Post by Rozelyn H. Castellanos on Jun 24, 2023 16:25:28 GMT -5
Total Points
Class: 1 (Rank: 3)
CTP: 17,000 (28,000 until next Class-Up)
TTP: 130 (1,320 TTP spent total)
SP: 2,100 (900/900 Training SP) (1,200/1,200 Class SP)
SkP: 16 (0 available, 0/8 toward the next point.)
Ryo: 0 (41,000 Ryo spent)
Stats & Skills
Type: Brave
Hiyori's Stats:
Strength: 400 [1,000]
Speed: 400 [700]
Reiatsu Strength: 100 [50]
Spiritual Pressure: 400 [200]
Instinct: 400
Senses: 100
Energy Sensory: 300
Healing Expertise: 0
Light Aura: 100 (0 in Vollstandig)
Dark Aura: 0 (100 in Vollstandig)
----------
Weapons - Katana: 4
Strength of Will: 3
Pain Tolerance: 3
Martial Arts - Angehen: 4
Supports
Unredeemed, Redeemed
XXXX: XXXX
Items
Techniques
Learned, Proficient, Mastered, Release Abilities
Letz Stil
Vollständig
Physical Manifestation
Quincy Techniques
Vandenreich Techniques
General Physical
General Spiritual
Cinematic
Current Threads
Call of Silence [DP PvP] - Hiyori vs. Asmoskon
Dead on Arrival [DP PvP] - Hiyori vs. Celes
Completed Threads
Little Lion Man [Job] - 1/8 SkP
Burn My Dread [DP PvP] - 3/8 SkP
The Whims of Fate [DP PvP] - 5/8 SkP
KICK BACK [DP PvP] - 7/8 SkP
Night of Nights [DP PvP] - Hiyori vs. Marik - +1 SkP
{Color Codes:}
Speaking: #82cd86
Thinking: #cce8f7
Tricolor: #83949d
Speaking: #82cd86
Thinking: #cce8f7
Tricolor: #83949d
Class: 1 (Rank: 3)
CTP: 17,000 (28,000 until next Class-Up)
TTP: 130 (1,320 TTP spent total)
SP: 2,100 (900/900 Training SP) (1,200/1,200 Class SP)
SkP: 16 (0 available, 0/8 toward the next point.)
Ryo: 0 (41,000 Ryo spent)
Stats & Skills
Type: Brave
Hiyori's Stats:
Strength: 400 [1,000]
Speed: 400 [700]
Reiatsu Strength: 100 [50]
Spiritual Pressure: 400 [200]
Instinct: 400
Senses: 100
Energy Sensory: 300
Healing Expertise: 0
Light Aura: 100 (0 in Vollstandig)
Dark Aura: 0 (100 in Vollstandig)
----------
Weapons - Katana: 4
Strength of Will: 3
Pain Tolerance: 3
Martial Arts - Angehen: 4
{Code for Stats}
[spoiler]{Hiyori's Stats & Skills}
Type: [font color="#83949d"]Brave[/font]
[font color="82cd86"][b]Hiyori's Stats:[/b][/font]
Strength: 400 [font color="82cd86"][1,000][/font]
Speed: 400 [font color="82cd86"][700][/font]
Reiatsu Strength: 100 [font color="82cd86"][50][/font]
Spiritual Pressure: 400 [font color="82cd86"][200][/font]
Instinct: [font color="82cd86"]400[/font]
Senses: [font color="82cd86"]100[/font]
Energy Sensory: [font color="82cd86"]300[/font]
Healing Expertise: [font color="82cd86"]0[/font]
Light Aura: [font color="82cd86"]100[/font] ([font color="82cd86"]0[/font] in Vollstandig)
Dark Aura: [font color="cce8f7"]0[/font] ([font color="cce8f7"]100[/font] in Vollstandig)
----------
Weapons - Katana: [font color="cce8f7"]4[/font]
Strength of Will: [font color="cce8f7"]3[/font]
Pain Tolerance: [font color="cce8f7"]3[/font]
Martial Arts - Angehen: [font color="cce8f7"]4[/font][/spoiler]
Supports
Unredeemed, Redeemed
XXXX: XXXX
Items
{Artificial Zanpakutō - Class 1}
Name: Artificial Zanpakutō.
Description: While this item is manufactured by Seb Co., a Human World based group, it is only found in Soul Society markets due to its high demand there. The Artificial Zanpakuto can be commissioned to take on the appearance of any bladed weapon that the user requests. It is made of spiritual steel.
Class: 1
Item Type: Weapon
Cost: 41,000 Ryo.
Name: Artificial Zanpakutō.
Description: While this item is manufactured by Seb Co., a Human World based group, it is only found in Soul Society markets due to its high demand there. The Artificial Zanpakuto can be commissioned to take on the appearance of any bladed weapon that the user requests. It is made of spiritual steel.
Class: 1
Item Type: Weapon
Cost: 41,000 Ryo.
{Code for Item}
[spoiler]{Artificial Zanpakutō - Class 1}
[b]Name:[/b] Artificial Zanpakutō.
[b]Description:[/b] While this item is manufactured by Seb Co., a Human World based group, it is only found in Soul Society markets due to its high demand there. The Artificial Zanpakuto can be commissioned to take on the appearance of any bladed weapon that the user requests. It is made of spiritual steel.
[b]Class:[/b] 1
[b]Item Type:[/b] Weapon
[b]Cost:[/b] 41,000 Ryo.[/spoiler]
Techniques
Learned, Proficient, Mastered, Release Abilities
Letz Stil
{Class 6 - Bow Form - 必殺剣 - Hissatsu (lit. 'Lethality Sword')}
Activation Cost: 100 Reiatsu.
The first of Rozelyn's Bow Properties, Hissatsu allows Rozelyn to transform her bow into a katana. Upon activation of this property, the girl's Bow is immediately formed into a pair of Katana. Starting sheathed, these weapons rest on Rozelyn's hip, giving her the option to single-wield or dual-wield as she desires. These swords are of an equal Class to her highest active Property, but she can opt into paying the cost of an arrow to increase Class on a per-swing or per-clash basis.
Activation Cost: 100 Reiatsu.
The first of Rozelyn's Bow Properties, Hissatsu allows Rozelyn to transform her bow into a katana. Upon activation of this property, the girl's Bow is immediately formed into a pair of Katana. Starting sheathed, these weapons rest on Rozelyn's hip, giving her the option to single-wield or dual-wield as she desires. These swords are of an equal Class to her highest active Property, but she can opt into paying the cost of an arrow to increase Class on a per-swing or per-clash basis.
{Code for Property}
[spoiler]{Class 6 - Bow Form - 必殺剣 - Hissatsu (lit. 'Lethality Sword')}
[b][u]Activation Cost:[/u][/b] 100 Reiatsu.
The first of Rozelyn's Bow Properties, Hissatsu allows Rozelyn to transform her bow into a katana. Upon activation of this property, the girl's Bow is immediately formed into a pair of Katana. Starting sheathed, these weapons rest on Rozelyn's hip, giving her the option to single-wield or dual-wield as she desires. These swords are of an equal Class to her highest active Property, but she can opt into paying the cost of an arrow to increase Class on a per-swing or per-clash basis.[/spoiler]
{Class 5 - Firing - 燕飛 - Enpi (lit. 'Flying Swallow')}
Activation Cost: 150 Reiatsu.
While active, Enpi allows Rozelyn to fire her arrows alongside her shockwaves. Whether through throwing a punch, swinging a blade, or through some other shockwave-based technique or effect, Rozelyn can spend the cost of an arrow on top of these shockwaves to imbue her arrows into them. Naturally, these utilize Strength, as they're channeled through shockwaves, but do count as spiritual as well, solely for the purpose of overcoming resistances or immunities.
Activation Cost: 150 Reiatsu.
While active, Enpi allows Rozelyn to fire her arrows alongside her shockwaves. Whether through throwing a punch, swinging a blade, or through some other shockwave-based technique or effect, Rozelyn can spend the cost of an arrow on top of these shockwaves to imbue her arrows into them. Naturally, these utilize Strength, as they're channeled through shockwaves, but do count as spiritual as well, solely for the purpose of overcoming resistances or immunities.
{Code for Property}
[spoiler]{Class 5 - Firing - 燕飛 - Enpi (lit. 'Flying Swallow')}
[b][u]Activation Cost:[/u][/b] 150 Reiatsu.
While active, Enpi allows Rozelyn to fire her arrows alongside her shockwaves. Whether through throwing a punch, swinging a blade, or through some other shockwave-based technique or effect, Rozelyn can spend the cost of an arrow on top of these shockwaves to imbue her arrows into them. Naturally, these utilize Strength, as they're channeled through shockwaves, but do count as spiritual as well, solely for the purpose of overcoming resistances or immunities.[/spoiler]
{Class 4 - Power - 燕返し - Tsubame-gaeshi (lit. 'Swallow Return Strike')}
Activation Cost: 200 Reiatsu.
Much like the name implies, Tsubame-gaeshi returns and repeats previous strikes that the girl has made. Upon sheathing her sword with this property active, each of Rozelyn's arrows that had originally damaged something will inflict their damage a second time, as though they were prompted to strike once more. Any on-hit effects or abilities that would affect the strikes will still apply as normal with these additional attacks, but it does require her to sheathe her blade, potentially leaving her open. If an attack was originally blocked, say by a limb or sword, the strike will happen again against the struck part, instead of where she'd intended to hit. Alongside Enpi, this leaves behind a trail of slashes, following the path that the arrow took. These slashes are only imitated in-between sheathings of her sword; if she strikes twice and sheathes, two slashes will be repeated. If she then strikes three more times and sheathes, three strikes will be repeated. If she does not possess swords due to not having Hissatsu active, spending 50 Reiatsu and assuming a key stance to repeat these strikes will suffice.
Activation Cost: 200 Reiatsu.
Much like the name implies, Tsubame-gaeshi returns and repeats previous strikes that the girl has made. Upon sheathing her sword with this property active, each of Rozelyn's arrows that had originally damaged something will inflict their damage a second time, as though they were prompted to strike once more. Any on-hit effects or abilities that would affect the strikes will still apply as normal with these additional attacks, but it does require her to sheathe her blade, potentially leaving her open. If an attack was originally blocked, say by a limb or sword, the strike will happen again against the struck part, instead of where she'd intended to hit. Alongside Enpi, this leaves behind a trail of slashes, following the path that the arrow took. These slashes are only imitated in-between sheathings of her sword; if she strikes twice and sheathes, two slashes will be repeated. If she then strikes three more times and sheathes, three strikes will be repeated. If she does not possess swords due to not having Hissatsu active, spending 50 Reiatsu and assuming a key stance to repeat these strikes will suffice.
{Code for Property}
[spoiler]{Class 4 - Power - 燕返し - Tsubame-gaeshi (lit. 'Swallow Return Strike')}
[b][u]Activation Cost:[/u][/b] 200 Reiatsu.
Much like the name implies, Tsubame-gaeshi returns and repeats previous strikes that the girl has made. Upon sheathing her sword with this property active, each of Rozelyn's arrows that had originally damaged something will inflict their damage a second time, as though they were prompted to strike once more. Any on-hit effects or abilities that would affect the strikes will still apply as normal with these additional attacks, but it does require her to sheathe her blade, potentially leaving her open. If an attack was originally blocked, say by a limb or sword, the strike will happen again against the struck part, instead of where she'd intended to hit. Alongside Enpi, this leaves behind a trail of slashes, following the path that the arrow took. These slashes are only imitated in-between sheathings of her sword; if she strikes twice and sheathes, two slashes will be repeated. If she then strikes three more times and sheathes, three strikes will be repeated. If she does not possess swords due to not having Hissatsu active, spending 50 Reiatsu and assuming a key stance to repeat these strikes will suffice.[/spoiler]
{Class 3 - Mass - 照破 - Shoha (lit. 'Shining Cut')}
Activation Cost: 250 Reiatsu.
A property that simultaneously represents her shining place within the Vandenreich, as well as the flash of her blades, Shoha is a property that amplifies the number of attacks Rozelyn makes with single actions. With one attack (a swing of her sword, firing of an arrow, or punch, kick, et cetera, assuming Hissatsu is inactive), a translucent copy of her strikes will appear a split-second before her movements and a split-second after, applying a total of three attacks against her targets. These possess the girl's strength, as they are a sort of "shockwave" effect.
Activation Cost: 250 Reiatsu.
A property that simultaneously represents her shining place within the Vandenreich, as well as the flash of her blades, Shoha is a property that amplifies the number of attacks Rozelyn makes with single actions. With one attack (a swing of her sword, firing of an arrow, or punch, kick, et cetera, assuming Hissatsu is inactive), a translucent copy of her strikes will appear a split-second before her movements and a split-second after, applying a total of three attacks against her targets. These possess the girl's strength, as they are a sort of "shockwave" effect.
{Code for Property}
[spoiler]{Class 3 - Mass - 照破 - Shoha (lit. 'Shining Cut')}
[b][u]Activation Cost:[/u][/b] 250 Reiatsu.
A property that simultaneously represents her shining place within the Vandenreich, as well as the flash of her blades, Shoha is a property that amplifies the number of attacks Rozelyn makes with single actions. With one attack (a swing of her sword, firing of an arrow, or punch, kick, et cetera, assuming Hissatsu is inactive), a translucent copy of her strikes will appear a split-second before her movements and a split-second after, applying a total of three attacks against her targets. These possess the girl's strength, as they are a sort of "shockwave" effect.[/spoiler]
{Class 2 - Heart - 明鏡止水 - Meikyo Shisui (lit. 'Clear Mirror, Still Water')}
Activation Cost: 400 Reiatsu.
Steeling her nerves, and calming herself down like still water, the girl does what she can to increase her ability to perceive the world around her, increasing her abilities to react. While active, Meikyo Shisui doubles Rozelyn's instinct, as a large set of prayer beads semi-spiritually manifests around the girl's neck, matching the color of her reiatsu. Naturally these do not do anything, and are simply for cinematic effect.
Activation Cost: 400 Reiatsu.
Steeling her nerves, and calming herself down like still water, the girl does what she can to increase her ability to perceive the world around her, increasing her abilities to react. While active, Meikyo Shisui doubles Rozelyn's instinct, as a large set of prayer beads semi-spiritually manifests around the girl's neck, matching the color of her reiatsu. Naturally these do not do anything, and are simply for cinematic effect.
{Code for Property}
[spoiler]{Class 2 - Heart - 明鏡止水 - Meikyo Shisui (lit. 'Clear Mirror, Still Water')}
[b][u]Activation Cost:[/u][/b] 400 Reiatsu.
Steeling her nerves, and calming herself down like still water, the girl does what she can to increase her ability to perceive the world around her, increasing her abilities to react. While active, Meikyo Shisui doubles Rozelyn's instinct, as a large set of prayer beads semi-spiritually manifests around the girl's neck, matching the color of her reiatsu. Naturally these do not do anything, and are simply for cinematic effect.[/spoiler]
{Class 1 - Power - 奥義波切 - Ogi Namikiri (lit. 'Wave Cut to the Inner Depths')}
Activation Cost: 500 Reiatsu.
Much like its name implies, Ogi Namikiri proves to be quite the potent option for dealing with defensive abilities. While active, Rozelyn's attacks will reverberate through those struck, releasing a slew of internal shockwaves upon coming in contact with armor, defenses, Hierro, or similar abilities, items, or effects. These shockwaves allow her strikes to follow-through, attacking her targets beneath these effects with full effectiveness, provided the defense is of equal or lesser Class.
Activation Cost: 500 Reiatsu.
Much like its name implies, Ogi Namikiri proves to be quite the potent option for dealing with defensive abilities. While active, Rozelyn's attacks will reverberate through those struck, releasing a slew of internal shockwaves upon coming in contact with armor, defenses, Hierro, or similar abilities, items, or effects. These shockwaves allow her strikes to follow-through, attacking her targets beneath these effects with full effectiveness, provided the defense is of equal or lesser Class.
{Code for Property}
[spoiler]{Class 1 - Power - 奥義波切 - Ogi Namikiri (lit. 'Wave Cut to the Inner Depths')}
[b][u]Activation Cost:[/u][/b] 500 Reiatsu.
Much like its name implies, Ogi Namikiri proves to be quite the potent option for dealing with defensive abilities. While active, Rozelyn's attacks will reverberate through those struck, releasing a slew of internal shockwaves upon coming in contact with armor, defenses, Hierro, or similar abilities, items, or effects. These shockwaves allow her strikes to follow-through, attacking her targets beneath these effects with full effectiveness, provided the defense is of equal or lesser Class.[/spoiler]
Vollständig
{Divine Form - 意気衝天 - Ikishoten (lit. 'Spirit Toward the Heavens')}
Cost: 2 Points.
Upon activating her divine form, in typical Vollstandig fashion, reiryoku-based wings are created behind the girl, of similar construction to the padding worn by samurai. The wingspan of these wings is 1.5x Rozelyn's own, and can be moved freely, allowing for flight and defensive options against those she's fighting. While Divine Form persists, the girl's comfortable Speed is increased to 450, from 300.
Cost: 2 Points.
Upon activating her divine form, in typical Vollstandig fashion, reiryoku-based wings are created behind the girl, of similar construction to the padding worn by samurai. The wingspan of these wings is 1.5x Rozelyn's own, and can be moved freely, allowing for flight and defensive options against those she's fighting. While Divine Form persists, the girl's comfortable Speed is increased to 450, from 300.
{Code for Property}
[spoiler]{Divine Form - 意気衝天 - Ikishoten (lit. 'Spirit Toward the Heavens')}
[b][u]Cost:[/u][/b] 2 Points.
Upon activating her divine form, in typical Vollstandig fashion, reiryoku-based wings are created behind the girl, of similar construction to the padding worn by samurai. The wingspan of these wings is 1.5x Rozelyn's own, and can be moved freely, allowing for flight and defensive options against those she's fighting. While Divine Form persists, the girl's comfortable Speed is increased to 450, from 300.[/spoiler]
{Divine Power - 九天 - Kyuten (lit. 'Ninth Heaven')}
Cost: 4 Points.
While Divine Power is active, Rozelyn's shockwaves become significantly more deadly, as is common with the remainder of her release. Each blast she releases will leave a ripping trail of sword-slashes behind them, shredding through those that cross its path. If these shockwaves strike a target, that ripping trail persists, following that target for two posts. These can naturally stack, meaning those caught by multiple shockwaves are likely to be shredded within a matter of mere moments.
Cost: 4 Points.
While Divine Power is active, Rozelyn's shockwaves become significantly more deadly, as is common with the remainder of her release. Each blast she releases will leave a ripping trail of sword-slashes behind them, shredding through those that cross its path. If these shockwaves strike a target, that ripping trail persists, following that target for two posts. These can naturally stack, meaning those caught by multiple shockwaves are likely to be shredded within a matter of mere moments.
{Code for Property}
[spoiler]{Divine Power - 九天 - Kyuten (lit. 'Ninth Heaven')}
[b][u]Cost:[/u][/b] 4 Points.
While Divine Power is active, Rozelyn's shockwaves become significantly more deadly, as is common with the remainder of her release. Each blast she releases will leave a ripping trail of sword-slashes behind them, shredding through those that cross its path. If these shockwaves strike a target, that ripping trail persists, following that target for two posts. These can naturally stack, meaning those caught by multiple shockwaves are likely to be shredded within a matter of mere moments.[/spoiler]
{Divine Soul - 震天 - Shinten (lit. 'Shake the Heavens')}
Cost: 4 Points.
As one might be able to grasp from the name, Rozelyn's Divine Soul augments the very world around her, encapsulating a five-hundred foot radius around her upon release. Those that are within the area upon activation are placed into a domain reminiscent of walking on clouds. The ground, while stable, is not completely visible, as a thin layer of cloudlike fog hovers toward the bottom. In the distance, various buildings and structures reminiscent of feudal Japan can be seen, but no matter how far one travels, is permanently unreachable.
The main ability behind Shinten is to trap those that are caught in the range in these heavens. As most duels around this time were settled with a single strike, Rozelyn's Soul Property aims to emulate this. While active, the actual physical damage dealt from melee and Strength-based attacks is multiplied fivefold, and defensive options are disabled. This is not an increase to Offensive Stat, nor is it a stat-boosting ability. Rather, if a three-inch long slash is left on a target, that slash is instead fifteen-inches long. If a target suffers a two-inch deep stab wound, that stab is likely going all the way through them.
While noticeably strong, this isn't without its downsides. For one, both Rozelyn and her allies are subject to this, as well; their skin-defenses, flex defenses, armor items, and more are left disabled, and they'll suffer the same severity increase from damaging melee and Strength-based attacks. Spiritual abilities are also left unaffected by this damage increase, functioning normally instead. One saving grace that those whom are not physically-inclined have however, is that their Strength is set equal to their Offensive Stat for the purpose of physical attacks. While this does not come with the benefits of high Strength (shockwaves, physical durability, et cetera), it allows foes to fight back.
Cost: 4 Points.
As one might be able to grasp from the name, Rozelyn's Divine Soul augments the very world around her, encapsulating a five-hundred foot radius around her upon release. Those that are within the area upon activation are placed into a domain reminiscent of walking on clouds. The ground, while stable, is not completely visible, as a thin layer of cloudlike fog hovers toward the bottom. In the distance, various buildings and structures reminiscent of feudal Japan can be seen, but no matter how far one travels, is permanently unreachable.
The main ability behind Shinten is to trap those that are caught in the range in these heavens. As most duels around this time were settled with a single strike, Rozelyn's Soul Property aims to emulate this. While active, the actual physical damage dealt from melee and Strength-based attacks is multiplied fivefold, and defensive options are disabled. This is not an increase to Offensive Stat, nor is it a stat-boosting ability. Rather, if a three-inch long slash is left on a target, that slash is instead fifteen-inches long. If a target suffers a two-inch deep stab wound, that stab is likely going all the way through them.
While noticeably strong, this isn't without its downsides. For one, both Rozelyn and her allies are subject to this, as well; their skin-defenses, flex defenses, armor items, and more are left disabled, and they'll suffer the same severity increase from damaging melee and Strength-based attacks. Spiritual abilities are also left unaffected by this damage increase, functioning normally instead. One saving grace that those whom are not physically-inclined have however, is that their Strength is set equal to their Offensive Stat for the purpose of physical attacks. While this does not come with the benefits of high Strength (shockwaves, physical durability, et cetera), it allows foes to fight back.
{Code for Property}
[spoiler]{Divine Soul - 震天 - Shinten (lit. 'Shake the Heavens')}
[b][u]Cost:[/u][/b] 4 Points.
As one might be able to grasp from the name, Rozelyn's Divine Soul augments the very world around her, encapsulating a five-hundred foot radius around her upon release. Those that are within the area upon activation are placed into a domain reminiscent of walking on clouds. The ground, while stable, is not completely visible, as a thin layer of cloudlike fog hovers toward the bottom. In the distance, various buildings and structures reminiscent of feudal Japan can be seen, but no matter how far one travels, is permanently unreachable.
The main ability behind Shinten is to trap those that are caught in the range in these heavens. As most duels around this time were settled with a single strike, Rozelyn's Soul Property aims to emulate this. While active, the actual physical damage dealt from melee and Strength-based attacks is multiplied fivefold, and defensive options are disabled. This is not an increase to Offensive Stat, nor is it a stat-boosting ability. Rather, if a three-inch long slash is left on a target, that slash is instead fifteen-inches long. If a target suffers a two-inch deep stab wound, that stab is likely going all the way through them.
While noticeably strong, this isn't without its downsides. For one, both Rozelyn and her allies are subject to this, as well; their skin-defenses, flex defenses, armor items, and more are left disabled, and they'll suffer the same severity increase from damaging melee and Strength-based attacks. Spiritual abilities are also left unaffected by this damage increase, functioning normally instead. One saving grace that those whom are not physically-inclined have however, is that their Strength is set equal to their Offensive Stat for the purpose of physical attacks. While this does not come with the benefits of high Strength (shockwaves, physical durability, et cetera), it allows foes to fight back.[/spoiler]
Physical Manifestation
{Movement - Free}
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Description: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to Use: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None.
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Description: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to Use: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None.
{Code for Technique}
[spoiler]{Movement}
[b][u]Technique Name:[/u][/b] Movement
[b][u]Class:[/u][/b] 4
[b]Technique Type:[/b] Other
[b][u]Technique Element:[/u][/b] None
[b][u]Description:[/u][/b] This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
[b][u]How to Use:[/u][/b] Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
[b][u]Drawback:[/u][/b] None.[/spoiler]
{Output}
Technique Name: Output
Class: 2
Technique Type: Other
Technique Element: None
Description: This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength triples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 600 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Drawbacks: See specific stages.
Technique Name: Output
Class: 2
Technique Type: Other
Technique Element: None
Description: This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength triples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 600 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Drawbacks: See specific stages.
{Code for Ability}
[spoiler]{Output}
[b][u]Technique Name:[/u][/b] Output
[b][u]Class:[/u][/b] 2
[b][u]Technique Type:[/u][/b] Other
[b][u]Technique Element:[/u][/b] None
[b][u]Description:[/u][/b] This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength triples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 600 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
[b][u]Drawbacks:[/u][/b] See specific stages.[/spoiler]
{Hirenkyaku}
Technique Name: Hirenkyaku
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects: Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 300 Reiatsu allows for a constant movement over the duration of one post at 2x speed. Giving up 600 Reiatsu allows constant movement over the duration of 3 posts of 3x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawback: The speed increases from this technique do not apply to the user's entire body, rather just toward moving their legs, like one would expect from a stepping technique. Instead of one step, however, this movement remains constant.
Technique Name: Hirenkyaku
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects: Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 300 Reiatsu allows for a constant movement over the duration of one post at 2x speed. Giving up 600 Reiatsu allows constant movement over the duration of 3 posts of 3x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawback: The speed increases from this technique do not apply to the user's entire body, rather just toward moving their legs, like one would expect from a stepping technique. Instead of one step, however, this movement remains constant.
{Code for Technique}
[spoiler]{Hirenkyaku}
[b][u]Technique Name:[/u][/b] Hirenkyaku
[b][u]Class:[/u][/b] 4
[b][u]Technique Type:[/u][/b] Quincy Technique
[b][u]Technique Element:[/u][/b] None
[b][u]Technique Description and Effects:[/u][/b] Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 300 Reiatsu allows for a constant movement over the duration of one post at 2x speed. Giving up 600 Reiatsu allows constant movement over the duration of 3 posts of 3x speed.
[b][u]How to use technique:[/u][/b] To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
[b][u]Drawback:[/u][/b] The speed increases from this technique do not apply to the user's entire body, rather just toward moving their legs, like one would expect from a stepping technique. Instead of one step, however, this movement remains constant.[/spoiler]
Quincy Techniques
{Verfeinern}
Technique Name: Verfeinern (Refine)
Class: 7
Technique Type: Quincy Technique
Usable By: All Quincy
Technique Element: Spirit
Description: A simple technique freeing Quincy of reishi poisoning while using their cross in Hueco Mundo. By halving their reishi intake, they can avoid being poisoned.
How to Use: See drawback.
Drawbacks: Use of this technique cuts reishi intake by half to avoid being poisoned by ambient reishi.
Technique Name: Verfeinern (Refine)
Class: 7
Technique Type: Quincy Technique
Usable By: All Quincy
Technique Element: Spirit
Description: A simple technique freeing Quincy of reishi poisoning while using their cross in Hueco Mundo. By halving their reishi intake, they can avoid being poisoned.
How to Use: See drawback.
Drawbacks: Use of this technique cuts reishi intake by half to avoid being poisoned by ambient reishi.
{Code for Technique}
[spoiler]{Verfeinern}
[b][u]Technique Name:[/u][/b] Verfeinern (Refine)
[b][u]Class:[/u][/b] 7
[b][u]Technique Type:[/u][/b] Quincy Technique
[b][u]Usable By:[/u][/b] All Quincy
[b][u]Technique Element:[/u][/b] Spirit
[b]Description:[/b] A simple technique freeing Quincy of reishi poisoning while using their cross in Hueco Mundo. By halving their reishi intake, they can avoid being poisoned.
[b][u]How to Use:[/u][/b] See drawback.
[b][u]Drawbacks:[/u][/b] Use of this technique cuts reishi intake by half to avoid being poisoned by ambient reishi.[/spoiler]
Vandenreich Techniques
{Schneller Schatten}
Technique Name: Schneller Schatten (Swift Shadows)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 50 Reiatsu.
Description: Taking the teachings of Schatten and pushing them a step further, Schneller Schatten allows for quicker movements alongside Schatten. Users of this technique are able to make use of both variants of Schatten in the midst of combat, costing them 50 reiatsu in order to do so at faster speeds than normal. Entry and Exit points for Schneller Schatten can be as close to one another as the user would like within these shadows, so long as they are not larger than one foot per point in Reiatsu Strength the user has (A Quincy could opt into lessening the 50ft. distance from Point A to Point B so long as they had at least 50 RS, traversing it exceedingly quickly should they desire).
How to Use: Walk in the shadows of the Three Worlds, but at an accelerated pace.
Drawbacks: Standard reiatsu cost. Counts against Step Tech total. Requires Mastery of Schatten.
Technique Name: Schneller Schatten (Swift Shadows)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 50 Reiatsu.
Description: Taking the teachings of Schatten and pushing them a step further, Schneller Schatten allows for quicker movements alongside Schatten. Users of this technique are able to make use of both variants of Schatten in the midst of combat, costing them 50 reiatsu in order to do so at faster speeds than normal. Entry and Exit points for Schneller Schatten can be as close to one another as the user would like within these shadows, so long as they are not larger than one foot per point in Reiatsu Strength the user has (A Quincy could opt into lessening the 50ft. distance from Point A to Point B so long as they had at least 50 RS, traversing it exceedingly quickly should they desire).
How to Use: Walk in the shadows of the Three Worlds, but at an accelerated pace.
Drawbacks: Standard reiatsu cost. Counts against Step Tech total. Requires Mastery of Schatten.
{Code for Technique}
[spoiler]{Schneller Schatten}
[u][b]Technique Name:[/b][/u] Schneller Schatten (Swift Shadows)
[b][u]Technique Class:[/u][/b] 4 - 40 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Shadow.
[b][u]Technique Cost:[/u][/b] 50 Reiatsu.
[b][u]Description:[/u][/b] Taking the teachings of Schatten and pushing them a step further, Schneller Schatten allows for quicker movements alongside Schatten. Users of this technique are able to make use of both variants of Schatten in the midst of combat, costing them 50 reiatsu in order to do so at faster speeds than normal. Entry and Exit points for Schneller Schatten can be as close to one another as the user would like within these shadows, so long as they are not larger than one foot per point in Reiatsu Strength the user has (A Quincy could opt into lessening the 50ft. distance from Point A to Point B so long as they had at least 50 RS, traversing it exceedingly quickly should they desire).
[b][u]How to Use:[/u][/b] Walk in the shadows of the Three Worlds, but at an accelerated pace.
[b][u]Drawbacks:[/u][/b] Standard reiatsu cost. Counts against Step Tech total. Requires Mastery of Schatten.[/spoiler]
{Blutwächter}
Technique Name: Blutwächter (Blood Guard)
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: 150 Reiatsu/post.
Description: An extension of Blut Vene, Blutwächter serves as a spiritually defensive option for Quincies that find themselves up against Hollows or Arrancar. By expending 150 reiatsu per post, the user can activate this technique, shielding them from specifically Hollow and Arrancar reiatsu in order to protect themselves from the poisoning and acidic burns that they are capable of inducing. When used alongside the Quincy technique Verfeinern, this technique costs no reiatsu.
How to Use: Pulse reiatsu through the user's veins.
Drawbacks: Blutwächter cannot be used alongside But Vene. If Verfeinern is active alongside Blutwächter, Blut Vene can be used, but only at half-effectiveness. Requires Blut at Learned.
Technique Name: Blutwächter (Blood Guard)
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: 150 Reiatsu/post.
Description: An extension of Blut Vene, Blutwächter serves as a spiritually defensive option for Quincies that find themselves up against Hollows or Arrancar. By expending 150 reiatsu per post, the user can activate this technique, shielding them from specifically Hollow and Arrancar reiatsu in order to protect themselves from the poisoning and acidic burns that they are capable of inducing. When used alongside the Quincy technique Verfeinern, this technique costs no reiatsu.
How to Use: Pulse reiatsu through the user's veins.
Drawbacks: Blutwächter cannot be used alongside But Vene. If Verfeinern is active alongside Blutwächter, Blut Vene can be used, but only at half-effectiveness. Requires Blut at Learned.
{Code for Technique}
[spoiler]{Blutwächter}
[b][u]Technique Name:[/u][/b] Blutwächter (Blood Guard)
[b][u]Technique Class:[/u][/b] 5 - 20 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b]Usable By:[/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Blood.
[b][u]Technique Cost:[/u][/b] 150 Reiatsu/post.
[b][u]Description:[/u][/b] An extension of Blut Vene, Blutwächter serves as a spiritually defensive option for Quincies that find themselves up against Hollows or Arrancar. By expending 150 reiatsu per post, the user can activate this technique, shielding them from specifically Hollow and Arrancar reiatsu in order to protect themselves from the poisoning and acidic burns that they are capable of inducing. When used alongside the Quincy technique Verfeinern, this technique costs no reiatsu.
[b][u]How to Use:[/u][/b] Pulse reiatsu through the user's veins.
[b][u]Drawbacks:[/u][/b] Blutwächter cannot be used alongside But Vene. If Verfeinern is active alongside Blutwächter, Blut Vene can be used, but only at half-effectiveness. Requires Blut at Learned.[/spoiler]
{Blut}
Technique Name: Blut (Blood)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 300 Reiatsu/post for Vene, 500 Reiatsu/post for Arterie.
Description: Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who has assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to Use: Spend Reiatsu to draw out the latent power in the user's blood.
Drawbacks: The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
Technique Name: Blut (Blood)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 300 Reiatsu/post for Vene, 500 Reiatsu/post for Arterie.
Description: Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who has assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to Use: Spend Reiatsu to draw out the latent power in the user's blood.
Drawbacks: The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
{Code for Technique}
[spoiler]{Blut}[b][u]Technique Name:[/u][/b] Blut (Blood)
[b][u]Technique Class:[/u][/b] 3 - 80 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Spirit.
[b][u]Technique Cost:[/u][/b] 300 Reiatsu/post for Vene, 500 Reiatsu/post for Arterie.
[b][u]Description:[/u][/b] Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who has assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
[b][u]How to Use:[/u][/b] Spend Reiatsu to draw out the latent power in the user's blood.
[b][u]Drawbacks:[/u][/b] The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.[/spoiler]
{Hohlbrecher}
Technique Name: Hohlbrecher (Hollow Breaker)
Technique Class: 2 - 180 TTP.
Technique Type: Vandenreich | Angehen.
Usable By: Vandenreich Only.
Technique Element: N/A.
Technique Cost: 600 Reiatsu.
Description: A technique designed to punch through Hollows, Arrancar, Vizards, and Wraiths, Hohlbrecher empowers a strike from the user in order to fire off a spiritually-charged shockwave through the individual's spirit. What this does is inflict them with an affliction similar to that of how Quincy suffer from Hollow Poisoning; their very spirit will slowly begin to break down and dissolve, eventually destroying them entirely. For Hollows and Arrancar, this functions the exact same, but for Vizards and Hollow Wraiths, this takes twelve posts instead of eight. If Blut Arterie is active, this technique has no cost to utilize, much like many of the other Angehen techniques.
How to Use: Strike with a shockwave into an individual's soul.
Drawbacks: Requires a 2 in Martial Arts: Angehen, and requires 600 Strength to fire a shockwave. Can only be utilized once per post. Without some defensive application, this technique could potentially cause hollow poisoning on the Quincy utilizing it. Usage of this technique prevents the user from drawing in Reiatsu through their Quincy Cross or Spirit Fragment for the post that it was used. Can only affect a target once, though can be reapplied if cleansed.
Incantation: N/A.
Made By: Hiyori Castellanos.
Reserved?: No.
Technique Name: Hohlbrecher (Hollow Breaker)
Technique Class: 2 - 180 TTP.
Technique Type: Vandenreich | Angehen.
Usable By: Vandenreich Only.
Technique Element: N/A.
Technique Cost: 600 Reiatsu.
Description: A technique designed to punch through Hollows, Arrancar, Vizards, and Wraiths, Hohlbrecher empowers a strike from the user in order to fire off a spiritually-charged shockwave through the individual's spirit. What this does is inflict them with an affliction similar to that of how Quincy suffer from Hollow Poisoning; their very spirit will slowly begin to break down and dissolve, eventually destroying them entirely. For Hollows and Arrancar, this functions the exact same, but for Vizards and Hollow Wraiths, this takes twelve posts instead of eight. If Blut Arterie is active, this technique has no cost to utilize, much like many of the other Angehen techniques.
How to Use: Strike with a shockwave into an individual's soul.
Drawbacks: Requires a 2 in Martial Arts: Angehen, and requires 600 Strength to fire a shockwave. Can only be utilized once per post. Without some defensive application, this technique could potentially cause hollow poisoning on the Quincy utilizing it. Usage of this technique prevents the user from drawing in Reiatsu through their Quincy Cross or Spirit Fragment for the post that it was used. Can only affect a target once, though can be reapplied if cleansed.
Incantation: N/A.
Made By: Hiyori Castellanos.
Reserved?: No.
{Code for Technique}
[spoiler]{Hohlbrecher}
[b][u]Technique Name:[/u][/b] Hohlbrecher (Hollow Breaker)
[b][u]Technique Class:[/u][/b] 2 - 180 TTP.
[b][u]Technique Type:[/u][/b] Vandenreich | Angehen.
[b][u]Usable By:[/u][/b] Vandenreich Only.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 600 Reiatsu.
[b][u]Description:[/u][/b] A technique designed to punch through Hollows, Arrancar, Vizards, and Wraiths, Hohlbrecher empowers a strike from the user in order to fire off a spiritually-charged shockwave through the individual's spirit. What this does is inflict them with an affliction similar to that of how Quincy suffer from Hollow Poisoning; their very spirit will slowly begin to break down and dissolve, eventually destroying them entirely. For Hollows and Arrancar, this functions the exact same, but for Vizards and Hollow Wraiths, this takes twelve posts instead of eight. If Blut Arterie is active, this technique has no cost to utilize, much like many of the other Angehen techniques.
[b][u]How to Use:[/u][/b] Strike with a shockwave into an individual's soul.
[b][u]Drawbacks:[/u][/b] Requires a 2 in Martial Arts: Angehen, and requires 600 Strength to fire a shockwave. Can only be utilized once per post. Without some defensive application, this technique could potentially cause hollow poisoning on the Quincy utilizing it. Usage of this technique prevents the user from drawing in Reiatsu through their Quincy Cross or Spirit Fragment for the post that it was used. Can only affect a target once, though can be reapplied if cleansed.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Made By:[/u][/b] Hiyori Castellanos.
[b][u]Reserved?:[/u][/b] No.[/spoiler]
{Silberkreuz}
Technique Name: Silberkreuz (Silver Cross)
Technique Class: 2 - 180 TTP.
Technique Type: Vandenreich | Angehen.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: Taking the Quincy's own proficiency in reiryoku manipulation, the user begins this technique by coating a limb in excess reiryoku, almost superheating it in the process. Upon coming in contact with any entity - be it person, construct, building, etc. - this reiryoku will explode outward, creating a five-pointed shockwave in the target struck, similar to that of the Vandenreich Cross. This shockwave functions as normal, though possesses a Class 2 status and is not actually spiritual in nature; the reiryoku utilized in this technique simply helps the user shape the shockwave, rather than damage with it. If Blut Arterie is active, this technique has no initial cost, much like other Angehen techniques.
At Mastered, this technique can be utilized without striking a target, allowing the user to create a "shockwave barrier" in order to intercept attacks.
How to Use: Pump reiryoku into the user's fists, and utilize it to shape the next shockwave utilized by the user.
Drawbacks: Requires a minimum Strength of 600 in order to make shockwaves, and at least two Ranks in Angehen. Can only be used once per post, and will disable a Quincy's ability to draw in reiatsu via their Quincy Cross or Spirit Fragment during that post. Repetitive use can very easily end up cooking the limb in question.
Technique Name: Silberkreuz (Silver Cross)
Technique Class: 2 - 180 TTP.
Technique Type: Vandenreich | Angehen.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: Taking the Quincy's own proficiency in reiryoku manipulation, the user begins this technique by coating a limb in excess reiryoku, almost superheating it in the process. Upon coming in contact with any entity - be it person, construct, building, etc. - this reiryoku will explode outward, creating a five-pointed shockwave in the target struck, similar to that of the Vandenreich Cross. This shockwave functions as normal, though possesses a Class 2 status and is not actually spiritual in nature; the reiryoku utilized in this technique simply helps the user shape the shockwave, rather than damage with it. If Blut Arterie is active, this technique has no initial cost, much like other Angehen techniques.
At Mastered, this technique can be utilized without striking a target, allowing the user to create a "shockwave barrier" in order to intercept attacks.
How to Use: Pump reiryoku into the user's fists, and utilize it to shape the next shockwave utilized by the user.
Drawbacks: Requires a minimum Strength of 600 in order to make shockwaves, and at least two Ranks in Angehen. Can only be used once per post, and will disable a Quincy's ability to draw in reiatsu via their Quincy Cross or Spirit Fragment during that post. Repetitive use can very easily end up cooking the limb in question.
{Code for Technique}
[spoiler]{Silberkreuz}
[b][u]Technique Name:[/u][/b] Silberkreuz (Silver Cross)
[b][u]Technique Class:[/u][/b] 2 - 180 TTP.
[b][u]Technique Type:[/u][/b] Vandenreich | Angehen.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 400 Reiatsu.
[b][u]Description:[/u][/b] Taking the Quincy's own proficiency in reiryoku manipulation, the user begins this technique by coating a limb in excess reiryoku, almost superheating it in the process. Upon coming in contact with any entity - be it person, construct, building, etc. - this reiryoku will explode outward, creating a five-pointed shockwave in the target struck, similar to that of the Vandenreich Cross. This shockwave functions as normal, though possesses a Class 2 status and is not actually spiritual in nature; the reiryoku utilized in this technique simply helps the user shape the shockwave, rather than damage with it. If Blut Arterie is active, this technique has no initial cost, much like other Angehen techniques.
At [b]Mastered[/b], this technique can be utilized without striking a target, allowing the user to create a "shockwave barrier" in order to intercept attacks.
[b][u]How to Use:[/u][/b] Pump reiryoku into the user's fists, and utilize it to shape the next shockwave utilized by the user.
[b][u]Drawbacks:[/u][/b] Requires a minimum Strength of 600 in order to make shockwaves, and at least two Ranks in Angehen. Can only be used once per post, and will disable a Quincy's ability to draw in reiatsu via their Quincy Cross or Spirit Fragment during that post. Repetitive use can very easily end up cooking the limb in question.[/spoiler]
{Absorbieren und Nachbrenntemperatur}
Technique Name: Absorbieren und Nachbrenntemperatur (Absorb and Refire)
Technique Class: 2 - 180 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 600 Reiatsu.
Description: A powerful form of martial combat created for Quincy that draws upon the race's natural affinity for manipulating reiatsu. The user can use their Quincy cross or spirit fragment to absorb incoming spiritual attacks, before launching them back out with a strike, combining the effective Reiatsu Strength of the attack with their physical strength. If Blut Arterie is active, this technique has no initial cost.
How to Use: The user holds out their Quincy cross/spirit fragment towards the attack, absorbing it before striking out with the item that absorbs the attack, sending out the attack.
Incantation: N/A.
Drawbacks: The user will be unable to absorb any reiatsu using either the spirit fragment or the Quincy cross for the post in which this is used. Also, this technique also causes physical strain on the body, and repetitive use will exhaust the user more quickly, and requires at least one point in Martial Arts (Angehen) to perform.
Technique Name: Absorbieren und Nachbrenntemperatur (Absorb and Refire)
Technique Class: 2 - 180 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 600 Reiatsu.
Description: A powerful form of martial combat created for Quincy that draws upon the race's natural affinity for manipulating reiatsu. The user can use their Quincy cross or spirit fragment to absorb incoming spiritual attacks, before launching them back out with a strike, combining the effective Reiatsu Strength of the attack with their physical strength. If Blut Arterie is active, this technique has no initial cost.
How to Use: The user holds out their Quincy cross/spirit fragment towards the attack, absorbing it before striking out with the item that absorbs the attack, sending out the attack.
Incantation: N/A.
Drawbacks: The user will be unable to absorb any reiatsu using either the spirit fragment or the Quincy cross for the post in which this is used. Also, this technique also causes physical strain on the body, and repetitive use will exhaust the user more quickly, and requires at least one point in Martial Arts (Angehen) to perform.
{Code for Technique}
[spoiler]{Absorbieren und Nachbrenntemperatur}
[b][u]Technique Name:[/u][/b] Absorbieren und Nachbrenntemperatur (Absorb and Refire)
[b][u]Technique Class:[/u][/b] 2 - 180 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 600 Reiatsu.
[b][u]Description:[/u][/b] A powerful form of martial combat created for Quincy that draws upon the race's natural affinity for manipulating reiatsu. The user can use their Quincy cross or spirit fragment to absorb incoming spiritual attacks, before launching them back out with a strike, combining the effective Reiatsu Strength of the attack with their physical strength. If Blut Arterie is active, this technique has no initial cost.
[b][u]How to Use:[/u][/b] The user holds out their Quincy cross/spirit fragment towards the attack, absorbing it before striking out with the item that absorbs the attack, sending out the attack.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] The user will be unable to absorb any reiatsu using either the spirit fragment or the Quincy cross for the post in which this is used. Also, this technique also causes physical strain on the body, and repetitive use will exhaust the user more quickly, and requires at least one point in Martial Arts (Angehen) to perform.[/spoiler]
{Verschlingende Streik}
Technique Name: Verschlingende Streik (Devouring Strike)
Technique Class: 2 - 180 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 0 Reiatsu.
Description: An advanced form of the Quincy martial combat, Angehen, and considered one of the strongest. It is considered one of the greatest weapons versus spiritual beings, and allows the Quincy to 'eat' the beings' reiatsu and even their spiritual form. Every time the user strikes those with spiritual power, the being loses 250 reiatsu and the Quincy gains 125, stored in the Quincy cross or mask fragment, and the person gets slight stamina depletion. For spiritual beings, if they are hit when they have 250 reiatsu or less, their body breaks down and is absorbed by the Quincy into the Quincy cross or mask fragment.
How to Use: The user strikes the opponent, using their Quincy cross or mask fragment to steal away reiatsu on contact.
Incantation: N/A.
Drawbacks: This technique also requires at least a three in Martial Arts (Angehen) to perform. Rei gained this way, however, cannot go past the cap of the Quincy. If it does, they need to use it within 3 posts, or else they explode. The technique is also physically demanding, and as such causes the user to grow tired more quickly.
Technique Name: Verschlingende Streik (Devouring Strike)
Technique Class: 2 - 180 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 0 Reiatsu.
Description: An advanced form of the Quincy martial combat, Angehen, and considered one of the strongest. It is considered one of the greatest weapons versus spiritual beings, and allows the Quincy to 'eat' the beings' reiatsu and even their spiritual form. Every time the user strikes those with spiritual power, the being loses 250 reiatsu and the Quincy gains 125, stored in the Quincy cross or mask fragment, and the person gets slight stamina depletion. For spiritual beings, if they are hit when they have 250 reiatsu or less, their body breaks down and is absorbed by the Quincy into the Quincy cross or mask fragment.
How to Use: The user strikes the opponent, using their Quincy cross or mask fragment to steal away reiatsu on contact.
Incantation: N/A.
Drawbacks: This technique also requires at least a three in Martial Arts (Angehen) to perform. Rei gained this way, however, cannot go past the cap of the Quincy. If it does, they need to use it within 3 posts, or else they explode. The technique is also physically demanding, and as such causes the user to grow tired more quickly.
{Code for Technique}
[spoiler]{Verschlingende Streik}
[b][u]Technique Name:[/u][/b] Verschlingende Streik (Devouring Strike)
[b][u]Technique Class:[/u][/b] 2 - 180 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 0 Reiatsu.
[b][u]Description:[/u][/b] An advanced form of the Quincy martial combat, Angehen, and considered one of the strongest. It is considered one of the greatest weapons versus spiritual beings, and allows the Quincy to 'eat' the beings' reiatsu and even their spiritual form. Every time the user strikes those with spiritual power, the being loses 250 reiatsu and the Quincy gains 125, stored in the Quincy cross or mask fragment, and the person gets slight stamina depletion. For spiritual beings, if they are hit when they have 250 reiatsu or less, their body breaks down and is absorbed by the Quincy into the Quincy cross or mask fragment.
[b][u]How to Use:[/u][/b] The user strikes the opponent, using their Quincy cross or mask fragment to steal away reiatsu on contact.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] This technique also requires at least a three in Martial Arts (Angehen) to perform. Rei gained this way, however, cannot go past the cap of the Quincy. If it does, they need to use it within 3 posts, or else they explode. The technique is also physically demanding, and as such causes the user to grow tired more quickly.[/spoiler]
{Hirenkyaku Blitz}
Technique Name: Hirenkyaku Blitz (Hirenkyaku Lightning)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich | Angehen.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: Mimicking techniques like Shunpō Karin, Sonido Garra, and Bringer Flash, Hirenkyaku Blitz aims to multiply the striking speed of a limb ten-times over by creating a reishi platform in the middle of a limb, before rocketing it forward.
How to Use: Create a reishi platform akin to Hirenkyaku over a limb, and send that limb flying forward.
Drawbacks: Requires a 1 in Martial Arts: Angehen, and Hirenkyaku at Mastered. This technique at Learned can be used once per post; Proficient is twice, and Mastery is three. Counts against the user's Stepping techniques per post.
Technique Name: Hirenkyaku Blitz (Hirenkyaku Lightning)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich | Angehen.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: Mimicking techniques like Shunpō Karin, Sonido Garra, and Bringer Flash, Hirenkyaku Blitz aims to multiply the striking speed of a limb ten-times over by creating a reishi platform in the middle of a limb, before rocketing it forward.
How to Use: Create a reishi platform akin to Hirenkyaku over a limb, and send that limb flying forward.
Drawbacks: Requires a 1 in Martial Arts: Angehen, and Hirenkyaku at Mastered. This technique at Learned can be used once per post; Proficient is twice, and Mastery is three. Counts against the user's Stepping techniques per post.
{Code for Technique}
[spoiler]{Hirenkyaku Blitz}
[u][b]Technique Name:[/b][/u] Hirenkyaku Blitz (Hirenkyaku Lightning)
[u][b]Technique Class:[/b][/u] 4 - 40 TTP
[u][b]Technique Type:[/b][/u] Vandenreich | Angehen.
[u][b]Usable By:[/b][/u] Vandenreich Quincy.
[u][b]Technique Element:[/b][/u] N/A.
[u][b]Technique Cost:[/b][/u] 150 Reiatsu.
[u][b]Description:[/b][/u] Mimicking techniques like Shunpō Karin, Sonido Garra, and Bringer Flash, Hirenkyaku Blitz aims to multiply the striking speed of a limb ten-times over by creating a reishi platform in the middle of a limb, before rocketing it forward.
[u][b]How to Use:[/b][/u] Create a reishi platform akin to Hirenkyaku over a limb, and send that limb flying forward.
[u][b]Drawbacks:[/b][/u] Requires a 1 in Martial Arts: Angehen, and Hirenkyaku at Mastered. This technique at Learned can be used once per post; Proficient is twice, and Mastery is three. Counts against the user's Stepping techniques per post.[/spoiler]
General Physical
{Zen'nō Katto}
Technique Name: Zen'nō Katto (Omnipotent Cut)
Class: 2
Technique Type: General Physical
Usable By: All Races
Technique Element: N/A
Description: A simple idea brought to the pinnacle of what can be done with a sword. This technique begins by the user holding their blade steady with all of their strength focused upon the hilt. Drawing the blade begins the technique which involves the user moving their arm fast enough to cut everything around them in all directions. The arm of the user doesn't appear to move due to the vast burst of speed leaving an afterimage in its place making it impossible to track the attack through arm motion. This attack lasts for only a moment inflicting damage upon anything within the reach of the blade in the span of a second making it a truly devastating technique for anyone to unleash.
How to Use: The user must place all of their strength into the hilt of the sword while focusing completely on their blade. Once completely still the technique is unleashed.
Drawbacks: Requires 500 speed along with a 2 in whatever weapon the user may use. There are few cons to this technique yet they're potent. The first of which is simply that this technique depletes the users stamina by hefty amount. Although masters can employ it multiple times potentially most who even attempt to learn this technique are left exhausted after the first attempt. The biggest downside to this technique is simply the stress and damage that accompanies employing it. After employing this technique the user loses feeling in the arm used while the skin covering their arm along with any material is ripped off leaving the limb weak and causing the user pain. Should it be employed additional times the damage to the arm becomes astronomically worse until eventually the flesh of the arm is completely ripped off. Masters of this technique are unharmed by the first usage.
Technique Name: Zen'nō Katto (Omnipotent Cut)
Class: 2
Technique Type: General Physical
Usable By: All Races
Technique Element: N/A
Description: A simple idea brought to the pinnacle of what can be done with a sword. This technique begins by the user holding their blade steady with all of their strength focused upon the hilt. Drawing the blade begins the technique which involves the user moving their arm fast enough to cut everything around them in all directions. The arm of the user doesn't appear to move due to the vast burst of speed leaving an afterimage in its place making it impossible to track the attack through arm motion. This attack lasts for only a moment inflicting damage upon anything within the reach of the blade in the span of a second making it a truly devastating technique for anyone to unleash.
How to Use: The user must place all of their strength into the hilt of the sword while focusing completely on their blade. Once completely still the technique is unleashed.
Drawbacks: Requires 500 speed along with a 2 in whatever weapon the user may use. There are few cons to this technique yet they're potent. The first of which is simply that this technique depletes the users stamina by hefty amount. Although masters can employ it multiple times potentially most who even attempt to learn this technique are left exhausted after the first attempt. The biggest downside to this technique is simply the stress and damage that accompanies employing it. After employing this technique the user loses feeling in the arm used while the skin covering their arm along with any material is ripped off leaving the limb weak and causing the user pain. Should it be employed additional times the damage to the arm becomes astronomically worse until eventually the flesh of the arm is completely ripped off. Masters of this technique are unharmed by the first usage.
{Code for Technique}
[spoiler]{Zen'nō Katto}
[b][u]Technique Name:[/u][/b] Zen'nō Katto (Omnipotent Cut)
[b][u]Class:[/u][/b] 2
[b][u]Technique Type:[/u][/b] General Physical
[b][u]Usable By:[/u][/b] All Races
[b][u]Technique Element:[/u][/b] N/A
[b][u]Description:[/u][/b] A simple idea brought to the pinnacle of what can be done with a sword. This technique begins by the user holding their blade steady with all of their strength focused upon the hilt. Drawing the blade begins the technique which involves the user moving their arm fast enough to cut everything around them in all directions. The arm of the user doesn't appear to move due to the vast burst of speed leaving an afterimage in its place making it impossible to track the attack through arm motion. This attack lasts for only a moment inflicting damage upon anything within the reach of the blade in the span of a second making it a truly devastating technique for anyone to unleash.
[b][u]How to Use:[/u][/b] The user must place all of their strength into the hilt of the sword while focusing completely on their blade. Once completely still the technique is unleashed.
[b][u]Drawbacks:[/u][/b] Requires 500 speed along with a 2 in whatever weapon the user may use. There are few cons to this technique yet they're potent. The first of which is simply that this technique depletes the users stamina by hefty amount. Although masters can employ it multiple times potentially most who even attempt to learn this technique are left exhausted after the first attempt. The biggest downside to this technique is simply the stress and damage that accompanies employing it. After employing this technique the user loses feeling in the arm used while the skin covering their arm along with any material is ripped off leaving the limb weak and causing the user pain. Should it be employed additional times the damage to the arm becomes astronomically worse until eventually the flesh of the arm is completely ripped off. Masters of this technique are unharmed by the first usage.[/spoiler]
General Spiritual
{Tsukarenai}
Technique Name: Tsukarenai (Tirelessly)
Class: 3
Technique Type: Other
Usable By: All
Description: Tsukarenai is a technique that ties ones stamina into their Reiatsu reserves. By flowing Reiatsu over their entire body and creating a thick flexible coat of Reiatsu. Upon doing so, the user can continue to fight without putting a strain on themselves in combat. Depending solely on using their Reiatsu for any form of high speed movement. Any movement that drains stamina will instead tap into their Reiatsu reserves. Starting at 400, the user will be spending 50 Reiatsu per post, increasing by an additional 50 for every 100 in speed. Mastery makes it so the user is only spending 50% of the cost per additional 100 in speed. Step techniques that increase speed beyond 3x cost 25% more Reiatsu when used alongside this technique. Yet they don’t require the constant payment for the speed they give.
How to Use: Coat body in Reiatsu and use it to move.
Technique Drawbacks: There aren’t many weaknesses for using Tsukarenai but moving at high speeds though not draining stamina can still cause muscle damage and using step techniques can quickly burn the user of their Reiatsu reserves. Types that have stamina drawbacks can't learn this technique at all.
Technique Name: Tsukarenai (Tirelessly)
Class: 3
Technique Type: Other
Usable By: All
Description: Tsukarenai is a technique that ties ones stamina into their Reiatsu reserves. By flowing Reiatsu over their entire body and creating a thick flexible coat of Reiatsu. Upon doing so, the user can continue to fight without putting a strain on themselves in combat. Depending solely on using their Reiatsu for any form of high speed movement. Any movement that drains stamina will instead tap into their Reiatsu reserves. Starting at 400, the user will be spending 50 Reiatsu per post, increasing by an additional 50 for every 100 in speed. Mastery makes it so the user is only spending 50% of the cost per additional 100 in speed. Step techniques that increase speed beyond 3x cost 25% more Reiatsu when used alongside this technique. Yet they don’t require the constant payment for the speed they give.
How to Use: Coat body in Reiatsu and use it to move.
Technique Drawbacks: There aren’t many weaknesses for using Tsukarenai but moving at high speeds though not draining stamina can still cause muscle damage and using step techniques can quickly burn the user of their Reiatsu reserves. Types that have stamina drawbacks can't learn this technique at all.
{Code for Technique}
[spoiler]{Tsukarenai}
[b][u]Technique Name:[/u][/b] Tsukarenai (Tirelessly)
[b][u]Class:[/u][/b] 3
[b][u]Technique Type:[/u][/b] Other
[b][u]Usable By:[/u][/b] All
[b][u]Description:[/u][/b] Tsukarenai is a technique that ties ones stamina into their Reiatsu reserves. By flowing Reiatsu over their entire body and creating a thick flexible coat of Reiatsu. Upon doing so, the user can continue to fight without putting a strain on themselves in combat. Depending solely on using their Reiatsu for any form of high speed movement. Any movement that drains stamina will instead tap into their Reiatsu reserves. Starting at 400, the user will be spending 50 Reiatsu per post, increasing by an additional 50 for every 100 in speed. Mastery makes it so the user is only spending 50% of the cost per additional 100 in speed. Step techniques that increase speed beyond 3x cost 25% more Reiatsu when used alongside this technique. Yet they don’t require the constant payment for the speed they give.
[b][u]How to Use:[/u][/b] Coat body in Reiatsu and use it to move.
[b][u]Technique Drawbacks:[/u][/b] There aren’t many weaknesses for using Tsukarenai but moving at high speeds though not draining stamina can still cause muscle damage and using step techniques can quickly burn the user of their Reiatsu reserves. Types that have stamina drawbacks can't learn this technique at all.[/spoiler]
Cinematic
{Schatten}
Technique Name: Schatten (Shadow)
Technique Class: 4 - 20 TTP
Technique Type: Vandenreich - Cinematic.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 0 Reiatsu.
Description: Schatten, or Shadow (whichever you prefer) is a Vandenreich technique that allows the user to walk in the shadows of the three worlds for transportation. Similarly to Garganta and the Senkaimon, Schatten serves as a mobility option to allow the Quincy or Quincies in question to move between any world except for Hell, or sections of those worlds with ease, so long as the user has been to said world. At Learned, this allows the user to walk into shadows in order to move about, reappearing through another shadow somewhere else. At Mastered however, this technique allows the user to create portals of shadow for transportation instead, shaped as the Vandenreich emblem, allowing them to make their own shadows instead of relying on those in the world around them.
How to Use: Walk in the shade of the Three Worlds.
Drawbacks: While Schatten costs no reiatsu in order to create, it cannot be used with zero reiatsu. Stepping through shadows, or creating portals of shadow, take far too much time in order to be able to do in Combat.
Technique Name: Schatten (Shadow)
Technique Class: 4 - 20 TTP
Technique Type: Vandenreich - Cinematic.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 0 Reiatsu.
Description: Schatten, or Shadow (whichever you prefer) is a Vandenreich technique that allows the user to walk in the shadows of the three worlds for transportation. Similarly to Garganta and the Senkaimon, Schatten serves as a mobility option to allow the Quincy or Quincies in question to move between any world except for Hell, or sections of those worlds with ease, so long as the user has been to said world. At Learned, this allows the user to walk into shadows in order to move about, reappearing through another shadow somewhere else. At Mastered however, this technique allows the user to create portals of shadow for transportation instead, shaped as the Vandenreich emblem, allowing them to make their own shadows instead of relying on those in the world around them.
How to Use: Walk in the shade of the Three Worlds.
Drawbacks: While Schatten costs no reiatsu in order to create, it cannot be used with zero reiatsu. Stepping through shadows, or creating portals of shadow, take far too much time in order to be able to do in Combat.
{Code for Technique}
[spoiler]{Schatten}
[b][u]Technique Name:[/u][/b] Schatten (Shadow)
[b][u]Technique Class:[/u][/b] 4 - 20 TTP
[b][u]Technique Type:[/u][/b] Vandenreich - Cinematic.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Shadow.
[b][u]Technique Cost:[/u][/b] 0 Reiatsu.
[b][u]Description:[/u][/b] Schatten, or Shadow (whichever you prefer) is a Vandenreich technique that allows the user to walk in the shadows of the three worlds for transportation. Similarly to Garganta and the Senkaimon, Schatten serves as a mobility option to allow the Quincy or Quincies in question to move between any world except for Hell, or sections of those worlds with ease, so long as the user has been to said world. At Learned, this allows the user to walk into shadows in order to move about, reappearing through another shadow somewhere else. At Mastered however, this technique allows the user to create portals of shadow for transportation instead, shaped as the Vandenreich emblem, allowing them to make their own shadows instead of relying on those in the world around them.
[b][u]How to Use:[/u][/b] Walk in the shade of the Three Worlds.
[b][u]Drawbacks:[/u][/b] While Schatten costs no reiatsu in order to create, it cannot be used with zero reiatsu. Stepping through shadows, or creating portals of shadow, take far too much time in order to be able to do in Combat.[/spoiler]
Current Threads
Call of Silence [DP PvP] - Hiyori vs. Asmoskon
Dead on Arrival [DP PvP] - Hiyori vs. Celes
Completed Threads
Little Lion Man [Job] - 1/8 SkP
Burn My Dread [DP PvP] - 3/8 SkP
The Whims of Fate [DP PvP] - 5/8 SkP
KICK BACK [DP PvP] - 7/8 SkP
Night of Nights [DP PvP] - Hiyori vs. Marik - +1 SkP