Post by Zeich Yajuu on Apr 9, 2016 16:59:20 GMT -5
Alright so, I've been trying to open up a bit more transparency on the forum, and I'm going to try to encourage people to speak up and open more discussion threads like this so that we, as a community, can address potential issues or even changes that may be needed. Lately we've had a few rough times, particularly this last little bit with Free RP, and it's come to my attention that we need to have more discussions and less direct decisions. Some things will still be staff-only, such as immediate game-breaking situations or simple rehauls of older things, but when it comes to major situations that aren't in need of immediate action like the Xcution changes (that could have been brought to further discussion at the time, for example), I want to try and open up a little more discussion with you all. So this is going to be my first attempt at such.
Now, here's the discussion at hand: Hierro and Blut, or more specifically, ongoing defensive techniques. There's no one particular time this has come up, but it's an ongoing consideration that I want to bring up as a topic of discussion. We'll start with Hierro. My concern is this: While Hierro is no longer infallible the way it used to be (constant RS-level strength in a time where RS was the only stat that mattered against it), I feel that the reduction on it is not really a significant drawback anymore. Eight posts have to pass, and two guaranteed hits are required. Eight posts is a very long time in a PVP, as most run, at most, about ten posts on each side. This is an average, not a constant, and of course there will be exceptions. But I feel that in its current state, that drawback is really non-effective, so I want to discuss perhaps adapting it.
I am thinking that halving the posts will be sufficient, to start with. Four posts for the 20% reduction, six posts for the 40% reduction, and eight posts for complete ignoring. I feel that this would still make Hierro valid over a good portion of the relevant fight, while still giving it a chance to be broken down and make the powerful defense slightly less so.
Blut is in much of the same boat, except that it can't be worn down. Sure, it can't be used simultaneously with Blut Arterie, but it still is a powerful defense. The ongoing cost recently added to it is a good balance for it as well, but given how much Reiatsu a Quincy can regain a post it feels like it may perhaps need to be worn down or similar. At Class 4, they're at a loss of 300/post no matter what, so it feels balanced there. Class 3, they lose 300 every other post. Class 2, we're suddenly up to a profit of 500 Reiatsu per post with this constantly active. Naturally, I don't want to nerf this Reiatsu regeneration given that it's a core ability of Quincy, so instead I'm thinking perhaps a wear-down effect be instituted for Blut just like Hierro.
So, this is open to the floor for discussion. If you have thoughts, opinions, or questions, please raise them here.
Now, here's the discussion at hand: Hierro and Blut, or more specifically, ongoing defensive techniques. There's no one particular time this has come up, but it's an ongoing consideration that I want to bring up as a topic of discussion. We'll start with Hierro. My concern is this: While Hierro is no longer infallible the way it used to be (constant RS-level strength in a time where RS was the only stat that mattered against it), I feel that the reduction on it is not really a significant drawback anymore. Eight posts have to pass, and two guaranteed hits are required. Eight posts is a very long time in a PVP, as most run, at most, about ten posts on each side. This is an average, not a constant, and of course there will be exceptions. But I feel that in its current state, that drawback is really non-effective, so I want to discuss perhaps adapting it.
I am thinking that halving the posts will be sufficient, to start with. Four posts for the 20% reduction, six posts for the 40% reduction, and eight posts for complete ignoring. I feel that this would still make Hierro valid over a good portion of the relevant fight, while still giving it a chance to be broken down and make the powerful defense slightly less so.
Blut is in much of the same boat, except that it can't be worn down. Sure, it can't be used simultaneously with Blut Arterie, but it still is a powerful defense. The ongoing cost recently added to it is a good balance for it as well, but given how much Reiatsu a Quincy can regain a post it feels like it may perhaps need to be worn down or similar. At Class 4, they're at a loss of 300/post no matter what, so it feels balanced there. Class 3, they lose 300 every other post. Class 2, we're suddenly up to a profit of 500 Reiatsu per post with this constantly active. Naturally, I don't want to nerf this Reiatsu regeneration given that it's a core ability of Quincy, so instead I'm thinking perhaps a wear-down effect be instituted for Blut just like Hierro.
So, this is open to the floor for discussion. If you have thoughts, opinions, or questions, please raise them here.