Post by Kitai Yoru on Dec 19, 2022 21:21:26 GMT -5
Name: Tarot Card 7
Description: Tarot Card 7, otherwise known as The Chariot, is a large brown card, four and three quarter inches in length, by two and three quarters inches in width. This card is made of a thicker material, feeling almost metallic in texture.
Class: 8-1
Item Type: Combat
Item Power (IP): 125+125 per class (1,000 Max)
Offense Type: N/A
Durability: 3x IP
Bonuses: The Chariot is a reading meant to represent control, giving the user the ability to achieve success through discipline and careful planning. When activated in the upright position, this allows the user the ability to guide their projectile attacks towards a target, forcing their opponent to either block or destroy the attack outright. Projectiles can be manipulated in any direction, with a turn radius of 75°. Users can only manipulate one technique per post. Costs 150 reiatsu per post of manipulation.
When activated with the card upside-down, the user makes all projectiles aimed at them, or within five feet of them, careening off course in a comedic fashion, and removing any other manipulation portions of the technique in question. This costs 300 reiatsu and can only affect one technique per post.
This item can be reclassed out of thread to match the user, up to class 1, for 2,000 Ryo.
Drawbacks: In order to manipulate projectiles, the card projects its influence over the attack. The Chariot forcefully takes control of the projectiles, suffering damage as it does so. So long as this item has a superior IP to the projectile's OS/IP, this item will take damage to its durability equal to one quarter of the OS/IP, or five percent per projectile should there be more than ten projectiles from a single ability. If said projectile is superior to the Chariot, it will instead damage the card equal to the power behind the projectile, and the Chariot can only manipulate the attack for that one post.
Cost: 50,000
Crafting Skills: 5 in Crafting
Donated to Urahara's: Personal Item
Name: Star Caller
Description: This item takes the form of a horn, two feet in length, and six inchesin width at the widest point. There are various gold bands wrapped around the horn, encrusted with large and extravagant jewels of just about every variety.
Class: 8-1
Item Type:
Item Power (IP): 100+100 per class (800 Max)
Offense Type: Physical
Durability: 3x Ip
Bonuses: Star Caller is an instrument, and is to be used like one to activate it's effects. By blowing into the horn, the user creates a beautiful sound that the heavens respond to. Three posts after the user uses this item, a meteor made of precious metals falls from the sky, aiming to land on the user's target, regardless if they have moved or not, following after their targets. These rocks are fifty feet in diameter, and fall at a speed and strength equal to the Ip of the horn, creating shockwaves as large as they are upon striking something. Each meteor has 2x Ip durability.
Each blow of this mighty horn costs 100 reiatsu, and can be used up to seven times per post, though the use of this item can be interrupted, as the bellowing of this horn must be in some way appealing to listen to. The user can, for three times the reiatsu, double the size of the meteors, and triple the size for five times the reiatsu cost.
This item can be reclassed out of thread to match the user, up to class 1, for 2,000 Ryo.
Drawbacks: If the announcement of the attack wasn't obvious enough that something was coming, the light that glistens off the meteors should let everyone know what is about to happen. Add to that, the user is not immune to the effects of the attacks, or the shockwaves.
Cost: 25,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Personal Item
Name: Total Equip
Description: This item is a melee weapon that looks however the user wants at the time of purchase. It can be an extremely futuristic chainsaw, an garish sword with way too many jewels encrusted to it, or even an eldritch War scythe, with the embedded Equip items looking thematically appropriate for the style of the weapon chosen.
Class: 4-1
Item Type: Weapon
Item Power (IP): 600+200 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: This item was made specifically to work in unison with other Equip items. This weapon has the capability to bypass the usual Equip limit, and can hold a total of seven Equip items at once.
Drawbacks: As to not overload the weapon, the Equip items do not boost the IP of this weapon.
Cost: 30,000+15,000 per Class (75,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nope!
Description: Tarot Card 7, otherwise known as The Chariot, is a large brown card, four and three quarter inches in length, by two and three quarters inches in width. This card is made of a thicker material, feeling almost metallic in texture.
Class: 8-1
Item Type: Combat
Item Power (IP): 125+125 per class (1,000 Max)
Offense Type: N/A
Durability: 3x IP
Bonuses: The Chariot is a reading meant to represent control, giving the user the ability to achieve success through discipline and careful planning. When activated in the upright position, this allows the user the ability to guide their projectile attacks towards a target, forcing their opponent to either block or destroy the attack outright. Projectiles can be manipulated in any direction, with a turn radius of 75°. Users can only manipulate one technique per post. Costs 150 reiatsu per post of manipulation.
When activated with the card upside-down, the user makes all projectiles aimed at them, or within five feet of them, careening off course in a comedic fashion, and removing any other manipulation portions of the technique in question. This costs 300 reiatsu and can only affect one technique per post.
This item can be reclassed out of thread to match the user, up to class 1, for 2,000 Ryo.
Drawbacks: In order to manipulate projectiles, the card projects its influence over the attack. The Chariot forcefully takes control of the projectiles, suffering damage as it does so. So long as this item has a superior IP to the projectile's OS/IP, this item will take damage to its durability equal to one quarter of the OS/IP, or five percent per projectile should there be more than ten projectiles from a single ability. If said projectile is superior to the Chariot, it will instead damage the card equal to the power behind the projectile, and the Chariot can only manipulate the attack for that one post.
Cost: 50,000
Crafting Skills: 5 in Crafting
Donated to Urahara's: Personal Item
Name: Star Caller
Description: This item takes the form of a horn, two feet in length, and six inchesin width at the widest point. There are various gold bands wrapped around the horn, encrusted with large and extravagant jewels of just about every variety.
Class: 8-1
Item Type:
Item Power (IP): 100+100 per class (800 Max)
Offense Type: Physical
Durability: 3x Ip
Bonuses: Star Caller is an instrument, and is to be used like one to activate it's effects. By blowing into the horn, the user creates a beautiful sound that the heavens respond to. Three posts after the user uses this item, a meteor made of precious metals falls from the sky, aiming to land on the user's target, regardless if they have moved or not, following after their targets. These rocks are fifty feet in diameter, and fall at a speed and strength equal to the Ip of the horn, creating shockwaves as large as they are upon striking something. Each meteor has 2x Ip durability.
Each blow of this mighty horn costs 100 reiatsu, and can be used up to seven times per post, though the use of this item can be interrupted, as the bellowing of this horn must be in some way appealing to listen to. The user can, for three times the reiatsu, double the size of the meteors, and triple the size for five times the reiatsu cost.
This item can be reclassed out of thread to match the user, up to class 1, for 2,000 Ryo.
Drawbacks: If the announcement of the attack wasn't obvious enough that something was coming, the light that glistens off the meteors should let everyone know what is about to happen. Add to that, the user is not immune to the effects of the attacks, or the shockwaves.
Cost: 25,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Personal Item
Name: Total Equip
Description: This item is a melee weapon that looks however the user wants at the time of purchase. It can be an extremely futuristic chainsaw, an garish sword with way too many jewels encrusted to it, or even an eldritch War scythe, with the embedded Equip items looking thematically appropriate for the style of the weapon chosen.
Class: 4-1
Item Type: Weapon
Item Power (IP): 600+200 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: This item was made specifically to work in unison with other Equip items. This weapon has the capability to bypass the usual Equip limit, and can hold a total of seven Equip items at once.
Drawbacks: As to not overload the weapon, the Equip items do not boost the IP of this weapon.
Cost: 30,000+15,000 per Class (75,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nope!