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Post by Himitsu Kasumi'Oji on Aug 2, 2018 21:12:50 GMT -5
Because Black Market items were changed and Asmoskon still has older versions of items, he may have 50,000 ryo as compensation for the items that no longer exist. Furthermore, when item changes are finalized, the description for G.O.D. will be sent to him and Asmo will possess this item.
Name: The Cross Fragment Description: The cross is an item that Asmoskon has received and is a very twisted, powerful thing. Class: 1 Item Type: Tool Item Power (IP): 700 Offense Type: N/A Durability: 1200 Bonuses: The cross can it sense the presence of its original wielder, and act as a radar when that original user is nearby, but it grants Asmoskon a frightening new ability. He can sacrifice others to use his powers. As long as an ally agrees, and maintains physical contact with Asmoskon, he can cast his techniques out of the ally, or with his own hands, and he can use both his reiatsu and the ally's reiatsu. If the ally is a Rogue, he can do it using their life force as well. Drawbacks: Utilizing a technique through an ally raises the cost of the technique by 25%. Cost: N/A Crafting Skills: Gained via Adventure Donated to Urahara's: No
Name: Arrow Augmenter Description: This small, black bracelet is typically worn around the wrist one of the user’s hands, the one they use to draw back a bowstring. Although technically it can be used by any race, this item is mostly useful for Quincies, as it allows them to fire individual arrows at a significantly heightened speed. Class: 2 Item Type: Tool Item Power (IP): 600 Offense Type: N/A Durability: 900 Bonuses: For 75 Reitsu, the wearer can increase the speed of one arrow they fire this post by a flat 200. This ability can be used a maximum of three times per post, and cannot be used on the same arrow. However, the true power of this item comes from a more potent use of reiatsu. For 250 Reiatsu, a single arrow per post can be increased by 750 speed once done the bracelet can't be used for the remainder of the post. Drawbacks: N/A Cost: N/A Crafting Skills: Gained via Adventure Donated to Urahara's: NO
Name: The Eye Patch Description: The Eye patch that Asmoskon is normally seen wearing is not as standard as one might assume simply because of it's appearance. Asmoskon through various attempts has been able to create a type of reiatsu disturbance device that just so happens to be his eye patch. Class: 1 Item Type: Armor Item Power (IP): 700 Offense Type: N/A Durability: 1000 Bonuses: When it's attached or so long as it makes contact with Asmoskon or anyone else for that matter that is a spiritual being the natural flow and status of their reiatsu suddenly becomes hectic. As if a stream of water suddenly begins to boil and splash. What this accomplishes is simple predicting anything from Asmoskon's reiatsu becomes virtually impossible. The hectic nature of his reiatsu causes anyone who is sensing his reiastu to feel as if they're nauseous while suffering from instant headaches which only grow worse the more the sense. Being able to pick up the spikes in his reiatsu prior to the execution of techniques becomes impossible as his reiatsu is constantly spiking in different ways that misleads anyone sensing to believe multiple techniques are being channeled every moment. Drawbacks: This does cause a fair bit of disadvantages as well though that despite his best efforts Asmoskon is unable to eliminate from the eye patch. While active his reiatsu becomes so caotic that even those with 0 in Energy Sensory are able to find his location meaning that stealth becomes impossible against anyone spiritual. Asmoskon has to spend an additional 25% cost to any reiatsu based action meaning even forming arrows costs additional reiatsu. Those with higher than 400 in Energy Sensory are immune to the majority of the effects of this device however they still suffer the headaches and nauseous onset of sensing his reiatsu. Cost: 65,000 Crafting Skills: 3 in crafting Donated to Urahara's: No
Name: Mechanical Quiver Description: This Quiver is special in that it is highly mechanized, as evidenced by the name. The inside of this cylindrical storage tool is the guts of a Gatling gun barrel. As this swivels back and forth, at mental command the wearer can attach shafts in the tubes with heads in the compartments below. Class: 3 Item Type: Tool Item Power (IP): 500 Offense Type: N/A Durability: 800 Bonuses: This allows for more a more variable arrow selection. This Quiver is capable of holding up to ten different kinds of shafts, five of each in each tube for a total of 50 arrow shafts. The compartments below are removable, allowing them to be refilled in the heat of battle. Each of the five compartments can hold ten arrow heads for a total of 50 arrow heads at a time. Drawbacks: N/A Cost: 2,500 Crafting Skills: 3 in Crafting Donated to Urahara's: No
Name: Paradox Blade Description: This piece of equipment is one that appears to be just a plain metal arm band that protects the forearm from attacks. However in truth it is more lethal than most weaponry due to the sword that extends outwards from inside with a simple flick of the arm. The blade extends outwards at a speed of 300. It’s actually eight segmented metal pieces shaped together like a blade with the end being shaped like a triangle. It’s approximately 3 feet in length yet the segments can break apart to become a whip-sword. When in the whip stage it can reach a total of 24 feet and can reconnect after a few moments. Class: 4-1 Item Type: Weapon Item Power (IP): 500+100 per class (800 Max) Offense Type: Physical Durability: 2x IP Bonuses: By paying 25 reiatsu the user can retract the extended blade at a speed of 600 turning it back into the three foot sword. Drawbacks: While extended outwards like a whip the segmented pieces are held together by metal cords that have much less durability than the rest of the weapon. The durability is only 350 posing a risk that anyone with a sharp enough blade, reflexes/instincts or skill can ultimately render this weapon useless. Cost: 10,000 + 3,000 per class Crafting Skills: 3 in Crafting Donated to Urahara's: No
Name: Fangs of the Bascules Description: An average looking steel gauntlet that contains two four foot length blades that spring out with a simple motion of the hand at a speed of 350. The blades are curved slightly much like a katana and have three groves throughout them. The blades can be shealthed once again just as easy with the same speed. Class: 5-1 Item Type: Weapon/Armor Item Power (IP): 400+100 per class (800 Max) Offense Type: Physical Durability: 2x IP Bonuses: By paying 100 reiatsu the wielder can fire off the two blades from the gauntlet at a speed equal to IP + 50%. The blades won’t stop until they hit something that has a durability higher than their IP or reach a maximum distance of one hundred feet. Drawbacks: The blades can be reattached to the gauntlet by paying 50 reiatsu to pull them back into the slots with thin strands of reiatsu that're set up when fired out, otherwise they must be retrieved and put in by hand. Cost: 7,000 + 3,000 per class Crafting Skills: 3 Crafting Donated to Urahara's: No
Name: The Launcher Description: The launcher is able to fire off the grenades at a speed of 500 while switching rounds almost instantly making use for rapid fire. It’s able to holster 8 grenades at once until it must be reloaded with additional grenades. Class: 4-1 Item Type: Weapon Item Power (IP): 700+100 per class (1000 Max) Offense Type: Physical/Spiritual Durability: 2x IP Bonuses: This launcher can act as a separate weapon if it's used with reiatsu to form a grenade of pure spiritual energy. The grenade of reiatsu can then be fired out like any other grenade and explode with an offensive force determined by the IP, that extends outwards of ten feet. Costs 100 reiatsu per spiritual grenade. Drawbacks: N/A Cost: 10,000 + 5,000 per class Crafting Skills: 3 Crafting Donated to Urahara's: No
Name: Parusu Grenade Description: This is a very special grenade that unlike most has the possibility of doing two different things. This grenade has two different bottoms on it. The buttons are red or blue while the grenade is black in color. When a button is pressed the grenade becomes active exploding five seconds later. The red button causes the grenade to explode with a shockwave pushing everything away. The blue button causes the opposite effect to occur exploding yet pulling everything in towards the detonation. Both shockwaves have a maximum distance of ten feet. (3 at purchase) Class: 4-1 Item Type: Consumable Weapon Item Power (IP): 600+50 per class (750 Max) Offense Type: Physical Durability: 2x IP Bonuses: N/A Drawbacks: N/A Cost: 2,000 + 1,000 per class Crafting Skills: 3 Crafting Donated to Urahara's: No
Name: Mōkō Shuryūdan Description: A special grenade that Asmoskon has created based off of one of the simple abilities of a Quincy. This grenade is the standard green color yet has multiple horizontal lines across the surface. Once the green button is pressed it detonates in five seconds. The main purpose of this grenade is to throw the grenade like one would assume, however instead of blowing up into an explosion the outside of the grenade breaks apart. Once that is done either two dozen senbon or ten small bombs that blow up on contact moving at speed equal to 50% of the IP are spread outwards are revealed. (3 at purchase) Class: 5-1 Item Type: Consumable Weapon Item Power (IP): 400+100 per class (800 Max) Offense Type: Physical Durability: 2x IP Bonuses: N/A Drawbacks: N/A Cost: 2,000 + 2,000 per class Crafting Skills: 3 Crafting Donated to Urahara's: No
Name: Atorakushon Shuryūdan Description: This grenade is brown in color with a black button. When used the person must be very careful because if not all five fingers are wrapped on the grenade when the button is pressed the grenade will stick to them instead of letting them throw it. Once done correctly this grenade is active for ten seconds allowing it to be thrown and attach to the surface of whatever it lands on. It requires 300 strength to remove however it will stick to the surface of whatever removes it. This makes it nearly impossible to actually remove. When it detonates the blast can be either fire or lightning based (Specify when bought). The distance of the explosion is ten feet. This is one of the specialty items that can be bought as either a set of arrow heads or bullets at purchase. (3 at purchase) Class: 5-1 Item Type: Consumable Weapon Item Power (IP): 400+50 per class (600 Max) Offense Type: Physical Durability: 100 Bonuses: N/A Drawbacks: N/A Cost: 10,000 + 5,000 per class Crafting Skills: 3 Crafting Donated to Urahara's: No
Name: Stealth Grenade Description: A very handy tool that Asmoskon crafted in order to aid those in need of a grenade while not being in an active war zone or in a situation where they wouldn't be able to get such a thing. The way that this item works is incredibly simple: Asmoskon has crafted a high potency chemical reaction inside of either a pen or lighter. The user of this item need only either flick the lighter three times within three seconds or push the top of the pen that same amount of times in the same time allotted. This device will then explode the same way one would expect from a frag grenade. Causing an explosion of fire yet virtually no shrapnel due to the small size. (3 at purchase) Class: 5-3 Item Type: Consumable Weapon Item Power (IP): 300+100 per class (500 Max) Offense Type: Physical Durability: 50 Bonuses: N/A Drawbacks: N/A Cost: 1,000 + 1,000 per class Crafting Skills: 3 Crafting Donated to Urahara's: No
Name: Stealth Taser Description: Another type of weapon that Asmoskon has crafted for those that need weapons to defend themselves in situations that require stealth or espionage. This one is a pen that in all reality is actually a high-powered Taser. The way that it can be used is by pressing the end of the pen that one would write with against something. When this happens an electrical shock is passed through into whatever is in contact with the end. This tool can be used to blow power in buildings or simply deal some damage to foes. The battery is only strong enough for this to be used three times in a thread. Class: 6-1 Item Type: Weapon Item Power (IP): 250+100 per class (750 Max) Offense Type: Physical Durability: 100 Bonuses: N/A Drawbacks: N/A Cost: 1,000 + 1,500 per class Crafting Skills: 3 Crafting Donated to Urahara's: No
Name: Hologram Orbs Description: A nice little tool that Asmoskon has developed both as a means to fool foes and eliminate them. This item is a small orb roughly the size of a grape that's completely black in color with a small button the size of a nail's head. What an orb does is actually very simple yet is complex in nature. By flowing one's reiatsu into the orb one can download their appearance into the orb. (100 reiatsu) Then when they're turned on a hologram of the user is displayed over the orb that mimics everything the user does from that point onwards with the exception of movement. The hologram is perfect in appearance so much so that actually telling it apart from the real person requires developed Senses starting at 150/3, 200/2, 250/1 corresponding to how refined the orb is while also having the reiatsu of the user meaning that simply sensing for the reiatsu can't find the actual individual.
Offensively though these orbs are bad news for any foe. The reiatsu that was used to create the hologram also casts a sort of field around the orb which can pick up on other sources of reiatsu. This field only extends outwards a foot from the orb, but when reiatsu other than the users get inside that field the orbs explode. These orbs explode covering an area of five feet squared. (3 at purchase) Class: 3-1 Item Type: Utility/Weapon Item Power (IP): 700+100 per class (900 Max) Offense Type: Physical/Spiritual Durability: IP + 50% Bonuses: N/A Drawbacks: N/A Cost: 5,000 + 5,000 per class Crafting Skills: 3 Crafting Donated to Urahara's: No
Name: Adorenarin Rasshu Description: This is a powerful medical injection that can be carried in any kind of pocket for use. The substance is clear and in a syringe with a rather long needle. The substance inside of the syringe though is the thing people will actually be buying. It’s a very refined and rare form of pure adrenalin. Class: 3 Item Type: Consumable Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: When this is injected into the bloodstream it will cause a variety of effects for 3 posts. The user will gain 1 stat point in Pain Tolerance up to a maximum of 3, while also seemingly obtaining an endless pool of stamina. Drawbacks: During this time the blood flows much faster throughout the body due to the heart pumping at an increased pace. This causes any wounds to bleed three times as fast and stamina will be burnt twice as fast. A fact users will feel once the positive effects have worn off. Cost: 10,000 Donated to Urahara's: No
Name: Sonikku Shafuto Description: This is a special arrow shaft that Asmoskon had created that can emit a high frequency sound over a wide area. The sound emitter starts after the arrow has made contact with something. The sound that is emitted will affect individuals based on their actual sense of hearing. This is due to the fact that the sound can cause damage to the inner eardrums. Class: 4-1 Item Type: Consumable Weapon Item Power (IP): 400+100 per class (700 Max) Offense Type: Physical Durability: 400 Bonuses: Those with 50 senses will feel a fair amount of pain and have difficulty focusing while the sound is being emitted. Those with 100 senses will feel a large deal of pain and will have an even harder time focusing. Those that have 200 or higher senses will feel incredible pain and most likely drop to the ground. The distance the noise effects can function is determined by IP divided by 4 in feet. Drawbacks: Lasts until the end of the following post at which point the emitter will run out of power. Can be destroyed prior to stop the noise. Those that possess a total of three in the skills of Strength of Will & Battle Focus are able to fight through the pain caused by Class 4-3. When one possesses the same skills at a total of 6 or a 4 in a single skill that aids the individual with pain the noise can’t force them to the ground. (Calm Mind, Pain Tolerance included at 4)
Cost: 2000+2500 per class Donated to Urahara's: No
Name: Sābeiransu Shafuto Description: This arrow shaft is much thicker than the norm and is pitch black. What many do not realize is that the surface of the shaft isn't actually the shaft itself. The surface has a total of one hundred very tiny cameras that upon contact with a surface will fire off from the arrow shaft. The cameras have a small adhesive on them which allows them to attach to the surface of things yet can be pulled off easily. They can spread up to seventy five feet and go in all directions. The purpose of these cameras is that once fired off from the shaft a CCTV like system with every camera at once can be utilized by any sort of modern technology via a flash drive accompanied with this purchase. Class: 4 Item Type: Consumable Item Power (IP): N/A Offense Type: N/A Durability: 50 Bonuses: The cameras can be launched off while the arrow is in mid flight if reiatsu is used to cause this effect. (75 reiatsu) Drawbacks: N/A Cost: 3000 Donated to Urahara's: No
Name: Setchaku-zai Shafuto Description: This shaft holds a mechanical sprayer that normally can't be seen as it's under the skin leaving only a few small holes that can be seen at any time. When the arrow makes contact with something the sprayer will activate and release a thick adhesive substance that is black in color. The adhesive is much like tar yet smells far worse and is stronger. When first released the substance is wet yet thick like sludge. Class: 5-1 Item Type: Consumable Weapon Item Power (IP): 500+100 per class (900 Max) Offense Type: Physical Durability: IP Bonuses: Should something make contact with it the substance will start sucking them inside. To pull away one needs Strength equal to 50% of the IP. By the following post the tar hardens yet can be broken by exceeding the IP in order to break free. Drawbacks: If something gets stuck while the tar is still wet they can expand 100 reiatsu to push the tar off of them. Cost: 5,000+3,000 per class Donated to Urahara's: No
Name: Gasu Shafuto Description: A very simple arrow shaft that Asmoskon has created in order to store gas weaponry and utilize them through his arrows. This arrow shaft is hollow on the inside and slightly thicker than the norm. The shaft is actually metal and upon contact will have dozens of small holes open. When this occurs the gas that has been stored into the shaft is spread out over the area which depends on the gas. This arrow shaft doesn't come with gas, it's only a storage device. Class: 6 Item Type: Consumable Weapon Item Power (IP): N/A Offense Type: Physical Durability: 300 Bonuses: N/A Drawbacks: N/A Cost: 1000 Donated to Urahara's: No
Name: Supaiku Shafuto Description: Once again this shaft is slightly thicker in body then that of a normal shaft. This shaft is much like the Sābeiransu Shafuto however instead of tiny cameras layering the body of the actual shaft this one has hundreds of tiny razors that do the very same thing. These very small thin black razors are attached to the body while being flat and compressed making them appear as a singular solid rod. Class: 4-1 Item Type: Consumable Weapon Item Power (IP): 500+100 per class (800 Max) Offense Type: Physical Durability: 400 Bonuses: Once fired the razors can be launched off in mid flight to cut anything around the arrow. (75 Reiatsu) Otherwise it’ll automatically activate when the arrow strikes a surface. They travel at 50% of the IP. Drawbacks: N/A Cost: 4,000+1000 per class Donated to Urahara's: No
Name: Furasshu Pfeil Description: Well this one is simple it's a blunt arrow head that actually emits a blinding flash of light. The arrow head although blunt has a small amount of adhesive on the tip which allows the arrow to stick to surfaces. It's not strong enough to keep the arrow from being pulled off. Class: 4 Item Type: Consumable Weapon Item Power (IP): N/A Offense Type: Physical Durability: 400 Bonuses: The emitter begins when the arrow head has struck onto a surface. It takes a full second of prep and after that the flash is emitted. Anyone with 50 senses is blinded if they were looking in the direction of the arrow for the remainder of the round. Those with 100 senses are blinded and feel incredible pain in their eyes for the remainder of the round. Anyone with 200 or more senses that sees the flash of light feels incredible pain and is blinded until the end of the following round. Drawbacks: N/A Cost: 7,500 Donated to Urahara's: No
Name: Joseki Pfeil Description: A new type of arrow that has been crafted to hit those that are more difficult to hit. Shaped similar to the Bakuhatsu the head is a thick square shape however this one has tiny little holes spread across the entire square. When soaring the air will be pulled into the head, compressed and then released when it makes contact with something. Class: 4-1 Item Type: Consumable Item Item Power (IP): 400+100 per class (700 Max) Offense Type: Durability: Bonuses: When this arrow head hits a surface it releases a massive amount of air force in the vicinity around it. Everything within ten feet of the arrow will be pushed away from the point of impact. This won’t cause any major damage instead meant to knock them down or get them off guard. Drawbacks: Anyone with Strength superior to the force that isn't caught off guard can brace themselves and keep themselves from being pushed away. Cost: 6,500 + 1000 per class Donated to Urahara's: No
Name: Bakuhatsu Pfeil Description: An arrow with a thick square shaped head that resembles a hammer. Although its shape would imply it’s meant to inflict heavy painful blows to those it hits, it's actually just a misdirect. When the arrow head makes contact with something it’ll trigger the small explosive positioned on the inside. Class: 4-1 Item Type: Weapon Item Power (IP): 450+100 per class (750) Offense Type: Physical Durability: N/A Bonuses: Once contact is made the arrow head will explode in the same manner as a grenade. The explosion is nearly instantaneous making evasion from getting hit nearly impossible. The explosion has a spread of roughly two meters which traverses at a speed of 600. Drawbacks: If the arrow is caught by the shaft or stopped without posing resistance to the arrow head the explosion will not trigger. Cost: 2500+1000 per class Crafting Skills: 3 in Crafting Donated to Urahara's: No
Name: Mamushi Pfeil Description: An arrow with four pointed spikes bunched together in the pattern of a square. What makes it special is that this arrowhead stores then injects poison. The poison is injected only a moment after contact is made which makes pulling the arrow out without any poison making its way into the victim nearly impossible. The poison is stored behind the spikes and released through them upon contact. This arrow head doesn't come with its own supply of poison as it can be filled with various types that must be bought separately. Class: 4 Item Type: Consumable Weapon Item Power (IP): N/A Offense Type: Physical Durability: 400 Bonuses: N/A Drawbacks: N/A Cost: 2,000 Donated to Urahara's: No
Name: Uniform of War Description: The uniform of Xcution’s former military crafted by Asmoskon. A uniform that has been given purpose once again no longer under the flag of Xcution, but the Masurao family directly. Those of the Masurao family may request one. The attire consists of multiple sections the main one that most instantly sees is the long sleeve black coat. The coat has two lines of six buttons running down the center vertically. Either of these button lines is actually where the coat can be unbuttoned and taken off, the location is actually decided upon crafting for each individual based on their dominant hand which will reach over to the furthest line across their chest.
The coat has red Epaulette on each shoulder with golden edging, the epaulette orange the dominant side has a golden Aiguillette that’s connected from the front down to the center of the chest. The uniform has a belt with a black center line and white above and below. In the center of the belt is a crimson buckle taking the appearance of the Masurao circular family crest. Other than that the uniform consists of long black trousers and black boots/shoes. It should be noted though that females can have a skirt instead if they wish to alternate the uniform just a bit more in a feminine manner. Class: 2 Item Type: Armor Item Power (IP): 700 Offense Type: Physical Durability: 2x IP Bonuses: The uniform of a Quincy family most would suspect to aid them in absorbing the reiatsu from the environment, something similar to the cross each one possesses. Instead though this uniform aids not just Quincy, but anyone wearing it with their spiritual projectiles. It doesn’t matter what sort of projectile whether it be Cero, Kido, Arrows, etc if it’s formed from the wearer's reiatsu and it’s a projectile it can work. What’s it do? The wearer of this uniform by infusing their reiatsu further with the projectile can either enhance its speed or size. Paying 150 reiatsu increases the speed of a single projectile by 250 or increases its size to that of a spear or cannonball depending on shape of projectile. This can be done up to three times in a post. Paying 300 reiatsu will double these effects but can only be done once per post. Drawbacks: List Above. Cost: 25,000 Donated to Urahara's: No
Name: Kojin Poison Description: This is a very rare poison taken from a nearly extinct viper that once inside of the bloodstream will slowly cause the body to shut down and go into a sleep stasis. Class: 3 Item Type: Consumable Weapon Item Power (IP): N/A Offense Type: Physical Durability: N/A Bonuses: Wherever the poison is injected into will immediately go numb and then over the next three posts the rest of the body. Movement is incredibly difficult and mistakes will be made by even the most agile individuals. After five posts have passed one's body shuts nearly completely down going into a sleep stasis that they won't awake from for the next three days. If the poison is drunk or injected into the throat, head or chest then the effects begin nearly immediately and it only takes one post for the victim to fall into the stasis sleep. Drawbacks: Now there are a few weak points on this poison that can be used to counteract it. First off for every SKP in Poison resistance the effects of the poison are pushed back 2 posts. Poison antidotes bought from Urahara push back the effects by 5 posts. If possible the effects can be stopped if the poison is removed from the blood or enough blood is lost from the body. The latter is extremely risky as the effects of the poison will only cease near the point that blood loss will cause someone to pass out completely. Anyone with Healing Expertize at 600 or higher is immune to this poison. If the poison doesn't cause the victim to enter sleep status after 8 posts then it won't cause that effect. The poison from that point on the effects diminish in the opposite manner that they had. Cost: 15,000 Donated to Urahara's: No
Name: Bloodstone Jewelry Description: This item is actually just a crimson colored gem that looks mainly like a ruby however slightly darker. What makes the gems special is that they're actually made from Asmoskon's blood after being crystallized through a method of unfathomable pressure and reiatsu. These gems were crafted for individuals that Asmoskon feels are his true allies. Class: 8 Item Type: Utility Item Power (IP): N/A Offense Type: N/A Durability: 300 Bonuses: These gems possess only a single property that just so happens to be a link to Asmoskon's life. What this means is simple so long as the gems remain the standard crimson color Asmoskon is in good health. However, when Asmoskon is heavily wounded physically the color of the gems will shimmer black signalling that he is in fact in danger. When he is suffering physiologically/emotionally the gems will change to blue similar to a sapphire. If Asmoskon is killed then the gems will turn pitch black like onyx. If his soul is destroyed the gems shatter. Drawbacks: N/A Cost: 5,000 Donated to Urahara's:
Name: Ginto Shafuto Description: This is a simple shaft that Asmoskon created in order to make combat with the ginto more effective at a range. The shaft is the same type of metal as a ginto while the fletching is hard plastic. Thus the body of the arrow itself is a longer thin ginto that holds the same liquid reiatsu. This allows the user to fire off an arrow with this shaft after speaking the incantation which will then trigger the technique when the shaft gets close to the target. Class: 6 Item Type: Physical/Spiritual Item Power (IP): N/A Offense Type: Spiritual Durability: 300 Bonuses: Can be used like a normal ginto while functioning as the body of an arrow. Drawbacks: N/A Cost: 1,000 Donated to Urahara's: No
New Items
Spiritual Hair Gel: -2,500 Signal Ring: -5,000 Bling Bling: -6,250 Eye of Intent: -5,000