Post by Kimiko Shihoin on Nov 20, 2014 12:40:59 GMT -5
Current Class: 1
•CTP: 16400
•TP: 0
•TTP: 2,250
•SP: 1800 (700/700) (200/200)
•SkP: 17 (6/8)
•Ryo: 37,900
Inventory
Carrier Belt: 1x
Medium Reiatsu Orb: 1x
Large Reiatsu Orb: 1x
Completed Threads
Omne Initium Est Difficile 1/8
A Mark on a Demon 2/8
Princess vs Monster 3/8
Thee Who Have Past On 4/8
Learning at the feet of the Family Head 5/8
Training to Teach 6/8
Russian Royality 7/8
The Breaking Point 8/8 1+ SKP
Clash Within Division Two 1/8
Freaks Night Out 2/8
Are We Playing Around 3/8
It's Time for Family-Fucking-Fun 4/8
The Horrible Result 5/8
A Twist Inside The Mind 6/8
Rise Up 7/8
Gold in the Rough 8/8 1+ SKP
Training from the Wolf Queen No SKP
Learning To Be A Wolf 1/8
Ad Esse Confido No SKP
Instruction From The Captain No SKP
Alpha Dog and Omegalomaniac 2/8
Lore of the Wild, Part One: Tooth and Claw 4/8
Canon KE-4: Fate Of The King 6/8
Active Threads
Struggle Between The Police
A Strange New Master
Current Stats/Skills
Strength: 400 {1200}
Speed: 400 {800}
Spiritual Pressure: 400 {200}
Reiatsu Strength: 100 {50}
Instincts: 300
Senses: 150
Energy Sensory: 50
Healing Expertise: 0
Light Aura: 60
Dark Aura: 40
•[Martial Art: Hakudo] {3}
•[Strength of Will] {3}
•[Battle Analysis] {3}
•[Acrobatics] {3}
•[Stealth] {2}
•[Hoho] {3}
Shunpo 0
Advanced Air Ground 1
Shunpo Karin 2
Kage no Gisō 3
In'nāfōmu 4
Shunpo Eichi 5
Mushi 6
Rasengeki 7
Twin Dragon Kiss 8
Kage no Kurōku 9
Appākikkuraizu 10
Strength Step 11
Kuro No Megami 12
Hyunnarda 13
Kongōtaihō 14
Shukuchi-Ho 15
Gokken 16
Kyozetsu 17
Shunpo Fantomu 18
Hidden Darkness 19
Assassination Mode 20
Aspects of the Predator 21
•CTP: 16400
•TP: 0
•TTP: 2,250
•SP: 1800 (700/700) (200/200)
•SkP: 17 (6/8)
•Ryo: 37,900
Inventory
Carrier Belt: 1x
Medium Reiatsu Orb: 1x
Large Reiatsu Orb: 1x
{Items}
Item Name: Carrier Belt
Item Type: Clothing
Item Description: This belt has 12 slots for carrying any sized orb, and is easily concealed underneath the folds of other clothing
Item Name:Medium Reiatsu Orb
Item Type:Consumable
Item Description:This medium sized orb, about the size of a human eye, is infused with pure reishi. When this orb is crushed in the hand, 250 reiatsu will be released. If this reiatsu is not used immediately, it will be lost into the air. Each time any orb is used again in a single thread, the reiatsu able to be tapped into is halved. The third time used is half of the second time used, etc.
Item Name: Large Reiatsu Orb
Item Type: Consumable
Item Description: This large orb, about the size of a baseball, is infused with pure reishi. When this orb is crushed in the hand, 500 reiatsu will be released. If this reiatsu is not used immediately, it will be lost into the air. Each time any orb is used again in a single thread, the reiatsu able to be tapped into is halved. The third time used is half of the second time used, etc.
Item Name: Carrier Belt
Item Type: Clothing
Item Description: This belt has 12 slots for carrying any sized orb, and is easily concealed underneath the folds of other clothing
Item Name:Medium Reiatsu Orb
Item Type:Consumable
Item Description:This medium sized orb, about the size of a human eye, is infused with pure reishi. When this orb is crushed in the hand, 250 reiatsu will be released. If this reiatsu is not used immediately, it will be lost into the air. Each time any orb is used again in a single thread, the reiatsu able to be tapped into is halved. The third time used is half of the second time used, etc.
Item Name: Large Reiatsu Orb
Item Type: Consumable
Item Description: This large orb, about the size of a baseball, is infused with pure reishi. When this orb is crushed in the hand, 500 reiatsu will be released. If this reiatsu is not used immediately, it will be lost into the air. Each time any orb is used again in a single thread, the reiatsu able to be tapped into is halved. The third time used is half of the second time used, etc.
Completed Threads
Omne Initium Est Difficile 1/8
A Mark on a Demon 2/8
Princess vs Monster 3/8
Thee Who Have Past On 4/8
Learning at the feet of the Family Head 5/8
Training to Teach 6/8
Russian Royality 7/8
The Breaking Point 8/8 1+ SKP
Clash Within Division Two 1/8
Freaks Night Out 2/8
Are We Playing Around 3/8
It's Time for Family-Fucking-Fun 4/8
The Horrible Result 5/8
A Twist Inside The Mind 6/8
Rise Up 7/8
Gold in the Rough 8/8 1+ SKP
Training from the Wolf Queen No SKP
Learning To Be A Wolf 1/8
Ad Esse Confido No SKP
Instruction From The Captain No SKP
Alpha Dog and Omegalomaniac 2/8
Lore of the Wild, Part One: Tooth and Claw 4/8
Canon KE-4: Fate Of The King 6/8
Active Threads
Struggle Between The Police
A Strange New Master
Current Stats/Skills
Strength: 400 {1200}
Speed: 400 {800}
Spiritual Pressure: 400 {200}
Reiatsu Strength: 100 {50}
Instincts: 300
Senses: 150
Energy Sensory: 50
Healing Expertise: 0
Light Aura: 60
Dark Aura: 40
•[Martial Art: Hakudo] {3}
•[Strength of Will] {3}
•[Battle Analysis] {3}
•[Acrobatics] {3}
•[Stealth] {2}
•[Hoho] {3}
Techniques
Shunpo 0
Advanced Air Ground 1
Shunpo Karin 2
Kage no Gisō 3
In'nāfōmu 4
Shunpo Eichi 5
Mushi 6
Rasengeki 7
Twin Dragon Kiss 8
Kage no Kurōku 9
Appākikkuraizu 10
Strength Step 11
Kuro No Megami 12
Hyunnarda 13
Kongōtaihō 14
Shukuchi-Ho 15
Gokken 16
Kyozetsu 17
Shunpo Fantomu 18
Hidden Darkness 19
Assassination Mode 20
Aspects of the Predator 21
Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: Advanced Air Ground 1
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects: This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity was reversed. The air push makes the air ground very elastic so that the user can jump higher and allows for slight movement even when restrained by a bakudou.
For a reiatsu cost of 25, the user will be able to momentarily cast an "air ground" on areas such as soul society and Hueco Mundo, allowing the user to "double jump" or cast shunpo in midair. If this technique is mastered, the user will be able to create air grounds that last for as long as a post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Technique Drawbacks: No drawback
Technique Name: Shunpo Karin 2
Class: 5
Technique Type: Kido
Technique Element: None
Technique Description and Effects: The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique: Stated above.
Technique Drawbacks: Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
Technique Name: Kage no Gisō 3
Class: 5
Technique Type: Kidou
Technique Element: Shadow
Technique Description and Effects: By releasing reiatsu over the entire body while maintaining focus the user is able to layer them in what appears to be darkness. The darkness is able to take shape and appearance of anyone the user is able to picture in their own mind. This effectively makes the user appear to be someone else. While this technique may not be best suited for single combat it is effective when working alongside someone else for tactic approaches. The darkness stays stable for 5 posts before disintegrating off of the body into small dust like particles. Only those that have Senses of 200 and higher are able to tell that something about the appearance seems strange. Anyone who possesses a skill ranking of 2 in Illusion Resist or Analyzing can also able to come to the same conclusion.
How to use technique: Focus Reiatsu throughout/over the body including clothing.
Technique Drawbacks: This technique has no drawbacks other than the Reiatsu cost.
Technique Name: In'nāfōmu (Flying Squirrel) 4
Class: 5
Technique Type: Other
Technique Element: None
Technique Description and Effects: This technique is one that a certain Shihoin is famous for using. By focusing the Reiatsu in a clockwise manner and staying still the user of this technique is able to shift their physical body into that of a small animal. That’s right this technique is the one that Yoruichi used to turn into a cat. Not everyone becomes a cat however in fact each individual turns into a different animal. The only constant about this technique is that the creature must be small and hard to notice. This technique is meant as a way to secretly gather information from those who don’t suspect animals of intelligence. It’s possible for the user to speak while in this state however the voice that is presented is opposite of the true gender masking the users identify even further. When mastered this technique can be activated repetitively however doing so draws heavily on stamina. Also when Mastered the time it takes to transform becomes instant.
How to use technique: Focus reiatsu throughout the body in a clockwise manner while remaining completely still.
Technique Drawbacks: Requires 50 Reiatsu. When this technique is used the Strength of the user is decreased by 90%. Characters are only able to transform into a specific animal that’s selected upon learning this technique. It should also be noted that while transformed the user is in truth "Nude" this means that when the technique is reversed and the user takes on their original form they are "Nude". When this technique is in effect the user can't use reiatsu for anything other then step techniques. The major drawback of this technique is that the user is unable to use weaponry when in the animal state.
Technique Name: Shunpo Eichi 5
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects: The "exploding shunpo" technique, this allows the user, for three times the normal shunpo cost, to initiate a shunpo. This shunpo releases far more power, and therefore anywhere within a meter of the user will be hit with an explosive shockwave equivalent to the user's physical strength when the shunpo is used.
How to use technique: Stated above.
Technique Drawbacks: Stamina drain. Reiatsu cost. Can only be used twice per post.
Technique Name: Mushi 6
Class: 4
Technique Type: Hakuda
Technique Element: None
Technique Description and Effects: A basic Hakuda technique that is used to attack and defend. This technique is a basic guarding mechanism. When an opponent's physical strike is incoming, the user uses this technique to deflect it by jabbing their hand upwards, smacking the side of the opponent's attacking limb. The force causes the enemy limb to shoot upwards, and force equivalent to their own strike to reverberate through the arm and cause damage.
How to use technique: Requires superior physical strength to the enemy.
Technique Drawbacks: None
Technique Name: Rasengeki 7
Class: 4
Technique Type: Hakuda
Technique Element: N/A
Technique Description and Effects: By infusing a spiraling charge of reiatsu at the point of impact, the user is capable of sending an opponent flying, while spiraling in the air, spinning laterally in the air, until they either hit the ground (at risk of landing headfirst), or collide with an object. This technique is very disorienting for the target, due to the amount of motion inflicted upon them.
How to use technique: A strength of 200 is required to use this technique, or the user will not have sufficient power to knock the target off the ground. Besides that, the user only needs to hit the target in the torso with any physical hit, to send them spinning. A 1 in any hand to hand striking martial art is needed to learn this technique.
Technique Drawbacks: This technique will not work with glancing hits or blocked blows. Although the point is not specific, it must be a clean hit to the torso to work, with enough strength to send the adversary flying, meaning the user has to commit to the move to make it work.
Technique Name: Twin Dragon Kiss 8
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: By flowing the reiatsu into the palms the user if successful in striking the abdomen of the target is able to flow their own reiatsu into the body of the target while the force is transferred. This leads to two separate effects the first being that internal damage is dealt that equals 50% total strength of the user. That however is only a faint for the true effects of this technique. The reiatsu that is transferred into the target’s body causes the heat beat of the target to increase steadily over the flowing 4 posts. During that time any technique that the inflicted utilizes will take significantly higher stamina to the point that exhaustion is very possible. Costs standard class amount 150 reiatsu.
How to use technique: Flow Reiatsu throughout the arms into the palms while striking the abdomen of the target with both palms at once.
Technique Drawbacks: This technique puts a small amount of stress on the muscles of both arms. Requires 2 in Hakudo and only works if the palms strike the abdomen. However, it should be stated that it is successful if the technique is used from behind targeting the same area. Also if only a single palm manages to strike the required location then the technique is only half as effective.
Technique Name: Kage no Kurōku (Shadow Cloak) 9
Class: 4
Technique Type: Kidou
Technique Element: Shadow
Technique Description and Effects: By releasing reiatsu across the body, the user can summon a thin veil of shadows to surround the body. The veil of shadows resembles the dark mist that surrounds Berserker from Fate/Zero. When summoned, the veil of shadows makes the user appear as a blur when moving. It becomes harder to distinguish the user and their movements, especially in an environment with any type of shadows. When shadows are around, the user is also able to blend with them completely, especially if the shadow is large enough to cover the user. To any onlookers, it appears as though the user simply turns invisible. One would need a sensory of 200 or greater in order to keep up with the blurring movements or to see the user when they meld into the shadows. The veil lasts for 7 posts.
How to use technique: Release reiatsu across the body and activate the technique.
Technique Drawbacks: No other drawbacks other than reiatsu cost.
Technique Name: Appākikkuraizu 10
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: This technique is one that utilizes the entire body of the user as a spring in order to deliver a devastating kick. By falling backwards the user kicks upward with a leg of choice to head height utilizing the power of the spring like posture augment the strength of the kick. This technique increases the strength of the user into this single kick by 75%. This technique can be used while falling through the air but if done in this manner the augmented strength of the kick is only 50%.
How to use technique: Drop to the ground while lifting up the leg of choice to deliver a kick.
Technique Drawbacks: The fact that this technique requires the user be falling to the ground in order for it to be used it can’t be done in rapid succession normally. This technique places a great deal of stress on the leg utilized for the kick.
Technique Name: Strength Step 11
Class: 4
Technique Type: General Physical Technique
Usable By: All Races
Technique Description and Effects: This, first and foremost, is not a Strength based Step Technique. It does not boost stats, and does nothing involving speed. People of high enough strength are more powerful in all aspects of their body in comparison to those who are weak. Their arms can push harder, their abs can stop punches, and they can perform feats such as jumping higher. This last one is what Strength Step uses for its effect. By crouching down and bunching up their leg muscles, strong people can push off the ground at incredible strengths, sending them soaring into the air. This can be useful in a variety of ways.
To use the base form of this technique, the character must have 400 strength. They can use that strength to propel themselves much like the Hulk is seen doing, jumping over and over again over a long distance. At higher levels of strength, they can use this technique more powerfully. While at 400 strength the ground will only bend and crack, at 600 strength the person pushing off the ground will leave a fairly large crater, measuring a few feet in diameter. At 1000 strength, the person will be able to use this technique in a much more offensive way.
By using their full strength, pushing off the ground will not only leave a good sized crater, but the air will be forced around them as they push through it, causing a cone of air to build up. This cone is not large, like a supersonic cone would be, but merely measures a foot away in all directions from the person pushing. This cone of air can push away any physical projectiles or attacks of inferior strength, and because they can already push through Reiatsu techniques, even the air can disperse reiatsu techniques if the strength is 50% superior than the offensive stat of the technique.
How to use technique: See Above
Technique Drawbacks: Stamina drain, muscle damage for repeated use, possible issues with falling if jumping off of a high building.
Technique Name: Soulbind: Kuro No Megami 12
Class: 4
Technique Type: Shinigami
Technique Element: N/A
Technique Description and Effects: Soulbind: Kuro No Megami, aligns Kimiko's soul with the power of her Zanpakuto Spirits, and grants her the passive ability throughout her entire body. The physical manifestation of this is Kimiko's shadow reaching up from the ground and wrapping around her whole body only to then shatter like glass. Kimiko from this point on has the slanted pupils and black rings around her eyes that she normally gets from her releases. Kimiko immediately gains a much more feral appearance her nails growing a few inches in length while her canine teeth grow becoming large. During the course of this technique Kimiko holds the hydra like ability of her zanpakuto in her own body.
While Kuro No Megami is in effect if Kimiko's body is separated such as a limb being ripped/cut off that limb missing from her primary body will regenerate instantaneously matching the speed of her wolves from her release. The limb that was actually removed also immediately starts to regenerate an entire body. Unlike in her releases which takes up to two posts for a new body to actual form the limb can create an entirely new "Kimiko" by the following post that it was removed. The only weakness of this ability that is weaker then that of her wolves is the fact that fatal separations of her body can still cause death. This means that decapitation along with fatal damage to her heart or lungs and other such areas will still cause death.
Comparable to her zanpakuto releases any and all "Clones" of Kimiko and herself have the ability to passively link their senses to one another while at the same time communicating telepathically with each other. However, the downside is that her ability to link senses isn't as fine tuned as in release meaning that where in release there is a safety feature to protect Kimiko that is not present through this method. All of the senses are linked together meaning that any pain inflicted upon a single "Kimiko" as long as the senses are connected will effect all of them. It should be noted that any "Clones" upon creation are at the same type of state as Kimiko herself. This means that any injuries that she has been inflicted are already present on the clones. Also the "Clones" are able to use any technique that Kimiko can however using techniques will drain her of her reiatsu. However, that is only true for reiatsu consuming techniques; each "Clone" has it's own abundance of stamina meaning physical techniques place no strain on Kimiko unless she is the performer.
Lastly Kimiko like her wolves in release has the ability to fuse herself together with her additional selves. However, this ability is weaker then that of her wolves as Kimiko is only able to fuse herself with two additional bodies instead of four. This means that Kimiko can fuse herself with two of her "Clones" and when that is in effect it's obvious by the fact that she gains the upper limbs of how many bodies are fused. Kimiko can gain up to two additional sets of arms which are placed below her original on the side of her torso. While this is in effect though Kimiko's strength/speed are enhanced by 25% of her "Clones". It should be noted also that just like how her wolves in release can remove themselves when fused Kimiko can do the same and appears to grow out from the additional limbs which can occur almost instantly.
How to use technique: To use this technique, the user quickly communes with their Zanpakuto Spirit, asking their permission to use it. If permission is granted, the user absorbs their Zanpakuto into their body, causing it to burn with a bright blue flame as it disintegrates away, the spiritual ash merging with their material form.
In this case, Kimiko brings her hands upwards in front of her chest with her right hands back facing towards her chest. The palms face each other while her fingers are positioned in a clawing manner. Kimiko then suddenly starts to pull her hands away to each side in what seems to be a difficult manner like she is pulling something apart. Once this is done her shadow extends upwards wrapping around her body and then shattered like glass. (The Shadow=fire shattered glass=ash)
Technique Drawbacks: No Zanpakuto techniques can be used during Soulbind; only the overall ability is enabled. Also, no other stage of Release can be used for the Zanpakuto that Soulbind is active with. This also causes spiritual damage to both the user and the Zanpakuto; the user is literally consuming their own soul and making it perfectly align with their material bodies as well, which tears at and weakens the spirit. Excessive use of more than twice in a thread without extended rest will leave a Shinigami comatose or kill him. Kimiko is limited to having 10 clones present at any time. Any technique that requires a sacrificial component will take its price from Kimiko, as well as all available clones.
Perhaps the greatest and most worrisome drawback to Kuro No Megami is the effect it has on Kimiko's mind once active. Kimiko's zanpakuto is composed of a thousand different zanpakuto spirits all of which through the use of this technique are fused together with Kimiko herself. This over abundance of personalities causes Kimiko to actually mentally break down becoming essentially a different entity while active. While in effect Kimiko's caring, protective, honorable nature transforms into that of a bloodthirsty, battle driven, psychopathic murderer who cares of absolutely nothing other than physical enjoyment, she lacks morals and humanity. It's for this reason that Kimiko will only use Soulbind when alone knowing/fearing she will kill all allies and even family members.
Technique Name: Hyunnarda 13
Class: 5-3-2
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: This technique is a rarity and possesses multiple levels of use that branch off from the previous.
Class 5: At this class the technique has only just blossomed into a lethal flower. At this point once the user has flowed reiatsu into their hands they have gained the ability to transfer the force of any strike that inflict through the outer layer of an object/target. An example of this is that it allows the user to strike the inside of a tree while the bark takes no damage whatsoever. The purpose of this technique is to maneuver around defensive abilities that make assassination extremely difficult. Each strike requires the user spend 100 Reiatsu. Another trick that this class has is that for an additional tax of 200 reiatsu the user to able to transfer the damage they inflict to a location they wish as long as it’s connected to the striking point. An example is that the user can strike an arm and transfer the damage to the lungs or stomach.
Class 3: At this class the technique has increased in potency by at least double the prior strength. While the actual method and purpose of the technique is almost the same as one would expect this variation is meant to bypass defenses that are different. Instead of bypassing the outer layer of the target like the prior variation this one allows the user to transfer the force of their strike through a physical medium such as a wall. The force can be sent through defenses such as a wall in order to strike targets on the opposite side. This is mainly a technique that can aid in assassination by striking through a door or wall and hitting the target on the opposite side while never being seen. Unlike the prior variation however due to the force being refined to a much greater degree it can’t be focused into a desired location. Another very useful possibility of this technique is that it allows the user to strike through an ally in order to inflict the damage to a foe behind them. Each usage requires 250 Reiatsu.
Class 2: The most refined/potent variation of this technique is one that very few utilize due to its strength. While the prior variations are meant for bypassing defenses and aiding in assassination this variation is too refined for such actions. This variation transfers the users force by using the air itself as a medium. Unlike the prior variations that required a physical medium this one only requires the air or even water. The actual effects of this technique are that the force moves through the air in a perfect line in the direction of the strike. When the force is transfer through the air it’s easily visible appearing to be an air vacuum. This technique transfers the force for a total of 50” anything that is in the pathway has the force inflicted upon the area effectively causing external/internal damage to any target that is catch in the path. This makes it unusable for assassins due to the fact that is would destroy anything between the assassin and the target. Each usage requires 450 reiatsu.
How to use technique: Flow reiatsu throughout the arm intended to be used at the desired time release the reiatsu from the hand in the direction desired.
Technique Drawbacks: This technique has the drawback of muscle stress through all of the classes while the stress increases as the classes do. At class 5 the stress is only present for a short amount of time after use in the hands. When used more than four times between two posts the muscles of the hands will begin to tire causing incredible pain the additional ability of the Class 5 variation can only be used once every other post or else the muscles tire. The Class 3 variation can only be used twice between three posts or else the muscles in the arm used will tire to the point that numbness sets in and it becomes nearly unusable. The final variation can only be used once every three posts or else the muscles tire to the point that the arms are almost unusable and the skin will actually tire as well causing bleeding at a considerable speed. The variations all place stress on the muscles due to that fact the variations can lead to the drawbacks if used between the time the muscles need to relax and become usable again. This technique requires 1 in Hakudo rising in requirement as the variations do. (Class 5-1 Hakudo) (Class 3-2 Hakudo) (Class 2-3 Hakudo)
Technique Name: Kongōtaihō 14
Class: 3
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: A very unique defensive technique that was created by Kimiko Shihoin. This technique is a secret one only passed down from Kimiko Shihoin that allows the user to focus the water/blood in their body to a specific area. The ability that the technique grants the user is the immense pressure that lies beneath the skin of the area. This pressure is strong enough to prevent damage to the location of the body stopping nearly any type of attack that doesn’t possess more than 150 higher Strength than the user of the technique. Any weapon that makes contact and fails to penetrate the skin has its own damage dealt back upon it.
How to use technique: Focus a large majority of water/blood from the body into a specific location beneath the skin.
Technique Drawbacks: Requires double TTP for each stage of skill. The technique when overpowered results in a massive amount of blood lose. This technique puts nearly immeasurable strain on the heart while active. Once this technique is no longer in use the utilized area is completely numb for the following 2 posts. This technique can’t prevent damage from elemental based attacks such as fire or lightning.
Technique Name: Shukuchi-Ho (Reduced Earth Steps) 15
Class: 3
Technique Type: Hakuda
Technique Element: None
Technique Description and Effects: The user makes use of his innate speed to move flawlessly. From a standing stance, or from any resting position, the first step that the user does becomes an illusion, moving quickly than the eye can see. This technique gives the user a short burst of speed to move and invade an opponent's personal space, and engage in hand to hand combat, or to weave in and out of an opponent's attack. This move triples normal speed for each step, and uses no reiatsu.
How to use technique: The user simply channels reiatsu around his feet instead of gathering spirit particles as what Shunpo or Sonido does.
Technique Drawbacks: Shukuchi-Ho requires its user to have at least a base SPEED of 400 points, and is versed in Hakuda (meaning the character must be very knowledgeable in the Shinigami art of hand-to-hand fighting). Also, the technique can only be used if the opponent is within 10 meters of the user. If the opponent is too far, the technique cannot be used. A maximum of 2 steps per post can only be done using Shukuchi-Ho, nothing more, nothing less. Note that Shukuchi-Ho is by no means superior to Shunpo or Sonido.
Technique Name: Gokken 16
Class: 2
Technique Type: Hakuda
Technique Element: None
Technique Description and Effects: This is a powerful defensive Hakuda technique which was once popular in the Soul Society. It is no longer as popular as it once was. What it does is simple. The user need only bar their arms and cross them in front of their body to defend against an attack. If it is a physical attack, there is no reiatsu cost. The attack hits the arms, which then lash out. This causes the attack to be repulsed. What happens is unseen. The user's body is constantly vibrating during use of this technique, and this steals and repulses the energy of the incoming attack. This makes the speed stat the important stat for this technique.
When a physical attack hits, there will still be damage if the enemy's physical strength exceeds the user's speed stat. The force of the attack will be reduced in strength by however much speed the user has. If the user has speed greater than the hit strength, the attack will be repulsed. So if it's a direct physical attack, it will cause the enemy's internals to be hit with a force equivalent to the difference in the user's speed and enemy's strength.
When reiatsu attacks hit this technique, half the reiatsu that was used for the technique is drained from the user. This takes away reiatsu strength from the attack to weaken it. The attack loses all negative effects if its reiatsu strength drops to 0. This causes the speed of the user to be subtracted from the enemy attack's reiatsu strength.
How to use technique: There are many requirements for knowing this technique. First, the user needs to have at least a speed stat of 600. That's the first requirement. The user also needs to have at least a 3 in Hakuda.
Technique Drawbacks: Gokken does not completely negate damage. The impact force will still leave its mark. Gokken also does not repulse attacks well if their power exceeds the user's speed. It is advised to use Gokken sparingly. It can tax stamina, sure, but really its drawback is a strain on the heart. The healthy heart may be able to use it several times, but less healthy specimens will find great pains in its use.
Technique Name: Kyozetsu 17
Class: 2
Technique Type: Hakudo
Usable By: Shinigami
Technique Element: N/A
Technique Description and Effects: This technique is one that Kimiko developed off the premise of simply going for what seems impossible. This technique focuses around the fact that those with monstrous strength are capable of producing shockwaves. By flexing every muscle in the body in a single moment the strength of the user is build up. Once this is done they can then extend both arms outwards which results in a full area shockwave. Everything around the user is inflicted with the shockwave which equals the Strength of the user. The shockwave only is able to travel a total of twenty five feet from the user however. The speed that the shockwave travels is equal to the Strength of the user.
How to use technique: The user flexes the muscles of their body all at once.
Technique Drawbacks: The usage of this technique places immense stress on the arms of the user while tiring out the rest of the bodies muscles. The technique can only be used a total of 2 times per thread without sufficient rest. If used more then twice the muscles tire and the user finds themselves unable to move. Anything above the user is actually unaffected making the weakness of the technique that aerial attacks are immune. Requires at least a 2 in Hakudo and 600 Strength.
Technique Name: Shunpo Fantomu 18
Class: 2
Technique Type: Hoho
Technique Element: N/A
Technique Description and Effects: The “Phantom Shunpo” technique is one that begins in the same way as a normal shunpo by launching oneself towards the target to close a distance. However, the effects of this shunpo variation are more meant to affect the target in a psychological manner while moving at speeds of 20x normal speed. The user of this technique once the destination is reached moves around the target causing an afterimage of the user to slip through the target. As the afterimage phases through the target’s body the user appears behind the target causing any who witness including the target to see the user actually phasing through their own body.
How to use technique: Focus reiatsu around the feet then launch forward upon reaching the destination move around it and then behind in two seconds.
Technique Drawbacks: This technique requires the user possess 400 speed after type. It drains stamina faster than a normal shunpo estimated at about 2 times as fast. This technique can only be taught by Kimiko herself. Cost 150.
Technique Name: Kakusareta Yami (Hidden Darkness)
Class: 3
Technique Type: Other
Technique Element: Darkness
Technique Description and Effects: The ultimate stealth technique in the possession of the Onmitsukido. This technique is one that enables an Onmitsukido member with Ansatsu Modo active to obtain a level of stealth many can't even imagine. This technique is actually passive once learned yet only takes effect when one is standing inside of a shadow. Once inside of a shadow the natural reiastu masking ability of the Ansatsu Modo is boosted to astronomical heights as the user can no longer be perceived in almost every way. The user can no longer be seen, heard, smelled, sensed or tasted once they've stepped into a shadow.
How to use technique: Step into a shadow. and stand still for a moment and the technique will begin.
Technique Drawbacks: The shadow must be bigger than the user. The user can still be touched meaning that someone or something can still make physical contact with them. The user can't move or else the effects of the technique will cease until they stay still for another moment. Those with 700 Energy Sensory or higher are able to sense the users reiatsu from the shadow, but are unable to sense the individual themselves. The user can't focus reiatsu while inside of the shadow or else the technique will cease in the same manner as if they were to move. Requires the Ansatsu Modo to be active. Costs 50 reiatsu per post.
Technique Name: Ansatsu Modo (Assassination Mode)
Class: 4-2
Technique Type: Other
Technique Element: N/A
Technique Description and Effects: The main technique of the Onmitsukido that outside of the Division itself is mostly unknown. This technique originally developed by elders of the Shihoin Family has been taught throughout the Onmitsukido for centuries. When the Shihoin lost control over the Onmitsukido though the teachings of this technique were lost. Only now after once again establishing control over the Onmitsukido has the technique and all others that revolve around it resurfaced. The technique is a type of state that the user is able to enter once they've focused their reiatsu into the frontal lobe of their brain and thoughts of a specific objective normally eliminating a target. When this is done the technique activates causing a wide variety of effects to surface. The only give away that this technique is in effect is the fact that the eyes of the user become as dark as the void of space.
Class 4: At this stage of the technique the user gains the first of the abilities which while minor is very important. The technique locks away all restrains of the user's personality. This means that any moral standing that the user may possess such as honor in battle meaning that striking an opponent from behind or while they speak will no longer be present. The user becomes void of these traits. It turns them into an unfeeling entity that feels nothing from things that could prevent them from fulfilling a mission. At the same time the technique prioritizes the objective that the user thinks about while activating the technique. Should the objective be to kill an individual than the user while this technique is in effect will think and act accordingly to complete that objective at all costs and place other things aside without hesitation. This level of the technique is meant to make sure that an Onmitsukido member is able to eliminate any target whether they be a family member and elder or even a child.
Class 2: Reaching a more powerful and arguably useful stage of the technique at this point the technique gains a passive property that lasts so long as the technique remains active. This property is simply enhanced reiatsu masking. While normally any individual is capable of masking their reiatsu normally such a thing can still be sensed by those that have trained their Energy Sensory talents to 200 or higher. This stage aids the Onmitsukido member in masking their reiatsu from those that are able to sense reiatsu. While passively their reiatsu is constantly masked to a point that anyone with lower than 250 Energy Sensory can't sense them a member can actively make it more difficult. Just as normally one can normally intentionally mask their reiatsu an Onmitsukido member can do so to make it even more difficult. When the user intentionally masks their reiatsu it can no longer be sensed by anyone that doesn't possess at least 400 Energy Sensory. Intentionally masking one's reiatsu can't be accomplished while utilizing reiatsu in anyway or while in release. Even while in release if this technique is activated the reiatsu of the user is still masked and requires at least 250 Energy Sensory to detect.
How to use technique: Explains in description.
Technique Drawbacks: Costs 200 reiatsu. Lasts 10 posts. If the user utilizes a technique requiring reiatsu that isn't stealth in nature or another of the Onmitsukido techniques following this technique the masking of this technique becomes nullified until the start of the next post. Other drawbacks listed in description.
Technique Name: Wolf Style: Aspects of a Predator 21
Class: 2
Technique Type: Other
Usable By: Shinigami, Vizard
Technique Element: N/A
Technique Description and Effects: After experiencing the pain and damage that wolves are enable to inflict on foes Kimiko Shihoin worked tirelessly to create this technique which enables anyone to attack with the claws of a wolf. The technique starts by the user flowing reiatsu into their nails and thus strengthening them while also causing them to grow sharp and up to in inch in length. The nails from that point onwards are meant to replace anything else as the offensive weapons of the user becomes claws. The claws at this point have durability equal to 75% of the users offensive stat, but have the offensive strength of the user. The claws are able to cut through anything that the user normally can with their spiritual weapon.
The last bit of the technique is that those with sufficient strength to normally cause a shockwave get an additional bonus through the use of these claws. By slashing through the air much the same as causing a shockwave a user of this technique can cast out ranged cutting waves that have the offensive strength of the user while also traveling at that same speed. As the name implies though this technique revolves around the weapons of a predator and claws aren't the only weapons. This technique also causes the teeth of the user to become razor sharp and enlarged like that of a wolf. The teeth are the same offensive and defensive properties as the claws, but gain no other bonuses from normal.
How to use technique: The user focuses their reiatsu into their nails. Once the technique is activated the user simply attacks who they wish.
Technique Drawbacks: Costs 300 to activate lasts for 10 posts. The weapons have a lower durability than they do cutting power so if met with an equally powerful clash can result in them breaking. If a claw is broken the finger also immediately breaks. A claw can't be regrown until the technique is done a second time and the finger has been fixed. Only those that have 600 in Strength are able to create the slicing shockwaves. The shockwaves that these claws create are only able to travel up to fifty feet. This technique MUST be learned in a thread.
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: Advanced Air Ground 1
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects: This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity was reversed. The air push makes the air ground very elastic so that the user can jump higher and allows for slight movement even when restrained by a bakudou.
For a reiatsu cost of 25, the user will be able to momentarily cast an "air ground" on areas such as soul society and Hueco Mundo, allowing the user to "double jump" or cast shunpo in midair. If this technique is mastered, the user will be able to create air grounds that last for as long as a post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Technique Drawbacks: No drawback
Technique Name: Shunpo Karin 2
Class: 5
Technique Type: Kido
Technique Element: None
Technique Description and Effects: The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique: Stated above.
Technique Drawbacks: Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
Technique Name: Kage no Gisō 3
Class: 5
Technique Type: Kidou
Technique Element: Shadow
Technique Description and Effects: By releasing reiatsu over the entire body while maintaining focus the user is able to layer them in what appears to be darkness. The darkness is able to take shape and appearance of anyone the user is able to picture in their own mind. This effectively makes the user appear to be someone else. While this technique may not be best suited for single combat it is effective when working alongside someone else for tactic approaches. The darkness stays stable for 5 posts before disintegrating off of the body into small dust like particles. Only those that have Senses of 200 and higher are able to tell that something about the appearance seems strange. Anyone who possesses a skill ranking of 2 in Illusion Resist or Analyzing can also able to come to the same conclusion.
How to use technique: Focus Reiatsu throughout/over the body including clothing.
Technique Drawbacks: This technique has no drawbacks other than the Reiatsu cost.
Technique Name: In'nāfōmu (Flying Squirrel) 4
Class: 5
Technique Type: Other
Technique Element: None
Technique Description and Effects: This technique is one that a certain Shihoin is famous for using. By focusing the Reiatsu in a clockwise manner and staying still the user of this technique is able to shift their physical body into that of a small animal. That’s right this technique is the one that Yoruichi used to turn into a cat. Not everyone becomes a cat however in fact each individual turns into a different animal. The only constant about this technique is that the creature must be small and hard to notice. This technique is meant as a way to secretly gather information from those who don’t suspect animals of intelligence. It’s possible for the user to speak while in this state however the voice that is presented is opposite of the true gender masking the users identify even further. When mastered this technique can be activated repetitively however doing so draws heavily on stamina. Also when Mastered the time it takes to transform becomes instant.
How to use technique: Focus reiatsu throughout the body in a clockwise manner while remaining completely still.
Technique Drawbacks: Requires 50 Reiatsu. When this technique is used the Strength of the user is decreased by 90%. Characters are only able to transform into a specific animal that’s selected upon learning this technique. It should also be noted that while transformed the user is in truth "Nude" this means that when the technique is reversed and the user takes on their original form they are "Nude". When this technique is in effect the user can't use reiatsu for anything other then step techniques. The major drawback of this technique is that the user is unable to use weaponry when in the animal state.
Technique Name: Shunpo Eichi 5
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects: The "exploding shunpo" technique, this allows the user, for three times the normal shunpo cost, to initiate a shunpo. This shunpo releases far more power, and therefore anywhere within a meter of the user will be hit with an explosive shockwave equivalent to the user's physical strength when the shunpo is used.
How to use technique: Stated above.
Technique Drawbacks: Stamina drain. Reiatsu cost. Can only be used twice per post.
Technique Name: Mushi 6
Class: 4
Technique Type: Hakuda
Technique Element: None
Technique Description and Effects: A basic Hakuda technique that is used to attack and defend. This technique is a basic guarding mechanism. When an opponent's physical strike is incoming, the user uses this technique to deflect it by jabbing their hand upwards, smacking the side of the opponent's attacking limb. The force causes the enemy limb to shoot upwards, and force equivalent to their own strike to reverberate through the arm and cause damage.
How to use technique: Requires superior physical strength to the enemy.
Technique Drawbacks: None
Technique Name: Rasengeki 7
Class: 4
Technique Type: Hakuda
Technique Element: N/A
Technique Description and Effects: By infusing a spiraling charge of reiatsu at the point of impact, the user is capable of sending an opponent flying, while spiraling in the air, spinning laterally in the air, until they either hit the ground (at risk of landing headfirst), or collide with an object. This technique is very disorienting for the target, due to the amount of motion inflicted upon them.
How to use technique: A strength of 200 is required to use this technique, or the user will not have sufficient power to knock the target off the ground. Besides that, the user only needs to hit the target in the torso with any physical hit, to send them spinning. A 1 in any hand to hand striking martial art is needed to learn this technique.
Technique Drawbacks: This technique will not work with glancing hits or blocked blows. Although the point is not specific, it must be a clean hit to the torso to work, with enough strength to send the adversary flying, meaning the user has to commit to the move to make it work.
Technique Name: Twin Dragon Kiss 8
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: By flowing the reiatsu into the palms the user if successful in striking the abdomen of the target is able to flow their own reiatsu into the body of the target while the force is transferred. This leads to two separate effects the first being that internal damage is dealt that equals 50% total strength of the user. That however is only a faint for the true effects of this technique. The reiatsu that is transferred into the target’s body causes the heat beat of the target to increase steadily over the flowing 4 posts. During that time any technique that the inflicted utilizes will take significantly higher stamina to the point that exhaustion is very possible. Costs standard class amount 150 reiatsu.
How to use technique: Flow Reiatsu throughout the arms into the palms while striking the abdomen of the target with both palms at once.
Technique Drawbacks: This technique puts a small amount of stress on the muscles of both arms. Requires 2 in Hakudo and only works if the palms strike the abdomen. However, it should be stated that it is successful if the technique is used from behind targeting the same area. Also if only a single palm manages to strike the required location then the technique is only half as effective.
Technique Name: Kage no Kurōku (Shadow Cloak) 9
Class: 4
Technique Type: Kidou
Technique Element: Shadow
Technique Description and Effects: By releasing reiatsu across the body, the user can summon a thin veil of shadows to surround the body. The veil of shadows resembles the dark mist that surrounds Berserker from Fate/Zero. When summoned, the veil of shadows makes the user appear as a blur when moving. It becomes harder to distinguish the user and their movements, especially in an environment with any type of shadows. When shadows are around, the user is also able to blend with them completely, especially if the shadow is large enough to cover the user. To any onlookers, it appears as though the user simply turns invisible. One would need a sensory of 200 or greater in order to keep up with the blurring movements or to see the user when they meld into the shadows. The veil lasts for 7 posts.
How to use technique: Release reiatsu across the body and activate the technique.
Technique Drawbacks: No other drawbacks other than reiatsu cost.
Technique Name: Appākikkuraizu 10
Class: 4
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: This technique is one that utilizes the entire body of the user as a spring in order to deliver a devastating kick. By falling backwards the user kicks upward with a leg of choice to head height utilizing the power of the spring like posture augment the strength of the kick. This technique increases the strength of the user into this single kick by 75%. This technique can be used while falling through the air but if done in this manner the augmented strength of the kick is only 50%.
How to use technique: Drop to the ground while lifting up the leg of choice to deliver a kick.
Technique Drawbacks: The fact that this technique requires the user be falling to the ground in order for it to be used it can’t be done in rapid succession normally. This technique places a great deal of stress on the leg utilized for the kick.
Technique Name: Strength Step 11
Class: 4
Technique Type: General Physical Technique
Usable By: All Races
Technique Description and Effects: This, first and foremost, is not a Strength based Step Technique. It does not boost stats, and does nothing involving speed. People of high enough strength are more powerful in all aspects of their body in comparison to those who are weak. Their arms can push harder, their abs can stop punches, and they can perform feats such as jumping higher. This last one is what Strength Step uses for its effect. By crouching down and bunching up their leg muscles, strong people can push off the ground at incredible strengths, sending them soaring into the air. This can be useful in a variety of ways.
To use the base form of this technique, the character must have 400 strength. They can use that strength to propel themselves much like the Hulk is seen doing, jumping over and over again over a long distance. At higher levels of strength, they can use this technique more powerfully. While at 400 strength the ground will only bend and crack, at 600 strength the person pushing off the ground will leave a fairly large crater, measuring a few feet in diameter. At 1000 strength, the person will be able to use this technique in a much more offensive way.
By using their full strength, pushing off the ground will not only leave a good sized crater, but the air will be forced around them as they push through it, causing a cone of air to build up. This cone is not large, like a supersonic cone would be, but merely measures a foot away in all directions from the person pushing. This cone of air can push away any physical projectiles or attacks of inferior strength, and because they can already push through Reiatsu techniques, even the air can disperse reiatsu techniques if the strength is 50% superior than the offensive stat of the technique.
How to use technique: See Above
Technique Drawbacks: Stamina drain, muscle damage for repeated use, possible issues with falling if jumping off of a high building.
Technique Name: Soulbind: Kuro No Megami 12
Class: 4
Technique Type: Shinigami
Technique Element: N/A
Technique Description and Effects: Soulbind: Kuro No Megami, aligns Kimiko's soul with the power of her Zanpakuto Spirits, and grants her the passive ability throughout her entire body. The physical manifestation of this is Kimiko's shadow reaching up from the ground and wrapping around her whole body only to then shatter like glass. Kimiko from this point on has the slanted pupils and black rings around her eyes that she normally gets from her releases. Kimiko immediately gains a much more feral appearance her nails growing a few inches in length while her canine teeth grow becoming large. During the course of this technique Kimiko holds the hydra like ability of her zanpakuto in her own body.
While Kuro No Megami is in effect if Kimiko's body is separated such as a limb being ripped/cut off that limb missing from her primary body will regenerate instantaneously matching the speed of her wolves from her release. The limb that was actually removed also immediately starts to regenerate an entire body. Unlike in her releases which takes up to two posts for a new body to actual form the limb can create an entirely new "Kimiko" by the following post that it was removed. The only weakness of this ability that is weaker then that of her wolves is the fact that fatal separations of her body can still cause death. This means that decapitation along with fatal damage to her heart or lungs and other such areas will still cause death.
Comparable to her zanpakuto releases any and all "Clones" of Kimiko and herself have the ability to passively link their senses to one another while at the same time communicating telepathically with each other. However, the downside is that her ability to link senses isn't as fine tuned as in release meaning that where in release there is a safety feature to protect Kimiko that is not present through this method. All of the senses are linked together meaning that any pain inflicted upon a single "Kimiko" as long as the senses are connected will effect all of them. It should be noted that any "Clones" upon creation are at the same type of state as Kimiko herself. This means that any injuries that she has been inflicted are already present on the clones. Also the "Clones" are able to use any technique that Kimiko can however using techniques will drain her of her reiatsu. However, that is only true for reiatsu consuming techniques; each "Clone" has it's own abundance of stamina meaning physical techniques place no strain on Kimiko unless she is the performer.
Lastly Kimiko like her wolves in release has the ability to fuse herself together with her additional selves. However, this ability is weaker then that of her wolves as Kimiko is only able to fuse herself with two additional bodies instead of four. This means that Kimiko can fuse herself with two of her "Clones" and when that is in effect it's obvious by the fact that she gains the upper limbs of how many bodies are fused. Kimiko can gain up to two additional sets of arms which are placed below her original on the side of her torso. While this is in effect though Kimiko's strength/speed are enhanced by 25% of her "Clones". It should be noted also that just like how her wolves in release can remove themselves when fused Kimiko can do the same and appears to grow out from the additional limbs which can occur almost instantly.
How to use technique: To use this technique, the user quickly communes with their Zanpakuto Spirit, asking their permission to use it. If permission is granted, the user absorbs their Zanpakuto into their body, causing it to burn with a bright blue flame as it disintegrates away, the spiritual ash merging with their material form.
In this case, Kimiko brings her hands upwards in front of her chest with her right hands back facing towards her chest. The palms face each other while her fingers are positioned in a clawing manner. Kimiko then suddenly starts to pull her hands away to each side in what seems to be a difficult manner like she is pulling something apart. Once this is done her shadow extends upwards wrapping around her body and then shattered like glass. (The Shadow=fire shattered glass=ash)
Technique Drawbacks: No Zanpakuto techniques can be used during Soulbind; only the overall ability is enabled. Also, no other stage of Release can be used for the Zanpakuto that Soulbind is active with. This also causes spiritual damage to both the user and the Zanpakuto; the user is literally consuming their own soul and making it perfectly align with their material bodies as well, which tears at and weakens the spirit. Excessive use of more than twice in a thread without extended rest will leave a Shinigami comatose or kill him. Kimiko is limited to having 10 clones present at any time. Any technique that requires a sacrificial component will take its price from Kimiko, as well as all available clones.
Perhaps the greatest and most worrisome drawback to Kuro No Megami is the effect it has on Kimiko's mind once active. Kimiko's zanpakuto is composed of a thousand different zanpakuto spirits all of which through the use of this technique are fused together with Kimiko herself. This over abundance of personalities causes Kimiko to actually mentally break down becoming essentially a different entity while active. While in effect Kimiko's caring, protective, honorable nature transforms into that of a bloodthirsty, battle driven, psychopathic murderer who cares of absolutely nothing other than physical enjoyment, she lacks morals and humanity. It's for this reason that Kimiko will only use Soulbind when alone knowing/fearing she will kill all allies and even family members.
Technique Name: Hyunnarda 13
Class: 5-3-2
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: This technique is a rarity and possesses multiple levels of use that branch off from the previous.
Class 5: At this class the technique has only just blossomed into a lethal flower. At this point once the user has flowed reiatsu into their hands they have gained the ability to transfer the force of any strike that inflict through the outer layer of an object/target. An example of this is that it allows the user to strike the inside of a tree while the bark takes no damage whatsoever. The purpose of this technique is to maneuver around defensive abilities that make assassination extremely difficult. Each strike requires the user spend 100 Reiatsu. Another trick that this class has is that for an additional tax of 200 reiatsu the user to able to transfer the damage they inflict to a location they wish as long as it’s connected to the striking point. An example is that the user can strike an arm and transfer the damage to the lungs or stomach.
Class 3: At this class the technique has increased in potency by at least double the prior strength. While the actual method and purpose of the technique is almost the same as one would expect this variation is meant to bypass defenses that are different. Instead of bypassing the outer layer of the target like the prior variation this one allows the user to transfer the force of their strike through a physical medium such as a wall. The force can be sent through defenses such as a wall in order to strike targets on the opposite side. This is mainly a technique that can aid in assassination by striking through a door or wall and hitting the target on the opposite side while never being seen. Unlike the prior variation however due to the force being refined to a much greater degree it can’t be focused into a desired location. Another very useful possibility of this technique is that it allows the user to strike through an ally in order to inflict the damage to a foe behind them. Each usage requires 250 Reiatsu.
Class 2: The most refined/potent variation of this technique is one that very few utilize due to its strength. While the prior variations are meant for bypassing defenses and aiding in assassination this variation is too refined for such actions. This variation transfers the users force by using the air itself as a medium. Unlike the prior variations that required a physical medium this one only requires the air or even water. The actual effects of this technique are that the force moves through the air in a perfect line in the direction of the strike. When the force is transfer through the air it’s easily visible appearing to be an air vacuum. This technique transfers the force for a total of 50” anything that is in the pathway has the force inflicted upon the area effectively causing external/internal damage to any target that is catch in the path. This makes it unusable for assassins due to the fact that is would destroy anything between the assassin and the target. Each usage requires 450 reiatsu.
How to use technique: Flow reiatsu throughout the arm intended to be used at the desired time release the reiatsu from the hand in the direction desired.
Technique Drawbacks: This technique has the drawback of muscle stress through all of the classes while the stress increases as the classes do. At class 5 the stress is only present for a short amount of time after use in the hands. When used more than four times between two posts the muscles of the hands will begin to tire causing incredible pain the additional ability of the Class 5 variation can only be used once every other post or else the muscles tire. The Class 3 variation can only be used twice between three posts or else the muscles in the arm used will tire to the point that numbness sets in and it becomes nearly unusable. The final variation can only be used once every three posts or else the muscles tire to the point that the arms are almost unusable and the skin will actually tire as well causing bleeding at a considerable speed. The variations all place stress on the muscles due to that fact the variations can lead to the drawbacks if used between the time the muscles need to relax and become usable again. This technique requires 1 in Hakudo rising in requirement as the variations do. (Class 5-1 Hakudo) (Class 3-2 Hakudo) (Class 2-3 Hakudo)
Technique Name: Kongōtaihō 14
Class: 3
Technique Type: Hakudo
Technique Element: N/A
Technique Description and Effects: A very unique defensive technique that was created by Kimiko Shihoin. This technique is a secret one only passed down from Kimiko Shihoin that allows the user to focus the water/blood in their body to a specific area. The ability that the technique grants the user is the immense pressure that lies beneath the skin of the area. This pressure is strong enough to prevent damage to the location of the body stopping nearly any type of attack that doesn’t possess more than 150 higher Strength than the user of the technique. Any weapon that makes contact and fails to penetrate the skin has its own damage dealt back upon it.
How to use technique: Focus a large majority of water/blood from the body into a specific location beneath the skin.
Technique Drawbacks: Requires double TTP for each stage of skill. The technique when overpowered results in a massive amount of blood lose. This technique puts nearly immeasurable strain on the heart while active. Once this technique is no longer in use the utilized area is completely numb for the following 2 posts. This technique can’t prevent damage from elemental based attacks such as fire or lightning.
Technique Name: Shukuchi-Ho (Reduced Earth Steps) 15
Class: 3
Technique Type: Hakuda
Technique Element: None
Technique Description and Effects: The user makes use of his innate speed to move flawlessly. From a standing stance, or from any resting position, the first step that the user does becomes an illusion, moving quickly than the eye can see. This technique gives the user a short burst of speed to move and invade an opponent's personal space, and engage in hand to hand combat, or to weave in and out of an opponent's attack. This move triples normal speed for each step, and uses no reiatsu.
How to use technique: The user simply channels reiatsu around his feet instead of gathering spirit particles as what Shunpo or Sonido does.
Technique Drawbacks: Shukuchi-Ho requires its user to have at least a base SPEED of 400 points, and is versed in Hakuda (meaning the character must be very knowledgeable in the Shinigami art of hand-to-hand fighting). Also, the technique can only be used if the opponent is within 10 meters of the user. If the opponent is too far, the technique cannot be used. A maximum of 2 steps per post can only be done using Shukuchi-Ho, nothing more, nothing less. Note that Shukuchi-Ho is by no means superior to Shunpo or Sonido.
Technique Name: Gokken 16
Class: 2
Technique Type: Hakuda
Technique Element: None
Technique Description and Effects: This is a powerful defensive Hakuda technique which was once popular in the Soul Society. It is no longer as popular as it once was. What it does is simple. The user need only bar their arms and cross them in front of their body to defend against an attack. If it is a physical attack, there is no reiatsu cost. The attack hits the arms, which then lash out. This causes the attack to be repulsed. What happens is unseen. The user's body is constantly vibrating during use of this technique, and this steals and repulses the energy of the incoming attack. This makes the speed stat the important stat for this technique.
When a physical attack hits, there will still be damage if the enemy's physical strength exceeds the user's speed stat. The force of the attack will be reduced in strength by however much speed the user has. If the user has speed greater than the hit strength, the attack will be repulsed. So if it's a direct physical attack, it will cause the enemy's internals to be hit with a force equivalent to the difference in the user's speed and enemy's strength.
When reiatsu attacks hit this technique, half the reiatsu that was used for the technique is drained from the user. This takes away reiatsu strength from the attack to weaken it. The attack loses all negative effects if its reiatsu strength drops to 0. This causes the speed of the user to be subtracted from the enemy attack's reiatsu strength.
How to use technique: There are many requirements for knowing this technique. First, the user needs to have at least a speed stat of 600. That's the first requirement. The user also needs to have at least a 3 in Hakuda.
Technique Drawbacks: Gokken does not completely negate damage. The impact force will still leave its mark. Gokken also does not repulse attacks well if their power exceeds the user's speed. It is advised to use Gokken sparingly. It can tax stamina, sure, but really its drawback is a strain on the heart. The healthy heart may be able to use it several times, but less healthy specimens will find great pains in its use.
Technique Name: Kyozetsu 17
Class: 2
Technique Type: Hakudo
Usable By: Shinigami
Technique Element: N/A
Technique Description and Effects: This technique is one that Kimiko developed off the premise of simply going for what seems impossible. This technique focuses around the fact that those with monstrous strength are capable of producing shockwaves. By flexing every muscle in the body in a single moment the strength of the user is build up. Once this is done they can then extend both arms outwards which results in a full area shockwave. Everything around the user is inflicted with the shockwave which equals the Strength of the user. The shockwave only is able to travel a total of twenty five feet from the user however. The speed that the shockwave travels is equal to the Strength of the user.
How to use technique: The user flexes the muscles of their body all at once.
Technique Drawbacks: The usage of this technique places immense stress on the arms of the user while tiring out the rest of the bodies muscles. The technique can only be used a total of 2 times per thread without sufficient rest. If used more then twice the muscles tire and the user finds themselves unable to move. Anything above the user is actually unaffected making the weakness of the technique that aerial attacks are immune. Requires at least a 2 in Hakudo and 600 Strength.
Technique Name: Shunpo Fantomu 18
Class: 2
Technique Type: Hoho
Technique Element: N/A
Technique Description and Effects: The “Phantom Shunpo” technique is one that begins in the same way as a normal shunpo by launching oneself towards the target to close a distance. However, the effects of this shunpo variation are more meant to affect the target in a psychological manner while moving at speeds of 20x normal speed. The user of this technique once the destination is reached moves around the target causing an afterimage of the user to slip through the target. As the afterimage phases through the target’s body the user appears behind the target causing any who witness including the target to see the user actually phasing through their own body.
How to use technique: Focus reiatsu around the feet then launch forward upon reaching the destination move around it and then behind in two seconds.
Technique Drawbacks: This technique requires the user possess 400 speed after type. It drains stamina faster than a normal shunpo estimated at about 2 times as fast. This technique can only be taught by Kimiko herself. Cost 150.
Technique Name: Kakusareta Yami (Hidden Darkness)
Class: 3
Technique Type: Other
Technique Element: Darkness
Technique Description and Effects: The ultimate stealth technique in the possession of the Onmitsukido. This technique is one that enables an Onmitsukido member with Ansatsu Modo active to obtain a level of stealth many can't even imagine. This technique is actually passive once learned yet only takes effect when one is standing inside of a shadow. Once inside of a shadow the natural reiastu masking ability of the Ansatsu Modo is boosted to astronomical heights as the user can no longer be perceived in almost every way. The user can no longer be seen, heard, smelled, sensed or tasted once they've stepped into a shadow.
How to use technique: Step into a shadow. and stand still for a moment and the technique will begin.
Technique Drawbacks: The shadow must be bigger than the user. The user can still be touched meaning that someone or something can still make physical contact with them. The user can't move or else the effects of the technique will cease until they stay still for another moment. Those with 700 Energy Sensory or higher are able to sense the users reiatsu from the shadow, but are unable to sense the individual themselves. The user can't focus reiatsu while inside of the shadow or else the technique will cease in the same manner as if they were to move. Requires the Ansatsu Modo to be active. Costs 50 reiatsu per post.
Technique Name: Ansatsu Modo (Assassination Mode)
Class: 4-2
Technique Type: Other
Technique Element: N/A
Technique Description and Effects: The main technique of the Onmitsukido that outside of the Division itself is mostly unknown. This technique originally developed by elders of the Shihoin Family has been taught throughout the Onmitsukido for centuries. When the Shihoin lost control over the Onmitsukido though the teachings of this technique were lost. Only now after once again establishing control over the Onmitsukido has the technique and all others that revolve around it resurfaced. The technique is a type of state that the user is able to enter once they've focused their reiatsu into the frontal lobe of their brain and thoughts of a specific objective normally eliminating a target. When this is done the technique activates causing a wide variety of effects to surface. The only give away that this technique is in effect is the fact that the eyes of the user become as dark as the void of space.
Class 4: At this stage of the technique the user gains the first of the abilities which while minor is very important. The technique locks away all restrains of the user's personality. This means that any moral standing that the user may possess such as honor in battle meaning that striking an opponent from behind or while they speak will no longer be present. The user becomes void of these traits. It turns them into an unfeeling entity that feels nothing from things that could prevent them from fulfilling a mission. At the same time the technique prioritizes the objective that the user thinks about while activating the technique. Should the objective be to kill an individual than the user while this technique is in effect will think and act accordingly to complete that objective at all costs and place other things aside without hesitation. This level of the technique is meant to make sure that an Onmitsukido member is able to eliminate any target whether they be a family member and elder or even a child.
Class 2: Reaching a more powerful and arguably useful stage of the technique at this point the technique gains a passive property that lasts so long as the technique remains active. This property is simply enhanced reiatsu masking. While normally any individual is capable of masking their reiatsu normally such a thing can still be sensed by those that have trained their Energy Sensory talents to 200 or higher. This stage aids the Onmitsukido member in masking their reiatsu from those that are able to sense reiatsu. While passively their reiatsu is constantly masked to a point that anyone with lower than 250 Energy Sensory can't sense them a member can actively make it more difficult. Just as normally one can normally intentionally mask their reiatsu an Onmitsukido member can do so to make it even more difficult. When the user intentionally masks their reiatsu it can no longer be sensed by anyone that doesn't possess at least 400 Energy Sensory. Intentionally masking one's reiatsu can't be accomplished while utilizing reiatsu in anyway or while in release. Even while in release if this technique is activated the reiatsu of the user is still masked and requires at least 250 Energy Sensory to detect.
How to use technique: Explains in description.
Technique Drawbacks: Costs 200 reiatsu. Lasts 10 posts. If the user utilizes a technique requiring reiatsu that isn't stealth in nature or another of the Onmitsukido techniques following this technique the masking of this technique becomes nullified until the start of the next post. Other drawbacks listed in description.
Technique Name: Wolf Style: Aspects of a Predator 21
Class: 2
Technique Type: Other
Usable By: Shinigami, Vizard
Technique Element: N/A
Technique Description and Effects: After experiencing the pain and damage that wolves are enable to inflict on foes Kimiko Shihoin worked tirelessly to create this technique which enables anyone to attack with the claws of a wolf. The technique starts by the user flowing reiatsu into their nails and thus strengthening them while also causing them to grow sharp and up to in inch in length. The nails from that point onwards are meant to replace anything else as the offensive weapons of the user becomes claws. The claws at this point have durability equal to 75% of the users offensive stat, but have the offensive strength of the user. The claws are able to cut through anything that the user normally can with their spiritual weapon.
The last bit of the technique is that those with sufficient strength to normally cause a shockwave get an additional bonus through the use of these claws. By slashing through the air much the same as causing a shockwave a user of this technique can cast out ranged cutting waves that have the offensive strength of the user while also traveling at that same speed. As the name implies though this technique revolves around the weapons of a predator and claws aren't the only weapons. This technique also causes the teeth of the user to become razor sharp and enlarged like that of a wolf. The teeth are the same offensive and defensive properties as the claws, but gain no other bonuses from normal.
How to use technique: The user focuses their reiatsu into their nails. Once the technique is activated the user simply attacks who they wish.
Technique Drawbacks: Costs 300 to activate lasts for 10 posts. The weapons have a lower durability than they do cutting power so if met with an equally powerful clash can result in them breaking. If a claw is broken the finger also immediately breaks. A claw can't be regrown until the technique is done a second time and the finger has been fixed. Only those that have 600 in Strength are able to create the slicing shockwaves. The shockwaves that these claws create are only able to travel up to fifty feet. This technique MUST be learned in a thread.