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Post by Connor Greaves on Jan 2, 2023 17:47:10 GMT -5
Spending 50 TTP to Learn and Master GO(Five) Spending 200 TTP to Learn and Master Bakudo #79: Shibarikuyou Spending 120 TTP to Learn to Proficient Hadou #67: Gobō kōsen Spending 120 TTP to Learn to Proficient Hado #69: Houkou Karasu Spending 60 TTP to Learn to Proficient Bakudō #55: Mutsohoyo
Go, also called "Addition", is the fifth of the Numbers. This technique allows the Zanpakuto Spirit to interact with the physical world as an attack of sorts. This technique creates a ghostly aura around the Zanpakuto, much like Ichi. Unlike Ichi, this aura is more solid, more 'real' so to speak. This technique lasts for one strike, one swing of the Zanpakuto, or simply one motion of the blade. Effectively, this technique allows the user and Zanpakuto Spirit to strike an additional time. The user of this technique can choose whether it be as soon as they attack, utilizing two attacks at once, a second before, or a second behind their original attack.
The real power, and versatility, of this technique comes from the fact that whatever effect is on the Zanpakuto, or user, at the time is copied on to the strike. (I.E, the Zanpakuto is coated with an ice-effect, the Zanpakuto the Spirit uses will also be coated with ice.). As this is a blade made of Reiatsu, it naturally bypasses the Cutback Effect.
Synergizes well with Ichi and Ni.
How to use technique: [Communicate with Spirit, work in tandem with it.]
Technique Drawbacks:
Class Five Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Small amounts of Physical and spiritual fatigue if they do help. Depends heavily on the user's own skill and sword technique to make useful. Must be within the range of the original slash or attack, I.E, you can't teleport the slash behind someone if you have no possible way of getting over there with your original strike. Shunpo does not count.
This technique has only been used once in Tite Kubo's canon, and thus the effect is rather obscure. Once this is cast, several small black tears of reiatsu form around the victim, connected by an invisible connection, each within a meter of the last, and one for each individual body part. The entire body is instantly sealed and immobilized. While this technique can be dodged by the quick or quick thinking, it is unique in its ability to delay being broken once a victim is caught. No matter the reiatsu strength, this technique requires four seconds at minimum to break. However, this is an easily dodged technique as well which is usually rare in connecting.
How to use technique:
The casting hand must be aimed at the victim.
Incantation and Effect:
The incantation does not increase the reiatsu strength, but instead, if the technique is used with it, then every post of being caught in this technique, the victim's remaining reiatsu amount will halve from its current point. This is excluding the post of capture. Incantation unknown.
Usable By (Technique is available to which races?): [Shinigami only]
Technique Element: [Light
Technique Description and Effects (Explain appearance, powers, and effect): Multiple thin beams of searing yellow light shoot from your outstretched hand to inflict serious second/third-degree burns to multiple parts of the opponents body. When first fired, each of the five beams travels along a different trajectory, and at a point of the casters choosing, each beam makes a sharp change in direction (of up to 270 degrees each) toward the opponent. The caster chooses the point at which each beam makes this change in direction separately. This attack is extremely difficult to dodge due to the fact that if even a single beam strikes the opponent, the remaining beams make one final change in direction, and simultaneously pierce the opponents body forming a glowing pentacle before fading. As this attack can strike an opponent behind barriers by moving around them, Danku (and similar) techniques are far less effective in defending against this attack.
How to use technique (How is it activated?): Point your outstretched fingers at the opponent and say the name of the kidou, after which you mentally direct the flight path (and trajectory) of each beam individually.
Technique Drawbacks (Limitations, repercussions for use, etc) The user must stand perfectly still while performing this attack, leaving them vulnerable to counter-attack from the opponent.
Incantation and Effect (If Kido only): Incantation increases the Reiatsu Strength of this attack by 20%.("Kami of searing light gather and behold my request. Light of five heavens, burn and reject all who stand opposed!")
As the Kidou activates, strong winds will begin to swirl around the caster, catching objects and projectiles. If the enemy's Reiastu Strength is 100 or less than the caster's, then the enemy's reiastu-based attacks will be dissipated in the raging winds. The thing that is offset is that while the winds are raging where the kidou is being cast will, the area will become virtually silent. After fifteen seconds the winds will blow outward on all sides, even above and below the caster in a no blind spot blast around them. The winds whip forward at speeds of 150 miles an hour. A side effect of the attack is that when the winds are unleashed, the winds will howl furiously. It will break the concentration of anyone with senses of 150+, and will shatter the ear drums of anyone with senses around 300.
How to use technique:
Simply state the kidou and stay still, It is absolutely imperative you stay still as moving into the path of the winds will slice deep gashes into the body.
Technique Drawbacks:
The same effect that will damage the enemy's senses also will damage the caster's senses, and even the caster's ally's senses. The caster also can not move, as the winds that are formed move fast enough to dissipate hardened reiastu, they can and will leave deep gashes on the body.
Incantation and Effect:
Incantation doubles the speed of the technique. ("It will descend, it will abscend, it will up-end. The end is coming, the word has fallen, the night has laid its toll. The clock spells midnight and the doom spells time, and the end will soon arrive. Worry not, little pigeon. Worry not, my minx, or my slave, or my wife, or my children. Worry not at all. You will not hear it coming. None of you will hear a thing.")
Description: This is a sealing technique. It is used not to seal the enemy however, but to seal another Kido. This has two distinct effects. The first is that it can be used to seal a Kido inside of an object, which for the next hour can instantly activate that Kido at any time at will of the user, even if left behind somewhere. It costs the cost of this technique and the cost of the Kido in question. That is one way of using it. The second is more effective. This can seal a technique inside of an enemy or an ally. The technique in question has its reiatsu broken down by the enemy or ally, who then gains extra reiatsu to use. The full reiatsu put into the technique, except for this Bakudo, goes into the enemy. Therefore, if Hado #88 was sealed in the enemy or ally, all of that reiatsu simply converts into 600 reiatsu for the enemy to use.
The trouble comes there. If the enemy or ally is given reiatsu that causes them to go over their current cap, they must spend all excess in their next post, or their body will explode from the excess and they will die. This can be used at the start of the fight as a bomb technique on suspecting enemies.
How to Use: To seal a technique inside of the enemy, the user needs to have physical contact with the part of the body that they will be sealing the technique into. They then activate this technique and pay the cost for it and the technique they wish to seal within the foe. Alternatively, the same is said of an object. Seal this into an object with physical contact with the object, and then use the object as one sees fit. The object automatically releases the Kido if the user gets up to a mile away from it. The object also cannot exceed the user in size.
Incantation: The incantation causes the class of the Kido imbued to go up by one, resulting in a higher class Kido for the cost of one class lower. For example, if a class 5 Kido is imbued, the incantation causes it to be valued at class 4 instead. It uses the same cost as a class 5 Kido however, the only extra cost being that of this technique. ("A dream within a dream, a heart within a soul, a core within a nucleus which in turn is within an atom. Within all there is still more. And within thee, I place this seal!")
Drawbacks: This technique leaves behind physical remnants of techniques. This means that if one were to use a stone based Kido that made stone, while the reiatsu would go into an ally, the stones would still form and remain behind. The same is true of an object, which would become filled by stones. This makes it highly implausible to use elemental Kido on objects or allies. Things such as fire, wind, or lightning, which are only temporary elements that cannot be long lasting can still be used, and they will have no remnants, and instead will just convert directly into reiatsu.
Made By: Sozen Kuchiki.
Reserved?: No.
Last Edit: Jan 3, 2023 21:38:06 GMT -5 by Connor Greaves