Post by Kimiko Shihoin on Dec 7, 2014 19:26:25 GMT -5
❇Opening❇
Password 1: Kuroi’s Shoes
Password 2: Midgets Can’t Dunk
Type: Brave
Squad: Division 7
Rank: Captain
❇Basic Information❇
Name: Kimiko Shihoin
The Wolf Queen
Age of Death: N/A
Real Age/Age of Appearance: 53/22
Birthday (Month/Day): 10/31
Blood Type: -O
RP Sample (Optional): Read anything on Asmoskon or Sargon
❇Appearance❇
Height/Weight: 5'1" / 98lbs
Physical Description:
Hair: Kimiko is blessed with beautiful brown hair. It seems as if all light hides itself inside of her hair from shame on itself for holding as much beauty. Her hair is fine and silky to the touch yet thick and heavy as well. Kimiko styles her hair in a very elegant manner normally having it tied in a high ponytail in the back while the front is left loose with a few strains normally framing her face. Kimiko doesn't keep her ponytail together at the base of the tail like most but instead holds it together right behind her neck. It's rather long and reaches down to the center of her back.
Eyes: Kimiko possesses a set of sharp eyes with somewhat short eyelashes. Her eyes pupils are small with the color being a dark blue. Her eye along wither facial expressions can truly reveal or carry the emotions that Kimiko feels at the moment. They seem to be a source of caring kindness tat can instantly shift to the stare of a predator or executioner ready to enact whatever type of pain that she sees fit.
Face/Skin: Kimiko's face is expressed as holding natural beauty and grace. Her eyes seem to be in perfect placement and summitry with one another. Her nose is somewhat pointed yet small and gentle. Her eyes brows are the same silver as her hair yet are kept sharp an thin. Kimiko's lips are a few shades paler then the rest of her skin. Her skin is incredibly tan and she possesses no markings such as tattoo's or scars of any kind.
Attire: Kimiko normally when not practicing or on some type of assignment wears a traditional kimono that is dark blue with silver flower petals. When training or walking around half the time she wears the standard Shinigami uniform however having underneath the uniform Kimiko wears a Onmitsukido uniform, which has no sleeves and doesn't cover the back. Kimiko normally has her zanpakuto tied to her back by a black string. Kimiko tends to wear long black arm bands that cover her forearms and her hands other then her fingers. Recently upon rising t the rank of Captain Kimiko wears the haori at all times on duty. Her haori is much the standard however around the collar is black and has grey fur. On the back right below her neck and above the symbol of squad 7 is the symbol of the Shihoin family.
Physical Body: Kimiko is a slender female that is naturally well-endowed. Her body can only be explained as someone that has been blessed by the gods in mortal eyes. Her body is soft and warm to the touch. What is not easy to see is that Kimiko also has a well toned and tightly muscular body for a small woman. Kimiko's reiatsu matches that of her eyes being a dark color blue. Recently Kimiko had the Shihoin symbol tattooed on her upper right side of her left breast symbolizing her loyalty and love for her family.
❇Personality❇
Dislikes:
1.Abuse: Those who hurt others in any form more than is necessary are the true monsters. This is one thing that Kimiko hates and will normally put herself in between to stop from happening. She also dislikes those that abuse their name or power. This is one reason she dislikes many other nobles.
2.Smoking: Why smoke it smells so bad. This is on thing that Kimiko doesn't understand and refuses to be near. Even when dealing with something important if someone in the same room begins to smoke Kimiko will simply leaving stating that the room is not fitting. This has nothing to due with her status as a noble like many would assume, but more the fact that she feels no individual should have to be near smoke.
3.Cowards: Those that aren't willing to stand and fight aren't true. Kimiko believes that in order to live life without regrets one must not be a coward. This is due to the fact that cowards have no back bone and never stand up for themselves or those important to them. Kimiko normally doesn't even view these individuals as worth giving attention and will ignore them.
4.Negativity: Why are they like that what's wrong with them. Kimiko just doesn't understand why certain people are so bleak. How can they be like that when the world is filled with so many different things to do. Along with all the different people and possibilities. She normally calls people that are negative "Lazy" or "Idiots" due to her own feelings.
5.Emotionless: Those that don't show emotion or react to events. Kimiko due to her own fun loving and happy nature dislikes these individuals greatly. She doesn't view the training that these people go through to control their emotions as actually being a good thing. She believes that yes while personal belief shouldn't be involved in judgments as a leader having no emotion in being a leader makes you no leader at all. She often links these individuals to the Kuchiki.
6.Blind Authority/Leadership: Those that order around others based on just their title without experience of understanding. This is why Kimiko usually doesn't care for leaders due to the fact that many fall under this classification. Anyone who is like this Kimiko dislikes instantly and will never forgive or trust. She believes that leaders need to gave the information of both sides and rule based on what has happened. While at the same time trying to keep their own personal beliefs out of judgment.
7.Criminals: Kimiko has developed an intense hatred towards those that break the law in the majority of ways. Kimiko will often assert her authority as the Captain of the Police Division to strike fear into criminals and then just use her physical prowess to apprehend them and arrest them. Kimiko also believes that the majority of people once a criminal always a criminal.
Likes:
1.Pie: Well honestly who doesn't enjoy the taste of a nice pie. Kimiko loves these tasty meals of sweetness and care. Everything that is baked needs care and that goes into her regardless in the end. Her favorite flavors consist between a tie of pumpkin and apple.
2.Candy: Who in the hell doesn't love such a wondrous thing. The best kind of snack nothing stands even close besides pie. Kimiko loves almost any kind of candy with nearly any combination. She is especially fond of chocolate.
3.Playing Tag: One of the few things that wasn't taken away from her or hidden when she was little. Due to her time being sheltered and very little activities to do Kimiko developed a love for the game. This has gone to the point that she will sometimes forget that she's actually in battle and start telling foes "Catch me if you can."
4.Freedom: After being sheltered for so long this is one ting Kimiko will never give up. The ability to do what she wants and go where she wants to within reason. This is one thing that Kimiko sees as a beauty in life and something everyone should have.
5.Competition: The biggest enjoyment that Kimiko feels is none other than competition. What's not to love about it though. Sure some times it gets hard to keep going like when someone loses over and over again. However, it's one of the single most enjoyable things in the world and through competition breeds friendship and rivalry both grand aspects of a full life. To put it short this is one thing Kimiko lives for no matter what.
6.Animals: Kimiko always liked animals yet after learning about her zanpakuto and then actually experiencing the body of an animal herself she has come to grow even fonder of them. She believes that animals are one of the greatest things in nature and should always be taken care of an only dealt with harshly as a absolute last resort. She is especially fond of squirrels and wolves.
Flaws:
1.Easily Overheated: One thing that just seems to occur to Kimiko far to often is being overheated. Kimiko normally gets this feeling most when bored. Even when wearing clothing a little revealing Kimiko still claims that it's far to hot. A strange aspect of this is that Kimiko doesn't realize this when in combat due to the enjoyment that surges through her body and mind.
2.Short Temper: Kimiko even after being trained to control her attitude and reacts still is easily angered by certain actions and characteristics of other individuals. Such as those that speak out of turn and people that she views are simply all talk and no bite. Kimiko naturally is incredibly easily offended when someone insults the Shihoin and will normally injury those that harm animals.
Easily Manipulated: Kimiko is easy to get angry and normally this leads to combat. Kimiko although training to better herself and be more stable and calm will often realize that she is already attacking someone for insulting comments or actions. Now as far as getting to do something that's not what this means. Kimiko is far to stubborn and often will only d what she wants.
Habits:
1.Eating: Kimiko loves to eat. It's just that simple the world is filled with unimaginable tastes and very little limitations. A strange thing to note is that Kimiko can eat far to much than her figure suggests normally eating more than two full grown men yet having the body of a college model.
2.Bathing: One of the most relaxing things in the world. Kimiko loves the feeling of a steaming hot bath and the sensation of wiggling her toes in the heat. Often Kimiko becomes to relaxed and will either fall asleep in the bath or walk out so relaxed she'll forget her clothing for a few moments.
3.Competing: Who can't love an amazing challenge. Kimiko loves to compete in anything that's just something about her. Kimiko will accept a challenge from anyone for nearly anything. The point is that this girl loves to be in the heat of completion and the sensation of victory.
Fears:
1.Disgusting Things: Well yeah who likes things like this. Kimiko hates garbage and trash just choosing to walk away from it. She hates things that are slime, ooze or sludge. Just seeing these things will give Kimiko a woozy feeling like she's about to vomit. Kimiko won't allow herself to be near these things and when close to her will start to scream in fear and run away. If anything like this gets on her she normally will start to scream and freak out shaking whatever section has been touched in freight.
2.The Cold: To be more specific Kimiko doesn't fear the nature cold such as temperature she fears that dreadful cold that washes over your body when your close to death. She has come close multiple times due to her intense training and that feeling never truly leaves her mind now. She often gets chills up her spine due to briefly remembering what happened.
Losing a Family Member: Kimiko fears the time when she will have to learn of a Shihoin's death. She has grown to be the Head of the family and take the burden of protection and leadership on her shoulders. Although one of the youngest she is also one of the most passionate and cares about every member of her family deeply.
Goals:
1.Defeat a member of the Espada: One of the major goal's that Kimiko has set for herself is to defeat a member of the Arrancar group Espada. She has set this goal for herself to bring acknowledgement to herself as an individual and not just her family.
2.Shihoin Supremacy: Kimiko is now the Head of the Shihoin family yet now she can start on her true goal. She seeks to repair the status of her grand family and lead them into an era of golden bliss as the dominate noble family replacing the Kuchiki.
3.Surpass Sozen Kuchiki: Kimiko's new major goal is to surpass Sozen as the ultimate weapon of the Soul Society. If she can surpass Sozen then the reality of the Shihoin reining supreme can't be denied. Sozen isn't the only Shinigami that Kimiko seeks to surpass though the other major individuals being Taiho - Hokori and eventually a member of the Zero Division.
Alignment: Lawful Good
Overall Personality:
Kimiko is no longer the super naïve and reckless child that she was a year ago. Over the last ear Kimiko has met many individuals and gone through incredible feats. She has discovered that she can't act recklessly all the time and must actually think at any moment possible. She is not far more reserved and calm normally speaking only when needed or bored. She has embraced her Shihoin heritage even more and now accepts that she is a noble and lives up to the title of one. She is far more stern and disciplined normally stinking to laws and rules that she believes in or has to uphold.
Kimiko now holds an incredible sense of hatred for criminals. She views all of them as a disgrace no matter what and in her opinion should all be examples to deter further actions in Soul Society. Kimiko does still often tease other individuals on certain things such as romance while openly admitting now that she is attracted to both genders yet has no time to develop a relationship. She loves her family more then anything else and actually is selfless when they are concerned. Even though she is the Head Kimiko by reflex of love will place herself in harms way to save a family member.
She is especially fond of her little sister Kisala loving her dearly and being slightly overly protective of her. Okami she has grown very attached to and views him as her mentor now even more so then he had been prior. She often goes to Okami and uses his knowledge and experience as her adviser. When it comes o her sister Emiko and brother-in-law Francis Kimiko is often annoyed and easily aggravated yet will tolerate both of them and still views both as family and will lay her life on the line if need be.
As the Captain of the Seventh Division Kimiko is known to be unforgiving of crimes. She often exaggerates little offenses or crimes stating possible absurd events that could happen due to what the criminal had done. When it comes to crimes that would actually result in jail time Kimiko is harsh often depriving food and only giving a small deal of water believing that punishment is the ultimate teacher. When someone tries to run rom the police the wolves are set free and have been known to leave incredible wounds that she simply shrugs off stating it's the runners fault for being dumb. "No one is above the law and it's my job to uphold it . . BREAK THE LAW! I'LL BREAK YOU!"
Former Personality
Kimiko isn't the normal type of noble when compared to others in Soul Society. Unlike many that are serious and stern almost every moment of their lives. As well as those that only worry about losing their position of power or the rare ones that just don't care about anything Kimiko is an expectation. She is a noble that is almost never stern toward others and still holds ambition in her heart. She is generally very kind and caring toward others of her race.
Kimiko normally doesn't like to be referred to as a noble or having any type of position used with her name. She is very playful and rather naïve about certain things in life and the world in general. When referring to her playfulness Kimiko normally enjoys spying on others secretly. While doing so she has the tendency to act like a child and giggle or get angry. Also when spying on someone that Kimiko feels is attractive she will get nervous and often blush.
When concerning her naivety Kimiko due to her past has little knowledge of what occurs in the outside world. She believes that all hollows are simply evil and monsters. This often makes her encouraged to battle them only to increase her excitement and playfulness. Kimiko doesn't know that all races have the potential to be evil and as such doesn't realize that Shinigami or humans can even be evil giving her a false sense of trust. Kimiko will often get freaked out or uninterested in technology believing that robots are evil.
Kimiko acts very different when facing off against someone she feels deserves punishment or is evil. The playful and cheerful presences is gone replaced by absolute judgment that revolves around atonement for the evil done. Kimiko is willing to place herself in harms way in order to protect those weaker than herself. She is a passionate girl that believes it to be the duty of the strong to guard the weak.
When under specific orders to act for the Onmitsukido Kimiko's personality itself has been trained to vanish. Just like it's stated in the previous sentence Kimiko when assigned a mission that is specifically meant to either gather information or assassin an individual has no trace of her own personality. She becomes the very thing that she herself fears someone without emotion. Nothing after assassination Kimiko regains her emotions only to be shrouded in grief and depression from such an action.
❇Powers❇
Fighting Style:
Offensive: Kimiko has a vast array of methods that she normally chooses to carry out when concerning offensive styles of fighting. In all truth it depends on who she is fighting an why and how serious the situation is at the time. Normally against another Shinigami at the beginning of a battle Kimiko is rather playful and joyous pointing out varies things to tease her opponent. Kimiko at this point normally does rely on her zanpakuto and speed to deal with opponents while almost never using her full talents.
Against foes such as hollow and Quincy due to her knowledge Kimiko is either much more serious or what many individuals would feel comical due to her outspokenness and nervousness about such race. For an example Kimiko will often ask questions to others that fall under these races that match her teasing manner. At the same time she will often retreat from certain aspect of opponents mainly those that she views as "Gross". While she is serious however Kimiko becomes much more of a threat often tricking foes into thinking her zanpakuto is the major threat only to finish them off with her skills in Hakudo.
When dealing in a situation that requires stealth and a high success rate Kimiko due to her personality takes on an entirely different method of combat. In these situations Kimiko is ruthless and fearsome normally overwhelming foes with swift yet powerful strikes from her zanpakuto and body. In these situations Kimiko also seems to take on a more lethal aspect of her style due to the fact she will stab into essential areas that require movement to continue fighting. She also is more likely to utilize additional weaponry and tools in these types of situations.
When fighting with shikai activated Kimiko will normally work alongside her wolf/s to overwhelm foes. She normally will do what she can to end the confrontation rather quickly once her shikai is release since she doesn't want the information on her zanpakuto getting out. She will however utilize many of the techniques at her disposal to increase the number of wolves while either backing them up with her own attacks or supporting them with what little knowledge of kido she has against a foe. Kimiko almost never even activate her bankai and when she does she only will support it never taking action while it's released unless she is sure it can finish of the foe.
Defensive: Kimiko's defensive method of combat is incredibly limited due to her lack of enthusiasm in the regard. She possessed few kido that can aid her in this area while mainly relying on her speed to evade foes attacks. It should be noted that Kimiko relies just as heavily on her acrobatic talents for evasion as she does in her offensive style making her a difficult target for most foes to hit. Kimiko is often told that she needs to develop some better way to defend herself only to speak the legendary quote "The greatest defense is the ultimate offense."
Zanpakutou Spirit Appearance(Optional): Kimiko's main zanpakuto spirit as far as appearance is concerned has the appearance of a incredibly thin female in her early twenties. The spirit has long brown hair that reaches down to the end of her back, it's shaggy and thick. She has the same black facial markings that the wolves possess from the zanpakuto releases. This spirit almost always has a smile on her face while arguably being more playful than Kimiko herself yet able to hold no remorse with executing lethal actions against any foe even allies.
The spirits attire consists of a greyish tight sleeveless shirt with a zipper in the front. Long skin tight black pants that appear to be a size to long for her. The spirit doesn't appear to wear any foot wear however jut like her fingernails the nails on her toes are uncut yet appear sharp and curved much like claws. The spirit wears a fur like waist sash that moves down and wraps around the left leg meeting down to the end of the pant. The spirit also wears a dark grey scarf that hides her chest from view and her neck.
It should be noted that Kimiko's zanpakuto possesses a multitude of different spirits within it. The spirit described above is the one that Kimiko interacts with most and speaks on behave of the other spirits. The other spirits have a similar appear in that they all have shaggy brown hair and curved nails yet share all the same markings. The only thing to note as a difference is that the other spirits wear what seem to be torn brown clothes that cover only the most essential areas of the body.
Inner World(Optional): The inner world of Kimiko's zanpakuto appears to be that of a massive forest in the midst of night with a full moon in the sky. This forest is dense with trees and undergrowth. It always has a thin veil of mist that seems to spread throughout the forest itself. The most ominous thing about this world is that there seems to be no sound within the forest other than Kimiko and her zanpakuto spirits.
Zanpakutou Appearances:
Sealed: Kimiko's zanpakuto in this state takes on the appearance of a Nodachi. It's around the size of an average Nodachi consisting of a hilt that is 12" long and a blade that is 4'8" long. Being a nodachi the blade is slightly curved much like a katana while the hilt is straight. The nodachi appears to be normal in that the blade appears normal. The hilt is wrapped in black fabric with purple diamonds running down the middle. Also the hilt is black and is diamond shaped as well with the two pointed ends facing the sharp edge and blunt edge of the blade. It should be noted that the sheath is pitch black.
Shikai: Kimiko's zanpakuto release is rather unique in that the zanpakuto itself becomes a living creature. This begins once the call out phase has been spoken. It appears that once this has been done shadows surround the blade only to have from burst apart as if the shadows were glass. It's revealed at this point to onlookers that the zanpakuto's body has transformed into that of a wolf. It's up to Kimiko which type of wolf is materialized though.
Another factor about this release is that there are two different types of wolves that can be materialized. As stated in the previous paragraph it' under Kimiko's decision which is materialized though once made it can't be changed. The first type of wolf is actually not meant for combat and appears to be a pup. This pup has grey fur on the majority of its body while the fur on its paws, face and underbelly is pitch black. The pup also has a dark red nose and eyes with yellow sclera and vertical red pupils.
The other wolf that can be materialized takes the appearance of a full grown adult arguably either an older version of the pup or a parent. This wolf's fur has shifted from the pups with pitch black fur on its outer sections such as the back and tail. However, the paws still remain black while the underbelly and face are the same grey color as the pups fur. The most interesting aspect of this wolf are the black markings under each eye. The coloration and detail of the eyes in the adult form resemble that of the pup. It should also be stated that once shikai is activated and until it's resealed Kimiko's eyes take on the same appearance as that of her wolves. Along with that however Kimiko's canine teeth extend in length and width making them much more intimidating and feral in appearance.
Bankai: Alright now onto bankai which when activated Kimiko lets out a loud piercing whistle that goes on for a few moments. After that is done she speaks the call out phase and all wolves that have been released seem to turn into shadows on the ground. All of a sudden the surrounding area is wrapped into her bankai changing everything into the black forest. To those outside of the forest it literally appears to be a pitch black forest of trees that embraces the sky. When bankai is activated the feral appearance that Kimiko takes on from shikai is enhanced even further and the outlining of her eyes turn pitch black for a few millimeters.
Zanapkutou Release Names {Reveal Thee Self, Haunzu} {Serve Thy Queen, Ryōken no Buzoku}
Overall Ability: The overall ability of Kimiko's zanpakuto is one that allows her to manifest her zanpakuto spirits into physical bodies. Everything that has to do with Kimiko's zanpakuto is actually meant for aiding any and all spirits that she manifests to aid her. To put it very bluntly her zanpakuto allows her to summon her own team of assistances that can aid her in specific situations as well as combat. The ability also allows Kimiko to aid her own spirits that are manifested by utilizing certain abilities through usage of reiatsu, the most common being healing of any manifested spirits. Kimiko also possesses the ability to communicate telepathically with any of the spirits that she manifests along with having her sense of sight, smell, hearing and taste linked with the spirits as well.
Shikai Overall Ability:
The overall ability of Kimiko's shikai like stated previously revolves around the wolves that she manifests. When she activates her shikai Kimiko is able to decide if either a pup or adult is manifested. If she manifests a pup she does have the ability to accelerate its grow and age to the point that it becomes an adult version. (50 Reiatsu) The pups aren't meant for combat that's simply a fact and this is because the stats that the pups have are 50. There are two acceptations however that is the main reason why the pups are useful. The pups have instincts/senses at 400. This makes them incredible trackers making sure that Kimiko can follow those she is assigned to target.
Moving on to the details revolving around the adult version of the wolf spirits. The adult wolves have 650 in both physical stats and 250 in Instincts/Senses. This effectively makes them a valuable assistant in the midst of battle as they have incredible physical capabilities that sometimes rival Kimiko. Yet again however this wolf can be used to survey an area as another set of eyes. One aspect that aids their ability to gain intelligence is the fact that all adult wolves possess a skill of 2 in Stealth. This effectively makes it almost impossible to spot them.
The true power of this overall ability however is the applications Kimiko can use to aid her wolves and the passive ability the wolf possess from the moment of manifestation. The wolf that is manifested (including pups) have the ability to regrow boy parts instantaneously. However, this only becomes active if a section is actually severed from the body. This means that a normal cut or bruise will not heal at any speed higher than normal. The strength behind the ability though is that any section that is severed regrows an entirely new body.
If a wolf has a leg/paw removed from its body the wolf that lost said paw will regain a new one instantly. The removed limb however almost immediately begins to rapidly grow an entirely new body effectively doubling the amount of spirits Kimiko has released from her zanpakuto. It takes a single post for a section to grow a new body however Kimiko can flow her reiatsu through the section to enhance the speed causing it to regrow completely inside a single post. (100 Reiatsu) Now this ability effectively makes cutting the wolves only an asset to Kimiko for no matter how many times they are cut apart, how small they are cut into the wolves will multiple based on the number of pieces separate from the body even if the body itself has been reduced to mere pieces. Well then how do you beat the wolves? Simple the ability only works when a section is separated that means that the majority of offensive attacks effect them like anything else.
To make it perfectly clear this means that the majority of kido will effect the wolves like anything else. Certain kido such as Black Coffin however due to the effects of that kido being lacerations and cutting into the victim will result in the ability of the wolf countering the kido. Physical blows of brute strength effect them like anything else. So internal and external damage are still possible as long as no part of the body is separated. Elemental damage effects them just like anything else fire being the most effective simply due to the fact that they're wolves and fur catches on fire. So while they are powerful if dealt with in any manner other than swordsmanship the wolves have no ability.
Another aspect that these wolves are able to execute that makes this shikai so strange is that when the numbers have increased they can share a single body. This can be done through physical contact with one another and it appears to onlookers as if the bodies of the wolves meld together leaving only a single left. The indicator that this has taken place however is that the number of spirits residing in a single body is reflected on the number of heads on the body. There is a certain limit to the amount of spirits in a single body which just so happens to be 10. When in this type of state an additional passive boost is gained. For each additional head that a single wolf body has the strength stat is increased by 25%. The wolves do possess the ability to immediately split apart once again. This is limited however due to the fact that when they do they rush from the body itself a body appearing behind the head that splits apart.
Lastly the major hindrance of only releasing shikai is that Kimiko can't sustain manifesting more then 10 of her spirits at once. However, when the wolves fuse together they are only counted as a single wolf meaning that she can continue to summon them as long as the bodies don't exceed 10. This does mean however that if 11 spirits have been released that at least 1 of the spirits must be sharing a body with another wolf. If there are 10 bodies manifested at this point then the ability to replicate won't active however the regeneration of sections remains.
Bankai Overall Ability:
Kimiko's bankai is one that matches the theme of her shikai by bringing forth the inner world of her zanpakuto. While her shikai manifests the hundreds of zanpakuto spirits into a physical form that are linked with her the bankai like many would assume is much more versatile and dangerous. Kimiko need only speak the call out phase for bankai and either her zanpakuto blade or any/all wolves that are active will instantly vanish into dark smoke. In that moment though everything becomes engulfed in darkness.
The reasoning is that Kimiko's bankai is in fact a Reality Marble. The reality that is enacted around her is that of her zanpakuto's inner world. The large nearly pitch black forest suddenly just seems to become reality in a single moment. Everything that was in the area of a mile in all directions simply is no longer there replaced by the forest. The bankai itself is the forest down to the actual new ground and the tall pine trees that reach five hundred feet in height.
The actual purpose of this bankai is the fact that Kimiko is an assassin and extremely dangerous individual in close combat. The forest being her bankai has the durability of her highest offensive stat meaning that the ground and trees are nearly indestructible to attacks. Natural weaknesses to such things as fire are not a threat as long as they don't exceed the durability meaning that the trees won't catch on fire and react much like stone or metal.
One additional thing about this reality marble is that it actually is the home of the zanpakuto spirits and as such when active all prior stated abilities are doubled. This means that when activated two wolves manifest themselves next to Kimiko. The wolves abilities are much more lethal in the forest being able to replicate at double the rate as stated in shikai. All of the shikai techniques are still employable and any that enable Kimiko to replicate a wolf are the replication doubled. The only ability that doesn't receive a boost is the actual stats of the wolves which remain the same. However, the conjoining of the wolves gains the same boost as shikai only this time speed. This means that while Bankai is active conjoined wolves again 25% strength/speed per wolf that is conjoined maxing at 10. Wolf stats in Bankai are 800 in both physical and 450 in Senses/Instincts.
When bankai is active not only are the wolves senses linked to Kimiko yet the entire forest. Well how can the forest be linked to Kimiko some might ask the answer is that while in Bankai Kimiko gains a sixth sense. This sense is like a homing beacon on any foreign source of reiatsu/movement. Meaning that anyone who is within her forest she has the ability to sense through the forest itself be it the ground or the trees. This makes it impossible for Kimiko to not know the whereabouts of every single individuals location within her own reality. It should be stated also that while bankai is active Kimiko's pupils remain slanted as stated in shikai along with the other changes yet her canine teeth grow even larger and thick black circles appear around her eyes.
Zanpakuto Techniques:
Shikai Techniques
Technique Name: Inshō-tekina asaruto
Description: This technique is one favored by the wolf spirits of Kimiko's zanpakuto it possesses two different variations that have slightly differencing implications and effects. Though there are two variations both of them must begin with a leap forward in the chosen direction.
In the first variation of this technique the wolf spins sideways at a speed that causes anyone that speeds the technique to compare it with a black drill. This variation is useful for striking foes with furious bashing blows whenever contact is made with the wolf. It also has a slight piercing like function that allows the wolf to tunnel into the ground or through anything that is lower than the Strength stat of the wolf. This makes it useful in crushing defensive techniques of walls. (Mainly causes blunt force damage.)
The second variation of the technique is when a wolf spin forward at the same speed as the first variation. This one however causes the wolf to be compared to that of a buzz-saw and is useful in causing slash like wounds when contact is delivered. The opposite to the first variation this one has a cutting like function that leaves deep carvings on anything that is touched that is lower than the Strength of the wolf. This makes it very useful is cutting through weaponry and foes alike. (Mainly causes cutting damage.)
How to use: The technique must start by leaping forward if for any reason that is not possible this technique can't be used.
Drawback: Restraints such as kido are useful in eliminating the possibility of this technique being utilized. Cost 150 per use. It's possible to cancel this technique out by hitting the wolf in the process with a distance type attack.
Technique Name: Ekuserushifuto
Description: This technique is one that allows Kimiko to activate the ability of her zanpakuto without the requirement of body separation. This means that once the method of use is complete and the reiatsu has been utilized the wolf that Kimiko selects will immediately grow an individual head. In doing so this technique allows Kimiko to manifest an additional spirit from her zanpakuto by using the already manifested spirit as a medium.
How to use: In order to activate this technique Kimiko is required to concentrate on the individual spirit while making a hand sign with either hand. The hand sign consists of her index and middle fingers together held upward while the other two are curved like a hook. The thumb is also held strait like the index and middle fingers.
Drawback: This technique is only usable once per post and is only usable on an uninjured spirit. This means that any wolf that has suffered physical damage such as internal can't have this technique used on them. Any wolf that's physical body has been healed or replicated/regenerated back to full capability can have this technique utilized upon them. Cost 100 Reiatsu.
Technique Name: Entiti no kōkan
Description: This technique is one that allows a wolf to withdraw from its physical body into a new one. The method to do this is by leaping from the open mouth. When this is done it appears that the wolf is truly leaping from its own flesh which in fact is actually occurring. This techniques essential due to the fact that it grants the wolf that uses this technique to instant regain lost limbs or any damage they had received prior. This technique can be used however to release an additional wolf spirit from the being of one already manifested.
How to use: The wolf simply thinks about it happening and imagines leaping forward.
Drawback: It should be noted that the biggest drawback of this technique is that using this technique causes Kimiko's muscles to spasm uncontrollably resulting in incredible pain until the following post. Cost 150 for the first effect then 300 for the second effect.
Description: This technique is one favored by the wolf spirits of Kimiko's zanpakuto it possesses two different variations that have slightly differencing implications and effects. Though there are two variations both of them must begin with a leap forward in the chosen direction.
In the first variation of this technique the wolf spins sideways at a speed that causes anyone that speeds the technique to compare it with a black drill. This variation is useful for striking foes with furious bashing blows whenever contact is made with the wolf. It also has a slight piercing like function that allows the wolf to tunnel into the ground or through anything that is lower than the Strength stat of the wolf. This makes it useful in crushing defensive techniques of walls. (Mainly causes blunt force damage.)
The second variation of the technique is when a wolf spin forward at the same speed as the first variation. This one however causes the wolf to be compared to that of a buzz-saw and is useful in causing slash like wounds when contact is delivered. The opposite to the first variation this one has a cutting like function that leaves deep carvings on anything that is touched that is lower than the Strength of the wolf. This makes it very useful is cutting through weaponry and foes alike. (Mainly causes cutting damage.)
How to use: The technique must start by leaping forward if for any reason that is not possible this technique can't be used.
Drawback: Restraints such as kido are useful in eliminating the possibility of this technique being utilized. Cost 150 per use. It's possible to cancel this technique out by hitting the wolf in the process with a distance type attack.
Technique Name: Ekuserushifuto
Description: This technique is one that allows Kimiko to activate the ability of her zanpakuto without the requirement of body separation. This means that once the method of use is complete and the reiatsu has been utilized the wolf that Kimiko selects will immediately grow an individual head. In doing so this technique allows Kimiko to manifest an additional spirit from her zanpakuto by using the already manifested spirit as a medium.
How to use: In order to activate this technique Kimiko is required to concentrate on the individual spirit while making a hand sign with either hand. The hand sign consists of her index and middle fingers together held upward while the other two are curved like a hook. The thumb is also held strait like the index and middle fingers.
Drawback: This technique is only usable once per post and is only usable on an uninjured spirit. This means that any wolf that has suffered physical damage such as internal can't have this technique used on them. Any wolf that's physical body has been healed or replicated/regenerated back to full capability can have this technique utilized upon them. Cost 100 Reiatsu.
Technique Name: Entiti no kōkan
Description: This technique is one that allows a wolf to withdraw from its physical body into a new one. The method to do this is by leaping from the open mouth. When this is done it appears that the wolf is truly leaping from its own flesh which in fact is actually occurring. This techniques essential due to the fact that it grants the wolf that uses this technique to instant regain lost limbs or any damage they had received prior. This technique can be used however to release an additional wolf spirit from the being of one already manifested.
How to use: The wolf simply thinks about it happening and imagines leaping forward.
Drawback: It should be noted that the biggest drawback of this technique is that using this technique causes Kimiko's muscles to spasm uncontrollably resulting in incredible pain until the following post. Cost 150 for the first effect then 300 for the second effect.
Bankai Techniques
Technique Name: Kakoma Rete
Description: The first technique that Kimiko gains from her Bankai is one that allows the Shihoin to merge with it. This in all actually causes Kimiko to become every part of the Bankai and travel to any location within three seconds. This allows Kimiko to teleport through the forest to any area and emerge from any part be it a tree or the ground. When Kimiko activates this technique her body appears to sink into the ground or tree, it's the opposite when she reemerges.
How to use: Kimiko focuses her reiatsu and relaxes every muscle of her body.
Drawback: This technique has one unique weakness that one might not realize, but is in fact potentially far to devastating then the use of the technique. When Kimiko merges with her Bankai before reappearing any damage that actually manages to befall the bankai is inflicted upon Kimiko herself. This means that while merged if a tree or the ground was damaged that damage would carry to Kimiko herself when she reemerges. Also using this technique takes up all step technique usage available in the post. Cost 125 Reiatsu.
Technique Name: Kegawa No Kodomo
Description: The most befitting of Kimiko's bankai techniques. This technique is one that allows Kimiko to merge with her zanpakuto spirits. This occurs when a wolf makes contact with Kimiko. Instantly upon merging a pelt will appear over Kimiko's clothing matching the pelts of her wolves. The wolf head will be worn over Kimiko's head wit the fangs actually still intact above her forehead. This technique grants Kimiko the same passive ability that the wolves possess with one another.
The technique grants Kimiko the stat boosting equivalent of her wolves own stats. This means that for every wolf that has merged with her she gains 25% of their physical stats to her own. The only other thing that should take notice is that the more wolves that had merged with Kimiko the more feral and beastly her own appears becomes as well as the pelt she wears growing in size until it acts like a hooded cape.
How to use: Kimiko lets out a type of sound it can be a whistle, growl, howl. When this happens the wolves rush to her.
Drawback: Kimiko can only fuse with 5 wolves total while the technique costs 300 reiatsu. The major drawback is simply that Kimiko's body can't handle the incredible stress that this technique places on her for very long. Once this technique is activated Kimiko can only fight for a total of 7 posts. These posts can't be regained through rest or it takes days of relaxation and recovery.
Technique Name: Kazoku Surōtā
Description: The most powerful technique of the bankai. This technique is one that Kimiko never wishes to use due t the power and unfairness of it. When this technique is used the forest of the bankai immediately disappears vanishing. However, instead of the reality that it had replaced when activated a barren land scape that spans the same area of the forest is left. The power of this technique is that every single zanpakuto spirit has been summoned to fight on behalf of the Queen.
As soon as the forest vanishes replaced by the barren land one thousand of the wolves appears surrounding the area. All of these wolves are in the adult form and have all the same abilities as normal with nothing else gaining from the technique. This technique allows Kimiko to utilize the full destructive power of her bankai while forcing her to sacrifice the 6th sense gained from the forest. Any of the techniques that require the wolves can still be used unless they serve the purpose of releasing an addition spirit. Kakoma Rete no longer can be used due to there no longer being a forest.
How to use: Kimiko lets out a piercing whistle.
Drawback: This technique due to its immense offensive power sacrifices the 6th sense passive granted to Kimiko. This technique also places a time limit remaining on the Bankai that will force it to seal even if the normal time limit is not reached. (2 posts) Cost 500 reiatsu. The hydra like ability of the wolves no longer exists in this technique due to all of the zanpakuto spirits already being released.
Description: The first technique that Kimiko gains from her Bankai is one that allows the Shihoin to merge with it. This in all actually causes Kimiko to become every part of the Bankai and travel to any location within three seconds. This allows Kimiko to teleport through the forest to any area and emerge from any part be it a tree or the ground. When Kimiko activates this technique her body appears to sink into the ground or tree, it's the opposite when she reemerges.
How to use: Kimiko focuses her reiatsu and relaxes every muscle of her body.
Drawback: This technique has one unique weakness that one might not realize, but is in fact potentially far to devastating then the use of the technique. When Kimiko merges with her Bankai before reappearing any damage that actually manages to befall the bankai is inflicted upon Kimiko herself. This means that while merged if a tree or the ground was damaged that damage would carry to Kimiko herself when she reemerges. Also using this technique takes up all step technique usage available in the post. Cost 125 Reiatsu.
Technique Name: Kegawa No Kodomo
Description: The most befitting of Kimiko's bankai techniques. This technique is one that allows Kimiko to merge with her zanpakuto spirits. This occurs when a wolf makes contact with Kimiko. Instantly upon merging a pelt will appear over Kimiko's clothing matching the pelts of her wolves. The wolf head will be worn over Kimiko's head wit the fangs actually still intact above her forehead. This technique grants Kimiko the same passive ability that the wolves possess with one another.
The technique grants Kimiko the stat boosting equivalent of her wolves own stats. This means that for every wolf that has merged with her she gains 25% of their physical stats to her own. The only other thing that should take notice is that the more wolves that had merged with Kimiko the more feral and beastly her own appears becomes as well as the pelt she wears growing in size until it acts like a hooded cape.
How to use: Kimiko lets out a type of sound it can be a whistle, growl, howl. When this happens the wolves rush to her.
Drawback: Kimiko can only fuse with 5 wolves total while the technique costs 300 reiatsu. The major drawback is simply that Kimiko's body can't handle the incredible stress that this technique places on her for very long. Once this technique is activated Kimiko can only fight for a total of 7 posts. These posts can't be regained through rest or it takes days of relaxation and recovery.
Technique Name: Kazoku Surōtā
Description: The most powerful technique of the bankai. This technique is one that Kimiko never wishes to use due t the power and unfairness of it. When this technique is used the forest of the bankai immediately disappears vanishing. However, instead of the reality that it had replaced when activated a barren land scape that spans the same area of the forest is left. The power of this technique is that every single zanpakuto spirit has been summoned to fight on behalf of the Queen.
As soon as the forest vanishes replaced by the barren land one thousand of the wolves appears surrounding the area. All of these wolves are in the adult form and have all the same abilities as normal with nothing else gaining from the technique. This technique allows Kimiko to utilize the full destructive power of her bankai while forcing her to sacrifice the 6th sense gained from the forest. Any of the techniques that require the wolves can still be used unless they serve the purpose of releasing an addition spirit. Kakoma Rete no longer can be used due to there no longer being a forest.
How to use: Kimiko lets out a piercing whistle.
Drawback: This technique due to its immense offensive power sacrifices the 6th sense passive granted to Kimiko. This technique also places a time limit remaining on the Bankai that will force it to seal even if the normal time limit is not reached. (2 posts) Cost 500 reiatsu. The hydra like ability of the wolves no longer exists in this technique due to all of the zanpakuto spirits already being released.
Other Techniques:
Technique Name: [Shunpo (Flash Steps)]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
[/ul][/font]Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: Shunpo Fantomu
Class: 2
Technique Type: Hoho
Technique Element: N/A
Technique Description and Effects: The “Phantom Shunpo” technique is one that begins in the same way as a normal shunpo by launching oneself towards the target to close a distance. However, the effects of this shunpo variation are more meant to affect the target in a psychological manner while moving at speeds of 20x normal speed. The user of this technique once the destination is reached moves around the target causing an afterimage of the user to slip through the target. As the afterimage phases through the target’s body the user appears behind the target causing any who witness including the target to see the user actually phasing through their own body.
How to use technique: Focus reiatsu around the feet then launch forward upon reaching the destination move around it and then behind in two seconds.
Technique Drawbacks: This technique requires the user possess 400 speed after type. It drains stamina faster than a normal shunpo estimated at about 2 times as fast. This technique can only be taught by Kimiko herself. Cost 150.
Technique Name: Kongōtaihō
Class: 3
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: A very unique defensive technique that was created by Kimiko Shihoin. This technique is a secret one only passed down from Kimiko Shihoin that allows the user to focus the water/blood in their body to a specific area. The ability that the technique grants the user is the immense pressure that lies beneath the skin of the area. This pressure is strong enough to prevent damage to the location of the body stopping nearly any type of attack that doesn’t possess more than 150 higher Strength than the user of the technique. Any weapon that makes contact and fails to penetrate the skin has its own damage dealt back upon it.
How to use technique: Focus a large majority of water/blood from the body into a specific location beneath the skin.
Technique Drawbacks: Requires double TTP for each stage of skill. The technique when overpowered results in a massive amount of blood lose. This technique puts nearly immeasurable strain on the heart while active. Once this technique is no longer in use the utilized area is completely numb for the following 2 posts. This technique can’t prevent damage from elemental based attacks such as fire or lightning.
Technique Name: Appākikkuraizu
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: This technique is one that utilizes the entire body of the user as a spring in order to deliver a devastating kick. By falling backwards the user kicks upward with a leg of choice to head height utilizing the power of the spring like posture augment the strength of the kick. This technique increases the strength of the user into this single kick by 75%. This technique can be used while falling through the air but if done in this manner the augmented strength of the kick is only 50%.
How to use technique: Drop to the ground while lifting up the leg of choice to deliver a kick.
Technique Drawbacks: The fact that this technique requires the user be falling to the ground in order for it to be used it can’t be done in rapid succession normally. This technique places a great deal of stress on the leg utilized for the kick.
Technique Name: In'nāfōmu (Flying Squirrel)
Class: 5
Technique Type: Other
Technique Element: None
Technique Description and Effects: This technique is one that a certain Shihoin is famous for using. By focusing the Reiatsu in a clockwise manner and staying still the user of this technique is able to shift their physical body into that of a small animal. That’s right this technique is the one that Yoruichi used to turn into a cat. Not everyone becomes a cat however in fact each individual turns into a different animal. The only constant about this technique is that the creature must be small and hard to notice. This technique is meant as a way to secretly gather information from those who don’t suspect animals of intelligence. It’s possible for the user to speak while in this state however the voice that is presented is opposite of the true gender masking the users identify even further. When mastered this technique can be activated repetitively however doing so draws heavily on stamina. Also when Mastered the time it takes to transform becomes instant.
How to use technique: Focus reiatsu throughout the body in a clockwise manner while remaining completely still.
Technique Drawbacks: Requires 50 Reiatsu. When this technique is used the Strength of the user is decreased by 90%. Characters are only able to transform into a specific animal that’s selected upon learning this technique. It should also be noted that while transformed the user is in truth "Nude" this means that when the technique is reversed and the user takes on their original form they are "Nude". When this technique is in effect the user can't use reiatsu for anything other then step techniques. The major drawback of this technique is that the user is unable to use weaponry when in the animal state.
Made By: Shihoin Family
Reserved?: [No for Shihoin and Onmitsukido. Yes for all others.]
Technique Name: [Shunpo Karin]
Class: [5] - 7-1.
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects: The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique: Stated above.
Drawback: Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
Technique Name: [Shunpo Eichi]
Class: [4] - 7-1.
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects: The "exploding shunpo" technique, this allows the user, for three times the normal shunpo cost, to initiate a shunpo. This shunpo releases far more power, and therefore anywhere within a meter of the user will be hit with an explosive shockwave equivalent to the user's physical strength when the shunpo is used.
How to use technique: Stated above.
Drawback: Stamina drain. Reiatsu cost. Can only be used twice per post.
Technique Name: [Mushi]
Class: [4]
Technique Type: [Hakuda]
Technique Element: [None]
Technique Description and Effects: A basic Hakuda technique that is used to attack and defend. This technique is a basic guarding mechanism. When an opponent's physical strike is incoming, the user uses this technique to deflect it by jabbing their hand upwards, smacking the side of the opponent's attacking limb. The force causes the enemy limb to shoot upwards, and force equivalent to their own strike to reverberate through the arm and cause damage.
How to use technique: Requires superior physical strength to the enemy.
Drawback: None.
Technique Name: Rasengeki
Class: [4]
Technique Type: [Hakuda]
Technique Element: [N/a]
Technique Description and Effects: [By infusing a spiralling charge of reiatsu at the point of impact, the user is capable of sending an opponent flying, while spiralling in the air, spinning laterally in the air, until they either hit the ground (at risk of landing headfirst), or collide with an object. This technique is very disorienting for the target, due to the amount of motion inflicted upon them.]
How to use technique: A strength of 200 is required to use this technique, or the user will not have sufficient power to knock the target off the ground. Besides that, the user only needs to hit the target in the torso with any physical hit, to send them spinning. A 1 in any hand to hand striking martial art is needed to learn this technique.
Drawback: [This technique will not work with glancing hits or blocked blows. Although the point is not specific, it must be a clean hit to the torso to work, with enough strength to send the adversary flying, meaning the user has to commit to the move to make it work.]
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity was reversed. The air push makes the air ground very elastic so that the user can jump higher and allows for slight movement even when restrained by a bakudou.
For a reiatsu cost of 25, the user will be able to momentarily cast an "air ground" on areas such as soul society and heuco mundo, allowing the user to "double jump" or cast shunpo in midair. If this technique is mastered, the user will be able to create air grounds that last for as long as a post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Technique Name: Chained Dragon Strike
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects: One of the simplest of the Shihoin Pressure Point techniques available, the Chained Dragon Strike simply causes complete bodily paralysis in the individual struck by it for a total of 1 post.
How to use technique: Hit the Sequence of 3 pressure points.
Drawback: All an opponent needs to do to break the paralysis brought on by this technique is spend 100 reiatsu. Once that is done, the paralysis is instantly broken. In addition, it requires at least a 1 in Pressure Points to learn.
Technique Name: Kage no Gisō
Class: 5
Technique Type: Kidou
Technique Element: [Shadow]
Technique Description and Effects: By releasing reiatsu over the entire body while maintaining focus the user is able to layer them in what appears to be darkness. The darkness is able to take shape and appearance of anyone the user is able to picture in their own mind. This effectively makes the user appear to be someone else. While this technique may not be best suited for single combat it is effective when working alongside someone else for tactic approaches. The darkness stays stable for 5 posts before disintegrating off of the body into small dust like particles. Only those that have Senses of 200 and higher are able to tell that something about the appearance seems strange. Anyone who possesses a skill ranking of 2 in Illusion Resist or Analyzing can also able to come to the same conclusion.
How to use technique: Focus Reiatsu throughout/over the body including clothing.
Technique Drawbacks: This technique has no drawbacks other than the Reiatsu cost.
Technique Name: Hyunnarda
Class: 5-3-2
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects:
This technique is a rarity and possesses multiple levels of use that branch off from the previous.
Class 5: At this class the technique has only just blossomed into a lethal flower. At this point once the user has flowed reiatsu into their hands they have gained the ability to transfer the force of any strike that inflict through the outer layer of an object/target. An example of this is that it allows the user to strike the inside of a tree while the bark takes no damage whatsoever. The purpose of this technique is to maneuver around defensive abilities that make assassination extremely difficult. Each strike requires the user spend 100 Reiatsu. Another trick that this class has is that for an additional tax of 200 reiatsu the user to able to transfer the damage they inflict to a location they wish as long as it’s connected to the striking point. An example is that the user can strike an arm and transfer the damage to the lungs or stomach.
Class 3: At this class the technique has increased in potency by at least double the prior strength. While the actual method and purpose of the technique is almost the same as one would expect this variation is meant to bypass defenses that are different. Instead of bypassing the outer layer of the target like the prior variation this one allows the user to transfer the force of their strike through a physical medium such as a wall. The force can be sent through defenses such as a wall in order to strike targets on the opposite side. This is mainly a technique that can aid in assassination by striking through a door or wall and hitting the target on the opposite side while never being seen. Unlike the prior variation however due to the force being refined to a much greater degree it can’t be focused into a desired location. Another very useful possibility of this technique is that it allows the user to strike through an ally in order to inflict the damage to a foe behind them. Each usage requires 250 Reiatsu.
Class 2: The most refined/potent variation of this technique is one that very few utilize due to its strength. While the prior variations are meant for bypassing defenses and aiding in assassination this variation is too refined for such actions. This variation transfers the users force by using the air itself as a medium. Unlike the prior variations that required a physical medium this one only requires the air or even water. The actual effects of this technique are that the force moves through the air in a perfect line in the direction of the strike. When the force is transfer through the air it’s easily visible appearing to be an air vacuum. This technique transfers the force for a total of 50” anything that is in the pathway has the force inflicted upon the area effectively causing external/internal damage to any target that is catch in the path. This makes it unusable for assassins due to the fact that is would destroy anything between the assassin and the target. Each usage requires 450 reiatsu.
How to use technique: Flow reiatsu throughout the arm intended to be used at the desired time release the reiatsu from the hand in the direction desired.
Technique Drawbacks: This technique has the drawback of muscle stress through all of the classes while the stress increases as the classes do. At class 5 the stress is only present for a short amount of time after use in the hands. When used more than four times between two posts the muscles of the hands will begin to tire causing incredible pain the additional ability of the Class 5 variation can only be used once every other post or else the muscles tire. The Class 3 variation can only be used twice between three posts or else the muscles in the arm used will tire to the point that numbness sets in and it becomes nearly unusable. The final variation can only be used once every three posts or else the muscles tire to the point that the arms are almost unusable and the skin will actually tire as well causing bleeding at a considerable speed. The variations all place stress on the muscles due to that fact the variations can lead to the drawbacks if used between the time the muscles need to relax and become usable again. This technique requires 1 in Hakudo rising in requirement as the variations do. (Class 5-1Hakudo) (Class 3-2 Hakudo) (Class 2-3 Hakudo)
Technique Name: Twin Dragon Kiss
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: By flowing the reiatsu into the palms the user if successful in striking the abdomen of the target is able to flow their own reiatsu into the body of the target while the force is transferred. This leads to two separate effects the first being that internal damage is dealt that equals 50% total strength of the user. That however is only a faint for the true effects of this technique. The reiatsu that is transferred into the target’s body causes the heat beat of the target to increase steadily over the flowing 4 posts. During that time any technique that the inflicted utilizes will take significantly higher stamina to the point that exhaustion is very possible. Costs standard class amount 150 reiatsu.
How to use technique: Flow Reiatsu throughout the arms into the palms while striking the abdomen of the target with both palms at once.
Technique Drawbacks: This technique puts a small amount of stress on the muscles of both arms. Requires 2 in Hakudo and only works if the palms strike the abdomen. However, it should be stated that it is successful if the technique is used from behind targeting the same area. Also if only a single palm manages to strike the required location then the technique is only half as effective.
Technique Name: Tetsushiko
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: Those that learn this technique are able to inflict sever damage to a single area of the target’s body. Those that possess a basic knowledge of Pressure Points are able to deliver a swift strike with a single finger/thumb to a single point. This results in the finger penetrating through the flesh causing a bullet like wound to be inflicted if successful. Those that have acquired a greater knowledge of the Pressure Point System are able to literally inflict the small wounds through weak sections of the body in order to damage internal organs or even cause a pressure point to scar. This can cause incredible damage to the body normally resulting in terrible pain and excessive bleeding.
How to use technique: Strike a specific spot on the target’s body with a single finger/thumb.
Technique Drawbacks: The technique can’t be used to defend or counter against an attack that has 75% of the user’s strength or else the finger will break. Requires 1-2 in Pressure Points.
Technique Name: [Kage no Kurōku (lit. Shadow Cloak)]
Class: [4]
Technique Type: [Kidou]
Technique Element: [Shadow]
Technique Description and Effects: By releasing reiatsu across the body, the user can summon a thin veil of shadows to surround the body. The veil of shadows resembles the dark mist that surrounds Berserker from Fate/Zero. When summoned, the veil of shadows makes the user appear as a blur when moving. It becomes harder to distinguish the user and their movements, especially in an environment with any type of shadows. When shadows are around, the user is also able to blend with them completely, especially if the shadow is large enough to cover the user. To any onlookers, it appears as though the user simply turns invisible. One would need a sensory of 200 or greater in order to keep up with the blurring movements or to see the user when they meld into the shadows. The veil lasts for 7 posts.
How to use technique: Release reiatsu across the body and activate the technique.
Drawback: No other drawbacks other than reiatsu cost.
[/font][/font][/font][/font]Class: 2
Technique Type: Hoho
Technique Element: N/A
Technique Description and Effects: The “Phantom Shunpo” technique is one that begins in the same way as a normal shunpo by launching oneself towards the target to close a distance. However, the effects of this shunpo variation are more meant to affect the target in a psychological manner while moving at speeds of 20x normal speed. The user of this technique once the destination is reached moves around the target causing an afterimage of the user to slip through the target. As the afterimage phases through the target’s body the user appears behind the target causing any who witness including the target to see the user actually phasing through their own body.
How to use technique: Focus reiatsu around the feet then launch forward upon reaching the destination move around it and then behind in two seconds.
Technique Drawbacks: This technique requires the user possess 400 speed after type. It drains stamina faster than a normal shunpo estimated at about 2 times as fast. This technique can only be taught by Kimiko herself. Cost 150.
Technique Name: Kongōtaihō
Class: 3
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: A very unique defensive technique that was created by Kimiko Shihoin. This technique is a secret one only passed down from Kimiko Shihoin that allows the user to focus the water/blood in their body to a specific area. The ability that the technique grants the user is the immense pressure that lies beneath the skin of the area. This pressure is strong enough to prevent damage to the location of the body stopping nearly any type of attack that doesn’t possess more than 150 higher Strength than the user of the technique. Any weapon that makes contact and fails to penetrate the skin has its own damage dealt back upon it.
How to use technique: Focus a large majority of water/blood from the body into a specific location beneath the skin.
Technique Drawbacks: Requires double TTP for each stage of skill. The technique when overpowered results in a massive amount of blood lose. This technique puts nearly immeasurable strain on the heart while active. Once this technique is no longer in use the utilized area is completely numb for the following 2 posts. This technique can’t prevent damage from elemental based attacks such as fire or lightning.
Technique Name: Appākikkuraizu
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: This technique is one that utilizes the entire body of the user as a spring in order to deliver a devastating kick. By falling backwards the user kicks upward with a leg of choice to head height utilizing the power of the spring like posture augment the strength of the kick. This technique increases the strength of the user into this single kick by 75%. This technique can be used while falling through the air but if done in this manner the augmented strength of the kick is only 50%.
How to use technique: Drop to the ground while lifting up the leg of choice to deliver a kick.
Technique Drawbacks: The fact that this technique requires the user be falling to the ground in order for it to be used it can’t be done in rapid succession normally. This technique places a great deal of stress on the leg utilized for the kick.
Technique Name: In'nāfōmu (Flying Squirrel)
Class: 5
Technique Type: Other
Technique Element: None
Technique Description and Effects: This technique is one that a certain Shihoin is famous for using. By focusing the Reiatsu in a clockwise manner and staying still the user of this technique is able to shift their physical body into that of a small animal. That’s right this technique is the one that Yoruichi used to turn into a cat. Not everyone becomes a cat however in fact each individual turns into a different animal. The only constant about this technique is that the creature must be small and hard to notice. This technique is meant as a way to secretly gather information from those who don’t suspect animals of intelligence. It’s possible for the user to speak while in this state however the voice that is presented is opposite of the true gender masking the users identify even further. When mastered this technique can be activated repetitively however doing so draws heavily on stamina. Also when Mastered the time it takes to transform becomes instant.
How to use technique: Focus reiatsu throughout the body in a clockwise manner while remaining completely still.
Technique Drawbacks: Requires 50 Reiatsu. When this technique is used the Strength of the user is decreased by 90%. Characters are only able to transform into a specific animal that’s selected upon learning this technique. It should also be noted that while transformed the user is in truth "Nude" this means that when the technique is reversed and the user takes on their original form they are "Nude". When this technique is in effect the user can't use reiatsu for anything other then step techniques. The major drawback of this technique is that the user is unable to use weaponry when in the animal state.
Made By: Shihoin Family
Reserved?: [No for Shihoin and Onmitsukido. Yes for all others.]
Technique Name: [Shunpo Karin]
Class: [5] - 7-1.
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects: The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique: Stated above.
Drawback: Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
Technique Name: [Shunpo Eichi]
Class: [4] - 7-1.
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects: The "exploding shunpo" technique, this allows the user, for three times the normal shunpo cost, to initiate a shunpo. This shunpo releases far more power, and therefore anywhere within a meter of the user will be hit with an explosive shockwave equivalent to the user's physical strength when the shunpo is used.
How to use technique: Stated above.
Drawback: Stamina drain. Reiatsu cost. Can only be used twice per post.
Technique Name: [Mushi]
Class: [4]
Technique Type: [Hakuda]
Technique Element: [None]
Technique Description and Effects: A basic Hakuda technique that is used to attack and defend. This technique is a basic guarding mechanism. When an opponent's physical strike is incoming, the user uses this technique to deflect it by jabbing their hand upwards, smacking the side of the opponent's attacking limb. The force causes the enemy limb to shoot upwards, and force equivalent to their own strike to reverberate through the arm and cause damage.
How to use technique: Requires superior physical strength to the enemy.
Drawback: None.
Technique Name: Rasengeki
Class: [4]
Technique Type: [Hakuda]
Technique Element: [N/a]
Technique Description and Effects: [By infusing a spiralling charge of reiatsu at the point of impact, the user is capable of sending an opponent flying, while spiralling in the air, spinning laterally in the air, until they either hit the ground (at risk of landing headfirst), or collide with an object. This technique is very disorienting for the target, due to the amount of motion inflicted upon them.]
How to use technique: A strength of 200 is required to use this technique, or the user will not have sufficient power to knock the target off the ground. Besides that, the user only needs to hit the target in the torso with any physical hit, to send them spinning. A 1 in any hand to hand striking martial art is needed to learn this technique.
Drawback: [This technique will not work with glancing hits or blocked blows. Although the point is not specific, it must be a clean hit to the torso to work, with enough strength to send the adversary flying, meaning the user has to commit to the move to make it work.]
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity was reversed. The air push makes the air ground very elastic so that the user can jump higher and allows for slight movement even when restrained by a bakudou.
For a reiatsu cost of 25, the user will be able to momentarily cast an "air ground" on areas such as soul society and heuco mundo, allowing the user to "double jump" or cast shunpo in midair. If this technique is mastered, the user will be able to create air grounds that last for as long as a post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Technique Name: Chained Dragon Strike
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects: One of the simplest of the Shihoin Pressure Point techniques available, the Chained Dragon Strike simply causes complete bodily paralysis in the individual struck by it for a total of 1 post.
How to use technique: Hit the Sequence of 3 pressure points.
Drawback: All an opponent needs to do to break the paralysis brought on by this technique is spend 100 reiatsu. Once that is done, the paralysis is instantly broken. In addition, it requires at least a 1 in Pressure Points to learn.
Technique Name: Kage no Gisō
Class: 5
Technique Type: Kidou
Technique Element: [Shadow]
Technique Description and Effects: By releasing reiatsu over the entire body while maintaining focus the user is able to layer them in what appears to be darkness. The darkness is able to take shape and appearance of anyone the user is able to picture in their own mind. This effectively makes the user appear to be someone else. While this technique may not be best suited for single combat it is effective when working alongside someone else for tactic approaches. The darkness stays stable for 5 posts before disintegrating off of the body into small dust like particles. Only those that have Senses of 200 and higher are able to tell that something about the appearance seems strange. Anyone who possesses a skill ranking of 2 in Illusion Resist or Analyzing can also able to come to the same conclusion.
How to use technique: Focus Reiatsu throughout/over the body including clothing.
Technique Drawbacks: This technique has no drawbacks other than the Reiatsu cost.
Technique Name: Hyunnarda
Class: 5-3-2
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects:
This technique is a rarity and possesses multiple levels of use that branch off from the previous.
Class 5: At this class the technique has only just blossomed into a lethal flower. At this point once the user has flowed reiatsu into their hands they have gained the ability to transfer the force of any strike that inflict through the outer layer of an object/target. An example of this is that it allows the user to strike the inside of a tree while the bark takes no damage whatsoever. The purpose of this technique is to maneuver around defensive abilities that make assassination extremely difficult. Each strike requires the user spend 100 Reiatsu. Another trick that this class has is that for an additional tax of 200 reiatsu the user to able to transfer the damage they inflict to a location they wish as long as it’s connected to the striking point. An example is that the user can strike an arm and transfer the damage to the lungs or stomach.
Class 3: At this class the technique has increased in potency by at least double the prior strength. While the actual method and purpose of the technique is almost the same as one would expect this variation is meant to bypass defenses that are different. Instead of bypassing the outer layer of the target like the prior variation this one allows the user to transfer the force of their strike through a physical medium such as a wall. The force can be sent through defenses such as a wall in order to strike targets on the opposite side. This is mainly a technique that can aid in assassination by striking through a door or wall and hitting the target on the opposite side while never being seen. Unlike the prior variation however due to the force being refined to a much greater degree it can’t be focused into a desired location. Another very useful possibility of this technique is that it allows the user to strike through an ally in order to inflict the damage to a foe behind them. Each usage requires 250 Reiatsu.
Class 2: The most refined/potent variation of this technique is one that very few utilize due to its strength. While the prior variations are meant for bypassing defenses and aiding in assassination this variation is too refined for such actions. This variation transfers the users force by using the air itself as a medium. Unlike the prior variations that required a physical medium this one only requires the air or even water. The actual effects of this technique are that the force moves through the air in a perfect line in the direction of the strike. When the force is transfer through the air it’s easily visible appearing to be an air vacuum. This technique transfers the force for a total of 50” anything that is in the pathway has the force inflicted upon the area effectively causing external/internal damage to any target that is catch in the path. This makes it unusable for assassins due to the fact that is would destroy anything between the assassin and the target. Each usage requires 450 reiatsu.
How to use technique: Flow reiatsu throughout the arm intended to be used at the desired time release the reiatsu from the hand in the direction desired.
Technique Drawbacks: This technique has the drawback of muscle stress through all of the classes while the stress increases as the classes do. At class 5 the stress is only present for a short amount of time after use in the hands. When used more than four times between two posts the muscles of the hands will begin to tire causing incredible pain the additional ability of the Class 5 variation can only be used once every other post or else the muscles tire. The Class 3 variation can only be used twice between three posts or else the muscles in the arm used will tire to the point that numbness sets in and it becomes nearly unusable. The final variation can only be used once every three posts or else the muscles tire to the point that the arms are almost unusable and the skin will actually tire as well causing bleeding at a considerable speed. The variations all place stress on the muscles due to that fact the variations can lead to the drawbacks if used between the time the muscles need to relax and become usable again. This technique requires 1 in Hakudo rising in requirement as the variations do. (Class 5-1Hakudo) (Class 3-2 Hakudo) (Class 2-3 Hakudo)
Technique Name: Twin Dragon Kiss
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: By flowing the reiatsu into the palms the user if successful in striking the abdomen of the target is able to flow their own reiatsu into the body of the target while the force is transferred. This leads to two separate effects the first being that internal damage is dealt that equals 50% total strength of the user. That however is only a faint for the true effects of this technique. The reiatsu that is transferred into the target’s body causes the heat beat of the target to increase steadily over the flowing 4 posts. During that time any technique that the inflicted utilizes will take significantly higher stamina to the point that exhaustion is very possible. Costs standard class amount 150 reiatsu.
How to use technique: Flow Reiatsu throughout the arms into the palms while striking the abdomen of the target with both palms at once.
Technique Drawbacks: This technique puts a small amount of stress on the muscles of both arms. Requires 2 in Hakudo and only works if the palms strike the abdomen. However, it should be stated that it is successful if the technique is used from behind targeting the same area. Also if only a single palm manages to strike the required location then the technique is only half as effective.
Technique Name: Tetsushiko
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: Those that learn this technique are able to inflict sever damage to a single area of the target’s body. Those that possess a basic knowledge of Pressure Points are able to deliver a swift strike with a single finger/thumb to a single point. This results in the finger penetrating through the flesh causing a bullet like wound to be inflicted if successful. Those that have acquired a greater knowledge of the Pressure Point System are able to literally inflict the small wounds through weak sections of the body in order to damage internal organs or even cause a pressure point to scar. This can cause incredible damage to the body normally resulting in terrible pain and excessive bleeding.
How to use technique: Strike a specific spot on the target’s body with a single finger/thumb.
Technique Drawbacks: The technique can’t be used to defend or counter against an attack that has 75% of the user’s strength or else the finger will break. Requires 1-2 in Pressure Points.
Technique Name: [Kage no Kurōku (lit. Shadow Cloak)]
Class: [4]
Technique Type: [Kidou]
Technique Element: [Shadow]
Technique Description and Effects: By releasing reiatsu across the body, the user can summon a thin veil of shadows to surround the body. The veil of shadows resembles the dark mist that surrounds Berserker from Fate/Zero. When summoned, the veil of shadows makes the user appear as a blur when moving. It becomes harder to distinguish the user and their movements, especially in an environment with any type of shadows. When shadows are around, the user is also able to blend with them completely, especially if the shadow is large enough to cover the user. To any onlookers, it appears as though the user simply turns invisible. One would need a sensory of 200 or greater in order to keep up with the blurring movements or to see the user when they meld into the shadows. The veil lasts for 7 posts.
How to use technique: Release reiatsu across the body and activate the technique.
Drawback: No other drawbacks other than reiatsu cost.
Technique Name: Soulbind: Kuro No Megami
Class: 4
Technique Type: Shinigami Technique
Technique Element: N/A
Technique Description and Effects: Soulbind: Kuro No Megami, aligns Kimiko's soul with the power of her Zanpakuto Spirits, and grants her the passive ability throughout her entire body. The physical manifestation of this is Kimiko's shadow reaching up from the ground and wrapping around her whole body only to then shatter like glass. Kimiko from this point on has the slanted pupils and black rings around her eyes that she normally gets from her releases. Kimiko immediately gains a much more feral appearance her nails growing a few inches in length while her canine teeth grow becoming large. During the course of this technique Kimiko holds the hydra like ability of her zanpakuto in her own body.
While Kuro No Megami is in effect if Kimiko's body is separated such as a limb being ripped/cut off that limb missing from her primary body will regenerate instantaneously matching the speed of her wolves from her release. The limb that was actually removed also immediately starts to regenerate an entire body. Unlike in her releases which takes up to two posts for a new body to actual form the limb can create an entirely new "Kimiko" by the following post that it was removed. The only weakness of this ability that is weaker then that of her wolves is the fact that fatal separations of her body can still cause death. This means that decapitation along with fatal damage to her heart or lungs and other such areas will still cause death.
Comparable to her zanpakuto releases any and all "Clones" of Kimiko and herself have the ability to passively link their senses to one another while at the same time communicating telepathically with each other. However, the downside is that her ability to link senses isn't as fine tuned as in release meaning that where in release there is a safety feature to protect Kimiko that is not present through this method. All of the senses are linked together meaning that any pain inflicted upon a single "Kimiko" as long as the senses are connected will effect all of them. It should be noted that any "Clones" upon creation are at the same type of state as Kimiko herself. This means that any injuries that she has been inflicted are already present on the clones. Also the "Clones" are able to use any technique that Kimiko can however using techniques will drain her of her reiatsu. However, that is only true for reiatsu consuming techniques; each "Clone" has it's own abundance of stamina meaning physical techniques place no strain on Kimiko unless she is the performer.
Lastly Kimiko like her wolves in release has the ability to fuse herself together with her additional selves. However, this ability is weaker then that of her wolves as Kimiko is only able to fuse herself with two additional bodies instead of four. This means that Kimiko can fuse herself with two of her "Clones" and when that is in effect it's obvious by the fact that she gains the upper limbs of how many bodies are fused. Kimiko can gain up to two additional sets of arms which are placed below her original on the side of her torso. While this is in effect though Kimiko's strength/speed are enhanced by 25% of her "Clones". It should be noted also that just like how her wolves in release can remove themselves when fused Kimiko can do the same and appears to grow out from the additional limbs which can occur almost instantly.
How to use technique: To use this technique, the user quickly communes with their Zanpaktou Spirit, asking their permission to use it. If permission is granted, the user absorbs their Zanpaktou into their body, causing it to burn with a bright blue flame as it disintegrates away, the spiritual ash merging with their material form.
In this case, Kimiko brings her hands upwards in front of her chest with her right hands back facing towards her chest. The palms face each other while her fingers are positioned in a clawing manner. Kimiko then suddenly starts to pull her hands away to each side in what seems to be a difficult manner like she is pulling something apart. Once this is done her shadow extends upwards wrapping around her body and then shattered like glass. (The Shadow=fire shattered glass=ash)
Drawback: No Zanpaktou techniques can be used during Soulbind; only the overall ability is enabled. Also, no other stage of Release can be used for the Zanpaktou that Soulbind is active with. This also causes spiritual damage to both the user and the Zanpaktou; the user is literally consuming their own soul and making it perfectly align with their material bodies as well, which tears at and weakens the spirit. Excessive use of more than twice in a thread without extended rest will leave a Shinigami comatose or kill him. Kimiko is limited to having 10 clones present at any time. Any technique that requires a sacrificial component will take its price from Kimiko, as well as all available clones.
Perhaps the greatest and most worrisome drawback to Kuro No Megami is the effect it has on Kimiko's mind once active. Kimiko's zanpakuto is composed of a thousand different zanpakuto spirits all of which through the use of this technique are fused together with Kimiko herself. This over abundance of personalities causes Kimiko to actually mentally break down becoming essentially a different entity while active. While in effect Kimiko's caring, protective, honorable nature transforms into that of a bloodthirsty, battle driven, psychopathic murderer who cares of absolutely nothing other than physical enjoyment, she lacks morals and humanity. It's for this reason that Kimiko will only use Soulbind when alone knowing/fearing she will kill all allies and even family members.
Reserved?: Yes[/spoiler]
❇History❇
Birthplace:Shihoin Estate
Current Residence: Shihoin Estate
Memorable Figures: Her father / Okami
History:
Born as the heir to her family from the moment Kimiko was born she was safe guarded against nearly anything. Raised by her father and mother to be a proper lady Kimiko for the first few years of her was always watched by one of them or a maid of the family. Always begging to see what the outside world was like and the people beyond the estate she was always told no by everyone that overlooked her.
It wasn't until Kimiko reached the age of five that the young girl realized she was always under supervision in one way or another. This she realized when one night she got out of bed in order to sneak out of the estate and see what was on the outside. The small princess only managed to get to the garden before she was enclosed by a group of stealthy Shinigami. Kimiko was told by her father that she wasn't strong enough to go outside ever and that for her life she was to be guarded by those who served the family. This was the first thing that started to define her personality more than anything else.
After that night Kimiko began to act much more like a tomboy often playing with sticks as if they were swords. Kimiko continued to play in this manner for the next few years around the state while developing her enjoyment of pulling pranks and spying on others. It wasn't until twenty years later when Kimiko actually took on the appearance of a pre-teen girl that her parents were stripped from her life. Kimiko isn't actual sure how it happened for the information was never told to her. All she knows is that both her mother and father died as heroes of her clan and Soul Society as Shinigami.
It was from that moment on that Kimiko decided to make her dream of living in the outside world and making a difference a reality. Over the next few years she pleaded with the Head of the Shihoin family to allow her to train in order to become a Shinigami. It took around a decade of constant pleading and arguing all the while training herself the best that she could alone in the garden. Yet when the approval was finally given Kimiko undertook private lessons in the Shinigami arts. Only about a year prior Kimiko was finally about to get into the second division of the Soul Society.[/font][/font][/font][/font]