Post by Nakajima Kimiko on May 18, 2021 18:28:27 GMT -5
Kimiko has learned a lot ever since her Human body fell to the hands of her murderer. She has learned of the existence of an afterlife where the spiritual guardians of humanity reside, of the presence of rampaging beasts who only wish to feed upon any soul that may dare cross their paths, and most importantly, of the importance of both inner and outer strength. This recognition, throughout both her time within the prestigious Shin'ō Academy of Seireitei and the Eleventh Division of the Gotei 13, has allowed her to begin walking down the path of the true swordsman. Whether it is for the better or worse is currently unknown, but one thing is for sure: this particular Shinigami - a woman with no affinity for Kidō in the slightest - will not stop following this path until she achieves success within it regardless of the consequences that may await her in the process.
As she follows the path set before her and further achieves a higher affinity with the blade, the woman will come to develop a number of powerful techniques that she will use during combat against opponents that she considers to be, in her words, "not lame". Over time, these techniques will become part of a bigger whole known as the Nijū Kanmeki-ryu (二重かんめき流, "Twofold Bolt Style"), a new school of Zanjutsu revolving around a more diverse use of the Iaijutsu technique combined with Hohō. Due to the school's nature as an embodiment of creativity and freedom of expression, those who follow the school under the lessons taught at Nijūkan are highly encouraged to form their own custom techniques after learning the basics, as it is shown by Kimiko herself.
Note: The following techniques each possess a GIF meant to be used as a visual reference. Please be aware that they may not be entirely representative of the technique's execution itself.
[ N O N - R E S E R V E D ]
{Kagami Kanmeki (鏡かんめき, "Mirror Bolt")}
Technique Name: Kagami Kanmeki (鏡かんめき, "Mirror Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 150
Technique Description and Effects
The employment of the classic Iaijutsu technique most often seen in popular Human media. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, fueling reiatsu into the aforementioned weapon in the process. Once this is done, the user then awaits the arrival of an incoming attack before then rapidly dodging at the very last moment and unsheathing their weapon from its scabbard to deliver a powerful counter-attack to the enemy. This attack is considered to be so powerful that it is difficult for one to see the attack coming the first time they see it unless they possess an Instinct or a Senses stat of more than 200, as the attack is three times as fast as the speed of the user. Additionally, although the technique's potential mainly relies upon speed and velocity, the employment of Strength as its Offensive Stat can turn this technique into a defense-breaking maneuver. A user with great Strength could leave a target's defense potentially broken through and shattered by the sheer momentum of the attack.
To the followers of the Nijū Kanmeki-ryu, this is a mandatory technique to learn, refine and eventually master, as it is the equivalent of a more powerful Iaijutsu strike to be used alongside lighter renditions of the same attack. Fortunately, it is not too difficult to comprehend as it only requires a basic understanding of both Zanjutsu and Hohō, and also decent Speed. At best, a beginner who has just started following the way of the Nijū Kanmeki-ryu will be able to learn this technique very quickly should they have easy access to a sparring partner. A warrior who is already experienced in the likes of Iaijutsu - whether by having already learned the base Iaijutsu technique or by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses: Though its effectiveness is not to be taken lightly, Kagami Kanmeki is not a technique that is frequently used in combat as it requires both preparation and focus like any other counterattacking maneuver. Said preparation can be very obvious to an experienced fighter with a Battle Analysis skill of 2 or above, and although this does not mean that said fighter may be able to properly act against this preparation in time, it can take long enough to render a practitioner of the technique very predictable should they dare use it too many times. Unfortunately, the notion is most often misunderstood by beginners and it is thus not uncommon to hear of the demise of many confident ones who relied upon the technique a bit too much.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Kagami Kanmeki (鏡かんめき, "Mirror Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 150
Technique Description and Effects
The employment of the classic Iaijutsu technique most often seen in popular Human media. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, fueling reiatsu into the aforementioned weapon in the process. Once this is done, the user then awaits the arrival of an incoming attack before then rapidly dodging at the very last moment and unsheathing their weapon from its scabbard to deliver a powerful counter-attack to the enemy. This attack is considered to be so powerful that it is difficult for one to see the attack coming the first time they see it unless they possess an Instinct or a Senses stat of more than 200, as the attack is three times as fast as the speed of the user. Additionally, although the technique's potential mainly relies upon speed and velocity, the employment of Strength as its Offensive Stat can turn this technique into a defense-breaking maneuver. A user with great Strength could leave a target's defense potentially broken through and shattered by the sheer momentum of the attack.
To the followers of the Nijū Kanmeki-ryu, this is a mandatory technique to learn, refine and eventually master, as it is the equivalent of a more powerful Iaijutsu strike to be used alongside lighter renditions of the same attack. Fortunately, it is not too difficult to comprehend as it only requires a basic understanding of both Zanjutsu and Hohō, and also decent Speed. At best, a beginner who has just started following the way of the Nijū Kanmeki-ryu will be able to learn this technique very quickly should they have easy access to a sparring partner. A warrior who is already experienced in the likes of Iaijutsu - whether by having already learned the base Iaijutsu technique or by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses: Though its effectiveness is not to be taken lightly, Kagami Kanmeki is not a technique that is frequently used in combat as it requires both preparation and focus like any other counterattacking maneuver. Said preparation can be very obvious to an experienced fighter with a Battle Analysis skill of 2 or above, and although this does not mean that said fighter may be able to properly act against this preparation in time, it can take long enough to render a practitioner of the technique very predictable should they dare use it too many times. Unfortunately, the notion is most often misunderstood by beginners and it is thus not uncommon to hear of the demise of many confident ones who relied upon the technique a bit too much.
Made by: Nakajima Kimiko
Reserved? : No
{Unmei Kanmeki (運命かんめき, "Fated Bolt")}
Technique Name: Unmei Kanmeki (運命かんめき, "Fated Bolt")
Technique Type: Zanjutsu - Hohō | Charged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 150
Technique Description and Effects
A modified variant of the classic Iaijutsu technique taking into account the predictable nature of its progenitor. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target as it attempts to cleave through the latter with a swing of unrelenting speed and power.
For all sense and purposes, the execution of this technique is very similar to a plain Kagami Kanmeki attack; in fact, it is heavily inspired by it. However, what differentiates it compared to the classic technique is the fact that the user of Unmei Kanmeki are allowed to move towards their target while charging their attack with the aid of Shunpo, thus benefiting from the x10 Speed boost the latter technique provides to deliver their attack, albeit with half their Offensive Stat. Indeed, although it would be quite easy for anyone familiar with the classic technique or possessing a Battle Analysis skill of 2 or above to identify it just by the user's pose alone, it would be difficult for them to properly escape it without good Speed, seeing as the user will simply continue to appear before the target until they release their attack.
To learn this technique, one must require a better understanding of both Zanjutsu and Hohō compared to Kagami Kanmeki, as both skills related to them would need to be of at least 1. However, a warrior who is already experienced in the likes of Iaijutsu - meaning, by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses: As to be expected, inexperienced followers of the Nijū Kanmeki-ryu will have a hard time managing their stamina while using this technique as it requires them to both have mastered the Shunpo technique and at least have learned how to use the base Iaijutsu technique. Furthermore, although a sufficient amount of reiatsu is to be transferred into the blade to allow for an increase in speed, it is also imperative that one also takes into account that each Shunpo jump counts towards the step technique limit per pest and that reiatsu that must also be used to allow for movement towards the target, which requires them to possess a Battle Analysis skill of 1 at worse. If improperly done, this can lead to increased exhaustion or, worse, a weaker execution of the attack referred to as Warui Kanmeki (悪いんめき, "Bad Bolt") which can only be executed if one attempts to use Unmei Kanmeki more than four times in the same thread. Should this be achieved, 25% of all of the following Unmei Kanmeki executions can instead result in a Warui Kanmeki. Should a follower of the school ever accidentally execute a Warui Kanmeki, they will lose control of their speed while heading towards their target, causing their Speed to be halved and their Offensive Stat to be reduced to 25% instead of the normal 50%.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Unmei Kanmeki (運命かんめき, "Fated Bolt")
Technique Type: Zanjutsu - Hohō | Charged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 4
Technique Reiatsu Cost: 150
Technique Description and Effects
A modified variant of the classic Iaijutsu technique taking into account the predictable nature of its progenitor. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target as it attempts to cleave through the latter with a swing of unrelenting speed and power.
For all sense and purposes, the execution of this technique is very similar to a plain Kagami Kanmeki attack; in fact, it is heavily inspired by it. However, what differentiates it compared to the classic technique is the fact that the user of Unmei Kanmeki are allowed to move towards their target while charging their attack with the aid of Shunpo, thus benefiting from the x10 Speed boost the latter technique provides to deliver their attack, albeit with half their Offensive Stat. Indeed, although it would be quite easy for anyone familiar with the classic technique or possessing a Battle Analysis skill of 2 or above to identify it just by the user's pose alone, it would be difficult for them to properly escape it without good Speed, seeing as the user will simply continue to appear before the target until they release their attack.
To learn this technique, one must require a better understanding of both Zanjutsu and Hohō compared to Kagami Kanmeki, as both skills related to them would need to be of at least 1. However, a warrior who is already experienced in the likes of Iaijutsu - meaning, by possessing a Iaijutsu skill of at least 2 - could learn this technique fairly easily so long as they understand how to employ Hohō properly.
Drawbacks & Weaknesses: As to be expected, inexperienced followers of the Nijū Kanmeki-ryu will have a hard time managing their stamina while using this technique as it requires them to both have mastered the Shunpo technique and at least have learned how to use the base Iaijutsu technique. Furthermore, although a sufficient amount of reiatsu is to be transferred into the blade to allow for an increase in speed, it is also imperative that one also takes into account that each Shunpo jump counts towards the step technique limit per pest and that reiatsu that must also be used to allow for movement towards the target, which requires them to possess a Battle Analysis skill of 1 at worse. If improperly done, this can lead to increased exhaustion or, worse, a weaker execution of the attack referred to as Warui Kanmeki (悪いんめき, "Bad Bolt") which can only be executed if one attempts to use Unmei Kanmeki more than four times in the same thread. Should this be achieved, 25% of all of the following Unmei Kanmeki executions can instead result in a Warui Kanmeki. Should a follower of the school ever accidentally execute a Warui Kanmeki, they will lose control of their speed while heading towards their target, causing their Speed to be halved and their Offensive Stat to be reduced to 25% instead of the normal 50%.
Made by: Nakajima Kimiko
Reserved? : No
{Soru Kanmeki (剃るかんめき, "Shave Bolt")}
Technique Name: Soru Kanmeki (剃るかんめき, "Shave Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2-4
Technique Reiatsu Cost: 150 (Kigai), 400 (Kega), 600 (Shikyo)
Technique Description and Effects
An alternate variant of the Kagami Kanmeki technique. The user awaits an incoming attack from an adversary with a hand placed on the scabbard of their weapon and the other onto its hilt before then dodging at the very last moment. Once done, they then hold their sheathed weapon next to the source of the attack - be it of physical or magical nature - before slowly unsheathing it from its scabbard against the attack, allowing it to "shave" the attack in question. This motion causes the weapon to absorb the speed of the attack, which in turn causes the absorbed speed to beam from the aforementioned weapon in the form of a glint of reishi. Although a proper name was not given to this gleam upon the creation of this technique, it was eventually decided by the vast majority of those which follow the Nijū Kanmeki-ryu to refer to it as Kyohi (拒否, "Rejections").
Soru Kanmeki can be used to acquire and then empower Kyohi through the following stages: Kigai (危害, "Harm"), Kega (怪我, "Injury") and Shikyo (死去, "Death"). After having successfully reached Kigai, the user can further empower Kyohi by successfully executing Soru Kanmeki again. However, the main goal of this technique is not simply to reach a higher stage of Kyohi, as to do so grants no particular advantage. Instead, what is to be sought by users of this technique is the eventual burst of spiritual energy collected within their blade. Much like Kyohi itself, this burst bore no name upon the creation of this technique. However, over the course of time, it began to be referred to as Modori (戻り, "Return").
To unleash Modori is to return what has been rejected from a target in the form of a single Iaijutsu strike. In so doing, the strength of Modori is determined by the stage of Kyohi that has been reached by the user before its execution. Most practitioners of this technique tend to refer to this process as the Path of Denial, which can be observed below:
Adepts of the Nijū Kanmeki-ryu often consider Soru Kanmeki to be a prime representative of what the school is all about. It is a direct deconstruction of the Iaijutsu technique's purpose into something more concrete and resolute for warriors who wish to sacrifice their defensive capabilities for pure power. Many followers of the school tend to covet it once they are capable of seeing it with their own eyes, as its execution is often considered to be both so graceful and violent that it can leave anything - even a Hollow - beyond impressed. As such, it is typical for many followers of the school to always attempt this technique once per battle in the vain hope of properly achieving it.
Drawbacks & Weaknesses
All deflections and pierces are delimited by both the user's Class and their Offensive Stat. If an attack to be deflected possesses a higher Offensive Stat in comparison to the user's, they will find themselves unable to properly change its direction and will thus find themselves wide open. As for defenses, if the user's Offensive Stat is inferior to their durability, they will only find themselves damaged rather than destroyed. Should the user's class instead be inferior to their target, then the user must abide to Clash of Abilities rules.
Moreover, the amount of warriors who are capable of properly using Soru Kanmeki at its full potential during combat is unfortunately quite pitiful. Despite looking simple both on paper and at a first glance, most of the followers of the school are only capable of using Kigai at best rather than the rest of the Kyohi stages, as it unfortunately is difficult for even decorated officers of Gotei 13 to maintain the absorbed speed within their blade up until Shikyo. To even maintain Kigai requires both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2, which is considered to be difficult for many Unseated Officers. Seated Officers tend to be capable of reaching Kega with training once they are Proficient in its execution, while Vice-Captains and those of equal power are able to reach Shikyo upon complete Mastery of the technique; however, by that point, both require the previous skills to be at a minimum of 3. That is not even mentioning the fact that one must at least possess a Lack of Fear skill, a Strength of Will skill or a Calm Mind skill of 2 to do something as risky as purposefully shave an enemy's attack to boost your own.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Soru Kanmeki (剃るかんめき, "Shave Bolt")
Technique Type: Zanjutsu - Hohō | Counter-attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2-4
Technique Reiatsu Cost: 150 (Kigai), 400 (Kega), 600 (Shikyo)
Technique Description and Effects
An alternate variant of the Kagami Kanmeki technique. The user awaits an incoming attack from an adversary with a hand placed on the scabbard of their weapon and the other onto its hilt before then dodging at the very last moment. Once done, they then hold their sheathed weapon next to the source of the attack - be it of physical or magical nature - before slowly unsheathing it from its scabbard against the attack, allowing it to "shave" the attack in question. This motion causes the weapon to absorb the speed of the attack, which in turn causes the absorbed speed to beam from the aforementioned weapon in the form of a glint of reishi. Although a proper name was not given to this gleam upon the creation of this technique, it was eventually decided by the vast majority of those which follow the Nijū Kanmeki-ryu to refer to it as Kyohi (拒否, "Rejections").
Soru Kanmeki can be used to acquire and then empower Kyohi through the following stages: Kigai (危害, "Harm"), Kega (怪我, "Injury") and Shikyo (死去, "Death"). After having successfully reached Kigai, the user can further empower Kyohi by successfully executing Soru Kanmeki again. However, the main goal of this technique is not simply to reach a higher stage of Kyohi, as to do so grants no particular advantage. Instead, what is to be sought by users of this technique is the eventual burst of spiritual energy collected within their blade. Much like Kyohi itself, this burst bore no name upon the creation of this technique. However, over the course of time, it began to be referred to as Modori (戻り, "Return").
To unleash Modori is to return what has been rejected from a target in the form of a single Iaijutsu strike. In so doing, the strength of Modori is determined by the stage of Kyohi that has been reached by the user before its execution. Most practitioners of this technique tend to refer to this process as the Path of Denial, which can be observed below:
- Modoru Shikyo (戻る死去, "Returning Death"): The user completely denies a target's maneuver in an attempt to obliterate it from this world. This can be used to reflect major attacks or pierce through major defenses that are often generated by a superior Release such as a Bankai, which are both typically invoked by Class 1 and Class 2 warriors.
- Modoru Kega (戻る怪我, "Returning Injury"): The user denies a target's maneuver more fervently. This can be used to reflect average attacks or pierce through average defenses that are often generated by common Releases such as a Shikai, which are both typically invoked by Class 3 and Class 4 warriors.
- Modoru Kigai (戻る危害, "Returning Harm"): The user denies a target's maneuver. This can be used to reflect minor attacks or pierce through minor defenses, which are typically invoked by Class 5 to Class 8 warriors.
Adepts of the Nijū Kanmeki-ryu often consider Soru Kanmeki to be a prime representative of what the school is all about. It is a direct deconstruction of the Iaijutsu technique's purpose into something more concrete and resolute for warriors who wish to sacrifice their defensive capabilities for pure power. Many followers of the school tend to covet it once they are capable of seeing it with their own eyes, as its execution is often considered to be both so graceful and violent that it can leave anything - even a Hollow - beyond impressed. As such, it is typical for many followers of the school to always attempt this technique once per battle in the vain hope of properly achieving it.
Drawbacks & Weaknesses
All deflections and pierces are delimited by both the user's Class and their Offensive Stat. If an attack to be deflected possesses a higher Offensive Stat in comparison to the user's, they will find themselves unable to properly change its direction and will thus find themselves wide open. As for defenses, if the user's Offensive Stat is inferior to their durability, they will only find themselves damaged rather than destroyed. Should the user's class instead be inferior to their target, then the user must abide to Clash of Abilities rules.
Moreover, the amount of warriors who are capable of properly using Soru Kanmeki at its full potential during combat is unfortunately quite pitiful. Despite looking simple both on paper and at a first glance, most of the followers of the school are only capable of using Kigai at best rather than the rest of the Kyohi stages, as it unfortunately is difficult for even decorated officers of Gotei 13 to maintain the absorbed speed within their blade up until Shikyo. To even maintain Kigai requires both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2, which is considered to be difficult for many Unseated Officers. Seated Officers tend to be capable of reaching Kega with training once they are Proficient in its execution, while Vice-Captains and those of equal power are able to reach Shikyo upon complete Mastery of the technique; however, by that point, both require the previous skills to be at a minimum of 3. That is not even mentioning the fact that one must at least possess a Lack of Fear skill, a Strength of Will skill or a Calm Mind skill of 2 to do something as risky as purposefully shave an enemy's attack to boost your own.
Made by: Nakajima Kimiko
Reserved? : No
{Tsukanoma Kanmeki (つかの間んめき, "Fleeting Bolt")}
Technique Name: Tsukanoma Kanmeki (つかの間んめき, "Fleeting Bolt")
Technique Type: Zanjutsu - Hohō | Ranged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 3
Technique Reiatsu Cost: 600
Technique Description and Effects
A modified variant of the classic Iaijutsu technique aimed to correct the short range of its inspiration. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target. This abrupt movement causes the stored reiatsu to then burst from their weapon in the shape of a large streak of energy molded by the speed of the user, one large enough to span a maximal distance of 20m. Should it ever reach the target, said target will feel as though they have suddenly been hit by a direct strike, more precisely one possessing three times the speed of the user.
Drawbacks & Weaknesses: Much like Unmei Kanmeki, Tsukanoma Kanmeki bears many similarities to the Kagami Kanmeki attack, so much so that not fueling the blade with any reiatsu would only really make it look like a lesser version of the latter. Due to this, it is thus easy to assume that it is one of the easiest techniques to learn among those used by the followers of the Nijū Kanmeki-ryu. However, it is the complete contrary, for this technique requires an unprecedented level of mastery for one simple reason: it's lack of any use of Kidō. Indeed, this strike does not possess any magical properties and is instead only natural material, as it only requires a certain use of reiatsu alongside both speed, power and precision all conveyed through both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2. In a way, one could interpret this technique as a means for Kimiko - its creator - to boldly show how one does not require Kidō to even achieve long-range combat, but rather only utmost mastery of the blade. Case in point, the primordial nature of this technique is to simply insult practitioners of Kidō. How petty.
Ironically enough, this interpretation is not shared by the followers of the Nijū Kanmeki-ryu, for unlike her, many find this technique to be incredibly useful despite the fact that it does require a greater amount of reiatsu to execute it compared to most of the other techniques created by Kimiko. This is especially the case for those who find themselves unable to reach their targets, as they will often use this technique to bridge the gap between they and their opponent. Its lack of complexity also makes it quite popular among those who are capable of mastering it, so much so that many followers of the school tend to show their mastery over it with pride and accomplishment. So much for Kimiko's lack of respect for ranged combat, eh?
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Tsukanoma Kanmeki (つかの間んめき, "Fleeting Bolt")
Technique Type: Zanjutsu - Hohō | Ranged Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 3
Technique Reiatsu Cost: 600
Technique Description and Effects
A modified variant of the classic Iaijutsu technique aimed to correct the short range of its inspiration. The user bends their back in a crouching position before putting their foot forward and grabbing the scabbard of their weapon with one hand and the hilt with the other, slowly fueling reiatsu into the aforementioned weapon in the process. Once a sufficient amount of reiatsu has been transferred into the weapon, the user then rapidly unsheathes it from its scabbard, allowing its power to guide their arm towards the target. This abrupt movement causes the stored reiatsu to then burst from their weapon in the shape of a large streak of energy molded by the speed of the user, one large enough to span a maximal distance of 20m. Should it ever reach the target, said target will feel as though they have suddenly been hit by a direct strike, more precisely one possessing three times the speed of the user.
Drawbacks & Weaknesses: Much like Unmei Kanmeki, Tsukanoma Kanmeki bears many similarities to the Kagami Kanmeki attack, so much so that not fueling the blade with any reiatsu would only really make it look like a lesser version of the latter. Due to this, it is thus easy to assume that it is one of the easiest techniques to learn among those used by the followers of the Nijū Kanmeki-ryu. However, it is the complete contrary, for this technique requires an unprecedented level of mastery for one simple reason: it's lack of any use of Kidō. Indeed, this strike does not possess any magical properties and is instead only natural material, as it only requires a certain use of reiatsu alongside both speed, power and precision all conveyed through both a Iaijutsu skill and a Martial Art - Hohō skill of at least 2. In a way, one could interpret this technique as a means for Kimiko - its creator - to boldly show how one does not require Kidō to even achieve long-range combat, but rather only utmost mastery of the blade. Case in point, the primordial nature of this technique is to simply insult practitioners of Kidō. How petty.
Ironically enough, this interpretation is not shared by the followers of the Nijū Kanmeki-ryu, for unlike her, many find this technique to be incredibly useful despite the fact that it does require a greater amount of reiatsu to execute it compared to most of the other techniques created by Kimiko. This is especially the case for those who find themselves unable to reach their targets, as they will often use this technique to bridge the gap between they and their opponent. Its lack of complexity also makes it quite popular among those who are capable of mastering it, so much so that many followers of the school tend to show their mastery over it with pride and accomplishment. So much for Kimiko's lack of respect for ranged combat, eh?
Made by: Nakajima Kimiko
Reserved? : No
[ R E S E R V E D ]
{Hageshī Hitonami (激しい人波, "Raging Stampede")}
Technique Name: Hageshī Hitonami (激しい人波, "Raging Stampede")
Technique Type: Zanjutsu - Hohō | Multi-Target Attack Barrage
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 600
Technique Description and Effects
A burst of energy in the form of a vicious barrage of attacks which can be executed either with one or two blades. The user takes a deep breath before suddenly letting out a loud war cry which provides them with a sudden explosion of Spiritual Pressure. Once this is complete, they then abruptly rush towards the targets that stand before them through the use of Shunpo with vivid violence, slashing at anything that dares stand in their way during this process. Each strike delivered through this method of sheer brutality has its Speed tripled to allow for increased damage onto the targets. It is needless to say that a group of enemies which are previously completely unaware of this attack can be seen about a second latter in the diminutive form of a mere pile of cut flesh and broken bones.
Drawbacks & Weaknesses: Since it is primarily meant to be used as a rushing attack of sorts, this technique requires a level of sheer excitement or terrible anger that is not often seen among the soldiers of Gotei 13, even less so in the followers of the Nijū Kanmeki-ryu who mostly prefer to be more patient and methodical in their approach. To acquire such intense emotions on the whim only to then channel them into such an attack is not something that is easy to do in the slightest, as it can easily lead someone to lose control over their emotional state should they not possesses a Strength of Will skill or a Calm Mind skill of at least 2. It is also a tiring technique, so much so that the user must not only abide to the step technique limit per post while they are using this technique, but they can also only use it three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm.
Additionally, although it mostly boils down to a mere rushing attack, the fact that each target hit during the rush is hit by a Iaijutsu attack makes it so that it is imperative for anyone using this technique to possess a Iaijutsu skill and a Martial Art - Hohō skill of 2 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 500 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Hageshī Hitonami (激しい人波, "Raging Stampede")
Technique Type: Zanjutsu - Hohō | Multi-Target Attack Barrage
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 600
Technique Description and Effects
A burst of energy in the form of a vicious barrage of attacks which can be executed either with one or two blades. The user takes a deep breath before suddenly letting out a loud war cry which provides them with a sudden explosion of Spiritual Pressure. Once this is complete, they then abruptly rush towards the targets that stand before them through the use of Shunpo with vivid violence, slashing at anything that dares stand in their way during this process. Each strike delivered through this method of sheer brutality has its Speed tripled to allow for increased damage onto the targets. It is needless to say that a group of enemies which are previously completely unaware of this attack can be seen about a second latter in the diminutive form of a mere pile of cut flesh and broken bones.
Drawbacks & Weaknesses: Since it is primarily meant to be used as a rushing attack of sorts, this technique requires a level of sheer excitement or terrible anger that is not often seen among the soldiers of Gotei 13, even less so in the followers of the Nijū Kanmeki-ryu who mostly prefer to be more patient and methodical in their approach. To acquire such intense emotions on the whim only to then channel them into such an attack is not something that is easy to do in the slightest, as it can easily lead someone to lose control over their emotional state should they not possesses a Strength of Will skill or a Calm Mind skill of at least 2. It is also a tiring technique, so much so that the user must not only abide to the step technique limit per post while they are using this technique, but they can also only use it three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm.
Additionally, although it mostly boils down to a mere rushing attack, the fact that each target hit during the rush is hit by a Iaijutsu attack makes it so that it is imperative for anyone using this technique to possess a Iaijutsu skill and a Martial Art - Hohō skill of 2 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 500 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
{Hageshī Tosshin (激しい突進, "Raging Rush")}
Technique Name: Hageshī Tosshin (激しい突進, "Raging Rush")
Technique Type: Zanjutsu - Hohō | Single-Target Attack Barrage
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
A stronger, more-focused burst of energy in the form of a vicious barrage of attacks onto a single target which can be executed either with one or two blades. The user takes a deep breath before suddenly appearing in front of a target via the use of Shunpo. Once this process has been completed, they then grab the hilt of their weapon before crouching forward and unsheathing it with a war cry booming loudly alongside her Spiritual Pressure. Shortly after this second process then ensues a multitude of strikes onto the target aimed to cut it into a thousand pieces. Each of these strikes are imbued with reiatsu via Hohō, allowing them to be thrice as fast as a normal sword swing. Once this avalanche of strikes is completed, one final slice is then executed to conclude it all, one fueled by three times the Offensive Stat of the user.
Drawbacks & Weaknesses: Due to its nature, it is needless to say that it is a merciless technique, one that could perhaps be considered to downright not even be a technique to begin with. In a way, despite how one could see this barrage as a form of panic-induced fever, it is more akin to the display of a demon feasting onto its prey than an attack, one which requires a Strength of Will of 3 so as to not succumb to the sheer emotions conveyed by it. Because of this, most Shinigami - even those from the Eleventh Division - tend to not wish to learn this technique. It requires a level of excitement that cannot be reached by many, whether through sheer anger or pleasure for battle, and typically can be quite tiring if maintained for too long, so much so that the user can only use this technique three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm. That is not mentioning the fact that the Shunpo step used to reach the target counts towards the technique step limit per post.
Additionally, although it mostly boils down to a mere rushing attack, the fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is imperative for anyone using this technique to possess a Iaijutsu skill and a Hohō skill of 3 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 600 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Hageshī Tosshin (激しい突進, "Raging Rush")
Technique Type: Zanjutsu - Hohō | Single-Target Attack Barrage
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
A stronger, more-focused burst of energy in the form of a vicious barrage of attacks onto a single target which can be executed either with one or two blades. The user takes a deep breath before suddenly appearing in front of a target via the use of Shunpo. Once this process has been completed, they then grab the hilt of their weapon before crouching forward and unsheathing it with a war cry booming loudly alongside her Spiritual Pressure. Shortly after this second process then ensues a multitude of strikes onto the target aimed to cut it into a thousand pieces. Each of these strikes are imbued with reiatsu via Hohō, allowing them to be thrice as fast as a normal sword swing. Once this avalanche of strikes is completed, one final slice is then executed to conclude it all, one fueled by three times the Offensive Stat of the user.
Drawbacks & Weaknesses: Due to its nature, it is needless to say that it is a merciless technique, one that could perhaps be considered to downright not even be a technique to begin with. In a way, despite how one could see this barrage as a form of panic-induced fever, it is more akin to the display of a demon feasting onto its prey than an attack, one which requires a Strength of Will of 3 so as to not succumb to the sheer emotions conveyed by it. Because of this, most Shinigami - even those from the Eleventh Division - tend to not wish to learn this technique. It requires a level of excitement that cannot be reached by many, whether through sheer anger or pleasure for battle, and typically can be quite tiring if maintained for too long, so much so that the user can only use this technique three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm. That is not mentioning the fact that the Shunpo step used to reach the target counts towards the technique step limit per post.
Additionally, although it mostly boils down to a mere rushing attack, the fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is imperative for anyone using this technique to possess a Iaijutsu skill and a Hohō skill of 3 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 600 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
{Hageshī Hōkō (激しい咆哮, "Raging Roar")}
Technique Name: Hageshī Hōkō (激しい咆哮, "Raging Roar")
Technique Type: Zanjutsu - Hohō | Area of Effect
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 600
Technique Description and Effects
The process of quickly slicing anything daring to be in one's personal space. The user takes a deep breath before grabbing the hilt of their weapon, then fueling it with reiatsu. Shortly after, they then let out a loud war cry in an attempt to surprise or immobilize the targets with a burst of Spiritual Pressure before then unleashing several sword swings that are three times faster than a normal one. Usually, this results in something almost akin to a large explosion all around the user spanning about ten meters, a discharge of cuts and slices that turn lesser targets into pieces in an instant if caught off-guard.
Drawbacks & Weaknesses: As to be expected from the nature of this technique, this "slicing detonation" can be exhausting to the user to a certain degree depending on when they actually decide to use it, so much so that they can only realistically use this technique three times per thread with each use requiring a cooldown of two posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm. With that in mind, it is thus preferable to only use this technique in times of absolute need, most notably whenever one is surrounded by a multitude of targets at once. Additionally, executing this technique requires a certain outburst of emotion that can only be controlled by a Strength of Will skill or a Calm Mind skill of 3. The fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is also imperative for anyone using this technique to possess a Iaijutsu skill and a Hohō skill of 2 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 500 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Hageshī Hōkō (激しい咆哮, "Raging Roar")
Technique Type: Zanjutsu - Hohō | Area of Effect
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 2
Technique Reiatsu Cost: 600
Technique Description and Effects
The process of quickly slicing anything daring to be in one's personal space. The user takes a deep breath before grabbing the hilt of their weapon, then fueling it with reiatsu. Shortly after, they then let out a loud war cry in an attempt to surprise or immobilize the targets with a burst of Spiritual Pressure before then unleashing several sword swings that are three times faster than a normal one. Usually, this results in something almost akin to a large explosion all around the user spanning about ten meters, a discharge of cuts and slices that turn lesser targets into pieces in an instant if caught off-guard.
Drawbacks & Weaknesses: As to be expected from the nature of this technique, this "slicing detonation" can be exhausting to the user to a certain degree depending on when they actually decide to use it, so much so that they can only realistically use this technique three times per thread with each use requiring a cooldown of two posts. Any more uses can lead to the complete destruction of the bone and muscles within their arm. With that in mind, it is thus preferable to only use this technique in times of absolute need, most notably whenever one is surrounded by a multitude of targets at once. Additionally, executing this technique requires a certain outburst of emotion that can only be controlled by a Strength of Will skill or a Calm Mind skill of 3. The fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is also imperative for anyone using this technique to possess a Iaijutsu skill and a Hohō skill of 2 so as to prevent any mistakes created during the attack. A Speed stat of a minimum of 500 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
{Hageshī Naku (激しい泣く, "Raging Cry")}
Technique Name: Hageshī Naku (激しい泣く, "Raging Cry")
Technique Type: Zanjutsu - Hohō | Single-Target Area of Effect
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
A mixture combining both the efficiency Hageshī Hōkō and the "ranged" property of Tsukanoma Kanmeki meant to focus the brunt of the former technique onto a single target. The user takes a deep breath before grabbing the hilt of their weapon, then fueling it with reiatsu. Shortly after, they then let out a loud war cry in an attempt to surprise or immobilize a target with a burst of Spiritual Pressure before then unleashing several sword swings that are three times faster than a normal one all around a single target. This is done by moving so quickly through the use of multiple Shunpo jumps that the target would be unable to see the user appear before it, deliver it a multitude of attacks at once, then return to their previous position. Due to the concentration of this attack, this results in something almost akin to a small-scaled explosion all around the target, a discharge of cuts and slices that turn lesser targets into pieces in an instant if caught off-guard.
Drawbacks & Weaknesses: Much like Hageshī Hōkō, this technique can be exhausting to the user to a certain degree depending on when they actually decide to use it, as it requires a specific outburst of emotions that requires a minimal Strength of Will skill or a Calm Mind skill of 3. The fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is also imperative for the user to possess a Iaijutsu skill and a Hohō skill of 3 so as to prevent any mistakes created during the attack. Usually, it is preferable to only use this technique in times of absolute need, seeing as the user must not only abide to the step technique limit per post while they are using it, but they also can only use it three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within the user's arm. A Speed stat of a minimum of 600 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Hageshī Naku (激しい泣く, "Raging Cry")
Technique Type: Zanjutsu - Hohō | Single-Target Area of Effect
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
A mixture combining both the efficiency Hageshī Hōkō and the "ranged" property of Tsukanoma Kanmeki meant to focus the brunt of the former technique onto a single target. The user takes a deep breath before grabbing the hilt of their weapon, then fueling it with reiatsu. Shortly after, they then let out a loud war cry in an attempt to surprise or immobilize a target with a burst of Spiritual Pressure before then unleashing several sword swings that are three times faster than a normal one all around a single target. This is done by moving so quickly through the use of multiple Shunpo jumps that the target would be unable to see the user appear before it, deliver it a multitude of attacks at once, then return to their previous position. Due to the concentration of this attack, this results in something almost akin to a small-scaled explosion all around the target, a discharge of cuts and slices that turn lesser targets into pieces in an instant if caught off-guard.
Drawbacks & Weaknesses: Much like Hageshī Hōkō, this technique can be exhausting to the user to a certain degree depending on when they actually decide to use it, as it requires a specific outburst of emotions that requires a minimal Strength of Will skill or a Calm Mind skill of 3. The fact that each attack delivered is essentially an Iaijutsu strike makes it so that it is also imperative for the user to possess a Iaijutsu skill and a Hohō skill of 3 so as to prevent any mistakes created during the attack. Usually, it is preferable to only use this technique in times of absolute need, seeing as the user must not only abide to the step technique limit per post while they are using it, but they also can only use it three times per thread with each use requiring a cooldown of three posts. Any more uses can lead to the complete destruction of the bone and muscles within the user's arm. A Speed stat of a minimum of 600 is also required to even execute it appropriately to begin with.
Made by: Nakajima Kimiko
Reserved? : Yes