Post by Deleted on Feb 13, 2023 0:42:28 GMT -5
Caballero's Point Bank
Points
- Class: 2
- Rank: 2
- CTP: 10380/14000 for Class 1
- SP: 1700 [Class 3: 800 + 900/900 trained]
- TTP: 15
- SkP: 5/17 (Progress for next: 5/8 threads)
- Ryo: 5800
Stats
Type: Soldier Version 2
Stat | SP | Type |
---|---|---|
Strength | 100 | 60 |
Speed | 400 | 400 |
Reiatsu Strength | 400 | 700 |
Spiritual Pressure | 400 | 400 |
Senses | 100 | 100 |
Instinct | 300 | 300 |
Energy Sensory | 0 | 0 |
Healing Expertise | 0 | 0 |
Light Aura | 100 | |
Dark Aura | 0 |
Skills
- Saber Filo: 3
- Strength of Will: 3
- Pain Tolerance: 3
- Learning: 1
- Lack of fear: 1
- Battle Focus: 1
Saber Filo [Edge Lore]: Being created from their very being, Caballero has an affinity toward Filo that they just can't achieve for any other weapons, and they have incorporated aspects of the Shinigami they've so far trained with into their technique. This skill dictates Caballero's level of weapon mastery when wielding Filo, how refined their style is. 1 point means they can use Filo adequately, as if trained for a year. 2 means 5 years of experience. 3 means their mastery is unheard of, with the equivalent of decades under their belt. 4 means they go far beyond, and can reliably implement almost impossible maneuvers into their combat style with great success. Being incredibly specialized in this particular weapon, Saber Filo would give them a superior level of mastery than someone with a general Weapons: Sword skill would have, even if both are at 4 SkP. In the event Caballero becomes an Arrancar, Saber Filo applies to their sealed Zanpakuto as well.
Stats code:
[table][tbody][tr][th]Stat[/th][th]SP[/th][th]Type[/th][/tr][tr][td style="padding:3px;"]Strength[/td][td style="padding:3px;"]100[/td][td style="padding:3px;"]60[/td][/tr][tr][td style="padding:3px;"]Speed[/td][td style="padding:3px;"]400[/td][td style="padding:3px;"]400[/td][/tr][tr][td style="padding:3px;"]Reiatsu Strength[/td][td style="padding:3px;"]400[/td][td style="padding:3px;"]700[/td][/tr][tr][td style="padding:3px;"]Spiritual Pressure[/td][td style="padding:3px;"]400[/td][td style="padding:3px;"]400[/td][/tr][tr][td style="padding:3px;"]Senses[/td][td style="padding:3px;"]100[/td][td style="padding:3px;"]100[/td][/tr][tr][td style="padding:3px;"]Instinct[/td][td style="padding:3px;"]300[/td][td style="padding:3px;"]300[/td][/tr][tr][td style="padding:3px;"]Energy Sensory[/td][td style="padding:3px;"]0[/td][td style="padding:3px;"]0[/td][/tr][tr][td style="padding:3px;"]Healing Expertise[/td][td style="padding:3px;"]0[/td][td style="padding:3px;"]0[/td][/tr][tr][td style="padding:3px;"]Light Aura[/td][td style="padding:3px;"]100[/td][/tr][tr][td style="padding:3px;"]Dark Aura[/td][td style="padding:3px;"]0[/td][/tr][/tbody][/table]
[ul type="disc"][li]Saber Filo: 3[/li][li]Strength of Will: 3[/li][li]Pain Tolerance: 3[/li][li]Learning: 1[/li][li]Lack of fear: 1[/li][li]Battle Focus: 1[/li][/ul]
Techniques
+ -> Proficient
* -> Mastered
Custom Hollow Techniques
{Tendon}Tendón (Tendon)
Technique Class: Class 8-1 (paid up to class 6)
Technique Type: Hollow [Custom]
Technique Cost: 50 per Class above 7 (0 at Class 8, 350 at 1)
Description: The most basic application of Caballero's Reiatsu body, and the first technique that Caballero ever learned. Tendón manipulates the shape of any of Caballero's limbs, changing it to a set of tendrils that can reach far away from the tiny Hollow. At class 8, this technique is mostly used for moving around by grappling onto different spots: branches, ledges, crevices, so on and so forth. It can also grab things, but has no real restraining power (it's used for utility and for cinematic/narrative purposes).
At Class 7 and above, this becomes an actual offensive technique: the lower classes (7-4) will see blunt tendrils with which Caballero can slap people around, while at classes 3-1, the tendrils will become incredibly sharp and tough, being able to stab and slash at a distance. Tendón can be used to restrain a foe at any class above 8, and may deal crushing damage in this case. When used offensively, this technique uses Reiatsu Strength, since Caballero's 'body' nothing but condensed black Reiatsu.
Tendon has a range of up to 15 feet at class 8, and each class upgrade sees an increase of 5 extra feet. Maximum is 50 feet at Class 1 (roughly 15 meters).
Drawbacks: Caballero uses its actual body for this technique, so it is possible to damage him directly by winning an OS clash against Tendón.
Technique Class: Class 8-1 (paid up to class 6)
Technique Type: Hollow [Custom]
Technique Cost: 50 per Class above 7 (0 at Class 8, 350 at 1)
Description: The most basic application of Caballero's Reiatsu body, and the first technique that Caballero ever learned. Tendón manipulates the shape of any of Caballero's limbs, changing it to a set of tendrils that can reach far away from the tiny Hollow. At class 8, this technique is mostly used for moving around by grappling onto different spots: branches, ledges, crevices, so on and so forth. It can also grab things, but has no real restraining power (it's used for utility and for cinematic/narrative purposes).
At Class 7 and above, this becomes an actual offensive technique: the lower classes (7-4) will see blunt tendrils with which Caballero can slap people around, while at classes 3-1, the tendrils will become incredibly sharp and tough, being able to stab and slash at a distance. Tendón can be used to restrain a foe at any class above 8, and may deal crushing damage in this case. When used offensively, this technique uses Reiatsu Strength, since Caballero's 'body' nothing but condensed black Reiatsu.
Tendon has a range of up to 15 feet at class 8, and each class upgrade sees an increase of 5 extra feet. Maximum is 50 feet at Class 1 (roughly 15 meters).
Drawbacks: Caballero uses its actual body for this technique, so it is possible to damage him directly by winning an OS clash against Tendón.
{Espinas}Technique Name: Espinas [Thorns]
Technique Class: 7-1, maximum class is equal to Caballero's, but they can use it at lower classes at will. Paid up to class 5.
Technique Type: Hollow [Custom]
Technique Cost: 50 +50 per class above 7
Description: A rather straightforward technique that allows Caballero to weaponize their entire body, instinctively developed as a defense to not get eaten due to their originally small size. A myriad black spikes erupt from Caballero's body, although they do not detach themselves. This allows the Hollow to skewer opponents coming from all directions at once. Caballero may keep the spikes out for as long as they want, though this is hardly recommended--instead, the Hollow's preferred usage is to retract them as soon as the target has already been pierced. OS used is Reiatsu Strength, since Caballero's 'body' from which the spikes generate is nothing but condensed black Reiatsu.
The spikes bloom and retract at projectile speed, but they don't reach very far: maximum range is Caballero's height at class 7, gaining 1.5ft per class (for example, Caballero's Vasto Lorde form is 6'0'', maximum is 15ft at class 1). For Gillian stage only, range is 30ft, but speed is equal to a Cero.
Drawbacks: Since they are made out of Caballero's body, damaging/destroying the thorns via an OS clash effectively deals damage to the Hollow as well. Each spike can't change directions and blooms in a straight line. Indiscriminately skewers allies in range as well. Due to a Gillian's massive size, not too useful during this stage--if anything, it creates a lot of extra surface for attacks to hit on an already sluggish target.
Technique Class: 7-1, maximum class is equal to Caballero's, but they can use it at lower classes at will. Paid up to class 5.
Technique Type: Hollow [Custom]
Technique Cost: 50 +50 per class above 7
Description: A rather straightforward technique that allows Caballero to weaponize their entire body, instinctively developed as a defense to not get eaten due to their originally small size. A myriad black spikes erupt from Caballero's body, although they do not detach themselves. This allows the Hollow to skewer opponents coming from all directions at once. Caballero may keep the spikes out for as long as they want, though this is hardly recommended--instead, the Hollow's preferred usage is to retract them as soon as the target has already been pierced. OS used is Reiatsu Strength, since Caballero's 'body' from which the spikes generate is nothing but condensed black Reiatsu.
The spikes bloom and retract at projectile speed, but they don't reach very far: maximum range is Caballero's height at class 7, gaining 1.5ft per class (for example, Caballero's Vasto Lorde form is 6'0'', maximum is 15ft at class 1). For Gillian stage only, range is 30ft, but speed is equal to a Cero.
Drawbacks: Since they are made out of Caballero's body, damaging/destroying the thorns via an OS clash effectively deals damage to the Hollow as well. Each spike can't change directions and blooms in a straight line. Indiscriminately skewers allies in range as well. Due to a Gillian's massive size, not too useful during this stage--if anything, it creates a lot of extra surface for attacks to hit on an already sluggish target.
{Focalizar}Technique Name: Focalizar [Focus]
Technique Class: Equal to Caballero's maximum class (7-1). Paid up to class 5
Technique Type: Hollow [Custom]
Technique Cost: 50 +50 per class above 7
Description: A technique based on the nature of the extremely dense Reiatsu that comprises Caballero's body. Through sheer strength of will, Caballero can compress this dense Reiatsu even more, repairing and rebuilding their body and giving them access to three uses of techniques named "Focus:" (which would be unusable otherwise) or enhanced effects on their normal ones, in any combination. Healing ability is directly proportional to the technique's class. When purging harmful effects, however, Caballero's Reiatsu Strength will be used in the clash to overcome said effect.
Drawbacks: No other offensive action can be taken in the same post Focus is used. Only three enhanced techniques can be used before Focus needs to be reused. Only certain custom Hollow techniques, as as well as the basic versions of Cero and Bala, can be enhanced via Focus; this must be explicitly stated in the technique description. Healing via Focus can only ever affect Caballero.
Technique Class: Equal to Caballero's maximum class (7-1). Paid up to class 5
Technique Type: Hollow [Custom]
Technique Cost: 50 +50 per class above 7
Description: A technique based on the nature of the extremely dense Reiatsu that comprises Caballero's body. Through sheer strength of will, Caballero can compress this dense Reiatsu even more, repairing and rebuilding their body and giving them access to three uses of techniques named "Focus:" (which would be unusable otherwise) or enhanced effects on their normal ones, in any combination. Healing ability is directly proportional to the technique's class. When purging harmful effects, however, Caballero's Reiatsu Strength will be used in the clash to overcome said effect.
Drawbacks: No other offensive action can be taken in the same post Focus is used. Only three enhanced techniques can be used before Focus needs to be reused. Only certain custom Hollow techniques, as as well as the basic versions of Cero and Bala, can be enhanced via Focus; this must be explicitly stated in the technique description. Healing via Focus can only ever affect Caballero.
{Filo}Technique Name: Filo [Edge]
Technique Class: 7-1, maximum class is equal to Caballero's, but they can use it at lower classes at will. Paid up to class 3.
Technique Type: Hollow [Custom]
Technique Cost: 50 +50 per class above 7
Description: This technique is affected by Focalizar. A realization of Caballero's intention to become a Shinigami. Caballero uses part of the Reiatsu that forms their body to create a long, sword-like spiritual weapon (85% of their height, so about 2.5ft as a Hollow, massive as a Gillian, 5.1ft as Vasto Lorde...). Since Caballero's 'body' is nothing but their condensed black Reiatsu given form, Filo uses Reiatsu Strength as its offensive stat when cutting something or clashing against other techniques.Caballero's ability using Filo can be upgraded and refined via their Saber Filo skill. Filo can be split into two separate swords and recombined at will, but nothing else besides those two forms. It can't stretch, it can't change shapes, it can't curve, nothing.
Enhanced effect after Focalizar: the created Filo gains the 50% OS property as if they were a "Focus" technique.
Drawbacks: Filo cannot be reassimilated to refresh Caballero's Reiatsu. Cannot be used without at least one skill point in Saber Filo.
Technique Class: 7-1, maximum class is equal to Caballero's, but they can use it at lower classes at will. Paid up to class 3.
Technique Type: Hollow [Custom]
Technique Cost: 50 +50 per class above 7
Description: This technique is affected by Focalizar. A realization of Caballero's intention to become a Shinigami. Caballero uses part of the Reiatsu that forms their body to create a long, sword-like spiritual weapon (85% of their height, so about 2.5ft as a Hollow, massive as a Gillian, 5.1ft as Vasto Lorde...). Since Caballero's 'body' is nothing but their condensed black Reiatsu given form, Filo uses Reiatsu Strength as its offensive stat when cutting something or clashing against other techniques.Caballero's ability using Filo can be upgraded and refined via their Saber Filo skill. Filo can be split into two separate swords and recombined at will, but nothing else besides those two forms. It can't stretch, it can't change shapes, it can't curve, nothing.
Enhanced effect after Focalizar: the created Filo gains the 50% OS property as if they were a "Focus" technique.
Drawbacks: Filo cannot be reassimilated to refresh Caballero's Reiatsu. Cannot be used without at least one skill point in Saber Filo.
{Cero del Caballero} Cero del Caballero [Knight's Cero]
Technique Class: 4-1. Paid up to class 3
Technique Type: Custom Hollow Technique, Cero.
Cost: 200 +100 per class above 4
Description: This technique is affected by Focalizar. Caballero's "civilized" application of Cero, instead of charging a destructive energy blast and firing it to nuke a small area, they coat the sword with it thanks to Filo being created out of Caballero's body. This layers the Cero's Reiatsu Strength on top of the weapon's and gives it a very distinguishable, flickering red glow, as if it had been set ablaze. Filo also hums with the signature Cero charge sound as well. Cero del Caballero can still be shot forward, in which case it does not create a huge explosion or area damage; instead, it is blade-thin and pierces through the foe in a stab-like manner. This makes it less destructive, but allows for more accurate attacks to vital points without causing wanton destruction.
Focalizar effect: Gains the extra 50% OS of a Focus technique. Its glow also turns from red into a mixture of swirling black and white.
Drawbacks: Can only be layered on top of a pre-existing Filo. Requires at least 2 SkP in Saber Filo to use correctly. Limited attack surface when fired. Due to the excess energy coursing through Filo and spiritually-based attacks affecting Caballero's physiology, the weapon dissolves 3 posts after cast, or immediately if Cero del Caballero is fired. Highly telegraphed due to the swords glow and the sound they give off.
Reserved?: Yes
Technique Class: 4-1. Paid up to class 3
Technique Type: Custom Hollow Technique, Cero.
Cost: 200 +100 per class above 4
Description: This technique is affected by Focalizar. Caballero's "civilized" application of Cero, instead of charging a destructive energy blast and firing it to nuke a small area, they coat the sword with it thanks to Filo being created out of Caballero's body. This layers the Cero's Reiatsu Strength on top of the weapon's and gives it a very distinguishable, flickering red glow, as if it had been set ablaze. Filo also hums with the signature Cero charge sound as well. Cero del Caballero can still be shot forward, in which case it does not create a huge explosion or area damage; instead, it is blade-thin and pierces through the foe in a stab-like manner. This makes it less destructive, but allows for more accurate attacks to vital points without causing wanton destruction.
Focalizar effect: Gains the extra 50% OS of a Focus technique. Its glow also turns from red into a mixture of swirling black and white.
Drawbacks: Can only be layered on top of a pre-existing Filo. Requires at least 2 SkP in Saber Filo to use correctly. Limited attack surface when fired. Due to the excess energy coursing through Filo and spiritually-based attacks affecting Caballero's physiology, the weapon dissolves 3 posts after cast, or immediately if Cero del Caballero is fired. Highly telegraphed due to the swords glow and the sound they give off.
Reserved?: Yes
{Relámpago}Technique Name: Relámpago [Lightning] - Proficient
Technique Class: 3
Technique Type: Custom Hollow Technique, Step
Cost: 100 per step, with an extra 50 if compounded
Description: Caballero's imitation of Shunpo and Sonido, utilizing the incredibly dense Reiatsu that forms their body. By autotomizing, compressing and detonating said Reiatsu forming their feet, they launch themselves forward, drastically increasing their speed by x13 for a single step. The detonation has a sound similar to thunder, hence the name of the technique.
Focalizar effect: Base step speed is magnified to x15. The even more concentrated Reiatsu available after Focusing (in the form of Focus stacks) allows Caballero to chain steps that compound upon the speed of the previous step, allowing for drastic rhythm changes. Each compounded step adds an extra x5, up to a maximum of x25. However, each compounded step consumes an extra 50 Reiatsu. For example, chaining 3 steps for the maximum speed boost would cost 3 Focus stacks, and 400 Reiatsu (100+150+150).
Drawbacks: Relámpago is limited by the number of step techniques that can be used per post. Compounding steps can quickly drain Focus stacks, as well as Reiatsu. Caballero cannot choose whether to spend a Focus stack on Relámpago if they have at least 1.
Reserved?: Yes
Saber Filo TechniquesTechnique Class: 3
Technique Type: Custom Hollow Technique, Step
Cost: 100 per step, with an extra 50 if compounded
Description: Caballero's imitation of Shunpo and Sonido, utilizing the incredibly dense Reiatsu that forms their body. By autotomizing, compressing and detonating said Reiatsu forming their feet, they launch themselves forward, drastically increasing their speed by x13 for a single step. The detonation has a sound similar to thunder, hence the name of the technique.
Focalizar effect: Base step speed is magnified to x15. The even more concentrated Reiatsu available after Focusing (in the form of Focus stacks) allows Caballero to chain steps that compound upon the speed of the previous step, allowing for drastic rhythm changes. Each compounded step adds an extra x5, up to a maximum of x25. However, each compounded step consumes an extra 50 Reiatsu. For example, chaining 3 steps for the maximum speed boost would cost 3 Focus stacks, and 400 Reiatsu (100+150+150).
Drawbacks: Relámpago is limited by the number of step techniques that can be used per post. Compounding steps can quickly drain Focus stacks, as well as Reiatsu. Caballero cannot choose whether to spend a Focus stack on Relámpago if they have at least 1.
Reserved?: Yes
{Tizona}Saber Filo - Tizona [Edge Lore - Tizona]
Technique Class: Weapon's own class.
Technique Type: Saber Filo, Other.
Usable By: Any
Technique Cost: 50 per sword swing.
Description: Flare the user's Reiatsu Strength on their spiritual blade, making it resonate and suffer a spiritual shift. While Tizona is active, take 200% of the foe's Reiatsu Strength: that, and not Strength, will be the stat that dictates how much damage they take when hit by these strikes (100 would be 200). A Proficiency and Mastery reduce this number to 175% and 150%, respectively. Note that this does not allow a 500 Reiatsu Strength foe to flex against incoming attacks; it would just mean they take a lot less damage.
Drawbacks: Reiatsu cost per swing. Requires 1 SkP in Saber Filo or 2 SkP in a suitable, specific sword skill, as well as 300 in Reiatsu Strength. As with all Saber Filo offensive techniques, requires a spiritual blade (e.g. Filo, or a sword made of fire), and does not work with physical items. For Release weapons, they must be based off of Spiritual Pressure or Reiatsu Strength, but the technique still uses Reiatsu Strength in any case, and the blade must still be spiritual in nature. Weapon must be in the user's hands for this technique to be effective. Does not affect any clashes against Strength based techniques.
Made By: Caballero
Reserved?: No
Technique Class: Weapon's own class.
Technique Type: Saber Filo, Other.
Usable By: Any
Technique Cost: 50 per sword swing.
Description: Flare the user's Reiatsu Strength on their spiritual blade, making it resonate and suffer a spiritual shift. While Tizona is active, take 200% of the foe's Reiatsu Strength: that, and not Strength, will be the stat that dictates how much damage they take when hit by these strikes (100 would be 200). A Proficiency and Mastery reduce this number to 175% and 150%, respectively. Note that this does not allow a 500 Reiatsu Strength foe to flex against incoming attacks; it would just mean they take a lot less damage.
Drawbacks: Reiatsu cost per swing. Requires 1 SkP in Saber Filo or 2 SkP in a suitable, specific sword skill, as well as 300 in Reiatsu Strength. As with all Saber Filo offensive techniques, requires a spiritual blade (e.g. Filo, or a sword made of fire), and does not work with physical items. For Release weapons, they must be based off of Spiritual Pressure or Reiatsu Strength, but the technique still uses Reiatsu Strength in any case, and the blade must still be spiritual in nature. Weapon must be in the user's hands for this technique to be effective. Does not affect any clashes against Strength based techniques.
Made By: Caballero
Reserved?: No
{Conquista+}Saber Filo - Conquista [Edge Lore - Conquest]
Technique Class: 5, 3, 1. Proficient up to class 3.
Technique Type: Saber Filo, Other.
Usable By: Any
Technique Cost: 50/100/200 Reiatsu per post.
Description: Deploys a simple domain that decreases the post-type speed of those inside except for the user by a flat amount, due to the increased Reiatsu density within the domain. As such, this effect is based on a Reiatsu Strength difference: -20/25/30 Speed per every 50 Reiatsu Strength difference. When deploying Conquista, it uses Reiatsu Strength to clash against someone else's spiritually-based techniques and overall abilities. Physical techniques are not clashed with (a punch would go through normally), but they are subjected to the speed drop, if any, the moment the foe enters the range.
Drawbacks: Requires 1 SkP in Saber Filo or 2 in a suitable, specific sword weapon skill. Requires 450 Reiatsu Strength. Very limited range: 6ft at Learned, 10ft at Proficient, 12.5ft at Mastered. The opponent can easily escape with a step technique regardless of speed, though be warned that the step speed will be reduced given the lowered base number. A foe's after-type speed can never drop below 150. For the speed drop, only whole differences of 50 are counted: if the user's RS is 100 and foe's is 25, it's a 75 difference, and that means only a 20/25/30 speed drop will be applied, depending on technique class. Since the opponent needs to be inside the domain for the speed drop to occur, those with longer range weapons are largely unaffected. If winning a clash against an opponent's field-like effect (as in, something happens around the user within an X feet range), it does not remove it, only neuters them for the user of Conquista.
Made By: Caballero
Reserved?: No
Technique Class: 5, 3, 1. Proficient up to class 3.
Technique Type: Saber Filo, Other.
Usable By: Any
Technique Cost: 50/100/200 Reiatsu per post.
Description: Deploys a simple domain that decreases the post-type speed of those inside except for the user by a flat amount, due to the increased Reiatsu density within the domain. As such, this effect is based on a Reiatsu Strength difference: -20/25/30 Speed per every 50 Reiatsu Strength difference. When deploying Conquista, it uses Reiatsu Strength to clash against someone else's spiritually-based techniques and overall abilities. Physical techniques are not clashed with (a punch would go through normally), but they are subjected to the speed drop, if any, the moment the foe enters the range.
Drawbacks: Requires 1 SkP in Saber Filo or 2 in a suitable, specific sword weapon skill. Requires 450 Reiatsu Strength. Very limited range: 6ft at Learned, 10ft at Proficient, 12.5ft at Mastered. The opponent can easily escape with a step technique regardless of speed, though be warned that the step speed will be reduced given the lowered base number. A foe's after-type speed can never drop below 150. For the speed drop, only whole differences of 50 are counted: if the user's RS is 100 and foe's is 25, it's a 75 difference, and that means only a 20/25/30 speed drop will be applied, depending on technique class. Since the opponent needs to be inside the domain for the speed drop to occur, those with longer range weapons are largely unaffected. If winning a clash against an opponent's field-like effect (as in, something happens around the user within an X feet range), it does not remove it, only neuters them for the user of Conquista.
Made By: Caballero
Reserved?: No
{Elegía+}Saber Filo - Elegía [Edge Lore - Eulogy] - Proficient
Technique Class: 3
Usable By: Any
Technique Type: Saber Filo, Offensive
Technique Cost: 400 Reiatsu
Description: Strike that uses the weapon's OS to break the foe's spirit, causing a three post Reiatsu bleed (100 per tick) that ignores the pseudo-infinite Reiatsu clause for things like Resurrección and Vizard mask. Gaining Proficiency causes it to also strip the foe's spiritual defenses (Cutback, Hierro, Blut...) for the duration of the Reiatsu bleed. Gaining Mastery causes it to further break the enemy's spirit, removing the capacity for a Reiatsu Strength to Spiritual Pressure conversion (and viceversa) for the duration of the Reiatsu bleed.
Drawbacks: Requires 700 Reiatsu Strength, as well as 3 SkP in Saber Filo, or 4 SkP in a suitable, specific sword skill. As with all Saber Filo offensive techniques, requires a spiritual blade. For Release weapons, they can be based off of Spiritual Pressure or Reiatsu Strength, but the technique still uses Reiatsu Strength in any case, and the blade must still be spiritual in nature. Weapon must be in the user's hands for this technique to be effective. Those with +100 Reiatsu Strength than the weapon's OS are unaffected. Effects do not stack, or refresh in any way. Of course, if a defense like Hierro or Blut stops the strike, it stops all the effects.
Made By: Caballero
Reserved?: No
Technique Class: 3
Usable By: Any
Technique Type: Saber Filo, Offensive
Technique Cost: 400 Reiatsu
Description: Strike that uses the weapon's OS to break the foe's spirit, causing a three post Reiatsu bleed (100 per tick) that ignores the pseudo-infinite Reiatsu clause for things like Resurrección and Vizard mask. Gaining Proficiency causes it to also strip the foe's spiritual defenses (Cutback, Hierro, Blut...) for the duration of the Reiatsu bleed. Gaining Mastery causes it to further break the enemy's spirit, removing the capacity for a Reiatsu Strength to Spiritual Pressure conversion (and viceversa) for the duration of the Reiatsu bleed.
Drawbacks: Requires 700 Reiatsu Strength, as well as 3 SkP in Saber Filo, or 4 SkP in a suitable, specific sword skill. As with all Saber Filo offensive techniques, requires a spiritual blade. For Release weapons, they can be based off of Spiritual Pressure or Reiatsu Strength, but the technique still uses Reiatsu Strength in any case, and the blade must still be spiritual in nature. Weapon must be in the user's hands for this technique to be effective. Those with +100 Reiatsu Strength than the weapon's OS are unaffected. Effects do not stack, or refresh in any way. Of course, if a defense like Hierro or Blut stops the strike, it stops all the effects.
Made By: Caballero
Reserved?: No
{Viento Huracanado+}Saber Filo - Viento Huracanado [Edge Lore - Hurricane Wind] - Proficient
Technique Class: 3
Usable By: Any
Technique Type: Saber Filo, Step.
Technique Cost: 300
Description: Some opponents may try to launch a quick first strike or catch someone by surprise with an offensive step technique, such as Sonido Garra or Shunpo Karin. When confronted with an offensive step technique, a Saber Filo practictioner may use Viento Huracanado to launch a quick counter-attack of their own with their own step technique, aiming straight at the opening created by the attack. Speed of this counter-attack is equal to that of the step technique.
Using Úlcera, however, allows for a different application of the technique. While this step is nowhere near as fast, it does not need to be to counter an attack. The user can step in place, flickering in and out of the Valley of Screams, allowing the strike to safely phase through and returning with a counter strike at x5 speed, Úlcera's boost.
Drawbacks: Requires 3 Skill Points in Saber Filo, or 4 SkP in a sword skill. The nature of the technique also requires 300 Instinct. Unless Úlcera is used as a base, if the opponent's step technique is faster, then 2 points in both Battle Focus AND Battle Analysis are required, and it only allows to block, not counter, depending on normal clash rules. Most importantly, this technique can ONLY be used as a counter to an offensive step technique, not the normal usage. Takes up a step tech slot in the post it's used. Strains the user's muscles, much like Shunpo Karin or Sonido Garra.
Made By: Caballero
Reserved?: No
Other TechniquesTechnique Class: 3
Usable By: Any
Technique Type: Saber Filo, Step.
Technique Cost: 300
Description: Some opponents may try to launch a quick first strike or catch someone by surprise with an offensive step technique, such as Sonido Garra or Shunpo Karin. When confronted with an offensive step technique, a Saber Filo practictioner may use Viento Huracanado to launch a quick counter-attack of their own with their own step technique, aiming straight at the opening created by the attack. Speed of this counter-attack is equal to that of the step technique.
Using Úlcera, however, allows for a different application of the technique. While this step is nowhere near as fast, it does not need to be to counter an attack. The user can step in place, flickering in and out of the Valley of Screams, allowing the strike to safely phase through and returning with a counter strike at x5 speed, Úlcera's boost.
Drawbacks: Requires 3 Skill Points in Saber Filo, or 4 SkP in a sword skill. The nature of the technique also requires 300 Instinct. Unless Úlcera is used as a base, if the opponent's step technique is faster, then 2 points in both Battle Focus AND Battle Analysis are required, and it only allows to block, not counter, depending on normal clash rules. Most importantly, this technique can ONLY be used as a counter to an offensive step technique, not the normal usage. Takes up a step tech slot in the post it's used. Strains the user's muscles, much like Shunpo Karin or Sonido Garra.
Made By: Caballero
Reserved?: No
{Úlcera *}Technique Name:Ulcera [Ulcer] - Mastered
Class: 7
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique: See Above
Technique Drawbacks: Costs 75 reiatsu per step.
Class: 7
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique: See Above
Technique Drawbacks: Costs 75 reiatsu per step.
{Kumon}Technique Name: Kumon
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
{Bala *}Technique Name: Bala [Bullet] - Mastered
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is twice as fast and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique: The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks 50 Reiatsu cost. Due to its compressed nature, Bala suffers a 25% reduction to Reiatsu Strength.
Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is twice as fast and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique: The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks 50 Reiatsu cost. Due to its compressed nature, Bala suffers a 25% reduction to Reiatsu Strength.
{Cero}Technique Name: Cero [Zero]
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique: Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Technique Drawbacks Reiatsu cost of 200, despite being class 4.
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique: Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Technique Drawbacks Reiatsu cost of 200, despite being class 4.
{Protectorado (Cinematic)}Protectorado [Protectorate]
Technique Class: 1
Technique Type: Spiritual, Cinematic
Usable By: Any
Technique Cost: N/A
Description: Subjects beings within a space around the user to the effects of the user's aura. In meters, the range is equal to the user's maximum Reiatsu pool divided by two (e.g., for someone with 10k Reiatsu, it's 5000 meters radius, about 3 miles). When Proficient, it's divided by 1.5 instead. When Mastered, the full amount is used.
For those who have good intentions according to the user's moral compass, this technique causes their mood to brighten ever so slightly, and see life with a bit more optimism. They will tackle their troubles, have more hope, and be happier in general. Those with bad intentions, however, will feel daunted, intimidated and afraid. They will think twice, three times and more, before committing any heinous acts within the space.
Drawbacks: Requires 100 in Light Aura. Anyone within the effect radius with at least 50 Energy Sensory can very precisely pinpoint the user's location, so it acts as a beacon towards the user. Being cinematic, no combat application. Cannot be learned alongside Tiranía.
Made By: Caballero
Reserved?: No
Technique Class: 1
Technique Type: Spiritual, Cinematic
Usable By: Any
Technique Cost: N/A
Description: Subjects beings within a space around the user to the effects of the user's aura. In meters, the range is equal to the user's maximum Reiatsu pool divided by two (e.g., for someone with 10k Reiatsu, it's 5000 meters radius, about 3 miles). When Proficient, it's divided by 1.5 instead. When Mastered, the full amount is used.
For those who have good intentions according to the user's moral compass, this technique causes their mood to brighten ever so slightly, and see life with a bit more optimism. They will tackle their troubles, have more hope, and be happier in general. Those with bad intentions, however, will feel daunted, intimidated and afraid. They will think twice, three times and more, before committing any heinous acts within the space.
Drawbacks: Requires 100 in Light Aura. Anyone within the effect radius with at least 50 Energy Sensory can very precisely pinpoint the user's location, so it acts as a beacon towards the user. Being cinematic, no combat application. Cannot be learned alongside Tiranía.
Made By: Caballero
Reserved?: No
{Come a Calling (Cinematic)}Technique Name: Come A Calling
Class: 5
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect):
When there's something strange in your side of the woods, who you gonna call? your partner! After centuries of being lost it has finally been found, a way to bring your partners to you. Completing a small ritual forms a mark upon your skin in a place of your choosing, this mark can be anything from a simple x to something resembling a wolf howling at the moon. Whoever you choose to do this ritual with gains an identical mark and as long as all parties are willing more people may perform a ritual with you in the future to join the club.
Once the ritual to gain a mark is complete and the mark has formed you are now slightly connected to all who posses the same mark, when you require assistance you may focus on the specific person who also has a mark you hold and they will feel your need. If the person chooses they may help you by focusing on the person needing help and a slight crack in space will appear before them. While this crack seems similar to other portal opening techniques it only allows the person to travel to a person with one of their marks when a call has been made. People may have more than one mark but only those with a mark identical to theirs can be called upon or travel to quickly when asked.
How to use technique (How is it activated?): A simple ritual must be performed and this ritual can be anything as long as physical contact with the other party is made. Once a mark appears all the user must do when in need of a something is focus on a person with one of their own marks, that person will feel a presence and understand who it is from, they may then choose to focus on the person calling for them which opens a portal to them.
Technique Drawbacks (Limitations, repercussions for use, etc) All people with a mark must agree to allow a new person to acquire their mark, requires a Joint Training thread to establish the mark. Cannot use this Technique to join adventure or quest and there con only be up to two people with the same mark in a thread, any more than that and the connection will be lost making the portal not open. This cannot be gotten around by using a different mark to summon someone else as each opposing side may use this Technique once to summon an ally per thread. Everybody in the thread must also agree to this before you can summon someone and the person who is being summoned may also decline. Standard reiatsu cost
Incantation and Effect: N/A
Made By: The Unknown
Reserved? (Yes/No) : No
ItemsClass: 5
Technique Type: Cinematic
Usable By (Technique is available to which races?): All
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect):
When there's something strange in your side of the woods, who you gonna call? your partner! After centuries of being lost it has finally been found, a way to bring your partners to you. Completing a small ritual forms a mark upon your skin in a place of your choosing, this mark can be anything from a simple x to something resembling a wolf howling at the moon. Whoever you choose to do this ritual with gains an identical mark and as long as all parties are willing more people may perform a ritual with you in the future to join the club.
Once the ritual to gain a mark is complete and the mark has formed you are now slightly connected to all who posses the same mark, when you require assistance you may focus on the specific person who also has a mark you hold and they will feel your need. If the person chooses they may help you by focusing on the person needing help and a slight crack in space will appear before them. While this crack seems similar to other portal opening techniques it only allows the person to travel to a person with one of their marks when a call has been made. People may have more than one mark but only those with a mark identical to theirs can be called upon or travel to quickly when asked.
How to use technique (How is it activated?): A simple ritual must be performed and this ritual can be anything as long as physical contact with the other party is made. Once a mark appears all the user must do when in need of a something is focus on a person with one of their own marks, that person will feel a presence and understand who it is from, they may then choose to focus on the person calling for them which opens a portal to them.
Technique Drawbacks (Limitations, repercussions for use, etc) All people with a mark must agree to allow a new person to acquire their mark, requires a Joint Training thread to establish the mark. Cannot use this Technique to join adventure or quest and there con only be up to two people with the same mark in a thread, any more than that and the connection will be lost making the portal not open. This cannot be gotten around by using a different mark to summon someone else as each opposing side may use this Technique once to summon an ally per thread. Everybody in the thread must also agree to this before you can summon someone and the person who is being summoned may also decline. Standard reiatsu cost
Incantation and Effect: N/A
Made By: The Unknown
Reserved? (Yes/No) : No
{Purification Blade (Class 7)}Takes the shape of an incredibly small katana that Caballero can easily wield with one hand. Only intended for Konso, not battle: can't cut, just love-tap Pluses and Hollows alike to send them to Soul Society. Durability: 200
{Shihakusho}Description: The uniform of the Shinigami, made from soft yet sturdy fabric the uniform begins with a set of pure white shitagi. The white undershirt is covered by a black shirt sleeve top called a kosode. Tying the tops down around the waist with a black hakama that reaches down to the ankles to be met with a pair of white tabi with tied on straw sandals. Although the uniform is rather plain it is ironically known throughout the worlds with the added bonus of being exceptionally comfortable.
Class: 8
Item Type: Armor
Item Power (IP): 25
Offense Type: N/A
Durability: 50
Bonuses: Shinigami can already survive exceptionally more damage than mortals, but with a constant onslaught of enemies every soldier is necessary. As such the Shihakusho has been given a new function, when a Shinigami should suffer a physical wound such as a cut or puncture the fabric of the uniform will stick itself over the wound, acting in the same regard as a bandage. This helps in preventing blood loss enabling the Shinigami to fight longer or survive much longer in order for aid to make it in time. +1 Bleeding Tolerance. It’s also very warm and helps in cold climates. + 1 Cold Tolerance.
Drawbacks: N/A
Cost: 2000
Caballero's StoryClass: 8
Item Type: Armor
Item Power (IP): 25
Offense Type: N/A
Durability: 50
Bonuses: Shinigami can already survive exceptionally more damage than mortals, but with a constant onslaught of enemies every soldier is necessary. As such the Shihakusho has been given a new function, when a Shinigami should suffer a physical wound such as a cut or puncture the fabric of the uniform will stick itself over the wound, acting in the same regard as a bandage. This helps in preventing blood loss enabling the Shinigami to fight longer or survive much longer in order for aid to make it in time. +1 Bleeding Tolerance. It’s also very warm and helps in cold climates. + 1 Cold Tolerance.
Drawbacks: N/A
Cost: 2000
Chapter 1: Stray
- Little ghost [JT | Akira] - Caballero arrives into the Human World, having somehow escaped Hueco Mundo. Confused, they walk about the place, until they meet one of their heroes: a member of the Gotei 13, a Shinigami.
- An unlikely ally [JT | Hikari Eijiri] - Caballero and Hikari save plenty of humans from the Shopping District of Karakura from a large Hollow. They both take a lot of damage, but manage to persevere and slay the beast!
- Lost and found [JT | Celes] Caballero helps a lone, scared Plus reunite with her family. This sees them running into Celes Shindazu, Captain of the Tenth. Their strange, but helpful behavior and child-like personality win the Captain over and prevents their untimely demise, and the two end up having a sparring battle during which Caballero witnesses her Shikai.
- Wannabe Vanden and Wannabe Shini [Ren] Caballero meets Ren while running away from the rain. He's a Failure with similar delusions in regard of the organization he belongs to, so the two quickly bond. They have a friendly sparring match, and although Ren's strength is superior, Caballero's smaller size and crafty tactics granted them victory!
- Urban legends of Karakura: The wish-granting shrine! [Job]: Caballero unintentionally starts an urban legend around a Shinto shrine by helping a little girl find her missing dog after she made an offering.
- Shinigami Adjacent [Anti-Ramapge | DP] Caballero joins Maharo and Ghost, a Shinigami and a Quincy, to fend off a Hollow attack to Karakura led by Monstruo Grande, a large Stray commanding a small army of its kin!
- Caballero levels up! [Solo Training]: Caballero explores and discovers new ways to use their bizarre physiology, giving them an edge (quite literally) in battle.
- Human no more [JT | Uso Ukete] (Inactive): Caballero saves a Plus from being eaten by a Hollow, who becomes the eaten instead.
- All the beautiful snacks [Rampage Defense | DP] Caballero wanders around Karakura and finds themselves at a public school. They observe the humans quietly and unnoticed until all hell breaks loose and Colina, an Adjuchas, attacks the humans! Caballero gets into the school and, through guts alone, manages to convince Colina Conejita to leave at least some of the humans alone despite being hopelessly outmatched. They defeat some Hollows on their own, growing ever stronger, but is brought back to reality by Akando Bena, who slaughters the humans they were escorting to safety for fun and a good meal. This scars Caballero, who puts Akando on their hitlist.
- The path of the blade [JT | Kimiko] After getting back from Hueco Mundo and landing far away from Karakura, Caballero somehow stumbles upon Kimiko Nakajima, Captain of the Eleventh. Due to their affinity for swordsmanship, the two practice together until a strange monster appears. Under Kimiko's watchful gaze, Caballero fights bravely, although they fail to completely kill the monster. Kimiko finishes the job, and the two discover that what they thought to be a Hollow was, indeed, a human.
- Independent Study [JT | Akira]: Caballero has another meeting with Akira after crashing from Hueco Mundo into the Human World. Their heartwarming reunion is turned on its head not when they fight some Hollows together, but when Akira challenges Caballero to a 'death match' to prepare them for the horrors of the outside world. Misunderstanding his intentions, Caballero ends up winning the fight, but realizes that they are a Hollow in the process, making them leave for Hueco Mundo in sheer denial of their own nature.
- Dream no more: After battling with Akira, Caballero rushes to Hueco Mundo in complete denial and rage about their Hollow nature. This only makes them sink lower and lower into the negativity and unconsciously begin to consume their kin, up until the point where they trigger the transformation into a Menos. Lost in a sea of souls, not even the thought of their friends is enough to save them, and they turn into a mindless Gillian.
Chapter 2: Gillian
- Man vs Menos [PVP | Benjiro]: As a mindless Gillian, Caballero arrives at an old fort in a coastal island. The presence of a Menos alerts Soul Society, and they send Benjiro Hiroti, 12th Seat of Squadron 10 to investigate and take care of the matter. However, the Hollow proves to be far too strong, almost killing the Shinigami. However, Caballero partially regains consciousness long enough to retreat to Hueco Mundo, where that they won't harm anyone else when that flash of lucidity passes.
- Out of the Abyss [JT|Hikari]: When a horde of Hollows invades Karakura, Hikari Eijiri, a Fullbringer, steps up to the defense of the city. Among them there's an extremely powerful Gillian that has the potential to cause a lot of damage, and nearly kills her. However, before it can do so, it regains its senses and its personality asserts over the myriad souls forming it. It's Caballero, who is now a Menos in complete control of their body! Happy to see their friend again, the two fight the Hollows and bring peace to Karakura, but get separated when the Gillian chases the stragglers back to Hueco Mundo so they cannot strike again.
- New Site of Infection [Adventure]: In progress.
- El Guantelete de Sangre Dorada! [Adventure]: In progress.
Chapter 3: Adjuchas
- Menos Cazados [Rampage]: Caballero uses their newly acquired Adjuchas power to clear the Forest of Menos of dangerous Menos-type kin so that they will not attack Karakura. Despite their size being almost the same as when they were a Stray, the tiny Adjuchas discovers that their strength is leap and bounds ahead of what it used to be back then. They find Colina amidst the rampage, and she, too, joins in on hunting down the Menos in the area.
- Spiritual Enlightenment [JT | Sylvanas] (Inactive): Caballero tries to get a Bount to help them calm down a Plus, but she runs away from them, so they need to defend the Plus a bit more before sending her to Soul Society.
- Scribblings over tea [Social | Ailene]: In progress
- The Wish-granting Shrine II [Solo Job]: While taking a rest from their patrols in Karakura Town, Caballero is oblivious to the fact that their previous actions have sparked a legend about a wish-granting Shrine, which has turned into a tourist attraction. The loud crowds make them go away, until one man arrives later in the day, asking for help for her daughter. While still oblivious to their status as a minor local 'diety', Caballero saves the man's daughter by slaying a Hollow that was feeding off of her energy.
- Innocent Visitor [Invasion]: In progress
- A Rogue Encounter [PvP | Madelyn]: In progress
- The Knight against the Shield [PvP | Celes]: Caballero pursues some Hollows through a Kumon into the Soul Society, so that the foul monsters will not be able to kill any innocent Plus. The Kumon moved them to the Wilderness, where they meet Celes Shindazu again. Worried that the Soul Society will catch on to their friendship, Caballero asks for a spar so it can seem like they're fighting. This ends up awakening Celes's Inner Hollow, which takes control over her body and promptly beats Caballero, going as far as to release her Bankai just to show them how outmatched they are. Caballero does not stand down, hell-bent on saving their friend, and although they lose the battle, their power increases and they gain a new technique to overcome more powerful foes.
- A Silent Teacher [Yui | JT]: Caballero meets Yui Tsumugi whilst fighting some Hollows that were dangerously close to the Regina. The tiny Adjuchas is as social as always, and quickly warms up to Yui, even teaching her some swordplay as payment for her gift of paper and pens to write. The two train until Yui is able to unlock her Shikai, at which point she has to get back to her part time work. Caballero leaves Regina, happy to have helped a new friend!
- A Number 2 of Los Nachos, please! [Arcadus | PvP]: Caballero is defeating some Hollows in Hueco Mundo, and end up pursuing some mook Arrancar into the very edge of Las Noches. Outside, they find the Segunda Espada, Arcadus, who after faking friendship ends up attacking them. Caballero fights with all their might, but everything they try is promptly countered by the much more experienced Arrancar, who quite literally eats through their strongest attacks. In the end, Caballero manages to actually hit Arcadus with a Cero, burning part of his hair. Although meaningless, this sets off the Segunda Espada, who fires Gran Rey Cero and leaves them badly injured.
Chapter 4: Vasto Lorde