Post by Catty Noir ♦ on Oct 24, 2023 21:22:17 GMT -5
◈ [smear:00D1FF]C U R R E N T[/smear:9300FF] x [smear:00D1FF]T O T A L[/smear:9300FF] x [smear:00D1FF]P O I N T S[/smear:9300FF] ◈
- Rank: Sanguine Syndicate Associate
- Class: 4
- CTP: 2,225
- TTP: 1,685
- SP: 1,100
- SkP: 15
- Ryo: 122,223
◈ [smear:00D1FF]I N V E N T O R Y[/smear:9300FF] ◈
- Golden Catty Claws
{Catty's Stats}
Strength - [200] = 300 Points
Speed - 200 Points
Spiritual Pressure - [100] = 125 Points
Reiatsu Strength - [200] - 140 Points
Light Aura - 50 Points
Dark Aura - 50 Points
Instinct - [200] = 150 Points
Senses - 200 Points
Energy Sensory - 0 Points
Healing Expertise - 0 Points
Total SP: 1100 Points {Amon's Stats}
Strength - [300] = 450 Points
Speed - [200] = 250 Points
Spiritual Pressure - [300] = 150 Points
Reiatsu Strength - [100] = 50 Points
Light Aura - 50 Points
Dark Aura - 50 Points
Instinct - 100 Points
Senses - 100 Points
Energy Sensory - 0 Points
Healing Expertise - 0 Points
Total SP: 1100 Points {Catty's Skills}
[Battle Analysis] {2}
[Illusion Resist] {2}
[Strength of Will] {2}
[Analyzing] {2}
[Martial Arts: MMA] {2}
[Imitation] {2}
[Pain Tolerance] {1}
[Heat Tolerance] {1}
[Acrobatics] {1} {Catty's Techniques}{Schatten (Mastered: - 240 TTP)}
Technique Name: Schatten
Class: 5-3
Technique Type: Bount Technique
Technique Element: Darkness/Shadow
Technique Description and Effects:
This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. This is the staple technique which all Bount develop eventually with age, though of course it takes practice to master. This technique allows Bount to sink into the shadows, and melt into the darkness. As long as there is a shadow that the Bount stands over or in contact with, they can melt their entire body into it. In this way, they can reside within the shadow and watch situations unfold, with only glowing red eyes showing from inside of the shadow. Or, instead, they can disappear completely into the shadow and use it to transport themselves. Bount can travel anywhere within shadows as long as these shadows are connected. So if two shadows are disjointed, Bount cannot travel in between them. This makes this technique most effective at night, especially during a new moon. The class 5 version is the most commonly used, and allows the Bount to sink at half their speed. Class 4 allows full speed sinking. Class 3 allows double speed sinking.
How to use technique: It takes a simple reiatsu cost each time.
Drawback: This technique costs reiatsu, but has another drawback. It makes Bount skin extremely sensitive to heat and to light. Therefore, hot things seem hotter, and bright things seem brighter. And, the sun has a harmful effect when this is used. For 24 hours after use of this technique, Bount must avoid sunlight, or their skin will begin to blister and burn. The higher class of technique they used within the last 24 hours, the more they will burn. If the class 3 version was used, the burning may even kill them if they stay in sunlight long enough.
Made By: Unknown Bount
Reserved?: No{Futter (Mastered: - 60 TTP)}
Technique Name: Futter
Class: 5
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. This is a main feeding technique of the Bount, and is the first that they learn. When they begin to feel the hunger and the thirst, this technique must be used. They can also feed with Immortality Drink, and heal as well. However, Futter is the technique which allows them to feed off of the living for greater power. First of all, the reason that Bount feed in the first place is to survive and maintain their dolls. Bount, if they sink their fangs into the neck of a victim, can use Futter to suck out ALL of the victim's reiatsu. For the duration of the thread, this reiatsu becomes usable by the Bount or by their doll. It is considered "storage reiatsu." Likewise, Bount can use this technique to drain victims of their blood. If a victim is drained of their blood after use of this technique, of course they will die. But the Bount, for every victim they feed upon in a thread, will gain a 20% increase to physical stats. And their doll will gain a 20% increase in reiatsu strength. This is for duration of the thread only.
How to use technique: Stated above.
Drawback: This technique costs reiatsu, but also causes deterioration. Basically, it makes the victim even more susceptible to sunlight. If the Bount is bathed in sunlight within 24 hours of use of this technique, the Bount will suffer a heavy burning. Coupled with the burning from the last technique, this can turn a victim to ash. Also, this can be used ONLY on the living. The Immortality Drink must be used on souls. If Futter is used on a dead victim, the Bount will age 40 years physically. And if physically a human would die at the age the Bount reaches, the Bount will die.
Made By: Unknown Bount
Reserved?: No{Malignant Limbs - Bösartige Gliedmaßen (Mastered: - 60 TTP)}
Technique Name: Malignant Limbs - Bösartige Gliedmaßen
Class: 5
Technique Type: Physical
Usable By: All Races that posses hair
Technique Element: None
Technique Cost: 100 Reiatsu
Technique Description and Effects:
This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. Abundant and fluent, it is what to be expected to be least use in terms of appendages. What is suppose to be smooth as silk, and lifeless has developed into obedient weapon that is manipulated by its user. With reiatsu poured into the casters hair, the natural resource becomes mobile in the desires of its owner. Moving about as if they were an extra pair of limbs, the technique provides the user with an unknown arsenal at their disposal. With the use of a 100 reiatsu, the hair becomes a means of being utilized however the user sees fit, and remains active for 5 posts. Utilizing the physical strength of the individual, Malignant Limbs can strike and hold onto objects with the same strength that the caster is capable of mustering.
Yet, despite being a means of multi-tasking, what Malignant Limbs can be capable of at class 4 is furthering its uses. Because, at Class 4 with an additional 50 reiatsu Malignant Limbs can extend itself by 10 feet. This feature can last for the entirety in which the technique is active for, and easily ceases when the overall technique finishes its 5 post. A neat trick that only advances at Class 3, as using 100 Malignant Limbs can harden themselves for the moment to resemble the quality of steel. This portion of the technique can only be activated while the overall technique is in use for the 5 posts.
How to use technique: 100 reiatsu for initial activation. 50 reiatsu to extend. 100 reiatsu to harden per use.
Drawback: The technique is a simple and limited in terms of range, with only extending as far as the individuals hair in question. Not only that its practical uses are ideal for a limited area coverage, but can take a lot of mental strain if utilizing it for multi-tasking, so some concentration is required. This only covers the mental aspect of the technique as reiatsu costs can go out of control very quickly if not careful. Despite the technique is able to be immediately used after its initial 5 posts, the activation cost will need to be paid to make use of it again.
Made By: Aura
Reserved?: No{Nebel (Mastered: - 60 TTP)}
Technique Name: Nebel
Class: 5
Technique Type: Bount Technique
Technique Element: Mist
Technique Description and Effects:
This is a Bount technique which allows the Bount to dissipate into mist. This can be done only upon being struck by a physical attack. One must be impacted by an attack for this to work. Reiatsu based attacks do nothing to stimulate this technique. However, the mist can flow out to become a large mist that covers the area and makes impermeable fog. "So thick you can't cut it with a knife." The Bount can reform at any time. Maximum limit to how long said Bount can be mist is 6 posts. The Bount's body can "partially form" within the mist. While the technique is class 5, the reiatsu cost to form the body inside the mist is class 4 cost. (Dissipating and reforming are both separate class 5 costs.)
How to use technique: Stated above.
Drawback: Costs are increased, as listed above. Bount who use this technique will suffer burning and pain in sunlight for 24 hours after its use.
Made By: Unknown
Reserved?: No{Movement (Mastered: - 120 TTP)}
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None{Immortality Drink (Mastered: - 240 TTP)}
Technique Name: Immortality Drink
Class: 3
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. This allows them to strengthen their Willpower and rejuvenate their bodies by feeding on the souls of others. This is a technique that all Bount eventually learn to use. Bounts are humans that were plunged into a spirit form. Essentially, they were half killed. Bount are like half human half spirit creatures. Thus, they are not immortals, despite having the power of spirits. As a result, Bount developed a power to sustain immortality for themselves. This allows them to either feed on dead souls to sustain their immortality, or feed on living souls to sustain it for a longer time. This technique also allows Bount to take in spirit particles to heal their injuries. This technique counts as Class 3 for learning purposes, though its various uses vary in Class.
How to use technique: It is necessary to bite the victim to suck in their soul. If the spirit particle effect is used, simply release Reiatsu and have it suck in spirit particles. The Class of this technique depends on the extent of the usage. Sucking in a dead soul is Class 3. Sucking in a living soul is Class 2. Sucking in weak dead souls (as the majority of Bounts do) is class 6. Weak souls can be a child's soul or a young girl's soul. Healing injuries is where the other classes are used. Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.{Midnight Hunter (Mastered: - 240 TTP)}
Technique Name: Midnight Hunter
Class: 3
Technique Type: Physical
Usable By: Bounts
Technique Element: Shadow
Technique Cost: 250 Reiatsu
Technique Description and Effects:
This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. From the depths of the shadows does the beast that lingers with red eyes awaits, looking to devour those that it captures within its maw. From the shadows in which paint the area, a beast is brought into the physical world at the beckon of its summoner. A dark silhouette of a giant wolfs head manifests itself from the blackened pools that it emerges from snaps, bites down, and ravages what ever that falls prey to its sneak attacks. Midnight Hunter calls forth a large shadow beast head that is roughly the size of a large SUV that pulls itself out from a shadow to assault whom ever its summoner desires, and moves at the speed of 600.
With the cost of 200 reiatsu the Shadow Beast is brought into the situation and remains until it is destroyed. Mainly, it is the head of the beast that emerges from the shadows, pulling itself back into the shadow domain until it is ready to strike once again. Its physical strength matches that of its summoner, including its consitution and does require a superior offensive stat to destory it in a single blow. With those having lesser offensive stats will require 2 direct strikes to destory the creature.
At class 2, the Shadow Beast can materialize its entire body from out of the shadow, with the total height of 10 feet tall, and at additional cost of 150 reiatsu. The Shadow Beast can't be destoryed while it is within the shadow domain, and must wait until its head or body is manifested at the behest of the summoner, and does not require additional reiatsu cost.
How to use technique: A drop of the summoners blood is required to stain a large shadow capable of fitting a large SUV through. With the cost of 200 reiatsu, the summoning will be completed allowing the Shadow beast head to manifest. To manifest the entire body an additional offering of 150 reiatsu more will cause the Shadow Beast to emerge from the shadows, so long as the shadow it emerges from is of the same size that can fit its head through.
Drawback: Hefty reiatsu costs to summon a creature that can only be summoned once per thread is very much a high price to pay. The high reiatsu cost is only one drawback as the Shadow Beast does have a severe weakness to sunlight, as exposure to the UV rays will immediately dissolve the creature in an instant. Not only that the creature can be easily eradicated by sunlight, much like its Bount counterpart, but for the beast to attack or even pull itself out for a complete summoning, the shadows that it attacks from must be large enough to fit its head through. If the shadow is not large enough then the beast will not be able to attack. Yet, the largest drawback of the summoning requires a proper amount of physical strength for the creature to move its head, and body pertaining to the height restriction les the creature be immobile.
Made By: Aura
Reserved?: No{Schiene (Rail) (Mastered: - 120 TTP)}
Technique Name: Schiene (Rail)
Class: 4
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
Schiene allows the user to move from one place to another by gathering Reiatsu particles under their feet and connecting it to Reiatsu at a location that the user wishes to go to. The user then rides the invisible path of Reiatsu connected between the two, until they reach their destination. Initially, this technique can only be used to travel in straight lines, allowing the user to move at 6x Speed from the first point to the next. At mastery, this straight-line movement increases to 7x Speed. However, at mastery, another trick becomes available; at this point, a Bount can create curved rails rather than straight lines. While they cannot move at sharp ninety-degree turns, they can gradually curve up to a maximum of that full ninety degrees when traveling from one point to the next. Because curved paths require a little more focus to maneuver along, speed is reduced to 5x along these curved paths in exchange for versatility of greater movement range. A straight-line rail costs 50 Reiatsu per use, while a curved rail costs 100 Reiatsu to use.
Finally, this technique is modified further by the True Bount technique Vok Sheit, which gives the user a greater mastery of the manipulation of spiritual particles. This technique, if active while Schiene is being used, increases the movement speed of Schiene by 2x for each different method of movement (8x for non-mastered straight-line, 9x for mastered straight-line, and 7x for curved). Additionally, this technique does not take up a technique slot.
How to use technique: The user must first create a platform of Reiatsu under their feet and then think of where they want to go, which is where the platform of Reiatsu will connect to. From there, they ride the platform of Reiatsu to its new location.
Drawback: The drawback to this technique is that the user must stick to the path of reiatsu that they created. They cannot deter from it at all, and at lower levels this leaves them open and their attacks able to be easily tracked since they move in a straight line. As they grow more proficient with this technique, they are harder to track.
Made By: Jin Yamada
Reserved?: No{Rauch (lit. Smoke) (Mastered: - 120 TTP)}
Technique Name: Rauch (lit. Smoke)
Class: 4
Technique Type: Bount Technique
Technique Element: Smoke
Technique Description and Effects:
After reading through old archives on the Ancient Bount in the Bount Citadel, Jin developed this technique once used by them. This is a general step technique for all Bount to use. Use of this step makes Bount seem more like the vampires of lore. By releasing reiatsu across the body and the feet in preparation for a step, the Bount is able to disappear at 10x their normal speed. The reiatsu gathered around the body before the step will be released as a burst of gray smoke, which conceals the user as they step away at 10x their normal speed. As the Bount moves, the smoke will move with them and further conceal the user while still lagging behind them. This essentially makes it appear as if the user has burst into smoke and disappeared when in actuality they are simply moving too fast to be seen while using the smoke to obscure their movement. Upon reappearing where they intended to move, the user will appear before the smoke catches up to them as if teleported there, meaning that opponents are unable to discern the user’s intended destination by following the smoke. This technique costs 50 reiatsu to use.
How to use technique: Gather reiatsu for a step and release the reiatsu, at the same time causing the reiatsu gathered around the body to form into smoke that conceals their presence.
Drawback: None other than reiatsu cost.
Made By: Jin Yamada
Reserved?: No{ Betrüger (Mastered: - 120 TTP)}
Technique Name: Betrüger
Class: 4
Technique Type: Bount Technique
Usable By: Bount
Technique Element: Flesh
Technique Description and Effects:
Bount dine on blood and souls, both of which contain facets of one's identity. Betrüger allows them to use pieces of that identity as their own.
Wrapping their body in a cocoon of blood and shadow for one post, the Bount alters their body into a form that closer resembles their past meals. Bursting free with an altered appearance. The severity of this transformation is limited by how proficient the caster is.
At Learned, a Bount can make only small changes to their body, such as hair and skin pigmentation, or small variations in body mass or muscle tone, but must overall be recognizable as the same person.
By Proficient, they can become an entirely different person, even changing their voice or biological sex if they wish it.
With Mastery, the Bount is able to perfectly impersonate those whose souls they have devoured, even going so far as to pass for another spiritual race.
How to use technique: The user spreads their blood over a wide area, and then links the droplets and pools with reiatsu.
Drawback: Betrüger has a reiatsu cost of 100, but also causes the Bount to suffer an extreme sensitivity to cold and moisture. Therefore, cold things seem colder, and even a light mist feels like heavy rainfall. In addition, pure water has a harmful effect once this technique has been used. For a full day after use of this technique, the Bount must avoid pure water, which for this technique is any water free of dirt or notable impurities and contaminants, or their skin will begin to dissolve and slough away. The greater the severity of the change in their appearance, the more they will be harmed.
An observer with Energy Sensory of at least 300 can see through the disguise by scrutinizing the Bount's aura for one post.
The transformation accomplished with Betrüger ends if the Bount loses consciousness, is severely harmed by water, or after six posts. An additional 100 reiatsu may be used to renew this time constraint, though the disguise will still waver during this process.
To impersonate another spiritual race, the Bount must have consumed a soul of the race they wish to impersonate in a past thread. Even then, only humanoids can be mimicked by Betrüger, and the technique will not account for inhumanly large or small sizes in the mimicry. The technique does not supply means of approximating another personality.
Made By: An unknown Bount
Reserved?: No◈ [smear:00D1FF]P U R C H A S E[/smear:9300FF] x [smear:00D1FF]H I S T O R Y[/smear:9300FF] ◈◈ [smear:00D1FF]C O M P L E T E D[/smear:9300FF] x [smear:00D1FF]T H R E A D S[/smear:9300FF] ◈
- Down in the Dump, Chump - +450 TP (Converted to 450 CTP, then 225 SP)
- Turkey Day - +1,000 TP (Converted to 1,000 CTP, then 475 SP)
- Cat-astrophe in Training - +360 TP (Converted to 360 CTP)
- Folie à Deux - +2,535 TP (Converted to 490 CTP and 2,045 TTP)
- Team Medic Cat vs Team Candle Croc - +835 TP (Converted to 835 CTP)
- Corporate Proxy War - +490 TP (Converted to 490 CTP)
◈ [smear:00D1FF]A C T I V E[/smear:9300FF] x [smear:00D1FF]T H R E A D S[/smear:9300FF] ◈