Post by Catty Noir ♦ on Oct 27, 2024 18:01:46 GMT -5
Technique Update:{Movement (Mastered: - 120 TTP)}
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None{Immortality Drink (Mastered: - 240 TTP)}
Technique Name: Immortality Drink
Class: 3
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. This allows them to strengthen their Willpower and rejuvenate their bodies by feeding on the souls of others. This is a technique that all Bount eventually learn to use. Bounts are humans that were plunged into a spirit form. Essentially, they were half killed. Bount are like half human half spirit creatures. Thus, they are not immortals, despite having the power of spirits. As a result, Bount developed a power to sustain immortality for themselves. This allows them to either feed on dead souls to sustain their immortality, or feed on living souls to sustain it for a longer time. This technique also allows Bount to take in spirit particles to heal their injuries. This technique counts as Class 3 for learning purposes, though its various uses vary in Class.
How to use technique: It is necessary to bite the victim to suck in their soul. If the spirit particle effect is used, simply release Reiatsu and have it suck in spirit particles. The Class of this technique depends on the extent of the usage. Sucking in a dead soul is Class 3. Sucking in a living soul is Class 2. Sucking in weak dead souls (as the majority of Bounts do) is class 6. Weak souls can be a child's soul or a young girl's soul. Healing injuries is where the other classes are used. Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.{Midnight Hunter (Mastered: - 240 TTP)}
Technique Name: Midnight Hunter
Class: 3
Technique Type: Physical
Usable By: Bounts
Technique Element: Shadow
Technique Cost: 250 Reiatsu
Technique Description and Effects:
This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. From the depths of the shadows does the beast that lingers with red eyes awaits, looking to devour those that it captures within its maw. From the shadows in which paint the area, a beast is brought into the physical world at the beckon of its summoner. A dark silhouette of a giant wolfs head manifests itself from the blackened pools that it emerges from snaps, bites down, and ravages what ever that falls prey to its sneak attacks. Midnight Hunter calls forth a large shadow beast head that is roughly the size of a large SUV that pulls itself out from a shadow to assault whom ever its summoner desires, and moves at the speed of 600.
With the cost of 200 reiatsu the Shadow Beast is brought into the situation and remains until it is destroyed. Mainly, it is the head of the beast that emerges from the shadows, pulling itself back into the shadow domain until it is ready to strike once again. Its physical strength matches that of its summoner, including its consitution and does require a superior offensive stat to destory it in a single blow. With those having lesser offensive stats will require 2 direct strikes to destory the creature.
At class 2, the Shadow Beast can materialize its entire body from out of the shadow, with the total height of 10 feet tall, and at additional cost of 150 reiatsu. The Shadow Beast can't be destoryed while it is within the shadow domain, and must wait until its head or body is manifested at the behest of the summoner, and does not require additional reiatsu cost.
How to use technique: A drop of the summoners blood is required to stain a large shadow capable of fitting a large SUV through. With the cost of 200 reiatsu, the summoning will be completed allowing the Shadow beast head to manifest. To manifest the entire body an additional offering of 150 reiatsu more will cause the Shadow Beast to emerge from the shadows, so long as the shadow it emerges from is of the same size that can fit its head through.
Drawback: Hefty reiatsu costs to summon a creature that can only be summoned once per thread is very much a high price to pay. The high reiatsu cost is only one drawback as the Shadow Beast does have a severe weakness to sunlight, as exposure to the UV rays will immediately dissolve the creature in an instant. Not only that the creature can be easily eradicated by sunlight, much like its Bount counterpart, but for the beast to attack or even pull itself out for a complete summoning, the shadows that it attacks from must be large enough to fit its head through. If the shadow is not large enough then the beast will not be able to attack. Yet, the largest drawback of the summoning requires a proper amount of physical strength for the creature to move its head, and body pertaining to the height restriction les the creature be immobile.
Made By: Aura
Reserved?: No{Schiene (Rail) (Mastered: - 120 TTP)}
Technique Name: Schiene (Rail)
Class: 4
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
Schiene allows the user to move from one place to another by gathering Reiatsu particles under their feet and connecting it to Reiatsu at a location that the user wishes to go to. The user then rides the invisible path of Reiatsu connected between the two, until they reach their destination. Initially, this technique can only be used to travel in straight lines, allowing the user to move at 6x Speed from the first point to the next. At mastery, this straight-line movement increases to 7x Speed. However, at mastery, another trick becomes available; at this point, a Bount can create curved rails rather than straight lines. While they cannot move at sharp ninety-degree turns, they can gradually curve up to a maximum of that full ninety degrees when traveling from one point to the next. Because curved paths require a little more focus to maneuver along, speed is reduced to 5x along these curved paths in exchange for versatility of greater movement range. A straight-line rail costs 50 Reiatsu per use, while a curved rail costs 100 Reiatsu to use.
Finally, this technique is modified further by the True Bount technique Vok Sheit, which gives the user a greater mastery of the manipulation of spiritual particles. This technique, if active while Schiene is being used, increases the movement speed of Schiene by 2x for each different method of movement (8x for non-mastered straight-line, 9x for mastered straight-line, and 7x for curved). Additionally, this technique does not take up a technique slot.
How to use technique: The user must first create a platform of Reiatsu under their feet and then think of where they want to go, which is where the platform of Reiatsu will connect to. From there, they ride the platform of Reiatsu to its new location.
Drawback: The drawback to this technique is that the user must stick to the path of reiatsu that they created. They cannot deter from it at all, and at lower levels this leaves them open and their attacks able to be easily tracked since they move in a straight line. As they grow more proficient with this technique, they are harder to track.
Made By: Jin Yamada
Reserved?: No{Rauch (lit. Smoke) (Mastered: - 120 TTP)}
Technique Name: Rauch (lit. Smoke)
Class: 4
Technique Type: Bount Technique
Technique Element: Smoke
Technique Description and Effects:
After reading through old archives on the Ancient Bount in the Bount Citadel, Jin developed this technique once used by them. This is a general step technique for all Bount to use. Use of this step makes Bount seem more like the vampires of lore. By releasing reiatsu across the body and the feet in preparation for a step, the Bount is able to disappear at 10x their normal speed. The reiatsu gathered around the body before the step will be released as a burst of gray smoke, which conceals the user as they step away at 10x their normal speed. As the Bount moves, the smoke will move with them and further conceal the user while still lagging behind them. This essentially makes it appear as if the user has burst into smoke and disappeared when in actuality they are simply moving too fast to be seen while using the smoke to obscure their movement. Upon reappearing where they intended to move, the user will appear before the smoke catches up to them as if teleported there, meaning that opponents are unable to discern the user’s intended destination by following the smoke. This technique costs 50 reiatsu to use.
How to use technique: Gather reiatsu for a step and release the reiatsu, at the same time causing the reiatsu gathered around the body to form into smoke that conceals their presence.
Drawback: None other than reiatsu cost.
Made By: Jin Yamada
Reserved?: No{ Betrüger (Mastered: - 120 TTP)}
Technique Name: Betrüger
Class: 4
Technique Type: Bount Technique
Usable By: Bount
Technique Element: Flesh
Technique Description and Effects:
Bount dine on blood and souls, both of which contain facets of one's identity. Betrüger allows them to use pieces of that identity as their own.
Wrapping their body in a cocoon of blood and shadow for one post, the Bount alters their body into a form that closer resembles their past meals. Bursting free with an altered appearance. The severity of this transformation is limited by how proficient the caster is.
At Learned, a Bount can make only small changes to their body, such as hair and skin pigmentation, or small variations in body mass or muscle tone, but must overall be recognizable as the same person.
By Proficient, they can become an entirely different person, even changing their voice or biological sex if they wish it.
With Mastery, the Bount is able to perfectly impersonate those whose souls they have devoured, even going so far as to pass for another spiritual race.
How to use technique: The user spreads their blood over a wide area, and then links the droplets and pools with reiatsu.
Drawback: Betrüger has a reiatsu cost of 100, but also causes the Bount to suffer an extreme sensitivity to cold and moisture. Therefore, cold things seem colder, and even a light mist feels like heavy rainfall. In addition, pure water has a harmful effect once this technique has been used. For a full day after use of this technique, the Bount must avoid pure water, which for this technique is any water free of dirt or notable impurities and contaminants, or their skin will begin to dissolve and slough away. The greater the severity of the change in their appearance, the more they will be harmed.
An observer with Energy Sensory of at least 300 can see through the disguise by scrutinizing the Bount's aura for one post.
The transformation accomplished with Betrüger ends if the Bount loses consciousness, is severely harmed by water, or after six posts. An additional 100 reiatsu may be used to renew this time constraint, though the disguise will still waver during this process.
To impersonate another spiritual race, the Bount must have consumed a soul of the race they wish to impersonate in a past thread. Even then, only humanoids can be mimicked by Betrüger, and the technique will not account for inhumanly large or small sizes in the mimicry. The technique does not supply means of approximating another personality.
Made By: An unknown Bount
Reserved?: No
New Total TTP (1,625 - 960): 665