Post by Nakajima Kimiko on Dec 31, 2023 13:43:04 GMT -5
Many years have now passed since Kimiko's school of swordsmanship, the reputable Nijūkan, has now opened its doors to the people of Rukongai. Since its inception, a countless amount of students from all across the Soul Society - be it Rukongai or Seireitei - have come to pass its great gates in order to learn how to follow the path of the sword set about by the Shinigami, the one she came to refer to as Nijū Kanmeki-ryu. For a time, the techniques which were provided by this path were efficient enough to allow for the creation of a multitude of sub-styles and other variants; however, as a number of their practitioners came to realize while executing them, they contained certain flaws. These imperfections were not urgent nor flagrant, and so there were many who preferred not to speak of them. With that said, upon learning of their existence, Kimiko would find herself dedicating her time to their correction, for she believed that it would only be a matter of time before an opponent who is acutely aware of these flaws would come to exploit them.
Found below are multiple revisions of the pillars of the Nijū Kanmeki-ryu school. Each of them take into account every detail of their execution in order to create a more optimal version of themselves.
Note: The following techniques each possess a GIF meant to be used as a visual reference. Please be aware that they may not be entirely representative of the technique's execution itself.
[ T E C H N I Q U E S ]
{Kagami Kanmeki (鏡かんめき, "Mirror Bolt")}
Technique Name: Kagami Kanmeki (鏡かんめき, "Mirror Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 150
Technique Description and Effects
The employment of the classic Iaijutsu technique most often seen in popular Human media. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, fueling reiatsu into the aforementioned weapon in the process. Once this is done, the user then awaits the arrival of an incoming attack before then rapidly dodging at the very last moment and unsheathing their weapon from its scabbard to deliver a powerful counter-attack to the enemy. This attack is considered to be so powerful that it is difficult for one to see the attack coming the first time they see it unless they possess an Instinct or a Senses stat of more than 200, as the attack is 10x as fast as the Speed of the user. Additionally, although the technique's potential mainly relies upon speed and velocity, the employment of Strength as its Offensive Stat can turn this technique into a defense-breaking maneuver. A user with great Strength could leave a target's defense potentially broken through and shattered by the sheer momentum of the attack.
To the followers of the Nijū Kanmeki-ryu, this is a mandatory technique to learn, refine and eventually master, as it is the equivalent of a more powerful Iaijutsu strike to be used alongside lighter renditions of the same attack. Fortunately, it is not too difficult to comprehend as it only requires a basic understanding of both Zanjutsu and Hohō, and also decent Speed. At best, a beginner who has just started following the way of the Nijū Kanmeki-ryu will be able to learn this technique very quickly should they have easy access to a sparring partner. A warrior who is already experienced in the likes of Iaijutsu - whether by having already learned the base Iaijutsu technique or by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses
Though its effectiveness is not to be taken lightly, Kagami Kanmeki is not a technique that is frequently used in combat as it requires both preparation and focus like any other counterattacking maneuver. Said preparation can be very obvious to an experienced fighter with a Battle Analysis skill of 2 or above, and although this does not mean that said fighter may be able to properly act against this preparation in time, it can take long enough to render a practitioner of the technique very predictable should they dare use it too many times. Unfortunately, the notion is most often misunderstood by beginners and it is thus not uncommon to hear of the demise of many confident ones who relied upon the technique a bit too much. This technique is also considered to be similar to a Step technique, and so is subjected to the limit per post associated to this type.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Kagami Kanmeki (鏡かんめき, "Mirror Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 150
Technique Description and Effects
The employment of the classic Iaijutsu technique most often seen in popular Human media. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, fueling reiatsu into the aforementioned weapon in the process. Once this is done, the user then awaits the arrival of an incoming attack before then rapidly dodging at the very last moment and unsheathing their weapon from its scabbard to deliver a powerful counter-attack to the enemy. This attack is considered to be so powerful that it is difficult for one to see the attack coming the first time they see it unless they possess an Instinct or a Senses stat of more than 200, as the attack is 10x as fast as the Speed of the user. Additionally, although the technique's potential mainly relies upon speed and velocity, the employment of Strength as its Offensive Stat can turn this technique into a defense-breaking maneuver. A user with great Strength could leave a target's defense potentially broken through and shattered by the sheer momentum of the attack.
To the followers of the Nijū Kanmeki-ryu, this is a mandatory technique to learn, refine and eventually master, as it is the equivalent of a more powerful Iaijutsu strike to be used alongside lighter renditions of the same attack. Fortunately, it is not too difficult to comprehend as it only requires a basic understanding of both Zanjutsu and Hohō, and also decent Speed. At best, a beginner who has just started following the way of the Nijū Kanmeki-ryu will be able to learn this technique very quickly should they have easy access to a sparring partner. A warrior who is already experienced in the likes of Iaijutsu - whether by having already learned the base Iaijutsu technique or by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses
Though its effectiveness is not to be taken lightly, Kagami Kanmeki is not a technique that is frequently used in combat as it requires both preparation and focus like any other counterattacking maneuver. Said preparation can be very obvious to an experienced fighter with a Battle Analysis skill of 2 or above, and although this does not mean that said fighter may be able to properly act against this preparation in time, it can take long enough to render a practitioner of the technique very predictable should they dare use it too many times. Unfortunately, the notion is most often misunderstood by beginners and it is thus not uncommon to hear of the demise of many confident ones who relied upon the technique a bit too much. This technique is also considered to be similar to a Step technique, and so is subjected to the limit per post associated to this type.
Made by: Nakajima Kimiko
Reserved? : No
{Unmei Kanmeki (運命かんめき, "Fated Bolt")}
Technique Name: Unmei Kanmeki (運命かんめき, "Fated Bolt")
Technique Type: Zanjutsu - Hohō | Charged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 250
Technique Description and Effects
A modified variant of the classic Iaijutsu technique taking into account the predictable nature of its progenitor. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target as it attempts to cleave through the latter with a swing of unrelenting speed and power.
For all sense and purposes, the execution of this technique is very similar to a plain Kagami Kanmeki attack; in fact, it is heavily inspired by it. However, what differentiates it compared to the classic technique is the fact that the user of Unmei Kanmeki creates a link between themselves and their target upon approaching them. This link is difficult to see by those who do not possess a Senses Stat above 150 and is conceived once a part of the user is nearest to the opponent. In most circumstances, this aforementioned part is the head of the user. If this process was successful, the link begins to transfer a part of the opponent's reiatsu into the user's head, which in turn causes the energy to be naturally redistributed towards the first orifice available: the eyes.
While the excess of energy is safely removed from the center of the user's retinas, its presence within the rest of the eyes causes a strange phenomena to occur. Indeed, for as long as they remain near their target, the user finds themselves capable of witnessing their target at a much slower pace than usual. This allows them to strike their target with much greater precision while also retaining the x10 increase in Speed.
To learn this technique, one must be capable of understanding the basics of Zanjutsu and Hohō, as both skills related to them would need to be of at least 1. However, a warrior who is already experienced in the likes of Iaijutsu - meaning, by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses
Like Kagami Kanmeki, Unmei Kanmeki is a technique that is very effective. It is another application of the Iaijutsu technique, albeit with an unique use of spiritual energy. However, in spite of its unique sensory effect on the user, it nevertheless remains a predictable process that should not be frequently used in combat, as it can be very obvious to an experienced fighter with a Battle Analysis skill of 2 or above. Furthermore, it is also taxing, for the creation of the link between the user and the target requires a certain amount of reiatsu to maintain, and at risk of failing, as the link can be easily destroyed by those who aware of its existence. Finally, due to the presence of alien spiritual energy within the user's head, the body requires a certain amount of spiritual energy from the user in order to purge it. This includes the energy fueling the blade upon the beginning of the technique's execution, which causes the technique's Offensive Stat to be halved in comparison to its original form. This technique is also considered to be similar to a Step technique, and so is subjected to the limit per post associated to this type.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Unmei Kanmeki (運命かんめき, "Fated Bolt")
Technique Type: Zanjutsu - Hohō | Charged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 250
Technique Description and Effects
A modified variant of the classic Iaijutsu technique taking into account the predictable nature of its progenitor. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target as it attempts to cleave through the latter with a swing of unrelenting speed and power.
For all sense and purposes, the execution of this technique is very similar to a plain Kagami Kanmeki attack; in fact, it is heavily inspired by it. However, what differentiates it compared to the classic technique is the fact that the user of Unmei Kanmeki creates a link between themselves and their target upon approaching them. This link is difficult to see by those who do not possess a Senses Stat above 150 and is conceived once a part of the user is nearest to the opponent. In most circumstances, this aforementioned part is the head of the user. If this process was successful, the link begins to transfer a part of the opponent's reiatsu into the user's head, which in turn causes the energy to be naturally redistributed towards the first orifice available: the eyes.
While the excess of energy is safely removed from the center of the user's retinas, its presence within the rest of the eyes causes a strange phenomena to occur. Indeed, for as long as they remain near their target, the user finds themselves capable of witnessing their target at a much slower pace than usual. This allows them to strike their target with much greater precision while also retaining the x10 increase in Speed.
To learn this technique, one must be capable of understanding the basics of Zanjutsu and Hohō, as both skills related to them would need to be of at least 1. However, a warrior who is already experienced in the likes of Iaijutsu - meaning, by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses
Like Kagami Kanmeki, Unmei Kanmeki is a technique that is very effective. It is another application of the Iaijutsu technique, albeit with an unique use of spiritual energy. However, in spite of its unique sensory effect on the user, it nevertheless remains a predictable process that should not be frequently used in combat, as it can be very obvious to an experienced fighter with a Battle Analysis skill of 2 or above. Furthermore, it is also taxing, for the creation of the link between the user and the target requires a certain amount of reiatsu to maintain, and at risk of failing, as the link can be easily destroyed by those who aware of its existence. Finally, due to the presence of alien spiritual energy within the user's head, the body requires a certain amount of spiritual energy from the user in order to purge it. This includes the energy fueling the blade upon the beginning of the technique's execution, which causes the technique's Offensive Stat to be halved in comparison to its original form. This technique is also considered to be similar to a Step technique, and so is subjected to the limit per post associated to this type.
Made by: Nakajima Kimiko
Reserved? : No
{Soru Kanmeki (剃るかんめき, "Shave Bolt")}
Technique Name: Soru Kanmeki (剃るかんめき, "Shave Bolt")
Technique Type: Zanjutsu - Hohō | Returnal
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2-4
Technique Reiatsu Cost: 150 (Kigai), 400 (Kega), 600 (Shikyo)
Technique Description and Effects
An alternate variant of the Kagami Kanmeki technique. The user awaits an incoming attack from an adversary with a hand placed on the scabbard of their weapon and the other onto its hilt before then dodging at the very last moment. Once done, they then hold their sheathed weapon next to the source of the attack - be it of physical or magical nature - before slowly unsheathing it from its scabbard against the attack, allowing it to "shave" the attack in question. This motion causes the weapon to absorb the speed of the attack, which in turn causes the absorbed speed to beam from the aforementioned weapon in the form of a glint of reishi. Although a proper name was not given to this gleam upon the creation of this technique, it was eventually decided by the vast majority of those which follow the Nijū Kanmeki-ryu to refer to it as Kyohi (拒否, "Rejections").
Soru Kanmeki can be used to reach one of the following stages of Kyohi: Kigai (危害, "Harm"), Kega (怪我, "Injury") and Shikyo (死去, "Death"). If they have not reached Shikyo, the user can further empower Kyohi by successfully executing Soru Kanmeki again. However, the main goal of this technique is not simply to reach a higher stage of Kyohi, as to do so grants no particular advantage. Instead, what is to be sought by users of this technique is the eventual burst of spiritual energy collected within their blade. Much like Kyohi itself, this burst bore no name upon the creation of this technique. However, over the course of time, it began to be referred to as Modori (戻り, "Return").
To unleash Modori is to return what has been rejected from a target in the form of a single Iaijutsu strike fueled by 3x the user's Offensive Stat. In so doing, the strength of Modori is determined by the stage of Kyohi that has been reached by the user before its execution. Most practitioners of this technique tend to refer to this process as the Path of Denial, which can be observed below:
Adepts of the Nijū Kanmeki-ryu often consider Soru Kanmeki to be a prime representative of what the school is all about. It is a direct deconstruction of the Iaijutsu technique's purpose into something more concrete and resolute for warriors who wish to sacrifice their defensive capabilities for pure power. Many followers of the school tend to covet it once they are capable of seeing it with their own eyes, as its execution is often considered to be both so graceful and violent that it can leave anything - even a Hollow - beyond impressed. As such, it is typical for many followers of the school to always attempt this technique once per battle in the vain hope of properly achieving it.
Drawbacks & Weaknesses
All deflections and pierces are delimited by both the user's Class and their Offensive Stat. If an attack to be deflected possesses a higher Offensive Stat in comparison to the user's, they will find themselves unable to properly change its direction and will thus find themselves wide open. As for defenses, if the user's Offensive Stat is inferior to their durability, they will only find themselves damaged rather than destroyed. Should the user's class instead be inferior to their target, then the user must abide to Clash of Abilities rules.
Moreover, the amount of warriors who are capable of properly using Soru Kanmeki at its full potential during combat is unfortunately quite pitiful. Despite looking simple both on paper and at a first glance, most of the followers of the school are only capable of using Kigai at best rather than the rest of the Kyohi stages, as it unfortunately is difficult for even decorated officers of Gotei 13 to maintain the absorbed speed within their blade up until Shikyo. To even maintain Kigai requires both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2, which is considered to be difficult for many Unseated Officers. Seated Officers tend to be capable of reaching Kega with training once they are Proficient in its execution, while Vice-Captains and those of equal power are able to reach Shikyo upon complete Mastery of the technique; however, by that point, both require the previous skills to be at a minimum of 3. That is not even mentioning the fact that one must at least possess a Lack of Fear skill, a Strength of Will skill or a Calm Mind skill of 2 to do something as risky as purposefully shave an enemy's attack to boost your own.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Soru Kanmeki (剃るかんめき, "Shave Bolt")
Technique Type: Zanjutsu - Hohō | Returnal
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2-4
Technique Reiatsu Cost: 150 (Kigai), 400 (Kega), 600 (Shikyo)
Technique Description and Effects
An alternate variant of the Kagami Kanmeki technique. The user awaits an incoming attack from an adversary with a hand placed on the scabbard of their weapon and the other onto its hilt before then dodging at the very last moment. Once done, they then hold their sheathed weapon next to the source of the attack - be it of physical or magical nature - before slowly unsheathing it from its scabbard against the attack, allowing it to "shave" the attack in question. This motion causes the weapon to absorb the speed of the attack, which in turn causes the absorbed speed to beam from the aforementioned weapon in the form of a glint of reishi. Although a proper name was not given to this gleam upon the creation of this technique, it was eventually decided by the vast majority of those which follow the Nijū Kanmeki-ryu to refer to it as Kyohi (拒否, "Rejections").
Soru Kanmeki can be used to reach one of the following stages of Kyohi: Kigai (危害, "Harm"), Kega (怪我, "Injury") and Shikyo (死去, "Death"). If they have not reached Shikyo, the user can further empower Kyohi by successfully executing Soru Kanmeki again. However, the main goal of this technique is not simply to reach a higher stage of Kyohi, as to do so grants no particular advantage. Instead, what is to be sought by users of this technique is the eventual burst of spiritual energy collected within their blade. Much like Kyohi itself, this burst bore no name upon the creation of this technique. However, over the course of time, it began to be referred to as Modori (戻り, "Return").
To unleash Modori is to return what has been rejected from a target in the form of a single Iaijutsu strike fueled by 3x the user's Offensive Stat. In so doing, the strength of Modori is determined by the stage of Kyohi that has been reached by the user before its execution. Most practitioners of this technique tend to refer to this process as the Path of Denial, which can be observed below:
- Modoru Shikyo (戻る死去, "Returning Death"): The user completely denies a target's maneuver in an attempt to obliterate it from this world. This can be used to reflect major attacks or pierce through major defenses that are often generated by a superior Release such as a Bankai, which are both typically invoked by Class 1 and Class 2 warriors.
- Modoru Kega (戻る怪我, "Returning Injury"): The user denies a target's maneuver more fervently. This can be used to reflect average attacks or pierce through average defenses that are often generated by common Releases such as a Shikai, which are both typically invoked by Class 3 and Class 4 warriors.
- Modoru Kigai (戻る危害, "Returning Harm"): The user denies a target's maneuver. This can be used to reflect minor attacks or pierce through minor defenses, which are typically invoked by Class 5 to Class 8 warriors.
Drawbacks & Weaknesses
All deflections and pierces are delimited by both the user's Class and their Offensive Stat. If an attack to be deflected possesses a higher Offensive Stat in comparison to the user's, they will find themselves unable to properly change its direction and will thus find themselves wide open. As for defenses, if the user's Offensive Stat is inferior to their durability, they will only find themselves damaged rather than destroyed. Should the user's class instead be inferior to their target, then the user must abide to Clash of Abilities rules.
Moreover, the amount of warriors who are capable of properly using Soru Kanmeki at its full potential during combat is unfortunately quite pitiful. Despite looking simple both on paper and at a first glance, most of the followers of the school are only capable of using Kigai at best rather than the rest of the Kyohi stages, as it unfortunately is difficult for even decorated officers of Gotei 13 to maintain the absorbed speed within their blade up until Shikyo. To even maintain Kigai requires both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2, which is considered to be difficult for many Unseated Officers. Seated Officers tend to be capable of reaching Kega with training once they are Proficient in its execution, while Vice-Captains and those of equal power are able to reach Shikyo upon complete Mastery of the technique; however, by that point, both require the previous skills to be at a minimum of 3. That is not even mentioning the fact that one must at least possess a Lack of Fear skill, a Strength of Will skill or a Calm Mind skill of 2 to do something as risky as purposefully shave an enemy's attack to boost your own.
Made by: Nakajima Kimiko
Reserved? : No
{Tsukanoma Kanmeki (つかの間んめき, "Fleeting Bolt")}
Technique Name: Tsukanoma Kanmeki (つかの間んめき, "Fleeting Bolt")
Technique Type: Zanjutsu - Hohō | Ranged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 3
Technique Reiatsu Cost: 600
Technique Description and Effects
A modified variant of the classic Iaijutsu technique aimed to correct the short range of its inspiration. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target. This abrupt movement causes the stored reiatsu to then burst from their weapon in the shape of a large streak of energy molded by the speed of the user, one large enough to span a maximal distance of 20m at 15x the Speed of the user. Should it ever reach the target, said target will feel as though they have suddenly been hit by a direct strike.
Drawbacks & Weaknesses
Much like Unmei Kanmeki, Tsukanoma Kanmeki bears many similarities to the Kagami Kanmeki attack, so much so that not fueling the blade with any reiatsu would only really make it look like a lesser version of the latter. Due to this, it is thus easy to assume that it is one of the easiest techniques to learn among those used by the followers of the Nijū Kanmeki-ryu. However, it is the complete contrary, for this technique requires an unprecedented level of mastery for one simple reason: it's lack of any use of Kidō. Indeed, this strike does not possess any magical properties and is instead only natural material, as it only requires a certain use of reiatsu alongside both speed, power and precision all conveyed through both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2. In a way, one could interpret this technique as a means for Kimiko - its creator - to boldly show how one does not require Kidō to even achieve long-range combat, but rather only utmost mastery of the blade. Case in point, the primordial nature of this technique is to simply insult practitioners of Kidō. How petty.
Ironically enough, this interpretation is not shared by the followers of the Nijū Kanmeki-ryu, for unlike her, many find this technique to be incredibly useful despite the fact that it does require a greater amount of reiatsu to execute it compared to most of the other techniques created by Kimiko. This is especially the case for those who find themselves unable to reach their targets, as they will often use this technique to bridge the gap between they and their opponent. Its lack of complexity also makes it quite popular among those who are capable of mastering it, so much so that many followers of the school tend to show their mastery over it with pride and accomplishment. So much for Kimiko's lack of respect for ranged combat, eh?
This technique is considered to be similar to a Step technique, and so is subjected to the limit per post associated to this type.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Tsukanoma Kanmeki (つかの間んめき, "Fleeting Bolt")
Technique Type: Zanjutsu - Hohō | Ranged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 3
Technique Reiatsu Cost: 600
Technique Description and Effects
A modified variant of the classic Iaijutsu technique aimed to correct the short range of its inspiration. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target. This abrupt movement causes the stored reiatsu to then burst from their weapon in the shape of a large streak of energy molded by the speed of the user, one large enough to span a maximal distance of 20m at 15x the Speed of the user. Should it ever reach the target, said target will feel as though they have suddenly been hit by a direct strike.
Drawbacks & Weaknesses
Much like Unmei Kanmeki, Tsukanoma Kanmeki bears many similarities to the Kagami Kanmeki attack, so much so that not fueling the blade with any reiatsu would only really make it look like a lesser version of the latter. Due to this, it is thus easy to assume that it is one of the easiest techniques to learn among those used by the followers of the Nijū Kanmeki-ryu. However, it is the complete contrary, for this technique requires an unprecedented level of mastery for one simple reason: it's lack of any use of Kidō. Indeed, this strike does not possess any magical properties and is instead only natural material, as it only requires a certain use of reiatsu alongside both speed, power and precision all conveyed through both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2. In a way, one could interpret this technique as a means for Kimiko - its creator - to boldly show how one does not require Kidō to even achieve long-range combat, but rather only utmost mastery of the blade. Case in point, the primordial nature of this technique is to simply insult practitioners of Kidō. How petty.
Ironically enough, this interpretation is not shared by the followers of the Nijū Kanmeki-ryu, for unlike her, many find this technique to be incredibly useful despite the fact that it does require a greater amount of reiatsu to execute it compared to most of the other techniques created by Kimiko. This is especially the case for those who find themselves unable to reach their targets, as they will often use this technique to bridge the gap between they and their opponent. Its lack of complexity also makes it quite popular among those who are capable of mastering it, so much so that many followers of the school tend to show their mastery over it with pride and accomplishment. So much for Kimiko's lack of respect for ranged combat, eh?
This technique is considered to be similar to a Step technique, and so is subjected to the limit per post associated to this type.
Made by: Nakajima Kimiko
Reserved? : No