness, exhaustion, and general weakness pervade the victim, and their ability to use techniques that require large amounts of stamina (mechanically if stamina cost is listed as a drawback) is compromised, costing double the needed stamina to utilize these techniques. One can suppress these effects for 200 reiatsu a post to stave off these effects. As with the last stage, to progress to the severw stage, either 4 posts must pass at moderate infection or 4 hits of the venom, or a combination of the two. The use may pay 400 rieatsu to instead end this condition
Severe Infection: The wound has reached a critical stage, and without immediate medical care, the victim will die. If after 4 posts of severe infection the perosn is not healed or the poison is purged, they will die. As the anemia becomes terminal, a person’s organs are starved of oxygen and begin to shut down, as their body drowns on dry land, with no oxygen in the system, the body suffers, and everything begins to shut down. At the end of 4 posts, or 4 hits of poison from this weapon, the person dies. To suppress the effects of this, the user pays 400 rieatsu, but still dies at the end of progression. The target may pay 800 rieatsu to instead end this condition
Drawbacks:
Cost: 30000
Crafting Skills: 3
Donated to Urahara's: No, Donated to the Kitai Shop
Description: This 32 inch falchion, serves as Arcadus’s reminder to those who challenge his position in the Espada, or in his own endeavors. Seemingly forged from chitin, this blades’s white and porous surface gives it the look of being made of bone. It drips a black liquid when held, tinging the material grey, and this liquid sizzles when it hits the ground. The hirigana for Insect Rust (虫さび) are engraved on it’s flat. It’s grip seems to end in a molded hip joint.
Class: Class 1
Item Type: Offensive
Item Power (IP): 1100
Offense Type: Physical and Spiritual
Durability: 2200
Bonuses: This swords’s liquid, is in fact a powerful hemo toxin that is meant to mimic the dangerous and venomous abilities of a previous’s Espada. This venom, when it enters a target through an injury or through dripping into an open wound or exposed area, like an eye or mouth, begins the stages of infection.
The level of infection is determined by the target’s poison resist skill, being ineffective against poison resist 3, light infection against poison resist 2, moderate moderate from poison resist 1, and severe infection from a target with no poison resist. The blade requires a charge of reiatsu to produce enough toxin to be used effectively, and to properly charge it, the user must pay 100 reiatsu. When charged, the black ichor begins to stream off of the blade. High Speed Regeneration can double the posts or hits needed to progress to the next stage. This effect can of course be healed with sufficient HE to treat poisons and the appropriate medical conditions. The use may pay 100 rieatsu to instead end this condition, or, this condition may be ended through cauterization of the infected area (increasing in size with progressing stages.) or a purging of one's blood.
Light Infection: The wound displays copper and green discoloration, as if a copper statue is rusting, and the blood from the wound is unusually dark. A searing, burning feeling permeates the wound, as the hemotoxin begins to attack the flesh. High Speed regeneration slows, as it works to counteract this effect, causing other wounds to heal slowly. Light infection progresses to medium infection if either 4 posts pass, or 4 doses of the toxin are delivered, or some combination of the two. The victim may pay 100 reiatsu to suppress the effects of this level of infection, though it does not halt progression. The use may pay 200 rieatsu to instead end this condition
Moderate Infection: the wound has begun to rot, a putrid stench bubbling out of it. The blood it self has begun to rust, turning a person’s blood orange or yellow making it incredibly painful, but as well, incredibly difficult to circulate oxygen, causing the person’s cells to begin dying from a rapid onset anemia. The victim finds themselves feeling weak, as their heart works harder to pump less effective blood to dying muscles and organs. Lightheadedness, exhaustion, and general weakness pervade the victim, and their ability to use techniques that require large amounts of stamina (mechanically if stamina cost is listed as a drawback) is compromised, costing double the needed stamina to utilize these techniques. One can suppress these effects for 200 reiatsu a post to stave off these effects. As with the last stage, to progress to the severw stage, either 4 posts must pass at moderate infection or 4 hits of the venom, or a combination of the two. The use may pay 400 rieatsu to instead end this condition
Severe Infection: The wound has reached a critical stage, and without immediate medical care, the victim will die. If after 4 posts of severe infection the perosn is not healed or the poison is purged, they will die. As the anemia becomes terminal, a person’s organs are starved of oxygen and begin to shut down, as their body drowns on dry land, with no oxygen in the system, the body suffers, and everything begins to shut down. At the end of 4 posts, or 4 hits of poison from this weapon, the person dies. To suppress the effects of this, the user pays 400 rieatsu, but still dies at the end of progression. The target may pay 800 rieatsu to instead end this condition
Drawbacks:
Cost: 30000
Crafting Skills: 3
Donated to Urahara's: No, Donated to the Kitai Shop
{Plasma Claws}Name: Plasma Claws
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. This is a hand modification that modifies the fingers of the prosthetic, so that, when activated, will create energy blades from the tips of the fingers. These blades are one foot in length, but increases to three at class 1.
To those who don't want to lose an arm, but also want the claws, this item also comes in a glove variant.
Class: 4-1
Item Type: Weapon
Item Power (IP): 500+100 per class (800 Max)
Offense Type: Spiritual
Durability: 2xIp
Bonuses: Can recharge claws with 100 reiatsu. Can turn off to save charge
Drawbacks: Lasts five posts before claws must be recharged. Glove variant has 100 less base Ip(700 max)
Cost: 8,000+3,000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. This is a hand modification that modifies the fingers of the prosthetic, so that, when activated, will create energy blades from the tips of the fingers. These blades are one foot in length, but increases to three at class 1.
To those who don't want to lose an arm, but also want the claws, this item also comes in a glove variant.
Class: 4-1
Item Type: Weapon
Item Power (IP): 500+100 per class (800 Max)
Offense Type: Spiritual
Durability: 2xIp
Bonuses: Can recharge claws with 100 reiatsu. Can turn off to save charge
Drawbacks: Lasts five posts before claws must be recharged. Glove variant has 100 less base Ip(700 max)
Cost: 8,000+3,000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No
{Bionic Limb}Name: Bionic limb
Description: An artificial limb for those who would rather get a stronger metal one for the one they just lost, or for those preparing themselves for when the machines finally take over. This limb can either be used to replace a missing one, or can be fused to the body wherever the user wishes it to be placed, giving the user a 'leg up', on the competition. The speed of these limbs are equal to the speed of the user
Class: 5-1
Item Type: Weapon/Armor/Utility
Item Power (IP): 500+100 per class (Max 800)
Offense Type: Physical
Durability: 1200
Bonuses: Can be upgraded through Kitai's 'Bionic' items. For 100 reiatsu, the arm is able to move at a speed of 600 for a post.
Drawbacks: Can only have four limbs at a time. Can only have five upgrades at a time. Cannot create shockwaves outside of techniques
Cost: 3000+2000 per class.
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: An artificial limb for those who would rather get a stronger metal one for the one they just lost, or for those preparing themselves for when the machines finally take over. This limb can either be used to replace a missing one, or can be fused to the body wherever the user wishes it to be placed, giving the user a 'leg up', on the competition. The speed of these limbs are equal to the speed of the user
Class: 5-1
Item Type: Weapon/Armor/Utility
Item Power (IP): 500+100 per class (Max 800)
Offense Type: Physical
Durability: 1200
Bonuses: Can be upgraded through Kitai's 'Bionic' items. For 100 reiatsu, the arm is able to move at a speed of 600 for a post.
Drawbacks: Can only have four limbs at a time. Can only have five upgrades at a time. Cannot create shockwaves outside of techniques
Cost: 3000+2000 per class.
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{The Sensor}Name: The sensor
Description: A Bionic replacement for either the eye or ear, used to replace unwanted parts of yourself. Its sensory stat is equal to its IP.
Class: 5-1
Item Type: Tool/Utility
Item Power (IP): 50+25 per class (Max 250)
Offense Type:n/a
Durability: 200+25 per class (Max 400)
Bonuses: Can be upgraded with certain 'Bionic' Kitai made items, does not transfer the pain that having high senses normally gives you. Can have three appropriate upgrades at a time.
Drawbacks: Shuts off from flashbangs, electric based abilities, or anything that would normally affect someone with over 500 senses. Can be reactivated after three posts. Unpowered, this item acts only as 50, and requires 75 per post power it to its max.
Cost: 2000+500 per class.
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: A Bionic replacement for either the eye or ear, used to replace unwanted parts of yourself. Its sensory stat is equal to its IP.
Class: 5-1
Item Type: Tool/Utility
Item Power (IP): 50+25 per class (Max 250)
Offense Type:n/a
Durability: 200+25 per class (Max 400)
Bonuses: Can be upgraded with certain 'Bionic' Kitai made items, does not transfer the pain that having high senses normally gives you. Can have three appropriate upgrades at a time.
Drawbacks: Shuts off from flashbangs, electric based abilities, or anything that would normally affect someone with over 500 senses. Can be reactivated after three posts. Unpowered, this item acts only as 50, and requires 75 per post power it to its max.
Cost: 2000+500 per class.
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Metal Thumb}Name: Metal Thumb
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. This hand is for those that are particularly 'handy' with power tools. This has any tool build into it that the user would need in a given repair situation, including but not limited to; screw guns, saws, sanders, and blowtorches. When used on another item, this can restore the item's durability by 20% its max per post.
Comes in a gloved variant for those who don't want to lose a limb for it.
Class: 5
Item Type: Tool
Item Power (IP): N/a
Offense Type: N/a
Durability: 1400
Bonuses: N/a
Drawbacks: N/a
Cost: 6,000
Skills used to create: 3 in Crafting
Donated to Urahara's: No
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. This hand is for those that are particularly 'handy' with power tools. This has any tool build into it that the user would need in a given repair situation, including but not limited to; screw guns, saws, sanders, and blowtorches. When used on another item, this can restore the item's durability by 20% its max per post.
Comes in a gloved variant for those who don't want to lose a limb for it.
Class: 5
Item Type: Tool
Item Power (IP): N/a
Offense Type: N/a
Durability: 1400
Bonuses: N/a
Drawbacks: N/a
Cost: 6,000
Skills used to create: 3 in Crafting
Donated to Urahara's: No
{Burning Finger}Name: Burning Finger
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. The fingers of the user begins to glow with an awesome power, charging reiatsu that lets the user fire cero-like beams of fire. The flames are thin streams of plasma, cutting though most things with ease. Lasers move at a speed equal to their os.
Costs 100 reiatsu per laser.
Comes in gloved variant.
Class: 4-1
Item Type: Weapon
Item Power (IP): 500+100 per class(800 max)
Offense Type: Spiritual
Durability: 2x ip
Bonuses: Deals 25% more damage to anything with durability
Drawbacks: N/a
Cost: 9,000+3,000 per class
Skills used to create: 3 in Crafting
Donated to Urahara's: No
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. The fingers of the user begins to glow with an awesome power, charging reiatsu that lets the user fire cero-like beams of fire. The flames are thin streams of plasma, cutting though most things with ease. Lasers move at a speed equal to their os.
Costs 100 reiatsu per laser.
Comes in gloved variant.
Class: 4-1
Item Type: Weapon
Item Power (IP): 500+100 per class(800 max)
Offense Type: Spiritual
Durability: 2x ip
Bonuses: Deals 25% more damage to anything with durability
Drawbacks: N/a
Cost: 9,000+3,000 per class
Skills used to create: 3 in Crafting
Donated to Urahara's: No
{A Shocking Suprise}Name: A Shocking Surprise
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. In the tips of the fingers, there holds a small but thick needle, with wire wrapped around it. When activated, the needle will shoot out in the pointed direction. Once one of the needles pierces a target, electricity will shock the victim, reducing their physical stats by half for one post. Needle moves at 500 speed. Users have five shots.
Comes in a gloved variant, for those who want to keep their limbs.
Class: 3
Item Type: Weapon
Item Power (IP): 500
Offense Type: Spiritual
Durability: 2x ip
Bonuses: N/a
Drawbacks: For glove users, firing needles costs 100 reiatsu
Cost: 12,000
Skills used to create: 3 in Crafting
Donated to Urahara's: No
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. In the tips of the fingers, there holds a small but thick needle, with wire wrapped around it. When activated, the needle will shoot out in the pointed direction. Once one of the needles pierces a target, electricity will shock the victim, reducing their physical stats by half for one post. Needle moves at 500 speed. Users have five shots.
Comes in a gloved variant, for those who want to keep their limbs.
Class: 3
Item Type: Weapon
Item Power (IP): 500
Offense Type: Spiritual
Durability: 2x ip
Bonuses: N/a
Drawbacks: For glove users, firing needles costs 100 reiatsu
Cost: 12,000
Skills used to create: 3 in Crafting
Donated to Urahara's: No
{Bionic Voice}Name: Bionic Voice
Description: This is an item that can either be worn as a collar, or as a replacement for the larynx, or the voice box.
Class: 8-1
Item Type: Tool
Item Power (IP): 75+75 per class (600 Max)
Offense Type: Physical
Durability: 2x
Bonuses: This allows the user to change their voice, and protects their throat from damage. If the user has the collar version, this change costs 25 reiatsu.
Drawbacks: User with a 2 in Analysis are able to tell that the changed voice is fake.
Cost: 500+500 per class (4,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned Item
Description: This is an item that can either be worn as a collar, or as a replacement for the larynx, or the voice box.
Class: 8-1
Item Type: Tool
Item Power (IP): 75+75 per class (600 Max)
Offense Type: Physical
Durability: 2x
Bonuses: This allows the user to change their voice, and protects their throat from damage. If the user has the collar version, this change costs 25 reiatsu.
Drawbacks: User with a 2 in Analysis are able to tell that the changed voice is fake.
Cost: 500+500 per class (4,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned Item
{Release Equip}Name: Release Equip
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This sigil is reflective on the user, a symbol that holds meaning to the user, representing their inner self in some way, be it a dragon, a lion, or even the user surrounded by energy of some sort. The sky is the limit for the user.
Class: 4
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, it allows the user to 'release' the weapon, much like a Zanpakuto. This lets the weapon act as a release weapon when interacting with cutback. 'Releasing' costs 200 reiatsu, and lasts for 5 posts.
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 10,000 Ryo
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: Yes, 100%, without question
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This sigil is reflective on the user, a symbol that holds meaning to the user, representing their inner self in some way, be it a dragon, a lion, or even the user surrounded by energy of some sort. The sky is the limit for the user.
Class: 4
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, it allows the user to 'release' the weapon, much like a Zanpakuto. This lets the weapon act as a release weapon when interacting with cutback. 'Releasing' costs 200 reiatsu, and lasts for 5 posts.
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 10,000 Ryo
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: Yes, 100%, without question
{Fire Equip}Name: Fire Equip
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This sigil comes in many forms, but they all represent fire, in some way, shape, or form. Be it a figure that resembles the user dancing with a figure of flame, a figure meditating with a circle of fire behind them, or something like the Kanji for fire that glows orange pressed into the metal. The sky is the limit for the user.
Class: 4-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, the user can coat their weapon in flames in whatever manner they deem visually appealing. These flames can launch up to three different fire attacks, with those being a large fireball that explodes, a cone of fire, or a curtain of flames that linger for a post. The IP of the fire is equal to the IP of the Weapon this item is attached to. Each fire attack costs 100 reiatsu.
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 10,000+5,000 per class (25,000 max)
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: Oh yes please
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This sigil comes in many forms, but they all represent fire, in some way, shape, or form. Be it a figure that resembles the user dancing with a figure of flame, a figure meditating with a circle of fire behind them, or something like the Kanji for fire that glows orange pressed into the metal. The sky is the limit for the user.
Class: 4-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, the user can coat their weapon in flames in whatever manner they deem visually appealing. These flames can launch up to three different fire attacks, with those being a large fireball that explodes, a cone of fire, or a curtain of flames that linger for a post. The IP of the fire is equal to the IP of the Weapon this item is attached to. Each fire attack costs 100 reiatsu.
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 10,000+5,000 per class (25,000 max)
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: Oh yes please
{Re-Equip}Name: Re-Equip
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This sigil is meant to portray a sense of deception, sneakiness, surprise. Some popular choices for symbols are foxes, snakes, or even clothing in the middle of transforming into the weapon this is pressed into. The sky is the limit for the user.
Class: 4
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: This is a modification that can be equip to any item from the Kitai Shop. While this item is equipped, the user can transform their item into a clothing accessory, like a bracelet or necklace, or maybe even a pendant if you're feeling fancy. This accessory can be transformed back and forth for 50 reiatsu once per post, and can start as either the item, or the accessory for no cost at the beginning of the thread.
Drawbacks: Only three Equip items can be attached to any one item at a time. Cannot be Equipped to Base items!
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: You bet your bottom dollar it is
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This sigil is meant to portray a sense of deception, sneakiness, surprise. Some popular choices for symbols are foxes, snakes, or even clothing in the middle of transforming into the weapon this is pressed into. The sky is the limit for the user.
Class: 4
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: This is a modification that can be equip to any item from the Kitai Shop. While this item is equipped, the user can transform their item into a clothing accessory, like a bracelet or necklace, or maybe even a pendant if you're feeling fancy. This accessory can be transformed back and forth for 50 reiatsu once per post, and can start as either the item, or the accessory for no cost at the beginning of the thread.
Drawbacks: Only three Equip items can be attached to any one item at a time. Cannot be Equipped to Base items!
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: You bet your bottom dollar it is
{Crushing Equip}Name: Crushing Equip
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. Popular symbols for this are hammers, figures crushing the ground with a hammer, or a gauntlet over their fist. The sky is the limit for the user.
Class: 5-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Physical
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, it allows the weapon to do additional damage to anything with durability, dealing 10% more per class this item is (50% Max).
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 5,000+5,000 per class (25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nahhh
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. Popular symbols for this are hammers, figures crushing the ground with a hammer, or a gauntlet over their fist. The sky is the limit for the user.
Class: 5-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Physical
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, it allows the weapon to do additional damage to anything with durability, dealing 10% more per class this item is (50% Max).
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 5,000+5,000 per class (25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nahhh
{Throw Equip}Name: Throw Equip
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. The boomerang is a popular symbol for this sigil. That or non-descript laser swords thrown by figures in brown robes. The sky is the limit for the user.
Class: 8-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Physical
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. This allows the user to call back the item this is equipped to, at a speed of 125+125 per class (1,000), with a strength equal to the speed. This costs 50 reiatsu to perform, plus 50 for every two classes (200 Max)
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 1,250+1.250 per class (10,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: You're funny
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. The boomerang is a popular symbol for this sigil. That or non-descript laser swords thrown by figures in brown robes. The sky is the limit for the user.
Class: 8-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Physical
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. This allows the user to call back the item this is equipped to, at a speed of 125+125 per class (1,000), with a strength equal to the speed. This costs 50 reiatsu to perform, plus 50 for every two classes (200 Max)
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 1,250+1.250 per class (10,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: You're funny
{Lightning Equip}Name: Lightning Equip
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This tends to take on the form of a large man in a cloud, preparing to throw a bolt of lightning downwards. It could also look like a figure that looks like the user, holding a bolt of lightning in some way, shape or form. Maybe even a hazard symbol, or, Kitai's favorite, the words 'DANGER DANGER, IT'S HIGH VOLTAGE' spinning around in a spiral, going on seemingly forever. The sky is the limit for the user.
Class: 4-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Spiritual
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, said item sparks with electricity of whatever color the user wants. This lightning can fire three different attacks. The first is a typical stream of lightning, moving at a speed of 250 per class (1,000 Max), ten feet in width, and can travel up to forty feet. This costs 300 reiatsu. The second is a contact type attack, that transfers the electric charge through physical contact, letting out a massive electrical surge, stunning enemies struck by it, cutting their physicals in half for two posts. This costs 200 reiatsu. The third allows the user to charge an area that the weapon stabbed as an electric mine, creating a burst of lightning when another person steps within five feet of it. Costs 100 reiatsu per use.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Each attack can be used only once per post.
Cost: Cost: 10,000+5,000 per class (25,000 max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Shockingly, no
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This tends to take on the form of a large man in a cloud, preparing to throw a bolt of lightning downwards. It could also look like a figure that looks like the user, holding a bolt of lightning in some way, shape or form. Maybe even a hazard symbol, or, Kitai's favorite, the words 'DANGER DANGER, IT'S HIGH VOLTAGE' spinning around in a spiral, going on seemingly forever. The sky is the limit for the user.
Class: 4-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Spiritual
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, said item sparks with electricity of whatever color the user wants. This lightning can fire three different attacks. The first is a typical stream of lightning, moving at a speed of 250 per class (1,000 Max), ten feet in width, and can travel up to forty feet. This costs 300 reiatsu. The second is a contact type attack, that transfers the electric charge through physical contact, letting out a massive electrical surge, stunning enemies struck by it, cutting their physicals in half for two posts. This costs 200 reiatsu. The third allows the user to charge an area that the weapon stabbed as an electric mine, creating a burst of lightning when another person steps within five feet of it. Costs 100 reiatsu per use.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Each attack can be used only once per post.
Cost: Cost: 10,000+5,000 per class (25,000 max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Shockingly, no
{Repair Equip}Name: Repair Equip
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This tends to look like a nurse, standing over the weapon it's attached to, with bandages on it, holding a stethoscope to it, while it sits on a hospital bed. That, or Kitai striking it with a hammer in a forge, from a very impressive, not at all overly dramatic angle. Or, a small green gemstone, fused to the weapon. The sky is the limit for the user.
Class: 6-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Physical
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. Every post, this item will, as the name implies, repair the item it is equipped to. Every post, this will restore 5% of the durability, plus 2% per class (15% Max).
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 10,000+3,000 per class(25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned item, Kitai Shop
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. This tends to look like a nurse, standing over the weapon it's attached to, with bandages on it, holding a stethoscope to it, while it sits on a hospital bed. That, or Kitai striking it with a hammer in a forge, from a very impressive, not at all overly dramatic angle. Or, a small green gemstone, fused to the weapon. The sky is the limit for the user.
Class: 6-1
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: Physical
Durability: N/A
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. Every post, this item will, as the name implies, repair the item it is equipped to. Every post, this will restore 5% of the durability, plus 2% per class (15% Max).
Drawbacks: Only three Equip items can be attached to any one weapon at a time.
Cost: 10,000+3,000 per class(25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned item, Kitai Shop
{Ranged Equip}Name: Ranged Equip
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. These tend to look like any one of a colorful list of characters, swinging melee weapons that are mid transformation into a ranged weapon. The sky is the limit for the user on how they want these characters to look.
Class: 4
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this item is equipped, it will allow the weapon melee weapon to transform into a gun form, able to hold seven bullets. The Ip of this gun form is equal to 50% of what the melee form is. Firing speed is 1,000.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Cannot be equipped to a ranged Weapon. Costs 50 reiatsu to transform.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Unlike this item, the 'No' will not transform
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. These tend to look like any one of a colorful list of characters, swinging melee weapons that are mid transformation into a ranged weapon. The sky is the limit for the user on how they want these characters to look.
Class: 4
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this item is equipped, it will allow the weapon melee weapon to transform into a gun form, able to hold seven bullets. The Ip of this gun form is equal to 50% of what the melee form is. Firing speed is 1,000.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Cannot be equipped to a ranged Weapon. Costs 50 reiatsu to transform.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Unlike this item, the 'No' will not transform
{Melee Equip}Name: Melee Equip
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. These tend to look like any one of a colorful list of characters, swinging ranged weapons that are mid transformation into a melee weapon. The sky is the limit for the user on how they want these characters to look.
Class: 4
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this item is equipped, this will allow the ranged weapon to transform into a melee weapon form. The Ip of this melee form is equal to 50% of what the ranged form is.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Cannot be added to a melee weapon. Costs 50 reiatsu to transform.0
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Repeat 'no' joke here
Description: This is a sigil, engraved into the blade of a weapon, or somewhere on it that has a large flat surface on it. These tend to look like any one of a colorful list of characters, swinging ranged weapons that are mid transformation into a melee weapon. The sky is the limit for the user on how they want these characters to look.
Class: 4
Item Type: Equipment
Item Power (IP): Equal to item it is attached to
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: This is a modification that can be equip to any weapon from the Kitai Shop. While this item is equipped, this will allow the ranged weapon to transform into a melee weapon form. The Ip of this melee form is equal to 50% of what the ranged form is.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Cannot be added to a melee weapon. Costs 50 reiatsu to transform.0
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Repeat 'no' joke here
{Total Equip}Name: Total Equip
Description: This item is a melee weapon that looks however the user wants at the time of purchase. It can be an extremely futuristic chainsaw, an garish sword with way too many jewels encrusted to it, or even an eldritch War scythe, with the embedded Equip items looking thematically appropriate for the style of the weapon chosen.
Class: 4-1
Item Type: Weapon
Item Power (IP): 700+200 per Class (1,300 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: This item was made specifically to work in unison with other Equip items. This weapon has the capability to bypass the usual Equip limit, and can hold a total of four Equip items at once, plus one per class this item is. Seven max.
Drawbacks: N/A
Cost: 30,000+15,000 per Class (75,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nope!
Description: This item is a melee weapon that looks however the user wants at the time of purchase. It can be an extremely futuristic chainsaw, an garish sword with way too many jewels encrusted to it, or even an eldritch War scythe, with the embedded Equip items looking thematically appropriate for the style of the weapon chosen.
Class: 4-1
Item Type: Weapon
Item Power (IP): 700+200 per Class (1,300 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: This item was made specifically to work in unison with other Equip items. This weapon has the capability to bypass the usual Equip limit, and can hold a total of four Equip items at once, plus one per class this item is. Seven max.
Drawbacks: N/A
Cost: 30,000+15,000 per Class (75,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nope!
{Bullet Equip}Name: Bullet Equip
Description: This is a sigil, engraved into the barrel of the gun, or somewhere on the magazine of the weapon. This sigil takes the shape of a bullet with wings and a halo, with the infinity symbol carved into it.
Class: 4
Item Type: Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: Equal to gun it is equipped to
Bonuses: When attached to a firearm, this allows the bullets to be recycled and reused after they've been fired. After a bullet is shot, instead of being destroyed, it remains in the magazine. After all the rounds are spent, the user has the option to spend 200 reiatsu to restore the spent bullets, allowing them to be fired again. This can only be done once per post.
Drawbacks: N/A
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Not a chance
Description: This is a sigil, engraved into the barrel of the gun, or somewhere on the magazine of the weapon. This sigil takes the shape of a bullet with wings and a halo, with the infinity symbol carved into it.
Class: 4
Item Type: Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: Equal to gun it is equipped to
Bonuses: When attached to a firearm, this allows the bullets to be recycled and reused after they've been fired. After a bullet is shot, instead of being destroyed, it remains in the magazine. After all the rounds are spent, the user has the option to spend 200 reiatsu to restore the spent bullets, allowing them to be fired again. This can only be done once per post.
Drawbacks: N/A
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Not a chance
{Hollow Body}Name: Hollow Body
Description: A Puppet with this upgrade has a hollowed-out body, allowing for the storage of items that are smaller than itself.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: Items that are of a smaller size than the puppet can be stored effortlessly inside of the puppet. Should the Puppet be broken, these items will spill out.
Drawbacks: Takes up 1 Chest slot. Costs 2 Utility Upgrade Points. The slotted Puppet has its maximum Durability reduced by 25%.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Description: A Puppet with this upgrade has a hollowed-out body, allowing for the storage of items that are smaller than itself.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: Items that are of a smaller size than the puppet can be stored effortlessly inside of the puppet. Should the Puppet be broken, these items will spill out.
Drawbacks: Takes up 1 Chest slot. Costs 2 Utility Upgrade Points. The slotted Puppet has its maximum Durability reduced by 25%.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Spirit Puppet}Name: Spirit Puppet
Description: A customizable spiritually-reinforced puppet designed to the user's choice. These puppets have a plentiful amount of uses, whether it be for combat or for uses on the side for whatever you could imagine.
Class: 8-1
Item Type: Tool
Item Power (IP): Varies
Offense Type: Physical
Durability: 2x IP
Bonuses:
Upon purchase, choose a type of Spirit Puppet between Combat and Utility. Combat Puppets are focused around being used to fight, whereas Utility Puppets are focused more on out-of-combat applications and utility uses in a fight. Depending on the choice, the IP and Durability of the Spirit Puppet will change.
After choosing a Type, choose a size between Small, Medium, or Large. Small Combat Puppets range from 6 inches to 3 feet in size, and have an IP of 100 + 100/Class (Max: 800). Medium Combat Puppets range from 3 to 6 feet in size, and have an IP of 300 + 100/Class (Max: 1,000). Large Combat Puppets range from 6 to 9 feet in size, and have an IP of 500 + 100/Class (Max: 1,200). A Combat Puppet’s Strength is equal to its IP, and its speed is equal to half its IP. Utility Puppets have these IP values reduced by 25%.
Puppets are also made up of various different upgrades. Depending on the type of puppet purchased, a certain number of Upgrade Points and Upgrade slots are obtained. Upgrades (sold separately) can be put into these Puppets, so long as the slots and points are able to be spent. While outside of combat, these upgrades can be changed freely.
Combat Puppets begin with 1 Utility Point, and 3 Weapon Points. Depending on the Class of the Puppet, a certain amount of Utility and Weapon Points will be given in order to socket a Spirit Puppet with Upgrades. For Utility Puppets, instead reverse the values for Utility Points and Weapon Points (At Class 3, a Utility Puppet would have 7 Utility Points and 3 Weapon Points).
Upgrade Point Chart
In addition to these points, each Upgrade may also have a “slot” that it’s meant to socket into. Depending on the size of the Puppet, only a certain number of Upgrades may be attached to those slots. A Small Puppet has 0 Head Slots, 2 Limb Slots, and 2 Chest Slots. A Medium Puppet has 1 Head Slot, 3 Limb Slots, and 2 Chest Slots. A Large Puppet has 2 Head Slots, 3 Limb Slots, and 3 Chest Slots. Upgrades cannot exceed the Upgrade Points or Slots that a Puppet has access to. Unlike other items, Puppets can be upgraded as a character advances in Class. This costs half the Ryo it would cost to purchase a Puppet of that class (Upgrading from Class 2 to Class 1 would cost 13,000 Ryo to do).
Drawbacks: Utilizing Spirit Puppets require some kind of item or technique capable of creating spiritual wire or strings of some kind, like Ransotengai or Advanced Air Arsenal: Air Strings. If using a Spirit Puppet with Ransotengai, though, the IP of these puppets are not halved if Ransotengai is mastered. If those strings break, the puppet in question is left inoperable for the remainder of the post, unless the user is actively controlling said Puppet with two hands. If a Spirit Puppet's durability is reduced to 0, every Upgrade currently slotted into the Puppet will immediately break. Puppets are still rather big, and without a proper method of storing them they will be incredibly cumbersome to carry around. Unless stated otherwise, the same Upgrade cannot be socketed more than once. Considering they affect how a Spirit Puppet is produced, once an Upgrade is slotted in, it cannot be removed.
Cost: 3,000 + 2,000/Class (Max: 24,000)
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Description: A customizable spiritually-reinforced puppet designed to the user's choice. These puppets have a plentiful amount of uses, whether it be for combat or for uses on the side for whatever you could imagine.
Class: 8-1
Item Type: Tool
Item Power (IP): Varies
Offense Type: Physical
Durability: 2x IP
Bonuses:
Upon purchase, choose a type of Spirit Puppet between Combat and Utility. Combat Puppets are focused around being used to fight, whereas Utility Puppets are focused more on out-of-combat applications and utility uses in a fight. Depending on the choice, the IP and Durability of the Spirit Puppet will change.
After choosing a Type, choose a size between Small, Medium, or Large. Small Combat Puppets range from 6 inches to 3 feet in size, and have an IP of 100 + 100/Class (Max: 800). Medium Combat Puppets range from 3 to 6 feet in size, and have an IP of 300 + 100/Class (Max: 1,000). Large Combat Puppets range from 6 to 9 feet in size, and have an IP of 500 + 100/Class (Max: 1,200). A Combat Puppet’s Strength is equal to its IP, and its speed is equal to half its IP. Utility Puppets have these IP values reduced by 25%.
Puppets are also made up of various different upgrades. Depending on the type of puppet purchased, a certain number of Upgrade Points and Upgrade slots are obtained. Upgrades (sold separately) can be put into these Puppets, so long as the slots and points are able to be spent. While outside of combat, these upgrades can be changed freely.
Combat Puppets begin with 1 Utility Point, and 3 Weapon Points. Depending on the Class of the Puppet, a certain amount of Utility and Weapon Points will be given in order to socket a Spirit Puppet with Upgrades. For Utility Puppets, instead reverse the values for Utility Points and Weapon Points (At Class 3, a Utility Puppet would have 7 Utility Points and 3 Weapon Points).
Upgrade Point Chart
In addition to these points, each Upgrade may also have a “slot” that it’s meant to socket into. Depending on the size of the Puppet, only a certain number of Upgrades may be attached to those slots. A Small Puppet has 0 Head Slots, 2 Limb Slots, and 2 Chest Slots. A Medium Puppet has 1 Head Slot, 3 Limb Slots, and 2 Chest Slots. A Large Puppet has 2 Head Slots, 3 Limb Slots, and 3 Chest Slots. Upgrades cannot exceed the Upgrade Points or Slots that a Puppet has access to. Unlike other items, Puppets can be upgraded as a character advances in Class. This costs half the Ryo it would cost to purchase a Puppet of that class (Upgrading from Class 2 to Class 1 would cost 13,000 Ryo to do).
Drawbacks: Utilizing Spirit Puppets require some kind of item or technique capable of creating spiritual wire or strings of some kind, like Ransotengai or Advanced Air Arsenal: Air Strings. If using a Spirit Puppet with Ransotengai, though, the IP of these puppets are not halved if Ransotengai is mastered. If those strings break, the puppet in question is left inoperable for the remainder of the post, unless the user is actively controlling said Puppet with two hands. If a Spirit Puppet's durability is reduced to 0, every Upgrade currently slotted into the Puppet will immediately break. Puppets are still rather big, and without a proper method of storing them they will be incredibly cumbersome to carry around. Unless stated otherwise, the same Upgrade cannot be socketed more than once. Considering they affect how a Spirit Puppet is produced, once an Upgrade is slotted in, it cannot be removed.
Cost: 3,000 + 2,000/Class (Max: 24,000)
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Puppet Weaponry}Name: Puppet Weaponry
Description: A weapon of the user's choice, affixed to a puppet's limb. Unless broken, this weapon cannot be disarmed from that puppet.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 25 + 25/Class (Max IP: 200)
Offense Type: Physical
Durability: Equal to Puppet.
Bonuses: When using this weapon to attack, add the IP of this weapon to the IP of the Puppet it's socketed to.
Drawbacks: Takes up 1 Limb Slot. Costs 1 Weapon Upgrade Point.
Cost: 1,000 + 500/Class (Max: 4,500 Ryo)
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Description: A weapon of the user's choice, affixed to a puppet's limb. Unless broken, this weapon cannot be disarmed from that puppet.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 25 + 25/Class (Max IP: 200)
Offense Type: Physical
Durability: Equal to Puppet.
Bonuses: When using this weapon to attack, add the IP of this weapon to the IP of the Puppet it's socketed to.
Drawbacks: Takes up 1 Limb Slot. Costs 1 Weapon Upgrade Point.
Cost: 1,000 + 500/Class (Max: 4,500 Ryo)
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Specialized Body}Name: Specialized Body
Description: An Upgrade that specializes a Puppet for a specific purpose. This Puppet stands out in that field amongst the rest.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 100
Offense Type: N/A
Durability: 1.5x IP
Bonuses: The Upgraded Puppet gains 1 Rank in a Utility Skill that makes sense for the Puppet in question. This Upgrade can be socketed up to three times in the same Puppet, but the second Requires a Class 5+ Specialized Body, and the third requires a Class 2+ Specialized Body.
Drawbacks: Takes up 1 Chest Slot. Costs 1 Utility Upgrade Point.
Cost: 1,000 + 500/Class (Max: 4,500 Ryo).
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Description: An Upgrade that specializes a Puppet for a specific purpose. This Puppet stands out in that field amongst the rest.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 100
Offense Type: N/A
Durability: 1.5x IP
Bonuses: The Upgraded Puppet gains 1 Rank in a Utility Skill that makes sense for the Puppet in question. This Upgrade can be socketed up to three times in the same Puppet, but the second Requires a Class 5+ Specialized Body, and the third requires a Class 2+ Specialized Body.
Drawbacks: Takes up 1 Chest Slot. Costs 1 Utility Upgrade Point.
Cost: 1,000 + 500/Class (Max: 4,500 Ryo).
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Hidden Weaponry}Name: Hidden Weaponry
Description: A Puppet's weapon(s) are stored inside of their limbs or bodies, allowing them to be drawn at a moment's notice to catch someone off-guard.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): 0
Offense Type: Physical
Durability: Equal to Puppet Weaponry Upgrade.
Bonuses: If an attack is made while the weapon is being drawn, targets that don't have an Analysis 2+ will be immediately caught off-guard by the attack, having their Instinct reduced by 50% for that one attack. Subsequent attacks with the same Hidden Weapon will not lower their instinct.
Drawbacks: Hidden Weaponry can only be slotted in if the Puppet in question also has the Puppet Weaponry Upgrade. Costs 1 Weapon Upgrade Point.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Description: A Puppet's weapon(s) are stored inside of their limbs or bodies, allowing them to be drawn at a moment's notice to catch someone off-guard.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): 0
Offense Type: Physical
Durability: Equal to Puppet Weaponry Upgrade.
Bonuses: If an attack is made while the weapon is being drawn, targets that don't have an Analysis 2+ will be immediately caught off-guard by the attack, having their Instinct reduced by 50% for that one attack. Subsequent attacks with the same Hidden Weapon will not lower their instinct.
Drawbacks: Hidden Weaponry can only be slotted in if the Puppet in question also has the Puppet Weaponry Upgrade. Costs 1 Weapon Upgrade Point.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{A Proper Uniform}Name: A Proper Uniform
Description: Custom made to fit the wearer, and fit in the the organization the customer is a member of, this item is made for those who want to blend practicality and comfort together. It's also self cleaning.
Class: 5, 3, 1
Item Type: Armor
Item Power (IP): 400, 800, 1,200
Offense Type: N/A
Durability: 3x Ip
Bonuses: The Uniform is a sort of combination of three items Kitai has made. This armor blocks all attacks with less os than the Uniform has Ip. The fabric it is made of is similar to Steel Silk in how it functions, though these uniforms are made of silk and cashmere. Should an attack surpass the IP of the Uniform, it will still block the attack, but will damage the durability of the item. This is the extent of the Class 5 version.
Class 3 is where it starts to get interesting. On top of resisting attacks launched at the clothed areas of the Uniform, this variant also protects the skin as well. Incorporating the Energy Shell line of products, this armor blocks attacks with a thin layer of energy overtop the user's body. Much like the class 5 version, this blocks attacks that do not beat the IP of the Uniform, but parts that aren't covered act as half IP in terms of clashing.
The class 1 variants of this item are some of the finest clothing in all the worlds. Comfortable, perfectly form fitting, and incredibly hard to destroy. This version adds a twist of being able to repair itself, able to restore its durability. While not in combat, this item can fix itself in under an hour, completely restoring any damage it has sustained, so long it hasn't lost all of its durability. In combat, the user can pay reiatsu in increments of 100, to restore 50 durability per 100 reiatsu spent. The energy layer that covers the skin now acts with 100% IP. The Uniform does not take a strike in NDE threads when reduced to zero durability, at this class.
Drawbacks: This does, unfortunately, have a few drawbacks. The IP of the item is reduced by a hundred for every attack it takes within one class of it, and will remain like that until one hour after the fight ends. This item cannot be worn in conjunction with Steel Silk, or stacked with Energy Shell items. Metal Thumb will also not work on this item.
Cost: 25,000, 50,000, 100,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only the finest, for the Kitai Shop
Description: Custom made to fit the wearer, and fit in the the organization the customer is a member of, this item is made for those who want to blend practicality and comfort together. It's also self cleaning.
Class: 5, 3, 1
Item Type: Armor
Item Power (IP): 400, 800, 1,200
Offense Type: N/A
Durability: 3x Ip
Bonuses: The Uniform is a sort of combination of three items Kitai has made. This armor blocks all attacks with less os than the Uniform has Ip. The fabric it is made of is similar to Steel Silk in how it functions, though these uniforms are made of silk and cashmere. Should an attack surpass the IP of the Uniform, it will still block the attack, but will damage the durability of the item. This is the extent of the Class 5 version.
Class 3 is where it starts to get interesting. On top of resisting attacks launched at the clothed areas of the Uniform, this variant also protects the skin as well. Incorporating the Energy Shell line of products, this armor blocks attacks with a thin layer of energy overtop the user's body. Much like the class 5 version, this blocks attacks that do not beat the IP of the Uniform, but parts that aren't covered act as half IP in terms of clashing.
The class 1 variants of this item are some of the finest clothing in all the worlds. Comfortable, perfectly form fitting, and incredibly hard to destroy. This version adds a twist of being able to repair itself, able to restore its durability. While not in combat, this item can fix itself in under an hour, completely restoring any damage it has sustained, so long it hasn't lost all of its durability. In combat, the user can pay reiatsu in increments of 100, to restore 50 durability per 100 reiatsu spent. The energy layer that covers the skin now acts with 100% IP. The Uniform does not take a strike in NDE threads when reduced to zero durability, at this class.
Drawbacks: This does, unfortunately, have a few drawbacks. The IP of the item is reduced by a hundred for every attack it takes within one class of it, and will remain like that until one hour after the fight ends. This item cannot be worn in conjunction with Steel Silk, or stacked with Energy Shell items. Metal Thumb will also not work on this item.
Cost: 25,000, 50,000, 100,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only the finest, for the Kitai Shop
{Sunglasses at Night}Name: Sunglasses at Night
Description: A pair of Shades that give the wearer perfect vision in the dark, as well as the ability to see spiritual energy, and those with spiritual energy, even through objects. Range 50 meters
Class: 3
Item Type: Utility Item
Item Power (IP): N/a
Offense Type: N/a
Durability: 200
Bonuses: By paying 100 Reiatsu, the max range for this is tripled
Drawbacks: Will not detect those with a 2+ in stealth, or using a stealth technique or device with a higher class than the glasses
Cost: 5,000 Ryo
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: A pair of Shades that give the wearer perfect vision in the dark, as well as the ability to see spiritual energy, and those with spiritual energy, even through objects. Range 50 meters
Class: 3
Item Type: Utility Item
Item Power (IP): N/a
Offense Type: N/a
Durability: 200
Bonuses: By paying 100 Reiatsu, the max range for this is tripled
Drawbacks: Will not detect those with a 2+ in stealth, or using a stealth technique or device with a higher class than the glasses
Cost: 5,000 Ryo
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Steel Silk}Name: Steel Silk
Description: When purchased, this item can be made into any set of clothing that the wearer wants. Said clothing becomes a highly durable armor that can block most attacks.
Class: 4-1
Item Type: Armor
Item Power (IP): 500+100 per class(800 max)
Offense Type: Physical
Durability: Double Ip
Bonuses: N/a
Drawbacks: Cannot wear more than one layer of Steel Silk.
Cost: 5,000+3,000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No
Description: When purchased, this item can be made into any set of clothing that the wearer wants. Said clothing becomes a highly durable armor that can block most attacks.
Class: 4-1
Item Type: Armor
Item Power (IP): 500+100 per class(800 max)
Offense Type: Physical
Durability: Double Ip
Bonuses: N/a
Drawbacks: Cannot wear more than one layer of Steel Silk.
Cost: 5,000+3,000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No
{Copycat}Name: Copycat
Description: A mask that turns the wearer into a copy of whomever they want. This is an illusion based off of the user's memory, or a video of the target they wish to become.
Class: 3
Item Type: Utility
Item Power (IP): N/a
Offense Type: N/a
Durability: 100
Bonuses: Takes a two or more in illusion resist or Analysis to see past the effects of this.
Drawbacks: Those who know the person you're copying will be able to tell something is off
Cost: 5,000
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: A mask that turns the wearer into a copy of whomever they want. This is an illusion based off of the user's memory, or a video of the target they wish to become.
Class: 3
Item Type: Utility
Item Power (IP): N/a
Offense Type: N/a
Durability: 100
Bonuses: Takes a two or more in illusion resist or Analysis to see past the effects of this.
Drawbacks: Those who know the person you're copying will be able to tell something is off
Cost: 5,000
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Rocket Shoes}Name: Rocket Shoes
Description: If you love stupid ideas, you'll love this. An item that straps two pairs of rockets into your footwear that lets the wearer fly at high speeds. Flying speed is equal to Item power(IP).
Class: 4-1
Item Type: Combat Tool
Item Power (IP): 400+100 per class (700 Max)
Offense Type: Physical
Durability: 2xIp
Bonuses: Does not drain the user's stamina when flying at high speeds
Drawbacks: Can be used four posts before it runs out of fuel. Step techniques still use their user's original speed. Stopping on a dime is impossible, and you will need a few feet of room to stop or slow down. Can only move in a straight line.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
Description: If you love stupid ideas, you'll love this. An item that straps two pairs of rockets into your footwear that lets the wearer fly at high speeds. Flying speed is equal to Item power(IP).
Class: 4-1
Item Type: Combat Tool
Item Power (IP): 400+100 per class (700 Max)
Offense Type: Physical
Durability: 2xIp
Bonuses: Does not drain the user's stamina when flying at high speeds
Drawbacks: Can be used four posts before it runs out of fuel. Step techniques still use their user's original speed. Stopping on a dime is impossible, and you will need a few feet of room to stop or slow down. Can only move in a straight line.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No
{Reiatsu Scrambler}Name: Reiatsu Scrambler
Description: This is a small item in a shape that the user chooses, so long as it is thin, and six inches or less in width. This item, so long as it is in the possession of the user, will allow the user to change their reiatsu signature to that of any other race. For example, if a hollow were to use this item, they could make it seem as if they were a shinigami. To any Es users, with Es below 400, will be unable to sense what the user actually is. Releasing does not disrupt this item. User can change the reiastu signature for 50 reiatsu, every three posts. Costs 25 reiatsu per post.
Class: 5-1
Item Type: Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 600 +100 per class(1000 max)
Bonuses: For every class above 5, the Es requirement to tell what the user actually is, goes up by 100.
Drawbacks: This does not erase the reiatsu signature of the user. They can still be detected by users with below the Es requirement.
Cost:6,000+2,000 (14,000 max)
Crafting Skills: Crafting 3
Donated to Urahara's: No, for The Kitai Shop
Description: This is a small item in a shape that the user chooses, so long as it is thin, and six inches or less in width. This item, so long as it is in the possession of the user, will allow the user to change their reiatsu signature to that of any other race. For example, if a hollow were to use this item, they could make it seem as if they were a shinigami. To any Es users, with Es below 400, will be unable to sense what the user actually is. Releasing does not disrupt this item. User can change the reiastu signature for 50 reiatsu, every three posts. Costs 25 reiatsu per post.
Class: 5-1
Item Type: Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 600 +100 per class(1000 max)
Bonuses: For every class above 5, the Es requirement to tell what the user actually is, goes up by 100.
Drawbacks: This does not erase the reiatsu signature of the user. They can still be detected by users with below the Es requirement.
Cost:6,000+2,000 (14,000 max)
Crafting Skills: Crafting 3
Donated to Urahara's: No, for The Kitai Shop
{Kitai Brand Gigai}Name: Kitai Brand Gigai
Description: Kitai has the ability to create bodies through the use of his Darkskill, bodies that can be worn and used by any spiritual being. These bodies can be made to look however the user wants upon creation. The body that is created must be something possible to have been made in nature, however unlikely, and cannot be something like a living brick wall or the like, but are not strictly limited to the human form. Just note that once you have the body, you cannot change how it looks later. These bodies, due to the nature of Kitai's power, have built in durability. Normally they would include physical stats in addition to that, but these bodies have been modified to have static numbers, in order to both sell more copies, as well as to not have something better than his own versions.
This item is a highly durable type of armor, with a form of built in Heirro. Damage that would be taken is still transferred onto the user, but because of the defenses of this item has, that likely won't be much. While wearing the item, the user's physical stats will be reduced to the IP of this item. This does not increase the physical stats if one has less than the IP of this item. The user can willingly take of the bodies whenever they wish, at no cost to themselves.
Class: 8-1
Item Type: Armor/Utility
Item Power (IP): 100+100 per class (800 Max)
Offense Type: N/A
Durability: Double IP
Bonuses: While not released, the user will register as human to anyone with less than 300 ES plus 50 for every point they have in Stealth. When taken off, this item can be ordered to run to safety on a kind of autopilot, at a speed equal to its IP. The OS of attacks that impact this body are reduced by half of the IP of this item, with the rest of the damage occurring as normal to the item.
Drawbacks: This item is not available to Fullbringers, Quincy or Bount. Users cannot use releases while wearing this item. If they do, they will be forced out.
Cost: 2,500+2,500 per Class (20,000 Max)
Crafting Skills: 3 in Crafting, and his release.
Description: Kitai has the ability to create bodies through the use of his Darkskill, bodies that can be worn and used by any spiritual being. These bodies can be made to look however the user wants upon creation. The body that is created must be something possible to have been made in nature, however unlikely, and cannot be something like a living brick wall or the like, but are not strictly limited to the human form. Just note that once you have the body, you cannot change how it looks later. These bodies, due to the nature of Kitai's power, have built in durability. Normally they would include physical stats in addition to that, but these bodies have been modified to have static numbers, in order to both sell more copies, as well as to not have something better than his own versions.
This item is a highly durable type of armor, with a form of built in Heirro. Damage that would be taken is still transferred onto the user, but because of the defenses of this item has, that likely won't be much. While wearing the item, the user's physical stats will be reduced to the IP of this item. This does not increase the physical stats if one has less than the IP of this item. The user can willingly take of the bodies whenever they wish, at no cost to themselves.
Class: 8-1
Item Type: Armor/Utility
Item Power (IP): 100+100 per class (800 Max)
Offense Type: N/A
Durability: Double IP
Bonuses: While not released, the user will register as human to anyone with less than 300 ES plus 50 for every point they have in Stealth. When taken off, this item can be ordered to run to safety on a kind of autopilot, at a speed equal to its IP. The OS of attacks that impact this body are reduced by half of the IP of this item, with the rest of the damage occurring as normal to the item.
Drawbacks: This item is not available to Fullbringers, Quincy or Bount. Users cannot use releases while wearing this item. If they do, they will be forced out.
Cost: 2,500+2,500 per Class (20,000 Max)
Crafting Skills: 3 in Crafting, and his release.
{X-Ray Contacts}Name: X-Ray Contacts
Description:Magic Contacts based on something he once upon a time was in possession of. This fancy item is placed on the eyes like contacts, and allow the user to see selectively through any and all physical objects, up to the IP of this item in meters. It can only see through spiritual objects, so long as the OS does not exceed the IP of this item.
Class: 5-1
Item Type: Utility
Item Power (IP): 400+100 per class (800 max)
Offense Type: N/A
Durability: 2x IP
Bonuses: With 50 reiatsu, this affect can be applied to devices that would extend the user's vision.
Drawbacks: Does not let the user see any further than their senses would normally allow. Cannot see through illusions, or things produced by illusions.
Cost: 6,000+1,000 per class (10,000 max)
Crafting Skills: 3 in crafting
Donated to Urahara's: No, to the Kitai Shop
Description:Magic Contacts based on something he once upon a time was in possession of. This fancy item is placed on the eyes like contacts, and allow the user to see selectively through any and all physical objects, up to the IP of this item in meters. It can only see through spiritual objects, so long as the OS does not exceed the IP of this item.
Class: 5-1
Item Type: Utility
Item Power (IP): 400+100 per class (800 max)
Offense Type: N/A
Durability: 2x IP
Bonuses: With 50 reiatsu, this affect can be applied to devices that would extend the user's vision.
Drawbacks: Does not let the user see any further than their senses would normally allow. Cannot see through illusions, or things produced by illusions.
Cost: 6,000+1,000 per class (10,000 max)
Crafting Skills: 3 in crafting
Donated to Urahara's: No, to the Kitai Shop
{Unbreakable Phone}Name: The Unbreakable Phone
Description: Behold, the Phone of yesteryear, immortalized today. The Unbreakable Phone, or TUP for short, is a six inch device modeled after the common cellphone of the nineteen nineties, with all the buttons you need to call up your friends! This device has Energy Sensory equal to its Ip, which it uses to detect the people that are most commonly around the user. This device has the ability to connect to them via a call, no matter what world they might be in! Except Hell. No calls can be made to, from, or in Hell. Intentionally. The recipient of this receives the call either from their own personal cellphone, the nearest phone they could feasibility reach in twenty seconds, or in their mind or inner world. Those individuals can reject the call, preventing another call for five minutes.
Class: 7
Item Type: Tool
Item Power (IP): 300
Offense Type: Mental
Durability: 10,000
Bonuses: It holds a total of ten reiatsu signatures.
Drawbacks: It's not a smart phone. Cannot use its IP for combat reasons.
Cost: 1,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Kitai Shop
Description: Behold, the Phone of yesteryear, immortalized today. The Unbreakable Phone, or TUP for short, is a six inch device modeled after the common cellphone of the nineteen nineties, with all the buttons you need to call up your friends! This device has Energy Sensory equal to its Ip, which it uses to detect the people that are most commonly around the user. This device has the ability to connect to them via a call, no matter what world they might be in! Except Hell. No calls can be made to, from, or in Hell. Intentionally. The recipient of this receives the call either from their own personal cellphone, the nearest phone they could feasibility reach in twenty seconds, or in their mind or inner world. Those individuals can reject the call, preventing another call for five minutes.
Class: 7
Item Type: Tool
Item Power (IP): 300
Offense Type: Mental
Durability: 10,000
Bonuses: It holds a total of ten reiatsu signatures.
Drawbacks: It's not a smart phone. Cannot use its IP for combat reasons.
Cost: 1,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Kitai Shop
{Gunman's Cloak}man's Cloak
Name: Gunman's Cloak
Description: A plain black, seemingly tattered short cape that rests tied around the wearer's shoulders and upper body. This cape allows the wearer to seemingly slip into darkness, and reappear nearest to weapons that have left their grip or had been fired recently.
Class: 3-1
Item Type: Armor
Item Power (IP): 600 + 100/Class
Offense Type: N/A
Durability: 2x IP
Bonuses: The Gunman's Cloak can bind itself to one item, increased by one item per class. Scabbards or other item holders also include the items that they store as one collective item; the same is said for firearms and the bullets they fire. Once per post, the wearer can make use of an in-built step technique for 200 reiatsu. Moving at 10x their speed, the wearer can disappear in shadow, and reappear directly next to one of the items bound to the Gunman's Cloak. Should they desire, they can immediately make use of this item if possible.
Drawbacks: Items bound to the Gunman's Cloak cannot be changed in the midst of combat. Reiatsu cost. Relies on other items to be useful, requiring both a Ryo investment and proper setup in order to get the most out of this item. Movement through the Gunman's Cloak is not teleportation; it merely makes the wearer invisible for the duration of the step. Anyone with 200 or more Energy Sensory can easily locate the wearer, reduced by 100 for every point in Focused-Eye or Anti-Stealth that someone has.
Cost: 15,000 + 3,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Name: Gunman's Cloak
Description: A plain black, seemingly tattered short cape that rests tied around the wearer's shoulders and upper body. This cape allows the wearer to seemingly slip into darkness, and reappear nearest to weapons that have left their grip or had been fired recently.
Class: 3-1
Item Type: Armor
Item Power (IP): 600 + 100/Class
Offense Type: N/A
Durability: 2x IP
Bonuses: The Gunman's Cloak can bind itself to one item, increased by one item per class. Scabbards or other item holders also include the items that they store as one collective item; the same is said for firearms and the bullets they fire. Once per post, the wearer can make use of an in-built step technique for 200 reiatsu. Moving at 10x their speed, the wearer can disappear in shadow, and reappear directly next to one of the items bound to the Gunman's Cloak. Should they desire, they can immediately make use of this item if possible.
Drawbacks: Items bound to the Gunman's Cloak cannot be changed in the midst of combat. Reiatsu cost. Relies on other items to be useful, requiring both a Ryo investment and proper setup in order to get the most out of this item. Movement through the Gunman's Cloak is not teleportation; it merely makes the wearer invisible for the duration of the step. Anyone with 200 or more Energy Sensory can easily locate the wearer, reduced by 100 for every point in Focused-Eye or Anti-Stealth that someone has.
Cost: 15,000 + 3,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
{Seraphim Plate}Name: Seraphim Plate
Description: While sealed, Seraphim Plate takes form as a standard golden rosary, worn around the neck and customized to the user's choice. Upon paying the reiatsu cost to manifest the armor, a golden suit of full plate armor, once again customized around the user's choice, will form around the user's body instantaneously. Seraphim Plate also comes with the option to manifest pairs of wings, making them akin to that of the Seraphim.
Class: 5-1
Item Type: Armor
Item Power (IP): 600 + 100/Class (Max IP: 1,000)
Offense Type: N/A
Durability: 3x IP
Bonuses: Manifesting this armor costs 100 reiatsu. For 200 reiatsu, the wearer of Seraphim Plate can manifest a pair of wings from the back of the armor. These wings range from 10 to 20 feet in full wingspan, depending on the individual's height. These wings last for five posts before needing to be refreshed, and up to three sets of wings can be created at any given time. When at least one set of wings is manifested, the wearer is capable of flight. When at least two sets are manifested, the wearer is capable of incredibly agile aerial movement, as though they had a 2 in the Acrobatics skill while flying from this armor. When all three sets of wings are manifested, the wearer is capable of using these wings as a defensive option, and can use said wings to block spiritual attacks. All of the manifested wings have a collective durability equal to the current durability of the armor.
Drawbacks: The Seraphim Plate armor itself is only capable of blocking physical attacks. The armor's wings must be used to block spiritual attacks. Keeping these wings manifested is incredibly expensive to consistently do. As this armor is damaged, the durability of the wings will drop, and vice versa. For the purposes of Durability, these wings are treated as though they have 0 IP; any attack made against them, unless it is two classes below per standard item rules, will always deal some amount of Durability damage to them.
Cost: 10,000 + 7,000
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No; going on the Kitai Shop until Rose hits Class 3.
Description: While sealed, Seraphim Plate takes form as a standard golden rosary, worn around the neck and customized to the user's choice. Upon paying the reiatsu cost to manifest the armor, a golden suit of full plate armor, once again customized around the user's choice, will form around the user's body instantaneously. Seraphim Plate also comes with the option to manifest pairs of wings, making them akin to that of the Seraphim.
Class: 5-1
Item Type: Armor
Item Power (IP): 600 + 100/Class (Max IP: 1,000)
Offense Type: N/A
Durability: 3x IP
Bonuses: Manifesting this armor costs 100 reiatsu. For 200 reiatsu, the wearer of Seraphim Plate can manifest a pair of wings from the back of the armor. These wings range from 10 to 20 feet in full wingspan, depending on the individual's height. These wings last for five posts before needing to be refreshed, and up to three sets of wings can be created at any given time. When at least one set of wings is manifested, the wearer is capable of flight. When at least two sets are manifested, the wearer is capable of incredibly agile aerial movement, as though they had a 2 in the Acrobatics skill while flying from this armor. When all three sets of wings are manifested, the wearer is capable of using these wings as a defensive option, and can use said wings to block spiritual attacks. All of the manifested wings have a collective durability equal to the current durability of the armor.
Drawbacks: The Seraphim Plate armor itself is only capable of blocking physical attacks. The armor's wings must be used to block spiritual attacks. Keeping these wings manifested is incredibly expensive to consistently do. As this armor is damaged, the durability of the wings will drop, and vice versa. For the purposes of Durability, these wings are treated as though they have 0 IP; any attack made against them, unless it is two classes below per standard item rules, will always deal some amount of Durability damage to them.
Cost: 10,000 + 7,000
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No; going on the Kitai Shop until Rose hits Class 3.
{R-Siphon}Name: R-Siphon
Description: A tight-fitting, black leather glove with a small dial on the wrist, no larger than the face of a watch. Depending on the setting, this dial can draw in certain amounts of reiatsu from the area, not unlike a Quincy’s cross. While more reiatsu is drawn in, the user may find what they can do to be quite limited.
Type of Item: Tool
Class: 5-1
Item Power (IP): N/A
Offense Type: N/A
Durability: 50 + 50/Class (Max Durability: 250)
Bonuses: This glove has three settings; 0%, 50%, and 100%. Changing this dial requires a quick second to do, which could potentially be an opening. At 0%, the glove is turned off, and comes with no unique effects. At 50%, the user regains 50 reiatsu + an additional 50 per class of this item above 5 every post, but the reiatsu cost of release techniques is doubled while this is set to 50%, and all release techniques and abilities (or equivalents thereof) function at half the user’s OS instead. At 100%, the user gains 100 reiatsu + an additional 100 reiatsu per class of this item above 5 every post, but the user cannot use their release while this glove is on 100%, as it will absorb the reiatsu released before the user can, well, release. If the user is in a released state upon turning the dial to 100%, they’re immediately forced out of it and suffer from light reiatsu burns with an OS equal to the amount of reiatsu they would’ve normally absorbed.
Drawbacks: Low item durability, high item cost, release is weakened or negated altogether based on the effect used at the time. This item cannot be used alongside a Quincy Cross or Spirit Fragment. Types or races that do not possess a release cannot make use of this item.
Costs: 6,000 Ryo + 5,000 Ryo/Class
Crafting: 2 in Crafting, assisted with a 4 in Crafting from Kitai.
Donated to Urahara: No, donated to the Kitai Shop until Rose hits Class 3
Description: A tight-fitting, black leather glove with a small dial on the wrist, no larger than the face of a watch. Depending on the setting, this dial can draw in certain amounts of reiatsu from the area, not unlike a Quincy’s cross. While more reiatsu is drawn in, the user may find what they can do to be quite limited.
Type of Item: Tool
Class: 5-1
Item Power (IP): N/A
Offense Type: N/A
Durability: 50 + 50/Class (Max Durability: 250)
Bonuses: This glove has three settings; 0%, 50%, and 100%. Changing this dial requires a quick second to do, which could potentially be an opening. At 0%, the glove is turned off, and comes with no unique effects. At 50%, the user regains 50 reiatsu + an additional 50 per class of this item above 5 every post, but the reiatsu cost of release techniques is doubled while this is set to 50%, and all release techniques and abilities (or equivalents thereof) function at half the user’s OS instead. At 100%, the user gains 100 reiatsu + an additional 100 reiatsu per class of this item above 5 every post, but the user cannot use their release while this glove is on 100%, as it will absorb the reiatsu released before the user can, well, release. If the user is in a released state upon turning the dial to 100%, they’re immediately forced out of it and suffer from light reiatsu burns with an OS equal to the amount of reiatsu they would’ve normally absorbed.
Drawbacks: Low item durability, high item cost, release is weakened or negated altogether based on the effect used at the time. This item cannot be used alongside a Quincy Cross or Spirit Fragment. Types or races that do not possess a release cannot make use of this item.
Costs: 6,000 Ryo + 5,000 Ryo/Class
Crafting: 2 in Crafting, assisted with a 4 in Crafting from Kitai.
Donated to Urahara: No, donated to the Kitai Shop until Rose hits Class 3
{The Multiclasser}Name: The Multiclasser
Description: The Multiclasser takes the shape of a wristwatch or pocket watch, modeled to the purchaser's liking. On the top section of the watch face, a small dial rests carved into the watch itself. As the user sees fit, they can turn the watch face toward one of four different directions as they see fit.
Class: 3
Item Type: Accessory
Item Power (IP): 100
Offense Type: N/A
Durability: 300
Bonuses: Upon purchasing a Multiclasser, the purchaser must make note of item "loadouts" within their point bank. These loadouts can contain any number of items that the user sees fit, so long as they could feasibly carry all of those items on their person at the same time. When the user turns the watch face to point the dial up, down, left, or right, they are able to switch loadouts, removing all of the items from their current loadout from the thread, and replacing them with items from another. The new items will appear on their person as described in their point bank. Changing to a different loadout costs 50 reiatsu per Class 8-5 item, 100 per Class 4-2 item, and 200 per Class 1 item, in the new loadout. Ammunition or consumable weapons cost a flat 50 per grouping, regardless of Class. Items with attachable components count as one item, but function off the Class of the highest attachment or base-item. Most purchasers may only have up to two loadouts. Entrepreneurs get three, and Gadgeteers get four.
Drawbacks: Absurdly low durability. Switching loadouts is limited to once every three posts. This is lowered to once every other post for Entrepreneurs, and once every post for Gadgeteers. Only one Multiclasser can be owned by an individual at a time.
Cost: 20,000 Ryo.
Crafting Skills: 2 in Crafting.
Donated to Urahara's: No.
Description: The Multiclasser takes the shape of a wristwatch or pocket watch, modeled to the purchaser's liking. On the top section of the watch face, a small dial rests carved into the watch itself. As the user sees fit, they can turn the watch face toward one of four different directions as they see fit.
Class: 3
Item Type: Accessory
Item Power (IP): 100
Offense Type: N/A
Durability: 300
Bonuses: Upon purchasing a Multiclasser, the purchaser must make note of item "loadouts" within their point bank. These loadouts can contain any number of items that the user sees fit, so long as they could feasibly carry all of those items on their person at the same time. When the user turns the watch face to point the dial up, down, left, or right, they are able to switch loadouts, removing all of the items from their current loadout from the thread, and replacing them with items from another. The new items will appear on their person as described in their point bank. Changing to a different loadout costs 50 reiatsu per Class 8-5 item, 100 per Class 4-2 item, and 200 per Class 1 item, in the new loadout. Ammunition or consumable weapons cost a flat 50 per grouping, regardless of Class. Items with attachable components count as one item, but function off the Class of the highest attachment or base-item. Most purchasers may only have up to two loadouts. Entrepreneurs get three, and Gadgeteers get four.
Drawbacks: Absurdly low durability. Switching loadouts is limited to once every three posts. This is lowered to once every other post for Entrepreneurs, and once every post for Gadgeteers. Only one Multiclasser can be owned by an individual at a time.
Cost: 20,000 Ryo.
Crafting Skills: 2 in Crafting.
Donated to Urahara's: No.
{Sun Glasses}
Name: 'Sun' Glasses
Description: These delightful doodads are a marvel of modern science. By taking two stars from the sky, Kitai was able to put them inside the frame of these glasses, replacing the lenses with flaming hot balls of plasma! Now, you may be wondering, 'why would someone do something like that?'
So the frames of these glasses are orange, glowing so brightly as to appear white, and usually have some pretty wild and wacky features! Kitai's favorite pair are the ones that spell out 'Hot Dude' with the frame, with the 'lenses' in the 'o' and the 'u', with the frame curved in such a way as to allow it. Custom messages can be made per buyer's request, but it must relate in some way to heat, the sun, or stars in some way. Star lenses come in red, yellow, blue, and white options. Comes with a glasses case that is immune to any damage that this item could cause.
Class: 4-1
Item Type: Weapon, Utility, Pinnacle of Stylish eyewear
Item Power (IP): 500+100 per class (800 Max)
Offense Type: Spiritual
Durability: 2x
Bonuses: Dubious claims of its origin aside, this item still has two great balls of fire in place of lenses. Naturally, this is quite bad for ones eyes, so the item does something special. While wearing these glasses, the users eyes are 'removed', and have their eyeballs replaced with the fireballs, giving them fiery pupils in the center of them, and letting them emote as if they were normal eyes. When the glasses are removed, the users eyes grow back after two posts. The glasses will stick to a persons face, and can only be removed by grabbing the edge of the frame with two hands.
Naturally, having fire eyes gives the user some advantages over normal, fleshy eyes, that go dry, get hairs stuck in them, yada yada. The first thing is that you can see in the dark, with the lights from your new built in high-beams having a range of 25 meters per class (100 max) for distance. Your vision itself also changes. Your vision consists of colors of various hues of the color of star you have chosen at the time of purchase, but you also gain a thermal vision, allowing you to see the various heat signatures that your caveman eyes wouldn't normally let you see. Naturally, you are also immune to large flashes of light, and you can stare into the sun for as long as your little heart desires. Also people with 400 Senses will hate you.
And lastly, you gain heat vision! Because obviously. Through scientific pseudoscience, you can charge your eyes with spiritual power, firing off twin beams of solar plasma at your enemies! Or your friends! Or just to do it as a party trick when you want to show off, you do what you want with them, you're the one spending money on this! These beams are three meters in width per class (12 Max) and have the same range as mentioned above, moving at a speed of 800. You can also see through these beams, not obscuring your vision whatsoever! Reiatsu cost is 250, and can be fired once every post.
Drawbacks: Your color vision is utter garbage, and can be removed from the user's face, if someone has the guts to grab at two great balls of fire.
Cost: 10,000+5,000 per class (25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Suns out, Urahara's out. Kitai Shop we go!
Name: 'Sun' Glasses
Description: These delightful doodads are a marvel of modern science. By taking two stars from the sky, Kitai was able to put them inside the frame of these glasses, replacing the lenses with flaming hot balls of plasma! Now, you may be wondering, 'why would someone do something like that?'
So the frames of these glasses are orange, glowing so brightly as to appear white, and usually have some pretty wild and wacky features! Kitai's favorite pair are the ones that spell out 'Hot Dude' with the frame, with the 'lenses' in the 'o' and the 'u', with the frame curved in such a way as to allow it. Custom messages can be made per buyer's request, but it must relate in some way to heat, the sun, or stars in some way. Star lenses come in red, yellow, blue, and white options. Comes with a glasses case that is immune to any damage that this item could cause.
Class: 4-1
Item Type: Weapon, Utility, Pinnacle of Stylish eyewear
Item Power (IP): 500+100 per class (800 Max)
Offense Type: Spiritual
Durability: 2x
Bonuses: Dubious claims of its origin aside, this item still has two great balls of fire in place of lenses. Naturally, this is quite bad for ones eyes, so the item does something special. While wearing these glasses, the users eyes are 'removed', and have their eyeballs replaced with the fireballs, giving them fiery pupils in the center of them, and letting them emote as if they were normal eyes. When the glasses are removed, the users eyes grow back after two posts. The glasses will stick to a persons face, and can only be removed by grabbing the edge of the frame with two hands.
Naturally, having fire eyes gives the user some advantages over normal, fleshy eyes, that go dry, get hairs stuck in them, yada yada. The first thing is that you can see in the dark, with the lights from your new built in high-beams having a range of 25 meters per class (100 max) for distance. Your vision itself also changes. Your vision consists of colors of various hues of the color of star you have chosen at the time of purchase, but you also gain a thermal vision, allowing you to see the various heat signatures that your caveman eyes wouldn't normally let you see. Naturally, you are also immune to large flashes of light, and you can stare into the sun for as long as your little heart desires. Also people with 400 Senses will hate you.
And lastly, you gain heat vision! Because obviously. Through scientific pseudoscience, you can charge your eyes with spiritual power, firing off twin beams of solar plasma at your enemies! Or your friends! Or just to do it as a party trick when you want to show off, you do what you want with them, you're the one spending money on this! These beams are three meters in width per class (12 Max) and have the same range as mentioned above, moving at a speed of 800. You can also see through these beams, not obscuring your vision whatsoever! Reiatsu cost is 250, and can be fired once every post.
Drawbacks: Your color vision is utter garbage, and can be removed from the user's face, if someone has the guts to grab at two great balls of fire.
Cost: 10,000+5,000 per class (25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Suns out, Urahara's out. Kitai Shop we go!
{Shroom Stepping Shoes}Name: Shroom Stepping Shoes
Description: These stylish shoes are the latest in Kitai Brand footwear. These fine leather shoes are a noxious shade of green, with purple polka dots strewed upon the surface of the supernaturally fine leather. Did I mention leather? The shoes feel amazing to wear, and almost put a pep in your step when walking, especially when you see that the polka dots move and your feet do. The purple shoe laces never get lose when you're walking or running, and are impossibly easy to untie.
Class: 4
Item Type: Weapon
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: Whenever the user takes a step, a mushroom sprouts up from where they just stepped, pushing against the user's foot in a way that makes taking the next step slightly easier. These mushrooms match the shoes, and are green with purple polka dots. The size of these little guys depend on how long of a stride the user takes. If its a normal stride, these guys are about two inches in height, and two and a half in width. When running, the size of these guys doubles. If the user travels in excess of three feet, this number is doubled for every foot that the user moves from where they previously were, up to ten feet in height.
The true magic of these mushrooms activates when the user click their heels together. For 50 reiatsu, the user can target up to five mushrooms, causing them to explode in a cloud of poisonous, yet sweet smelling, spores. The explosion has 600 Strength behind them, and a radius equal to five times their size. The spores will coat anything they touch, growing more mushrooms where they land. If breathed in, this will instead grow mushrooms in the airways of the victims. This effect can be negated by paying a reiatsu cost of 150. Mushrooms that have yet to be activated can be destroyed by attacks that have a greater OS to this weapon's IP, or are two classes or higher to the item. Spore clouds last two posts before falling to the ground, and the mushrooms created by this cannot be detonated.
Drawbacks: User is not immune to the spore cloud.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if he eats this mushroom real quick.
Description: These stylish shoes are the latest in Kitai Brand footwear. These fine leather shoes are a noxious shade of green, with purple polka dots strewed upon the surface of the supernaturally fine leather. Did I mention leather? The shoes feel amazing to wear, and almost put a pep in your step when walking, especially when you see that the polka dots move and your feet do. The purple shoe laces never get lose when you're walking or running, and are impossibly easy to untie.
Class: 4
Item Type: Weapon
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: Whenever the user takes a step, a mushroom sprouts up from where they just stepped, pushing against the user's foot in a way that makes taking the next step slightly easier. These mushrooms match the shoes, and are green with purple polka dots. The size of these little guys depend on how long of a stride the user takes. If its a normal stride, these guys are about two inches in height, and two and a half in width. When running, the size of these guys doubles. If the user travels in excess of three feet, this number is doubled for every foot that the user moves from where they previously were, up to ten feet in height.
The true magic of these mushrooms activates when the user click their heels together. For 50 reiatsu, the user can target up to five mushrooms, causing them to explode in a cloud of poisonous, yet sweet smelling, spores. The explosion has 600 Strength behind them, and a radius equal to five times their size. The spores will coat anything they touch, growing more mushrooms where they land. If breathed in, this will instead grow mushrooms in the airways of the victims. This effect can be negated by paying a reiatsu cost of 150. Mushrooms that have yet to be activated can be destroyed by attacks that have a greater OS to this weapon's IP, or are two classes or higher to the item. Spore clouds last two posts before falling to the ground, and the mushrooms created by this cannot be detonated.
Drawbacks: User is not immune to the spore cloud.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if he eats this mushroom real quick.
{Elevator Hat}Name: Elevator Hat
Description: This is a tall white top hat, with a wide brim like that of a Stetson hat, but standing nearly four feet in height. There is a gold belt buckle around it, with the Kitai Brand logo on it. This hat won't get blow off the user's head unless they want it to.
Class: 6
Item Type: Utility
Item Power (IP): 300
Offense Type: Physical
Durability: 900
Bonuses: For every 50 reiatsu spent the user can grow their hat ten feet in height. This does not affect how heavy the hat is. For another 100 reiatsu, the user can instantly teleport to the top of the hat, standing on it, or teleport down to wear in again. This hat can strike with either the IP of the weapon, or the Strength of the user.
Drawbacks: Cost.
Cost: 5,000 reiatsu
Crafting Skills: 4 in Crafting
Donated to Urahara's: That's a tall order. Which means no
Description: This is a tall white top hat, with a wide brim like that of a Stetson hat, but standing nearly four feet in height. There is a gold belt buckle around it, with the Kitai Brand logo on it. This hat won't get blow off the user's head unless they want it to.
Class: 6
Item Type: Utility
Item Power (IP): 300
Offense Type: Physical
Durability: 900
Bonuses: For every 50 reiatsu spent the user can grow their hat ten feet in height. This does not affect how heavy the hat is. For another 100 reiatsu, the user can instantly teleport to the top of the hat, standing on it, or teleport down to wear in again. This hat can strike with either the IP of the weapon, or the Strength of the user.
Drawbacks: Cost.
Cost: 5,000 reiatsu
Crafting Skills: 4 in Crafting
Donated to Urahara's: That's a tall order. Which means no
{Kitai Brand Ginto Tube}Name: Kitai Brand Ginto Tube
Description: This is a gaudy diamond tube, around five inches in length, filled to the brim with a golden liquid that is actually pure reiatsu made into a physical state. This item can be used to fuel a Quincy's Ginto techniques, or other techniques that use Ginto as a resource.
Class: 4-1
Item Type: Consumable Utility
Item Power (IP): 100+100 per class (400 at class 1)
Offense Type: Mixed
Durability: 700+300 per class (1,600 at Class 1)
Bonuses: The IP of this item is added to the OS of the techniques this item fuels.
Drawbacks: Item is destroyed after use.
Cost: 1,000+500 per class (2,500 at Class 1)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Hehehehe, nope!
Description: This is a gaudy diamond tube, around five inches in length, filled to the brim with a golden liquid that is actually pure reiatsu made into a physical state. This item can be used to fuel a Quincy's Ginto techniques, or other techniques that use Ginto as a resource.
Class: 4-1
Item Type: Consumable Utility
Item Power (IP): 100+100 per class (400 at class 1)
Offense Type: Mixed
Durability: 700+300 per class (1,600 at Class 1)
Bonuses: The IP of this item is added to the OS of the techniques this item fuels.
Drawbacks: Item is destroyed after use.
Cost: 1,000+500 per class (2,500 at Class 1)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Hehehehe, nope!
{Kitai Brand Hollow Pill}Name: Kitai Brand Hollow Pill
Description: This pill is a peculiar shape, as it is shaped and texturized like a hollow skull. It is roughly the size of a normal pill, if slightly larger, and must be swallowed in order for the effects to go through. Once consumed, this infuses the user with hollow reshi, making their reiatsu toxic to Quincy, making their reiatsu almost like a Vizard. Their Bankai cannot be stolen by Quincy after this item is consumed, and if the user's bankai has been stolen, the Quincy who has stolen it will be forced to release it. If they do not, they will be given severe Hollow Poisoning. If the Quincy flees, the Bankai will be returned to the user by the end of the thread. If used outside of combat with the Quincy that stole their Bankai, the Bankai will be automatically returned. Quincy can only be poisoned via the stealing of ones bankai.
Class: 2
Item Type: Consumable
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: The user is immune to having their Bankai being stolen for the remainder of the thread after the consumption of this item.
Drawbacks: Consumption of this item more than three times creates an inner hollow, and forces the user to go through an inner hollow fight, with 2x the user's stats, and none of their non-release techniques. Winning this fight dispels the inner hollow. If they lose this inner hollow fight, they're turned into a Hollow Wraith for three threads before they can do another inner hollow fight. Alternatively, when the user loses, the user is turned into a Failure at the equivalent class to the user.
Cost: 15,000
Crafting Skills: 3 in crafting
Donated to Urahara's: No. It is going to the Kitai Shop
Description: This pill is a peculiar shape, as it is shaped and texturized like a hollow skull. It is roughly the size of a normal pill, if slightly larger, and must be swallowed in order for the effects to go through. Once consumed, this infuses the user with hollow reshi, making their reiatsu toxic to Quincy, making their reiatsu almost like a Vizard. Their Bankai cannot be stolen by Quincy after this item is consumed, and if the user's bankai has been stolen, the Quincy who has stolen it will be forced to release it. If they do not, they will be given severe Hollow Poisoning. If the Quincy flees, the Bankai will be returned to the user by the end of the thread. If used outside of combat with the Quincy that stole their Bankai, the Bankai will be automatically returned. Quincy can only be poisoned via the stealing of ones bankai.
Class: 2
Item Type: Consumable
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: The user is immune to having their Bankai being stolen for the remainder of the thread after the consumption of this item.
Drawbacks: Consumption of this item more than three times creates an inner hollow, and forces the user to go through an inner hollow fight, with 2x the user's stats, and none of their non-release techniques. Winning this fight dispels the inner hollow. If they lose this inner hollow fight, they're turned into a Hollow Wraith for three threads before they can do another inner hollow fight. Alternatively, when the user loses, the user is turned into a Failure at the equivalent class to the user.
Cost: 15,000
Crafting Skills: 3 in crafting
Donated to Urahara's: No. It is going to the Kitai Shop
{Kitai Brand Anti-Hollow Pill}Name: Kitai Brand Hell Pill
Description: This pill is quite unique in appearance , as it is shaped and texturized like a skull, with chains running through the eyes and mouth. It is the size of a normal pill, if slightly larger, and must be swallowed in order for the effects to trigger. Each set comes with a very particular warning label. "Warning. Normally I don't do this, but I wouldn't wish this fate upon even my greatest enemies. You're playing with something worse than fire here. Worse than any inferno. Take no more than two a day, if you value your soul. Don't take these at all if you value your life."
Class: 4
Item Type: Utility, Consumable
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: Consumption of a Hell Pill is meant to be done by a Quincy, but is able to be done by anyone, should the be so foolish. Doing so, for a Quincy, will make them immune to both the effects of Hollow Poisoning, and prevents them from being poisoned to begin with. Consuming one of these pills forces the user to undergo a partial transformation, influenced by a sudden influx of Hell reiatsu that courses through the users soul. This alters any releases, twisting them into a Hellish variant of itself, and makes the user indistinguishable from Nakabaki, up to 400 ES. This also warps at least one of the user's limbs, forcing them to take on a Hellish feature. While the effects are active, the user gains HSR, heal as well as a Class 1 Saika while the effects of the item are active.
The first pill lasts for only three posts, before the effects wear off, the body and soul both so desperately trying to purge the effects from the user's system. The second pill lasts six posts, the effects lasting longer due to to both slowly giving up, the Hell reiatsu burning both out. Your body is forced to take on Hellish features, slowly succumbing to the taint, wispy chains coiling around the features, like laughing specters. These features last long after the effects of the pill wear off. That is, if the effects of the pill wear off at all.
Because, you see, the effects of the third last forever, as the chains of Hell fully manifest around the user's now permanent Hell features, the user becomes a fully fledged Nakabaki, or at least an artificial one. This forces the user to re-app their character. The timeframe for this is twenty-four hours after the last pill was taken, and the Hellish reiatsu leaves your system.
Drawbacks: The effects of this are quite nasty, though only for Quincy. This locks Quincy out of their Vollstandig, should they have it, as it burns away at the connection one has to the Emperor. For regular Quincy, or Quincy without Vollstandig, this locks either their Heart or Soul properties, user's choice, and cuts down on their reiatsu regeneration by 50%, 25% if they choose both properties. Body parts regenerated via the HSR effects will heal into that of an Akki, and can only be changed through at least 1,000 HE. The Hellish features you take on from these pills last for two threads.
Cost: 15,000 for three
Crafting Skills: 4 in Crafting, Hell Reiatsu
Donated to Urahara's: Nope. Not even gonna joke on this one.
Description: This pill is quite unique in appearance , as it is shaped and texturized like a skull, with chains running through the eyes and mouth. It is the size of a normal pill, if slightly larger, and must be swallowed in order for the effects to trigger. Each set comes with a very particular warning label. "Warning. Normally I don't do this, but I wouldn't wish this fate upon even my greatest enemies. You're playing with something worse than fire here. Worse than any inferno. Take no more than two a day, if you value your soul. Don't take these at all if you value your life."
Class: 4
Item Type: Utility, Consumable
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: Consumption of a Hell Pill is meant to be done by a Quincy, but is able to be done by anyone, should the be so foolish. Doing so, for a Quincy, will make them immune to both the effects of Hollow Poisoning, and prevents them from being poisoned to begin with. Consuming one of these pills forces the user to undergo a partial transformation, influenced by a sudden influx of Hell reiatsu that courses through the users soul. This alters any releases, twisting them into a Hellish variant of itself, and makes the user indistinguishable from Nakabaki, up to 400 ES. This also warps at least one of the user's limbs, forcing them to take on a Hellish feature. While the effects are active, the user gains HSR, heal as well as a Class 1 Saika while the effects of the item are active.
The first pill lasts for only three posts, before the effects wear off, the body and soul both so desperately trying to purge the effects from the user's system. The second pill lasts six posts, the effects lasting longer due to to both slowly giving up, the Hell reiatsu burning both out. Your body is forced to take on Hellish features, slowly succumbing to the taint, wispy chains coiling around the features, like laughing specters. These features last long after the effects of the pill wear off. That is, if the effects of the pill wear off at all.
Because, you see, the effects of the third last forever, as the chains of Hell fully manifest around the user's now permanent Hell features, the user becomes a fully fledged Nakabaki, or at least an artificial one. This forces the user to re-app their character. The timeframe for this is twenty-four hours after the last pill was taken, and the Hellish reiatsu leaves your system.
Drawbacks: The effects of this are quite nasty, though only for Quincy. This locks Quincy out of their Vollstandig, should they have it, as it burns away at the connection one has to the Emperor. For regular Quincy, or Quincy without Vollstandig, this locks either their Heart or Soul properties, user's choice, and cuts down on their reiatsu regeneration by 50%, 25% if they choose both properties. Body parts regenerated via the HSR effects will heal into that of an Akki, and can only be changed through at least 1,000 HE. The Hellish features you take on from these pills last for two threads.
Cost: 15,000 for three
Crafting Skills: 4 in Crafting, Hell Reiatsu
Donated to Urahara's: Nope. Not even gonna joke on this one.
{Soul Compressor}Name: Soul Compressor
Description: A small white pill, little bigger than a marble, comes in an equally small box, text written on five of the six sides. The front reading, 'Immortality for a Price'. On the sides has Kitai's chibified face stamped on. On the back is a list of ingredients too long and too numerous to make sense, and too small to be read by anyone without a high powered magnifying glass. On top is Kitai's face, and the item name and slogan wrapping around it.
Class: 4
Item Type: Utility
Item Power (IP): 700
Offense Type: N/A
Durability: 3x Ip
Bonuses: Once consumed, the user finds themselves in a tremendous amount of pain, as the pill comes to life, in a sense. All of the reiatsu and Reiryoku, the very lifeforce of the user are consumed into the pill, shading its color to make the one who ingested it. The user's soul is merged with the little pill, now becoming a Mod Soul. The user loses any techniques not available to Mod Souls, and any TTP they have stored is lost. Their SP caps are lowered to match that of a Mod Soul.
Drawbacks: Mentioned above.
Cost: 5,000+5,000 per class (40,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nope
Description: A small white pill, little bigger than a marble, comes in an equally small box, text written on five of the six sides. The front reading, 'Immortality for a Price'. On the sides has Kitai's chibified face stamped on. On the back is a list of ingredients too long and too numerous to make sense, and too small to be read by anyone without a high powered magnifying glass. On top is Kitai's face, and the item name and slogan wrapping around it.
Class: 4
Item Type: Utility
Item Power (IP): 700
Offense Type: N/A
Durability: 3x Ip
Bonuses: Once consumed, the user finds themselves in a tremendous amount of pain, as the pill comes to life, in a sense. All of the reiatsu and Reiryoku, the very lifeforce of the user are consumed into the pill, shading its color to make the one who ingested it. The user's soul is merged with the little pill, now becoming a Mod Soul. The user loses any techniques not available to Mod Souls, and any TTP they have stored is lost. Their SP caps are lowered to match that of a Mod Soul.
Drawbacks: Mentioned above.
Cost: 5,000+5,000 per class (40,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nope
{Peanut Brittle in a Can}
Name: Peanut Brittle in a can
Description: This is a generic looking can, with a sticker on the side in a random color, with the words "PEANUT BRITTLE" written in the opposite color. A very tiny "Kitai Shop" logo in the bottom right corner. A pull tab is on the top.
Class: 5
Item Type: Weapon, Consumable
Item Power (IP): 400
Offense Type: Physical, Poison
Durability: 2x
Bonuses: To use, shake the can, the pull the tab on the top, and aim in the general direction of the enemy. Once opened, this will fire out one hundred spring snakes, moving at 600 speed, with strength equal to its IP. Each snake is made of peanut brittle, and will trigger an allergic-like reaction in an individual, causing their throat and fingers to swell up, causing all stamina costs to double, and weapon and martial arts skills to lower by one, for two posts.
Drawbacks: Does not work on those with at least a 1 in Poison Tolerance, or double OS to this weapon's IP. One and done, when used, this item is destroyed.
Cost: 1,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if I'm there to watch him open it.
Name: Peanut Brittle in a can
Description: This is a generic looking can, with a sticker on the side in a random color, with the words "PEANUT BRITTLE" written in the opposite color. A very tiny "Kitai Shop" logo in the bottom right corner. A pull tab is on the top.
Class: 5
Item Type: Weapon, Consumable
Item Power (IP): 400
Offense Type: Physical, Poison
Durability: 2x
Bonuses: To use, shake the can, the pull the tab on the top, and aim in the general direction of the enemy. Once opened, this will fire out one hundred spring snakes, moving at 600 speed, with strength equal to its IP. Each snake is made of peanut brittle, and will trigger an allergic-like reaction in an individual, causing their throat and fingers to swell up, causing all stamina costs to double, and weapon and martial arts skills to lower by one, for two posts.
Drawbacks: Does not work on those with at least a 1 in Poison Tolerance, or double OS to this weapon's IP. One and done, when used, this item is destroyed.
Cost: 1,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if I'm there to watch him open it.
{Flashy Distraction}
Name: Flashy Distraction
Description: This is a small red round orb, with Kitai's grinning face on the side.
Class: 4
Item Type: Utility, Consumable
Item Power (IP): 600
Offense Type: Physical
Durability: 2x
Bonuses: To use this item, throw the orb at the ground, preferably near your target, and it lets out a large flash of light and sound. Anyone caught looking at it will see for the next post, Kitai dancing about, writer's choice on how, and hear scene appropriate music. This duration goes up by one for every 100 in senses those who see it have it above 300.
Drawbacks: Those with Calm Mind 4 are immune to this. Those who close their eyes are immune to the visual effects. Those who cover their ears are immune to the auditorily portion of it. One and done, when used, this item is destroyed.
Cost: 1,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: The dancing Kitai should give you your answer
Name: Flashy Distraction
Description: This is a small red round orb, with Kitai's grinning face on the side.
Class: 4
Item Type: Utility, Consumable
Item Power (IP): 600
Offense Type: Physical
Durability: 2x
Bonuses: To use this item, throw the orb at the ground, preferably near your target, and it lets out a large flash of light and sound. Anyone caught looking at it will see for the next post, Kitai dancing about, writer's choice on how, and hear scene appropriate music. This duration goes up by one for every 100 in senses those who see it have it above 300.
Drawbacks: Those with Calm Mind 4 are immune to this. Those who close their eyes are immune to the visual effects. Those who cover their ears are immune to the auditorily portion of it. One and done, when used, this item is destroyed.
Cost: 1,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: The dancing Kitai should give you your answer
{Kitai-Mari}
Name: Kitai-mari
Description: This item comes in the form of a seven inch Kitai-like robot, sleeping in a clear plastic cylinder, standing on top of a ball of unidentifiable type of cheese. There is a cork at the bottom of the cylinder, with the Kitai Brand logo on the bottom of it.
Class: 3
Item Type: Weapon, Consumable
Item Power (IP): 800
Offense Type: Physical
Durability: 3x
Bonuses: To use this item, the user must pull off the cork, and let the ball of cheese and the Kitai-bot land on the ground. The robot will automatically identify the user's enemy, and start rolling the ball of cheese. The speed that this little guy moves at is 600. The ball of cheese collects anything that it touches, save for the ground itself, adding mass to it, before converting it to cheese. Every post, this ball of cheese grows five feet, plus an additional five feet per post that this item has been active. This ball of cheese has strength equal to its IP. Starting size of the ball is seven inches.
Drawbacks: This ball of cheese can be damaged by any attack that can class clash with it, reducing the size of the ball by one tenth the OS of the attack in feet. The Kitai Bot has half IP, thus can be destroyed twice as easily as the ball. One and done, when used, this item is destroyed.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: As soon as he gets in the ball
Name: Kitai-mari
Description: This item comes in the form of a seven inch Kitai-like robot, sleeping in a clear plastic cylinder, standing on top of a ball of unidentifiable type of cheese. There is a cork at the bottom of the cylinder, with the Kitai Brand logo on the bottom of it.
Class: 3
Item Type: Weapon, Consumable
Item Power (IP): 800
Offense Type: Physical
Durability: 3x
Bonuses: To use this item, the user must pull off the cork, and let the ball of cheese and the Kitai-bot land on the ground. The robot will automatically identify the user's enemy, and start rolling the ball of cheese. The speed that this little guy moves at is 600. The ball of cheese collects anything that it touches, save for the ground itself, adding mass to it, before converting it to cheese. Every post, this ball of cheese grows five feet, plus an additional five feet per post that this item has been active. This ball of cheese has strength equal to its IP. Starting size of the ball is seven inches.
Drawbacks: This ball of cheese can be damaged by any attack that can class clash with it, reducing the size of the ball by one tenth the OS of the attack in feet. The Kitai Bot has half IP, thus can be destroyed twice as easily as the ball. One and done, when used, this item is destroyed.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: As soon as he gets in the ball
{Balloon Power Defense}
Name: Balloon Power Defense
Description: This item is a wristband worn on your favored wrist, with a short pull-string attached to it.
Class: 4
Item Type: Armor, Consumable
Item Power (IP): 600
Offense Type: Physical
Durability: 2x
Bonuses: When pulled, a ballooning wave erupts from the band, covering the the user from head to toe in an inflatable version of their outfit. This will deflect any one attack with less OS than this item has Durability, with anything over bleeding through, reduced by the difference. Excess balloonified outfit materials will fall off after the attack lands, preferably through strips of fabric, leaving their original outfit untouched.
Drawbacks: One and done, when used, this item is destroyed. Two can be used per thread, or within one hour for adventures/quests.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: He would need to balloon up his sales first
Name: Balloon Power Defense
Description: This item is a wristband worn on your favored wrist, with a short pull-string attached to it.
Class: 4
Item Type: Armor, Consumable
Item Power (IP): 600
Offense Type: Physical
Durability: 2x
Bonuses: When pulled, a ballooning wave erupts from the band, covering the the user from head to toe in an inflatable version of their outfit. This will deflect any one attack with less OS than this item has Durability, with anything over bleeding through, reduced by the difference. Excess balloonified outfit materials will fall off after the attack lands, preferably through strips of fabric, leaving their original outfit untouched.
Drawbacks: One and done, when used, this item is destroyed. Two can be used per thread, or within one hour for adventures/quests.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: He would need to balloon up his sales first
{Pocket Sandstorm}
Name: Pocket Sandstorm
Description: This item is contained in a pleather bag, with the Kitai Brand logo on the front side, tied closed with a fabric string. Inside the bag is ultra fine sand that, if one were to view under a microscope, every grain would look like Kitai's head.
Class: 3
Item Type: Weapon, Consumable
Item Power (IP): 600
Offense Type: Physical
Durability: 3x
Bonuses: This item can also be stored inside the bottom of one's pocket. When used, either by opening the bag in the general direction of your enemy, or by flicking the sand out from the bottom of your pocket, the effects will activate. A sand storm will fly forward, surrounding anyone who happens to be in its way. The sand is enough to occupy up to thirty feet of space, and will spin around opponents, cutting into them as a normal sand storm would. Every post a person stays inside the storm, they will lose the topmost layer of flesh, and making it impossible for any existing wounds to stop bleeding for two posts after the enemy leaves the sands.
This sand moves at a speed equal to its IP. When interacting with Skin defenses, barriers, items, ect, this item reduces their acting OS by half this item's IP, doubled if the class is lower than 4, and negated if the class is higher than 2. This storm lasts for three posts.
Drawbacks: One and done, when used, this item is destroyed.
Cost: 7,500
Crafting Skills: 4 in Crafting
Donated to Urahara's: No
Name: Pocket Sandstorm
Description: This item is contained in a pleather bag, with the Kitai Brand logo on the front side, tied closed with a fabric string. Inside the bag is ultra fine sand that, if one were to view under a microscope, every grain would look like Kitai's head.
Class: 3
Item Type: Weapon, Consumable
Item Power (IP): 600
Offense Type: Physical
Durability: 3x
Bonuses: This item can also be stored inside the bottom of one's pocket. When used, either by opening the bag in the general direction of your enemy, or by flicking the sand out from the bottom of your pocket, the effects will activate. A sand storm will fly forward, surrounding anyone who happens to be in its way. The sand is enough to occupy up to thirty feet of space, and will spin around opponents, cutting into them as a normal sand storm would. Every post a person stays inside the storm, they will lose the topmost layer of flesh, and making it impossible for any existing wounds to stop bleeding for two posts after the enemy leaves the sands.
This sand moves at a speed equal to its IP. When interacting with Skin defenses, barriers, items, ect, this item reduces their acting OS by half this item's IP, doubled if the class is lower than 4, and negated if the class is higher than 2. This storm lasts for three posts.
Drawbacks: One and done, when used, this item is destroyed.
Cost: 7,500
Crafting Skills: 4 in Crafting
Donated to Urahara's: No
{Sand Grenade}Name: Sand Grenade
Description: This is a grenade made of sand, with metal bits making it resemble an actual grenade. It is sandy yell in color, with army green for the metal parts. A sandy engraving of the Kitai Brand logo are stamped onto the bottom of the grenade.
Class: 4-1
Item Type: Weapon
Item Power (IP): 500+100 per class (800 Max)
Offense Type: Physical
Durability: 2x Ip
Bonuses: When the pin is pulled, or the durability is broken, this grenade explodes into sand. How much sand? About five hundred thousand pounds of it, detonating with the force equal to it's IP, and covering a five hundred feet in all directions in two feet of sand, plus another five hundred per class. This sand has an affinity towards being manipulated.
Drawbacks: You're probably getting hit with these. Detonation occurs at the end of the post in a way that your opponent can react to.
Cost: 10,000+5,000 per class for ten (25,000 Max)
Crafting Skills: 4 in Crafting, Mastery of Creation of All Things
Donated to Urahara's: Nope
Description: This is a grenade made of sand, with metal bits making it resemble an actual grenade. It is sandy yell in color, with army green for the metal parts. A sandy engraving of the Kitai Brand logo are stamped onto the bottom of the grenade.
Class: 4-1
Item Type: Weapon
Item Power (IP): 500+100 per class (800 Max)
Offense Type: Physical
Durability: 2x Ip
Bonuses: When the pin is pulled, or the durability is broken, this grenade explodes into sand. How much sand? About five hundred thousand pounds of it, detonating with the force equal to it's IP, and covering a five hundred feet in all directions in two feet of sand, plus another five hundred per class. This sand has an affinity towards being manipulated.
Drawbacks: You're probably getting hit with these. Detonation occurs at the end of the post in a way that your opponent can react to.
Cost: 10,000+5,000 per class for ten (25,000 Max)
Crafting Skills: 4 in Crafting, Mastery of Creation of All Things
Donated to Urahara's: Nope
{Instant Sand Castle}Name: Instant Sand Castle
Description: A small castle model, made of sand, that fits in the palm of your hand! On one of the tiny balconies stands a tinier Kitai, holding a sign saying 'buy at the Kitai Shop!'. This little tiny model is roughly an inch in height.
Class: 1
Item Type: Utility
Item Power (IP): 1,000
Offense Type: Physical
Durability: 3,000
Bonuses: When thrown on the ground, it buries itself into the ground, causing it to shake violently, before erupting into a full castle, two hundred feet in height, with a speed and strength of 1,000. When used in conjunction with the Sand Grenade, this is increased to two thousand feet. The material of the castle is dependent on the matter that it is dropped into. When used with the Sand Grenade, this takes one post to create, otherwise it takes three posts.
Drawbacks: This item can be damaged by any class of item or technique, regardless of class or OS. Once the durability reaches 0, it collapses with a force of 1,000. This castle lasts 10 posts. Use can only make one of these at a time.
Cost: 10,000
Crafting Skills: 4 in Crafting, Mastery in Creation of All Things
Donated to Urahara's: Nope.
Description: A small castle model, made of sand, that fits in the palm of your hand! On one of the tiny balconies stands a tinier Kitai, holding a sign saying 'buy at the Kitai Shop!'. This little tiny model is roughly an inch in height.
Class: 1
Item Type: Utility
Item Power (IP): 1,000
Offense Type: Physical
Durability: 3,000
Bonuses: When thrown on the ground, it buries itself into the ground, causing it to shake violently, before erupting into a full castle, two hundred feet in height, with a speed and strength of 1,000. When used in conjunction with the Sand Grenade, this is increased to two thousand feet. The material of the castle is dependent on the matter that it is dropped into. When used with the Sand Grenade, this takes one post to create, otherwise it takes three posts.
Drawbacks: This item can be damaged by any class of item or technique, regardless of class or OS. Once the durability reaches 0, it collapses with a force of 1,000. This castle lasts 10 posts. Use can only make one of these at a time.
Cost: 10,000
Crafting Skills: 4 in Crafting, Mastery in Creation of All Things
Donated to Urahara's: Nope.
{Kitai Brand Bobble Head}Name: Kitai Brand Bobble Head
Description: This is a small bobble head toy in the likeness of Kitai, were he a chibi style character. It stands four inches tall, and is holding a sign advertising The Kitai Shop. Whenever one looks away from this toy, it usually changes it's expression, it's pose, and sometimes it's location.
Class: 7
Item Type: Gag
Item Power (IP): 9,999
Offense Type: None
Durability: 9,999
Bonuses: This item is almost completely indestructible, and will follow the user around in threads and fights, reacting to how the combat is going, using the sign to convey messages to it's owner. Usually about what items from The Kitai Shop would have helped them, but still.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 100 Ryo
Crafting Skills: 4 in Crafting
Donated to Urahara's: So tempting, but no.
Description: This is a small bobble head toy in the likeness of Kitai, were he a chibi style character. It stands four inches tall, and is holding a sign advertising The Kitai Shop. Whenever one looks away from this toy, it usually changes it's expression, it's pose, and sometimes it's location.
Class: 7
Item Type: Gag
Item Power (IP): 9,999
Offense Type: None
Durability: 9,999
Bonuses: This item is almost completely indestructible, and will follow the user around in threads and fights, reacting to how the combat is going, using the sign to convey messages to it's owner. Usually about what items from The Kitai Shop would have helped them, but still.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 100 Ryo
Crafting Skills: 4 in Crafting
Donated to Urahara's: So tempting, but no.
{The Fountain of Youth}Name: The Fountain of Youth
Description: A fifty by fifty foot room, with marble floors, and a shallow pool in the middle of it, being thirty feet across. The air is steamy, shrouding the room in a white mist, coming from the pool. Said pool has a fountain that shoots rejuvenating water no higher than five feet into the air. It is a three layered fountain, with statues sitting in the bowls. Four in the bottom one, and three on the second layer. Any extra details are mentioned in the threads that this is used in.
Class: 4
Item Type: Utility
Item Power (IP): 500
Offense Type: N/A
Durability: 2x
Bonuses: Made from the heavily blood of The Blood Pool, this item is a location that heals those who relax in the waters. Each post spent in this room will restore the youth of a person by one year, starting on post five. Spending five posts in this room will fully heal an individuals injuries, no matter what they might be. A thread using this item can be used in place of having to use the Healing Center.
Drawbacks: Thread must be at least twenty-five paragraphs long, which does not give rewards. The aging effect can be ignored should the user choose. This is a location, and cannot be used in combat.
Cost: 50,000
Crafting Skills: 4 in Crafting, Mastery of the Blood Pool
Donated to Urahara's: Kitai Shop
Description: A fifty by fifty foot room, with marble floors, and a shallow pool in the middle of it, being thirty feet across. The air is steamy, shrouding the room in a white mist, coming from the pool. Said pool has a fountain that shoots rejuvenating water no higher than five feet into the air. It is a three layered fountain, with statues sitting in the bowls. Four in the bottom one, and three on the second layer. Any extra details are mentioned in the threads that this is used in.
Class: 4
Item Type: Utility
Item Power (IP): 500
Offense Type: N/A
Durability: 2x
Bonuses: Made from the heavily blood of The Blood Pool, this item is a location that heals those who relax in the waters. Each post spent in this room will restore the youth of a person by one year, starting on post five. Spending five posts in this room will fully heal an individuals injuries, no matter what they might be. A thread using this item can be used in place of having to use the Healing Center.
Drawbacks: Thread must be at least twenty-five paragraphs long, which does not give rewards. The aging effect can be ignored should the user choose. This is a location, and cannot be used in combat.
Cost: 50,000
Crafting Skills: 4 in Crafting, Mastery of the Blood Pool
Donated to Urahara's: Kitai Shop
{The Fog Machine}Name: The Fog Machine/Room
Description: This is a large room, square in shape, a thousand feet in length, width, and height. Connected to this room is a separate control room, that can adjust the inside of the room, from colors, to obstacles, to even the environment. Heavy blast doors are the entrance to this rather intimidating room, while the control room has a glass bay window, alongside dozens of cameras recording the inside, for reviewing purposes.
Class: 1
Item Type: Location
Item Power (IP): 1,200
Offense Type: Mixed
Durability: 10,000
Bonuses: Used with the knowledge and mastery of several techniques, this room is a battle room. Paying 500 reiatsu into a special console in the control room will kickstart the dynamos, gathering reiatsu from the environment. Every paragraph, the stored reiatsu will increase by another 250 reiatsu, and will spawn a Black Fog Beast every 500 reiatsu gathered. The appearance of which will be determined by the user or users inside the room, often mirroring enemies they wish to train against.
These Fog Beasts come in one of two modes. The first, and most faithful to the capability of the Black Fog, is swarm mode. This will generate a near endless supply of Fog Beasts for the opponent to fight. These Beasts have 800 strength, 400 speed, 800 durability, and 200 in all other stats, while also being immune to cutback and Grav pressure. Killing a beast adds reiatsu to the creation process, spawning another one for every beast killed. The hoard is as endless as the user can handle, and combat will end when either someone in the control room ends it, when the user yells out the phrase they dedicate to ending the battle, or when the user passes out. Users can select singles mode, to fight one Fog Beast at a time, for those less confident in their abilities.
The second method is more difficult for the room to generate, but it can create copies of individuals based on memories either the combatants have of them. The abilities they have will be limited to what the user's remember, and their reiatsu pool will regenerate by 250 per paragraph. This usually makes them much stronger than the real deal, but that just makes combat all the more worthwhile, doesn't it?
This location can be installed in organizations for ease of access, can be added onto existing bases, or set up somewhere the user requests. Room repairs itself at a rate of 50 Durability per paragraph. Anyone of any class can use this room, however, the stats of the Fog Beasts do not decrease.
Drawbacks: The Fog Beasts take a second or two to adjust once spawned. Bodies take two hours to decay, making tripping hazards. If you don't know the moves of your opponents, the Phantoms don't have them. This is a location, and you cannot force someone to fight in here the majority of the time.
Cost: 50,000
Crafting Skills: 4 in Crafting, Mastery of Black Fog, Faustian Bargain, and Creation of All Things
Donated to Urahara's: Only if he beats all the Fog Beasts
Description: This is a large room, square in shape, a thousand feet in length, width, and height. Connected to this room is a separate control room, that can adjust the inside of the room, from colors, to obstacles, to even the environment. Heavy blast doors are the entrance to this rather intimidating room, while the control room has a glass bay window, alongside dozens of cameras recording the inside, for reviewing purposes.
Class: 1
Item Type: Location
Item Power (IP): 1,200
Offense Type: Mixed
Durability: 10,000
Bonuses: Used with the knowledge and mastery of several techniques, this room is a battle room. Paying 500 reiatsu into a special console in the control room will kickstart the dynamos, gathering reiatsu from the environment. Every paragraph, the stored reiatsu will increase by another 250 reiatsu, and will spawn a Black Fog Beast every 500 reiatsu gathered. The appearance of which will be determined by the user or users inside the room, often mirroring enemies they wish to train against.
These Fog Beasts come in one of two modes. The first, and most faithful to the capability of the Black Fog, is swarm mode. This will generate a near endless supply of Fog Beasts for the opponent to fight. These Beasts have 800 strength, 400 speed, 800 durability, and 200 in all other stats, while also being immune to cutback and Grav pressure. Killing a beast adds reiatsu to the creation process, spawning another one for every beast killed. The hoard is as endless as the user can handle, and combat will end when either someone in the control room ends it, when the user yells out the phrase they dedicate to ending the battle, or when the user passes out. Users can select singles mode, to fight one Fog Beast at a time, for those less confident in their abilities.
The second method is more difficult for the room to generate, but it can create copies of individuals based on memories either the combatants have of them. The abilities they have will be limited to what the user's remember, and their reiatsu pool will regenerate by 250 per paragraph. This usually makes them much stronger than the real deal, but that just makes combat all the more worthwhile, doesn't it?
This location can be installed in organizations for ease of access, can be added onto existing bases, or set up somewhere the user requests. Room repairs itself at a rate of 50 Durability per paragraph. Anyone of any class can use this room, however, the stats of the Fog Beasts do not decrease.
Drawbacks: The Fog Beasts take a second or two to adjust once spawned. Bodies take two hours to decay, making tripping hazards. If you don't know the moves of your opponents, the Phantoms don't have them. This is a location, and you cannot force someone to fight in here the majority of the time.
Cost: 50,000
Crafting Skills: 4 in Crafting, Mastery of Black Fog, Faustian Bargain, and Creation of All Things
Donated to Urahara's: Only if he beats all the Fog Beasts
{The Waffle House Key}Name: The Waffle House Key
Description: This is a medieval-style key, seven inches long, and is gold plated. The key bit is a tiny cutout of a waffle, with a crown atop it. The bow at the end is an empty circle, large enough to spin around on your finger. This perpetually smells faintly of waffles.
Class: 4
Item Type: Utility
Item Power (IP): 400
Offense Type: N/A
Durability: 2x
Bonuses: By pressing this key against a surface, the user can create a door that leads to the Kitai Brand Waffle House.
Drawbacks: Kitai must approve the sale of this item. This is a member's club. Apparently.
Cost: 10,000
Crafting Skills: 4 in Crafting, knowledge and experience with the Interdimensional Doorknob
Donated to Urahara's: Nope. He's not in the Waffle Club
Description: This is a medieval-style key, seven inches long, and is gold plated. The key bit is a tiny cutout of a waffle, with a crown atop it. The bow at the end is an empty circle, large enough to spin around on your finger. This perpetually smells faintly of waffles.
Class: 4
Item Type: Utility
Item Power (IP): 400
Offense Type: N/A
Durability: 2x
Bonuses: By pressing this key against a surface, the user can create a door that leads to the Kitai Brand Waffle House.
Drawbacks: Kitai must approve the sale of this item. This is a member's club. Apparently.
Cost: 10,000
Crafting Skills: 4 in Crafting, knowledge and experience with the Interdimensional Doorknob
Donated to Urahara's: Nope. He's not in the Waffle Club
HAVE FUN